Dear community, Displacement Studios acquired CRACKHEAD and the following changes have been performed:
Linux/SteamOS support
minor performance improvements
corrections in achievements and hardware recommendations
restored the old intro animation
soundtrack expanded to 8 tracks, in total 43 minutes and 5 seconds
added DirectX as dependency
CRACKHEAD, the game with the best graphics, is out of development. This does not include bugfixes! There might still be some bugs, please feel free to report any of them to us in the comment section!
Well ive been keeping this a secret , Some of you might know of crackheads little sister on steam SMACKHEAD http://store.steampowered.com/app/745710/SMACKHEAD/ SMACKHEAD i made on a newer version of the game making program i used to make CRACKHEAD. After making SMACKHEAD and seen the stability of it i realised i needed to make CRACKHEAD on the new program :)
So over the last few months on and off ive been fiddling with CRACKHEAD on GMS2 which compared to #1 is way more stable for a beautiful game like CRACKHEAD. Now that the game is running on gms2 i believe that the most part of the community will now be able to run the game properly, Further more my code works better and i do believe ive squashed 100% of bugs
but please if you find anything let me now using forums and i will fix asap
dont forget to like! CRACKHEAD said it loves you all <3
ABOUT FUTURE UPDATES Now that CRACKHEAD is moved on to the new game engine i can add lots more and way better effects, I will not be editing Overdose mode as that mde is complete. Not so ez mode will see a huge update over the next month . Also the new mode Siezure mode is pretty much ready for release. you can expect to see more conent added to level editor. crackhead is going on nintendo and xbox later this year too. keep safe
Well ive been keeping this a secret , Some of you might know of crackheads little sister on steam SMACKHEAD http://store.steampowered.com/app/745710/SMACKHEAD/ SMACKHEAD i made on a newer version of the game making program i used to make CRACKHEAD. After making SMACKHEAD and seen the stability of it i realised i needed to make CRACKHEAD on the new program :)
So over the last few months on and off ive been fiddling with CRACKHEAD on GMS2 which compared to #1 is way more stable for a beautiful game like CRACKHEAD. Now that the game is running on gms2 i believe that the most part of the community will now be able to run the game properly, Further more my code works better and i do believe ive squashed 100% of bugs
but please if you find anything let me now using forums and i will fix asap
dont forget to like! CRACKHEAD said it loves you all <3
ABOUT FUTURE UPDATES Now that CRACKHEAD is moved on to the new game engine i can add lots more and way better effects, I will not be editing Overdose mode as that mde is complete. Not so ez mode will see a huge update over the next month . Also the new mode Siezure mode is pretty much ready for release. you can expect to see more conent added to level editor. crackhead is going on nintendo and xbox later this year too. keep safe
More bugs are fixed and things run smoother but i also do think some things that were put into crackhead are been seen as bugs for instance the random chance out 25% for a block surviving a ball hit, i almost removed things like this but CRACKHEAD did not let me, CRACKHEAD is CRACKHEAD ːTheSmileyː
More bugs are fixed and things run smoother but i also do think some things that were put into crackhead are been seen as bugs for instance the random chance out 25% for a block surviving a ball hit, i almost removed things like this but CRACKHEAD did not let me, CRACKHEAD is CRACKHEAD :TheSmiley:
Since the 60fps update theres been a few things that needs fixing so
-Fixed gravity. -Fixed physics. -slowed ball. -fixed menu. -if you feel like you got cheated on a game from a previous build you can now click on the get all achievement icon in main menu. -Added loading screen when game first loads and unzips files. -Fixed other errors(spellings, Glitches and more) -decreased lives gained on level completion.