Pavlov - davevillz
Hello Guys ːsteamhappyː is been a while since last update but we've been busy.

In the last 4 months, Pavlov VR development team has grown from 1 person (and part-time 3d Artist) to have 5 people working full time on the game.

This has been extremely hard for me, as before Pavlov i was just a guy freelancing to get by. And it's been a learning experience, trial and error for most of it.

And i'm really excited to show what we've been working on and i'm proud of the team for pulling this up. We hope to have some time to have a more formal introduction for the new team members, but we want to focus on the game first and most.

What's in the beta?
- New Audio & SteamAudio Implementation
- All guns revamped with new VR-Ready models
- Attachments
- Community Servers (with no player limit)
- Shooting Range
- New workshop API for custom game modes
- Latest Unreal Engine with performance improvements and fixes

Community Servers
Shortly after the update goes live you'll able to host your own server that runs 24/7 with map rotations. This server can be configured for more than 10 people. In fact we have a testing 50 player server running the Battle Royale mod made by the community (thanks to BeanSeller (BOT Dean), Maverick and Brainslug).

How to get into the beta build
In the game properties, go to betas and choose "beta" no code needed. There might not be enough servers.


We are on the final stage of testing and adding the last bits of content.

Join the forums or discord http://discord.gg/pavlov-vr if you find issues or you wanna give feedback, it's really appreciated.

Thank you everyone for the support for the last 2 years. A new chapter for Pavlov and myself is now begun and i'm glad to have you all along the ride. ːsteamhappyː
Pavlov - davevillz

Hello guys ːsteamhappyː

Killfeed, Hit Feedback and Spectator Improvements
Long overdue QOL update. Make sure to check all the new settings that were introduced to customize this additions, for example do you want the killfeed always visible in your arm?



New Recoil and Damage Model
New recoil expands upon the artificial spray mechanic. This artificial spread have been removed in favor of visually accurate spraying, burst is now your best friend.

New damage model closes the gap between hand guns, smgs and rifles and should bring a more balanced experience to the game.

Pavlov TV
Aside from the new spectator system, there's a new non-vr replay viewer which is aimed to be helpful for content creators and the competitive community. More improvements on this will come in the future, in the meantime let me know what you think about this new feature in Pavlov.



How do you launch it?

Create a Pavlov shortcut in your desktop and add -tv 1 -vrruntime none

More details should come shortly in the wiki



Join the discord: http://discord.gg/pavlov-vr

Thank you everyone for the support! ːsteamhappyː


Patch Notes

0.40.0

- Added Pavlov TV (see wiki)
- Added killfeed and kill notification
- Added artifical turn for Vive/SteamVR
- Added suicide by gun
- Added OOB locomotion back
- Added locomotion hand swap
- New Recoil (no spread anymore)
- New damage model
- Improved smoke grenades
- Improved spectator
- Improved shotgun mechanic
- Improved hit feedback
- Improved kill-by widget
- Improved bolt release by hand
- Improved scoring (assists, bomb plant)
- Improved kar98 model
- Smoke reduced from 30 to 17 seconds

- Fixed several grenade bugs
- Fixed bomb damage glitch
- Fixed items floating at spawn
- Fixed inconsistent team selection
- Fixed unfocused window issues
Pavlov - davevillz



Hello guys!

New weapons
Adding more interesting variety to the game, a fully auto drum shotgun, a revolver and a bullpup rifle with x4 sight (this is a preview of what attachments can feel in the game. Attachment update will arrive later this year)





Gun Game
New game mode, you get assigned a new weapon on every kill, the first one to go through all weapons wins. Difficulty increases as you progress.

There's also deathmatch as a logical addition derived from gun game development.

Server Settings
Have you ever wanted to enforce either, rifles, pistols, knives or grenades only ? Now you can do it in deathmatch/team-deathmatch with the brand new weapon filters.

Match length extension has also been added


Get involved in the development, competitive league and chill at the discord http://discord.gg/pavlov-vr and follow at twitter for updates http://twitter.com/davevillz


Thank you everyone for the support ːsteamhappyː





Patch Notes
0.30.0

- Added gun game mode
- Added deathmatch game mode
- Added 3 new guns
- Added server settings
- Rifles, Handguns, knives & grenades only
- Major recoil and balancing changes
- Added strafe/speed penalties to sniper rifle
- Added Oculus thumbstick deadzone
- Added Oculus missing haptic effects
- Increased kar98 damage
- Removed mag release on AKs

- Fixed sawedoff issues
- Fixed offhand auto-rebuy
- Fixed round begin/end score issues
- Fixed spectator room view
- Fixed floating grenades
- Fixed magazines droping from pouch
- Fixed ak47 sights/zeroing
- Fixed sniper rifle ghost magazine
Pavlov - davevillz


Hello guys ːsteamhappyː

Major mechanic change for the Vive
Now you grab and drop stuff with the grip, including letting go of your main hand holding a bolt action rifle for example..

This makes grenades and knives to have an extra step in order to throw them, Grip then Trigger. Which i believe is just a thing to get used to.

This frees the menu button to be custom mapped to predefined actions, allowing snap turn or ambidextrous reloading, just to name a few.



New Inventory and quick slots
The inventory has been reworked completely for ease of use, including 3 quick slots that can be used (and they work better like that) blindly, wild-west duel style. Two at the side hips for handguns and knives (akimbo ready) and one in the back of your head for large guns and bomb.

Stuff in the quick slots can be swapped easily



Native Oculus Support
After dealing with countless issues and bugs with steamvr and oculus, i decided to implement Oculus natively. This improves performance, stability and tracking. You still need steam open to run the game.

Thank you for all the support ːsteamhappyː

Patch Notes
0.20.0

- Major netcode improvement
- Implemented main hand reloading
- Grip unification
- Added New inventory and quick slot system
- Added grab highlighting
- Added sprint with guns
- Added internal replay/live streaming system
- Added slow on strafe while ADS
- Added gravity-based falling
- Added fall damage
- Improved character IK
- New weapons and balancing
- Native Oculus Support
- Improved bullet-hole decals
- Improved tracers
- Improved performance

New Settings
- Smooth Turn
- Basic input mapping
_. Snap turn for the vive
_. Mag/Bolt Release
_. Radio toggle
- Auto-sprint
- Lite footstep haptics

- fixed double damage bug
- fixed left-handed mode being ignored by the server
- fixed weapons disappearing too fast in TDM
- fixed getting stuck on maps
Pavlov - davevillz
Hello guys ːsteamhappyː

I invite everyone to try the new beta for the upcoming update, this one is a major update and i'm looking to get everyone feedback and fix any issue that arises.

Major mechanic change for the Vive
Now you grab and drop stuff with the grip, including letting go of your main hand holding a bolt action rifle for example..

This makes grenades and knives to have an extra step in order to throw them, Grip then Trigger. Which i believe is just a thing to get used to.

This frees the menu button to be custom mapped to predefined actions, allowing snap turn or ambidextrous reloading, just to name a few.

This change is gonna be very controversial, however the pros outweights the cons.

New Inventory and quick slots
The inventory has been reworked completely for ease of use, including 3 quick slots that can be used (and they work better like that) blindly, wild-west duel style. Two at the side hips for handguns and knives (akimbo ready) and one in the back of your head for large guns and bomb.

Stuff in the quick slots can be swapped easily

Native Oculus Support
After dealing with countless issues and bugs with steamvr and oculus, i decided to implement Oculus natively. This improves performance, stability and tracking. You still need steam open to run the game,


Be aware that only North America servers have been deployed for the beta


Join the discord or forums to discuss this changes! http://discord.pavlov-vr.com

Thank you everyone ːsteamhappyː


Patch Notes
0.20.0

- Major netcode improvement
- Implemented main hand reloading
- Grip unification
- Added New inventory and quick slot system
- Added grab highlighting
- Added sprint with guns
- Added internal replay/live streaming system
- Added slow on strafe while ADS
- Added gravity-based falling
- Added fall damage
- Improved character IK
- New weapons and balancing
- Native Oculus Support
- Improved bullet-hole decals
- Improved tracers
- Improved performance

New Settings
- Smooth Turn
- Basic input mapping
_. Snap turn for the vive
_. Mag/Bolt Release
_. Radio toggle
- Auto-sprint
- Lite footstep haptics

- fixed double damage bug
- fixed left-handed mode being ignored by the server
- fixed weapons disappearing too fast in TDM
- fixed getting stuck on maps
Pavlov - davevillz
Hello guys ːsteamhappyː

I invite everyone to try the new beta for the upcoming update, this one is a major update and i'm looking to get everyone feedback and fix any issue that arises.

Major mechanic change for the Vive
Now you grab and drop stuff with the grip, including letting go of your main hand holding a bolt action rifle for example..

This makes grenades and knives to have an extra step in order to throw them, Grip then Trigger. Which i believe is just a thing to get used to.

This frees the menu button to be custom mapped to predefined actions, allowing snap turn or ambidextrous reloading, just to name a few.

This change is gonna be very controversial, however the pros outweights the cons.

New Inventory and quick slots
The inventory has been reworked completely for ease of use, including 3 quick slots that can be used (and they work better like that) blindly, wild-west duel style. Two at the side hips for handguns and knives (akimbo ready) and one in the back of your head for large guns and bomb.

Stuff in the quick slots can be swapped easily

Native Oculus Support
After dealing with countless issues and bugs with steamvr and oculus, i decided to implement Oculus natively. This improves performance, stability and tracking. You still need steam open to run the game,


Be aware that only North America servers have been deployed for the beta


Join the discord or forums to discuss this changes! http://discord.pavlov-vr.com

Thank you everyone ːsteamhappyː


Patch Notes
0.20.0

- Major netcode improvement
- Implemented main hand reloading
- Grip unification
- Added New inventory and quick slot system
- Added grab highlighting
- Added sprint with guns
- Added internal replay/live streaming system
- Added slow on strafe while ADS
- Added gravity-based falling
- Added fall damage
- Improved character IK
- New weapons and balancing
- Native Oculus Support
- Improved bullet-hole decals
- Improved tracers
- Improved performance

New Settings
- Smooth Turn
- Basic input mapping
_. Snap turn for the vive
_. Mag/Bolt Release
_. Radio toggle
- Auto-sprint
- Lite footstep haptics

- fixed double damage bug
- fixed left-handed mode being ignored by the server
- fixed weapons disappearing too fast in TDM
- fixed getting stuck on maps
Pavlov - davevillz


Hello guys ːsteamhappyː

Revamped Main Room
The new main room aside from the eye candy and good first impression that was lacking for a long time, there's a new tutorial tool tip system to help new player get the hang of the game quicker.

New Weapons
We finally have a wide selection of heavy weaponry featuring a new light machine gun and a semi-auto shotgun.





There's also a new cheap hunting rifle, for them saving rounds ːsteamhappyː




Competitive Mode
Currently this mode features a brand new spectator room and team only voice chat. In future updates you'll start seeing things like auto-pause on disconnect, ready up mechanic, etc, etc. This is just the beginning of eSports with Pavlov.

Join the community league! (more info on discord http://discord.pavlov-vr.com)

Official Oculus Support
The Oculus implementation is at a point where im comfortable to mark it as compatible in the store page however there's still a few issues that need to get improved and fixed overtime.

Battle Royale
Yep, Pavlov is gonna have it's own battle royale mode next year. This is the reason there hasn't been an update for a while as all the attention has been put into that. If you're interested keep an eye on discord for scheduled play tests.

Experimental Virtual Stock
You can enable it in the settings, hopefully this will lower the gap between players with physical stocks and everyone else. Give it a try, any feedback is appreciated.


Thanks everyone for the patience and support ːsteamhappyː


Patch Notes

0.14.0

- added LMG
- added hunting rifle
- added semi-auto shotgun
- added delay to burst mode
- added experimental virtual stock
- added competive mode
- added tool tip system
- changed S&D loose cash to 1500
- pump shotgun price reduced
- improved oculus support
- revamped the main room

- fixed weapon and scope exploits
- fixed wallpeep exploit
- fixed inconsistent lobby team selection
- fixed magazine insert issues
- fixed oculus firing issue
Pavlov - davevillz


Hello guys ːsteamhappyː

Revamped Main Room
The new main room aside from the eye candy and good first impression that was lacking for a long time, there's a new tutorial tool tip system to help new player get the hang of the game quicker.

New Weapons
We finally have a wide selection of heavy weaponry featuring a new light machine gun and a semi-auto shotgun.





There's also a new cheap hunting rifle, for them saving rounds ːsteamhappyː




Competitive Mode
Currently this mode features a brand new spectator room and team only voice chat. In future updates you'll start seeing things like auto-pause on disconnect, ready up mechanic, etc, etc. This is just the beginning of eSports with Pavlov.

Join the community league! (more info on discord http://discord.pavlov-vr.com)

Official Oculus Support
The Oculus implementation is at a point where im comfortable to mark it as compatible in the store page however there's still a few issues that need to get improved and fixed overtime.

Battle Royale
Yep, Pavlov is gonna have it's own battle royale mode next year. This is the reason there hasn't been an update for a while as all the attention has been put into that. If you're interested keep an eye on discord for scheduled play tests.

Experimental Virtual Stock
You can enable it in the settings, hopefully this will lower the gap between players with physical stocks and everyone else. Give it a try, any feedback is appreciated.


Thanks everyone for the patience and support ːsteamhappyː


Patch Notes

0.14.0

- added LMG
- added hunting rifle
- added semi-auto shotgun
- added delay to burst mode
- added experimental virtual stock
- added competive mode
- added tool tip system
- changed S&D loose cash to 1500
- pump shotgun price reduced
- improved oculus support
- revamped the main room

- fixed weapon and scope exploits
- fixed wallpeep exploit
- fixed inconsistent lobby team selection
- fixed magazine insert issues
- fixed oculus firing issue
Pavlov - davevillz



Defuse kit
A wire cutting mechanic, should spice up Search & Destroy, a new bomb model has been added as well.

Lobby Improvements
Quality of life update: kicking, muting, PIN protection, owner indicator and functional vote to start



Patch Notes
0.13.0

- Added eye rendering toggle
- Added Lobby kick and muting
- Added Lobby owner indicator
- Added Lobby PIN protection
- Added defuse kit (pliers)
- Added revamped bomb model
- Handcannon: Increased recoil and accuracy, price reduced to $900
- Smoke and flash price reduced to $300
- SMG prices tweaked
- Added no-bots option in offline mode

- fixed long loading times if subscribed to alot of workshop maps
- fixed limb blocking headshot exploit
- added buy delay to avoid double clicking on dying Vive controllers



Join the discord at http://discord.pavlov-vr.com we have cookies and league


Thanks for the support ːsteamhappyː
Pavlov - davevillz



Defuse kit
A wire cutting mechanic, should spice up Search & Destroy, a new bomb model has been added as well.

Lobby Improvements
Quality of life update: kicking, muting, PIN protection, owner indicator and functional vote to start



Patch Notes
0.13.0

- Added eye rendering toggle
- Added Lobby kick and muting
- Added Lobby owner indicator
- Added Lobby PIN protection
- Added defuse kit (pliers)
- Added revamped bomb model
- Handcannon: Increased recoil and accuracy, price reduced to $900
- Smoke and flash price reduced to $300
- SMG prices tweaked
- Added no-bots option in offline mode

- fixed long loading times if subscribed to alot of workshop maps
- fixed limb blocking headshot exploit
- added buy delay to avoid double clicking on dying Vive controllers



Join the discord at http://discord.pavlov-vr.com we have cookies and league


Thanks for the support ːsteamhappyː
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