IMPORTANT! Because the update is still being tested, the information in this bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.
Please note: The rewards for activities on the Public Test Server may differ from those on the Live Server.
Arms Race in Random and Co-op Battles during the Public Test
Arms Race is a game mode that players are very familiar with. Previously, it appeared in the game as a standalone battle type or as a format in seasons of the old Ranked Battles. We've spent a lot of time improving and expanding this mode based on your feedback and various statistics that we've gathered. It last appeared on the Live Server in Update 0.10.10. During the Public Test of Update 0.11.4, Arms Race will be introduced into Random and Co-op Battles.
Arms Race will be available only in battles where the highest ship tier is IX or X, as well as in battles with superships. It will also be available only on these eight maps: Northern Waters, Sleeping Giant, Loop, Warrior’s Path, Mountain Range, Land of Fire, Islands of Ice, and Hotspot.
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With the addition of Arms Race to Random and Co-op Battles, we're disabling Epicenter.
Take part in testing Arms Race in Random and Co-op Battles during the Public Test of Update 0.11.4, and let us know what you think! This will help us decide the fate of this mode on the Live Server, based on your feedback and statistics.
French Cruisers
Update 0.11.4 kicks off an event that puts new French cruisers VIII Cherbourg, IX Brest, and X Marseille right in spotlight! These ships will become available in Early Access on the Live Server only when the update is released. Meanwhile, we invite you to take part in the testing of the event.
[expand style=more][/expand] These new ships found their places next to the first branch of French cruisers. The main feature of the new ships is their large-caliber guns (in terms of their class) mounted on the bow. While they reload slowly, this is compensated for by the Main Battery Reload Booster consumable.
The new ships are capable of achieving high speeds with the help of the improved "French" Engine Boost consumable.
Their armor does a great job in protecting them against medium-caliber AP shells, but it's quite vulnerable against HE and SAP shells.
Medium and long ranges are optimal for engagements, but with the help of their 139 mm secondary battery guns with improved accuracy, the new ships can also show their worth in close-range encounters.
Port of Marseille has been updated.
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Italian Destroyers in the Tech Tree
The entire branch of Italian destroyers will become available for players to research with the release of Update 0.11.4. You can learn the details about how to play the new Italian ships in a dedicated article on our website.
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Submarine Improvements
Submarine testing continues. What changed in Updated 0.11.4?
Disabled the possibility to launch conventional torpedoes at maximum depth. From Update 0.11.2, conventional torpedoes no longer home in on targets vertically. It became inefficient to launch them from the maximum depth, which is why we've disabled this possibility.
Disabled the increased dive capacity depletion rate when a submarine was detected by the enemy. This led to a change in the corresponding Commander skill and upgrades—a modifier for the dive capacity restoration rate has been introduced instead of the modifier for additional dive capacity depletion. Additional dive capacity depletion was very low and also had no impact on the gameplay of submarines. We decided to get rid of it because it was overcomplicated.
The effect of the ping moving has been replaced with the effect of its launch, which also shows its direction. If a submarine isn't detected when it's used, the effect is displayed in the direction the sonar ping was emitted within a range of several kilometers. The effect that was previously used was visible and drew attention, but it was hard to understand where it started. The new effect better shows where the sonar ping was emitted from. Players' attention will still be drawn by the hit indication and the sound of any pings that came close. The new effect will help players better understand the locations of undetected submarines so they can attack them with main battery guns and depth charges with improved efficiency.
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Minimap Improvements
To make communication in battle more convenient, comprehensive, and simple, we've updated the Minimap. Added new settings.
Show the exact location in the square. When double-clicking the Minimap, the exact spot is shown instead of the overall square.
Show object location. When double-clicking an object (ships, bases, forts, armament), the signal on the Minimap is transmitted, similar to hotkeys (F3 or F5).
[expand style=more][/expand] Minimap settings consist of two sections: Circle Settings and Other Settings.
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Azur Lane
As part of the next stage of our collaboration with Azur Lane, World of Warships will see the addition of:
Ships III AL Aurora and IX AL Azuma.
The following special permanent camouflages: Azur Lane: New Jersey for IX Iowa, Azur Lane: Formidable for VIII Indomitable, and Azur Lane for VIII Shōkaku.
Commanders Bismarck, Zara, Chapayev, Saint-Louis, Formidable, and New Jersey.
The Azur Lane — Aurora and Azur Lane — Azuma commemorative flags.
The Azur Lane Premium container contents have been updated:
6x Azur Lane — Siren expendable camouflages;
one of the following Commanders: Dunkerque, Jean Bart, Saint-Louis, Prinz Eugen, Roon, Admiral Hipper, Bismarck, Littorio, Zara, Shōkaku, Yukikaze, Azuma, Yat Sen, Sovetskaya Rossiya, Avrora, Chapayev, Belfast, Nelson, Hood, Neptune, Formidable, Baltimore, Enterprise, Cleveland, Montpelier, or New Jersey with 10 skill points;
12x special signals of the same type (Basilisk, Wyvern, Hydra, Dragon, Red Dragon, Leviathan, Scylla, or Ouroboros).
Any Azur Lane Premium containers on player accounts will be updated accordingly with the release of Update 0.11.4.
Details of the collaboration will be announced later.
Our team works every day to make the game more interesting and attractive. This meticulous work has been transforming our favorite game for many years.
We've made major improvements to the following maps: Tears of the Desert, Trap, Warrior's Path, and Solomon Islands. We've added high-detailed textures and changed the weather, visual effects, and underwater world, as well as carefully worked on many other details.
We've improved how snow and sand are displayed on islands, and we've also added the effect of snow covering ships, depending on the weather.
The camouflages of aircraft now match the ships they take off from. This effect applies to all aircraft types in the game, including aircraft carrier squadrons and fighters, spotting aircraft, and Airstrike flights.
We've reworked the visual component of the underwater world. The ships and underwater landscape now look more natural and picturesque. We've also improved how distant underwater objects are drawn in the Binocular View.
Our efforts to improve the surrounding world did not distract us from the ships—we've made fixes to the textures and geometry of the following: VIII Massachusetts, I Eritrea, IX Friedrich der Grosse, III Valkyrie, VI Dido, X Forrest Sherman, X Grosser Kurfürst, IX Friesland, X Puerto Rico, X Thunderer, X Zaō, X Worcester, III Vampire, I Hashidate, VII Haida, X Somers, VII Nueve de Julio, VIII Orkan, IX Jutland, IX Neustrashimy, V HSF Hiei, VI Karl von Schönberg, V Hill, ★ Eagle.
If you want to learn more about how our development team works to make World of Warships beautiful, be sure to watch a separate video dedicated to graphics changes.
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If your comment stays as being the last one for 15 minutes—you win!
Please do not post several comments in a row—it will not help you win. If a user makes several successive comments, only the timestamp of the earliest one will be counted.
The prize:
1x Premium Ship IX container
After the winner has been determined, the discussion will be locked.
Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
Click the "+" symbol.
Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
Share your list of tags in the comments of this news item.
Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!
Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.
Get Twitch Drops by watching livestreams on the official World of Warships channel or those of any other Twitch streamer playing World of Warships with Drops enabled. Take care to ensure that your Twitch account is linked to your Wargaming Account, else it won’t work! Instructions
On the first Thursday of the game update, Drops become available and remain claimable for a full week until they are refreshed the following Thursday.
Official Channel Drops
Official Channel Drops differ from other Drops in that they can only be obtained by watching the official World of Warships Twitch channel. There are two types of Official Channel Drops:
Update Stream Drops: Watch 1 hour of our official Update 0.11.3 showcase streams (from April 13 through 19) to get a Wargaming container.
Weekly Drop: Get 250 Community Tokens each week of the update by watching an hour of official streams per week. This update spans 5 weeks, so you can get a total of 1,250 Community Tokens from the weekly drop.
Each Wargaming container holds 1 day of Warships Premium Account and some signals.
This is the biggest source of Community Tokens! Twitch Challenges are combat missions that unlock directly in your Port each week after watching 90 minutes of eligible World of Warships broadcasts, whether on our official channel or other channels. Each of the five weekly missions will reward you with 400 Community Tokens, for a grand total of 2,000 by the end of the update.
Mission 1
[expand type=details]Starts:Thu. 14 Apr. 17:00 CEST (UTC+2) Ends:Thu. 28 Apr. 07:00 CEST (UTC+2)
Part 1
Conditions:
Over any number of battles, deal 500,000 damage.
Ship restrictions: Tiers V–X and superships
Battle type restrictions: Random, Ranked, Co-op, Operations, Brawl
Reward:
200 Community Tokens
Part 2
Conditions:
Over any number of battles, earn 10,000 Total XP.
Ship restrictions: Tiers V–X and superships
Battle type restrictions: Random, Ranked, Co-op, Operations, Brawl
Reward:
200 Community Tokens
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Mission 2
[expand type=details]Starts:Thu. 21 Apr. 18:00 CEST (UTC+2) Ends:Thu. 05 May 07:00 CEST (UTC+2)
Conditions:
Over any number of battles, earn 2,500,000 Credits.
Ship restrictions: Tiers V–X and superships
Battle type restrictions: Random, Ranked, Co-op, Operations
Reward:
400 Community Tokens
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Mission 3
[expand type=details]Starts:Thu. 28 Apr. 18:00 CEST (UTC+2) Ends:Thu. 12 May 07:00 CEST (UTC+2)
Fulfill one of the two following conditions:
Over any number of battles, earn any three achievements.
Ship restrictions: Tiers V–X and superships
Battle type restrictions: Random and Ranked
OR
Over any number of battles, earn 5,000 Base XP.
Ship restrictions: Tiers V–X and superships
Battle type restrictions: Co-op and Operations
Reward:
400 Community Tokens
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Mission 4
[expand type=details]Starts:Thu. 05 May 18:00 CEST (UTC+2) Ends:Thu. 19 May 07:00 CEST (UTC+2)
Fulfill one of the two following conditions:
Over any number of battles, earn 10 “Hits to citadel” and/or “Incapacitations” ribbons.
Ship restrictions: Tiers V–X and superships
Battle type restrictions: Random, Ranked, Co-op, Operations, Brawl
OR
Over any number of battles, earn 24 “Torpedo hits” and/or “Set on fire” ribbons.
Ship restrictions: Tiers V–X and superships
Battle type restrictions: Random, Ranked, Co-op, Operations, Brawl
Reward:
400 Community Tokens
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Mission 5
[expand type=details]Starts:Thu. 12 May 18:00 CEST (UTC+2) Ends:Thu. 26 May 07:00 CEST (UTC+2)
Fulfill one of the two following conditions:
Over any number of battles, earn 1,000 “Target hits” ribbons with the main battery.
Ship restrictions: Tiers V–X and superships
Battle type restrictions: Random, Ranked, Co-op, Operations
OR
Over any number of battles, earn 1,000 “Secondary battery hits” ribbons.
Ship restrictions: Tiers V–X and superships
Battle type restrictions: Random, Ranked, Co-op, Operations
Reward:
400 Community Tokens
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Each Twitch Challenges combat mission can only be completed once.
Twitch Drops
A special Twitch container delivered straight to your Port after watching 240 minutes of World of Warships livestreams! You can receive up to five of these during the update, with one new container becoming available each Thursday.
When opened, each Twitch container drops:
100 Community Tokens
1x Twitch Prime camouflage
5x November Foxtrot, Juliet Charlie, India Delta, Sierra Mike, Zulu, Papa Papa, or Juliet Whiskey Unaone signal flags
Bonuses provided by the Twitch Prime camouflage:
Detectability range by sea: −3%
Dispersion of shells fired by enemies at your ship: +4%
XP per battle: +125%
How to Spend Community Tokens
Community Tokens can be exchanged under the Naval Community tab of the Armory for a wide range of in-game rewards, including Premium ships, Recruiting Station containers, and permanent camouflages. About Community Tokens
The graphics and audio in World of Warships are constantly being refined and polished.
Accordingly, the game’s customizable settings are also changing to reflect this. For example, we have recently updated the basic graphics setting options, so you can safely set a preset that suits your computer before you enter battle. Even though we recommend rolling with the settings automatically chosen by the client based on your system, we also encourage you to familiarize yourself with the relevant in-game menu that can help your tailor the sights and sounds of the game to your exact liking.
The settings menus are quite extensive, though, and it’s not always clear what every little option means. Read this article to find out! We're going to explain the meaning of some of the more enigmatic terms, as well as tell you about some useful settings for graphics and audio that you can use. You can find all the necessary information about control settings in the Training section on our website.
Much of what you see on your screen while playing World of Warships can be changed in the settings menu:
While in Port, click on the gear in the upper-left corner of the screen and select Settings in the game menu.
During battle, you can press the Esc key and select Settings in the game menu.
General settings
Antialiasing is a technique used to eliminate the "jagged" effect that occurs at the edges of many separate objects that are displayed at the same time. Let's take a look at all three types:
MSAA: More pixels are processed to get better quality. This is a rather "heavy" setting that can dramatically affect game performance, so it needs to be used wisely. The 8x option will provide the best image quality, but it is also the most resource-intensive.
TXAA is a complex process that uses prior frames to produce a smoother image. This technique allows you to reduce crawling and flickering. The effect is especially visible for small details like forests on islands.
FXAA is a mature technology that does not lose its effectiveness. It is similar to MSAA, but more pixels are calculated only at the edges of 3D objects. It can even be used on computers with modest characteristics.
The AMD FSR 1.0* scaling technology upscales the image resolution from lower to higher resolution. In practice, it can be very useful when playing, for example, on a laptop. It helps you significantly reduce the load on your processor and video card, and there will be no noticeable visual difference on a small screen.
*This technology is not supported by all models of video cards.
Game browser hardware acceleration is enabled by default for all users and provides acceleration on any configuration. The option should be disabled only if the Armory or News is not displayed due to errors in the implementation of the video card driver. Vertical synchronization is a classic setting used in the vast majority of PC games. It allows the video card to operate with less power and reduces its temperature and noise, as well as reduces power consumption.
Triple buffering increases the consumption of video memory, but allows you to smooth out small bumps due to different rendering times for successive frames.
Increase GUI contrast: Translucent backgrounds of UI elements are replaced with solid fills.
There are also several settings in the menu that can be useful for computers with modest characteristics:
Reduce GUI refresh rate: Enabling this feature makes icons react to movements in-game every two frames instead of every frame. This reduces the load on the processor when updating interface elements.
Animate small objects: Disabling this option simplifies the way non-essential details such as individual airplanes or secondary battery guns are represented.
Reduced fire and flooding effects: Enabling this option makes the visual effects associated with these statuses less spectacular.
Graphics settings
The World of Warships development team recommends using auto-configured settings. If you have not changed the settings for a long time, you should click on the Autoconfig button, which looks like a circular arrow.
The game has changed a lot over the past year, and this feature will help you choose the optimal image quality for the current state of World of Warships. In addition, you can select one of six options in the drop-down list of the Graphics Quality setting.
We believe that the available preset options are well-optimized and capable of satisfying even the most demanding users. If you decide to adjust the image yourself, remember—an incorrect assessment of your PC's resources can make the game uncomfortable to play and can even negatively affect your results in battle.
Audio
The audio in World of Warships is constantly being improved. Each Port has its own unique music theme written specifically for our game. The sound effects of the surrounding world, for their part, are becoming more detailed and realistic.
As in the case of graphics, you can also change the audio to suit your preferences. To do that, select the Audio tab in the game menu.
General settings
In battle, you can choose your preferred Music mode from four options:
Original: Classic tracks familiar to experienced players from the early days of the game.
Dynamic: The tracks adapt to the events taking place in battle.
Mixed: Before the start of the battle, the game randomly selects either the Dynamic or Original option.
War Drums: The adrenaline-pumping sound of percussion instruments.
Audio accounts for only a small fraction of the load on your PC's processor and RAM. Although it makes sense to limit the sound quality only with weak hardware, you still need to be careful using the Ultra quality setting.
Sound quality is tied to graphics quality, but not vice versa. If you select high graphics quality, the sound quality changes to the corresponding level automatically. If you select a different sound quality, the graphics quality remains unchanged.
If the audio is played through a laptop's built-in speakers, you will hardly notice the difference between High and Ultra sound quality.
Voiceover language allows you to select the language of all voiceovers that will work in the standard voiceover modification mode.
Voiceover modification allows you to select various options:
Standard: A Commander speaks the game language selected by the user in the Voiceover language section. You hear allied Commanders in your chosen language during the battle.
National: Voice messages in battle are played in the language corresponding to the ship's nation. If an allied ship pronounces a quick message, this message is heard by the player in the language corresponding to the nation of the allied ship.
National+: Works the same as National, with the exception that if a ship has a special Commander with a unique voiceover, that voice will take precedence over the ship's nation. You will hear both the unique voice of Commanders on your ships as well as those on allied ships.
The rest of the voiceover modifications correspond to any special Commanders with unique voiceovers that you have on your account. Choosing one of these Commanders will give their unique voiceover to all ships in the game, be they your own or allied. For example, if you have unique Commander Dasha Perova with her own unique voiceover, then you can select her here.
Sound preset
With this feature, you can adjust the sound balance, both with the help of the suggested modes and at your own discretion. You several presets at your disposal:
Standard: Default sound settings.
Cinematic: Sound effects are brought to the foreground; the sound is more vivid and saturated.
Simple: The volume of sound effects is reduced; additional sounds are disabled. This setting will help focus your attention on in-game notifications.
Night: The settings are optimized for playing at low and medium volumes, and at the same time, all effects and notifications are preserved.
Custom: Provides access to audio fine-tuning sliders that give you the ability to fine-tune individual groups of sounds.
Select the Custom option to be able to "move" the sliders yourself.
When enabled, Wide dynamic range gives you the ability to hear more fine details at a high volume level.
When enabled, Loudness compensation allows you to hear more individual effects at low volumes.
Radio communication effect changes the voice of your and other Commanders so the messages sound like radio transmissions.
Voice Chat
If you hear other players too loudly or, on the contrary, too quietly, change the position of the Chat volume slider.
If other players hear you too loudly or too quietly, adjust the Microphone sensitivity slider.
The transmission mode gives you the ability to configure at what action your words will be recorded and transmitted to other players. There are two options: Either by toggling it on with a single press on the V key or push-to-talk by holding the key for the duration of the recording.
Voice chat processing allows you to change the nature of the radio communication effect for the voice chat and voiceover. The level of the radio communication effect is adjusted in the Custom preset.
The building of Pan-American Tier VIII battleship Atlântico commences in Update 0.11.3.
The warship will slide down the ways of the British Clydebank Dockyard that saw IX Marlborough sail out not so long ago. In the beginning of the 20th century, there were no dockyards in South America, which is why many design and construction orders for the region were handled by British shipbuilding companies and others.
VIII Atlântico is armed with ten 381 mm main battery guns that are placed in five twin-gun turrets and fire only AP shells. Atlântico's primary feature is her powerful secondary battery guns with a long firing range—ten 127 mm guns and sixteen 234 mm guns with a normal firing range of 7.5 km. The secondary battery guns are accurate, but they're not that easy to use—due to an arcing trajectory, the shells travel slowly. It's harder to attack maneuverable targets with such secondary battery guns, but at the same time, you can efficiently fire at slower ships and over islands. The 127 mm guns have the same accuracy as artillery mounts of German battleships, while the 234 mm guns have similar accuracy to IX Georgia and German battlecruisers. While the ship is quite slow for a battleship of her tier, she has a sturdy deck, a citadel with solid armor, and decent overall armor protection against high-explosive shells.
The construction process at the Dockyard comprises 22 phases.
These shipbuilding phases can be completed by progressing through Dockyard combat missions or by spending 1,750 Doubloons to pass through each phase.
If you want to complete shipbuilding phases at a discount, you can purchase Starter Packs—eight shipbuilding phases in exchange for 8,000 Doubloons and three shipbuilding phases in exchange for 3,900 Doubloons. However, these packs will only be available for purchase prior to the point in time when you complete three shipbuilding phases by finishing combat missions.
You can complete combat mission groups throughout the entire duration of Update 0.11.3 and during the first 3 weeks of Update 0.11.4. The Dockyard will remain available until the start of Update 0.11.5.
In total, you can progress through 19 out of 22 shipbuilding phases by completing Dockyard combat missions.
If you complete the construction of VIII Atlântico by spending Doubloons, make sure to keep progressing through the Dockyard combat missions—completing each phase will earn you 250 Steel.
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Combat Missions
The new game event tasks you with completing 63 combat missions spread across seven groups. The first group will become available with the release of Update 0.11.3, while those that follow will be unlocked on a weekly basis.
Completing each of the first two groups will progress you through two shipbuilding phases—one for accomplishing certain missions and one for finishing the group. Completing each of the remaining five combat mission groups will progress you through three shipbuilding phases—two for accomplishing certain missions and one for finishing the group.
Rewards
By progressing through the Dockyard combat missions, you can complete 19 out of 22 shipbuilding phases and obtain the corresponding rewards at the Dockyard.
By finishing the first two combat mission groups, you can complete up to four shipbuilding phases and obtain the following rewards:
5x Brazilian camouflages
2x Gift containers
1 day of Warships Premium Account
Finishing five out of seven combat mission groups will progress you through up to 13 shipbuilding phases and reward you with:
15x Brazilian camouflages
2x Gift containers
4 days of Warships Premium Account
1x Distant Voyages container
30,000 Elite Commander XP
10x each of the following special signals: Wyvern, Dragon, Scylla, and Leviathan
By finishing all the combat mission groups, you'll complete 19 shipbuilding phases and obtain:
15x Brazilian camouflages
2x Gift containers
4 days of Warships Premium Account
3x Distant Voyages containers
30,000 Elite Commander XP
100,000 Free XP
10x each of the following special signals: Ouroboros, Wyvern, Dragon, Scylla, Leviathan, Hydra, Basilisk, and Red Dragon
Completing Construction of the Ship
In order to complete the shipbuilding process entirely, in addition to progressing through all the combat mission groups, you'll need to spend Doubloons to finish any three shipbuilding phases.
The reward for completing the 20th shipbuilding phase is 10,000 Coal.
The 21st phase—1,000 Steel.
Upon completing the 22nd shipbuilding phase, you'll receive VIII Atlântico in the War Paint camouflage, a Commander with 10 skill points, a Port slot, and a commemorative flag.
Superships have gone through several different stages of testing. They participated in the Grand Battle in Update 0.10.5, Ranked Battles during the Fifth Season, Co-op Battles from Update 0.10.10, and Random Battles from Update 0.11.0. These tests allowed us to collect the necessary information and prepare for an important event. In Update 0.11.3, superships are being introduced into the Tech Tree on a permanent basis.
Superships are placed in the Tech Tree just after Tier X ships. However, their arrival means much more than just the continuation of their respective branches. Superships have mechanics that are entirely new for our game and make a noticeable qualitative jump from Tier X ships. For this reason, we've opened access to them only for players who have researched or own at least three Tier X ships. This means that any players helming a supership will already have a certain level of experience in the game. To purchase a specific supership, you must also research the Tier X ship of the corresponding branch. It's not necessary to research superships.
The cost of purchasing superships depends on their type:
Super battleships—57 million Credits.
Super carriers—48 million Credits.
Super cruisers—47.5 million Credits.
Super destroyers—45 million Credits.
We would like to avoid an excessive increase in the popularity of battleships compared to other types, so their cost is significantly higher.
Superships economy
A very important aspect of adding superships to the Tech Tree is their battle economy—earnings per battle and service costs. Over the years of development, the in-game economy has accelerated significantly due to various bonuses and numerous economic signals. Earning Credits has become easier, even when playing the most expensive Tier X ships to service. This has significantly influenced their popularity.
In the case of superships, we decided to change our approach. This is done to curb their popularity in the matchmaker and give Tier X ships an economic advantage over superships.
Superships yield Credits at the level of Tier X ships.
The cost of servicing superships is 360,000 Credits.
Permanent camouflages for superships are purchased separately from the ships, just like for other researchable ships from the Tech Tree.
The permanent camouflage of superships does not reduce their service cost or increase their Credit earnings. However, it provides a larger XP bonus compared with permanent camouflages for Tier X ships.
Any permanent camouflages provided with rental superships on player accounts will be removed.
What else you need to know
Superships do not interact with the Research Bureau and will not be sold after you reset a branch.
Tier IX and X ships will enter battles with superships with restrictions similar to the limits on the number of ships of different tiers and on the number of bottom-tier battles in Tier VIII–X battles. Single-tier battles involving only superships are also possible.
Superships are classified as “researchable” ships in the game. This means that Commanders must complete their retraining when they are assigned to superships.
In future updates, we plan to add a special building to the Naval Base. More details will be available on our website later.
Superships
Along with superships, new mechanics have been added to World of Warships:
Combat Instructions grant a temporary boost to the ships' characteristics in battle. You can activate the bonus by pressing the F key in the standard keyboard layout, but only after carrying out successful adjustment fire.
Alternative fire mode: A series of salvos where each turret automatically fires several shells with a short interval between salvos. After firing, the guns take a long time to reload. Depending on the ship, activating this mode can change the characteristics of guns or shells.
Tactical squadrons have a high maximum speed and are the main feature of super carriers. These aircraft can quickly cover substantial distances and carry out lightning-fast attacks against enemy ships. At the same time, they cannot slow down below their cruising speed, and their engine boost does not restore when they are airborne. Tactical squadrons consist of one attacking flight only, because they are best used as auxiliary weapons. Just like the squadrons of hybrid ships, they come with a ready timer that's triggered with the start of each battle, and they also require considerable preparation time.
★ Satsuma is a project based on X Yamato, and she continues the corresponding branch in the Tech Tree. She is armed with enhanced 510 mm main battery guns placed in four twin turrets. Combat Instructions reduce the maximum dispersion of her main battery shells by 35% and thus increase their accuracy.
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★ Hannover follows X Preussen in the Tech Tree. She's a version of the H-42 project equipped with 483 mm guns in four twin turrets. The secondary battery guns are replaced with 128 mm dual-purpose artillery. Combat Instructions increase the secondary battery firing range by 12% and reduce the secondary battery reload time by 20%.
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★ Condé follows X Henri IV in the Tech Tree. She's a large heavy cruiser armed with twelve 240 mm guns housed in quadruple turrets. The ship's air defenses comprise post-war dual-purpose guns and AA defense systems. Activating the alternative fire mode provides Condé with a temporary +25% bonus to HE shell penetration and reduces the maximum dispersion of her main battery shells by 40%. The interval between salvos is 1.5 s; the number of salvos in a series is 2; and the reload time is 50 s.
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★ Annapolis is the further development of the Des Moines-class heavy cruiser and continuation of this same ship in the Tech Tree. The key differences compared to her prototype are her larger dimensions and increased firepower, the latter of which was achieved by equipping the ship with an additional main battery turret. In the alternative fire mode, the interval between salvos is 1 s, the number of salvos in a series is 3, and the reload time is 40 s. [expand style=more][/expand]
★ Yamagiri continues the X Shimakaze branch. She's a fast destroyer equipped with dual-purpose main guns and powerful torpedo armament comprising three sextuple-tube torpedo launchers. Yamagiri's unique feature is her alternative torpedoes. In battle, you'll be able to use different types of torpedoes that differ in specific parameters—range, speed, and damage. Yamagiri also features an alternative fire mode where she fires three salvos at an interval of 1 s and with a reload time of 30 s.
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★ Zorkiy follows X Delny in the Tech Tree. She's a project for a high-speed armored destroyer leader armed with dual-purpose guns and AA weaponry designed in the U.S.S.R. in the early 1950s drawing on experience gained during wartime. The alternative fire mode gives the ship a +50% bonus to armor penetration of HE shells. The interval between salvos is 1 s, the number of salvos in a series is 4, and the reload time is 40 s. [expand style=more][/expand]
★ United States is the lead ship in a series of post-war aircraft carriers. She follows X Midway in the Tech Tree. The ship was laid down in 1949 but was never completed. She was recreated in the game as a fleet strike carrier with necessary alterations to the ship's layout design and equipment. In addition to standard squadrons, United States also has three tactical squadrons consisting of attack aircraft, torpedo bombers, and bombers. They are best suited for quick pinpoint attacks on single targets. [expand style=more][/expand]
★ Eagle was laid down as one of the Audacious-class ships. She follows the carrier of the same name in the Tech Tree. The carrier was completed to a substantially altered project, and she later underwent extensive modernization that allowed her to carry and operate the most advanced naval aircraft of the 1950s, including jet aircraft. Eagle is equipped with standard and tactical jet squadrons. [expand style=more][/expand]
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