It's almost Easter and that means time for a patch! This time we have added a lot of Easter content which is all part of the Easter 2019 event that is starting soon. Next to that we have made some improvements overall and we have done some performance optimizations. Overall a nice patch!
Now, let's jump into the patch notes.
Easter 2019 event: https://youtu.be/07g0Ij6s5DA With Easter upon us, we will be doing a week long event to celebrate this special date!
New theme skins (which will be limited) will be brought out! You will be able to hunt for Easter Eggs on the map and also have Easter Egg wars with friends and enemies.
There will also be a special character model given to all players during the event to celebrate this Holiday.
In addition to all these goodies that you'll be able to find in game, you will also be able to farm and farm and farm as we will also be having Double XP and Double GD during the week.
Every map now has Easter 2019 areas which are specially made for the Easter 2019 event. These areas are placed in the maps and will be filled with special loot, zombies and more event related stuff.
More information will come soon in a separate Easter 2019 event announcement.
GENERAL:
Fixed an issue with server passwords and the recent / favorite games list.
Fixed an issue where it was not working to hide your missions in the screen with "L" (default).
Fixed an issue in the Russian language which was causing crashes.
Fixed an issue in the Chinese language which was causing crashes.
MODELS:
Fixed the LODs of the office building. These LODs were added the last patch and were causing some issues.
Fixed the Convention Center and created LODs for it.
Item & Skin Updates:
ADDITIONS:
Added a bunch of Easter content for the Easter 2019 event. More Information about the Easter 2019 event will come soon.
New grenades have been added:
Easter Grenade Yellow.
Easter Grenade Green.
Easter Grenade Blue.
Easter Grenade Light Blue.
Easter Grenade Red.
New consumables have been added:
Easter Egg Yellow.
Easter Egg Green.
Easter Egg Blue.
Easter Egg Red.
Easter Egg Orange.
Easter Bunny Chocolate.
More. (Announced soon)
Also added some cosmetics, skins and sprays for the Easter 2019 event.
8 new Sprays have been added. (more information follow on the release date)
Around 10 skins have been added. (more information follow on the release date)
Added a new Media Riot Shield for the streamer KoolKid Edgar.
Added a new Media Riot Shield for the streamer 37Frauen.
Added a new Media Riot Shield for the streamer Kill3r.
CHANGES:
Updated the Custom Guerilla UNIT textures because it looked too similar to another skin set.
Updated the Heavy Armor UNIT textures because it looked too similar to another skin set.
Updated the MP7 Banana Kong skin.
FIXES:
Fixed the materials for all the Infinity skins which were too bright. This was mainly in the Caliwood map.
Fixed the skin recipe of the Custom Guerilla Helix and Rapido.
Open World Updates:
Trading Lounge (Open World):
The trading lounge is now in Easter style! This for the Easter 2019 event.
Updated the shadows on ultra quality settings.
Caliwood (Open World):
Updated terrain settings to improve performance.
Updated depth of field settings to improve performance.
Fixed the small military area under the bridge which was completely flying. (Reported by the community)
Colorado V1 (Open World):
Updated terrain settings to improve performance.
Rocky Ford (Open World):
Added back a red house to Rocky Ford. (Requested by the community)
Competitive Updates:
Maps:
We are going to update the available maps in the PVP Servers section. The map "Hangar" is going to get removed and the map "West Oaks" is going to be added. We will see how this rotation is received by the community and based on that we can implement further changes & improvements.
GENERAL:
Players can now see the amount of players queuing in that region when queuing. Hopefully this will motivate players more to stay longer in a queue; before players would leave when queuing for 5 minutes because a game wasn't starting. This is a very understandable behavior but unfortunately that has lead to not a lot of games starting and a lot of players not being able to play this game-mode yet. (Here is how it looks BTW:)
Village (Competitive):
Contest point B has been moved more towards the defending team's spawn.
Fixed the camera of the end screen for the attacking team. (Team that ended attacking in the final round)
Smallville (Competitive):
Added more smaller props and objects around the map to improve gameplay and give more cover for players.
Fixed the flying objects in the mechanic buildings.
Clearview (Competitive):
Added more smaller props and objects around the map to improve gameplay and give more cover for players.
Removed the big truck at contest point B. Players could glitch inside this truck and abuse that.
Survival Updates:
Maps:
We are going to update the available maps in Survival. Based on a poll and feedback from the community we will change the available official maps. This means that after this patch only Oregon and Colorado V1 will be on the official list. Colorado V2 will still be available but only as private server. Note: Content of the lockers that are placed on the disappearing servers will automatically be moved to the player's global inventories.
Oregon (Survival):
Fixed the terrain under the bridge. Players were able to glitch inside of the terrain at some places and abuse that.
Colorado V1 (Survival):
Updated terrain settings to improve performance.
Colorado (Survival):
Updated terrain settings to improve performance.
Cliffside (Survival):
Added a Survival version of Cliffside for upcoming events. More information about this and the release will come soon.
Battle Royale Updates:
Arizona V2 (Battle Royale):
Fixed the new open buildings and also added interior props and loot to them.
Fixed some flying rocks close to the school.
Removed all the big rocks from the entire map. (There was some issues with them)
Estimated patch size: around 250 mb.
Patch ETA: Around 9-10 AM (CEST) on Tuesday April 16.
Estimated downtime: Around 1 hour. We will try to keep the downtime as little as needed.
Pre-patch notes might be changed if we need to fix / add something.
Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!
It's Easter again! That means a brand new event week in The New Z! We are very excited to share what's happening this week with you all! First of all we would like to wish everyone a Happy Easter. For this week we have a lot planned; sales, new content, events, discounts, giveaways and more!
Before we jump into any event details let's make clear over what period of time this event is taking place:
This year we are bringing a kind of Quest into the Event which includes Contract Part 1, 2 and 3. You have to finish these contracts as often you can to collect Easter Trophies to be able to finish part 3 and to get the final prize of the Easter Festival Event.
Contract Part 1:
You have to eat 50 Easter Choco Bunnies to get one Easter Trophy.
Contract Part 2:
You have to collect 50 easter eggs to get one Easter Trophy.
Part 2 has 5 different versions since there are different colored eggs find-able.
Contract Part 3:
You have to collect 10 Easter Trophies to get the Easter Festival Bunny Suit.
The Bunny Suit contains 2 items, one for the body and one for the head.
Easter Festival Places:
We have added Easter Festival places on every map in Open World and Survival.
These places are mainly for the Easter Festival Contracts but can also be used to farm Easter Festival Content.
Double XP / GD:
During Easter 2019 there will be a double XP and GD event. Here are the details:
Double XP: Start: Friday, April 19, 12:00 (CEST) 2019. End: Wednesday, April 24, 12:00 (CEST) 2019.
Double GD: Start: Friday, April 19, 12:00 (CEST) 2019. End: Wednesday, April 24, 12:00 (CEST) 2019.
Free Revive Weekend:
During the "Free Revive Weekend" revives are free in every game-mode for every type of account.
Start: Friday, April 19, 12:00 (CEST) 2019. End: Monday, April 22, 12:00 (CEST) 2019.
Easter Giveaways:
We will be doing special Easter giveaways on our social media channels!
Easter Items:
The following items will be released and available in-game during the Easter 2019 event:
Skins for items such as: Custom Guerilla, Small Backpack, K. Style NVG, M. Style Helmet & more.
Sprays:
Head gear such as: Chicken Head, Pirate Mouse Head, Girl Head, Bunny Head & more.
Easter Egg Basket 2019. This basket will contain all the skins and sprays from this year.
All other previous released Easter content from previous years.
Easter Character Clothes:
During Easter 2019 we will release a brand new character clothes set. Every player who logs in during the Easter 2019 events will receive these Easter 2019 character clothes after the event. These character clothes won't be available in the marketplace and can only be obtained by playing during the event.
Special Easter Sales:
During the event we will be doing special sales.
Easter Themed Menu:
During the event the game-menu and launcher will be in Easter style.
Easter Zombies:
During the event zombies in both Open World and Survival will wear and drop Easter items.
More:
More events will happen but they will remain a secret! Stay tuned on our social media channels.
We are trolling out a small hotfix today mainly to fix the bugs in the new Competitive game-mode and also including fixes for every game-mode. We are also very happy to announce that we have new servers for the North America region. There might be some downtime in this region today; stay tuned on our social media channels for further updates regarding this matter.
We also wanted to say thank you to all of those who helped us test the Competitive game-mode during the stress test and for bringing up a lot of feedback which helped us to improve this new game-mode. Those who have missed this or like to receive more information regarding the new Competitive game-mode please read the following announcement: http://forums.fredaikis.com/index.php?/topic/7442-competitive-beta-now-open/
Overall Updates:
GENERAL:
Updated the Russian language with the newest Competitive text.
Updated the Thai language with the newest Competitive text.
Updated the German language with the newest Competitive text.
Updated the Portuguese language with the newest Competitive text.
Updated the Chinese language with the newest Competitive text.
Updated the French language with the newest Competitive text.
Updated the Spanish language with the newest Competitive text.
MODELS:
Fixed the LODs of the Office which was causing problems in every map.
PING SYSTEM:
Added a little sound notification to the ping.
Reworked the ping icon. It's now more visible.
FAC Updates (Anti-Cheat):
GENERAL:
FAC has gotten a big improvement.
Item & Skin Updates:
CHANGES:
Changed the iron sight of the G36 Battle Royale to a skinned version.
Changed the iron sight of the G36 Canada to a skinned version.
Changed the iron sight of the G36 Elite to a skinned version.
Changed the iron sight of the MP7 BananaKong to a skinned version.
Changed the iron sight of the MP7 Specialist to a skinned version.
Updated the MP7 Banana Kong skin.
Changed the iron sight of the FN P90 S Vindicator to a skinned version.
Changed the iron sight of the FN P90 S Destruction to a skinned version.
Changed the iron sight of the FN P90 Skully Pink to a skinned version.
Changed the iron sight of the FN P90 Halloween to a skinned version.
Changed the iron sight of the FN P90 Indy to a skinned version.
Changed the iron sight of the FN P90 Red Roses to a skinned version.
Changed the iron sight of the FN P90 Trigon Wave to a skinned version.
FIXES:
Fixed the material files for all Infinity skins which were too bright mainly in Caliwood.
Open World Updates:
TRADING LOUNGE (Open World):
Updated the shadows on ultra quality settings.
Competitive:
OVERALL:
Fixed a bug causing weapons to not drop during the game round.
When a game is cancelled due to players not joining the server, a message will show in the disconnect reason.
Contesting the point now produces Overtime as long as the contest point doesn't drop to 0%.
If you leave a game and rejoin your money and stats don't get lost anymore.
Added a notification now everytime you get money for any reason.
Fixed a visual chat but regarding kill streaks.
Fixed a bug related to purchasing support items.
Contesting speed has been reduced.
Added kill assists:
If another player inflicts a significant amount of damage on your kill, get will get an assist.
Assists grant extra money to that player. (50% of the normal kill amount)
VILLAGE (Competitive):
Moved the Contest Point B more towards the defender spawn
Fixed the camera of the attacker team
SMALLVILLE (Competitive):
Added more cover all over the map
Fixed the flying objects in the mechanics
CLEARVIEW (Competitive):
Removed the truck from Contest Point B where a player could easily contest without getting shotted
Added more cover all over the map
Survival Updates:
OVERALL:
Fixed a bug where you could not use skinned objects to craft.
Canceling a craft queue that used multiple non-stackable objects will no longer return them stacked.
CRAFTING:
The "Hunter Backpack" is now craftable. Players can craft this backpack using 10x Military Backpack, 1000x cloth, 250x leather and 10x thread.
Battle Royale Updates:
ARIZONA V2 (Battle Royale):
Fixed the new open buildings and also added interior and loot to it.
Fixed some flying rocks close to the school.
Estimated patch size: 100MB
Patch ETA: max. 1 hour
Estimated downtime: max. 1 hour
Pre-patch notes might be changed if we need to fix / add something.
Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!
The time has finally come that we have decided to open up the Competitive game-mode to the public. It's still not a 100% finished product and there is still some tweaks and fixes to be made but to help us finalize this brand new game-mode we invite YOU to help us!
It's time again for a patch! Patch 2.31 will roll out later today. At the moment we are still preparing stuff and we will be ready to patch the game / servers soon. Further info will be shared in these patch notes / on our social media channels.
Something to notice in this patch is that Competitive will be ready for the first public BETA testing. Further information can be found under the "Competitive Updates" section of these patch notes. Another separate announcement will follow soon with all the information about this BETA release. Are you ready?!
Now, let's jump into the actual patch notes;
Overall Updates:
GENERAL:
The 'F6' aka attachment menu has gotten a little rework. Icons have been reworked and two new attachment types have been added in the options: Stocks and Barrels. Please note that a barrel is something different than a muzzle. Please note that these two attachment types are purely stat-based attachments and won't visually be attached to the weapon (for now).
Fixed some animation data errors.
Fixed some material type errors.
Fixed / Improved an issue related to a crash while entering a vehicle. We have majorly improved this system and should overall be more stable. We are still looking into further possible issues as we are improving the system but a lot of work has been done here.
GAMEPLAY:
Added a new feature that allows players to ping locations. This can also be done in a group. This way players can visually indicate to their team mates what exact location they mean when calling out enemies.
Pings can be done for yourself, in a group, or in a clan. However, it will always prioritize the group.
Other players wont receive your pings when they are too far away.
Default ping button is set on the "mouse wheel click button". Players who were using this key bind for other things before will have to re-bind this key.
Pings only appear for 5 seconds.
This is an initial system where we are extensively looking for further feedback. If a lot of players like this system we will continue adding more to it based on the player demand. Further ideas we have are adding custom pings, settings for players to change such as the duration of the pings and more. Please let us know your feedback!
MODELS:
The "office" building, known from places such as Clearview, is now opened up. (Preview: https://imgur.com/a/028oJ1J) Also updated LOD1 and LOD2 versions of this model.
FAST LOAD SYSTEM:
We have received many reports over the past months of how fast-load produces lags and fps issues, so a rework was due!
Fast load uses multi threading now: Your FPS will be a lot less affected by objects loading now.
New Algorithm: Fast-Load load things around you in a smarter way.
Also fast load will no longer cause freezing issues when entering or driving a vehicle.
TREES:
A big on-going issue at the moment is where there is an unfair gameplay situation related to the pine trees. It's happening that player A gets shot by player B from behind a tree, where player A is not able to see this player at all. This is extremely unfair and should not be happening at all. (Click here for a good example of the issue)For this reason we have looked into the pine trees where we found that the reason for all this happening was the fact that the lod versions of the trees were slightly reshaped and did not match the original lod0 model. We understand this can sound very technical and we do not want to jump into too much details but it pretty much comes down to that. Therefore we have made the following changes:
Completely reworked the pine tree models / lods and physics models. The models now all have the same "bark" shape and every player doesn't matter from what distance will now have the same exact tree shape and physics.
Fixed some texture issues related to some pine trees and lods where some textures were stretched out sometimes.
Item & Skin Updates:
UPDATES & FIXES:
Fixed an issue related to the SVD Shark Attack skin where, when players attached a different scope, the shark attack skin would dissapear. You can now properly attach scopes to this skin again without the skin disappearing. This was fixed in patch 2.30 but reverted due an error. This is now working properly.
Fixed another issue related to the SVD Shark Attack skin where, when changing scopes, some parts of the skin were flying in the air.
Fixed an issue related to some weapons where attachment ID's didn't match the weapon.
Fixed an issue related to the iron sight of the FN Scar CQC Christmas skin.
The mosin can now also have the new sniper stock and barrel attachments attached.
Lowered the decay of all shotgun types from 11 to 6(5).
Note: Decay is the value of damage distance. When decay distance is reached, a bullet will start to lose damage.
Lowered the spread of all shotgun types from 11 to 8(7).
Lowered the recoil of all shotgun types from 9 to 7(6).
Lowered the damage of the FN FAL from 35 to 32.
ADDITIONS:
Added a new stock type attachment for snipers called: "Sniper Stock". This is a new attachment type. More information about this can be found under the "general" part of these patch notes.
Added a new stock type attachment for assault rifles called: "AR Stock". This is a new attachment type. More information about this can be found under the "general" part of these patch notes.
Added a new barrel type attachment for the snipers called: "Sniper Barrel". This is a new attachment type. More information about this can be found under the "general" part of these patch notes.
Added a new barrel type attachment for the assault rifles called: "AR Barrel". This is a new attachment type. More information about this can be found under the "general" part of these patch notes.
Added a new skin for the VSS Vintorez called: "VSS Vintorez Solari". (Preview of the skin: https://imgur.com/a/WPqx9gv)
The next part of the patch notes will be divided in per game-mode sections. Everything mentioned above applies to the overall game aka all the game-modes.
Survival Updates:
GAMEPLAY:
The crafting system now supports items to be able to be crafted using already skinned items. This is a huge improvement. We weren't able to for example add some backpacks to be able to be crafted since this system was not supported. We will re-look into adding these items in the near future.
All placed lockers will be wiped. Don't worry, all items inside will be transferred automatically to your Global Inventory. The reason why we are wiping all these lockers is so the new "place down systems" apply. In a recent patch we have made it so you can't place lockers close to each other, but this never really applied as many of these lockers were already placed. We will now go from a new fresh start, with these systems in place.
Note: This will only happen in the Official Survival servers. Private servers are unaffected.
LOOT:
Added the new sniper barrel attachment to the super zombie and alien super zombie loot.
Added the new sniper stock attachment to the alien super zombie loot.
Added the new assault rifle barrel attachment to the military rare loot.
Added the new assault rifle stock attachment to the super zombie and alien super zombie loot.
COLORADO V2 (Survival):
Clan territories have been added!
Increased the spawn chances of the vehicles with around 30%.
The newly opened building now has interiors added.
COLORADO V1 (Survival):
Clan territories have been added!
Increased the spawn chances of the vehicles with around 30%.
The newly opened building now has interiors added.
OREGON (Survival):
Clan territories have been added!
Increased the spawn chances of the vehicles with around 30%.
The newly opened building now has interiors added.
Fixed some terrain issues where players had issues to walk.
Fixed some miss-placed vehicles in some military places. Some of them were even flying inside trees!
Adjusted / tweaked the road next to the safe zone where players could glitch in.
Adjusted / tweaked the terrain settings for potato / low quality settings.
Open World Updates:
LOOT:
Added the new sniper barrel attachment to the super zombie and alien super zombie loot.
Added the new sniper stock attachment to the alien super zombie loot.
Added the new assault rifle barrel attachment to the military rare loot.
Added the new assault rifle stock attachment to the super zombie and alien super zombie loot.
COLORADO V2 (Open World):
Majorly improved the overall terrain quality for players playing on high and ultra.
The newly opened building now has interiors added.
COLORADO V1 (Open World):
The newly opened building now has interiors added.
CALIWOOD (Open World):
Fixed some player spawns where a players would spawn inside certain objects or trees.
Fixed some broken trees around West Oaks and San Pavel.
Adjusted / tweaked the render distance of some tree collections.
Adjusted the overall render distance of the terrain to improve performance and loading times.
Adjusted / tweaked the terrain textures. Should overall look better now.
Overall decreased the amount of trees in certain since there was just too many trees .
Adjusted the overall render distance of the terrain to bring better performance for the player.
OREGON (Open World):
Fixed some terrain issues where players had issues to walk.
Fixed some miss-placed vehicles in some military places. Some of them were even flying inside trees!
Adjusted / tweaked the road next to the safe zone where players could glitch in.
Adjusted / tweaked the terrain settings for potato / low quality settings.
Competitive Updates: Finally! Competitive BETA testing for public will be opened somewhere this week. With the new Village map in place and after a lot of recent testing we are happy with a result that we want to share with you all. A separate announcement will follow somewhere this week where we will share further detailed information and a planning about how we will initialize the BETA release of the new Competitive game-mode.
As of how it looks right now the new Competitive game-mode BETA will be playable by particular players somewhere this week.
OVERALL:
Fixed some animation bugs. Some animations such as reloading and shooting weren't properly stopped when a round ended. This could cause a crash.
Fixed a bug that caused players to get kicked by the server.