Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Behaviour Interactive today relaunched their 1v5 multiplayer murderzone Deathgarden, a game which has struggled a whole lot more than its elder gamesibling, Dead By Daylight. It’s still in early access but, reworked and renamed Deathgarden: Bloodharvest, might now be closer to a game that y’know people play. You can now see for yourself whether that’s you because, as well as giving two spare copies to everyone who’d already bought it (ask your pals, eh?), Behaviour have launched a free trial weekend and given it a permanent price cut.

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Community Announcements - Marilou_BHVR
Today is the day!

Deathgarden: BLOODHARVEST's Free Weekend starts TODAY

You'll be able to play the game for free this weekend and benefit from special offers and a new permanent price point.



At 1:30PM EST, we'll be hosting a kick-off livestream. Don't miss it!

https://www.twitch.tv/deathgardengame
May 30, 2019
Community Announcements - Marilou_BHVR


GAMEPLAY
- [Bug][Scavengers] Cannot collect Blood in Blood Mode
- [Bug][Drones] Clones are not revealed by drones


LEVEL DESIGN
- [Bug][Shattered City] There are some collision issues in Shattered City
- [Bug][Blowout] Some stairs block the navigation of downed and crouched scavengers


ANIMATION
Scavengers:
- [Bug][Collisions] Scavengers floating on the edge of collisions instead of adapting their feet
- [Bug][Collisions] Leg jitters when a scavenger pushes toward a low collision item
- [In Progress][Polish] Turning animations visually don’t fit the movement. Turning in place will be implemented


Hunter, 1st person (from the hunter’s perspective):
- [Bug][Collisions] Interpenetration issues with the arms while aiming down and moving around


Hunter, 3rd person (from the scavenger’s perspective and when the hunter is using emotes):
- [Bug][Collisions] The head of the hunter can be seen going through some of their weapons, needs to be tweaked per gun
- [In Progress][Polish] The grip of the hunter doesn’t fit the weapon
- [In Progress][Polish] Some simulation issues on some outfits



AUDIO
- [Bug][Environment] Environmental dart and bullet impacts (especially on metal tanks) are not playing their correct SFX
- [Bug][Environment] When a scavenger dies, the SFX will continue playing from the position where the death occurred. Scavengers are supposed to be teleported to the End Room and hear the in-game SFX less clearly.
- [In Progress][Environment] Noise making environmental objects (fire towers especially) are currently silent
- [In Progress][Environment] Map background SFX each have a main environmental track and an additional background track. Currently, all maps share the same additional background track
- [In Progress][Voice Overs] Currently, all scavengers share the same set of voice overs, either male or female. Scavengers are slated to each have their own set of voice overs



PLAY WITH FRIENDS
- [Bug][Party System] If the party leader is out of a game and requeues while their party member is still in the match, the party leader will leave alone, and the party will split


PRIVATE GAMES (BETA)
- [Bug][Party System] Sometimes, a party member can join a public match while searching with the rest of the party for a Private Match party, and the party will split
- [Bug][Party System] Sometimes, a party member can join a Private Match alone while searching with the rest of the party for a Private Match party, and the party will split


USER INTERFACE
- [In Progress][HUD] There is no easy way to view a Character’s level progress. We are currently planning to put it on the Character’s Banner (top right of screen), but this might change
- [In Progress][HUD] Our intention is that at different objective completion tiers, the players get rewards. For scavengers: rewards at 30%, 60%, 90% completion. For hunter: rewards at 2, 3, 4 executions. This is subject to change.
- [In Progress][Menus] Perk order does not match between Loadout and Upgrade Vendor screens
- [In Progress][Menus] Inventory screen does not match in style with Loadout and Upgrade Vendor screens and will be modified


FIXED ISSUES
- [Fixed][Bug] Memory corruption on the client that rarely occurred, causing the game to crash.
- [Fixed][Bug] The character clone rarely caused the game to crash.
- [Fixed][Steam][Complete the Bundle] The pricing we had announced in order to complete the Dead by Daylight + Deathgarden Bundle was accurate for the Bundle, but the Complete the Bundle pricing was wrong. We thank you for your understanding.
- [Fixed][Steam][Terminator] The sale we had announced wasn’t active for the first couple hours.
- [Fixed] [Bug][Prestige] Prestige resets player rank. It shouldn’t.
- [Fixed][Exploit] Golden Crate exploit mitigated.
- [Fixed][Exploit] Friendly action XP exploit mitigated
Community Announcements - Marilou_BHVR


We’ve created the following compensation plan to thank our community and early adopters. Thank you for your patience and continued support throughout Deathgarden™: BLOODHARVEST’s development.

If you’ve purchased Deathgarden prior to the game’s major update you will receive the following items:


1. TWO EXTRA GAME COPIES
Players who own Deathgarden will instantly receive two extra Deathgarden copies in their Steam library, which they can then give to their friends.
To send extra game copies to your friends, please check out this Steam support article:
https://support.steampowered.com/kb_article.php?ref=4502-TPJL-2656



2. TWO LEGACY COSMETICS
(REVAMPED FULL SETS)
  • The Blockade Full Set (Most popular/equipped set): Inked
  • The Deadpan Full Set (Most popular/equipped set): The Inquisitor


3. EARLY ADOPTER UI FLAIR

PROGRESS TRANSFER (TRANSFER DONE ON MAY 30TH)

As a means of transferring player’s progress, we will give players an amount of Iron based on the level they’ve achieved (Note: Iron is used to unlock and upgrade new characters, Perks, Powers, and Weapons):

  • LVL 1-9: 200 Iron.
  • LVL 10-19: 300 Iron.
  • LVL 20-29: 450 Iron.
  • LVL: 30-39: 700 Iron.
  • LVL 40-49: 1100 Iron.
  • LVL 50-59: 1750 Iron.
  • LVL 60+: 2800 Iron.


EXCLUSIVE COSMETICS TRANSFER
The exclusive cosmetics players have earned and/or unlocked will be transferred to specific characters, which will be automatically unlocked.

(Note: The cosmetics’ distribution is purely based on the game’s new art style)

- Exclusive Masks:
  • Scarecrow (Lost Harvest event mask): The Inquisitor
  • Demon Disguise (Lost Harvest event mask): Inked
  • Hearts and Minds (Gamescom mask): The Inquisitor
  • Way of the World (Gamescom mask): Inked
  • Trapper’s Mask (Dead by Daylight crossover mask): The Poacher
  • TOTH (Dead by Daylight crossover mask): Fog


- Full Sets
  • Sentinel Full Set (Deluxe Edition exclusive): Sawbones
  • Silent Victory Full Set (Deluxe Edition exclusive): The Inquisitor
  • Groundbreaker Full Set (Alpha/Beta/Soft Launch exclusive):  The Poacher
  • Pathfinder Full Set (Alpha/Beta/Soft Launch exclusive): Fog
  • T-800 Full Set (Terminator DLC; Poacher exclusive, as mentioned in our Poacher character reveal article)


4. DELUXE EDITION UPDATE
We’ve replaced the original art book with the new “Extended Lore Book,” which covers the entire story/fantasy of Deathgarden. We’ve also updated the game’s soundtrack.

  • Digital Extended Lore Book
  • Updated soundtrack (9 new tracks)
  • 19 - The Way it Was 05:11
  • 20 - Seismic Changes 05:25
  • 21 - Close to Annihilation 01:28
  • 22 - Death Stings 00:14
  • 23 - Paradise into Hell 01:28
  • 24 - Defense of the Enclaves 01:00
  • 25 - Prove your Worth 00:45
  • 26 - Die again and again 00:45
  • 27 - The Bloodharvest 00:45



We’re very excited about Deathgarden: BLOODHARVEST’s future and look forward to seeing you all in the arena!

Sincerely,

The Deathgarden Dev Team
Community Announcements - Michael_bhvr


We’re thrilled to announce that Deathgarden: BLOODHARVEST, our major update, goes live on May 30th 2019 at 1:00 pm EST! 

You’ll get to enjoy Deathgarden’s tense and riveting new gameplay loop, our darker art direction/fantasy, and discover our 8 unique characters, power-up progression system, and 4 thematic procedurally generated maps!

Updated Price Point
The release of this major update is the perfect moment for us to give Deathgarden: BLOODHARVEST a new price point:
  • $14.99 USD for the Standard Edition
  • $34.99 USD for the Deluxe Edition
Dead by Daylight/Deathgarden: BLOODHARVEST Bundle
You may now purchase the Dead by Daylight/Deathgarden: BLOODHARVEST Steam™ bundle for $29.99 USD (full price: $44.99 USD).

Those who already own Dead by Daylight may purchase Deathgarden: BLOODHARVEST for $9.99 USD

Furthermore, those who own Dead by Daylight and Deathgarden: BLOODHARVEST will receive crossover cosmetics in both games.
  • In Deathgarden: The TOTH mask and the Trapper’s mask, Fog and Poacher exclusives, respectively.
  • In Dead by Daylight™: The Scavenger Mask and the Hunter mask, Meg and Trapper exclusives, respectively.

Free Weekend, Steam™ Reboot Sale, & Extra Game Copy



We’ll celebrate the release of Deathgarden: BLOODHARVEST with a free weekend on Steam™, which will start on May 30th at 1:00 pm EST and end on June 2nd at 4:00 pm EST. Furthermore, all game editions, including the Terminator DLC, will be on sale from May 30th to June 6th:
  • $9.99 USD for the Standard Edition
  • $29.99 USD for the Deluxe Edition
  • $25.49 USD for the Dead by Daylight/ Deathgarden: BLOODHARVEST bundle
  •  $1.99 USD for the Terminator DLC
In addition, those who purchase Deathgarden: BLOODHARVEST during the reboot sale (May 30th-June 6th) will receive a free extra copy of the game to give to a friend!

Early Adopters Compensation Plan
We’ve created a compensation plan for our early adopters, those who currently own Deathgarden. You’ll find all information pertaining to the compensation plan right here.

Bloodharvest Dev Livestream


Join us on Twitch on May 30th from 1:30–2:30 pm EST! We’ll introduce you to the world of Deathgarden: BLOODHARVEST. We’ll talk about our unique characters, power-up progression system, and dive into the game’s gripping gameplay.

Thank you!
Finally, we’d be remiss not to thank our community members for their continued support throughout the reboot’s development. Thank you for believing in us and giving us the time we needed to transform Deathgarden!

Sincerely,

The Deathgarden Dev Team
May 3, 2019
Community Announcements - Michael_bhvr
We’ve overhauled Deathgarden’s progression system. Once the reboot patch goes live, you’ll earn currency for the various actions you accomplish in the arena. Use different types of currency to unlock and upgrade your characters’ Powers, Perks, and Weapons. You can also use your currency to access new characters.

Reaping the most out of the Garden
During a match, you’ll earn XP and different kinds of currency for the actions you accomplish. While the hunters’ primary objective is to kill scavengers, scavengers must gather as much blood as possible and attempt to escape the Deathgarden.

Furthermore, as you level up your characters and reach higher ‘player’ ranks, you’ll unlock new Titles.


This level 15 player, playing the Stalker, has unlocked the “Echidna” Title. Gain more levels to earn new, Titles, each more prestigious than the last.

Scavengers: Gathering Blood and XP/Currency-Awarding Actions
To maximize their rewards, scavengers must gather and deliver as much Blood as possible while trying to survive in the arena. Whether they chose to work as a team or adopt a lone wolf playstyle, there are multiple ways of exploiting the garden.

To prove that they are worthy of the trial, the team of scavengers must deliver a total of [125] Blood; this will open the exits and allow any remaining scavengers to escape the Deathgarden. Furthermore, this will grant scavengers bonus XP and resources.

Here are some actions that award XP and Currency:
  • Gathering and delivering Blood
  • Escaping a chase
  • Escaping the arena
  • Assisting other scavengers
  • Deactivating Drones & destroying hunter constructs (e.g. mines and turrets)
  • Marking crates & other points of interest
​​Hunters: Executing Scavengers and XP/Currency-Awarding Actions
Hunters also earn XP and currency by accomplishing various feats within the garden, and, like their counterpart, may adopt different playstyles. For example, a hunter may ‘farm kills’ by downing multiple scavengers and ‘showing them mercy’ only to execute them later during the match. While this may potentially grant the hunter with a massive amount of XP and currency, it’s a “high risk high reward” approach. In effect, achieving multiple scavenger downs prior to executing a scavenger grants the hunter with a reward multiplayer (max of 5 charges, or 5 consecutive downs). Upon executing a scavenger, the hunter receives an amount of XP points and resources corresponding to his/her reward multiplier. The multiplier then resets after each execution. Failure to execute a scavenger, however, means that the hunter won’t earn their reward. So, more conservative hunters may decide focus on map control, i.e., activating Drones, hacking crates, which also grants XP and resources, and go for the kill when an unfortunate scavenger makes a mistake.

To prove their dominance in the Deathgarden, hunters must execute 4 of the 5 scavengers.  

Here are some actions that award XP and Currency:
  • Downing & executing scavengers
  • Dealing damage
  • Activating Drones
  • Hacking crates
Currency & Upgrades
Now that you know how to stack up XP and currency, here are the three different currencies and their use.


From left to right: Iron, Blood Cells, Ink Cells

Iron: trade in Iron to unlock new characters and upgrade your Perks, Powers, and Weapons

Blood Cells: trade in this Resource to unlock and upgrade your hunters and scavengers’ Perks

Ink Cells: trade in these cells to unlock and upgrade your characters’ Powers and Weapons.
(Note: Scavengers may unlock a second, alternate Vambrace power and hunters a third, alternate Weapon.)

Upgrading your characters abilities isn’t as simple spending Resources, though; upgrading a Weapon, Power, or Perk may require that you complete a specific challenge with and for that Weapon, Power, or Perk. (Note: the current max level for character ‘upgradables’ is level 10)


To unlock new characters, you must meet their specific level requirement & possess the required resources



Hunters may visit the technician, found in the locker room, to unlock and upgrade new Perks, Powers, and Weapons.

This should give you a general idea of Deathgarden’s new progression system. We hope that you look forward to trying out the new Perks, unlocking and improving the different characters’ Powers, and testing various character builds!

Sincerely,

The Deathgarden Dev Team
Community Announcements - Marilou_BHVR
Previously, we talked about the new Deathgarden’s gameplay mechanics coming in the next patch. Today, we’re going to walk you through the different game objectives.



Run for your life

Scavengers’ main goal is to escape. To get out of the garden, scavengers must survive the hunter’s onslaught and reach the exit. There are different ways to trigger exit spawning.

Blood delivery: The fastest way for scavengers to achieve their goal is to deliver blood. If scavengers gather and successfully deliver [125] blood by filling up the Blood Banks, the exits will open, and Blood Mode will activate. During Blood Mode, scavengers are revealed to the hunter and so begins the final chase.

Last scavenger standing: The exits open if the hunter executes [4] scavengers. The last scavenger standing will have a chance to run to the exits and survive Blood Mode.

Surviving until the end: If neither scavengers nor the hunter successfully triggers exit opening, the exits will spawn after [8] minutes.

Finding the right balance between delivering blood and staying safe is key to making it out alive. Daring to deliver blood, eluding the hunter and escaping the garden lead to the most rewarding actions scavengers can do. Other valuable actions include taking down hunter’s constructs and marking objects allowing scavengers to regain control of the map. Altruistic actions also grant a significant amount of rewards. These include, but are not limited to, healing, shielding, or reviving a fellow scavenger.




Shoot to Kill

The hunter’s main objective is to kill. This can be done by tracking, chasing, downing and executing scavengers. Hunters prove their supremacy by the number of scavengers they can down and execute. Once [4] scavengers are executed, the exits spawn and Blood Mode is activated. This will challenge the hunter to secure their 5th and final kill, showing their utter dominance in the garden.

Tracking scavengers and gaining map control can be done in many ways.

The primary way of achieving dominance is by using their unique powers and loadouts. Hunter powers can give crucial information to hunters when triggered. Some of them will help surprise scavengers, while others will get them out of hiding, zone them out or even hurt them directly.

Another important strategy is to activate drones. Drones are constructs that are scattered around the map. The hunter can activate them by using power cores, found in blue crates. Drones help force scavengers out of hiding by revealing scavengers standing in their range. These constructs provide map control to the hunter by limiting scavenger safe areas and restricting their movements.

Hacking crates also allows the hunters to gain map awareness. The hunter hacks crates by shooting at them. If a scavenger collects a hacked crate, their position will be revealed to the hunter for [8] seconds.



Nothing is given in the garden and winning it all is going to be a daunting task. Find your own approach and get ready to tackle the garden!

Sincerely,
The Deathgarden Dev Team


[ * ] Values are subject to change
Mar 27, 2019
Community Announcements - Marilou_BHVR
First Strike is our fourth map being added to Deathgarden's new iteration.


“Our attack was swift and expertly executed - the city had fallen in hours. Pockets of resistance remained, but they were tracked down and eradicated. A perfect campaign result.”

First Strike’s topography is virtually flat, but the arena’s grounds are peppered with building ruins and overgrown vegetation.
  • Biome: British Columbia
  • Atmosphere: The calm before the storm
  • Garden elements: Ruined city, trees, even ground.


Mar 21, 2019
Community Announcements - Michael_bhvr


“The oil field detonated, killing our people but destroying the enemy and denying them their prize. Victory comes at a cost, and there are always sacrifices to be made.” 

Blowout is a large open oil field shrouded in a dense fume cloud. The arena is crammed with rust-covered drilling and pumping machinery.
  • Biome: Desert
  • Atmosphere: Choking Fumes
  • Garden elements: Oil rig, pipes, barrels, pumpjack, oil Derrick, ruins, cacti, scarce trees, trenches, scattered flat patches of land surrounded by cliffs.
  









Mar 19, 2019
Community Announcements - Michael_bhvr


“Cut off from high command, and with little prospect of reinforcement, the 'Death’s Heralds soldiers' set up a base of operation in a cemetery and drew up plans for a counterattack.”

Tombstone distinguishes itself from the other maps thanks to its towering obelisk and countless tombstones and mausoleums.   
  • Biome: British Columbia 
  • Atmosphere: Night 
  • Garden elements: Tombstones & mausoleums, central obelisk, trees, ruins, tunnels, irregular terrain with frequent elevation changes








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