Starts:Thu. 17 Mar. 06:00 CET (UTC+1) Ends:Thu. 14 Apr. 06:00 CET (UTC+1)
The event will unfold on the Flooded City map.
Battles will be fought between four teams, each with three ships. You can fight either in a Division or solo.
At the beginning of the battle, all ships have no consumable charges. Collect consumable charges from special zones and remember—each time you destroy an enemy ship, you will also obtain a charge for a random consumable.
The map is plagued by Wild Fire that encompasses the battle area. The safe zone starts shrinking from the start of the battle. By the end of the match, only a small portion of the map will remain safe. Watch out! Ships gradually lose HP while they remain engulfed in Wild Fire.
In the Savage Battle, all ships have reinforced bows. When ramming enemy ships, you will take less damage while causing more.
The event is open for all players who have reached Access Level 12. Once the event is over and all ships have been removed from your accounts, any XP you earned will be transferred to I Orlan.
Battle results. The amount of XP and Credits that you obtain at the end of each battle now depends on your team’s overall score relative to that of the others—the higher your team’s placement, the more resources you'll obtain! Teams that lose all of their ships are out of the battle. The team with the last surviving ship (or ships) on the battlefield is the winner.
To commemorate the launch of the event, we're also bringing back the special Port.
Special Destroyers
Each faction consists of three destroyers modified specifically for the Savage Battle. The characteristics of each subsequent ship in each faction outmatch those of the preceding ship. But the better the ship, the more resources it will take to service her.
To access the second ship in a faction, you will need to earn 10,000 Base XP on the first one, and you'll need to earn another 10,000 Base XP on the second ship to get to the third one.
Each ship is helmed by a unique Commander. Any XP they earn will be converted into Elite Commander XP. You can use it for re-training and re-specializing any of your other Commanders or resetting their skills.
Octopus
VIII Messer, IX Sea Devil, and X Stealthedo all boast good concealment and powerful torpedoes. They are also equipped with secondary battI Eries. Prototypes: X Z-52, X Shimakaze, and X Daring
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Moray Eel
VIII Carnal, IX Lancet, and X Rumble are agile, maneuverable ships with powerful propulsion. The main guns, which are operated by artificial intelligence, are devastating. However, their torpedoes deal moderate damage and are quite slow. Prototypes: X Yueyang, X Gearing, and X Kléber
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Barracuda
VIII Atomic Rage, IX Mizu-Jet, and X Seascythe. Expect high speeds, direct control over their strong main battery guns, and torpedoes with moderate characteristics. Prototypes: X Harugumo, X Grozovoi, and X Khabarovsk
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Achievements and Rewards
New achievements
We have added 10 new achievements to the new version of the Savage Battle. Fight in the vast ruined districts of the flooded city and earn them all.
Weather Beaten
Wrecker
War Machines
Indestructible
Honey, I'm Home!
Plunderer
Warm Greetings
Troublemaker
Unrivaled Trio
Double Catch
Rewards
Special weekly and daily combat missions are available to you in the Savage Battle.
Daily missions
Gain a victory in the Savage Battle. Reward: 30 Community Tokens
Weekly missions
Earn 5,000 Base XP in the Savage Battle. Reward: 350 Community Tokens
Earn 15,000 Base XP in the Savage Battle. Reward: 400 Community Tokens
Earn 50,000 Base XP in the Savage Battle. Reward: 550 Community Tokens
We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Stay tuned for more news, and be sure to share the articles with your friends so they can also enjoy claiming gifts! You can claim your gift until:Thu. 07 Apr. 14:00 CET (UTC+1)
Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you will be able to find up to 1,200 Community Tokens on our website before the end of Update 0.11.2.
II Curtatone, III Nazario Sauro, and IV Turbine. The primary armament of the new ships placed at Tiers II to IV is their torpedoes. In terms of gameplay, these ships are similar to "conventional" destroyers. All of them carry SAP and HE shells.
At Tiers II to IV, ship consumables don't last long and are mostly used for illustrative purposes to introduce players to their unusual characteristics. Exhaust Smoke Generator will hide a ship even if it’s running at full speed, and the Emergency Engine Power consumable provides a bigger boost to speed compared to the standard Engine Boost, but for a shorter period of time. V Maestrale, VI Aviere, and VII Luca Tarigo. At Tiers V to VII, main battery guns get better but the ships continue to rely on torpedo tubes as their primary armament. Unlike their counterparts of other nations, there is only a slight increase in the firing range of their main batteries.
The characteristics of their consumables, however, improve from tier to tier, helping shape a full-fledged style of combat. With Emergency Engine Power, SAP shells, and Exhaust Smoke Generator, Italian destroyers can close in on an enemy ship for an aggressive attack at short range. VIII Vittorio Cuniberti, IX Adriatico, and X Attilio Regolo. At Tiers VIII to X, combat strategy may be based on an intermittent approach. Commanders will need to conduct a thorough analysis of the situation and choose between (or combine) the following two strategies:
Firing long-range quick-reload torpedoes in a measured way.
Relying on a combination of main guns, torpedoes, and consumables for a lightning-fast strike.
The most similar pre-existing ship suited for this type of aggressive combat strategy is IX Paolo Emilio. At the same time, researchable Italian destroyers will also rely on their main guns in knife-distance duels, since torpedoes alone may not be enough to finish the job. Keep in mind that at Tiers VIII—X, the standard firing range does not exceed 10 km. Upgrades to extend the firing range are not accessible.
We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Stay tuned for more news, and be sure to share the articles with your friends so they can also enjoy claiming gifts! You can claim your gift until:Tue. 05 Apr. 14:00 CET (UTC+1)
Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you will be able to find up to 1,200 Community Tokens on our website before the end of Update 0.11.2.
Early Access
II Curtatone is available via free daily bundles. You can obtain only one bundle per day out of a total of 12 bundles.
III Nazario Sauro is available via paid daily bundles. You can obtain only one bundle per day for 150 Doubloons out of a total of 12.
IV Turbine, V Maestrale, VI Aviere, VII Luca Tarigo, and VIII Vittorio Cuniberti are available via sequential bundles for Italian Tokens. You can obtain as many as 4,700 Italian Tokens for free. This will be enough to grab Luca Tarigo and a special camouflage for Vittorio Cuniberti.
4,000 Tokens by engaging in the Clash of Courage
200 Tokens in free daily bundles
500 Tokens in exchange for Community Tokens
You can also find Italian Tokens in random bundles available in exchange for Doubloons. With the release of Update 0.11.4, all Italian Tokens will be converted into Credits at the rate of 1:3,000.
IX Adriatico is available via paid random bundles. We're offering 60 bundles at 1,000 Doubloons each.
Upon obtaining all available sequential bundles for Italian Tokens, you will be able to acquire X Attilio Regolo in exchange for Doubloons.
When Update 0.11.4 goes live, the Italian destroyers will become available for all players to research.
Clash of Courage
The Italian Navy is known for its love of destroyers. A competition between divisions composed of the same series of ships will help you determine the most successful team. Choose which team you want to join as an ally, and keep in mind that each team provides you with a unique reward—one of the four special Italian Commanders with 6 skill points each and a unique team patch. Starts:Thu. 17 Mar. 06:00 CET (UTC+1) Ends:Thu. 14 Apr. 06:00 CET (UTC+1)
The event is open to all players who have reached Access Level 8.
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Rewards
By participating in the event, you'll get Italian Tokens that can be used to acquire sequential bundles with Italian destroyers and special permanent camouflages.
Details about the rules of the event, its rewards, and other info are available in the game client.
Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below. Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.
If there are problems with downloading or launching the update—please perform files integrity check. steam://validate/552990
Subtitles can be enabled in the video player separately.
Update 0.11.2 introduces the following new features:
Early Access to Italian destroyers
Pan-Asian cruisers in the Tech Tree
The new Clash of Courage event
The Savage Battle in the “all vs. all” format
Visual enhancements
Information about submarines testing will be announced later in special article.
We come bearing gifts! Stay on the lookout for Community Tokens in this and other articles on our website! You can exchange them for containers that hold Premium ships and other items in the Armory. Stay tuned for more news and be sure to share the articles with your friends so they can also enjoy claiming gifts! You can claim your gift before:Mon. 04 Apr. 14:00 CET (UTC+1)
Watch our official streams and participate in the Public Test and other activities to earn Community Tokens. In total, you will be able to find up to 1,200 Community Tokens on our website before the end of Update 0.11.2.
Captains! Participate in a fun activity to earn some easy in-game rewards!
How to Enter:
Leave a comment under this announcement post.
Complete the first part of the Woman's Day combat mission (earn 2,500 Commander XP; battle modes—Random, Co-op, Ranked, Operations, event; Tier V–X ships and superships).
Prizes:
Guaranteed prize: 200 Community Tokens.
Superprize for five random winners: 1x Premium Ship VIII container
Rules:
Winners will be picked at random from the pool of participating unique users (who leave a comment and complete the first part of the combat mission).
Any comments that break the discussion rules may be deleted or excluded.
The results will be announced in this thread on March 14. Prizes will be awarded within a week.
It's now much simpler to participate in the Public Test—you can log in using your main account. To do so, select Public Test in the Game Instance section of the Wargaming Game Center. You'll receive Community Tokens as a reward for participating in the Public Test. These can be exchanged for Premium ships, permanent camouflages, Supercontainers, and other in-game items!
Update 0.11.2 brings the Savage Battle—a new temporary battle type—as well as submarines and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
Starts:Thu. 10 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Captains, thank you for participating in the Public Test of Update 0.11.2! Since this Update is particularly complex and packed with content, we decided to go outside the boundary of our usual PT structure and host a third session to ensure maximum stability for all players. As always, your feedback helps us to improve the version and fix bugs. Check out the changelog and join the third session of the Public Test!
Changelog
The game client has been stabilized and bugs that caused it to crash have been fixed.
Fixed a bug that allowed submarines to receive “Hits to citadel” ribbons.
Fixed a bug causing VIII Tallinn’s camouflage to not be fully displayed.
Balance changes have been applied to the Savage Battle mode, as a result of which the Barracuda faction was strengthened.
Balance changes were made to some test ships and to submarines. Details can be found at our Development Blog.
Fixed visual bugs in the port of Taranto.
Fixed bugs relating to the display of the different submarine states and their associated parameters on the minimap, tooltips, and UI.
Fixed a bug where when changing the type of torpedoes on a submarine, information about the ability to hit a target was incorrectly updated.
Fixed other minor bugs.
Combat Missions and Rewards
The rewards for activities on the Public Test Server may differ from those on the Live Server.
Any due rewards will automatically be credited to your account within a few days of the release of the new update.
Once the Public Test begins, the starting ships for the Savage Battle event will appear on your accounts.
By progressing through combat missions on the Public Test Server, you can earn Community Tokens.
Submarines will be available on PTS for test start from:Fri. 11 Mar. 17:30 CET (UTC+1)
Round
3
Complete 3 of 4 missions from special group.
Reward on the Live Server: 1x Supercontainer
Mission from special group: Earn 5,000 Base XP in Co-op or Random Battles. Starts:Thu. 10 Mar. 17:30 CET (UTC+1) Ends:Fri. 11 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 1x Seasoned Recruiting Station Container
Earn 3,000 Base XP in the Savage Battle. Starts:Thu. 10 Mar. 17:30 CET (UTC+1) Ends:Fri. 11 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 1x Wargaming container
Mission from special group: Earn 5,000 Base XP in Co-op or Random Battles. Starts:Fri. 11 Mar. 17:30 CET (UTC+1) Ends:Sat. 12 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 1x Seasoned Recruiting Station Container
Earn 3,000 Base XP in the Savage Battle. Starts:Fri. 11 Mar. 17:30 CET (UTC+1) Ends:Sat. 12 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 1x Wargaming container
Earn 500 Base XP playing Tier VI submarines. Starts:Fri. 11 Mar. 17:30 CET (UTC+1) Ends:Sat. 12 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 300 Community Tokens
Earn 750 Base XP playing Tier VIII submarines. Starts:Fri. 11 Mar. 17:30 CET (UTC+1) Ends:Sat. 12 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 500 Community Tokens
Earn 1000 Base XP playing Tier X submarines. Starts:Fri. 11 Mar. 17:30 CET (UTC+1) Ends:Sat. 12 Mar. 17:30 CET (UTC+1)
Reward on the Live Server: 700 Community Tokens
Mission from special group: Earn 5,000 Base XP in Co-op or Random Battles. Starts:Sat. 12 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 1x Seasoned Recruiting Station Container
Earn 3,000 Base XP in the Savage Battle. Starts:Sat. 12 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 1x Wargaming container
Earn 500 Base XP playing Tier VI submarines. Starts:Sat. 12 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 300 Community Tokens
Earn 750 Base XP playing Tier VIII submarines. Starts:Sat. 12 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 500 Community Tokens
Earn 1000 Base XP playing Tier X submarines. Starts:Sat. 12 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 700 Community Tokens
Mission from special group: Earn 5,000 Base XP in Co-op or Random Battles. Starts:Sun. 13 Mar. 17:30 CET (UTC+1) Ends:Tue. 15 Mar. 06:30 CET (UTC+1)
Reward on the Live Server: 1x Wargaming container
Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.
Starting Bonuses
The research prices for ships and ship modules will be substantially discounted.
You will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.11.1, you'll be awarded the following additional bonuses:
At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
500,000,000 Credits; 30,000 Doubloons; 250,000 Coal, and 90 days of Warships Premium Account.
50 signals of all types (except for special signals) will also be added to your PT account.
If you fought at least one battle on the Public Test Server during the 0.11.1 Public Test, your account will be copied from the Live Server to the Public Test Server.
It's now much simpler to participate in the Public Test—you can log in using your main account. To do so, select Public Test in the Game Instance section of the Wargaming Game Center. You'll receive Community Tokens as a reward for participating in the Public Test. These can be exchanged for Premium ships, permanent camouflages, Supercontainers, and other in-game items!
Update 0.11.2 brings the Savage Battle—a new temporary battle type—as well as submarines and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
Starts:Thu. 03 Mar. 17:30 CET (UTC+1) Ends:Tue. 08 Mar. 06:30 CET (UTC+1)
Captains, thank you for participating in the Public Test for Update 0.11.2! Your feedback helps us to improve the version and fix errors. Check out the changelog and join the second session of the Public Test!
Changelog
In the first round, many testers experienced game crashes. For the second round, we’ve done some bugfixing to stabilize the client. Thank you for your feedback.
Changed the colors of the different teams' icons in Savage Battle — now they are more easily distinguishable from each other.
Balance changes applied to the Savage Battle mode: the Moray Eel faction has been reinforced, the Octopus faction was weakened, and changes were made to the post-battle economy of ships based on testing results.
Fixed incorrect detectability settings for submarines.
Fixed and issue that caused ships to get stuck near islands on the map Neighbors.
Fixed a bug that made the researching of ships in bulk work incorrectly.
Fixed visual bugs in the Flooded City port.
Fixed the incorrect working of the Top Grade Gunner skill.
Balance changes were made to Superships, Hornet, submarines, and depth charges. Further details can be found in our Development Blog.
Fixed several other minor bugs.
Combat Missions and Rewards
The rewards for activities on the Public Test Server may differ from those on the Live Server.
Any due rewards will automatically be credited to your account within a few days of the release of the new update.
Once the Public Test begins, the starting ships for the Savage Battle event will appear on your accounts.
By progressing through combat missions on the Public Test Server, you can earn Community Tokens.
Round
1
2
Earn 250 Base XP in a single Random, Ranked, or Co-op Battle.
Reward on the Live Server: 100 Community Tokens
Earn 1,000 Base XP in Random, Ranked, or Co-op Battles.
Reward on the Live Server: 200 Community Tokens
Earn 5,000 Base XP in Random Battles playing Tier X submarines.
Reward on the Live Server: 1x Wargaming container
Earn 3,000 Base XP in the Savage Battle playing Stealthedo, Rumble, or Seascythe.
Reward on the Live Server: 1,000 Community Tokens
Earn a special achievement for participating in the Clash of Courage event. Can be obtained only once.
Reward on the Live Server: 500 Community Tokens
Complete six out of 12 missions in the combat mission groups in Random or Co-op Battles.
Reward on the Live Server: 450 Community Tokens
Earn 500 Base XP playing Tier VI ships.
Reward on the Public Test Server: Tier VI submarines
Earn 500 Base XP playing Tier VI submarines.
Reward on the Public Test Server: Tier VIII submarines
Earn 750 Base XP playing Tier VIII submarines.
Reward on the Public Test Server: Tier X submarines
Complete the special chains of combat mission in the Savage Battle.
Reward on the Public Test Server: Savage Battle ships
Be among the top 4 Base XP earners on your team in Co-op Battles five times.
Reward on the Live Server: 250 Community Tokens
Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.
Starting Bonuses
The research prices for ships and ship modules will be substantially discounted.
You will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.11.1, you'll be awarded the following additional bonuses:
At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
500,000,000 Credits; 30,000 Doubloons; 250,000 Coal, and 90 days of Warships Premium Account.
50 signals of all types (except for special signals) will also be added to your PT account.
If you fought at least one battle on the Public Test Server during the 0.11.1 Public Test, your account will be copied from the Live Server to the Public Test Server.
As you already know, we discovered some bugs after the release of Update 0.11.1, among which were an increase in crashes and a longer loading time on startup, as well as the impossibility to open the Armory for some players.
Our team has already found solutions to these problems and most of them were fixed last week with the release of patch 0.11.1.1.
We’d like to thank you for your constructive feedback, which helped us to quickly identify these problems and begin working on fixes as swiftly as possible.
As compensation for the inconvenience caused, we’re crediting 2 Wargaming Containers, 10 Mediterranean Tokens, 2 Dragon, Red Dragon, Ouroboros and Hydra signals to all players who logged in to the game between February 16 and 25, as well as to everyone who encountered technical problems with the Armory between February 6 and 17.
Compensation will be credited to the accounts of all affected players within a week.
Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.
It's now much simpler to participate in the Public Test—you can log in using your main account. To do so, select Public Test in the Game Instance section of the Wargaming Game Center. You'll receive Community Tokens as a reward for participating in the Public Test. These can be exchanged for Premium ships, permanent camouflages, Supercontainers, and other in-game items!
Update 0.11.2 brings the Savage Battle—a new temporary battle type—as well as submarines and other new features. Take a look at the Developer Bulletin, and welcome to the Test! See you on the Public Test Server!
Starts:Fri. 25 Feb. 17:30 CET (UTC+1) Ends:Wed. 02 Mar. 06:30 CET (UTC+1)
Combat Missions and Rewards
The rewards for activities on the Public Test Server may differ from those on the Live Server.
Any due rewards will automatically be credited to your account within a few days of the release of the new update.
Once the Public Test begins, the starting ships for the Savage Battle event will appear on your accounts.
By progressing through combat missions on the Public Test Server, you can earn Community Tokens.
Round
1
2
Earn 250 Base XP in a single Random, Ranked, or Co-op Battle.
Reward on the Live Server: 100 Community Tokens
Earn 1,000 Base XP in Random, Ranked, or Co-op Battles.
Reward on the Live Server: 200 Community Tokens
Earn 5,000 Base XP in Random Battles playing Tier X submarines.
Reward on the Live Server: 1x Wargaming container
Earn 3,000 Base XP in the Savage Battle playing Stealthedo, Rumble, or Seascythe.
Reward on the Live Server: 1,000 Community Tokens
Earn a special achievement for participating in the Clash of Courage event. Can be obtained only once.
Reward on the Live Server: 500 Community Tokens
Complete six out of 12 missions in the combat mission groups in Random or Co-op Battles.
Reward on the Live Server: 450 Community Tokens
Earn 500 Base XP playing Tier VI ships.
Reward on the Public Test Server: Tier VI submarines
Earn 500 Base XP playing Tier VI submarines.
Reward on the Public Test Server: Tier VIII submarines
Earn 750 Base XP playing Tier VIII submarines.
Reward on the Public Test Server: Tier X submarines
Complete the special chains of combat mission in the Savage Battle.
Reward on the Public Test Server: Savage Battle ships
Each Wargaming container drops 1 day of Warships Premium Account, 3x Papa Papa signals, and 3x Juliet Charlie signals.
Starting Bonuses
The research prices for ships and ship modules will be substantially discounted.
You will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.11.1, you'll be awarded the following additional bonuses:
At the start of the Public Test, every participant will have all researchable Tier VI and VIII ships, helmed by Commanders with 19 skill points, credited to their PT accounts.
500,000,000 Credits; 30,000 Doubloons; 250,000 Coal, and 90 days of Warships Premium Account.
50 signals of all types (except for special signals) will also be added to your PT account.
If you fought at least one battle on the Public Test Server during the 0.11.1 Public Test, your account will be copied from the Live Server to the Public Test Server.
IMPORTANT! Because the update is still being tested, the information in this bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the update is released.
Please note: The rewards for activities on the Public Test Server may differ from those on the Live Server.
After a short break, submarines are again lurking in the depths of our seas for testing purposes. Read on for a glimpse of how to play and counter the revamped subs.
In this new round of testing, we've gone above and beyond to address all the issues reported by you—from subs being hard to detect and interact with, to the unstable damage-dealing capabilities of submarines. We've made both playing and countering submarines more intuitive. We hope these changes will help us shape the final stages of the new ship type's evolution. To make it easier for you to go through the new round of testing, we've reworked the way information is displayed by placing a stronger focus on the key aspects of playing a sub and countering one.
Countering a Submarine
In the new testing round, surface ships have a wider range of options to interact with submarines.
Sonar pings emitted by a sub now hint at the sub's approximate location because surface ships now have the ability to spot those pings.
We've added a new mechanic—oil spills. These will appear on the water's surface over the location of damaged submarines, giving you the ability to track their movements.
The Airstrike armament with an accelerated cooldown will allow for more frequent attacks and complement the new mechanics.
Airstrike depth charges now always cause flooding, making them the perfect weapon to take a major chunk of a sub's HP.
A submarine, however, can only have one instance of flooding at a time. This means that putting her under a barrage of Airstrikes won't be an overly efficient way of using this armament.
Playing a Submarine
A sub can glide between three key positions—the surface, periscope depth, and maximum depth. This will make it easier for players on both teams to operate submarines and determine their depth in battle.
A submarine can inflict damage to her foes in two ways:
The safer option is to use homing torpedoes.
The harder and riskier but more rewarding option is to stick to conventional torpedoes.
The number of Damage Control Party consumable charges is now limited, which means that it's more important now for submarines to be aware of the situation around them and stay alert at all times.
Damage Control Party should be used wisely, and it will certainly help you escape some tricky situations. For example, a damaged sub risks being tracked down by the oil spill she leaves on the surface and then suffering more flooding damage from the inevitable depth charge attack that ensues.
If you run out of charges early in a battle, you will reduce your chances of having an effect on the outcome of the battle during its closing stages.
An unlimited number of charges for the Hydrophone consumable. In the new testing round, this equipment will provide updated data on the whereabouts of enemies more frequently.
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More details about these changes will be available on the Public Test Server and in the Development Blog.
Italian destroyers: Part 1
Update 0.11.2 ushers Italian destroyers into Early Access.
All ships of the new branch are notable for being able to deal high damage per minute, but their main battery guns spit SAP and HE shells only and have a very short range of fire. The Italian destroyers are also armed with long-range torpedoes. The ships have access to Exhaust Smoke Generator and Emergency Engine Power starting from Tier II.
The Taranto Port has been updated to celebrate the arrival of the Italian destroyers in Early Access.
The Italian destroyers will not be available on the Public Test Server.
Clash of Courage
One of the key new features is a temporary event called Clash of Courage. The Italian Navy, known for its love of destroyers, is staging a competition between divisions composed of the same series of ships to determine the most successful team. Choose which team you want to join as an ally, and keep in mind that each team will provide you with a unique reward—an Italian Commander with 6 skill points and a team patch. The Clash of Courage event works in a similar way to the New Year's Night, Aircraft Bureaus Rivalry, and Battle of the Beasts events.
Participate in the event to earn Italian Tokens, which can be exchanged for Early Access ships, permanent camouflages, and other items.
Savage Battle: Sink 'Em All!
The Savage Battle is back! The power of a once-great civilization is now history, and their glorious city is destroyed and flooded. It's your territory now—fight and become one of the best!
Battles will be fought between four teams, each with three ships. The small line-ups will let players enjoy the battle playing either solo or in a Division.
The Savage Battle will start on the outskirts of a flooded city. At the beginning of the battle, your ship has no consumable charges. This is because the world is on the brink of collapse, and the only limited resources that remain out there will go to those who fight the hardest to get them. Collect consumable charges from special zones and remember—each time you destroy an enemy ship, you will also obtain a charge for a random consumable. Watch out—the other teams are on high alert and can get at you where you would least expect them! On top of your enemies, you also want to watch out for the Wild Fire that encircles the water. Ships that remain engulfed in the Wild Fire gradually lose HP.
Specifically for the Savage Battle, we have modified nine destroyers and divided them into the following three factions:
Octopus
[expand type=details] Low-detectability ships armed with powerful torpedoes that are capable of pulverizing anyone who dares stand in their way. The ships are also equipped with secondary batteries, but these are not the specialty of the Octopuses. The prototypes of these ships are X Z-52, X Shimakaze, and X Daring. [/expand]
Moray Eel
[expand type=details] Maneuverable steel monsters! Ships of this faction will ideally suit fans of aggressive close-quarters brawls. Their major advantage is maneuverability combined with powerful propulsion. The devastating main guns are operated by artificial intelligence, but the ship’s torpedoes are rather weak and slow. X Yueyang, X Gearing, and X Kléber served as prototypes for the ships of the Moray Eel faction. [/expand]
Barracuda
[expand type=details] Those that glide swiftly through the waves on the wings of scorched winds! Expect high speeds, the ability to directly control her main battery guns, and torpedoes that have mediocre characteristics. While designing these ships, the engineers kept an eye on X Harugumo, X Grozovoi, and X Khabarovsk. [/expand] The resources that you obtain at the end of each battle now depend on the place your team takes—the higher the place, the more resources you'll obtain! The team that loses all of their ships is out of the battle. The team with the last surviving ship (or ships) on the battlefield is the winner.
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Join the Public Test and try out the fierce action in this unusual format!
Hot Wheels™
We have added the following items inspired by the Hot Wheels™ universe: permanent camouflages Bone Shaker™ for VII Gneisenau, Twin Mill™ for VI Fubuki, and Muscle Bound™ for V Hill; Commanders Bad Advice Cap and Racing Fishy; patches; and commemorative flags. Details of the collaboration will be announced later.
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Visual Effects Improvements
World of Warships is getting even more pleasing to the eye! The new update brings reworked effects for shooting main and secondary battery guns; depth charges hitting the water and islands; local weather effects on the Hotspot, North, Greece, and Islands of Ice maps; aircraft explosions on the deck when aircraft carriers are destroyed; obtaining a Supercontainer; and rain.
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Changes to the Game Mechanics
We have updated the mechanics of determining a ship's maximum spotting range. All ships now have a minimum spotting range that depends on their tier and type, as well as a dynamic spotting range. The first range is a constant value that's set regardless of the ship's parameters. The dynamic spotting range depends on the current firing range of all the ship's weapons (main battery guns, torpedoes, secondary battery guns, and Airstrike) and always exceeds this value by 25% or 3 km. At the same time, it's the higher value of the minimum and dynamic spotting ranges that's always applied.
Example:VIII North Carolina has a standard firing range of 21.1 km. The minimum spotting range for a Tier VIII battleship is 30 km. The dynamic spotting range for North Carolina is 21.1 * 1.25 = 26.4 km. As the largest value is applied, the spotting range for North Carolina with a firing range of 21.1 km is set at 30 km.
If we equip the ship with Gun Fire Control System and Artillery Plotting Room Modification 1, our firing range will be 27 km and the dynamic spotting range value will reach 33.75 km, which will be the prevailing value for the ship's spotting range in this case. If we also launch Spotting Aircraft in battle and increase our firing range to 32.4 km, our spotting range in battle will increase to a value that exceeds 40 km.
This, of course, is but a simple example that's intended to show how the new mechanics work. It's by no means a recommendation for selecting upgrades and equipment for VIII North Carolina.
As we standardize these values, the standard spotting range values of certain ships may either decrease or increase.
Other Changes
Minor changes have been made to the Port interface—we've updated the tooltips for currencies and resources, corrected descriptions of ships, and added other minor details.
We've also made it possible to research several consecutive ships from any branch in the Tech Tree.