It's FINALLY time to kick off an event we've been working on for the past 2-3 months! It is time to take New Z back to the Medieval days. This will be one of our bigger events and includes many exciting things like a NEW medieval map, many events, giveaways and competitions, medieval skins and much, much more!
Now, let's walk you through the details:
EVENTS
MEDIEVAL SEASONAL LEADERBOARD
During the event, Medieval seasonal leaderboards will be active.
Top 5 in each leaderboard in Survival, OW and BR will be rewarded: 10 boxes for 1st place, 5 for 2nd, 3 for 3rd, 2 for 4th and 1 for 5th place.
Start: Friday, June 5, 12:00 PM (CET) End: Monday, June 22, 12:00 PM (CET)
PLAYTIME REWARD
We will reward those who played 25 hours or more during the event with 5 medieval boxes.
Start: Friday, June 5, 12:00 PM (CET) End: Monday, June 22, 12:00 PM (CET)
The boxes will be rewarded at the end of the event.
GLEAM GIVEAWAY
We will give away LIFETIME PREMIUM and 5 medieval skinboxes to 3 lucky winners! The giveaway will be posted on June 9th on http://playnewz.com/giveaway
Start: Tuesday, June 9, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET)
DOUBLE GD/SD/BT/CT & XP
We will run a Double Currency and Double XP event during the first week of the event! We want to give a heads up that Private servers may fill up quickly, but we have got an extra NA server to support the demand.
Start: Tuesday, June 10, 12:00 PM (CET) End: Friday, June 14, 12:00 PM (CET)
Start: Tuesday, June 19, 12:00 PM (CET) End: Friday, June 21, 12:00 PM (CET)
LIVE STREAM BY CHUPACABRA
A live stream event will be done on both 12th and 19th of June by our Community Manager Chupacabra with lots of fun and awesome prizes! More info about this in a separate post!
Start: Friday, June 12, 18:00 PM (CET)
Start: Friday, June 19, 18:00 PM (CET)
COMPETITIVE EVENT
We will do a Competitive event in order to get players into this fast-paced, exciting game mode! At the end of the Competitive event, we will reward 10 random players who have played 3 competitive matches or more with 5 Medieval Skinboxes each!
Start: Tuesday, June 15, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET)
MEDIEVAL BATTLE ROYALE
We will activate our NEW MEDIEVAL MAP in Battle Royale and make it medieval-style. Don't miss this out!
Start: Tuesday, June 15, 12:00 PM (CET) End: Friday, June 22, 12:00 PM (CET)
CONTENT
A lot of content has been prepared for this patch! Skins, clothes and a dedicated map has been prepared! Medieval 2020 Box:
Will be available in the in-game marketplace and findable in-game but very rare.
Also dropped by Super Zombie and Slicer Zombies.
Will also spawn in secret rooms and on heli cras sites
Some of the contents in the box:
Skins
The following skins will be availible from the skinbox and events only:
Sprays
The following sprays will available during the event only:
Character Clothes
The following Character Clothes will available during the event only:
Rockin Rollah
Shane
Walter
Mechanic
Items
The following items will available during the event only:
Medieval Trading Lounge:
The trading lounge is updated in medieval-style. Enjoy!
PVP MAP
We have made a PVP map out of the Medieval trading lounge - make sure to try it out!
NEW MAP - MEDIEVAL
For this event we are releasing a completely new medieval map made just for this event! It will be available in both Survival and Open World. It will also be added to Battle Royale during the second event week. We are really excited for this!
MISSIONS
There will be special missions to do in order to gain rewards inside the event map! Complete them for awesome rewards!
You will have 6 missions on this map which you can repeat all the time. Rewards are XP and Medieval coins which you can use to exchnage them for a Medieval 2020 Skinbox. Keep in mind, you need 10 of these coins.
This map will NOT have a safe zone, so you have to log out and stash or join a different map to do so and might risk your good position.
We hope that you appreciate our big efforts in making the best event so far. Good luck in the competitions and happy farming!
Fixed abusable bugs related to vehicled and secret cave.
Fixed some minor UI issues and cleaned it up.
Added skins for the Medieval Event.
Fixed objects around the maps.
We are tweaking the loot from Helicopter Crashes, Slicers and Secret Rooms live from now on. Any feedback is welcome.
We made a small change to the gun switching system. It now prevents abuse from it.
Added new contracts/missions with Slicer body parts.
Fixed an issue related to multiple zombies. This issue most likely is the main cause of the ping spikes on areas with many zombies.
Improved loot in some areas in both Open World and Survival.
Changed the way loot spawns in Secret Locked Rooms.
Full Patch Notes:
GENERAL CHANGES
USER INTERFACES AND MENUS:
Made some small UI changes to have a cleaner look.
Whenever you pick up gear and attachments from the vault, it will no longer auto equip if its a superior one than you had on.
Oceania Servers have been removed from the Server List.
Added a protection on changing weapons that was easily abused.
Reverted back a change that would cause your mouse to "escape" the Window when you had other menus open.
Fixed a bug where players were able to open the ingame store while dead.
Fixed a bug where you could use your "Taunt" command while typing in search bars in the GI or store.
Updated the Tutorial Windows in English, German and Portuguese.
Fixed a few issues in the French translation.
GENERAL FIXES:
Fixed an issue with zombies that caused gathering too many of them at the same time. This SHOULD fix the ping spikes, but we will need broader testing.
Made a few changes to physics on cars versus players that allowed players to abuse and enter areas they shouldn't.
You can open the "player list" (Tab Menu) while climbing up and down stairs.
When you pick up gear and attachments from the vault, it will no longer auto equip if it's a better one than you had on.
Fixed an issue that caused an error when gifting a friend character clothes on the marketplace.
ITEM CHANGES
VEHICLES:
Fixed a visual bug that would show the wrong durability on vehicles.
You are no longer able to repair vehicles when they're at 100%, so you won't waste repair kits.
You are no longer able to refuel vehicles when they're at 100%, so you won't waste fuel.
Fixed an issue related to Player vs Vehicles physics that allowed players to glitch and abuse those glitches.
Normal Repair Kits will no longer repair vehicles with less than 25% durability left. For such cases a Premium Repair Kit will be required.
ZOMBIES:
Improved textures and materials for the Slicer. This gives the Slicer a better appearance with more detail, especially on higher resolutions.
Added two new unique items to the Slicer: Slicer Head and Slicer Blades. They can be acquired from Slicers and are needed for the Razer Blade contracts.
LOOT:
Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls.
Added an extra protection against players camping inside secret rooms to wait for the loot to respawn.
SKINS:
Fixes
Fixed some K. Style NVG textures that didn't properly match the rest of their sets. Those include: Pulse, Black Night, Helix, Modern Black, Battle Royale, Crimson, Camo and Digital Red.
Fixed some other Pulse skins. Their Glow Maps were not properly set and they now all have the same level of glow.
Fixed the M107 Recipe icon. It was missing.
Renamed all the Sig Sauer 556 skins. They are now called Sig Sauer 556 "NAME".
Fixed the Iron Sights on multiple Sig Sauer 556 skins. They were still using the unskinned version Iron Sight.
Fixed the AWP Tech glow map. Its glow was not properly set and it now matches the rest of the set.
Fixed the coloring of the Heavy Armor Fallen Angel Gold. It now matches the rest.
Fixed the colors and wings on the Heavy Armor Fallen Angel Desion.
Improved the Blue Night skins set. The colors have been readjusted to its intended colors. It's now less "purple" than it previously was.
Fixed the description of the Sig Sauer 556 Skins.
Fixed an issue with the sound on the Valentine Heart Katana Skin.
Fixed the texture on the M9 NVG Valentine.
Fixed the model on the Heavy Armor Helix where the lower part of the armor would split from the rest when crouched.
Additions
Added a new skin set for the Medieval Event. You will see more details on them when the event starts.
Added skins to be rewarded to Battle Royale 2019 Leaderboard Winners. These are 3 different skins. Rank 1 will receive a unique one, then ranks 2 to 10 will receive a different one and 11 to 50 will receive another one. These skins are unique and will be automatically applied on the accounts so therefore nobody else can get them.
Added two new Toxic Skins, the K. Style NVG and Moto Helmet. They will be added to the Revolution Skinbox.
OPEN WORLD
LOOT & ITEM CHANGES:
Items from Helicopter Crashes will continue to be tweaked over time.
Items from secret rooms will continue to be tweaked over time.
Items from the Slicer and Toxic zombies will continue to be tweaked over time.
New Contracts Added. They can be found around the world but they will also be in the Open World Contract Box.
Razor Blade I
Razor Blade II
Razor Blade III
Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls.
Added an extra protection against players camping inside secret rooms to wait for the loot to respawn.
MAPS:
COLORADO V1
Fixed a player spawn that had the player spawn inside a tree.
Moved some objects that were blocking the entrance of a few buildings.
Fixed some terrain issues at Blue Ridge Safe Zone.
COLORADO
Fixed a Helicopter Crash at the Airport that contained the wrong loot pool. The loot from it now matches other Helicopters.
OREGON
Fixed a airdrop spawn where the airdrop was going through a building while landing.
SURVIVAL
GENERAL:
Fixed an issue where your backpack would change when you picked up a smaller backpack. It now only changes if you pick up a larger one.
LOOT & ITEM CHANGES:
Items from Helicopter Crashes will continue to be tweaked over time.
Items from secret rooms will continue to be tweaked over time.
Items from the Slicer and Toxic zombies will continue to be tweaked over time.
New Contracts Added. They can be found around the world but they will also be in the Survival Contract Box.
Razor Blade I
Razor Blade II
Razor Blade III
Items in secret rooms will now spawn in boxes. This will prevent these items from glitching through walls and always be visble. It will also avoid abusing items through walls.
Added an extra protection against players camping inside secret rooms to wait for the loot to respawn.
MAPS:
COLORADO V1
Fixed some misplaced objects at Norad Military Base.
Fixed a building at West Boulder that had a door blocked by some objects.
COLORADO
Fixed a gap in Norad where players could get stuck.
Fixed a misplaced sandbag barricade at Camp Splinter.
Fixed some flying objects in Whitestone Mountain.
Buffed the military loot at the Airport.
Reworked the zombie spawns at the Airport because of server performances. The amount is still the same, but 30% of them will spawn over time.
OREGON
Fixed an airdrop spawn where the airdrop would go through a building when landing.
Estimated patch size: 250MB
Patch ETA: 1 Hour
Estimated downtime: 1 Hour
Pre-patch notes might be changed if we need to fix / add something.
Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers!
Today is Friday and this means it's time for the weekend event. For this weekend event we'll have it live for the following period of time:
START: May 29, 2020 12:00 PM (CET)
END: June 1, 2020 12:00 PM (CET)
Now, let's jump into further details about this Weekend Event:
Double Reputation Oregon (OW + SURV) All reputation gained on any official Oregon servers is doubled.
Mirror Fields is BACK! (OW) We will bring back the PVP map Mirror Fields.
Solo Queue (BR) During this event you will be able to use Solo Queue in Battle Royale again. We are also going to rotate one map again. This time Arizona V2 will be replaced with Colorado.
Cliffside (SURV) We are going to enable Cliffside during this event. This map will go offline again after the event. Keep in mind, there is no Safe Zone or Vault.
GOLD COIN SALE: 50% EXTRA GC on the 20 Euro package! You will get 50% EXTRA GC by purchasing the 20 Euro package on our website https://playnewz.com/buygc
MARKETPLACE SALE: Chrome Skinbox 30% DISCOUNT! This week we are doing a sale on the Chrome Skinbox where it's on 30% discount. Note: This sale is a weekly one so it has already started before the weekend event and does not have the same start-end times as the weekend event.
Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events!
Today is Wednesday and this week we are starting the weekend event earlier than usual because of global vacations. For this weekend event we'll have it live for the following period of time:
START: May 20, 2020 12:00 PM (CET)
END: May 24, 2020 12:00 PM (CET)
Now, let's jump into further details about this Weekend Event:
SpringValley Double Reputation (OW) All reputation gained on any SpringValley servers in Open World PVP game-mode is doubled.
Presents from the Air (SURV) Random airdrops are going to be buffed during this weekend, which means you have a higher chance of getting better loot from them.
Speedy Gonzales (BR) The increased speed feature is enabled in all Battle Royale maps. With the double speed feature enabled, players can move faster than normal.
Double Game Dollar (OW) All Open World servers will grant you Double Game Dollars!
FREE REVIVE! During this event, you will be able to revive your character for free (OW).
MARKETPLACE SALE: Black Night Skinbox 30% DISCOUNT! This week we are doing a sale on the Black Night Skinbox where it's on a 30% discount. Note: This sale is a weekly one so it has already started before the weekend event and does not have the same start-end times as the weekend event.
Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events!
For this weekend event we'll have it live the following period of time:
START: May 15, 2020 12:00 PM (CET)
END: May 18, 2020 12:00 PM (CET)
Now, let's jump into further details about this weekend's weekend event:
Official Caliwood Double Currency (OW + SURV) All currency gained on any official Caliwood server in both the Open World and Survival game-mode is doubled.
Alien Super Zombie Loot+ (OW + SURV) All Alien Super Zombies in both the Open World and Survival game-mode have a higher chance on dropping rare loot. All rare loot spawns have been increased.
Double Token Battle Royale (BR) Earn double the amount of tokens when playing Battle Royale.
Rocky Ford PVP No Reload (PVP) All Rocky Ford PVP servers have the no reload feature enabled. This literally means that there is no reloading, you won't have to reload your weapon. Have fun!
BONUS XSOLLA SALE: +50% EXTRA GC on the 1200 GC package! This week we have a special offer through our website (Xsolla) only where if you purchase the 1200 GC package you'll get an extra 50% GC which means you'll get 600 GC extra so in total 1800 GC for the price of 1200! Only through: http://playnewz.com/buygc
MARKETPLACE SALE: Hynx Skinbox 30% DISCOUNT! This week we are doing a sale on the Hynx Skinbox where it's on 30% discount. Note: This sale is a weekly one so has already started before the weekend event and does not have the same start-end times as the weekend event.
Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events!
As planned we are releasing patch 3.4 including fixes and improvements and the new Season Pass 04. Next to that we are also releasing the new Pulse skin collection. We are working hard on the next upcoming event although it's not just ready yet. Expect more information about that soon.
Now, without further ado, let's jump in to the patch notes:
Overall Updates:
GENERAL:
Various new assets have been added to the game related to a future medieval themed event. More information about the Medieval 2020 event will follow soon.
Fixed an issue related to the recently added prefab spawn system. This is the system that for example controls the random appearing helicopter crashes on the maps. There was an issue that could cause the site not to spawn on private servers.
Fixed a bug that caused players not being able to pick up particular items in secrets rooms.
VEHICLES:
Improved / Updated textures for the racer vehicle.
Fixed a bug causing cars to de-sync with clients.
You can no longer exit a vehicle while trying to glitch inside a locked area. People were using cars to glitch inside these rooms / areas. We'd like to remind all of you here that we have systems in place to ban players attempting this. Don't do it.
3D MODELS:
Upscaled textures for the airfield control tower.
SPAWN SYSTEM:
We are working hard on the current spawn system in the game. We have heared your feedback and made according improvements: players will no longer always spawn in the exact location of the player spawn, but instead spawn in a close area around that particular spawn. This will always be random. We hope aim to improve the current situation.
Medieval 2020 Event:
The Medieval 2020 event will not start just yet, so hold on! With this update we are already teasing some of the content for you guys.
The vault NPC textures have been updated to fit the Medieval 2020 event style.
The trading lounge has been updated to the Medieval 2020 variant.
We hope you are all as excited for this event as we are. Stay tuned for more soon!
In this update we are releasing Season Pass 04. The pass will directly be available after the update in the in-game marketplace for 2000 GC. A lot of new, unique content has been created and added to the game for this Season Pass and overall we are very happy with the result.
Based on your feedback we have created Season Pass 04 and there is a couple of things that we'd like to address and explain:
This Season Pass will be available and over a period of time that is over 2 months. It will end on July 31, at 12:00 PM (CET) 2020. The reason for this length is so that everyone has enough time to potentially finish it and claim all the rewards from all the levels.
The levels and XP needed per level hasn't changed compared to previous passes. We are overall pretty satisfied with the current level and XP amounts so there is not really a reason (yet) to change anything around this subject.
New exclusive content has been added for the Season Pass 04. This goes from unique sprays and taunts all the way to skins. A lot of next-level looking skins have been added and will only be available through the season pass. (Screenshot below of the new "SVD Hell" skin that you'll only be able to get through Season Pass 04:)
And no, this is not the ONLY unique skin / content for the Season Pass 04. There is a lot more!
There is also a dedicated key item (both for Survival and Open World) available in Season Pass 04. In this case, players can get the Season Pass 04 Key 7x for each Survival and Open World through the rewards.
Players can use these keys to enter an exclusive Season Pass 04 zone that can only be entered by players with this particular key. In these areas players have a chance to find even more exclusive Season 04 Pass-only content. And yes, even have a chance on getting ANOTHER SVD Hell skin recipe.
Risky? Yes. You'll have to venture through Colorado V2 and open the door, although since this is map based, you can also just go on your private server. Remember, you'll only receive 7 keys in total for both Survival and Open World each. You'll only have 7 tries as they key disappears from your inventory once the door is opens.
Where are these "areas"? Well, they are caves actually. They are only on the Colorado V2 map for both Survival and Open World and there is only 1 on each map. You'll have to find the location yourself. Good luck!
Item & Skin Updates:
REWORKS:
Reworked the store icon for NVG Goggles Civilian.
ADDITIONS:
Added a new skinbox: Pulse Skinbox.
Added a new skin for the Custom Guerilla: Custom Guerilla Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the Heavy Armor: Heavy Armor Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the IBA: IBA Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the IMI Tar-21: IMI Tar-21 Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the K. Style NVG: K. Style NVG Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the Night Vision Goggles Civilian: Night Vision Goggles Civilian Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the Moto Helmet: Moto Helmet Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the M. Style Helmet Heavy: M. Style Helmet Heavy Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the Wakizashi: Wakizashi Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the SVD: SVD Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the VSS Vintorez: VSS Vintorez Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the AW Magnum: AW Magnum Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the M107: M107 Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the OTs-03 SVU: OTs-03 SVU Pulse. This skin is part of the Pulse skin collection and content of the Pulse Skinbox.
Added a new skin for the K. Style NVG: K. Style NVG Phantom. This skin is part of the Phantom skin collection and content of the Phantom Skinbox.
Survival Updates:
GENERAL:
Private servers will no longer have a group / clan limit in Survival.
CRAFTING SYSTEM:
Fixed a bug causing crafting items to be lost when logging out while crafting.
OREGON:
Removed the code lock at the door area of the pyramid as it was causing confusion for players as they thought this was a locked room.
COLORADO V1:
Fixed a helicopter crash site close to Crystal Lake. This crash site wasn't aligned properly with the terrain.
Open World Updates:
COLORADO V2:
Increased the loot at Zeta Military Base.
COLORADO V1:
Removed some left-over models related to the previous event. These were located close to Fallsdale.
OREGON:
Removed the code lock at the door area of the pyramid as it was causing confusion for players as they thought this was a locked room.
Battle Royale Updates:
COLORADO:
Fixed some texture issues of walls close to Frosty Pine.
ARIZONA:
Fixed / improved the collision around the fire station where players were able to get on top of the roof. This is no longer possible.
Estimated patch size: 100 mb.
Patch ETA: Update will roll out as we speak.
Estimated downtime: 1 hour.
Pre-patch notes might be changed if we need to fix / add something.
Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers!
Today it's Friday and that means time for another weekend event.
We would also like to remind you that we are still processing feedback from patch 3.3. If you have any feedback, about the patch or the loot or anything else, don't hesitate to let us know!
For this weekend event we'll have it live the following period of time:
START: May 8, 2020 12:00 PM (CET)
END: May 11, 2020 12:00 PM (CET)
Now, let's jump into further details about this weekend's weekend event:
Slicer GD Skin Boxes Drops (OW+SURV) For this weekend only, the new Slicer zombie has a chance of dropping any GD skinbox. This includes: Skully Pink, Dreadnought, Camo, Modern Black and World Skinboxes. Now, this is in both the Open World and Survival game-mode.
Double Chances for Keys (OW+SURV) Keys; Common and Rare ones, have a double chance of spawning in both the Open World and Survival game-mode.
Warehouse Double Reputation (PVP) All reputation gained on the Warehouse PVP map will be doubled for this weekend only. Now, this only affects Open World characters as the PVP servers are only available in the Open World game-mode.
Double Battle Royale Drop Chance (BR) In the Battle Royale game-mode, when finishing a game and no matter what place you finish, the chance you get a drop is doubled! Note: receiving random drops is a feature recently introduced in Battle Royale. It allows players to have a small chance to receive a random drop that could for example be a skinbox.
BONUS XSOLLA SALE: +50% EXTRA GC on the 4000 GC package! This week we have a special offer through our website (Xsolla) only where if you purchase the 4000 GC package you'll get an extra 50% GC which means you'll get 2000 GC extra so in total 6000 GC for the price of 4000! Only through: http://playnewz.com/buygc
MARKETPLACE SALE: Alien Skinbox 25% DISCOUNT! This week we are doing a sale on the Alien Skinbox where it's on 25% discount. Note: This sale is a weekly one so has already started before the weekend event and does not have the same start-end times as the weekend event.
Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events!
It's almost weekend and that means time for another weekend event. We have heared your feedback on the previous one and based on that we have aimed to improve this one. Make sure to let us know what you think of this weekend event; what you like and what not and why, we can use this to improve our weekend events even further!
For this weekend event we'll have it live the following period of time:
START: May 1, 2020 12:00 PM (CET)
END: May 4, 2020 12:00 PM (CET)
Now, let's jump into further details about this weekend's weekend event:
Warehouse PVP Map Release (PVP) The recently patched in "Warehouse" PVP map that we added in patch 3.3 will be released this weekend. We will swap out the Mirror Fields PVP map and add in the new Warehouse map. Make sure to let us know what you think of the new PVP map!
Collect the Gigaku Mask Event (OW+SURV) We are releasing the (never released before) "Gigaku Mask" in the Open World & Survival game-mode for this weekend only. It won't be rare, but it won't be common either. Highest chance of finding them is at the recently added loot locations for example from Slicers, secret rooms or helicopter crashes. Good luck finding them. They are only available during this weekend event! Note: zombies have a super small chance on wearing this mask as well!
Battle Royale Madness (BR) With Battle Royale madness all the loot has been switched up. Basically, all common tier items have been removed. High tier items pretty much only spawn for this weekend only. Are you ready for some madness?
Upgraded Random Airdrops Loot (OW+SURV) Loot from random appearing airdrops will be switched up. All common tier items have been switched and / or removed. This means that it's super worth it to go for random airdrops now both in the Survival and Open World game-mode.
NEW SKINBOX RELEASE: Phantom Skinbox - Out Now! This weekend we are also releasing the new Phantom Skinbox. Starting this weekend, the skinbox will be available in the in-game marketplace for 400 GC. The skinbox will permanently stay available in the marketplace, also when the weekend event has ended.
MARKETPLACE SALE: Tech Skinbox 20% DISCOUNT! This week we are doing a sale on the Tech Skinbox where it's on 20% discount. Note: This sale is a weekly one so has already started before the weekend event and does not have the same start-end times as the weekend event.
Please let us know what you think of this weekend event so that we can use that feedback in the future for new weekend events! If you have any ideas or suggestions feel free to share that as well as we might be able to use your idea for upcoming weekend events!
Based on your initial feedback we are quickly rolling out this hotfix. Some changes of patch 3.3 have been reverted and next to that we have also made improvements related to the new Slicer creature. We are very happy with all your feedback and would like to remind all of you for that. Keep it up! If you have any feedback yourself, don't hesitate to let us know by commenting on this forum thread, create a new forum thread, write in our Discord server or PM any of us on Discord.
We have also reworked and improved the loot related to the new features of Patch 3.3. We are still improving and processing feedback so keep up the feedback so that we can keep doing this!
Here's the notes for today:
Overall Updates:
GENERAL:
Improved a major ping / connection related issue related to the zombies. Players would increase ping when more and more zombies appeared around. We have optimized this to minimize the impact.
Decreased back the increased sprinting speed for players.
Fixed an uncommon server error that caused to falsely ban players.
Fixed the welcome message on the ATM display.
Fixed a crash that happened on the beginner servers / related to beginner players.
Fixed the respawn timer of zombies spawning at random appearing helicopter crashes.
Reverted the bandage DX cooldown changes.
ZOMBIES:
The damage the Slicer does per hit has been increased. It was never supposed to be this low.
Increased the amount of items dropped by the Slicer to 6 for Open World and 4 for Survival.
Increased the health regeneration time for the Slicer creature.
Increased the attack range for the Slicer creature.
Fixed a bug where players were able to kill the Slicer with a vehicle.
Open World Updates:
COLORADO V2:
Fixed spawn issues related to the new Slicer creature.
Fixed the cooldown of a Slicer spawn close to Lonetree Farm.
Increased the amount of items spawning in locked rooms.
Increased the despawn timer of loot in locked rooms.
CALIWOOD:
Increased the amount of items spawning in locked rooms.
Increased the despawn timer of loot in locked rooms.
OREGON:
Increased the amount of items spawning in locked rooms.
Increased the despawn timer of loot in locked rooms.
Survival Updates:
OREGON:
Added the missing ATM to the safe zone.
Added the missing store NPC to the safe zone.
Added more ATMs in various locations spread around the map.
Increased the overall amount of loot.
Increased the amount of items spawning in locked rooms.
Increased the despawn timer of loot in locked rooms.
COLORADO V2:
Increased the overall amount of loot.
Increased the amount of items spawning in locked rooms.
Increased the despawn timer of loot in locked rooms.
COLORADO V1:
Increased the amount of items spawning in locked rooms.
Increased the despawn timer of loot in locked rooms.
Fixed several terrain issues close to Goblin Peak.
CALIWOOD:
Increased the overall amount of loot.
Increased the amount of items spawning in locked rooms.
Increased the despawn timer of loot in locked rooms.
Estimated patch size: Around 50 mb.
Patch ETA: Servers will go down as soon as these notes are released.
Estimated downtime: Around 30 minutes. (Should be a minor restart / downtime)
Pre-patch notes might be changed if we need to fix / add something.
Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers!
A lot of exciting stuff has happened in the previous two development weeks. We have worked on a lot, and have finished a lot of awesome new content and features. Main new features this patch offers is the random helicopter crash system, which will be available in both Open World and Survival. Next to that we are finally releasing the new 'slicer' creature which is a new type of super / boss zombie. Also this creature will be available in Open World and Survival. On top of all this a locked room / door system has been implemented into the game. This allows us to block off rooms with doors that need keys, or other items to be opened. These locked rooms are also available in both the Open World and Survival game-mode.
But that's not all, next to everything mentioned above this patch has a lot more to offer. We have recently worked out and finished numerous ideas and this is just the tip of the ice berg. This patch is rolled out purely to not overflow the amount of work and changes we have made to the game. This means you can all expect another patch very soon again.
We have a medieval event planned to be released very soon. A lot of awesome new, and amazing looking content has been implemented in to the game and with this event we plan to step up the game and make it an even more awesome event than any of the events we have done before.
Anyways, for now, let's jump into the patch notes:
Overall Updates:
GENERAL:
Various new assets have been added to the game related to a future medieval themed event.
You can no longer create characters or clans with a name that contains more than 1 consecutive space between the letters.
Added a 'prefab spawn system'. A system like this allows us to create prefabs that we can randomly spawn either manually (event-based) or by the server. The first type we have developed for this is a random helicopter crash site. These can spawn in random areas on a server. Only one can be up at a time and the area is indicated on the minimap. The helicopter crash sites, their loot and spawn location varies per game-mode and map so we will be listing that under the separate game-mode section of these patch notes.
Updated German localization.
Account experience rewards have been updated. Here is the list of account XP:
Complete any mission: 10 XP.
Contest a clan point: 18 XP.
Call in an airdrop: 25 XP.
Open an airdrop in Battle Royale: 5 XP.
Kill a Slicer: 25 XP.
Kill an Alien Super Zombie: 15 XP.
Kill a Toxic Super Zombie: 12 XP.
Kill a Super Zombie: 8 XP.
Learn any skin: 1 XP.
Play a Competitive game: 25 XP.
Every Battle Royale minute played: 5 XP.
Kill a player: 5 XP.
Kill a zombie: 1 XP.
GAMEPLAY:
You can now see way points that are placed by other group members. They all automatically have it's own matching color assigned.
Removed the blur from radiation zones when wearing a gas mask. This so it's easier to generally see when being inside radiation zones and having a gas mask equipped.
Clan points now reward with SD or GD (depending on the game-mode) when being captured.
New type of player spawns have been added to all maps. These new type of spawns are so called 'beginner spawns' and are dedicated for beginning players / accounts. This way we can concentrate beginning players to only spawn in specific / more beginner friendly areas.
The cooldown on medical and consumable items has been reworked. Cool downs are now properly adjusted to the medical / consumable type where for example a bandage now has less cooldown than an antibiotic. (Antibiotics heal a lot more than a bandage and should therefor have a higher cooldown, but before this patch that was not the case.)
UI:
The 'play game' screen has been reworked. Not only is the screen adjusted to the new style, but by reworking we have also made space for the 'quick play' button.
The mouse will no longer be 'locked' in to the game when in any of the game menus.
Fixed several UI bugs in the servers list selection screen.
Attachments are now rendered on the skin preview screen. (Ammo, sights, etc.)
MODELS:
Created LODs for all the zombie "lay" models. (the dead zombies you see laying around in pretty much all maps.)
SECRET ROOMS: A new 'feature' has been added. We are now able to use doors in our maps. We are also able to lock them, where a certain item is needed for that door to be opened. There is some important features related to this system you should know:
When a door is locked, you can still press "e" on it and it will indicate what it needs to be opened.
When opening a door, that needs any type of key, it will consume the key aka the key will dissapear from your inventory. The key is a one-time use item to open the locked door once.
Any door can always be opened from the inside of the room. There is a red button that you have to press from the inside to open it. No you can not log out in these rooms, if you do, your spawn will reset.
There is also normal doors, that are not locked and can be interacted with normally.
This resulted in us implementing the door system the following way: (The following goes for both the Survival and Open World game-mode)
There is two types of rooms:
Common Locked Room. Need "Common Key" to open. These "Common Rooms" contain rare loot.
Rare Locked Room. Need "Rare Key" to open. These "Rare Rooms" contain super rare loot.
The idea with this new system is to create more alternative and interactive ways for players to loot and explore areas. This is just the start of something we plan on playing a prominent role in New Z. Keys are progression based, so the highest chance to obtain a rare key, is by finding it inside a locked room that needs a common key.
As for now. Common keys have a chance to be dropped from a Slicer. Rare keys have a chance to be spawning inside a common room.
VEHICLES:
Fixed an issue when zombies would spawn in front of a car when driving at high speeds, causing it to crash
ZOMBIES:
The new "Slicer" (Similar to a Super Zombie) has been finished. This means that after this patch this creature will be spawning in the worlds. Where and how it will spawn, depends on the map and the game-mode so we will be listing that under the separate game-mode section of these patch notes.
The Slicer is a big creature that has a lot of health and is hard to kill. It can be compared to the Super Zombie although it is a lot stronger. The slicer is unique in a lot of ways. It's not only an entire new type of creature with it's own mesh, animations, sounds and AI. The slicer has 15.000 health and rewards 25 account XP per kill. You also gain character XP upon killing one, for Survival you gain 700 XP, and for Open World 7000 XP.
The AI part is as following:
The Slicer will always return to it's original spawn location when not aggro'd by any player. When it reaches it's original spawn location it will start regenerating it's health. Note: The idea here is to keep it at all times aggro'd on you or another player. The zombie is smart, if you are on top of something where it can't hit or aggro on you, it will start moving towards it's original spawn location again. This is why it's recommended to do this with at least one more other player.
The slicer has a shield. The shield is active when the Slicer is idle on it's spawn area and not aggro'd on anything. To disable the shield you need to aggro it and draw it away from it's spawn area. The shield will get disabled you will be able to damage it.
A Slicer spawn is indicated on the minimap. Only one spawn can be up at a time. If no player is near the Slicer (within 100 meters) it will despawn. The slicer has a cooldown timer, so it will take some time before a new slicer spawns.
Improved performance drops caused by zombies when they die. (raggdoll)
Zombies will no longer 'stop' upon detecting sounds from an unreachable player that's for example firing a weapon.
Zombies inside a radiation zone are now slightly easier to kill.
The toxic super zombie now drops 5 items instead of 3. This goes for all game-modes.
Item & Skin Updates:
UPDATES:
Updated the QBZ-95 Tech skin material settings: adjusted the glow level to match the other Tech skins. This skin was glowing a bit too much.
FIXES:
Fixed a major issue related to particular skins having too much specular power causing multiple visual glitches especially for player playing on higher settings. One of the effects of this was where you'd have a skin that would annoyingly bright and blink all the time. (here is an example of one of the visual issues: https://gyazo.com/f89caa5e3b9c730df1b0cbfdd59a0694)
Fixed the muzzle texture of the MP5/10 SD Tech where it had a skinned muzzle attached on default.
Fixed the recipe icon of the QBZ-95 Tech skin.
REWORKS:
Reworked the store icon for the Crossbow & it's skinned variants.
Reworked the store icon for the AWM & it's skinned variants.
ADDITIONS:
Added a new spray: "300 FPS Spray".
Added a new spray: "Can you catch? Spray".
Added a new spray: "Energetic than ever Spray".
Added a new spray: "Heal Master Spray".
Added a new spray: "I love skins Spray".
Added a new spray: "Loot Machine Spray".
Added a new spray: "Quick Scoper Spray".
Added a new spray: "Ratata Spray".
Added a new spray: "You cant run away Spray".
Survival Updates:
GAMEPLAY:
We have disabled the exchange missions for now since we are going to enable the in-game Survival Currency marketplace.
The Survival Marketplace is now enabled. Players can now buy items for Survival Dollars. The marketplace can only be accessed in safe zones through marketplace NPC's.
Added a wallet (Cash) system. This means that from now on Survival Dollars gathered will now drop on the ground and are an actual item that's in your inventory. To add this 'money' to your account you have to use the new ATM system. There is several things you should know about the new cash system:
When you die, all cash you had on you will be dropped on the ground. This means that other players can kill you, and take the cash you collected that run.
ATM's are in every Survival map. They are located in all safe zones and in all towns and cities that have a bank or post office.
The safest way to transfer your collected cash to your account is by doing it in a safe zone, as you could be killed doing it in a normal town or city.
In an ATM you can also withdraw money out of your account. This means you can take out money and put it on your character.
ATM's that are located in a safe zone won't take a fee for any type of transaction. ATM's that are located outside of a safe zone will take a fee for any type of transaction. This means it's cheaper to withdraw or deposit cash inside safe zones.
OREGON:
Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)
COLORADO V2:
Added ATM's. These are located in most towns and cities in banks or post offices.
Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city.
Added an anti-locker area around the tower on Ridgeway Airport. This means that players will no longer be able to place lockers in this area.
The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only.
Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)
COLORADO V1:
Added ATM's. These are located in most towns and cities in banks or post offices.
Added ladders to the bridge in Boulder City. This enables new ways to climb up to the high structure that goes straight through the city.
Fixed several terrain issues around Boulder City where players would get stuck in the terrain.
The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only.
Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)
CALIWOOD:
Added ATM's. These are located in most towns and cities in banks or post offices.
The store / marketplace NPC has been added back to every safe zone. Players will be able to access the Survival Dollar marketplace through these NPC's inside safe zones only.
Moved player spawns that were on the beach areas closer towards the city.
Fixed several flying objects in the north-east side of the city.
Removed collision walls (invisible barriers) next to the main bridge.
Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)
Open World Updates:
GAMEPLAY:
Running speed has slightly been increased. (This is only for sprinting) This change is made based on a in-game poll we did earlier.
WAREHOUSE:
The new pvp map called 'warehouse' is finished. This map will be added to the map pool and will be available soon.
Moved the bus stop that was inside a radiation area in Zeta away out of the radiation area.
Fixed several player spawns located at the south side of Campos City.
Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)
COLORADO V1:
Fixed several terrain issues around Boulder City where players would get stuck in the terrain.
Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)
CALIWOOD:
Moved player spawns that were on the beach areas closer towards the city.
Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)
OREGON:
Common and rare secret rooms have been added. (For more information about the secret / locked room system read "SECRET ROOMS:" part of these patch notes.)
Random helicopter crash sites have been added. (For more information about the secret / locked room system read "GENERAL:" part of these patch notes.)
EVENT:
Fixed a board model in the lobby area that allowed players to leave / jump out of the area.
Battle Royale Updates:
GAMEPLAY:
Revive cooldown has been removed.
COLORADO:
Speeded up Gameplay by decreasing the toxic zone slightly faster.
ARIZONA V2:
Moved the lobby further away from the map in the sea area instead of in the center of the map. This will overall increase performance and client stability.
Reworked / Updated the minimap.
Estimated patch size: Around 700 mb.
Patch ETA: Estimated to roll out shortly after the release of these patch notes.
Estimated downtime: Around 2-3 hours. (As we are switching / migrating some servers)
Pre-patch notes might be changed if we need to fix / add something.
Once again thank you for your great support! Want to support us even more? Make sure to share these updates with your friends and followers!