World of Warships is constantly evolving. Every day, our specialists work on the implementation of new updates and improvements. They concern not only the emergence of new ships—every game entity is improved, from the visual effects to technical characteristics. But before showing our new features to the world, we carefully evaluate their quality through testing.
Before introducing new features, our developers need the help of the community. Some testing stages simply cannot be carried out without your participation. You have a special passion for World of Warships, and you love to dive into the details and study the minutiae of everything. Each person is unique and comes up with their own ways of interacting with the game. This can lead to unexpected consequences that developers need to look into. By doing so in the testing stage, they have the opportunity to correct any shortcomings in good time. Sometimes, the test results directly influence our decisions about whether to introduce changes to the Live Server or to hold and finalize them. Feedback from testers helps us fix bugs and improve every next update of the game.
To participate in the Public Test, you need to log in using your main account details. To do that, select "Public Test" in the Game Instance menu of the Wargaming Game Center.
Earn Community Tokens
The Public Test is not just a way you can touch the development process of World of Warships. You can earn Community Tokens.
Community Tokens are a special resource that can be accumulated and exchanged for valuable in-game items, including unique Recruiting Station containers, under a special tab in the Armory.
Choose Your Reward
During Round 1 of the 0.11.3 Public Test, you can earn up to 2,500 Community Tokens on the Live Server, and up to 5,000 Tokens for participating in both rounds. This will be enough, for example, to purchase a permanent camouflage for New York and a set of combat signals in the Armory. The details can be found in a separate article.
You have the ability to independently choose the in-game items that suit you best instead of receiving fixed rewards. You can purchase the following items for Community Tokens right now:
A detailed description of containers, bundles, and camouflages can be found under the Naval Community tab in the Armory.
We thank everyone who takes part in testing. The results can directly influence the developers' decisions about whether to introduce changes to the Live Server or to hold and finalize them. Your activity is very important to us. See you at the next Public Test!
The World of Warships team is constantly working on improving the game and making it more diverse and interesting. As part of Update 0.11.2, we're going to present the updated submarines. Submarines are available for testing again.
In this new round of testing, we've gone above and beyond to address many of the issues raised by our player community. Everything from subs being hard to detect and interact with, to the unstable damage-dealing capabilities of submarines. We've made both playing and countering submarines more intuitive.
We've prepared this text to make it easier for you to approach the new round of testing. We hope these changes will help us shape the final image of the new ship type.
To get the subs for rent, complete sequential combat missions.
More details will be available in the game client.
Submarines
Consumables
Limited number of charges for the Damage Control Party consumable.
Unlimited number of charges for the Hydrophone consumable. In the new round of testing, this equipment will provide updated data on the whereabouts of enemies more frequently.
Submarines can have the Enhanced Rudder Gears consumable or Reserve Battery Unit.
Acoustic torpedoes and sonar pings
Acoustic torpedoes have decent homing capabilities, but they lack damage and have reduced chances of causing flooding.
The first hit with a sonar ping makes the torpedo home in on the target, and the second one increases the homing effectiveness.
Pings emitted by submarines are now visible to enemies at distances of around 8 km. They can help players determine the approximate location of the attacking submarine.
Torpedoes home in on the last ping and remember their target. They don't lose the bonuses from the active ping hit sector, even when new pings hit another ship.
Torpedoes will interact with the last emitted pulse that hit a target before the torpedo was launched. It will interact with the first pulse that hit a target after the torpedo was launched if there were no other active pings. The torpedo's homing parameters will improve if the first ping hit the target before the torpedo was launched and the second ping hits the target after the torpedo was launched.
Ships can nullify ping hit sectors by using Damage Control Party. However, if the submarine hits the same ship once or twice in the same sector, torpedoes get their homing bonuses again. This can be used to switch to another target in battle while preserving the effectiveness of torpedoes that have already been launched.
Sonar pings can be emitted at several ships and stay on several targets simultaneously. Thus, you can prepare various variants for your next attack.
Alternative torpedoes
Do not interact with sonar pings and do not home in, even vertically. There's no point in launching these torpedoes at enemy ships while submerged. They inflict damage that can be compared to that of destroyer torpedoes.
Their range and speed have been reduced, while their arming distance and detectability have been increased.
With these torpedoes, there's no need to use sonar pings, so you can launch them without revealing your position to the enemy.
Fuel spills
If a submarine is hit at the periscope or maximum depths, a fuel spill will appear on the water's surface. These spills will help surface ships determine submarine locations and movements.
Submarines can eliminate fuel spills by using Damage Control Party, surfacing, or staying in the surfaced position.
Dive capacity
When a submarine is detected at the periscope or maximum depths, dive capacity depletes but at a lower rate than before.
The restoration rate has been increased, but the battery capacity has been reduced by a quarter.
Playing Against Submarines
Sonar pings
Sonar ping emitted by submarines are now visible to ships within an 8 km radius (approximately).
Ping detection doesn't work exactly like torpedo detection—each ship sees only pulses within her acquisition radius.
When a sonar ping hits a ship, a special indicator will appear on the ship itself and the ship miniature in the corner of the screen.
Any sonar ping sector can be discarded with the help of Damage Control Party.
Dealing damage to submarines
Shells, aerial bombs, aerial torpedoes, ship torpedoes, and rockets can deal damage to submarines only at periscope depth or on the surface.
Ships can have depth charges or the Airstrike armament as countermeasures against submarines.
Depth charges are used at close range. The effective radius of the Airstrike armament depends on the ship type and tier.
Airstrike has a rather short reload time, but each dropped bomb deals only a small amount of damage. However, the bombing area is also small, which increases their fall density. If used successfully, several bombs may hit the submarine at once.
Airstrike depth charges now cause flooding with 100% probability. A submarine can only be affected by one flooding instance at a time.
Consumables that can be used against submarines
Hydroacoustic Search can detect submarines in any position, but the detection radius is only 2 km below periscope depth.
Surveillance Radar detects submarines only at the surface level.
Fighting against submarines underwater
A submarine can spend only a limited amount of time underwater because of her limited dive capacity—she will have to surface sooner or later.
When a submarine is hit, an oil spill will appear on the water's surface, provided that the submarine doesn't take any countermeasures to fix it. These spills will help players track down damaged submarines, even when they are submerged
What's Changed?
For submarines
Subs can now glide between three (previously, four) key positions—the surface, periscope depth, and maximum depth. This will make it easier for players to helm submarines and better understand their operation specifics.
The time that submarines can spend at periscope level or underwater is limited by their dive capacity. Capturing Key Areas is only possible while on the surface.
Subs are armed with two types of torpedoes:
Homing torpedoes that have higher chances of reaching their target but deal less damage.
Conventional torpedoes that make it harder to hit a target but deal more damage.
The number of Damage Control Party consumable charges is now limited, For this reason, the consumable should now be used wisely. If you run out of charges early in battle, you'll have nothing to stop flooding or oil leaks, and this will make your sub easier to detect and destroy.
Playing against submarines
Surface ships have a wider range of options to interact with submarines.
Sonar pings emitted by submarines are now visible to surface ships and can be used to determine their approximate position.
Oil spills will now appear on the water's surface when a submerged submarine is hit, giving you the ability to track its movements.
The Airstrike armament with an accelerated cooldown will allow for more frequent attacks and complement the new mechanics.
Airstrike depth charges now always cause flooding, making them the perfect weapon to take a major chunk of a sub's HP.
A submarine, however, can only have one instance of flooding at a time. This means that putting her under a barrage of Airstrikes wouldn't be an overly efficient way of using this armament.
These are the global changes that will be put to the test in Update 0.11.2. At this stage, the numbers and values aren't final. Where possible, we provided approximate values.
We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them in the Armory for containers that hold Premium ships and other items. Stay tuned for more news, and be sure to share this article with your friends so they can also enjoy the gifts! Claim your gift before:Tue. 12 Apr. 14:00 CET (UTC+1)
Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you will be able to find up to 1,200 Community Tokens on our website before the end of Update 0.11.2.
Thursday, March 17, 16:45 local time. We moored in Dublin. The captain allowed us to go out into the city for a little shore leave. Starts:Thu. 17 Mar. 06:00 CET (UTC+1) Ends:Tue. 05 Apr. 06:00 CET (UTC+1)
Win battles and earn Base XP and Credits to obtain the St. Patrick's Day and Lá Fhéile Pádraig themed camouflages, as well as the St. Patrick's Day patch.
You can complete this combat mission chain in Random, Ranked, and Co-op Battles, as well as the Savage Battle and Operations, playing Tier V–X ships and superships.
We have prepared a special combat mission chain for readers of our website: Earn Credits, Base XP, and "Main battery hits" ribbons, as well as deal damage, to obtain the St. Patrick's Day and Lá Fhéile Pádraig themed camouflages, plus the Lá Fhéile Pádraig 2017 commemorative flag.
You can complete this combat mission chain in Random, Ranked, and Co-op Battles, as well as the Savage Battle and Operations, playing Tier V–X ships and superships.
Heroic Deeds of Yi Sun-sin
Incheon, 37°26'09.5" N, 126°36'21.0" E
Thursday, March 17, 21:15 local time. We have been at anchor in Incheon for a week now. An old sailor has joined up with us. Our entire crew has taken an immediate liking to him. In the evenings, he tells us stories of the legendary Yi Sun-sin. He says that this naval commander knew how to emerge victorious from any situation. You can unlock and complete the combat mission chain before:Thu. 14 Apr. 06:00 CET (UTC+1)
Unlock the special combat mission chain and set sail. Earn ribbons, Base XP, and Credits, as well as deal damage, to obtain Free XP and the Trophy, Awarded, Triumphant, and Deserved camouflages. Legendary Commander Yi Sun-sin with 6 skill points will join you once you have completed all the missions.
You can complete this combat mission chain in Random, Ranked, and Co-op Battles, as well as the Savage Battle and Operations, playing Tier V–X ships and superships.
Hero of Mexico
Gulf of Mexico, 21°22'33.9" N, 95°05'38.6" W
Thursday, March 17, 23:45 local time. The sea is calm today. This weather is the perfect end to a sailing career. I will arrive in Mexico just in time for the anniversary of the birth of Benito Juarez, the Mexican national hero. Starts:Fri. 18 Mar. 06:00 CET (UTC+1) Ends:Tue. 22 Mar. 06:00 CET (UTC+1)
Unlock a special combat mission chain: Deal 500,000 damage playing Tier V–X ships and superships, or earn 2,000 Base XP playing Tier II–VII Pan-American ships to obtain Victorious camouflages and the Mexico patch.
You can complete this combat mission chain in Random, Ranked, and Co-op Battles, as well as the Savage Battle and Operations.
Savage Battle: Discounts
Don't miss the opportunity to purchase Master of the Water World permanent camouflages at a discount. You can do this directly in the game client.
−20% to the cost in Doubloons of the Master of the Water World permanent camouflage for X Daring, X Khabarovsk, X Shimakaze, X Grozovoi, X Z-52, X Harugumo, X Gearing, X Kléber, and X Yueyang.
−30% to the cost in Doubloons of the Master of the Water World permanent camouflage for IX Benham and V Hill.
Bonuses of the Master of the Water World permanent camouflage
For Tier X ships
−3% to the ship's detectability range by sea
+4% to the dispersion of shells fired by enemies at your ship
−50% to the cost of the ship's post-battle service
+100% XP per battle
+20% Credits per battle
For Benham
−3% to the ship's detectability range by sea
+4% to the dispersion of shells fired by enemies at your ship
−20% to the cost of the ship's post-battle service
+100% XP per battle
For Hill
−3% to the ship's detectability range by sea
+4% to the dispersion of shells fired by enemies at your ship
−10% to the cost of the ship's post-battle service
+50% XP per battle
"6 Years of World of Warships" Container
The "6 years of World of Warships" container is available to purchase for Coal in the Armory. Complete the "6 Years of World of Warships" collection to grab a Supercontainer, 6x Gift containers, and a commemorative flag of the event.
The collection elements can only be obtained from "6 Years of World of Warships" containers.
Each "6 Years of World of Warships" container includes
The percentage indicates the drop chances of each group of items.
Two elements of the same-name collection — 100%
7x economic signals of the same type (Equal Speed Charlie London, Papa Papa, Zulu, or Zulu Hotel); or 1x World of Warships Anniversary camouflage; or 1,250 Free XP — 100%
The chances of obtaining a particular reward from a group are the same for all items in the group.
You can find more details about the container mechanics and drop chances of particular items here.
Knowledge Is the Key to Power!
Reconnaissance reports—new combat missions spotted! There are two ways you can complete them—either by being patient and persistent or by excelling in battle.
By reading the news on our website, you can get valuable information that will help you navigate the sea, and you can also enjoy some direct benefits!
Unlock special combat mission chains on our website every week during Update 0.11.2. Each subsequent chain will be more difficult than the previous one, but the rewards will also be greater. During Update 0.11.2, you will be able to earn a total of 8x More Resources containers, 1x More Credits container, and the St. Patrick's Day and Fields of Tuscany camouflages, as well as signals and Credits. You can unlock the first chain today. You can unlock and complete the combat mission chain before:Thu. 14 Apr. 06:00 CET (UTC+1)
All details about the completion criteria and rewards for the sequential combat missions are available in the corresponding section in the game client.
We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Stay tuned for more news, and be sure to share the articles with your friends so they can also enjoy claiming gifts! The reward can be claimed before:Wed. 30 Mar. 14:00 CET (UTC+1)
Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you will be able to find up to 1,200 Community Tokens on our website before the end of Update 0.11.2.
Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
Click the "+" symbol.
Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
Share your list of tags in the comments of this news item.
Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!
Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.
Starts:Thu. 17 Mar. 06:00 CET (UTC+1) Ends:Thu. 14 Apr. 06:00 CET (UTC+1)
The event will unfold on the Flooded City map.
Battles will be fought between four teams, each with three ships. You can fight either in a Division or solo.
At the beginning of the battle, all ships have no consumable charges. Collect consumable charges from special zones and remember—each time you destroy an enemy ship, you will also obtain a charge for a random consumable.
The map is plagued by Wild Fire that encompasses the battle area. The safe zone starts shrinking from the start of the battle. By the end of the match, only a small portion of the map will remain safe. Watch out! Ships gradually lose HP while they remain engulfed in Wild Fire.
In the Savage Battle, all ships have reinforced bows. When ramming enemy ships, you will take less damage while causing more.
The event is open for all players who have reached Access Level 12. Once the event is over and all ships have been removed from your accounts, any XP you earned will be transferred to I Orlan.
Battle results. The amount of XP and Credits that you obtain at the end of each battle now depends on your team’s overall score relative to that of the others—the higher your team’s placement, the more resources you'll obtain! Teams that lose all of their ships are out of the battle. The team with the last surviving ship (or ships) on the battlefield is the winner.
To commemorate the launch of the event, we're also bringing back the special Port.
Special Destroyers
Each faction consists of three destroyers modified specifically for the Savage Battle. The characteristics of each subsequent ship in each faction outmatch those of the preceding ship. But the better the ship, the more resources it will take to service her.
To access the second ship in a faction, you will need to earn 10,000 Base XP on the first one, and you'll need to earn another 10,000 Base XP on the second ship to get to the third one.
Each ship is helmed by a unique Commander. Any XP they earn will be converted into Elite Commander XP. You can use it for re-training and re-specializing any of your other Commanders or resetting their skills.
Octopus
VIII Messer, IX Sea Devil, and X Stealthedo all boast good concealment and powerful torpedoes. They are also equipped with secondary battI Eries. Prototypes: X Z-52, X Shimakaze, and X Daring
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Moray Eel
VIII Carnal, IX Lancet, and X Rumble are agile, maneuverable ships with powerful propulsion. The main guns, which are operated by artificial intelligence, are devastating. However, their torpedoes deal moderate damage and are quite slow. Prototypes: X Yueyang, X Gearing, and X Kléber
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Barracuda
VIII Atomic Rage, IX Mizu-Jet, and X Seascythe. Expect high speeds, direct control over their strong main battery guns, and torpedoes with moderate characteristics. Prototypes: X Harugumo, X Grozovoi, and X Khabarovsk
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Achievements and Rewards
New achievements
We have added 10 new achievements to the new version of the Savage Battle. Fight in the vast ruined districts of the flooded city and earn them all.
Weather Beaten
Wrecker
War Machines
Indestructible
Honey, I'm Home!
Plunderer
Warm Greetings
Troublemaker
Unrivaled Trio
Double Catch
Rewards
Special weekly and daily combat missions are available to you in the Savage Battle.
Daily missions
Gain a victory in the Savage Battle. Reward: 30 Community Tokens
Weekly missions
Earn 5,000 Base XP in the Savage Battle. Reward: 350 Community Tokens
Earn 15,000 Base XP in the Savage Battle. Reward: 400 Community Tokens
Earn 50,000 Base XP in the Savage Battle. Reward: 550 Community Tokens
We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Stay tuned for more news, and be sure to share the articles with your friends so they can also enjoy claiming gifts! You can claim your gift until:Thu. 07 Apr. 14:00 CET (UTC+1)
Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you will be able to find up to 1,200 Community Tokens on our website before the end of Update 0.11.2.
II Curtatone, III Nazario Sauro, and IV Turbine. The primary armament of the new ships placed at Tiers II to IV is their torpedoes. In terms of gameplay, these ships are similar to "conventional" destroyers. All of them carry SAP and HE shells.
At Tiers II to IV, ship consumables don't last long and are mostly used for illustrative purposes to introduce players to their unusual characteristics. Exhaust Smoke Generator will hide a ship even if it’s running at full speed, and the Emergency Engine Power consumable provides a bigger boost to speed compared to the standard Engine Boost, but for a shorter period of time. V Maestrale, VI Aviere, and VII Luca Tarigo. At Tiers V to VII, main battery guns get better but the ships continue to rely on torpedo tubes as their primary armament. Unlike their counterparts of other nations, there is only a slight increase in the firing range of their main batteries.
The characteristics of their consumables, however, improve from tier to tier, helping shape a full-fledged style of combat. With Emergency Engine Power, SAP shells, and Exhaust Smoke Generator, Italian destroyers can close in on an enemy ship for an aggressive attack at short range. VIII Vittorio Cuniberti, IX Adriatico, and X Attilio Regolo. At Tiers VIII to X, combat strategy may be based on an intermittent approach. Commanders will need to conduct a thorough analysis of the situation and choose between (or combine) the following two strategies:
Firing long-range quick-reload torpedoes in a measured way.
Relying on a combination of main guns, torpedoes, and consumables for a lightning-fast strike.
The most similar pre-existing ship suited for this type of aggressive combat strategy is IX Paolo Emilio. At the same time, researchable Italian destroyers will also rely on their main guns in knife-distance duels, since torpedoes alone may not be enough to finish the job. Keep in mind that at Tiers VIII—X, the standard firing range does not exceed 10 km. Upgrades to extend the firing range are not accessible.
We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Stay tuned for more news, and be sure to share the articles with your friends so they can also enjoy claiming gifts! You can claim your gift until:Tue. 05 Apr. 14:00 CET (UTC+1)
Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you will be able to find up to 1,200 Community Tokens on our website before the end of Update 0.11.2.
Early Access
II Curtatone is available via free daily bundles. You can obtain only one bundle per day out of a total of 12 bundles.
III Nazario Sauro is available via paid daily bundles. You can obtain only one bundle per day for 150 Doubloons out of a total of 12.
IV Turbine, V Maestrale, VI Aviere, VII Luca Tarigo, and VIII Vittorio Cuniberti are available via sequential bundles for Italian Tokens. You can obtain as many as 4,700 Italian Tokens for free. This will be enough to grab Luca Tarigo and a special camouflage for Vittorio Cuniberti.
4,000 Tokens by engaging in the Clash of Courage
200 Tokens in free daily bundles
500 Tokens in exchange for Community Tokens
You can also find Italian Tokens in random bundles available in exchange for Doubloons. With the release of Update 0.11.4, all Italian Tokens will be converted into Credits at the rate of 1:3,000.
IX Adriatico is available via paid random bundles. We're offering 60 bundles at 1,000 Doubloons each.
Upon obtaining all available sequential bundles for Italian Tokens, you will be able to acquire X Attilio Regolo in exchange for Doubloons.
When Update 0.11.4 goes live, the Italian destroyers will become available for all players to research.
Clash of Courage
The Italian Navy is known for its love of destroyers. A competition between divisions composed of the same series of ships will help you determine the most successful team. Choose which team you want to join as an ally, and keep in mind that each team provides you with a unique reward—one of the four special Italian Commanders with 6 skill points each and a unique team patch. Starts:Thu. 17 Mar. 06:00 CET (UTC+1) Ends:Thu. 14 Apr. 06:00 CET (UTC+1)
The event is open to all players who have reached Access Level 8.
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Rewards
By participating in the event, you'll get Italian Tokens that can be used to acquire sequential bundles with Italian destroyers and special permanent camouflages.
Details about the rules of the event, its rewards, and other info are available in the game client.
Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below. Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.
If there are problems with downloading or launching the update—please perform files integrity check. steam://validate/552990
Subtitles can be enabled in the video player separately.
Update 0.11.2 introduces the following new features:
Early Access to Italian destroyers
Pan-Asian cruisers in the Tech Tree
The new Clash of Courage event
The Savage Battle in the “all vs. all” format
Visual enhancements
Information about submarines testing will be announced later in special article.
We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Stay tuned for more news and be sure to share the articles with your friends so they can also enjoy claiming gifts! You can claim your gift before:Mon. 04 Apr. 14:00 CET (UTC+1)
Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you will be able to find up to 1,200 Community Tokens on our website before the end of Update 0.11.2.
Captains! Participate in a fun activity to earn some easy in-game rewards!
How to Enter:
Leave a comment under this announcement post.
Complete the first part of the Woman's Day combat mission (earn 2,500 Commander XP; battle modes—Random, Co-op, Ranked, Operations, event; Tier V–X ships and superships).
Prizes:
Guaranteed prize: 200 Community Tokens.
Superprize for five random winners: 1x Premium Ship VIII container
Rules:
Winners will be picked at random from the pool of participating unique users (who leave a comment and complete the first part of the combat mission).
Any comments that break the discussion rules may be deleted or excluded.
The results will be announced in this thread on March 14. Prizes will be awarded within a week.