- Fixed an exploit allowing Dash's ''Code Optimization'' and Switch's ''Toil Together'' to stack - Fixed an issue in the Hunt with a Friend feature: players were unable to switch their hunter character - Fixed a role switch issue while in a party: players were disconnected and prevented to create a new party when switching roles
The newest patch is upon us. All the information you need is detailed below.
NEW FEATURE: GOLD RUSH
Our main addition in this patch is the new 1800s-inspired Gold Rush map. Amid the mine’s galleries, you must master every corner if you want to hide or to find your prey.
The map is a desert with a hurricane slowly falling on you. The lessen visibility caused by the weather’s elements adds a certain atmosphere to it.
Biome: Desert Weather: In the eye of the hurricane Garden elements: Wood cart, windmill, water tower, mine shafts, mine carts, crates, barrels.
NEW FEATURES & IMPROVEMENTS
GENERAL
Gameplay: Daily Challenges
- Daily challenges called ‘’Domination’’ are added to the game. - Both scavenger and hunter have their own challenge. - The Daily Challenge is ‘’Dominate [1] Game(s)’’.
UI: Notification When Something Can Be Bought
- When going back to the Locker Room, players will see a notification sign above both the Upgrade and Cosmetic Vendors when something can be bought.
Improvement: Modified Character Outlines to Help Players with CVD issues
- Modified character outlines to help make them more obvious.
Localization: New Announcer Reverb
- The announcer’s localization files have a new reverb processing.
GARDEN
Audio: New Abductor SFX.
- The abductor’s SFX includes a more techno touch and a deeper sound to add to the immersion.
Tombstone: New Ambience SFX
- Tombstone has more ambient sounds to enhance its atmosphere and to better define its mood.
HUNTER
Immersion: Custom Stun Animation
- Each hunter has its unique hand animation when using the stun ability.
Audio: New character sound environment
- Each hunter has new, tailored circumstantial sounds instead of generics.
- Dash’s ‘Code Optimization Perk’ now increases the collection speed of blood instead of health/ammo/power core crates.
Immersion: Custom Interaction Animations
- Each scavenger has a custom interaction animation.
FIXED ISSUES
[Fixed][Crash][Locker Room] Crash occasionally occurs when returning to the Locker Room after completing a match. [Fixed][Garden][Blowout][VFX] Lightning issue occurring in Blowout. [Fixed][Garden][Fire in the Sky] Sometimes, Blood Piles spawn really close to each other in Fire in the Sky. [Fixed][Cosmetic Vendor][Stalker] The Stalker’s arm bends unnaturally in Character Select and Cosmetic Vendor screens. [Fixed][Cosmetic Vendor][Controller] Crash may occur when switching rapidly between the Character Select and the Cosmetics menu when using a controller. [Fixed][Scavenger][Garden][Dust and Blood] Crawling scavengers cannot move over the last step of the Dust and Blood’s landmark stairs. [Fixed][Perk] Perks are displayed in the incorrect order. [Fixed][Character Select][Controller] Players are able to switch between roles while in the View Info menu when using a controller.
Edit: Please note that the following fixed issue was mistakenly added to the Gold Rush Patch. The fix will come in a future hotfix. [Scavengers][Perk] Dash's 'Code Optimization' and Switch's 'Toil Together' perks stacked at maximum level while they should not.
The time has come for hunters and scavengers to try a new hunting ground. We’re introducing today a new procedural map, called Gold Rush!
Gold Rush is a desert-themed map. It distinguishes itself by its red environment, its dooming hurricane and the mine infrastructure in its centre. An ominous atmosphere that fills the Deathgarden with a feeling of unease.
Biome: Desert
On the United States’ West Coast lies an old, abandoned gold mine. There used to be plenty of mineral deposits in Arizona, but they now stand as forgotten testimonies of better times. The life around them was disturbed by the Collective and Unity wars. All that’s left are obsolete structures whose shadows crept over the desolate lands, marked only by the sporadic life of the desert’s flora.
Weather: In the Eye of the Hurricane
‘’Under heavy, storm-laden, Arizona skies, a Divided recon unit was scanning the north-eastern horizon for possible threats.“
As the sky falls on you, a terrible storm greets you. Lightning strikes and dust stirred by strong winds will lessen your visibility. It’s called the ‘’Eye of the Hurricane “, because you feel like at the world’s end.
An overwhelming chaos is a proper design for a ruthless hunt.
Scavengers and hunters shall find themselves walking among broken rails, old barrels and mine shafts, all that which have been left behind. There are bridges to cross and gapes to hide into.
The tall tower glooming in the centre may be your last stand, as you climb the walls or run the rails under it.
Scavengers will find the mine carts and windmills useful to hide. Water towers offer the higher ground for whoever is brave enough to stand out of the shadow, but hunters may be lurking nearby in wait. Mine shafts may be the perfect spot for an ambush, as their long, narrow galleries don’t provide any cover.
Brace yourselves for the incoming storm, as the Gold Rush map arrives with the next patch on Thursday, August 8th.
Our new game mode is ready for playtests! Who’s better than our community to test it? We’ll hold different playtests this month to ensure that all community members can try it. Our new mode’s main feature is the entry of a second hunter in a Deathgarden match.
Our playtest sessions are called “Hunt with a Friend”, since hunters will be able to invite a friend—or another player—into the fray to hunt scavengers.
Keep in mind that this game mode is in development and that you may experience small issues.
Following today first playtest, we have scheduled other sessions to ensure everyone may try it.
What Will You Play?
There was one idea that we had shelved because of time pressure: a “2 hunters against 10 scavengers” mode. With the reboot now behind us, we can test it with the community. Almost every day since we revealed Deathgarden a year and a half ago, players have been asking to hunt with a fellow hunter. But more hunters also mean more scavengers. As we’re balancing the game between each playtest, the number of scavengers may slightly change.
How Can I Play?
As these are public playtests, there is nothing to do on the players’ end. The mode will replace the current one (1 hunter hunting 5 scavengers) temporarily.
After the playtest time, the classic mode will resume.
What About the Balance?
As testing a new game mode is no small feat, you may encounter some balancing issues. We have already made several changes to support the game mode, and we expect to continue working on it with your help. A playtest is an incredible opportunity to present what we’re working on and receive immediate feedback that helps us deliver a solid gaming experience.
How Can I Give You Feedback?
We want to hear you! Threads will be opened on the forum and Steam Page to allow you to write your feedback. A dedicated channel on our Discord server will also be available for you, as well as an in-game survey link during each playtest.
Please make sure to update your game to get ready for Hunt with a Friend.
The game mode will switch by itself at 6PM EST, and will temporarily replace the classic 1v5 mode for the duration of the playtest.
A survey will be available for you to complete for the duration of the event. This will help us to gather feedback about the game mode, the balance and your overall experience.
You are invited to participate in a play session on August 1st. A new game mode will temporarily replace the classic 1v5. For 3 hours, you'll be able to hunt with a friend.
Keep your scope in sight, as more hunters also means more scavengers!
We will host other playtest with various days and time so everyone can have a chance to try it out.
[Reboot] Game crashes when rebooting after using Alt-F4 keys to force close. [Loading screen] Game crashes when holding Alt-F4 keys during the loading screen.
VISUAL & COSMETICS
[Cosmetic Vendor] When in the Cosmetic Vendor screen, the highlighted full set remains after moving the cursor away. [Upgrade Vendor] The Upgrade Vendor station is missing an icon. [Locker Room] Impact decals are not displayed on the floor in front of the Matchmaking station in the Hunters’ Locker Room. [Texture] On low quality settings, low-resolution textures will appear on pipes, walls and floor structures after interacting with the Cosmetic Vendor. [Texture] On low quality settings, the shadows in the Ready Room briefly blur when the map is loading. [Framerate] There is a framerate drop when changing roles in the Locker Room. [Thumbnails] Black thumbnails appear after accessing cosmetics. [Scavenger][Ready Room] Instances where the Scavengers’ lower body aren’t displayed. [Stalker] The Stalker’s arm bents unnaturally in Character Select and Cosmetic Vendor screens. [Stalker] A seam is visible in The Stalker’s torso when she’s taunting. [Stalker] A grey texture appears on the lower body part of The Stalker’s ‘’Remaining Piece“ and on her ‘’Death and Mayhem” full set. [Locker Room][Poacher] The character skin does not apply if the user presses ESC key immediatly after switching The Poacher’s skin to T-800, and vice versa. [Poacher] The Poacher’s LMG skin thumbnail fails to display if the user quickly navigates other characters and then opens the Loadout.
ANIMATION
[Hunter] When playing The Inquisitor or The Poacher, holding the mine/turret key will break the execution animation.
MENU
[Cosmetic Vendor] The ‘’player count’’ header will briefly appear when interacting with the Cosmetic Vendor. [Cosmetic Vendor] The ‘’match cancelled’’ header will briefly appear when interacting with the Cosmetic Vendor. [Cosmetic Vendor] Cosmetic Vendor’s name is not displayed. [Character Select] Debug text appears for a second when changing character roles. [Character Select] Characters appear in different orders. [Matchmaking] The ‘’Play“ tab is not highlighted by default in the Matchmaking station.
CLIPPING
[Blowout] It is possible to clip into one of the legs of the large landmark. [Inquisitor] The Inquisitor’s feet clip into the platform on the Loadout and Character Select screens.
GARDEN
[Map] The map sometimes doesn’t generate properly, causing the Hunter to get stuck under the garden’s floor.
AUDIO
[Garden] “The Hunter has fulfilled their Kill Quota” audio for both roles are inconsistent with the updated rules for Blood Mode. [Cosmetic Vendor][Scavenger] The Terminator music plays when a Scavenger interacts with the Cosmetic Vendor. [Clone] Shield VFX on clones remains for their entire duration. [Scavenger][Drone] When a Scavenger is recycled and then spawned under an active drone, they will hear the ‘’You are revealed“ prompt while being effectively invisible. [Cosmetic] The equip SFX is audible after selecting a cosmetic thumbnail. [Character Select] The SFX happening when changing from The Poacher’s cosmetic to T-800’s cosmetic is the same as the character’s entry in Locker Room. [Poacher] A SFX is missing when switching between The Poacher and his T-800 cosmetics.
HUD
[HUD][Progression Bar] Progression is not updated on HUD when character interact with Upgrade Vendor or open Loadout and Character Select stations.
LOCKER ROOM
[Loading] The world outside the Locker Room is briefly displayed when loading the Scavenger or the Hunter selected in the Cosmetic Vendor. [Freeze] Occurrences of game freezing when Dash is idle in the Locker Room. [Hunter] There is a gap between the floor and the glass wall where players can see outside the Locker Room. [Hunter] There is an invisible platform above the Cosmetic Vendor accessible for Hunters. [Scavenger] Scavengers may get stuck in the corner of a wall behind the Matchmaking station.
PLAY WITH FRIENDS
[Search] If the party leader presses ‘’Search for Match’’ on the Tally Screen or while spectating, everyone returns to their own Locker Room.
LOCALIZATION
[Locker Room][Vendor][FR] “Vendeur d'amélioration” gets cut off on top of the Vendor sign.
FIXED ISSUES
[Fixed][Scavenger][Sawbones] Sawbones Headgear has an incomplete texture when equipped with ''Lookout'' upper body cosmetics. [Fixed][Menu] When playing the game for the first time, players get stuck on an infinite loading screen. [Fixed][Locker Room][Hunter] Camera view isn't set properly for all Hunters, resulting in a mismatched ADS effect. [Fixed][Inbox][Crash] Controls become unresponsive after loading into a game while the in-game inbox is open. [Fixed][[Locker Room] Game crashes when users are switching between T-800 and The Poacher rapidly. [Fixed][Customizations][Controller] Players can't scroll with a controller if the cosmetics menu is open. [Fixed][HUD][Progression Bar] Progression bars isn't updated when the loadout is opened while in the Upgrade Vendor. [Fixed][Clipping][Fog] Fog's ''Arctic circle'' clips with his torso when equipped. [Fixed][Scavenger][Active Camo] Scavengers affected by ''Active Camo'' will not trigger the ''heat shimmer'' effect when under a drone. [Fixed][Hunter][The Stalker] The heart disappears before the completion of her execution animation. [Fixed][Locker Room][VFX] After shooting the vambrace power ''Clones'' on previously deployed clones, impact area appears below the clone. [Fixed][Garden][Fire in the Sky] Some specific foliages in ''Fire in the sky'' block arrows. [Fixed][Garden][Drone] Idle drone don't have textures.
- Fixed the Scavenger's weekly challenge; Depositing Blood in the first minute of play was granting one blood upon completion of the challenge, instead of the real value.