We’ve already seen which games sold best on Steam last year, but a perhaps more meaningful insight into movin’ and a-shakin’ in PC-land is the games that people feel warmest and snuggliest about. To that end, Valve have announced the winners of the 2017 Steam Awards, a fully community-voted affair which names the most-loved games across categories including best post-launch support, most player agency, exceeding pre-release expectations and most head-messing-with. Vintage cartoon-themed reflex-tester Cuphead leads the charge with two gongs, but ol’ Plunkbat and The Witcher series also do rather well – as do a host of other games from 2017’s great and good.
Full winners and runners-up below, with links to our previous coverage of each game if you’re so-minded. Plus: I reveal which game I’d have gone for in each category. (more…)
Welcome back, gentle human bean, to another year of PC gaming thrills, spills and ambient anxiety about the correct deployment of the term ‘roguelite’ here on Rock, Paper, Shotgun. As our beleaguered forms struggle to cope with the sudden shift away from Chocolate Oranges for breakfast, now is the time for our time-lost minds to reflect upon how we occupied ourselves over the past ten days.
To wit: what videogames did we play, when time, relatives, bloating and demanding pets allowed?
The truth can be hard to look at, is it really something you're ready for? Maybe the lies we tell each other are less horrible than the truths we keep hidden? In addition to these being the main questions Life is Strange: Before the Storm asks of its players, they were also, in a way, the questions those players asked of publisher Square Enix when Before the Storm was first announced. Why spoil the mysteries of the original Life is Strange by laying them bare for all to see? Why not let fans leave the words unsaid and the people never met to their imaginations? Why entrust these beloved secrets to a new development studio? But, despite those legitimate concerns from the Life is Strange community, since the first episode launched in August this year it's been apparent that Before the Storm is not only a worthy follow-up to the original Life is Strange, in some ways it surpasses the groundwork that has already been laid.
Before the Storm paints a more intimate picture of Chloe Price, hellraiser best friend of the original's protagonist Max Caulfield, three years before the events of Life is Strange, in the time Max moved away to Seattle and the two lost contact. Playing as Chloe is a markedly different experience to playing as Max, and given how much you know about Chloe's future at this point, it's remarkable how much freedom it feels like Before the Storm gives you in shaping her outlook and attitude.
Crucially, of course, Chloe does not have Max's mysterious ability to rewind time. This could have been regarded as a step backwards in the complexity of the game, but Before the Storm wisely plays to Chloe's strengths of perception and social manipulation, meaning there are plenty of opportunities to carefully explore your surroundings and approach altercations as a puzzle to be solved. And there's a very marked permanence to the responses you give and the reactions you have to the world around you, raising the stakes in a very real way.
Tragic teen tale Life Is Strange: Before The Storm has concluded with the launch of its third episode last night. Before The Storm is the prequel to 2015’s wonderful third-person coming-of-ager, doing away with the time-travel powers as it focuses on wild rebel Chloe and her gal pal Rachel Amber. It’s a story whose final ending was already known, but I’m told life is about the journey not the destination. A bonus episode is still to come, reuniting Max and Chloe and their original voice actors for a prequel to this prequel, but that’s separate from Before The Storm’s story – and only for Deluxe Edition owners. For now, let’s see what Chloe and Rachel are up to in episode 3: (more…)