In order to celebrate the upcoming Gamescom 2018 where the whole New Z Staff will be attending, we decided to celebrate it with all of you in a "Gamescom Week Event"! A lot of surprises will be waiting for you this weekend (with the Special Weekend Event) but also the entire next week! Are you ready? Let's jump into it:
START: August 17, 2018 12.00 PM (CEST) END: August 27, 2018 12.00 PM (CEST)
With this Gamescom Event Week, we wanted to bring event for each game-mode so that as much players as possible get affected / able to join the events in their game-mode. This special Event Week is separed in 2 parts. The first part starts with the Special Weekend:
SPECIAL WEEKEND EVENT
START: August 17, 2018 12.00 PM (CEST) END: August 20, 2018 12.00 PM (CEST)
- Double GD/XP Event! Every Game Dollar earned and experience will be doubled during this entire weekend. Don't miss it!
- Double Daily Reward! You will get your Daily Reward every 12 hours instead of 24 hours!
GAMESCOM 2018 EVENT WEEK
START: August 21, 2018 12.00 PM (CEST) END: August 27, 2018 12.00 PM (CEST)
- Riot Shield Gamescom will be released and available. (Super Zombies and Daily Reward)
- Every player who logs in during the Week will receive the Ex-Military Gamescom clothes.
- The "Butterfly Knife Gamescom" recipe will be added to the Community Skinbox. You're wondering how to get this box? Please visit: https://playnewz.com/drops
- The "Baseball hat Gamescom" will be available by killing normal zombies.
- Special PVP Server event: There will be 1 Rocky PVP Server available with the "High Jump" & "Shotgun Only" in each region.
- GD skinbox Hunt: There will be a chance to get GD Skinboxes by killing Super Zombies.
- There will be a discount of 10% on every GC Skinbox in the marketplace!
- Seasonal leaderboards will be activated during the whole week. Good luck!
If you have further feedback, ideas or comments please let us know in the comments on this thread.
We hope you all have a great weekend and an enjoyable Gamescom Week!
It's time for a short patch again. The main reason that we are releasing this (smaller) patch is just simply because we didn't want to let you guys wait for too long for another update. This patch contains a lot of fixes, improvements, new content and next to all that the new mission / contract feature. We are aiming to find the right balance between making the game more beginner friendly while at the same time we keep bringing enough new content for current players. Besides everything it still is our main priority to fix crashes, optimize the game even more and fix other major and minor issues that are happening. This is also why we aim to release another smaller patch very soon that contains a lot of fixes and improvements.
Now, let's jump into the patch:
Overall Updates:
OVERALL:
Fixed some spelling mistypes / other errors in some of the newly added tips in the loading screen.
Fixed Various visual and functional bugs related to the chat system. We would like to remind you all again that the chat system is still in development and we are still fixing stuff related to this new system.
Added a "Loading In" status in the friend server for when they are loading game data.
Fixed the vehicle camera in FPS only servers.
Fixed a bug related to the clan contesting system.
Reviving in-game in Beginner Servers is now free.
VEHICLES:
The Tuk Tuk is now spawning in all game-modes.
Fixed the physics of the Tuk Tuk. When hitting this car now it is no longer invincible and plays hit sounds when hitting.
Fixed the physics of the Humvee. When hitting this car now it is no longer invincible and plays hit sounds when hitting.
Fixed the physics of the Sherrif Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting.
Fixed the physics of the Police Dragster. When hitting this car now it is no longer invincible and plays hit sounds when hitting.
Missions & Contracts:
A new feature / system! Missions & contracts are achievement based objectives for players to do in certain maps. Players can receive rewards for doing a mission or contract. We will explain further how everything works but before that we'd like to get back to why we have decided to add missions and contracts.
With the aim to make the game more beginner-friendly, while at the same time aim to give already playing players more things to do we have finished the first (beta) version of the missions and contracts system. Towards beginners we think that by giving them missions to do in a map they will be more forced to understand certain parts of the game better while completing a mission while also at the same time have something new to do. For older players we have added the contract system. Allow us to explain everything:
To understand how contracts work we first have to explain how missions work. Missions are map-based objectives for players to complete. By completing a mission players can receive X rewards. Missions are (usually) a one-time objective and are different and separated in each map and game-mode. This means once you finish a mission it will be considered as "finished" and not be able to be completed again. Missions are completely character based and can be started and progressed on individual characters. Please note you will only be able to have 3 missions "running" per character, per map. Progress of a mission saves so if you log out and back in you will be able to continue where you were. Since missions are character based and can be started and finished on each character individually, rewards will be given to the character you finish a mission with. This is how it looks when activating a mission:
Now, let's talk about the contracts. Contracts work exactly the same way as missions except for the fact that contracts are usually repeatable. Why? Because contracts are an actual item that you have to "sign" to start. Basically you can take a contract into any server, sign it, and the same "process" as a mission starts. Another difference is that contracts can be done in any map (unless disabled) and the actual contract item disappears when signing. This makes contracts valuable. Summed up it pretty much comes down to this: there is missions but they can be started in two different ways: some missions show in the missions tab in a map, are only do-able once or some missions can only be started by signing a contract while these are usually repeatable. Note that with contracts, when signing the item disappears so that means that if you then decline that mission that you started with the contract, you will not get the contract item back.
Just to make things extra clear we have an example here of how players can use contracts: Let's say you as a player have the "Kill Zombies Contract" 10 times in your inventory in a server. You can right-click, sign, the contract and the actual contract disappears so you have 9 of those contracts left in your inventory but you have started / signed one of them. You go ahead and finish the mission, it completes and you get your reward. Now, you can sign another of you 9-left-contracts. You start the same thing again, now have 8 contracts left and you can finish the mission again and get a reward again. Note that these contracts will be valuable and actual physical items that players will be able to trade or drop when die-ing with them in a server.
Missions / contracts are disabled in warm-up and PVP servers.
Since this system is still in beta mode we will not release any contracts for this patch yet but the whole system is in place. We will be testing with players to completely water-proof the system before fully releasing it. For now players have some very simple missions to do, just in Colorado V2 Open World and next upcoming patch we will aim to fully release the system. This means:
Release of contracts. They will probably be find-able in-game and buy-able in the in-game marketplace. We might do like a "beginner starters contracts pack" or add them in daily rewards. We'll see!
Release of more missions on all game-modes and maps. We aim to make amazing, interesting, funny and super hard missions and contracts.
For now you'll have to stick to the "beta" but we are super excited to fully release the system (after good testing) for upcoming next patch.
Item Updates:
ADDITIONS:
Added a new item called a "Trophy". This is literally a winners trophy and will be used as a special reward for events, seasonal leaderboards and tournaments. You can't do anything with this item expect drop it in a server or trade it. Our goal is to create a special trophy for each event we do, for example with Christmas 2018 we have a "Christmas Seasonal Leader board" planned and all the winners will then receive the "Christmas 2018 Trophy". This item will then become very valuable since it's only ever rewarded once.
Added a new item (probably for Survival only): Heavy Armor (Shoulders). (For more info about this read the Survival section of the patch notes.)
Added a new item (probably for Survival only): Heavy Armor (Legs). (For more info about this read the Survival section of the patch notes.)
Added a new item / barricade as a new vehicle countermeasure idea. This barricade is kind of just a test and aimed for people to use / place down to block vehicles from riding them over. We are not sure yet when / how / if this item will be released so stay tuned for further updates.
Added a new media riot shield: Riot Shield Afyne.
UPDATES:
Updated the item name of the "Light Heavy Armor" to "Heavy Armor (Body)". Since this was just the body part of the heavy armor. For more information why this name got changed can be found under the Survival section of these patch notes.
Updated the damage and damage range of the grenade. Increased damage from 120 to 140 and increased damage radius from 15 meters to 20 meters.
Increased the flash bang explosion radius.
Increased the explosive arrow explosion radius.
Skin Updates:
ADDITIONS:
Added some new skins and items for the Gamescom 2018 event where the New Z staff team will be attending. We have added some character clothes, a riot shield and some skins.
FIXES:
Fixed the K. Style NVG Fallen Angel model. Improved the overall quality of the model and fixed some smoothing issues. Model should look much better now.
Fixed the Light Sword Curved Rainbow skin. The model is now way more optimized and the actual "fade" is more beautiful in one fade instead of a repeating pattern.
UPDATES:
Updated the skin name of the AW Magnum Gold to AW Magnum Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently.
Updated the skin name of the Desert Eagle Gold to Desert Eagle Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently.
Updated the skin name of the Custom Guerilla Gold to Custom Guerilla Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently.
Updated the skin name of the M107 Gold to M107 Pyrite. All of the old "gold" skins have been renamed due to the newer gold set that came out recently.
Updated the Heavy Armor Black Night skin. Overall looks better now and more like the Custom Guerilla Black Night.
Updated the store icon of the Light Sword Twin White. Also updated the recipe icon.
Updated the store icon of the OTS-SVU Fun Edition. Also updated the recipe icon.
Open World Updates:
LOOT:
The Stanag E-Mag is now released and spawning. Players can find this new item in-game. This magazine is very rare and can only be farmed from alien and normal super zombies.
The sniper flash hider is now released and available in Open World. This new attachment can be found at military areas.
The SMG flash hider is now released and available in Open World. This new attachment can be found at military areas.
The pistol flash hider is now released and available in Open World. This new attachment can be found at military areas.
The sniper silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare.
The shotgun silencer is now released and available in Open World. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare.
The Tuk Tuk is now spawning.
COLORADO V2:
Added a new secret spot with a Alien Super Zombie. Good luck finding him!
Fixed the missing loot, bus station and zombies at the Zeta Force Academy incl. Alien Super Zombie.
Fixed an issue with the loot and de-spawn timers. This caused some loot to not spawn.
Fixed a player spawn at the Varo Military Base where you spawn sometimes in the middle of zombies.
Fixed a player spawn at the Nato Military Base where you spawn sometimes in the middle of zombies.
Increased the loot at Barth Farm.
Increased the loot at the road block close to Crystal Lake.
Increased the loot at the road block close to Clearview.
Increased the loot at the farm close to Clearview.
Increased the loot at the road block close to Campos City.
Increased the loot at some newly placed buildings inside Campos City. Some buildings here were missing loot.
OREGON:
Fixed a major zombie navigation issue where zombie were walking through walls and other objects.
LOUNGE:
Lounge has been entirely reworked. Map looks overall better now in terms of quality and there is a lot of interesting new stuff. Players spend a lot of time in this map so it's important to keep this interesting. Added a lighthouse and some other scenery to make the map more interesting.
Replaced the palm trees with better / more happy looking ones.
Removed the "party" barn and replaced it with a super sick looking party villa. Are you ready to get this party started?
Added much more grass, rocks and trees to make the map look better and more realistic.
Painted the terrain with better looking textures to make the whole map look better and more realistic.
Updated the music in the "party villa" area. Music playing is just overall more improved.
A part of our Survival community has started a poll regarding the addition of the Colorado V1 map in Survival. We would like to invite you all to participate in this poll and let us know what you guys think! We want to make sure the poll is as representative as possible before making any conclusions. You can vote here: http://forums.fredaikis.com/index.php?/topic/5571-colorado-v1-instead-of-colorado-v2/
ADDITIONS:
The Heavy Armor (Body), Heavy Armor (Shoulders) and Heavy Armor (Legs) are now available in Survival. Also based on feedback from the Survival community we have decided to release the Heavy Armor very carefully: The actual Heavy Armor won't directly be available but it will be craft-able. This works simple: There is now 3 parts and each of them can ONLY be found from a certain thing / place; Alien Super zombie, Random airdrops & random military loot. You need these 3 parts + 5 cloth, 1 duct tape and 10 metal to craft 1 Heavy Armor. These 3 parts are very rare, and since you can only craft the Heavy Armor with these parts the Heavy Armor itself will be even more rare.
LOOT:
The Heavy Armor (Body) is now released and spawning. Players can find this new item in-game.
The Heavy Armor (Legs) is now released and spawning. Players can find this new item in-game.
The Heavy Armor (Shoulders) is now released and spawning. Players can find this new item in-game.
The sniper flash hider is now released and available in Survival. This new attachment can be found at military areas.
The SMG flash hider is now released and available in Survival. This new attachment can be found at military areas.
The pistol flash hider is now released and available in Survival. This new attachment can be found at military areas.
The sniper silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare.
The shotgun silencer is now released and available in Survival. This new attachment can be found at military areas, super zombies and alien super zombies. This item is rare.
The Tuk Tuk is now spawning.
OREGON:
Fixed an issue related to vehicles not spawning at all. Vehicles should spawn normally again now.
Fixed a major zombie navigation issue where zombie were walking through walls and other objects.
Battle Royale Updates:
LOOT:
The Stanag E-Mag is now released and available in Battle Royale. This magazine is very overpowered and can only be found in random airdrops.
The sniper flash hider is now released and available in Battle Royale. This new attachment can be found at military areas.
The SMG flash hider is now released and available in Battle Royale. This new attachment can be found at military areas.
The pistol flash hider is now released and available in Battle Royale. This new attachment can be found at military areas.
The sniper silencer is now released and available in Battle Royale. This new attachment can be found at military areas.
The shotgun silencer is now released and available in Battle Royale. This new attachment can be found at military areas.
The Tuk Tuk is now spawning.
Estimated patch size: 150 mb.
Patch ETA: patch is rolling out any time from now.
Estimated downtime: around 1 hour max.
Pre-patch notes might be changed if we need to fix / add something.
Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!
It's Friday again and that can only mean one thing: WEEKEND EVENT! Before we jump into that we would like to announce that during this weekend event there will also be a DOUBLE GC sale! The double GC sale AND weekend event start and end at the same time, as following:
START: August 10, 2018 12.00 PM (CEST)
END: August 13, 2018 12.00 PM (CEST)
With this weekend event we wanted to do one particular thing for each game-mode so that as much players as possible get affected / able to join the events in their game-mode.
✦ DOUBLE GC: All GC purchases are doubled during the weekend event period. This goes for both Xsolla (playnewz.com/buygc) and Steam (in-game when playing through Steam). Enjoy!
Next to the DOUBLE GC sale we are also doing the following events:
✦ Release of the new Infinity skins! This means all the new skins of the Infinity set have been added to the Infinity skinbox. Next to that we are also giving an Infinity skinbox away to 3 random winners! You can join the giveaway at: https://playnewz.com/giveaway.php (Please not that you can always go to the in-game marketplace and "see content" when clicking on a skinbox to preview what you can get out of a certain skinbox)
✦ OPEN WORLD: COLORADO EVENT SERVER: No shields + Double jump. One of the Official Colorado V2 servers has turned into an event server and players will have double jump and no one won't be able to place any barricade only in this server.
✦ BATTLE ROYALE: ARIZONA V2 FIRST PERSON ONLY. All Arizona V2 servers are first person only during the weekend event!
✦ SURVIVAL: COLORADO FIRST PERSON ONLY. All Colorado Survival servers are first person only during the weekend event!
If you have further feedback, ideas or comments please let us know in the comments on this thread.
This time we are giving away 3x Infinity skinboxes! Just enter by completing as much entry points as possible. (When you do more you have a higher chance of winning!)
A short server restart is planned to happen within 10 - 15 minutes. Server downtime will be minimal as the servers will just restart.
The reason for this restart is to fix the following issues:
Zombie glitching through stuff. (Main reason for this restart) If you still see this happening in some places please report to us immediately.
Fixed some car spawn issues related to the Oregon Survival map.
Fixed some loot issues in Colorado V2.
If you experience any further issues after this restart please let us know. If you have any feedback regarding this restart or just regarding the game in general please let us know at: http://forums.fredaikis.com/index.php?/forum/114-feedback/
It's patch time again! This time a bit smaller patch with some new content and a lot of fixes. We have exciting plans for patch 2.21 but before we started working on that update we wanted to roll out this patch to fix some issues and update some stuff!
We would also like to remind you guys that we have created a special dedicated feedback section in our forums where we gather all feedback from you guys. If you have any feedback about the game, please go to http://playnewz.com/feedback and let us know!
Now, let's jump into the patch notes:
Overall Updates:
GENERAL:
Updated the Turkish language pack. Added some missing translations.
Fixed a bug with the VOIP server.
Fixed some UI animation problems.
Fixed a vehicle teleportation bug.
Fixed a bug causing some people to not be able to join ping limited servers.
Improved the overall quality of VOIP. In-game VOIP is much better quality now.
Increased the airdrop de-spawn timer from 20 to 30 minutes in every game mode.
THE NEW CHAT SYSTEM:
Added a Chat System for players. Players are now able to chat with their friends and their created lobby. They can even message friends that are in any game playing. With the aim to a more "beginner friendly" New Z a chat system was/is definitively needed.
Please note that we are still developing this chat system and more will come in time during future patches.
TIPS SYSTEM:
With that same aim to a more "beginner friendly" New Z we have also added a tips system in the loading screens. Players will be able to read random displayed tips while being in the loading screen. These tips are random and we are adding new tips every now and then to make players more aware of different features or things they might not know about in the game!
MODELS:
Fixed an issue related to the rusty container ship (used in the Oregon map) where players could look through some parts of the model.
Fixed a texture issue related to a highway tunnel model. (Example: https://prnt.sc/k8ccjf)
Fixed a model issue related to that same highway block model. (Example: https://prnt.sc/k8cctn) (Can no longer look through)
Created LODs for the flatbed train trailer model. Optimized the mesh and created a playeronly model for physics. Also fixed an issue where players were able to glitch inside of the model from a certain angle.
CHARACTERS:
Fixed an issue with the new Shane character where for some reason there was some vertices of the model of the legs not properly rigged.
Fixed an issue related to the climber character where there was some materials missing in the game files.
VEHICLES:
Added a new vehicle called: Tuk Tuk. This vehicle is a transport vehicle for around 3 people and very common in Asia.
Items mentioned above might not be released instantly. If you want to stay updated with releases please follow us on our social media channels where we announce the release of new items.
Item Updates:
ADDITIONS:
Added a new muzzle attachment for the snipers: Sniper Flash Hider. This is just like the normal flash hider (for assault rifles) but for snipers. This flash hider does not work for already silenced issues.
Added a new muzzle attachment for the sub machine guns: SMG Flash Hider. This is just like a normal flash hider (for assault rifles) but for sub machine guns. This flash hider does not work for already silenced sub machine guns.
Added a new muzzle attachment for the pistols: Pistol Flash Hider. This is just like a normal flash hider (for assault rifles) but for pistols.
Added a new muzzle attachment for snipers: Sniper Silencer. This is a silencer just for snipers and is bigger in shape than the normal assault rifle silencer. This attachment can't be attached to already silenced snipers. This silencer has its own unique sound.
Added a new muzzle attachment for shotguns: Shotgun Silencer. This is a silencer just for shotguns. This attachment can't be attached to the Double Barrel Shotgun. This silencer has it's own unique sound.
Added a new armor: Heavy Armor Light. This is a lighter variant of the original heavy armor and is half as good as a normal heavy armor. We are not sure yet how/when this item will be released but it's mainly added for use in the Survival game-mode.
Added a new media Riot Shield: Riot Shield Easy Dad.
Added a new country Riot Shield: Riot Shield Bangladesh.
Items mentioned above might not be released instantly. If you want to stay update with releases please follow us on our social media channels where we announce the release of new items.
FIXES:
Fixed the Streamer Cap where in the description it says the hat does not offer any protection but the hat actually had a 10% protection. Protection is removed.
Fixed the Streamer Cap Black where in the description it says the hat does not offer any protection but the hat actually had a 10% protection. Protection is removed.
Fixed the Katana Frozen "auto" sound. It now loops properly when holding down the mouse button to "auto melee".
Fixed the VSS Vintorez auto sound. It's actually synced up with the shots now.
UPDATES:
Updated the description of the Bullet Compensator. This attachment also increases the range of a weapon and that's also mentioned in the description now.
Updated the description of the Heavy Barrel. This attachment also increases the range of a weapon and that's also mentioned in the description now. Also added the damage reduction information to the description.
Updated the store icon of the flash hider attachment. This is to match the upcoming new barrel attachment icons.
Updated the store icon of the pistol silencer attachment.
Updated the store icon of the silencer attachment.
Updated the sub machine gun muzzle attachment group. Sub machine guns now have their own muzzle attachment group meaning you can no longer attach assault rifle attachments to these weapons.
Updated the store icon of the QLB (sniper) to match upcoming and current skin rendered icons. Also updated the Fun Edition one.
Updated the stats of the FN FAL back to how they were at patch 2.19. Community didn't like the stats of patch 2.20 so we have decided to revert these changes.
Updated the stats of the VSS Compact back to how they were at patch 2.19. Community didn't like the stats of patch 2.20 so we have decided to revert these changes.
Lowered the damage of the broom. (melee)
Updated the store icon of the VSS Compact.
Skin Updates:
FIXES:
Fixed a texture issue related to the light sword cross rainbow skin where the texture was yellow instead of rainbow.
Fixed a texture issue related to the light sword twin rainbow skin where the texture was yellow instead of rainbow.
UPDATES:
Updated the store icon of the gold skinbox to make it look better and more realistic.
Open World Updates:
LOOT:
The new PKM Ammo (200) Box is now confirmed to be spawning from random airdrops and super zombies.
NOTE: Some loot changes mentioned above have been executed already a while ago but for those who missed the announcements we are readdressing it on the next upcoming patch notes.
Optimized and improved the lights. Changed the type of the lights so they look and act the same but are more optimized giving players more FPS.
Lights in the trading lounge now turn off when it gets day time and on when it turns night time.
Added a "Disco Barn" to the lounge. Definitively go and check out this barn cause it's hilarious and worth a dance!
COLORADO V2:
The loot has been fixed. It now is how it was before patch 2.19 rolled out.
Highered the terrain distance.
Improved the color of the fog.
NOTE: Some loot changes mentioned above have been executed already a while ago but for those who missed the announcements we are readdressing it on the next upcoming patch notes.
Survival Updates:
OVERALL:
Fixed the random airdrops sometimes being empty. This shouldn't happen anymore.
Fixed an issue related to the alien super zombie. This zombie now drops 2 items instead of 1. Loot should also be better.
Enabled group damage in Survival.
LOOT:
The new PKM Ammo (200) Box is now confirmed to be spawning from random airdrops and super zombies.
Buffed the loot from random airdrops in both Oregon and Colorado. Airdrops now drop 6 items instead of 4.
Decreased the can of soup item spawn rate.
Vehicles are now a bit less common. This is mainly done based on feedback from the community as a lot of people were abusing the vehicles to kill players. In this sense vehicles could be very overpowered. We do plan on adding more countermeasures for vehicles though.
NOTE: Some loot changes mentioned above have been executed already a while ago but for those who missed the announcements we are readdressing it on the next upcoming patch notes.
Night time is now darker due to request from the community. It's more scary plus it makes more sense to use NVG's now.
Bus stops are not on Oregon anymore as they never were intended to be. When we add more safe zones bus stops will come back but only in safe zones.
Alien Super Zombies are now enabled on this map as well just like in Oregon.
Battle Royale Updates:
OVERALL:
Arena is now back as a Battle Royale map. We have reworked and fixed the map and we will enable this map again in the future probably with some kind of event.
Attachments now auto-attach in the Battle Royale lobby.
Battle Royale's now start with 20 players instead of 30 players. Battle Royale's will now also start faster if a lot of people join faster.
Players are now able to, when playing solo, only join solo Battle Royales. Solo and Grouping is now split. Players that create a party and join a Battle Royale game will now play to others who are partied up as well separated from the solo players. This has been a huge demand from our Battle Royale community and we hope this can improve the game mode.
Extra Information:
This patch still has the FAC beta on/off option. This is because we are still finishing up FAC 2.0 and before that's happened we don't want to force players in FAC 2.0 due to a lot of things that could go wrong. If you have any further feedback about the FAC beta option while using it or while not using it let us know at: http://forums.fredaikis.com/index.php?/topic/5407-performance/
Estimated patch size: 150 mb.
Patch ETA: Patch will roll out around 10:00 AM (CEST) at July 2, 2018.
Estimated downtime: 30 minutes to 1 hour.
Pre-patch notes might be changed if we need to fix / add something.
Once again thank you for your great support! Want to support us even more? Make sure to share these patch notes with your friends and followers!
Today is Friday and guess what? It's time for the weekend event! Let's jump into it:
START: July 27th, 2018 12:00 PM (CEST)
END:July 30th, 2018 12:00 PM (CEST)
✦ Special Server Event: There will be a No Shield + FPS Only Event on a Veteran map during the entire weekend.
✦ Skin Release: The newest Katana skins called "Frozen" and "Frozen Vengeance" will be added to the Revolution skinbox.
✦ Find me Event: You can find Sprays on the Random Airdrops! (Available on Open World and Survival mode.)
✦ Premium Weekend: Everyone who logs in will get Premium for the entire Weekend. The Deluxe, Extreme, Forever Premium and Legendary accounts will get a Mystery skinbix as Reward!
Before we jump into the notes we would like to give a heads-up to you all about the forum changes we have made today. There now is a special dedicated forum section for feedback where players can let us know their feedback about a certain topic regarding the game. Feedback from our community is extremely important for us since we use it to improve our game every day. Please don't hesitate to let us know your feedback about anything in the game! Go to: http://playnewz.com/feedback and don't hesitate to send us your feedback!
Without further ado, lets jump right in:
OVERALL:
Fixed a UI bug regarding the group health bars.
Fixed a crash related to joining friends from the home screen.
Fixed a bug that was causing FPS issues on most machines (you should see a FPS improvement, especially in smaller maps).
Fixed a crash in the server caused by big maps.
Fixed the amount of zombies in the Open World Colorado V2. (Please leave us more feedback if needed at: http://playnewz.com/feedback) Please note that we are aware of the loot / zombie amount issues on Colorado V2 (also on the new Oregon Survival map). We are working on this and adjusting the loot as we speak and that's why your feedback is extremely important for us. Give this hotfix an hour or two and try it out, if something is still not "right" please let us know as soon as possible so that we can make further improvements if needed and aim to get the loot "back" as how it was.
Fixed a rigging issue related to the unreleased "Shane" character. Fixed his fingers. Character should be ready for release now.
Fixed the Tactical Binoculars third person model. Fixed the pivot point. Mesh was flying in characters hands.
Fixed the Light Sword Cross Rainbow (skin) not being rainbow.
Fixed crash related to 000434.718| Failed to auto cook convex mesh: data/objectsdepot/weapons/mel_katana_02_special.sco
Fixed and improved the store icon of the Stanag C-Mag.
Fixed and improved the store icon of the Stanag C-Mag Elite.
Fixed the M200 Destruction skin. Added a skinned scope to the weapon.
FAC 2.0:
There has been a lot of fixes on the new client, including performance issues, kicks, and other things that were not working properly. Statistics show that players using the new client have improved performance, and less issues. There are still some people that are not able to use the update or just don't have any sound. If you are one of these people, please contact our support, and we can help you in order to fix it and push a live update.
Our legacy client will get this hotfix too, we will be soon not supporting the old client, so please make sure you test the BETA Patch to make sure that the day we remove the old legacy client you won't have any issues. More info can be found here: https://playnewz.com/getpost.php?id=5335
SURVIVAL:
You can now rent an Oregon Survival private server.
Private server owners will receive a little compensation soon for the hours "lost" on their private servers due to the issues.
Estimated patch size: 100 mb.
Patch ETA: Patch is about to be rolled any time.
Estimated downtime: Server downtime will be minimal. Client & Server update are required.
In the next few days we will be making some changes to the servers for the Survival game-mode in all regions where there will be some servers removed. To avoid issues for players that have lockers in the affected servers in the Survival game mode we would like to give a heads up so that those players that want to, have time to remove their lockers from the affected servers.
For now the following servers will be removed on exactly: Friday, July 20, 2018 (Around 12:00 PM CEST)
EUROPE: - Europe - SURVIVAL 004 (Colorado) - Europe - SURVIVAL 005 (Colorado) - Europe - SURVIVAL 006 (Colorado) So in the end 3 Colorado servers + 3 Oregon servers. NOTE: We will also 50/50 the ping limited servers. NOTE 2: Server names and numbers will be updated so that they are in order again after the changes.
NORTH AMERICA: - North America - SURVIVAL 003 - North America - SURVIVAL 004 So in the end 2 Colorado servers + 2 Oregon servers. NOTE: We will also 50/50 the ping limited servers. NOTE 2: Server names and numbers will be updated so that they are in order again after the changes.
SOUTH AMERICA: - South America - SURVIVAL 003 - South America - SURVIVAL 004 So in the end 2 Colorado servers + 2 Oregon servers. NOTE: We will also 50/50 the ping limited servers. NOTE 2: Server names and numbers will be updated so that they are in order again after the changes.
HONG KONG: - Hong Kong - SURVIVAL 003 - Hong Kong - SURVIVAL 004 So in the end 2 Colorado servers + 2 Oregon servers. NOTE: We will also 50/50 the ping limited servers. NOTE 2: Server names and numbers will be updated so that they are in order again after the changes.
We are aware of the crashes still happening on the Oregon Survival servers. We are working on a solution as we speak and will roll out a hotfix as soon as we can. Hopefully tomorrow! (Monday, July 16)
Please let us know further feedback in the comments on this announcement! Based on that we plan on doing even more changes to the Survival servers list if needed!
ONCE AGAIN: SERVERS WILL BE REMOVED AT Friday, July 20, 2018 (Around 12:00 PM CEST)
Those who have lockers in these servers please remove/empty them as soon as possible as once the servers are gone they are gone.