Community Announcements - Marilou_BHVR


LEVEL DESIGN
- [Bug][Blowout] Some stairs block the navigation of downed and crouched scavengers


ANIMATION
Scavengers:
- [Bug][Collisions] Leg jitters when a scavenger pushes toward a low collision item
- [In Progress][Polish] Turning animations visually don’t fit the movement. Turning in place will be implemented


Hunter, 1st person (from the hunter’s perspective):
- [Bug][Collisions] Interpenetration issues with the arms while aiming down and moving around


Hunter, 3rd person (from the scavenger’s perspective and when the hunter is using emotes):
- [Bug][Collisions] The head of the hunter can be seen going through some of their weapons, needs to be tweaked per gun
- [In Progress][Polish] The grip of the hunter doesn’t fit the weapon
- [In Progress][Polish] Some simulation issues on some outfits


AUDIO
- [Bug][Environment] Environmental dart and bullet impacts (especially on metal tanks) are not playing their correct SFX
- [Bug][Environment] When a scavenger dies, the SFX will continue playing from the position where the death occurred. Scavengers are supposed to be teleported to the End Room and hear the in-game SFX less clearly.
- [In Progress][Environment] Noise making environmental objects (fire towers especially) are currently silent
- [In Progress][Environment] Map background SFX each have a main environmental track and an additional background track. Currently, all maps share the same additional background track
- [In Progress][Voice Overs] Currently, all scavengers share the same set of voice overs, either male or female. Scavengers are slated to each have their own set of voice overs


PLAY WITH FRIENDS
- [Bug][Party System] If the party leader is out of a game and requeues while their party member is still in the match, the party leader will leave alone, and the party will split
- [Bug][Party System] If the hunter leaves during matchmaking while the party members are still in the Ready Room, the party will split


PRIVATE GAMES (BETA) - TEMPORARILY DISABLED
- [Bug][Party System] Sometimes, a party member can join a public match while searching with the rest of the party for a Private Match party, and the party will split
- [Bug][Party System] Sometimes, a party member can join a Private Match alone while searching with the rest of the party for a Private Match party, and the party will split


USER INTERFACE
- [In Progress][HUD] There is no easy way to view a Character’s level progress. We are currently planning to put it on the Character’s Banner (top right of screen), but this might change
- [In Progress][HUD] Our intention is that at different objective completion tiers, the players get rewards. For scavengers: rewards at 30%, 60%, 90% completion. For hunter: rewards at 2, 3, 4 executions. This is subject to change.
- [In Progress][Menus] Perk order does not match between Loadout and Upgrade Vendor screens
- [In Progress][Menus] Inventory screen does not match in style with Loadout and Upgrade Vendor screens and will be modified


FIXED ISSUES

- [Fixed][Bug][Progression] Game fails to upgrade the abilities and weapons after Level 2.
- [Fixed][Bug][Golden Crate] Golden Crate sometime spawns inside of other assets and cannot be interacted with.
- [Fixed][Bug][Blood Mode] 'End Game' timer ends prematurely during Blood Mode.
- [Fixed][Bug][Gameplay] Hunter can remove bleedout health duration by shooting at a a downed scavenger.
- [Fixed][Bug][Scavengers] Cannot collect Blood in Blood Mode
- [Fixed][Bug][Drones] Clones are not revealed by drones
- [Fixed][Gameplay][Hunter] Hunter is unable to execute scavengers who crawl under certain structures.
- [Fixed][Bug][Hunter] Auto Collect Perk will only activate once if trying to collect 2 Crates that are in range.
- [Fixed][Bug][Hunter] When a scavenger is revealed and behind a Blood Bank revealed to the Stalker with Marked Eye, they are not seen.
- [Fixed][Bug][Hunter] Sometimes, hunter's Supercharge cannot be toggled off.
- [Fixed][Bug][Scavenger] During Blood Mode, the first Clone does not get revealed.
- [Fixed][Bug][Scavenger] A Revive interaction can continue while a scavenger is revived with a Healing Bolt.
- [Fixed][Bug][Settings] Keybinding alterations are not applied after confirming changes.
- [Fixed][Crash][Hunter] Game gets stuck when a player swaps Roles from scavenger to hunter.
- [Fixed][Bug] Rarely, entering the Ready Room switched the Character's view to Free Camera mode.
- [Fixed][Animation][Hunter] Burst Rifle recoil physics appear unnatural when jumping and shooting at the same time.
- [Fixed][Animation] Level of detail issues with the small plants in the Blood & Dust map.
- [Fixed][Bug][Collisions] Scavengers floating on the edge of collisions instead of adapting their feet
- [Fixed][UI][Progression] The player title displayed in the Locker Room is not the same on the Tally Screen and Post-game screen.
- [Fixed][UI][Progression] The currency names are present prior to the images of currency in the Progression tab of the Result Screen.
- [Fixed][Bug][UI] Upon launching the game, the player sometimes has no HUD.
- [Fixed][UI][Progression] Bonus Perks and regular Perks' UI is confusing.
- [Fixed][Bug][Hunter] The LMG handle is missing.
- [Fixed][UI][Golden Crate] Golden Crate indicator has the wrong icon.
- [Fixed][Bug][UI] A hunter weekly challenge has no reward and displays an empty black square.
- [Fixed][Bug] Switch's Lighten your Load bonus has the wrong numbers in the description.
- [Fixed][UI][Crates] The interaction bar will reappear briefly after completing an interaction with a Crate.
Community Announcements - Marilou_BHVR
Hello everyone!

It’s been two weeks since we launched Deathgarden: BLOODHARVEST, and the community’s response has been nothing short of amazing. We are very grateful for your support and hope you will keep enjoying the game, as we’re improving mechanics, fixing bugs and releasing exciting new content on a regular basis.

Today, we are releasing our second content update, introducing a cool new map and weekly leaderboards. The Patch will go live at 1PM EST today, 13/06.

NEW MAP: FIRE IN THE SKY



“They stopped and gazed silently at the long night, glowing red and green amid the falling snow. They had finally reached the enemy’s blast furnace, an invaluable target for the coming months.” 

Today, we release our sixth procedural map, Fire in the Sky, a frozen landscape covered with snow, pine trees and treacherous trenches. In the center of the map lies a massive blast furnace surrounded by body piles and hiding areas, making it a high risk, high reward zone.




- Biome: Scandinavian forest

- Weather: northern lights and faint snow fall

- Garden elements: blast furnace, bridges, pine trees, rails, trenches, snow and ice patches, brick structures and chimneys.




NEW FEATURE: THE PROVING GROUNDS
The Proving Grounds will be displayed in your Locker Room whether you’re playing hunter or scavenger. The hunter leaderboard and the scavenger leaderboard will each feature your top score of the week for that role. Additionally, the top 5 scorers worldwide will be displayed for each Role.




Additionally, a Tier, accompanied by a Crest, will be associated with your high score of the week.

Classification: 
  • Stone : top 100%
  • Bronze : top 90%
  • Silver : top 75%
  • Gold : top 50%
  • Platinum : top 25%
  • Diamond : top 10%
  • Master: top 5%
  • Grandmaster : top 1%


Stats will be updated in real time and the Proving Grounds will reset every Tuesday at 1PM EST.

IMPROVEMENTS

HUNTER
Hunter UI Widget to Increase Blood Delivery Noticeability, Improving new Hunter Onboarding:
  • UI: When Blood is actively being delivered at a Blood Bank, the UI widget that appears above that point now flashes to further draw the Hunter's eye to it.


Hunter HUD Clarification, to Raise Awareness about the Down Bonus Mechanic:
  • HUD: Improved the clarity of the 'Execution Bonus'; widget
- This widget appears when close to a Downed scavenger and shows the total amount of XP that will be earned (base + bonus) if the Execution is carried out. It also shows the Hunter's current and next 'Downed Multiplier'to better judge how XP grows when delaying executions



Hunter Reward Balancing, to Incentivize Downing over Executing:
  • XP: XP Rewards for 'Downs' and 'Executions' have been modified
- Down: (200)XP →(400)XP

Design Goal: We want to incentivize 'Downing': It's the hardest thing for a Hunter to do, it should be properly rewarded
- Execution: 1X down Execution (500)XP → (50)XP, each additional 1x (150)XP → (250)XP

Design Goal: We want to incentivize getting a higher number of Downs before the Executions start to occur. We want to soften the brutality of getting Executed in the first few moments, while still supporting the Hunter fantasy of being an unstoppable badass. With these numbers, Hunters that Down more will get more XP than with the previous tunings. The glory of the Gardens awaits for Hunters with patience and good aim!


Hunter Comfort Increase, Reloading While Sprinting:
  • Reloading: Hunters can now Reload while Sprinting


Hunter Gameplay Balancing: Crate Hacking, Execution Range, Shock Ability & Stamina Regen:
  • Crate Hacking: all Crates now only require (1) shot from any weapon.
Design goal: Hacking crates is a powerful mechanic, but the cost in both time and ammo was not balanced with the reward. This change should put more value into Crate Hacking for hunters.
  • Execution range: Increased the 'Execution' interaction distance by ~(.64)m 
- There were certain structures that caused scavengers to be able to 'hide' from being Executed
  • Shock ability: 'Shock' cooldown reduced (6.5)s → (5.5)s
  • Stamina regeneration: Base Stamina regeneration rate increased by 20% and cooldown reduced by 10%


SCAVENGERS
Scavenger Gameplay Balancing: Bolt & Dust Trails Increase, Powers and Perks Fine Tuning
  • Bolt trail VFX increase, making it more dangerous to shoot near the hunter
- Increased duration of Bolt trail VFX (0.9)s → (2)s
  • Dust trail VFX increase, making it more dangerous to run near the hunter
- Increased duration of Dust trail VFX (0.5)s → (0.75)s
  • Power: ‘Clone’, now more realistic
- Clones will now occasionally Evade, and are able to climb small walls (but not large ones)

Design Goal: Although we have gotten feedback that Clones are fun to use, the survival rate for Characters using Clone are lower than other Powers (both in Chase Escapes, and Garden Escapes)
- Clones are now revealed when passing under a 'Drone cone'


  • Power: ‘Healing Bolt’ has been made more consistent
- Revived Scavengers Health (3/3) -> (2/3)

Design Goal: Provide more value for Switch’s ‘Revivalist’ Unique Bonus. Consistency with revival from Healing Crates. Reduce healing disparity value (healing vs reviving). Place a small tax on total Health from Power Core Crates.


  • Power: ‘Active Camo’ noticeability increase
- Modified to allow slight visibility for the hunter when the affected scavenger is actively 'Evading' and when firing their Vambrace

Design Goal: While we love the escape/fun potential of 'Active Camo', the Chase Escape and Garden Escape survival rates for this Power are too high compared to the average


  • Ghost’s Perk ‘Lucky Charm’ challenge requirements increase
- Increased Ghost's 'Lucky Charm' Perk Challenge Requirements for levels (2), (6) and (10) by (33)%


  • Scavenger Progression Tweaks: Removal of Some of the Less Appreciated Challenges
- Scavenger Challenges: Removed 'Crouch', 'Hang', and 'Jump' from level 7, 8 and 9 Challenges 

Please note that you must either Prestige your Character or start with a brand new one to guarantee that you won’t get these Challenges at levels (7, 8, 9). Those with the Challenges currently active will keep their progression and get to complete them as before. Further improvements to the Challenge roster will occur in upcoming patches.



GARDEN
Blood Mode and End of Match Alterations, Increasing Tension:
  • Blood Mode: Blood can now be collected by Scavengers during Blood Mode
  • End of Match timer: (1) min → (2) mins after Exits have opened


PRESTIGE
Prestige Cosmetic Rewards Now More Prestigious
  • Scavenger Prestige Cosmetics now more bloody
  • Hunter Prestige Cosmetics now more gold (and sometimes bloody, too!)


TOP BUG FIXES
  • [Matchmaking][Resolved] When a hunter leaves a Ready Room, no new hunter can replace the previous one. A new hunter will now be able to replace the previous one.
  • [Animation][Resolved] Scavengers legs would sometimes behave in unnatural ways. Their legs are now more grounded in the environment.
Community Announcements - bhvr_olatanicki
Jun 5, 2019
Community Announcements - Marilou_BHVR


Hotfix, June 6th 2019:
  • We're attempting a minor improvement on matchmaking, please note that this will reset your current matchmaking position for the first 5 games.
  • Minor improvement on the Friendly Actions XP exploit
  • We fixed the Golden Crate exploit – Only 1 Golden Crate should spawn per Garden, make it count!
  • We added a 2 minutes timer to the Blood Mode, making the game end after max. 10 minutes
  • We added widescreen 21:9 support (experimental)
  • We've fixed the issue of player level reset when prestiging
  • We're improving the accuracy of crash reports for the dev team
Community Announcements - Marilou_BHVR
We are aware that the compensation plan’s free extra copies have not yet been distributed to everyone. We are working to send them as soon as possible. Apologies for the delay and the inconvenience. We'll be posting updates on that matter, stay tuned!

Thank you for your patience


2019-05-06 Edit: Thank you everyone for your patience. Extra copies are being sent out at as speak. We suggest you restart your game if you don't see them in your inventory. If you did not get yours in 24hours, let us know! Cheers!

Please be reminded that the compensation plan affects users who bought the game prior to May 30th 2019. Thank you!
Community Announcements - bhvr_olatanicki


Last chance to enter the Garden and try the Game for free today!
Community Announcements - Marilou_BHVR
Hey everyone! We already have an update for you. Today, we release our 5th map and our Prestige System.

New Procedural Map: Dust & Blood



“The sun shone bright on their faces when they woke, as they struggled to open eyelids that were encrusted with dust”
Today, we release our first new map, Dust & Blood, an arid landscape peppered with the crumbling ruins of an ancient civilization.
• Biome: Arizona Desert
• Weather Condition: Sandstorm
• Garden elements: Ancient temple, ruins, cacti, trees, and a large central trench

New Feature: Prestige System



We’re also releasing our Prestige System. Upon fully upgrading hunters and scavengers’ loadouts (perks, powers, weapons, etc.), you’ll have the opportunity to gain Prestige by resetting your Characters’ progression. Doing so requires that you consume a set amount of Blood cells, but gaining Prestige will grant you:

  • Prestige Full Set parts:
- Headgear
- Upper Body
- Lower Body
- Weapon skin
  • Character UI Flair



There are currently 4 Prestige levels per Character. Each level you achieve will award you with one of the items listed above. Complete the 4 levels to unlock your complete Prestige Full Set.

It’s important to note that while resetting your Characters’ progress, unlocking Prestige levels DOES NOT reset your account’s progress. In other words, you will not lose the Titles you’ll unlock over time.

Hotfixes

[Fixed][Bug] Memory corruption on the client that rarely occurred, causing the game to crash.
[Fixed][Bug] The character clone rarely caused the game to crash.
[Fixed][Bug][TOTH Mask] Players that own both Dead by Daylight and Deathgarden weren’t seeing the TOTH mask in their Loadout.
[Fixed][Steam][Complete the Bundle] The pricing we had announced in order to complete the Dead by Daylight + Deathgarden Bundle was accurate for the Bundle, but the Complete the Bundle pricing was wrong. We thank you for your understanding.
[Fixed][Steam][Terminator] The sale we had announced wasn’t active for the first couple hours.

Thank you for reading. We’ll see you in the Deathgarden!

Sincerely,
The Deathgarden Dev Team


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Behaviour Interactive today relaunched their 1v5 multiplayer murderzone Deathgarden, a game which has struggled a whole lot more than its elder gamesibling, Dead By Daylight. It’s still in early access but, reworked and renamed Deathgarden: Bloodharvest, might now be closer to a game that y’know people play. You can now see for yourself whether that’s you because, as well as giving two spare copies to everyone who’d already bought it (ask your pals, eh?), Behaviour have launched a free trial weekend and given it a permanent price cut.

(more…)

Community Announcements - Marilou_BHVR
Today is the day!

Deathgarden: BLOODHARVEST's Free Weekend starts TODAY

You'll be able to play the game for free this weekend and benefit from special offers and a new permanent price point.



At 1:30PM EST, we'll be hosting a kick-off livestream. Don't miss it!

https://www.twitch.tv/deathgardengame
May 30, 2019
Community Announcements - Marilou_BHVR


GAMEPLAY
- [Bug][Scavengers] Cannot collect Blood in Blood Mode
- [Bug][Drones] Clones are not revealed by drones


LEVEL DESIGN
- [Bug][Shattered City] There are some collision issues in Shattered City
- [Bug][Blowout] Some stairs block the navigation of downed and crouched scavengers


ANIMATION
Scavengers:
- [Bug][Collisions] Scavengers floating on the edge of collisions instead of adapting their feet
- [Bug][Collisions] Leg jitters when a scavenger pushes toward a low collision item
- [In Progress][Polish] Turning animations visually don’t fit the movement. Turning in place will be implemented


Hunter, 1st person (from the hunter’s perspective):
- [Bug][Collisions] Interpenetration issues with the arms while aiming down and moving around


Hunter, 3rd person (from the scavenger’s perspective and when the hunter is using emotes):
- [Bug][Collisions] The head of the hunter can be seen going through some of their weapons, needs to be tweaked per gun
- [In Progress][Polish] The grip of the hunter doesn’t fit the weapon
- [In Progress][Polish] Some simulation issues on some outfits



AUDIO
- [Bug][Environment] Environmental dart and bullet impacts (especially on metal tanks) are not playing their correct SFX
- [Bug][Environment] When a scavenger dies, the SFX will continue playing from the position where the death occurred. Scavengers are supposed to be teleported to the End Room and hear the in-game SFX less clearly.
- [In Progress][Environment] Noise making environmental objects (fire towers especially) are currently silent
- [In Progress][Environment] Map background SFX each have a main environmental track and an additional background track. Currently, all maps share the same additional background track
- [In Progress][Voice Overs] Currently, all scavengers share the same set of voice overs, either male or female. Scavengers are slated to each have their own set of voice overs



PLAY WITH FRIENDS
- [Bug][Party System] If the party leader is out of a game and requeues while their party member is still in the match, the party leader will leave alone, and the party will split


PRIVATE GAMES (BETA)
- [Bug][Party System] Sometimes, a party member can join a public match while searching with the rest of the party for a Private Match party, and the party will split
- [Bug][Party System] Sometimes, a party member can join a Private Match alone while searching with the rest of the party for a Private Match party, and the party will split


USER INTERFACE
- [In Progress][HUD] There is no easy way to view a Character’s level progress. We are currently planning to put it on the Character’s Banner (top right of screen), but this might change
- [In Progress][HUD] Our intention is that at different objective completion tiers, the players get rewards. For scavengers: rewards at 30%, 60%, 90% completion. For hunter: rewards at 2, 3, 4 executions. This is subject to change.
- [In Progress][Menus] Perk order does not match between Loadout and Upgrade Vendor screens
- [In Progress][Menus] Inventory screen does not match in style with Loadout and Upgrade Vendor screens and will be modified


FIXED ISSUES
- [Fixed][Bug] Memory corruption on the client that rarely occurred, causing the game to crash.
- [Fixed][Bug] The character clone rarely caused the game to crash.
- [Fixed][Steam][Complete the Bundle] The pricing we had announced in order to complete the Dead by Daylight + Deathgarden Bundle was accurate for the Bundle, but the Complete the Bundle pricing was wrong. We thank you for your understanding.
- [Fixed][Steam][Terminator] The sale we had announced wasn’t active for the first couple hours.
- [Fixed] [Bug][Prestige] Prestige resets player rank. It shouldn’t.
- [Fixed][Exploit] Golden Crate exploit mitigated.
- [Fixed][Exploit] Friendly action XP exploit mitigated
...