- Reduced firing rate of shotgun-wielding Ashigarus on Casual and Normal - Updated SteamVR SDK (fixes for mixed reality, realtime externalcamera.cfg editing) - Added control option - slide after dashes (this affects both dash and accelerated dash) - Updated accelerated dash (speed is now linear across dash instead of slowing at the end) - Quality of life : Selling relics no longer resets the current list position
## 0.3.2 (2017-06-29)
- Geisha fans can now be deflected with melee weapons - Geisha fans now home in on the player for a short duration or until deflected - Geisha fans require two deflections each before returning to her - Geisha fans now emit a sound so you can hear them coming. Geisha will also cue a laughter before the attacks. - Improved Bushi's attack break animation - Control style now defaults to touch style and room rotation enabled for players on an Oculus. Do set your preferred option again. - Separated left and right control style (press/touch) in control options - Adjusted hand colliders to be more forgiving in allowing shifting when near walls - Increased player collider sizes to address cases where player might land too close to a wall and be unable to move - Improved touchpad locomotion consistency on steps - Improved power slide consistency - Power sliding to a platform edge no longer abruptly stops the slide - Fixes for projectile weapon not receiving relic/skill buffs properly - Fixes for aim assist (values were too low)
- Reduced firing rate of shotgun-wielding Ashigarus on Casual and Normal - Updated SteamVR SDK (fixes for mixed reality, realtime externalcamera.cfg editing) - Added control option - slide after dashes (this affects both dash and accelerated dash) - Updated accelerated dash (speed is now linear across dash instead of slowing at the end) - Quality of life : Selling relics no longer resets the current list position
## 0.3.2 (2017-06-29)
- Geisha fans can now be deflected with melee weapons - Geisha fans now home in on the player for a short duration or until deflected - Geisha fans require two deflections each before returning to her - Geisha fans now emit a sound so you can hear them coming. Geisha will also cue a laughter before the attacks. - Improved Bushi's attack break animation - Control style now defaults to touch style and room rotation enabled for players on an Oculus. Do set your preferred option again. - Separated left and right control style (press/touch) in control options - Adjusted hand colliders to be more forgiving in allowing shifting when near walls - Increased player collider sizes to address cases where player might land too close to a wall and be unable to move - Improved touchpad locomotion consistency on steps - Improved power slide consistency - Power sliding to a platform edge no longer abruptly stops the slide - Fixes for projectile weapon not receiving relic/skill buffs properly - Fixes for aim assist (values were too low)
- Added control option - point with melee weapon instead of finger - Fixed floating chest in train level
### Added relic Mirrored Punishment : Each bullet deflected increases reflect chance by 10%, refreshes this buff, and increases reflected damage by a certain amount. This buff resets after 3 seconds.
## 0.3.1 (2017-06-27)
- Ashigaru can now spawn wielding either a rifle or shotgun - Ashigaru holding a rifle will now occasionally burst fire instead of firing once - Added sparks and deflect sound when Bushi deflects attacks - Added distortion effects to deflecting bullets - Improved visual effects when hit and when accelerated - Player's shadow now renders correctly even if show player model is disabled - Added text display in menus if the game is not receiving window focus - Reduced delay before slow-mo in accelerated dashes - Fix for touch style controls not respecting room rotation option - Fix for rewards panel not resetting displayed rewards list properly - Fixed out of bound triggers
- Added control option - point with melee weapon instead of finger - Fixed floating chest in train level
### Added relic Mirrored Punishment : Each bullet deflected increases reflect chance by 10%, refreshes this buff, and increases reflected damage by a certain amount. This buff resets after 3 seconds.
## 0.3.1 (2017-06-27)
- Ashigaru can now spawn wielding either a rifle or shotgun - Ashigaru holding a rifle will now occasionally burst fire instead of firing once - Added sparks and deflect sound when Bushi deflects attacks - Added distortion effects to deflecting bullets - Improved visual effects when hit and when accelerated - Player's shadow now renders correctly even if show player model is disabled - Added text display in menus if the game is not receiving window focus - Reduced delay before slow-mo in accelerated dashes - Fix for touch style controls not respecting room rotation option - Fix for rewards panel not resetting displayed rewards list properly - Fixed out of bound triggers
Introducing some new contenders for the projectile weapons category - these deadly weapons deal moderate damage but reward skill and dexterity by having very high critical damage multipliers.
Work your way through the different paths in the new and improved skill tree, building up the ultimate ninja. Find and equip relics to make up for your shortcomings and bolster your already potent powers!
As always, we welcome your feedback on our discussion boards as we work towards making the best ninja experience there is in VR.
0.3.0p3 (2017-06-24)
- Rescaled base kunai damage from 65-90 to 75-90 - Rescaled base shuriken damage from 35-60 to 60-75 - Added room rotation option - free rotate - Train level now spawns with loot chests - Train level now spawns from up to 6 to 9 carriages in length - Increased relic shop item stock - Fixes for stuck AI in train level - Fixed extraction zone timer not resetting when you step out of it - Fixed bug where using room rotation would not offset your jump destination properly, sometimes causing you to go through a wall
0.3.0p2 (2017-06-23)
- Increased base critical damage multiplier of all weapons across the board (requires re-equip) - Increased base damage of shotguns (requires re-equip) - Increased base ammo pool for kunai and shuriken (requires re-equip) - Added control option to toggle permanently-on jump locomotion (only dash when crouched) - Added control option to toggle accelerated dashes (when crouched, perform a slow-mo dash) - Added control option to toggle crouch to slide - Added accessibility option to toggle chaperone bounds display - Added graphics option to toggle dismemberment - Fixed UI volume not being set to saved value at startup - Fixed Triple Jump relic (renamed to Aerial Acrobat, grants an additional jump before landing)
0.3.0p1 (2017-06-23)
- We've issued a full skill tree respec. You should receive the correct number of skill points now. - You can now equip and dual wield glaives - Fixes for glaive sound and load issues - Fixes for out of bound chests on Street level - Fix for projectile weapons not unlocking for newly created save files
## 0.3.0 (2017-06-22)
- New and improved skill system - Skills branch after rank 2 - only one node from the upper or lower path can be picked - Added new ability for Bushi : when they block gunfire, your bullets may reflect back to you - Vital Sense/Loot Sense is now reimplemented in the Heightened Senses skill tree - Introduction of projectile weapons (Kunai, Shuriken, Glaive) - Added new sword (Amaterasu) - Added projectile relics to the loot table - Increased variance in mission difficulties - Missions now display enemy levels - Adjusted spawn numbers for all map modes - Updated UI - Terminology changes : Focus is now Chakra, Overdrive is now Accelerate - Added subtle wave effect when Accelerating - Added room rotation option - 45 degrees - Fixes for AI - Fixed missing Intercessor shot sound - Fixed lower back inventory slot not handling weapon values properly
New Legendary Relics - Dual Plasma Blade : Darth Maul, anyone? - Focal Cast : Spend Chakra to generate projectiles (projectiles no longer uses ammo pool)
Removed Legendary Relics - Blade Wave - The ability has now been shifted to the Melee Mastery skill path.
Notes - You have also been retroactively awarded skill points based on your current level. - Your relics have been removed from your weapons. You will need to re-equip them.
Introducing some new contenders for the projectile weapons category - these deadly weapons deal moderate damage but reward skill and dexterity by having very high critical damage multipliers.
Work your way through the different paths in the new and improved skill tree, building up the ultimate ninja. Find and equip relics to make up for your shortcomings and bolster your already potent powers!
As always, we welcome your feedback on our discussion boards as we work towards making the best ninja experience there is in VR.
0.3.0p3 (2017-06-24)
- Rescaled base kunai damage from 65-90 to 75-90 - Rescaled base shuriken damage from 35-60 to 60-75 - Added room rotation option - free rotate - Train level now spawns with loot chests - Train level now spawns from up to 6 to 9 carriages in length - Increased relic shop item stock - Fixes for stuck AI in train level - Fixed extraction zone timer not resetting when you step out of it - Fixed bug where using room rotation would not offset your jump destination properly, sometimes causing you to go through a wall
0.3.0p2 (2017-06-23)
- Increased base critical damage multiplier of all weapons across the board (requires re-equip) - Increased base damage of shotguns (requires re-equip) - Increased base ammo pool for kunai and shuriken (requires re-equip) - Added control option to toggle permanently-on jump locomotion (only dash when crouched) - Added control option to toggle accelerated dashes (when crouched, perform a slow-mo dash) - Added control option to toggle crouch to slide - Added accessibility option to toggle chaperone bounds display - Added graphics option to toggle dismemberment - Fixed UI volume not being set to saved value at startup - Fixed Triple Jump relic (renamed to Aerial Acrobat, grants an additional jump before landing)
0.3.0p1 (2017-06-23)
- We've issued a full skill tree respec. You should receive the correct number of skill points now. - You can now equip and dual wield glaives - Fixes for glaive sound and load issues - Fixes for out of bound chests on Street level - Fix for projectile weapons not unlocking for newly created save files
## 0.3.0 (2017-06-22)
- New and improved skill system - Skills branch after rank 2 - only one node from the upper or lower path can be picked - Added new ability for Bushi : when they block gunfire, your bullets may reflect back to you - Vital Sense/Loot Sense is now reimplemented in the Heightened Senses skill tree - Introduction of projectile weapons (Kunai, Shuriken, Glaive) - Added new sword (Amaterasu) - Added projectile relics to the loot table - Increased variance in mission difficulties - Missions now display enemy levels - Adjusted spawn numbers for all map modes - Updated UI - Terminology changes : Focus is now Chakra, Overdrive is now Accelerate - Added subtle wave effect when Accelerating - Added room rotation option - 45 degrees - Fixes for AI - Fixed missing Intercessor shot sound - Fixed lower back inventory slot not handling weapon values properly
New Legendary Relics - Dual Plasma Blade : Darth Maul, anyone? - Focal Cast : Spend Chakra to generate projectiles (projectiles no longer uses ammo pool)
Removed Legendary Relics - Blade Wave - The ability has now been shifted to the Melee Mastery skill path.
Notes - You have also been retroactively awarded skill points based on your current level. - Your relics have been removed from your weapons. You will need to re-equip them.
We have released a minor patch today, fixing various issues.
If there are any problems/bugs, let us know in the comments or the discussion forums, and we will address them asap!
Here's the patch notes for today.
## 0.2.5p1 (2017-06-16)
- Added option to disable rendering of headset view on screen - Fix for Mark All Seen function not working after the change to streaming relics - Fix for touch controls (Oculus) not working correctly if room rotation wasn't also enabled - AI bugfixes
We have released a minor patch today, fixing various issues.
If there are any problems/bugs, let us know in the comments or the discussion forums, and we will address them asap!
Here's the patch notes for today.
## 0.2.5p1 (2017-06-16)
- Added option to disable rendering of headset view on screen - Fix for Mark All Seen function not working after the change to streaming relics - Fix for touch controls (Oculus) not working correctly if room rotation wasn't also enabled - AI bugfixes
- Added spark particles while sliding - Updated sounds - Boosted rarity level of fabricated items - Reduced enemy health scaling from 5 per level to 3 - Updated UI appearance - Updated UI to stream in relics instead of loading all at once (less stuttering if you have tons of relics) - Improved AI animations and bugfixes - Optimizations to reduce stutter when an AI spawns - Fix for loadout crash when returning to the dojo - Fix for train level doors not unlocking in certain scenarios - Fix for money counter not updating after certain UI actions - Fix for UI laser pointer disappearing after completing a mission
- Added spark particles while sliding - Updated sounds - Boosted rarity level of fabricated items - Reduced enemy health scaling from 5 per level to 3 - Updated UI appearance - Updated UI to stream in relics instead of loading all at once (less stuttering if you have tons of relics) - Improved AI animations and bugfixes - Optimizations to reduce stutter when an AI spawns - Fix for loadout crash when returning to the dojo - Fix for train level doors not unlocking in certain scenarios - Fix for money counter not updating after certain UI actions - Fix for UI laser pointer disappearing after completing a mission