In today's Waterline episode, we're going to recall the new features that have been released since the previous episode and tell you about the game development plans for late 2022 — early 2023.
Please note that all of the information contained in this document is preliminary. Any changes and new features that we announce may change several times during tests. During each of those testing rounds, we'll carefully consider your feedback and opinions. Now, let's get down to the details! To reveal the information, click on the respective blocks.
The main feature of the new ships is their large-caliber guns (relative to the ship type) mounted on their bows. While they reload slowly, this is compensated for by the Main Battery Reload Booster consumable. The new ships are capable of achieving high speeds with the help of the improved "French-specific" Engine Boost consumable. The ships' armor does a great job in protecting their citadels against medium-caliber AP shells, but the cruisers are quite vulnerable against HE and SAP shells. Medium and long ranges are optimal for engagements, but with the help of the improved accuracy of their 139 mm secondary battery guns, the new ships can also show their worth in close-range encounters.
New ships: VIII Cherbourg, IX Brest, and X Marseille.
British Battleships
A new branch of British battleships was added to the game in the summer. Equipped with torpedoes and main guns that don't have a particularly long range of fire, the new sea giants will show their worth at medium- to knife-duel distances. The Repair Party consumable they have on board can regenerate a significant amount of any lost HP.
The battleships carry HE shells with a standard penetration capacity, and the AP shells they fire have a typically British short fuse time. They are also less likely to cause overpenetration and are, therefore, more efficient against lightly armored targets. The guns have a solid caliber—up to 457 mm at Tier X. Starting from Tier V, the ships are equipped with Engine Boost; from Tier VI—with Defensive AA Fire; and from Tier IX, Repair Party is replaced with Specialized Repair Teams.
New ships: III Indefatigable, IV Queen Mary, V Tiger, VI Renown, VII Rooke, VIII Hawke, IX Duncan, and X St. Vincent.
Superships
The supership flotilla is expanded with ★ Patrie and ★ Edgar, which arrived in Early Access.
★ Patrie is a battleship armed with twelve 431 mm main battery guns. The ship's AA defenses comprise systems designed in the 1950s.
★ Edgar is a further development of the Minotaur-class cruiser project with an increased number of main battery guns, as well as more advanced and effective anti-submarine and AA weaponry that was developed in the 1950s and 1960s.
In-Game Events
Updated Convoy
Update 0.11.5 saw the return of the Convoy temporary battle type. We made a number of changes to Convoy in its new iteration. The battle format was reworked. Aircraft carriers, destroyers, cruisers, battleships, and submarines were allowed to participate. There were more maps with various routes on them. We also updated the interface and tactical tips in battle.
New Team Competition
Along with the release of the new British battleship branch into Early Access, a new event started that was dedicated to the shipbuilders of foggy Albion. The Chatham, Elswick, and Clydebank shipyards competed for the right to be called the best shipbuilder serving the needs of the Royal Navy. Players made their choices and supported one of the shipyards, earning valuable themed rewards along the way.
Web Campaigns
Our game has featured two web campaigns since the previous Waterline episode.
The first one was dedicated to the Pacific War. During this event, USS IX Black returned to the game and subsequently became available in the Armory in exchange for Coal.
The second campaign brought us onboard a ship uncovering the secrets of the mysterious Navigators. One of the main new features in the Armory during this event was VIII Hampshire with a themed camouflage and Commander.
Anniversary
Right now, we're celebrating the 7th Anniversary of World of Warships. Open the Treasure Map elements and participate in the draw of an all-inclusive seven-day cruise for two! All of the details are available here.
You can also enjoy battle performance bonuses. For performing well in battle, you can now receive several rewards and pick up rewards for ships in your Port even without playing them.
The Warship Strike minigame and a new collection are now available in the game.
Dockyard
X Puerto Rico is back in the World of Warships' virtual Dockyard. One of the Dockyard's free rewards is VII Huron.
New Map and Other Enhancements
Faroe Islands
The Faroe Islands map was added to the game. The appearance of this map was selected by players at the end of last year.
Arms Race
We are in a never-ending search for new modes that could be added to Random Battles. The Arms Race mode played well during several temporary events and even a whole Ranked Battles season, and players loved it. That's why we decided to add it to Random Battles on a permanent basis, and it replaced Epicenter there.
Reworked Operations
In Update 0.11.8, we reworked all Operations in our game for players to have the opportunity to take part in Operations playing more of their favorite ships and earning valuable rewards along the way.
Now, Tier VI to VIII ships can be matched in battle at the same time, and the final team lineup has an effect on the strength of the bots and post-battle earnings. Besides this, the 30-minute restriction for re-entry into battle playing the same ship was removed.
The Operations economy changed as well. Previously, players earned Stars for completing an Operation, and the rewards could only be obtained once. We removed Stars altogether, and the rewards can now be earned by progressing through dedicated daily and weekly combat missions specifically designed for Operations. As rewards for completing these missions, players can earn Community Tokens and even a Supercontainer, and completing secondary missions in successful Operations brings more Credits and XP.
We also decided to try out a new approach and improve the diversity of Operations for players who participate in them regularly. In Update 0.11.8, Operation of the Week is replaced with random Operations with automatic ally selection. The option to select an Operation of players' liking is still available when they are part of a Division.
The following three Operations are back for the revamped game mode: The Ultimate Frontier, Hermes, and Cherry Blossom.
Battle Camera
We introduced a number of changes to the battle camera in the summer to make it more convenient for all players. We also implemented additional settings to help customize the camera.
We changed the default base viewing angle in the Port and in battle. The camera is now focused more directly on the player's ship.
Aiming when using Spotting Aircraft was changed. To make it more comfortable, we now offer two camera positions to choose from: lower and upper.
New "Field of view" and "Camera height" settings were added, allowing players to raise and move the camera away from the ship.
The camera viewing angle in the torpedo launcher view is now similar to that in the main battery view. Transitioning between them is now smoother. The torpedo launcher viewing angle was expanded to make it easier to assess the battle situation.
The camera now moves more smoothly when tracking flying shells. Shell models were also updated.
Other Changes
We improved AI for bots in Training and Co-op Battles and updated the Minimap and quick commands. On the barge, we implemented the option to view and open any available containers. New descriptions of ship features were added in the Armory. We also introduced many other improvements.
Fall 2022
Submarines in Early Access
Since submarines arrived in testing, we've checked various concepts and looked for unique gameplay for this ship type. Almost all elements of submarine gameplay have undergone significant changes during closed and open tests. The dive capacity system was completely reworked, most surface ships were equipped with anti-submarine weapons, alternative torpedoes were added, and some submarines even received controllable guns. Interaction between surface ships and submarines, as well as between submarines, also changed.
We started testing submarines in Random Battles last year. It was a big step and crucially important for our game. Development reached its final stage where we started polishing mechanics, fixing problems, and fine-tuning submarines to bring them to the final shape in which they would be introduced into the game.
Over recent months, we've implemented lots of fixes and improvements based on your feedback.
We reworked the submarine matchmaker and combined their queue with that of the destroyers.
We updated the visual and audio effects for sonar pings
and split Hydrophone into two separate consumables.
We reduced the submarine speed under water and added dispersion for torpedo tubes, which made it harder for submarines to carry out sudden attacks from a short distance.
You can read about these and other changes in our Development Blog.
We're now sure that submarines in their current state fit well into the World of Warships gameplay and are ready for the next step—their full release in the game.
So, we announce that Update 0.11.9 will bring Early Access to this ship type. From the start, players will be able to get Early Access to U.S. and German submarines, and U.S.S.R. submarines will be added in spring 2023. Besides this, British submarines Undine, Sturdy, and Thrasher will be put to the test in the fall.
For two weeks following the arrival of submarines in Early Access, players will have the possibility to reset skills and demount upgrades for free. Also, there will be a button on the website for resetting skills for all Commanders.
Many of you welcomed submarines in Convoy and asked us to add a separate mode for this ship type. To celebrate the arrival of submarines in Early Access, we'll release a new Operation, especially for the new ship type. The Operation is inspired by real World War II events—submarines hunting for convoys. The new Operation will help both new and experienced Captains become familiar with the new ship type as well as its gameplay features.
Japanese Cruisers
Just recently, the testing of a new branch of Japanese cruisers has started.
These ships perform best in medium and long-range encounters. They boast a good firing range, carry a significant number of main guns, and are equipped with long-range torpedoes that can inflict decent damage. These cruisers enjoy good concealment, which helps them escape encounters or, when necessary, sneak up on enemy ships to strike first.
New ships: V Agano, VI Gokase, VII Omono, VIII Shimanto, IX Takahashi, X Yodo, and VII Tokachi.
Tier V and VI ships received 152 mm main battery guns, Tier VII ship is armed with 155 mm guns, and high-tier cruisers carry numerous dual-purpose 150 mm guns.
All cruisers have powerful, long-range, but slow, 610 mm torpedoes.
Torpedo tubes of Tier VII and higher cruisers have turning mechanics, previously presented on new British battleships. Torpedoes can be launched at angles to which torpedo tubes are physically unable to turn. Right after launch, the torpedoes turn to the selected direction and follow a straight line to the set course.
Starting with Tier VI, Hydroacoustic Search or Defensive AA Fire is available in one slot, and Fighter is available in a separate slot.
Tier IX–X cruisers have access to the Repair Party consumable.
New Superships
★ Patrie and ★ Edgar will leave Early Access very soon. ★ Dalarna and ★ Clausewitz, that you're probably already familiar with, will join them in a while. Two new ships, ★ Sekiryu and ★ Admiral Ushakov were put to the test in Update 0.11.8.
★ Dalarna is a classic representative of the European destroyer branch with powerful torpedo armament, strong AA defenses, lack of smokescreens, and decent main battery armament that enables fighting back at the enemy in an artillery duel. The main difference between the super destroyer and her predecessor, X Halland, is an additional main battery turret. Besides this, Dalarna can use two types of torpedoes in battle. Her consumables comprise Engine Boost, Repair Party, and Defensive AA Fire.
★ Clausewitz is a heavy cruiser designed for long-distance raids and featuring twelve 210 mm guns and powerful anti-aircraft and torpedo armament. From a gameplay perspective, Clausewitz is a development of Tier X cruiser X Hindenburg. She has more HP, better armor protection, higher firepower, and more torpedoes. Notably, Clausewitz doesn't have any unique mechanics, which is compensated for by the significant enhancement of her characteristics compared to Hindenburg.
★ Sekiryu is a super aircraft carrier representing a further development of the Taiho class. She significantly surpasses her predecessor in terms of dimensions, hangar capacity, and AA defense power. The project is reinforced with tactical jet squadrons and continues the branch in the Tech Tree next to X Hakuryū. The main feature of her squadrons is the high maximum aircraft speed that allows them to quickly cover substantial distances and carry out lightning-fast attacks against enemy ships.
★ Admiral Ushakov is a large ship with a full displacement of over 100,000 tons, one of the draft designs for a post-war battleship (Project 24) carrying nine 457 mm guns as the main battery. In the Tech Tree, she follows Kremlin and inherits the key features of her predecessor. A large HP pool and strong armor protection have an impact on the ship's maneuverability. The ship boasts good main gun accuracy at short distances and carries numerous secondary battery mounts. Carrying out successful adjustment fire activates Combat Instructions—an alternative firing mode that provides a temporary boost in battle.
Halloween
Traditional Halloween celebrations await players this fall, bringing back Operations Sunray in the Darkness and Saving Transylvania. Besides this, temporary themed Twilight Battle mode will be available.
Cross-Realm
This fall, we're going to conduct large-scale testing of the cross-realm matchmaker technology that enables players from different regions to fight together in one battle. Implementation of a technology like this involves a number of difficulties and risks, and we'll only use it in matchmaker for new players at first. As it happens, the problem with quickly assembling teams is the most pressing for this player cohort. The number of newcomers playing at the same time is frequently not enough to assemble proper teams, and they have to fight battles with lots of bots.
The specific character of matchmaker for newcomers will allow us to quickly and efficiently test the new feature and resolve potential technical issues. If the experiment is successful, we'll consider the possibility of implementing this technology into other modes and battle types, where needed.
Black Friday
In the fall, the traditional Black Friday event will return. You can expect lots of tempting offers and new Black ships. We're ready to share the list of these new ships with you today:
Napoli B
Kearsarge B
Mainz B
Chkalov B
Shinonome B
Interface Changes
We plan to introduce a number of improvements to the Commander interface. For example, we'll add filters and a possibility to view Commanders in reserve. We'll also rework tooltips.
Winter 2022/23
New Map
We're currently working on a new Seychelles map. The peculiar feature of the map is that the shape and location of the islands on it are modelled after a real-world cluster of islands. This is a new experience for us because in-game mechanics and balance should be adjusted specifically to the peculiar feature of the map without making any significant changes to its geometry. We're experimenting with the starting locations of teams and key areas to make the map as balanced as possible.
New Year Celebrations
Long and bright New Year celebrations await us this year. We'd prefer not to reveal all of the secrets now, but here is a sneak peek at the planned activities. You can expect Snowflakes (battle performance bonuses), gifts, and a range of special events, including the celebratory Dockyard.
The Dockyard will feature IX Admiral Schröder as the main reward and Renown'44 as an interim reward. Renown is currently present in our game as part of the newest British battleship branch. However, many of you have pointed out that you'd like to see this ship as she was in 1944, with modernized AA defenses and secondary armament. We decided to add such a version to the game and make it a free reward available to all players.
Map Updates
Last year, we updated the game graphics and introduced HD versions of a number of maps. Next year, we'll keep adding new maps and update the already available ones. For now, we plan to update the following maps: Mountain Range, Strait, North, Northern Lights, Estuary, Shatter, Neighbors, New Dawn, Polar, Islands, and Land of Fire.
Lunar New Year
Traditionally, Lunar New Year is celebrated after New Year. You can expect themed content and activities. We'll prepare a new collection and a unique Pan-Asian Commander. The Commander will have personalizations and talents, just like Commanders from other nations.
Dirigible Derby: Round 2
At the beginning of this year, we presented a new temporary mode—Dirigible Derby—where each of the teams is tasked with escorting their allied dirigible to the destination point and trying to prevent the opposing team from accomplishing the same goal. In winter, the mode will be back with a number of improvements.
During its first appearance in the game, Dirigible Derby became one of the most popular temporary battle types and received great feedback from players.
It's no secret that we regularly test new mechanics in temporary modes with a view to adding them into the game on a permanent basis. Dirigible Derby is just such a case. You often ask us to add new modes to the main battle types. So, if the reworked version of the mode proves to be well received, Dirigible Derby can be the main candidate for introduction into Random Battles in the future.
Other Improvements
We plan a number of technical improvements for the end of this year.
The game Settings menu will be updated. We're going to change the interface design to make it more convenient. Settings will be stored on the server, and we'll be able to easily add new settings when necessary, thanks to "under-the-bonnet" improvements.
Notification for players in the Port will be updated. We plan a number of improvements to make them more structured and informative.
2023
Bounty Hunting
We frequently hold special in-game activities where players need to spot one of our volunteers and contributors in battle and sink them to earn a valuable prize. Such events will be officially supported in the game client in the future. The "hunt" targets will be specifically indicated in the game.
Collective Combat Missions
Collective combat missions are missions with special conditions that require the joint effort of the entire server to be completed. They will be completed as usual combat missions but will be common for all players. Each participant will make a contribution to the overall completion progress. If players manage to complete a collective combat mission, each player who took an active part in the process will receive their reward.
Achievements
We're working on new achievements to be added to the game, including achievements for different game modes (e.g., Clan and Co-op Battles). This will allow the gameplay to be additionally diversified and highlight players' progress in the game.
New Ships
U.S. Hybrid Battleships
A branch of U.S. hybrid battleships awaits players in the winter. Three new ships—Nebraska, Delaware, and Louisiana—are in development. We can safely say that they will be armed with 406 mm guns. The hulls for these ships are designed based on the battleship branch headed by Montana, and the primary unique feature of the new ships will be the ability to launch squadrons similar to aircraft carriers and other hybrid ships.
European Destroyers
Another branch of European destroyers will be introduced next year. It will bring in representatives of several European countries, such as Poland, Norway, Turkey, and Greece. These will be Tier V–X destroyers with powerful artillery armament having a caliber of up to 140 mm.
We'll keep releasing special videos of the Waterline series once per quarter! We'll share new information and our plans for the upcoming 6 months with you, as well as explain why we make any changes to the already announced plans. Stay tuned!
Update 0.11.8 will see four Brawls unleashed in different formats. Round 1 will be held in a 3 vs.3 format playing Tier VIII aircraft carriers.
Team up with your friends and achieve more victories—this is a great opportunity to earn Coal, Credits, expendable economic bonuses, combat signals, and Elite Commander XP in a short time!
Brawls are characterized by short seasons and unusual team formats. The clashes are fast and dynamic.
What part of World of Warships captivates you most? Is it the global multiplayer environment? The gritty naval setting? Or is it perhaps the realistic ship models? Tell us what draws you to the game by applying tags here on Steam, and we'll grant you a full day of Warships Premium Account!
How to take part:
Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
Click the "+" symbol.
Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
Share your list of tags in the comments of this news item.
Voilà! Your Warships Premium Account will be activated precisely 7 days later.
Attention! The reward can only be granted once a month per player, regardless of the number of tags applied.
Commanders! In celebration of the Mid-Autumn Festival, we're holding a special giveaway!
How to Enter:
Leave a comment under this announcement post.
Complete the first part of the Mid-Autumn Festival second combat mission (Earn 8,888 Total XP. Battle modes: Random, Co-op, Ranked, Operations. Ships: Tiers V–X and superships).
Prizes:
Guaranteed prize — 200 Community Tokens
Four random winners will get:
Kaga, Japanese Tier VIII aircraft сarrier and a Mid-Autumn Festival permanent camouflage for Kaga
Prinz Eugen, German Tier VIII cruiser and a Mid-Autumn Festival permanent camouflage for Prinz Eugen
Dunkerque, French Tier VI battleship and a Mid-Autumn Festival permanent camouflage for Dunkerque
Warspite, British Tier VI battleship and a Mid-Autumn Festival permanent camouflage for Warspite
Rules:
Winners will be picked at random from the pool of participating unique users who left a comment and completed the first part of the combat mission.
Any comment breaking the discussion rules may be deleted or the user excluded.
The results will be announced in this thread on September 12. Prizes will be awarded within a week.
We wish you good luck as well as fair wind and following seas!
World of Warships celebrates its Seventh Anniversary! We've come a long way together, and now it's time to celebrate what we've achieved. You can expect festive rewards, a themed collection, and the Warship Strike minigame.
We've prepared special gifts in the form of Oil supplies for Clans that were created over a year ago. Clans with up to 29 players will receive 777 Oil in their treasuries. Clans with 30 or more players will receive 7,777 Oil in their treasuries. We will take into account the number of players in the Clan as of September 7, 2022. Gifts will be credited on September 16, 2022.
Starts:Wed. 07 Sep. 15:00 CEST (UTC+2) Ends:Thu. 06 Oct. 07:00 CEST (UTC+2)
Each of us has at least once dreamed of finding buried treasure. But where would you even begin to search? For this, a treasure map is required. And World of Warships happens to have it! We've prepared a special activity to celebrate our Seventh Anniversary.
Find your way to the treasure as fast as player FairPlayer_I did. Who will be the first?
Click on a map element and learn how to open it. Complete combat missions, collect gifts in articles on our website, and find bonus codes in YouTube videos.
Some mosaic elements will open as soon as you click on them.
To open other elements, you need to complete combat missions. Click on the related map elements to unlock the combat missions. You can find the conditions and description of the rewards under the Treasure Map tab which will appear in the Combat Missions section in your Port.
Look for bonus codes in videos that will be published on our YouTube channel during Update 0.11.8. Enter the codes here to obtain another piece of the mosaic.
Look for our survey in articles on the website during Update 0.11.8. Share your opinion, claim your gift, and unlock a map element.
A timer on a map element indicates the remaining time until the publication of the relevant article or video.
Unlock all 16 elements of the map: 1 day of Warships Premium Account is hidden in the bonus code on the map, while 2 days of Warships Premium Account and 3,000 Coal can be obtained by clicking a button below the map, which is activated when the last map element is opened.
The Seventh Anniversary is a special event. Therefore, we will draw a special prize among the winners of the final reward: an all-inclusive seven-day cruise for two! Open the Treasure Map elements and participate in the draw. You can find detailed information about the conditions of this special via this link.
Battle Performance Bonuses
Battle performance bonuses are available
from:Fri. 16 Sep. 07:00 CEST (UTC+2) until:Fri. 14 Oct. 07:00 CEST (UTC+2)
To mark our Anniversary, we're bringing back bonuses for your performance in battles playing all ships of Tier V and above. Players will now be able to receive several gifts per battle! This change will make it much easier to receive rewards for those who have a large number of ships in their Port.
[expand style=more][/expand] If you have 100 or more ships, you will be able to receive a standard gift for a battle fought playing a ship, as well as additional gifts for ships in your Port. You cannot receive gifts on the same ship a second time. Additional gifts can be applied to any other ship of Tier V and above to which they have not yet been applied. This way, you will receive a gift for a ship without having to enter battle.
Win a battle or earn Base XP to receive Supercontainers and new containers with economic bonuses. The number of gifts you receive after a battle depends on the number of ships you have in your Port and the amount of Base XP earned in that battle. For example, a player with a port fleet exceeding 300 ships will be able to earn four gifts in one battle: one gift for entering battle with a ship and three gifts for effective action in battle.
Seven Seas Collection
To celebrate our Seventh Anniversary, we offer you a fresh look at the historical ports in the game. Collect the new festive Seven Seas collection to learn interesting facts about 16 famous ports featured in World of Warships.
Collection elements can only be found in the special Seven Seas containers. In total, you can obtain:
Up to 16 containers for completing combat missions
Up to 4 containers for completing a special combat mission for Anhalt
Up to 3 containers in free daily bundles
The collection consists of four pages, each composed of four elements.
[expand style=more][/expand]
Reward for completing the collection page: 1 day of Warships Premium Account.Reward for completing the entire collection: A bonus package for a Tier VII ship.
The exchange rate for duplicates is 1:1. After opening 16 containers, you are guaranteed to complete the entire collection.
Contents of the Seven Seas container
The percentage indicates the drop chances of each group of items:
Gregale expendable camouflage — 100%
One item from the list below — 100%. Breakdown:
3x economic bonuses — Credits +20% — 20%
3x economic bonuses — Ship XP +100% — 20%
3x economic bonuses — Commander XP +100% — 20%
3x economic bonuses — Free XP +300% — 20%
1,500 Elite Commander XP — 20%
One element of the same-name collection — 100%
In a future update, the Seven Seas containers will be added to the Armory and be available in exchange for Coal.
Warship Strike
The Warship Strike minigame is a new activity that marks the Seventh Anniversary of World of Warships. The game will be available in a special section of the Armory. If you are familiar with the classic version of the game, you will be able to immerse yourself once again in the exciting atmosphere of enemy ships hidden from sight and early shots fired at random. The game is played against an AI opponent.
The minigame will be available:
from:Fri. 16 Sep. 07:00 CEST (UTC+2) until:Fri. 14 Oct. 07:00 CEST (UTC+2)
You can pause ongoing battles at any time and return to them later, and your progress will be saved. Automatic completion of the battle is allowed. In this case, the AI will complete the moves for the player. Battles can also be fought completely automatically.
In Warship Strike, players will be able to earn special rewards—Festive Tokens—awarded according to the following rules:
Quick victory in 35 moves or less — 40 Tokens
Winning a battle in 36 moves or more — 20 Tokens
Sinking a ship — 10 Tokens
You can obtain up to 5,920 Festive Tokens in total:
Up to 4,320 Tokens for participating in Warship Strike (maximum possible number of Tokens; each game must end in a quick victory)
Up to 800 Tokens in exchange for Credits
Up to 800 Tokens in exchange for Community Tokens
The Tokens can be exchanged in the Armory for valuable rewards, including bonus packages for Tier VII ships and new Seven Seas permanent camouflages for VII Mahan, VII Eendracht, and VII Sinop.
3x bonus packages for Tier VII ships — 1,000 Tokens for each package
Seven Seas permanent camouflages for VII Mahan, VII Eendracht, and VII Sinop — 1,000 Tokens for each camouflage
Sixth Game Anniversary permanent camouflages for VII Lyon, VII Yorck, VII Gadjah Mada, VII Akatsuki, VII Zara, and VII Shchors — 1,000 Tokens for each camouflage
Thetis expendable camouflages — 30 Tokens for each
Sets with 4 containers (More Economic Rewards, More Signals, More Coal, and More Camouflages containers) — 200 Tokens
Sets with Level 2 economic bonuses, 5 pieces of each type — 200 Tokens
15,000 Credits — 5 Tokens
[expand style=more][/expand] You'll need a special resource—Strike Passes—to participate in Warship Strike. Each Pass allows you to play once. Players can obtain up to 6 Passes for logging in to the game client during the event and up to 44 Passes for completing combat mission groups, which will be unlocked sequentially in three stages:
First combat mission chain — 16 Passes
Second combat mission chain — 16 Passes
Third combat mission chain — 12 Passes
Combat missions will be available
from:Fri. 16 Sep. 07:00 CEST (UTC+2) until:Thu. 06 Oct. 07:00 CEST (UTC+2)
Detailed information about the mission completion criteria can be found in the game client. With the release of Update 0.11.10, Festive Tokens will be converted into Credits at the rate of 1:3,000.
Combat Missions
Combat Mission Chain
To complete the combat mission chain, you'll need to deal damage, earn Free and Base XP, receive potential damage, help your team cause damage upon your spotting, and earn ribbons.
As a reward, you'll be able to receive up to seven Thetis expendable camouflages, up to three Common Bonuses containers, and Commander Master of the Seven Seas with 6 skill points for European ships.
You can complete the combat mission chain playing Tier V–X ships and superships in Random, Co-op, and Ranked Battles, as well as in Operations and Brawls.
Combat Mission
To complete the combat mission, you'll need to earn Base XP.
As a reward, you'll be able to receive the Seven Seas commemorative flag in honor of the Seventh Anniversary of World of Warships.
You can complete the combat mission playing Tier V–X ships and superships in Random, Co-op, and Ranked Battles, as well as in Operations and Brawls.
In honor of our Anniversary, players can expect many other combat missions with valuable rewards. All details about their completion criteria can be found in the game client.
Please note that you can only play Operations after reaching Level 14 in your Service Record.
Participation in Operations
Operations in our game has long been a battle type that was not very popular. One-time rewards and restrictions on the choice of ships didn't make them too popular among players. We've done our best to make Operations more diverse in Update 0.11.8.
Now, you can join an Operation playing Tier VI–VIII ships. The final team composition will affect the strength of bots, depending on the ship tiers. This way, you will be able to take part in Operations with even more ships while also advancing along the Tech Tree ship branches.
The 30-minute restriction for re-entry into battle playing the same ship has been removed. Now, you can take up a new Operation at the helm of your favorite ship immediately after the end of the previous one.
We decided to try out a new approach and replace Operation of the Week. An Operation will now drop randomly when playing within a team where allies are matched to battle automatically, making the mode more diverse for those who play it on a regular basis. You will still be able to select an Operation of your liking when part of a Division.
Earnings in a randomly picked Operation will be, on average, 25% higher compared to a hand-picked scenario. It won't matter whether you play solo or in a Division. You will not know what awaits you in battle, so you will receive more resources for its successful completion.
We will closely monitor your feedback and share the details with you.
Economy and Rewards in Operations
You will now be able to receive valuable rewards in Operations regularly. First of all, we have removed stars. Secondly, completing secondary tasks when successfully completing an Operation will keep bringing you extra Credits and XP. And one-time rewards for earning stars have been replaced with daily and weekly combat missions:
Every day, your first victorious battle will bring you 30 Community Tokens
Three combat missions will be available every week. Earn Base XP and get up to 1,300 Community Tokens per week (or up to 5,200 Community Tokens per month)
Completing 8 out of 12 weekly combat missions will reward you with a Supercontainer
Three Operations Are Back
With Update 0.11.8, we are bringing back three long absent and highly awaited Operations, increasing the total number of available scenarios to eight. Welcome the return of Operations The Ultimate Frontier, Hermes, and the night-lit Cherry Blossom!
The Ultimate Frontier
The tense situation at sea forced your squadron to disperse forces across two areas. The primary mission is divided into two submissions, during which you will join forces with the second group of ships.
An important project of Japanese scientists and engineers is at stake, requiring evacuation along with classified documents. You will need to escort transport aircraft to the aerodrome while saving at least 45 planes from the aircraft reinforcements.
An important point is the repair base in the center of the map, which can be used to restore the HP of allied ships. You cannot let the foes take that base! Suppose you successfully repel all attacks: At the end of the scenario, you will then be able to switch to attack and sink the enemy aircraft carrier Raptor, familiar to you from other Operations, as well as help allied aircraft destroy the remaining enemies.
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Primary task
Protect the group of transport aircraft arriving at the base. Defend the aerodrome until embarkation is finished and the aircraft leave the base.
Secondary tasks
Save at least 3 forts
Do not let the enemy occupy the repair base
Destroy aircraft carrier Raptor
Destroy 2 ships attacked by aerodrome squadrons within the allotted time
Save at least 45 planes from aircraft reinforcements
Hermes
A squadron of battleships with holds filled with gold is on a raid through the Atlantic to the American shores. You are tasked with the mission to escort the ships to a safe sector while repelling enemy attacks of superior forces. A thunderstorm raging at the expected encounter point makes your mission even more challenging. Harsh weather conditions reduce spotting and detectability ranges, but this can be to your advantage—moving inside the cyclone makes it harder for your ship to be hit due to the increased dispersion of incoming shells.
Once you are halfway to your destination, you will be able to repair the received damage. For 100 seconds, the leading transport ship will be restoring the HP of ships moving in her vicinity.
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Primary task
Escort the squadron led by flagship Ruan to the designated sector. Make sure the gold is transported safely.
Secondary tasks
Destroy 100 enemy aircraft (this task is split into two stages)
Make sure battleship Ruan retains more than 50% of her HP
Save at least 3 allied battleships
Destroy aircraft carrier Adler
Destroy 20 enemy ships or destroy 5 enemy battleships (specific task is selected randomly)
Cherry Blossom
The fighting unfolds under the veil of night in the Empress Augusta Bay. As part of the 12th Cruiser Division under the command of Rear Admiral Merrill, your task is to defend the position of the 3rd Marines Division and clear the region of enemy forces. The top priority, however, is for you to protect transport ships from a squadron of Japanese destroyers controlling these waters. Try not to get caught in the crossfire when entering illuminated areas, which appear as a result of enemy illumination shells being launched into the sky.
The second part of the Operation begins at dawn. Your only mission will be to put the squeeze on the remaining enemy forces. Accompanied by two allied destroyers, two aircraft carriers will come to the rescue, capable of repairing nearby ships. Your ultimate task will be to destroy aircraft, the flagship cruiser of the Japanese forces, as well as the enemy's Northern and Southern aerodromes.
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Primary task
Defend the marine regiments that have just disembarked. Locate and destroy enemy aerodromes.
Secondary tasks
Save both Liberty transport ships
Maintain the positions of both regiments
Destroy 50 enemy aircraft
Destroy flagship cruiser Atago
Save at least 4 allied ships
In celebration of the game's Anniversary, you can expect many other combat missions with valuable rewards. Details of the missions will be available in the game client.
The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.
To mark the World of Warships Anniversary, we are introducing a new game logo and updated technical icons.
Thank you for being an attentive reader! Click "Collect Your Gift" to claim 1 day of Warships Premium Account. The day of Warships Premium Account will start immediately after you click the button.
Maps play an important role in our game. Depending on the type of map, players can adopt different combat strategies to get ahead. If you want to know how best to use open water, straits, and islands, this video will help you figure it out.
Theoretical Basis
Open water is a strong suit of battleships and long-range cruisers. Adepts of close-range encounters prefer to stick to islands close to Key Areas in the vicinity of the enemy's main attack directions.
Light and rapid-firing cruisers tend to prefer clusters of islands. The same can be said about destroyers. The latter also do well in open water. This is especially true for destroyers that rely on torpedoes.
Aircraft carriers are most often located behind the main forces. However, this ship type benefits from getting as close as possible to the enemy in battle, as it allows them to reduce the time it takes aircraft to reach their target.
Practical Tips
There are over 30 maps in our game. Each is used at a certain battle tier. There are places on maps where certain ships can be most effective or where their presence can be extremely useful for allies. Today, we’ll be highlighting three low-mid Tier maps: Archipelago, Big Race, and Solomon Islands.
Archipelago
There are four large islands in the center of the map that turn Key Area B in the Domination mode into a kind of arena. When playing a destroyer, you can slightly hold off capturing a Key Area or fighting same-type ships in this improvised arena.
Wait for your torpedoes to reload and try to launch them into the narrow strait between the islands. This way, the enemy who decides to duel will receive an unexpected and powerful blow. Helming a cruiser in battle, you can support allied destroyers that have nevertheless chosen to go to the center of the map. You can do this while being near one of the four islands. Don't forget about the torpedo threat and battleships that can deal a lot of damage to your cruiser.
Big Race
There are several interesting positions on this map. Cruisers can control the exit from the bay. The bay itself is another arena for fast destroyer battles. There are three small islands here that can serve as a cover or ambush spot. A protruding piece of land on the map can serve as a secluded spot for aircraft carriers. However, you should move there only in certain circumstances. For example, in case of danger from lines 9–10, or in the presence of ships that regularly spot your aircraft carrier. When taking a position, be aware of opponents who can break through from the side of the bay and quickly detect you.
Solomon Islands
The key point on the map is the strait between the three islands in the center of the game location. No one forbids you to advance there at the helm of a destroyer or cruiser from the first minutes, but keep in mind that you risk running into superior enemy forces. We recommend taking a position close to the strait. And then meet your opponent with torpedoes or artillery. There are also less obvious positions on the Solomon Islands map. A large island is cut by a small river, forming a gorge. Therefore, nearby battleships and cruisers can shoot across and thus reach their enemies on the other side of the island. Helming an aircraft carrier, you can come close to the large island. As mentioned previously, such a maneuver will reduce the time of aircraft approaching their target. This means that it will be possible to attack the enemy more often. When changing your position, make sure that you cannot be detected by opponents who have broken through from the flank or through the central strait.
In the next episode, we'll take a look at useful positions on higher-tier maps: Strait, Ring, New Dawn, and Fault Line. Stay tuned!
Captains! We’re holding a special and easy-to-enter giveaway!
How to participate:
Post a comment under this news post.
If your comment stays as being the last one for 10 minutes—you win!
Rules:
Please do not post several comments in a row—it will not help you win. If a user makes several successive comments, only the timestamp of the earliest one will be counted.
We'll announce the results in this thread no later than 3 days after determining who the winner is. The prizes will be awarded within a week.
Any comments that break the discussion rules may be deleted or excluded.
Update 0.11.7 will see three Brawls unleashed in different formats. Round 3 will be held in a 3 vs.3 format playing Tier IV ships.
Team up with your friends and achieve more victories—this is a great opportunity to earn Coal, economic bonuses, signals, and Elite Commander XP in a short time!
Brawls are characterized by their short seasons and unusual battle formats. The clashes are fast and dynamic, and players are matched by their skill level. You can participate in a Division, and you don't need to be a member of a Clan.
Up to 10,000 Coal; 2,250,000 Credits; 80,000 Elite Commander XP; 56 combat signals; and 16 expendable economic bonuses.
Rules
You can take part in the Brawl only during the time period specified for your server. Starts:Mon. 29 Aug. 10:00 CEST (UTC+2) Ends:Mon. 05 Sep. 03:00 CEST (UTC+2)
Format: 3 vs. 3 playing Tier IV ships.
Restrictions: no more than one aircraft carrier, two battleships, two cruisers, and two destroyers per team.
Game Maps and Modes
Hotspot, Islands of Ice, Land of Fire, Sea of Fortune, and Crash Zone Alpha with reduced combat areas.
Battles on all maps are fought in Domination mode.