Adding more interesting variety to the game, a fully auto drum shotgun, a revolver and a bullpup rifle with x4 sight (this is a preview of what attachments can feel in the game. Attachment update will arrive later this year)
Gun Game
New game mode, you get assigned a new weapon on every kill, the first one to go through all weapons wins. Difficulty increases as you progress.
There's also deathmatch as a logical addition derived from gun game development.
Server Settings
Have you ever wanted to enforce either, rifles, pistols, knives or grenades only ? Now you can do it in deathmatch/team-deathmatch with the brand new weapon filters.
Now you grab and drop stuff with the grip, including letting go of your main hand holding a bolt action rifle for example..
This makes grenades and knives to have an extra step in order to throw them, Grip then Trigger. Which i believe is just a thing to get used to.
This frees the menu button to be custom mapped to predefined actions, allowing snap turn or ambidextrous reloading, just to name a few.
New Inventory and quick slots
The inventory has been reworked completely for ease of use, including 3 quick slots that can be used (and they work better like that) blindly, wild-west duel style. Two at the side hips for handguns and knives (akimbo ready) and one in the back of your head for large guns and bomb.
Stuff in the quick slots can be swapped easily
Native Oculus Support
After dealing with countless issues and bugs with steamvr and oculus, i decided to implement Oculus natively. This improves performance, stability and tracking. You still need steam open to run the game.
Thank you for all the support ːsteamhappyː
Patch Notes
0.20.0
- Major netcode improvement - Implemented main hand reloading - Grip unification - Added New inventory and quick slot system - Added grab highlighting - Added sprint with guns - Added internal replay/live streaming system - Added slow on strafe while ADS - Added gravity-based falling - Added fall damage - Improved character IK - New weapons and balancing - Native Oculus Support - Improved bullet-hole decals - Improved tracers - Improved performance
New Settings - Smooth Turn - Basic input mapping _. Snap turn for the vive _. Mag/Bolt Release _. Radio toggle - Auto-sprint - Lite footstep haptics
- fixed double damage bug - fixed left-handed mode being ignored by the server - fixed weapons disappearing too fast in TDM - fixed getting stuck on maps
I invite everyone to try the new beta for the upcoming update, this one is a major update and i'm looking to get everyone feedback and fix any issue that arises.
Major mechanic change for the Vive
Now you grab and drop stuff with the grip, including letting go of your main hand holding a bolt action rifle for example..
This makes grenades and knives to have an extra step in order to throw them, Grip then Trigger. Which i believe is just a thing to get used to.
This frees the menu button to be custom mapped to predefined actions, allowing snap turn or ambidextrous reloading, just to name a few.
This change is gonna be very controversial, however the pros outweights the cons.
New Inventory and quick slots
The inventory has been reworked completely for ease of use, including 3 quick slots that can be used (and they work better like that) blindly, wild-west duel style. Two at the side hips for handguns and knives (akimbo ready) and one in the back of your head for large guns and bomb.
Stuff in the quick slots can be swapped easily
Native Oculus Support
After dealing with countless issues and bugs with steamvr and oculus, i decided to implement Oculus natively. This improves performance, stability and tracking. You still need steam open to run the game,
Be aware that only North America servers have been deployed for the beta
- Major netcode improvement - Implemented main hand reloading - Grip unification - Added New inventory and quick slot system - Added grab highlighting - Added sprint with guns - Added internal replay/live streaming system - Added slow on strafe while ADS - Added gravity-based falling - Added fall damage - Improved character IK - New weapons and balancing - Native Oculus Support - Improved bullet-hole decals - Improved tracers - Improved performance
New Settings - Smooth Turn - Basic input mapping _. Snap turn for the vive _. Mag/Bolt Release _. Radio toggle - Auto-sprint - Lite footstep haptics
- fixed double damage bug - fixed left-handed mode being ignored by the server - fixed weapons disappearing too fast in TDM - fixed getting stuck on maps
I invite everyone to try the new beta for the upcoming update, this one is a major update and i'm looking to get everyone feedback and fix any issue that arises.
Major mechanic change for the Vive
Now you grab and drop stuff with the grip, including letting go of your main hand holding a bolt action rifle for example..
This makes grenades and knives to have an extra step in order to throw them, Grip then Trigger. Which i believe is just a thing to get used to.
This frees the menu button to be custom mapped to predefined actions, allowing snap turn or ambidextrous reloading, just to name a few.
This change is gonna be very controversial, however the pros outweights the cons.
New Inventory and quick slots
The inventory has been reworked completely for ease of use, including 3 quick slots that can be used (and they work better like that) blindly, wild-west duel style. Two at the side hips for handguns and knives (akimbo ready) and one in the back of your head for large guns and bomb.
Stuff in the quick slots can be swapped easily
Native Oculus Support
After dealing with countless issues and bugs with steamvr and oculus, i decided to implement Oculus natively. This improves performance, stability and tracking. You still need steam open to run the game,
Be aware that only North America servers have been deployed for the beta
- Major netcode improvement - Implemented main hand reloading - Grip unification - Added New inventory and quick slot system - Added grab highlighting - Added sprint with guns - Added internal replay/live streaming system - Added slow on strafe while ADS - Added gravity-based falling - Added fall damage - Improved character IK - New weapons and balancing - Native Oculus Support - Improved bullet-hole decals - Improved tracers - Improved performance
New Settings - Smooth Turn - Basic input mapping _. Snap turn for the vive _. Mag/Bolt Release _. Radio toggle - Auto-sprint - Lite footstep haptics
- fixed double damage bug - fixed left-handed mode being ignored by the server - fixed weapons disappearing too fast in TDM - fixed getting stuck on maps
The new main room aside from the eye candy and good first impression that was lacking for a long time, there's a new tutorial tool tip system to help new player get the hang of the game quicker.
New Weapons
We finally have a wide selection of heavy weaponry featuring a new light machine gun and a semi-auto shotgun.
There's also a new cheap hunting rifle, for them saving rounds ːsteamhappyː
Competitive Mode
Currently this mode features a brand new spectator room and team only voice chat. In future updates you'll start seeing things like auto-pause on disconnect, ready up mechanic, etc, etc. This is just the beginning of eSports with Pavlov.
The Oculus implementation is at a point where im comfortable to mark it as compatible in the store page however there's still a few issues that need to get improved and fixed overtime.
Battle Royale
Yep, Pavlov is gonna have it's own battle royale mode next year. This is the reason there hasn't been an update for a while as all the attention has been put into that. If you're interested keep an eye on discord for scheduled play tests.
Experimental Virtual Stock
You can enable it in the settings, hopefully this will lower the gap between players with physical stocks and everyone else. Give it a try, any feedback is appreciated.
Thanks everyone for the patience and support ːsteamhappyː
Patch Notes
0.14.0
- added LMG - added hunting rifle - added semi-auto shotgun - added delay to burst mode - added experimental virtual stock - added competive mode - added tool tip system - changed S&D loose cash to 1500 - pump shotgun price reduced - improved oculus support - revamped the main room
The new main room aside from the eye candy and good first impression that was lacking for a long time, there's a new tutorial tool tip system to help new player get the hang of the game quicker.
New Weapons
We finally have a wide selection of heavy weaponry featuring a new light machine gun and a semi-auto shotgun.
There's also a new cheap hunting rifle, for them saving rounds ːsteamhappyː
Competitive Mode
Currently this mode features a brand new spectator room and team only voice chat. In future updates you'll start seeing things like auto-pause on disconnect, ready up mechanic, etc, etc. This is just the beginning of eSports with Pavlov.
The Oculus implementation is at a point where im comfortable to mark it as compatible in the store page however there's still a few issues that need to get improved and fixed overtime.
Battle Royale
Yep, Pavlov is gonna have it's own battle royale mode next year. This is the reason there hasn't been an update for a while as all the attention has been put into that. If you're interested keep an eye on discord for scheduled play tests.
Experimental Virtual Stock
You can enable it in the settings, hopefully this will lower the gap between players with physical stocks and everyone else. Give it a try, any feedback is appreciated.
Thanks everyone for the patience and support ːsteamhappyː
Patch Notes
0.14.0
- added LMG - added hunting rifle - added semi-auto shotgun - added delay to burst mode - added experimental virtual stock - added competive mode - added tool tip system - changed S&D loose cash to 1500 - pump shotgun price reduced - improved oculus support - revamped the main room
A wire cutting mechanic, should spice up Search & Destroy, a new bomb model has been added as well.
Lobby Improvements
Quality of life update: kicking, muting, PIN protection, owner indicator and functional vote to start
Patch Notes
0.13.0
- Added eye rendering toggle - Added Lobby kick and muting - Added Lobby owner indicator - Added Lobby PIN protection - Added defuse kit (pliers) - Added revamped bomb model - Handcannon: Increased recoil and accuracy, price reduced to $900 - Smoke and flash price reduced to $300 - SMG prices tweaked - Added no-bots option in offline mode
- fixed long loading times if subscribed to alot of workshop maps - fixed limb blocking headshot exploit - added buy delay to avoid double clicking on dying Vive controllers
A wire cutting mechanic, should spice up Search & Destroy, a new bomb model has been added as well.
Lobby Improvements
Quality of life update: kicking, muting, PIN protection, owner indicator and functional vote to start
Patch Notes
0.13.0
- Added eye rendering toggle - Added Lobby kick and muting - Added Lobby owner indicator - Added Lobby PIN protection - Added defuse kit (pliers) - Added revamped bomb model - Handcannon: Increased recoil and accuracy, price reduced to $900 - Smoke and flash price reduced to $300 - SMG prices tweaked - Added no-bots option in offline mode
- fixed long loading times if subscribed to alot of workshop maps - fixed limb blocking headshot exploit - added buy delay to avoid double clicking on dying Vive controllers
The awaited voting system is here, in this first implementation you can vote to kick and vote to return to the lobby. This is an extensible system so more types of votes should get added during early-access.
Non-Intrusive voting notification The voting notification as shown in the thumbnail above is placed away from your aiming view in like a wing-mirror thing. To properly see it you have to turn only your head.
To vote just open the menu (menu + trigger).
Muting
Very straight forward, you get a list of players where you can toggle the mute status on and off. Muted players are saved in your local Pavlov configuration.
More Weapons
The weapons that didn't made it in the last patch, a cheap sawed off shotgun and a new default 9mm pistol. A couple more will come in the mid term.
We are growing, new servers!
More servers have been deployed in Europe and US (west coast) to aid in keeping game-play smooth during peak times.
Join the discord! We have leagues and cookies! ːsteamhappyː
Thanks for your patience
Patch Notes
0.12.0
- Added vote system - Added mute system - Added new hand gun - Added sawedoff shotgun - Burst & Full-Auto handgun improvement - Weapon tweaks - Added server messages - Reduced armor by 25%
- Fixed radio not working for the 5th player - Fixed team-selection constrained to 4 players - Fixed lobby bugging out on failure to download custom map - Fixed kill impulse not applying online - Fixed over-powerfull helmet - Fixed headshot sound occlusion detection
The awaited voting system is here, in this first implementation you can vote to kick and vote to return to the lobby. This is an extensible system so more types of votes should get added during early-access.
Non-Intrusive voting notification The voting notification as shown in the thumbnail above is placed away from your aiming view in like a wing-mirror thing. To properly see it you have to turn only your head.
To vote just open the menu (menu + trigger).
Muting
Very straight forward, you get a list of players where you can toggle the mute status on and off. Muted players are saved in your local Pavlov configuration.
More Weapons
The weapons that didn't made it in the last patch, a cheap sawed off shotgun and a new default 9mm pistol. A couple more will come in the mid term.
We are growing, new servers!
More servers have been deployed in Europe and US (west coast) to aid in keeping game-play smooth during peak times.
Join the discord! We have leagues and cookies! ːsteamhappyː
Thanks for your patience
Patch Notes
0.12.0
- Added vote system - Added mute system - Added new hand gun - Added sawedoff shotgun - Burst & Full-Auto handgun improvement - Weapon tweaks - Added server messages - Reduced armor by 25%
- Fixed radio not working for the 5th player - Fixed team-selection constrained to 4 players - Fixed lobby bugging out on failure to download custom map - Fixed kill impulse not applying online - Fixed over-powerfull helmet - Fixed headshot sound occlusion detection