Pavlov - davevillz
Hot fix is now available for testing, opt in in game properties -> betas if you are having issues running the game.

Will go live on monday if everything goes alright. ːsteamhappyː

Patch Notes
0.60.12

- Upgraded SteamVR Input
- Support for HTC Cosmos
- Added network failure message box

- Fixed custom mode filtering
- Fixed random lag spikes
- Fixed occlusion issues
- Fixed server crashes
- Fixed menu grab exploit
- Potentially fixed black screen at startup

Pavlov - davevillz
Hello guys ːsteamhappyː

Zombies
Finally after couple of years of missed deadlines, we were able to bring zombies to Pavlov, you can play offline or coop online. We'll keep updating this mode on a regular basis.

Killhouse
Try your skills to climb the global leader-board or just a quick warm up run, it's up to you.


Start Map
Now by default you start the game into the menu mode (forced), this is to make it easier for newbies to grasp the menu system, you can however set either the killhouse or shooting range as start map in the settings so it works like before.

New Maps
Siberia (Jail)


Container Yard


We will bring new maps on a regular basis from now on and until release date in Feb 27 2021 this is just the beginning.

Price Increase is now effective
As mentioned two months ago, the game has moved into a more competitive price to allow us to keep expanding the team and bringing more stuff to Pavlov.

Thank you everyone for the support ːsteamhappyː

Patch Notes

- Added zombies
- Added Killhouse offline map/mode
- Added Hunt offline mode
- Added Siberia & Container Yard maps
- Added coop lobbies
- Added voice over tutorial
- Added anti-cheat
- Revamped Datacenter models
- Improved game mode filtering
- Improved overall performance

- Fixed knives in general
- Fixed hand animation glitches
- Fixed several server crashes


Pavlov - davevillz


Hello ːsteamhappyː

Second half of the update is here!

New Characters
Per faction characters, with eye and mouth animations, high resolution textures, finger tracking and optimized for VR.



Gore
With the new characters there a full gore system with hit blood stains to full dismembering. This can be disabled in the settings under general

New Guns!


Snapturn
Snap turn is enabled and binded by default on Vive, this caused many issues and confusion. If you don't want snap turn disable in the settings.

Index Controllers potential issues
I've added a more comfortable input scheme that relies on the grip force to grab items, this makes avoiding unintentional grabs while keeping the curl for releases.

if you can't grab any weapon please either:
  • Reset to the default binding
  • Bind GripForceLeft/Right
  • Disable Use Grip Force under Input settings

Price Increase
TLD; The game is not longer a solo-dev project, we're a dozen developers working on this full time. This will happen on the next update, the biggest to date on November 1st. In the mean time grab it for cheap if you haven't already ːsteamhappyː


Patch Notes
- added AntiTank rifle
- added new pistols
- added new rifle-smg
- added new characters
- added Gore System
- added third person finger tracking
- added several surface hit sounds
- added Eye and Mouth dynamic animations
- added snapturn checkbox and default on Vive
- added Russian Grenades
- added cocking hand animation/poses
- added pooled corpses with permanent blood decals
- added official left handed steamvr bindings
- balancing tweaks

- fixed Pavlov TV bindings
- fixed hit vector replication
- fixed scopes/sights
- fixed bomb receiving decals
- fixed crooked arms
- fixed inconsistent leg IK
- fixed inconsistent handle grabbing (noticeable in bolt action)
Pavlov - davevillz
Hello guys ːsteamhappyː

We've been busy implementing SteamVR Input to allow full support for Index Controllers and Windows Mixed Reality, basically finger tracking and input mapping.

This update might be quite disrupting to left handed players as we've removed all related settings - with the exception of the dominant hand checkbox for weapon spawning purposes.

However, i'm confident that allowing full input remapping is the best choice in the long term including remapping for left handed players.

If you happen to have your Index already, WMR or just interesting in remapping your controllers, please try the beta and let us know what you think in steam discussions or discord

Update 1 of 2
You might notice there's two new pair of hands, this is because there's something else cooking up in the oven so expect the other half of the update later in July.

Oculus Native
There's no remapping if you run the game with native oculus however, Oculus support is now also available in SteamVR with full remapping features.

Thank you everyone for the support ːsteamhappyː

Pavlov - davevillz


ːsteamhappyː Hello guys!

This update has taken more time than expected, from upgrading the engine to implementing Steam Audio with a complete sound revamp, it's been a challenge to get to this point.

Aside from that we got features that have been getting requested for a while like better workshop support for custom game modes, attachments, shooting range, etc, etc.

Steam Audio & AMD FX processors
Sadly this update is not compatible with AMD FX processor line, however we added sound quality settings to mitigate the effect this might cause.

Note that if you stream or have a lot of background processes, the sound settings might come handy as well.



Complete Weapon Model Revamp
A huge effort has been put into replacing old weapons with high quality vr-ready models, i hope you guys enjoy them as we did adding them.



Workshop Nuke
A byproduct of this update is that all maps not packaged with Unreal 4.21 are not compatible now. However there's been an active effort to get new maps and game modes for this update by the community. ːsteamhappyː

Community Servers
Community servers are exactly that, servers hosted and managed by the community allowing more than 10 players per server. This will be available soon as a small update, in the meantime try the battle royale testing server.


Join the discord: http://discord.gg/pavlov-vr and follow me on twitter @davevillz for updates. If you believe on what we are doing and wanna go the extra mile to support the developing effort take a look here https://patreon.com/davevillz ːsteamhappyː

Thank you everyone for the support! ːsteamhappyː



Patch Notes

0.50.0

- Upgraded Engine to 4.21
- Implemented Steam Audio
- Added Gun Handling sound replication
- Added attachments
- Added shooting range
- Added community servers
- Added overheating LMG
- Added new weapon models
- Added tactical ak
- Added menu as
- Improved high caliber handgun recoil
- Improved S&D economy balancing
- Improved weapon and scope shader
- New flash, smoke, and frag effects
- Workshop API

- Fixed joining private games
- Fixed AMD sound issues
- Fixed several weapon exploits



Pavlov - davevillz
Hello Guys ːsteamhappyː is been a while since last update but we've been busy.

In the last 4 months, Pavlov VR development team has grown from 1 person (and part-time 3d Artist) to have 5 people working full time on the game.

This has been extremely hard for me, as before Pavlov i was just a guy freelancing to get by. And it's been a learning experience, trial and error for most of it.

And i'm really excited to show what we've been working on and i'm proud of the team for pulling this up. We hope to have some time to have a more formal introduction for the new team members, but we want to focus on the game first and most.

What's in the beta?
- New Audio & SteamAudio Implementation
- All guns revamped with new VR-Ready models
- Attachments
- Community Servers (with no player limit)
- Shooting Range
- New workshop API for custom game modes
- Latest Unreal Engine with performance improvements and fixes

Community Servers
Shortly after the update goes live you'll able to host your own server that runs 24/7 with map rotations. This server can be configured for more than 10 people. In fact we have a testing 50 player server running the Battle Royale mod made by the community (thanks to BeanSeller (BOT Dean), Maverick and Brainslug).

How to get into the beta build
In the game properties, go to betas and choose "beta" no code needed. There might not be enough servers.


We are on the final stage of testing and adding the last bits of content.

Join the forums or discord http://discord.gg/pavlov-vr if you find issues or you wanna give feedback, it's really appreciated.

Thank you everyone for the support for the last 2 years. A new chapter for Pavlov and myself is now begun and i'm glad to have you all along the ride. ːsteamhappyː
Pavlov - davevillz

Hello guys ːsteamhappyː

Killfeed, Hit Feedback and Spectator Improvements
Long overdue QOL update. Make sure to check all the new settings that were introduced to customize this additions, for example do you want the killfeed always visible in your arm?



New Recoil and Damage Model
New recoil expands upon the artificial spray mechanic. This artificial spread have been removed in favor of visually accurate spraying, burst is now your best friend.

New damage model closes the gap between hand guns, smgs and rifles and should bring a more balanced experience to the game.

Pavlov TV
Aside from the new spectator system, there's a new non-vr replay viewer which is aimed to be helpful for content creators and the competitive community. More improvements on this will come in the future, in the meantime let me know what you think about this new feature in Pavlov.



How do you launch it?

Create a Pavlov shortcut in your desktop and add -tv 1 -vrruntime none

More details should come shortly in the wiki



Join the discord: http://discord.gg/pavlov-vr

Thank you everyone for the support! ːsteamhappyː


Patch Notes

0.40.0

- Added Pavlov TV (see wiki)
- Added killfeed and kill notification
- Added artifical turn for Vive/SteamVR
- Added suicide by gun
- Added OOB locomotion back
- Added locomotion hand swap
- New Recoil (no spread anymore)
- New damage model
- Improved smoke grenades
- Improved spectator
- Improved shotgun mechanic
- Improved hit feedback
- Improved kill-by widget
- Improved bolt release by hand
- Improved scoring (assists, bomb plant)
- Improved kar98 model
- Smoke reduced from 30 to 17 seconds

- Fixed several grenade bugs
- Fixed bomb damage glitch
- Fixed items floating at spawn
- Fixed inconsistent team selection
- Fixed unfocused window issues
Pavlov - davevillz



Hello guys!

New weapons
Adding more interesting variety to the game, a fully auto drum shotgun, a revolver and a bullpup rifle with x4 sight (this is a preview of what attachments can feel in the game. Attachment update will arrive later this year)





Gun Game
New game mode, you get assigned a new weapon on every kill, the first one to go through all weapons wins. Difficulty increases as you progress.

There's also deathmatch as a logical addition derived from gun game development.

Server Settings
Have you ever wanted to enforce either, rifles, pistols, knives or grenades only ? Now you can do it in deathmatch/team-deathmatch with the brand new weapon filters.

Match length extension has also been added


Get involved in the development, competitive league and chill at the discord http://discord.gg/pavlov-vr and follow at twitter for updates http://twitter.com/davevillz


Thank you everyone for the support ːsteamhappyː





Patch Notes
0.30.0

- Added gun game mode
- Added deathmatch game mode
- Added 3 new guns
- Added server settings
- Rifles, Handguns, knives & grenades only
- Major recoil and balancing changes
- Added strafe/speed penalties to sniper rifle
- Added Oculus thumbstick deadzone
- Added Oculus missing haptic effects
- Increased kar98 damage
- Removed mag release on AKs

- Fixed sawedoff issues
- Fixed offhand auto-rebuy
- Fixed round begin/end score issues
- Fixed spectator room view
- Fixed floating grenades
- Fixed magazines droping from pouch
- Fixed ak47 sights/zeroing
- Fixed sniper rifle ghost magazine
Pavlov - davevillz


Hello guys ːsteamhappyː

Major mechanic change for the Vive
Now you grab and drop stuff with the grip, including letting go of your main hand holding a bolt action rifle for example..

This makes grenades and knives to have an extra step in order to throw them, Grip then Trigger. Which i believe is just a thing to get used to.

This frees the menu button to be custom mapped to predefined actions, allowing snap turn or ambidextrous reloading, just to name a few.



New Inventory and quick slots
The inventory has been reworked completely for ease of use, including 3 quick slots that can be used (and they work better like that) blindly, wild-west duel style. Two at the side hips for handguns and knives (akimbo ready) and one in the back of your head for large guns and bomb.

Stuff in the quick slots can be swapped easily



Native Oculus Support
After dealing with countless issues and bugs with steamvr and oculus, i decided to implement Oculus natively. This improves performance, stability and tracking. You still need steam open to run the game.

Thank you for all the support ːsteamhappyː

Patch Notes
0.20.0

- Major netcode improvement
- Implemented main hand reloading
- Grip unification
- Added New inventory and quick slot system
- Added grab highlighting
- Added sprint with guns
- Added internal replay/live streaming system
- Added slow on strafe while ADS
- Added gravity-based falling
- Added fall damage
- Improved character IK
- New weapons and balancing
- Native Oculus Support
- Improved bullet-hole decals
- Improved tracers
- Improved performance

New Settings
- Smooth Turn
- Basic input mapping
_. Snap turn for the vive
_. Mag/Bolt Release
_. Radio toggle
- Auto-sprint
- Lite footstep haptics

- fixed double damage bug
- fixed left-handed mode being ignored by the server
- fixed weapons disappearing too fast in TDM
- fixed getting stuck on maps
Pavlov - davevillz
Hello guys ːsteamhappyː

I invite everyone to try the new beta for the upcoming update, this one is a major update and i'm looking to get everyone feedback and fix any issue that arises.

Major mechanic change for the Vive
Now you grab and drop stuff with the grip, including letting go of your main hand holding a bolt action rifle for example..

This makes grenades and knives to have an extra step in order to throw them, Grip then Trigger. Which i believe is just a thing to get used to.

This frees the menu button to be custom mapped to predefined actions, allowing snap turn or ambidextrous reloading, just to name a few.

This change is gonna be very controversial, however the pros outweights the cons.

New Inventory and quick slots
The inventory has been reworked completely for ease of use, including 3 quick slots that can be used (and they work better like that) blindly, wild-west duel style. Two at the side hips for handguns and knives (akimbo ready) and one in the back of your head for large guns and bomb.

Stuff in the quick slots can be swapped easily

Native Oculus Support
After dealing with countless issues and bugs with steamvr and oculus, i decided to implement Oculus natively. This improves performance, stability and tracking. You still need steam open to run the game,


Be aware that only North America servers have been deployed for the beta


Join the discord or forums to discuss this changes! http://discord.pavlov-vr.com

Thank you everyone ːsteamhappyː


Patch Notes
0.20.0

- Major netcode improvement
- Implemented main hand reloading
- Grip unification
- Added New inventory and quick slot system
- Added grab highlighting
- Added sprint with guns
- Added internal replay/live streaming system
- Added slow on strafe while ADS
- Added gravity-based falling
- Added fall damage
- Improved character IK
- New weapons and balancing
- Native Oculus Support
- Improved bullet-hole decals
- Improved tracers
- Improved performance

New Settings
- Smooth Turn
- Basic input mapping
_. Snap turn for the vive
_. Mag/Bolt Release
_. Radio toggle
- Auto-sprint
- Lite footstep haptics

- fixed double damage bug
- fixed left-handed mode being ignored by the server
- fixed weapons disappearing too fast in TDM
- fixed getting stuck on maps
...