There's two new maps, Bridge and SNDMap, the latter is unnamed for the time being
This maps are in a state known as "blockout", in this state, changes are very easy to do, allowing many testing iterations before committing into "final art" which could take months.
This is where i need your feedback, play the hell out of those maps specifically SNDMap in S&D mode.
Feel free to use this images to describe any issues or suggestions
Patch Notes
0.9.5
- Fixed bomb getting picked by defending team - Fixed several lobby & connectivity issues - Fixed strafing footsteps - Fixed slow on leg hit
- Added testing maps - Added auto-kick on TK in S&D - Added TK & Switch penalty - Added Auto Re-buy in TDM - Net code improvements
There's two new maps, Bridge and SNDMap, the latter is unnamed for the time being
This maps are in a state known as "blockout", in this state, changes are very easy to do, allowing many testing iterations before committing into "final art" which could take months.
This is where i need your feedback, play the hell out of those maps specifically SNDMap in S&D mode.
Feel free to use this images to describe any issues or suggestions
Patch Notes
0.9.5
- Fixed bomb getting picked by defending team - Fixed several lobby & connectivity issues - Fixed strafing footsteps - Fixed slow on leg hit
- Added testing maps - Added auto-kick on TK in S&D - Added TK & Switch penalty - Added Auto Re-buy in TDM - Net code improvements
We're a big family now, i hope you're enjoying the game as much as im enjoying it making it ːsteamhappyː
Loading issue
Although i've tried so hard to nail it down i've been unsuccessful to fix it as of yet. Please help me gather data in order to figure out a hardware correlation over here
- Fixed bomb not planting if arming right on the spot - Fixed round winning condition in S&D - Fixed bomb being able to be picked by defending team - Fixed memory leak that lead to an slow down by the end of the game - Fixed wrong team uniform colors
- Added basic match state UI - S&D increased freeze time to 15 seconds
- TDM now spawns you with Kevlar + Helmet - TDM spawn reduced from 5 to 2.5 seconds - TDM added additional spawn points
- Kevlar vest damage multiplier 0.1 to 0.25 - Shotgun damage 10 to 30 - Handgun 5 to 15 - Handcannon 60 to 40
- Several texture streaming tweaks - Changed how GC behaves in hopes for a crash/hang fix - Applied engine patches
We're a big family now, i hope you're enjoying the game as much as im enjoying it making it ːsteamhappyː
Loading issue
Although i've tried so hard to nail it down i've been unsuccessful to fix it as of yet. Please help me gather data in order to figure out a hardware correlation over here
- Fixed bomb not planting if arming right on the spot - Fixed round winning condition in S&D - Fixed bomb being able to be picked by defending team - Fixed memory leak that lead to an slow down by the end of the game - Fixed wrong team uniform colors
- Added basic match state UI - S&D increased freeze time to 15 seconds
- TDM now spawns you with Kevlar + Helmet - TDM spawn reduced from 5 to 2.5 seconds - TDM added additional spawn points
- Kevlar vest damage multiplier 0.1 to 0.25 - Shotgun damage 10 to 30 - Handgun 5 to 15 - Handcannon 60 to 40
- Several texture streaming tweaks - Changed how GC behaves in hopes for a crash/hang fix - Applied engine patches