Captains! Due to the installation of the Update, the server will be unavailable:
From: Thu. 29 Oct. 06:00 CET (UTC+1) Until: Thu. 29 Oct. 09:00 CET (UTC+1) Update size: 4.7 GB
American Battleships: Part 2 ● Key Battle ● Clan Missions ● Aircraft Carrier Interface ● Armory ● Other Changes
American Battleships: Part 2
The game event in Update 0.9.10 is presented by combat missions, Daily Shipments, and a new collection dedicated to the U.S. Navy.
For the purposes of standardization, Directives have been renamed "combat mission groups."
Please note: American Tokens can be exchanged for rewards in the Armory until the event ends. After the end of the event, they will be exchanged for credits at the rate of 1:1,000.
The possibility to make this exchange will be available until: Thu. 03 Dec. 06:00 CET (UTC+1)
Combat mission groups
Start: Thu. 29 Oct. 06:15 CET (UTC+1) End: Tue. 01 Dec. 06:00 CET (UTC+1)
Rewards for completing the missions and groups: signal flags, camouflages, Coal, Free XP, Elite Commander XP, and Always Courageous containers.
Always Courageous containers
How to get the containers
Up to 27 containers—by completing combat mission groups.
Up to 4 containers—from Daily Shipments.
Up to 10 containers—by completing special combat missions from the official World of Warships streams.
Each Always Courageous container includes:
An element of the Always Courageous collection.
1x special signal (Dragon, Wyvern, Red Dragon, Ouroboros, Hydra, Basilisk, Scylla, or Leviathan), or 1x Stars 'n' Stripes camouflage.
One of the following: 600 Coal; 500 Free XP; 1,500 Elite Commander XP; 3x signals of the same type (Zulu, Papa Papa, Equal Speed Charlie London, India Bravo Terrathree, Zulu Hotel); or 50,000 credits.
You can purchase Always Courageous Premium containers, which offer more rewards, in the Premium Shop, or obtain them in exchange for doubloons in the Armory. The rewards are as follows:
An element of the Always Courageous collection.
15x special signals of the same type (Dragon, Wyvern, Red Dragon, Ouroboros, Hydra, Basilisk, Scylla, or Leviathan), or 12x Stars 'n' Stripes camouflages.
3,400 Coal; or 8,500 Free XP; or 3x Type 59 camouflages.
The "Always Courageous" collection
The newly added "Always Courageous" collection comprises four sections, with four elements in each. It will educate you about the main batteries of battleships, admirals, and medals for service in both World Wars, as well as the main uniform types of enlisted men of the U.S. Navy during World War II.
Reward for completing the sections: 5x Stars 'n' Stripes expendable camouflages; Wings, Stars, and Stars 'n' Stripes patches.
Reward for completing the collection:V Oklahoma in the Military permanent camouflage, and a Commander with 6 skill points.
V Oklahoma is a Nevada-class battleship, the unique feature of which is her ten 356 mm main caliber guns placed in two twin turrets and two triple turrets. The guns are accurate, have a decent firing range, and cause significant damage per salvo, but take rather a long time to reload. In close quarters, the battleship can make use of her accurate secondary battery guns.
The exchange rate for duplicates is 4:1. To exchange duplicates, you need to select a vacant slot in a collection section, then confirm that you want to exchange your duplicates for the missing item in the window that appears.
Elements of the collection can only be obtained from event-related containers. In Update 0.10.5, we're planning to add Always Courageous containers to the Armory. They will be available in exchange for Coal. Thus, you'll still be able to complete the collection and obtain V Oklahoma if you haven't managed to do so in Update 0.9.10. The exact cost of the containers will be announced later.
Daily Shipments
During Update 0.9.10, enter the game in the period between October 29 and November 12, inclusive, to start getting valuable rewards via the Daily Shipments section.
You can get a total of 10 rewards, while the shipments are available for 14 days. Thus, you can skip 4 days out of 2 weeks and still claim all the valuable rewards.
When Update 0.9.11 goes live, VIII Kansas, IX Minnesota, and X Vermont will leave Early Access and become available for all players to research.
Key Battle
A new temporary battle type—Key Battle—has been added in Update 0.9.10. Demonstrate your skills in a futuristic competition by assuming command over a ship representing one of three corporations!
The new battle type pits 16 players against each other and AI-controlled monsters on the gigantic Polygon map.
You start out alone, but you can gather a team of up to three ships directly in battle.
For destroying monsters and other players, you'll get a temporary resource—Battle Points. Having accumulated a certain number of Battle Points, you can also reinforce your ship directly in battle.
The Battle Points you receive aren't lost or spent in battle. You can exchange them for rewards in the Armory.
You'll find a monster with a key closer to the center of the map. If you destroy it, the monster will drop a key that will allow you to escape via the Portal.
Once all the keys have been used or the Portal is closed, the remaining ships will be transported to a special area—the Octagon. The final battle takes place in a gradually shrinking combat zone. The last surviving ship will leave the Polygon successfully.
Successfully escaping the Polygon will bring you additional Battle Points.
Each of the three available ships offers a wide variety of modules that can have a significant impact on the gameplay.
The new themed Port inspired by the Polygon will ensure that you soak in the event's atmosphere before you enter battle.
More details on the Key Battle rules, as well as the available rewards in the Armory, will come in a dedicated article.
Clan Missions
Some missions related to Clan development have been added to the Clans section of the menu. Oil is the main reward given for completing these missions, but two of them will deliver Coal to the Clan Treasury. In total, you can earn up to 32,100 Oil and 11,000 Coal. You can also earn the "Formidable Fleet" achievement.
The missions reward Clans for growing in size, participating in the Naval Battle, active playing of the Clan members, and fighting in Clan Battles. More details about the missions are available in the game client.
Aircraft Carrier Interface
We've made some changes that will ensure you receive useful information about the status of your ship while controlling a squadron in the air.
A new marker pointing at your aircraft carrier has been added. It changes to indicate your ship's status: risk of collision, ship detected by the enemy, approaching torpedoes, etc.
Sound notifications have been updated. The least informative ones have been removed in order to make space for new notifications that relate to the aircraft carrier's status.
We've added the possibility to skip the attack animation and proceed directly to operating a squadron. The aircraft invulnerability period will be reduced by the duration of the skipped part of the animation.
Armory
The new Samurai permanent camouflage for X Shikishima has been added and made available in exchange for three Ranked Tokens.
The opportunity to exchange 12,500 Research Points for 250,000 Free XP in the Research Bureau didn't prove to be popular, so it will be removed.
The possibility to make this exchange will be available until: Sat. 14 Nov. 06:00 CET (UTC+1)
Update 0.9.10 delivers a new temporary battle type—Key Battles—to the game. Demonstrate your skills in a futuristic competition by assuming command over a ship that represents one of three corporations!
The event's atmosphere can be felt even before entering the battle in the new themed Port.
Major Things You Should Know ● Tips ● Rewards ● Key Battle Rules ● Ships and Armaments
Major Things You Should Know
The new battle type pits 16 players against each other and AI-controlled monsters on the gigantic Polygon map.
You start out alone, but you can gather a team of up to three ships directly in battle.
For destroying monsters and other players, you'll get a temporary resource—Battle Points. Having accumulated a certain number of Battle Points in one battle, you’ll unlock the ability to reinforce your ship directly in that battle. However, upgrading your ship in battle will not actually spend Points—all earned Points will appear in your Port regardless of any upgrades made in battle.
The Battle Points you accrue can be exchanged for various rewards in the Armory.
As you get closer to the center of the map, you'll find a specially marked monster with a key. After destroying the monster, you'll receive its key. This will allow you to exit the map via the Portal.
When all the keys have been used or the Portal is closed, the remaining ships will be transported to a special area—the Octagon. The final battle takes place in a gradually shrinking combat zone. The last surviving ship will also leave the Polygon successfully.
Successfully escaping the Polygon will bring you additional Battle Points.
Each of the three ships offers a wide variety of modules that can have a significant impact on gameplay.
Tips
Try different combinations of modules and armaments—you can assemble a ship that's to your liking. Don't be afraid to experiment—you need to act unpredictably on the Polygon.
Destroy the first monsters you encounter and upgrade your ship as quickly as possible. This will give you an advantage in encounters with other players.
It's not necessary to immediately attack players—the reward you would receive for attacking them at the beginning of the battle is minimal.
As you get closer to the center of the map, the monsters will become more dangerous, but you'll also receive more Battle Points for destroying them.
If you don't have enough keys for the entire Division, be prepared for the fact that your new comrades are highly likely to become enemies as you try to head for the Portal.
Divisions are also active in the final battle in the Octagon. But the winner will be the last ship afloat.
Rewards
The Battle Points you earn in battle can be exchanged for various rewards in the Armory.
In addition, new Commanders with 10 skill points and bundles with Commanders from the Halloween events of previous years can be obtained in in the Armory in exchange for doubloons.
Please note: Battle Points can be exchanged for rewards in the Armory only until the end of the Key Battle event. After the end of the event, they will be exchanged for credits at the rate of 1 Battle Point : 75 credits.
Key Battle Rules
Starts: Thu. 29 Oct. 06:00 CET (UTC+1) Ends: Thu. 03 Dec. 06:00 CET (UTC+1)
To access Key Battles, you must have fought at least 21 battles in the available battle types.
Instead of the usual rectangular Minimap, the new battle type features a round one with the player's ship at its center. It displays everything within the spotting range of your ship.
For destroying monsters and other players' ships, you earn a temporary resource—Battle Points. Having accumulated a certain number of Battle Points, you can reinforce your ship directly in battle. To select one of the two improvements, use Ctrl+1 or Ctrl+2. You don't need to spend any Battle Points to make your selection, and because improving your ship won't cost any Points, don't delay installing an upgrade—do it as soon as you can. After the end of the battle, Battle Points can be exchanged for rewards in the Armory.
You can earn additional Battle Points by exiting through the Portal in the center of the map. To do that, you need to destroy one of the special monsters and get a key. The number of available keys is limited. The Portal opens some time after the start of a battle, remains open for a few minutes, and then closes.
After the last key has been used or the Portal has closed, the remaining ships will be transported to a special arena—the Octagon. The final battle takes place in a gradually shrinking combat zone. Ships constantly receive damage when situated outside the boundaries of this zone. The last surviving ship will successfully leave the Polygon and receive additional Points.
Players are not allowed to enter Key Battles in Divisions, but you can assemble a team of up to three ships directly in battle. To invite a player to your team, aim at them and press F. When you receive an invitation, the top of the screen displays who sent the invitation and how to accept or decline it. While you are on the same team, you cannot deal damage to each other, and all Points earned are divided equally.
However, only one player can use one key, which is why you'll face a choice—go all the way with your allies, or turn your guns against them and escape as a lone wolf via the Portal. When you decide to leave the Division of allies, hold Tab and open the Team Members tab. Under this tab, you can view the weapons and consumables of your temporary allies, as well as choose to leave the Division.
If your ship gets destroyed or you escape through the Portal, you don't need to wait for the end of the battle to enter a new one—your ship will be immediately ready for the next battle.
Ships and Armaments
Three ships in total are available for Key Battles in Update 0.9.10. Each of them offers a wide variety of modules that can have a significant impact on the gameplay and ships' exteriors.
The first ship, Valkyrie, is available immediately with the start of Key Battles.
In addition to the new ships, completing combat missions will also unlock new hull modules, primary and auxiliary armaments, and a special module that changes the ship's consumables. More details are available in the game client.
Please note: Commander skills, camouflages, and signals are disabled in Key Battles.
Valkyrie
The first available ship is well-suited to trying out the new battle type. Her main armament doesn't differ much from the usual guns, and her stock hull increases the effectiveness of ramming with the ship's bow. For experienced Key Battle players, Valkyrie can offer mortars that deal damage with HE shells, even when landing in the water near the target, as well as a special consumable that provides temporary invulnerability.
Gale
To obtain Gale, you need to complete a special combat mission playing Valkyrie. The mission will become available with the start of the event.
Instead of consumables, Gale uses energy distribution mechanics that improve the ship's parameters. Select the desired bonuses and then reroute energy to them using the appropriate keys. If you activate two or three bonuses at the same time, an equal amount of energy will be supplied to each of them.
The ship's main armament is torpedoes. The stock torpedoes don't offer any surprises. However, among the weapons that are unlocked by completing combat missions, there are special torpedoes that can temporarily disable enemy weaponry, as well as plasma torpedoes. Plasma ammunition heats up the target's armor and temporarily increases the damage dealt by subsequent hits of plasma shells and torpedoes to the same area.
Gale's auxiliary armament is an effective secondary battery with a small firing sector.
Heracles
To get Heracles, you must complete a special combat mission playing Valkyrie or Gale. The mission will be available from November 13.
The ship's main battery utilizes wavecasters or lasers. The larger the area of the ship that's hit by the wave is, the more damage that's dealt. Waves can also destroy torpedoes and neutralize other waves. Lasers fire with a delay—taking the necessary lead on the target might take some getting used to for newcomers to Key Battles. They hit the target instantly and with perfect accuracy, inflicting heavy damage. Heracles's consumables enable you to select, for example, auras with bonuses for allies; an immediate 180-degree turn (U-turn); or emitting a circular wave, similar to that of wavecasters.
For the next 30 days, you can earn at least 500 doubloons and 500 Recruitment Points per Recruit (Shipmate) you invite via the Recruiting Station! Every player you invite after the start of the event who reaches their Recruit Milestone* prior to the end of the event will be counted. The top-10 recruiters from each server can also expect to get a random Premium ship of a tier proportional to their ranking!
*For new players—fight one battle playing a Tier V researchable (non-premium) ship.
1. Navigate to the Recruiting Station page and retrieve your invite links. 2. Send your invitations to people who have never played World of Warships or haven't played in 90+ days. 3. Help those who accept your invitation reach their milestones*.
*For new players—fight one battle playing a Tier V researchable (non-premium) ship.
Rules and Requirements
The Recruiter:
Must have a World of Warships Account with at least 15 battles on record.
The Recruit:
Must accept your Recruiting Station invite code between October 23 and November 23.
Must reach their Recruit Milestone before November 23, 23:59 UTC.
In addition to the standard Recruiting Station rewards, each successful Recruit will earn their Recruiter 500 doubloons and 500 Recruitment Points.
Bonus Rewards
For reaching certain numbers of successful Recruits, Recruiters will receive bonus rewards:
1st successful Recruit
+500 Doubloons
+500 Recruitment Points
Recruiting Station memorable flag
3rd successful Recruit
+500 Doubloons
+500 Recruitment Points
5x Recruiting Station Camouflages
5th, 10th, 15th, etc. successful Recruit
+1,000 Doubloons
+1,000 Recruitment Points
Top-10 Recruiter Rewards
The Recruiters who recruit the most players by the end of the event will get Premium Ship containers.
1st
2nd
3rd
4th - 5th
6th - 10th
Random Draw
At the end of the event, any Recruiter with at least two Recruits who reached their milestones will have a chance to win one container from the following prize pool:
1x Premium ship Tier IX container
1x Premium ship Tier VIII container
1x Premium ship Tier VII container
2x Premium ship Tier VI container
5x Premium ship Tier V container
Recruit Prizes
A random draw will likewise be held at the end of the event. 100 Recruits who manage to reach their milestones according to the conditions of the event will receive 1,000 doubloons.
All participating Recruits will also be able to benefit from the standard Recruiting Station rewards:
Standard Recruit Rewards
Recruits can benefit from the standard Recruiting Station rewards:
Reward for their first battle in World of Warships:
II Diana Lima, a Port slot, and a Commander with 9 skill points
7 days of Warships Premium Account
Reward for their first battle played with a Tier VI ship:
VI Warspite, a Port slot, and a Commander with 10 skill points
7 days of Warships Premium Account
5,000,000 credits
25 signal flags of each type
5 "More Resources" containers
Bonus task for those who return to the game after being absent for 90 days or more:
Win 25 battles on Tier IV–X ships to receive:
14 days of Warships Premium Account
2 supercontainers
Recruits can also purchase Recruiting Station containers with Recruitment Points earned by playing in a division with their recruiter. Learn more about the Recruiting Station rewards here.
Rewards will be credited by November 30, 23:59 UTC.
All players can get bonus codes from official streams that unlock access to simple combat missions. For completing these, you'll be rewarded with credits and "Always Courageous" containers!
Watch the official World of Warships streams every week during the Update, chat with the developers, activate bonus codes, and unlock special combat missions! The first stream is scheduled to take place on October 29!
Wondering what you can get if you don't miss any streams and manage to complete all the missions? Claim a special achievement and Kitty Purrfurst's flag!
Submarines have come a long way since their official announcement in August 2019, with a closed beta test having been conducted, and even special Submarine Battles in Updates 0.9.4–0.9.5.
For the new test, we've updated the sonar ping mechanics, added anti-submarine defenses for battleships and heavy cruisers, and made many other improvements. We invite you to participate in the new stage of submarine testing. https://steamcommunity.com/sharedfiles/filedetails/?id=2263091137
How to Participate ● List of Changes After Submarine Battles ● Playing Submarines ● Playing Against Submarines
How to Participate
You can install the client right now. Your live server account details will be used to enter the test. You don't need to wait for an email with login and password data. Everyone can take part in the test. By installing the client in advance, you'll be able to prepare for the test in good time. To install the client, follow the simple step-by-step procedure below.
In the Wargaming Game Center, navigate to the World of Warships tab.
Open the "Game Settings" menu and select "Install additional game instance."
Select "Region: TST" in the upper-left corner of the screen that appears and start the installation process by selecting the installation folder.
Testing Period and Conditions
Starts:Thu. 22 Oct. 18:00 CEST (UTC+2) Ends:Tue. 27 Oct. 22:00 CEST (UTC+2)
Prime Times: 13:00 to 20:00 UTC and 01:00 to 04:00 UTC
The server will be available during the Prime Time only. This way, we can get the maximum number of real players together at one time, so as to reduce the number of bots in battles.
Only Random Battles will be available. If necessary, team lineups can be completed with bots. This will reduce the time spent in queues for battles if there aren't enough players on the server to match a real-players-only battle.
When testing starts, a container will be credited to your account that may drop one random submarine. You'll receive two more containers by completing a chain of three combat missions playing any ship type. For completing the last mission, you're guaranteed to receive all three submarines. To do that, you need to earn a total of 12,000 base XP.
A combat mission is available for each ship type, except submarines: earn 8,000 base XP and you'll get a reward of three special signals of each type on the live server. In total, you can receive up to 96 signals.
Testing will take place in Russian and English only.
List of Changes After Submarine Battles
Submarines will retain their traits as stealth hunters, while other ship types will gain new capabilities in order to counter them.
Major Changes
Updated Sonar Ping Mechanics
You no longer need to aim your sonar pings at the indicators located at the bow and stern of an enemy ship. To guide your torpedoes to the target, it's enough to hit any part of the enemy ship with your sonar ping. A successful hit will highlight part of the hull, the size of which depends on the width of the sonar ping. Your torpedoes will home in on this part of the hull, and a second hit on the highlighted part will enable the torpedoes to ignore the target's anti-torpedo protection. If a sonar ping hits a different part of the ship while the effect of a previous ping is active, the initially highlighted part will relocate to the new area.
It will now be easier for submarines to hit targets with sonar pings, but it will require more advanced skills to activate the effect of two sonar pings hitting the same area.
The pinged part of the target ship will also be highlighted for the player controlling that ship. If there's no line of sight between the highlighted part of the ship and incoming torpedoes, the torpedoes will stop homing. Assess where the ping came from and turn the highlighted part of your hull away from that direction—this will reduce the effectiveness of the torpedo attack.
As part of the changes to the sonar ping mechanics, we've removed the ability to switch their width and speed—it's easier to use one type of sonar ping to hit the ship's hull and highlighted part than two sonar ping types with different parameters.
Changes to the Battery Mechanics
In the previous test, submarine batteries recharged while underwater when traveling at 1/4 speed, and a low battery charge didn't impose any penalties. This factor allowed submarines to operate underwater continuously without any significant difficulties.
Now, when a submarine is underwater, her battery charge will restore to approximately 30% of its capacity at any speed and will not be consumed while moving. When the charge is depleted to 20%, the width of sonar pings is reduced.
Anti-Submarine Weapons for Battleships and Heavy Cruisers
In the new test iteration, battleships and heavy cruisers will be able to call in anti-submarine warfare aircraft. When choosing this type of weapon, the camera rises and the aiming reticle will allow you to select an area within a radius of about 10 km. After a while, a group of aircraft will arrive and drop depth charges in this area. The charges carried by anti-submarine warfare aircraft gradually restore. Battleships and cruisers will be able to determine a submarine's approximate location with the help of the Hydrophone at distances of 3–5 km.
Hydrophone
Information about a submarine's approximate location received from the Hydrophones of all ships will be shared with allies. The action range of destroyer Hydrophones has been increased to about 7 km. This change will ease the burden of anti-submarine efforts borne by destroyers. However, their depth charges remain the fastest and most effective way to destroy submarines.
Detectability of Ships from Submarines
Submarines previously had too much of an advantage when confronting destroyers due to their low detectability. To balance this, the standard detectability range of surface ships has been reduced by one third for submarines. It's now harder to detect a ship from a submarine than from a high vantage point. For example, a destroyer with a 6 km detectability range will be detected by a submarine at a distance of 4 km. At the same time, the average visibility of a submarine on the surface is 4.5–5 km. If the ship starts firing, the submarine will see her from a distance that's equal to the ship's firing range.
Emitting Sonar Waves Manually
The sonar wave that outlined and highlighted the underwater terrain around a submarine, which enabled players to better navigate underwater, was previously emitted automatically. These sonar waves will now be emitted by pressing the G key and, in addition to the surrounding terrain, will outline the silhouettes of ships that are located beyond the visibility distance. The submarine will receive more information about what's happening on the surface and be able to launch an attack more efficiently.
Other Changes
It will require more time to dive from the surface to a depth that provides protection against HE weapons. The depth at which a submarine can be hit by rockets, bombs, and shells has been increased from 6 to 10 meters.
The underwater world has also been updated. We've added various objects and improved the visual effect that highlights the terrain, thus simplifying underwater navigation.
These are just the most significant changes. In addition to these, we've updated, improved, and adjusted many other elements of the gameplay.
Playing Submarines
Submarines are fragile and cautious hunters. Their diving depth affects their detectability, viewing range, and interaction possibilities with other submarines and ships. Maneuver, change your diving depth, hide from your enemies, and surprise them with stealth attacks from the flanks.
Submarines have small HP pools, so stick to the flanks and attack your enemy from longer distances or while submerged. Try to avoid staying in the same location for too long and make sure to enlist your allies' support. In case of danger, use the Maximum Depth consumable.
The primary targets for submarines are sluggish ships. Agile targets that are capable of maneuvering are difficult to hit.
Submarine Controls
The W, A, S, and D keys control horizontal movement.
Press F to ascend.
Press C to dive.
Ctrl+F and Ctrl+C lock the horizontal rudders to either ascend or dive.
1—sonar pings.
2—torpedoes.
Press G to release a wave from an underwater Hydrophone. It highlights the underwater topography and displays ships, including those that are located beyond the underwater visibility distance.
Surfaced and Submerged Submarines
Submarines can move between two operational levels: surfaced, and submerged (6 meters and deeper). Key Areas can be captured only when surfaced. Submarines detect surface ships at a range that's 30% less than the detection range of surface ships.
When a submarine dives deeper than 6 meters, her speed drops significantly, visibility reduces by half, and viewing range decreases to the value of her torpedo range. While submerged, a submarine can detect ships only within her viewing radius, provided that they are within her direct line of sight.
A submarine at depths of up to 10 meters can be hit with shells, ship- and airborne torpedoes, aerial bombs, and rockets.
A submarine at depths of 30 meters and below can be detected only by ships with Hydroacoustic Search and other submarines, while the Hydrophone allows the approximate location of a submarine to be determined.
The Maximum Depth consumable enables you to temporarily dive to depths of 50–80 meters. At this depth, the damage of depth charges is reduced, and the submarine's location can no longer be determined by use of a Hydrophone.
Acoustic Homing Torpedoes
The main armament carried by submarines is acoustic homing torpedoes. New mechanics—sonar pings—will help you increase the potential effectiveness of your torpedo salvos. Emit sonar pings at enemy ships. By doing so, your torpedoes will be guided to the target and deal more damage if they connect. Torpedoes can ascend from the depths and hit an enemy only with the help of an active effect from a sonar ping.
A sub can fire torpedoes and emit sonar pings from any position. When in the submerged position, a sonar ping can be emitted in any direction, even at targets above or below the sub.
Aim for an enemy ship, take a lead on the target, and click the left mouse button. Please note: unlike when firing, the camera won't follow the target automatically.
Upon hitting a target, part of the hull will be highlighted. The size of the highlighted part depends on the ping's width. Your torpedoes will be guided exactly towards that target. The pinged part of the target ship will also be highlighted for the player controlling that ship.
A repeat hit to the highlighted part of the hull will make your torpedoes ascend to the optimum depth and ignore the target's torpedo protection.
The effect of a successful ping hit remains active for 10–25 seconds, depending on the exact submarine. Hitting the highlighted part of a ship with another sonar ping will reset its action time.
If a sonar ping hits part of a ship that isn't highlighted, the spot from the previous sonar ping will relocate to the new area. The effect timer won't be reset in this case.
Emitting sonar pings spends battery charge.
Battery charge can be restored to approximately 30% of its capacity while underwater. To fully restore the charge, a submarine has to ascend to the surface.
Battery charge is restored up to 30% of its capacity while a submarine is traveling at any speed underwater, and it isn't depleted while a submarine is in motion. When the charge is depleted to 20%, the width of sonar pings is reduced.
If you attack a ship from afar, keep emitting sonar pings to maintain their effect while your torpedoes are traveling to their target. Remember that guiding your torpedo to its target with the help of sonar pings doesn't guarantee a hit.
Torpedoes have very poor maneuverability. They lose speed when turning and aren't capable of catching up to a ship that's actively maneuvering.
If there's no direct line of sight between the pinged part of a ship and your torpedoes, their homing abilities will be disabled.
Upon approaching the target to a distance of approximately 1 km, torpedo homing gets disabled and it will travel straight ahead. If the enemy changes speed or course during this time, your torpedo might miss it.
Playing Against Submarines
Surface ships are equipped with Hydrophones. These can detect submarine movement within a 4–5 km radius from the ship. The operating range of Hydrophones installed on destroyers is larger—approximately up to 7 km. The approximate location of a submarine is designated with a special marker. Information about the location of submarines from the Hydrophones of all ships is transmitted to all allies.
One important change to the new test iteration is the ability to call in anti-submarine warfare aircraft for all battleships and heavy cruisers VI Aoba, VI Pensacola, VI Nürnberg, VI Devonshire, VI La Galissonnière, and VI Trento. You can choose that armament type by pressing 4. The camera rises and the reticle allows you to select an area within a 7 km radius from the ship. Aircraft will arrive and drop depth charges in this area shortly after selecting it. Watch the Hydrophone indications carefully and call in aircraft when appropriate, taking into account some lead time before they will attack.
All destroyers and cruisers VI Dallas, VI Budyonny, VI Leander, and VI Perth are armed with depth charges. These are capable of hitting submerged submarines. To use them, get close to a submarine and drop the depth charges by pressing G.
In addition to depth charges and anti-submarine warfare aircraft, high-explosive shells, constant course changes, Hydrophones, and Hydroacoustic Search will come in handy when fighting against submarines.
At depths of up to 10 meters, a submarine can be hit with shells, ship- and airborne torpedoes, aerial bombs, and rockets.
High-explosive shells are the most effective shell type to deploy against submarines. They can inflict damage to a submarine even when they don't directly strike one. Falling in a sub's vicinity is enough, thanks to the shell's fragmentation damage area.
Both depth charges and anti-submarine warfare aircraft can be activated one after another, and they can be used again after their cooldown period is over.
If a submarine hides at the maximum depth of more than 50 meters, the damage from depth charge hits will be reduced, but still remains quite considerable.
The pinged part of a ship is highlighted—that's how you can determine where the submarine is attacking from. If there's no direct line of sight between the pinged part of your ship and the incoming torpedoes, the torpedoes will no longer be guided towards the ship—constantly change your course, and turn your bow or stern to face the submarine's direction.
The Hydroacoustic Search consumable can detect a submarine at any depth.
Take part in the test and evaluate the submarine improvements for yourself!
Today, we’re having a small celebration. We want to share our festive mood with you, because it was you who made it happen! In March 2018, we launched our global YouTube channel, which united the Captains of three regions—North America, Europe, and Asia.
We're happy to announce that the channel's audience has reached 500,000 subscribers! Thank you for taking an interest in our videos and sticking with us, and thank you for your "likes" and comments—we're happy to deliver the best content for you!
To celebrate this occasion, we've prepared a special video with a gift inside. Hurry to watch it!
Starts: Thu. 08 Oct. 18:30 CEST (UTC+2) Ends: Tue. 13 Oct. 07:30 CEST (UTC+2)
Special Features of the Test
The rewards for activities on the Public Test server may differ from those on the live server. The new U.S. battleships are not available to research on the Public Test server.
The first ship for Key Battles will immediately be available in the Port with her stock modules. New modules and ships can be obtained by completing combat missions. A description of the combat missions is available in the game client.
Combat Missions and Rewards
Round
12
Play a Random or Co-op Battle. Reward on the live server: 3x signals of each type, except for special signals
Play three Random or Co-op Battles. Reward on the live server: 10x Type 6 camouflage patterns
Complete the "Always Courageous!" collection. Reward on the live server: 1x Wargaming container
Complete the Halloween chain of combat missions. Reward on the live server: 5x each of the following special signals—Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra
Deal 1,000,000 damage in a Key Battle after completing the Halloween chain of combat missions. Reward on the live server: 3x each of the following special signals—Scylla, Basilisk, and Leviathan
One Wargaming container provides 1 day of Warships Premium Account.
Starting Bonuses
Every participant of the Public Test will have all researchable Tier VIII ships, helmed by Commanders with 15 skill points, credited to their PT accounts.
The research prices for ships and ship modules will be substantially discounted.
Players will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.9.9, you'll be awarded the following additional bonuses:
500,000,000 credits; 30,000 doubloons; and 90 days of Premium Account.
50 signal flags of all types (except special signals) will also be added to your PT account.
IMPORTANT! Because the Update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Update is released.
U.S. Battleships: Part 2 ● Big Hunt: The Key to Victory!
U.S. Battleships: Part 2
Please note: the rewards for activities on the Public Test server may differ from those on the live server. The new U.S. battleships will not be available to research on the Public Test server.
The event in Update 0.9.10 comprises combat missions, Daily Shipments, and a new collection dedicated to the U.S. Navy. It will inform you about the main batteries of battleships, admirals, medals for service in World Wars, and the main uniform types of enlisted men of the U.S. Navy during World War II. For the purpose of standardization, the Directives have been renamed into combat mission groups. "Always Courageous!" containers can be obtained by completing combat mission groups in the "U.S. Battleships 2" section and opening Daily Shipments. Each container holds one element of the new collection, as well as other rewards. The "Always Courageous!" collection consists of four sections, with four elements in each.
The rewards for completing each section are five expendable Stars'n'Stripes camouflages and such patches as Wings, Stars, and Stars'n'Stripes.
Completing the entire collection will bring you V Oklahoma in the Military camouflage and a Commander with 6 skill points.
V Oklahoma won't be available on the Public Test server.
Elements of the collection can only be obtained from event-related containers.
We've also updated the Naval Base Port.
When Update 0.9.11 goes live, VIII Kansas, IX Minnesota, and X Vermont will leave Early Access and become available for all players to research.
Big Hunt: The Key to Victory!
A new temporary battle type—Key Battles—has been added to celebrate Halloween. A new themed Port emphasizes the event's atmosphere. Demonstrate your skills in an exhibition competition of the future by assuming command over a ship representing one of three corporations!
The new battle type pits 16 players against each other and AI-controlled monsters on a gigantic Polygon map. The main objective is to exit the Polygon through a portal located at the center of the map. In order to do so, you need to destroy one of the special monsters and obtain a key. The monsters will initially be quite weak, but they will become more dangerous as you get closer to the portal.
Instead of the usual rectangular Minimap, the new battle type features a round one with the player's ship at its center. It shows everything within the spotting range of your ship.
You start out alone, but you can gather a team of up to three ships directly in battle. Only one player can use the key, which is why you'll face a choice—go all the way with your allies, or turn your guns against them and escape as a lone wolf via the portal. To invite a player to your team, aim at them and press F.
The number of keys is limited. After the last key has been used, the remaining ships will be transported to a special area—the Octagon. The final battle takes place in a gradually shrinking combat zone. The last surviving ship will also leave the Polygon successfully.
For destroying monsters and other players, you'll get a temporary resource—Battle Points. Having accumulated a certain number of Battle Points, you can reinforce your ship directly in battle. For example, you can reduce incoming damage or increase the damage dealt by your guns. Once you earn a certain number of Points, a window will appear. This will allow you to select one of the two improvements. Use Ctrl+1 and Ctrl+2 to select. You don't need to spend any Points to make your selection.
Any Points you earn can be exchanged for various rewards in the Armory. Successfully escaping the Polygon will bring you additional Battle Points. Please note: exiting through the portal will get you more Points than winning in the Octagon.
The rewards for activities on the Public Test server may differ from those on the live server.
A total of three ships are available for this battle type in Update 0.9.10. Each of them offers a wide variety of modules that can have a significant impact on gameplay. For example, you could replace standard torpedoes with a type that temporarily disables all the main armaments of an enemy, but deal less damage. The choice of weapons is not limited to simple guns—lasers, plasma torpedoes, wavecasters, and mortars are all at your disposal. For example, wavecasters can destroy torpedoes in the water, while plasma ammunition heats up the target's armor and temporarily increases the damage dealt by subsequent hits of plasma shells and torpedoes to the same area. New modules are unlocked by completing special combat missions.
The first ship will be available immediately, while the second and the third are obtained by completing a chain of combat missions.
Gaming sessions are available on: Wednesday, Thursday, Saturday, and Sunday Format: 7 vs. 7 playing Tier X ships Restrictions: only one aircraft carrier per team. Up to two battleships per team. If a team has one aircraft carrier, it can have no more than one battleship. Rewards: up to 11,000 Steel and many other rewards Maps: Islands of Ice, Sleeping Giant, Warrior's Path, North, Greece, and Northern Waters, in Domination mode
The following rules apply for all maps:
Number of Key Areas: 3
Capture time: 40 seconds
Scoring capture points: 3 points every 4 seconds
On the days of any update releases, Clan Battles are held only during the Prime Time of your server.
Please note: upon the reversion to standard time, the Prime Times for the EU and NA servers will move one hour forward.
Season Features
During the new Season, all maps may feature a cyclone.
Players will be made aware of the incoming cyclone at the very start of a battle, and should choose the most appropriate tactics in response to the weather conditions.
The cyclone immediately reduces the viewing radius of aircraft to 8 km.
Upon the fourth minute of a battle, the viewing radius of ships also starts to shrink. After 30 seconds, it gets reduced to 14 km.
Fifteen and a half minutes into the battle, the cyclone will start to fade away. Its effects will vanish completely after a further 30 seconds.
The cyclone is designed to reduce the reconnaissance potential of aircraft carriers in Clan Battles. The option to add a maximum of two battleships, or replace one of them with one carrier, will make team lineups and battle tactics in the upcoming Season more diverse. For example, it's possible that destroyers might prove to be a popular choice.
Mercenaries
Division Commanders now have the option to invite mercenaries, i.e. players who do not belong to any Clan or players from other Clans, to join their Divisions for Clan Battles. The new feature will allow Clan leaders to test candidates who want to join their Clans in real combat scenarios, or fill roster gaps without having to actually accept new players into the Clan.
During the "Northern Waters" Season of Clan Battles, only one mercenary can be invited to a Division. The following rules apply for mercenaries:
To add a mercenary to the team, simply invite them to join your Division. You can search for players via the "Divisions" tab in the game client.
After a battle, the mercenary receives rewards based on the current league of the Clan they went into battle with.
The mercenary may also receive achievements and emblems for Clan Battles, based on the current league of the Clan they went into battle with.
However, the mercenary will not receive the associated economic bonuses provided by the Clan Base structures of the Clan they fought for.
A mercenary from a different Clan will be able to enter battle during the Prime Time of the inviting Clan. The Prime Time of the mercenary's own Clan will not change.
Rewards
Detailed information about the task completion criteria and rewards can be found in the game client.
Clan Treasury
Clans with Ranks 1–50 in the Global Rating will receive from 5,000 to 25,000 Steel.
Place in the Global Rating
Steel
1
25,000
2
22,500
3
20,000
4
17,500
5–50*
16,250–5,000
*Each following step brings 250 Steel less
Clans that don't enter the top 50 will receive Steel and Coal for their Treasury. The amount depends on their League and Group.
League, Group
Steel
Coal
Hurricane, 1
2,500
25,000
Typhoon, 1
1,500
25,000
Typhoon, 2
1,000
20,000
Typhoon, 3
0
15,000
Storm, 1
0
12,500
Storm, 2
0
10,000
Storm, 3
0
7,500
Gale, 1
0
5,000
Clan Ships
From October 5, any player who fights in a Clan, Co-op, or Random Battle playing a Tier VIII–X ship will be given a set of three special Tier X ships for temporary use: X [Großer Kurfürst], X [Zaō] and X [Grozovoi]. From October 21, those ships will be replaced with X [Montana], X [Moskva] and X [Shimakaze]. The ships of the final set—X [Yamato], X [Hindenburg] and X [Gearing] — will arrive in your Ports on November 4.