Submarines have come a long way since their official announcement in August 2019, with a closed beta test having been conducted, and even special Submarine Battles in Updates 0.9.4–0.9.5.
For the new test, we've updated the sonar ping mechanics, added anti-submarine defenses for battleships and heavy cruisers, and made many other improvements. We invite you to participate in the new stage of submarine testing. https://steamcommunity.com/sharedfiles/filedetails/?id=2263091137
How to Participate ● List of Changes After Submarine Battles ● Playing Submarines ● Playing Against Submarines
How to Participate
You can install the client right now. Your live server account details will be used to enter the test. You don't need to wait for an email with login and password data. Everyone can take part in the test. By installing the client in advance, you'll be able to prepare for the test in good time. To install the client, follow the simple step-by-step procedure below.
In the Wargaming Game Center, navigate to the World of Warships tab.
Open the "Game Settings" menu and select "Install additional game instance."
Select "Region: TST" in the upper-left corner of the screen that appears and start the installation process by selecting the installation folder.
Testing Period and Conditions
Starts:Thu. 22 Oct. 18:00 CEST (UTC+2) Ends:Tue. 27 Oct. 22:00 CEST (UTC+2)
Prime Times: 13:00 to 20:00 UTC and 01:00 to 04:00 UTC
The server will be available during the Prime Time only. This way, we can get the maximum number of real players together at one time, so as to reduce the number of bots in battles.
Only Random Battles will be available. If necessary, team lineups can be completed with bots. This will reduce the time spent in queues for battles if there aren't enough players on the server to match a real-players-only battle.
When testing starts, a container will be credited to your account that may drop one random submarine. You'll receive two more containers by completing a chain of three combat missions playing any ship type. For completing the last mission, you're guaranteed to receive all three submarines. To do that, you need to earn a total of 12,000 base XP.
A combat mission is available for each ship type, except submarines: earn 8,000 base XP and you'll get a reward of three special signals of each type on the live server. In total, you can receive up to 96 signals.
Testing will take place in Russian and English only.
List of Changes After Submarine Battles
Submarines will retain their traits as stealth hunters, while other ship types will gain new capabilities in order to counter them.
Major Changes
Updated Sonar Ping Mechanics
You no longer need to aim your sonar pings at the indicators located at the bow and stern of an enemy ship. To guide your torpedoes to the target, it's enough to hit any part of the enemy ship with your sonar ping. A successful hit will highlight part of the hull, the size of which depends on the width of the sonar ping. Your torpedoes will home in on this part of the hull, and a second hit on the highlighted part will enable the torpedoes to ignore the target's anti-torpedo protection. If a sonar ping hits a different part of the ship while the effect of a previous ping is active, the initially highlighted part will relocate to the new area.
It will now be easier for submarines to hit targets with sonar pings, but it will require more advanced skills to activate the effect of two sonar pings hitting the same area.
The pinged part of the target ship will also be highlighted for the player controlling that ship. If there's no line of sight between the highlighted part of the ship and incoming torpedoes, the torpedoes will stop homing. Assess where the ping came from and turn the highlighted part of your hull away from that direction—this will reduce the effectiveness of the torpedo attack.
As part of the changes to the sonar ping mechanics, we've removed the ability to switch their width and speed—it's easier to use one type of sonar ping to hit the ship's hull and highlighted part than two sonar ping types with different parameters.
Changes to the Battery Mechanics
In the previous test, submarine batteries recharged while underwater when traveling at 1/4 speed, and a low battery charge didn't impose any penalties. This factor allowed submarines to operate underwater continuously without any significant difficulties.
Now, when a submarine is underwater, her battery charge will restore to approximately 30% of its capacity at any speed and will not be consumed while moving. When the charge is depleted to 20%, the width of sonar pings is reduced.
Anti-Submarine Weapons for Battleships and Heavy Cruisers
In the new test iteration, battleships and heavy cruisers will be able to call in anti-submarine warfare aircraft. When choosing this type of weapon, the camera rises and the aiming reticle will allow you to select an area within a radius of about 10 km. After a while, a group of aircraft will arrive and drop depth charges in this area. The charges carried by anti-submarine warfare aircraft gradually restore. Battleships and cruisers will be able to determine a submarine's approximate location with the help of the Hydrophone at distances of 3–5 km.
Hydrophone
Information about a submarine's approximate location received from the Hydrophones of all ships will be shared with allies. The action range of destroyer Hydrophones has been increased to about 7 km. This change will ease the burden of anti-submarine efforts borne by destroyers. However, their depth charges remain the fastest and most effective way to destroy submarines.
Detectability of Ships from Submarines
Submarines previously had too much of an advantage when confronting destroyers due to their low detectability. To balance this, the standard detectability range of surface ships has been reduced by one third for submarines. It's now harder to detect a ship from a submarine than from a high vantage point. For example, a destroyer with a 6 km detectability range will be detected by a submarine at a distance of 4 km. At the same time, the average visibility of a submarine on the surface is 4.5–5 km. If the ship starts firing, the submarine will see her from a distance that's equal to the ship's firing range.
Emitting Sonar Waves Manually
The sonar wave that outlined and highlighted the underwater terrain around a submarine, which enabled players to better navigate underwater, was previously emitted automatically. These sonar waves will now be emitted by pressing the G key and, in addition to the surrounding terrain, will outline the silhouettes of ships that are located beyond the visibility distance. The submarine will receive more information about what's happening on the surface and be able to launch an attack more efficiently.
Other Changes
It will require more time to dive from the surface to a depth that provides protection against HE weapons. The depth at which a submarine can be hit by rockets, bombs, and shells has been increased from 6 to 10 meters.
The underwater world has also been updated. We've added various objects and improved the visual effect that highlights the terrain, thus simplifying underwater navigation.
These are just the most significant changes. In addition to these, we've updated, improved, and adjusted many other elements of the gameplay.
Playing Submarines
Submarines are fragile and cautious hunters. Their diving depth affects their detectability, viewing range, and interaction possibilities with other submarines and ships. Maneuver, change your diving depth, hide from your enemies, and surprise them with stealth attacks from the flanks.
Submarines have small HP pools, so stick to the flanks and attack your enemy from longer distances or while submerged. Try to avoid staying in the same location for too long and make sure to enlist your allies' support. In case of danger, use the Maximum Depth consumable.
The primary targets for submarines are sluggish ships. Agile targets that are capable of maneuvering are difficult to hit.
Submarine Controls
The W, A, S, and D keys control horizontal movement.
Press F to ascend.
Press C to dive.
Ctrl+F and Ctrl+C lock the horizontal rudders to either ascend or dive.
1—sonar pings.
2—torpedoes.
Press G to release a wave from an underwater Hydrophone. It highlights the underwater topography and displays ships, including those that are located beyond the underwater visibility distance.
Surfaced and Submerged Submarines
Submarines can move between two operational levels: surfaced, and submerged (6 meters and deeper). Key Areas can be captured only when surfaced. Submarines detect surface ships at a range that's 30% less than the detection range of surface ships.
When a submarine dives deeper than 6 meters, her speed drops significantly, visibility reduces by half, and viewing range decreases to the value of her torpedo range. While submerged, a submarine can detect ships only within her viewing radius, provided that they are within her direct line of sight.
A submarine at depths of up to 10 meters can be hit with shells, ship- and airborne torpedoes, aerial bombs, and rockets.
A submarine at depths of 30 meters and below can be detected only by ships with Hydroacoustic Search and other submarines, while the Hydrophone allows the approximate location of a submarine to be determined.
The Maximum Depth consumable enables you to temporarily dive to depths of 50–80 meters. At this depth, the damage of depth charges is reduced, and the submarine's location can no longer be determined by use of a Hydrophone.
Acoustic Homing Torpedoes
The main armament carried by submarines is acoustic homing torpedoes. New mechanics—sonar pings—will help you increase the potential effectiveness of your torpedo salvos. Emit sonar pings at enemy ships. By doing so, your torpedoes will be guided to the target and deal more damage if they connect. Torpedoes can ascend from the depths and hit an enemy only with the help of an active effect from a sonar ping.
A sub can fire torpedoes and emit sonar pings from any position. When in the submerged position, a sonar ping can be emitted in any direction, even at targets above or below the sub.
Aim for an enemy ship, take a lead on the target, and click the left mouse button. Please note: unlike when firing, the camera won't follow the target automatically.
Upon hitting a target, part of the hull will be highlighted. The size of the highlighted part depends on the ping's width. Your torpedoes will be guided exactly towards that target. The pinged part of the target ship will also be highlighted for the player controlling that ship.
A repeat hit to the highlighted part of the hull will make your torpedoes ascend to the optimum depth and ignore the target's torpedo protection.
The effect of a successful ping hit remains active for 10–25 seconds, depending on the exact submarine. Hitting the highlighted part of a ship with another sonar ping will reset its action time.
If a sonar ping hits part of a ship that isn't highlighted, the spot from the previous sonar ping will relocate to the new area. The effect timer won't be reset in this case.
Emitting sonar pings spends battery charge.
Battery charge can be restored to approximately 30% of its capacity while underwater. To fully restore the charge, a submarine has to ascend to the surface.
Battery charge is restored up to 30% of its capacity while a submarine is traveling at any speed underwater, and it isn't depleted while a submarine is in motion. When the charge is depleted to 20%, the width of sonar pings is reduced.
If you attack a ship from afar, keep emitting sonar pings to maintain their effect while your torpedoes are traveling to their target. Remember that guiding your torpedo to its target with the help of sonar pings doesn't guarantee a hit.
Torpedoes have very poor maneuverability. They lose speed when turning and aren't capable of catching up to a ship that's actively maneuvering.
If there's no direct line of sight between the pinged part of a ship and your torpedoes, their homing abilities will be disabled.
Upon approaching the target to a distance of approximately 1 km, torpedo homing gets disabled and it will travel straight ahead. If the enemy changes speed or course during this time, your torpedo might miss it.
Playing Against Submarines
Surface ships are equipped with Hydrophones. These can detect submarine movement within a 4–5 km radius from the ship. The operating range of Hydrophones installed on destroyers is larger—approximately up to 7 km. The approximate location of a submarine is designated with a special marker. Information about the location of submarines from the Hydrophones of all ships is transmitted to all allies.
One important change to the new test iteration is the ability to call in anti-submarine warfare aircraft for all battleships and heavy cruisers VI Aoba, VI Pensacola, VI Nürnberg, VI Devonshire, VI La Galissonnière, and VI Trento. You can choose that armament type by pressing 4. The camera rises and the reticle allows you to select an area within a 7 km radius from the ship. Aircraft will arrive and drop depth charges in this area shortly after selecting it. Watch the Hydrophone indications carefully and call in aircraft when appropriate, taking into account some lead time before they will attack.
All destroyers and cruisers VI Dallas, VI Budyonny, VI Leander, and VI Perth are armed with depth charges. These are capable of hitting submerged submarines. To use them, get close to a submarine and drop the depth charges by pressing G.
In addition to depth charges and anti-submarine warfare aircraft, high-explosive shells, constant course changes, Hydrophones, and Hydroacoustic Search will come in handy when fighting against submarines.
At depths of up to 10 meters, a submarine can be hit with shells, ship- and airborne torpedoes, aerial bombs, and rockets.
High-explosive shells are the most effective shell type to deploy against submarines. They can inflict damage to a submarine even when they don't directly strike one. Falling in a sub's vicinity is enough, thanks to the shell's fragmentation damage area.
Both depth charges and anti-submarine warfare aircraft can be activated one after another, and they can be used again after their cooldown period is over.
If a submarine hides at the maximum depth of more than 50 meters, the damage from depth charge hits will be reduced, but still remains quite considerable.
The pinged part of a ship is highlighted—that's how you can determine where the submarine is attacking from. If there's no direct line of sight between the pinged part of your ship and the incoming torpedoes, the torpedoes will no longer be guided towards the ship—constantly change your course, and turn your bow or stern to face the submarine's direction.
The Hydroacoustic Search consumable can detect a submarine at any depth.
Take part in the test and evaluate the submarine improvements for yourself!
Today, we’re having a small celebration. We want to share our festive mood with you, because it was you who made it happen! In March 2018, we launched our global YouTube channel, which united the Captains of three regions—North America, Europe, and Asia.
We're happy to announce that the channel's audience has reached 500,000 subscribers! Thank you for taking an interest in our videos and sticking with us, and thank you for your "likes" and comments—we're happy to deliver the best content for you!
To celebrate this occasion, we've prepared a special video with a gift inside. Hurry to watch it!
Starts: Thu. 08 Oct. 18:30 CEST (UTC+2) Ends: Tue. 13 Oct. 07:30 CEST (UTC+2)
Special Features of the Test
The rewards for activities on the Public Test server may differ from those on the live server. The new U.S. battleships are not available to research on the Public Test server.
The first ship for Key Battles will immediately be available in the Port with her stock modules. New modules and ships can be obtained by completing combat missions. A description of the combat missions is available in the game client.
Combat Missions and Rewards
Round
12
Play a Random or Co-op Battle. Reward on the live server: 3x signals of each type, except for special signals
Play three Random or Co-op Battles. Reward on the live server: 10x Type 6 camouflage patterns
Complete the "Always Courageous!" collection. Reward on the live server: 1x Wargaming container
Complete the Halloween chain of combat missions. Reward on the live server: 5x each of the following special signals—Dragon, Wyvern, Red Dragon, Ouroboros, and Hydra
Deal 1,000,000 damage in a Key Battle after completing the Halloween chain of combat missions. Reward on the live server: 3x each of the following special signals—Scylla, Basilisk, and Leviathan
One Wargaming container provides 1 day of Warships Premium Account.
Starting Bonuses
Every participant of the Public Test will have all researchable Tier VIII ships, helmed by Commanders with 15 skill points, credited to their PT accounts.
The research prices for ships and ship modules will be substantially discounted.
Players will be able to reset Commander skills free of charge.
If you're joining the Public Test for the first time since Update 0.9.9, you'll be awarded the following additional bonuses:
500,000,000 credits; 30,000 doubloons; and 90 days of Premium Account.
50 signal flags of all types (except special signals) will also be added to your PT account.
IMPORTANT! Because the Update is still being tested, the information in this Bulletin is tentative and reflects the state of game development at the time of its publication. Some changes and new features may be removed entirely or implemented differently by the time the Update goes live. Screenshots, specific values of certain characteristics, and details of in-game mechanics will not necessarily be relevant after the Update is released.
U.S. Battleships: Part 2 ● Big Hunt: The Key to Victory!
U.S. Battleships: Part 2
Please note: the rewards for activities on the Public Test server may differ from those on the live server. The new U.S. battleships will not be available to research on the Public Test server.
The event in Update 0.9.10 comprises combat missions, Daily Shipments, and a new collection dedicated to the U.S. Navy. It will inform you about the main batteries of battleships, admirals, medals for service in World Wars, and the main uniform types of enlisted men of the U.S. Navy during World War II. For the purpose of standardization, the Directives have been renamed into combat mission groups. "Always Courageous!" containers can be obtained by completing combat mission groups in the "U.S. Battleships 2" section and opening Daily Shipments. Each container holds one element of the new collection, as well as other rewards. The "Always Courageous!" collection consists of four sections, with four elements in each.
The rewards for completing each section are five expendable Stars'n'Stripes camouflages and such patches as Wings, Stars, and Stars'n'Stripes.
Completing the entire collection will bring you V Oklahoma in the Military camouflage and a Commander with 6 skill points.
V Oklahoma won't be available on the Public Test server.
Elements of the collection can only be obtained from event-related containers.
We've also updated the Naval Base Port.
When Update 0.9.11 goes live, VIII Kansas, IX Minnesota, and X Vermont will leave Early Access and become available for all players to research.
Big Hunt: The Key to Victory!
A new temporary battle type—Key Battles—has been added to celebrate Halloween. A new themed Port emphasizes the event's atmosphere. Demonstrate your skills in an exhibition competition of the future by assuming command over a ship representing one of three corporations!
The new battle type pits 16 players against each other and AI-controlled monsters on a gigantic Polygon map. The main objective is to exit the Polygon through a portal located at the center of the map. In order to do so, you need to destroy one of the special monsters and obtain a key. The monsters will initially be quite weak, but they will become more dangerous as you get closer to the portal.
Instead of the usual rectangular Minimap, the new battle type features a round one with the player's ship at its center. It shows everything within the spotting range of your ship.
You start out alone, but you can gather a team of up to three ships directly in battle. Only one player can use the key, which is why you'll face a choice—go all the way with your allies, or turn your guns against them and escape as a lone wolf via the portal. To invite a player to your team, aim at them and press F.
The number of keys is limited. After the last key has been used, the remaining ships will be transported to a special area—the Octagon. The final battle takes place in a gradually shrinking combat zone. The last surviving ship will also leave the Polygon successfully.
For destroying monsters and other players, you'll get a temporary resource—Battle Points. Having accumulated a certain number of Battle Points, you can reinforce your ship directly in battle. For example, you can reduce incoming damage or increase the damage dealt by your guns. Once you earn a certain number of Points, a window will appear. This will allow you to select one of the two improvements. Use Ctrl+1 and Ctrl+2 to select. You don't need to spend any Points to make your selection.
Any Points you earn can be exchanged for various rewards in the Armory. Successfully escaping the Polygon will bring you additional Battle Points. Please note: exiting through the portal will get you more Points than winning in the Octagon.
The rewards for activities on the Public Test server may differ from those on the live server.
A total of three ships are available for this battle type in Update 0.9.10. Each of them offers a wide variety of modules that can have a significant impact on gameplay. For example, you could replace standard torpedoes with a type that temporarily disables all the main armaments of an enemy, but deal less damage. The choice of weapons is not limited to simple guns—lasers, plasma torpedoes, wavecasters, and mortars are all at your disposal. For example, wavecasters can destroy torpedoes in the water, while plasma ammunition heats up the target's armor and temporarily increases the damage dealt by subsequent hits of plasma shells and torpedoes to the same area. New modules are unlocked by completing special combat missions.
The first ship will be available immediately, while the second and the third are obtained by completing a chain of combat missions.
Gaming sessions are available on: Wednesday, Thursday, Saturday, and Sunday Format: 7 vs. 7 playing Tier X ships Restrictions: only one aircraft carrier per team. Up to two battleships per team. If a team has one aircraft carrier, it can have no more than one battleship. Rewards: up to 11,000 Steel and many other rewards Maps: Islands of Ice, Sleeping Giant, Warrior's Path, North, Greece, and Northern Waters, in Domination mode
The following rules apply for all maps:
Number of Key Areas: 3
Capture time: 40 seconds
Scoring capture points: 3 points every 4 seconds
On the days of any update releases, Clan Battles are held only during the Prime Time of your server.
Please note: upon the reversion to standard time, the Prime Times for the EU and NA servers will move one hour forward.
Season Features
During the new Season, all maps may feature a cyclone.
Players will be made aware of the incoming cyclone at the very start of a battle, and should choose the most appropriate tactics in response to the weather conditions.
The cyclone immediately reduces the viewing radius of aircraft to 8 km.
Upon the fourth minute of a battle, the viewing radius of ships also starts to shrink. After 30 seconds, it gets reduced to 14 km.
Fifteen and a half minutes into the battle, the cyclone will start to fade away. Its effects will vanish completely after a further 30 seconds.
The cyclone is designed to reduce the reconnaissance potential of aircraft carriers in Clan Battles. The option to add a maximum of two battleships, or replace one of them with one carrier, will make team lineups and battle tactics in the upcoming Season more diverse. For example, it's possible that destroyers might prove to be a popular choice.
Mercenaries
Division Commanders now have the option to invite mercenaries, i.e. players who do not belong to any Clan or players from other Clans, to join their Divisions for Clan Battles. The new feature will allow Clan leaders to test candidates who want to join their Clans in real combat scenarios, or fill roster gaps without having to actually accept new players into the Clan.
During the "Northern Waters" Season of Clan Battles, only one mercenary can be invited to a Division. The following rules apply for mercenaries:
To add a mercenary to the team, simply invite them to join your Division. You can search for players via the "Divisions" tab in the game client.
After a battle, the mercenary receives rewards based on the current league of the Clan they went into battle with.
The mercenary may also receive achievements and emblems for Clan Battles, based on the current league of the Clan they went into battle with.
However, the mercenary will not receive the associated economic bonuses provided by the Clan Base structures of the Clan they fought for.
A mercenary from a different Clan will be able to enter battle during the Prime Time of the inviting Clan. The Prime Time of the mercenary's own Clan will not change.
Rewards
Detailed information about the task completion criteria and rewards can be found in the game client.
Clan Treasury
Clans with Ranks 1–50 in the Global Rating will receive from 5,000 to 25,000 Steel.
Place in the Global Rating
Steel
1
25,000
2
22,500
3
20,000
4
17,500
5–50*
16,250–5,000
*Each following step brings 250 Steel less
Clans that don't enter the top 50 will receive Steel and Coal for their Treasury. The amount depends on their League and Group.
League, Group
Steel
Coal
Hurricane, 1
2,500
25,000
Typhoon, 1
1,500
25,000
Typhoon, 2
1,000
20,000
Typhoon, 3
0
15,000
Storm, 1
0
12,500
Storm, 2
0
10,000
Storm, 3
0
7,500
Gale, 1
0
5,000
Clan Ships
From October 5, any player who fights in a Clan, Co-op, or Random Battle playing a Tier VIII–X ship will be given a set of three special Tier X ships for temporary use: X [Großer Kurfürst], X [Zaō] and X [Grozovoi]. From October 21, those ships will be replaced with X [Montana], X [Moskva] and X [Shimakaze]. The ships of the final set—X [Yamato], X [Hindenburg] and X [Gearing] — will arrive in your Ports on November 4.
We're happy to announce that the new Gothic permanent camouflage for VIII Bismarck will be available via a mission that’s guaranteed to drop for viewers of our official World of Warships Twitch channel! Besides this, keep an eye out for this month's Epic Drop—VI Arizona!
Gothic Camo Channel Drop ● Twitch Rewards ● Where and How
Instead of our usual Twitch Challenges, for Update 0.9.9 there will be a special mission that will drop only from the official World of Warships Twitch channel. All you need to do is watch one of our live streams for at least 45 minutes, and the mission is guaranteed to drop. The main reward for completing the mission is the new Gothic permanent camouflage for VIII Bismarck.
Starts:Thu. 01 Oct. 07:00 CEST (UTC+2) Ends:Mon. 09 Nov. 07:00 CEST (UTC+2)
Part 1
Over any number of battles, earn 30,000 base XP.
Reward: 1x "Black, White, Red" camouflage
Ship restrictions: German, Tiers V–X
Battle type restrictions: Random, Ranked, and Co-op
You can complete this combat mission only once.
Part 2
Over any number of battles, deal 3,000,000 damage.
Reward: 1x "Black, White, Red" camouflage
Ship restrictions: German, Tiers V–X
Battle type restrictions: Random, Ranked, and Co-op
You can complete this combat mission only once.
Part 3
Over any number of battles, earn 30 "Captured," "Assisted in capture," and/or "Defended" ribbons.
Reward: 1x "Black, White, Red" camouflage
Ship restrictions: German, Tiers V–X
Battle type restrictions: Random, Ranked, and Co-op
You can complete this combat mission only once.
Part 4
Win 30 battles.
Reward: 1x "Black, White, Red" camouflage
Ship restrictions: German, Tiers V–X
Battle type restrictions: Random, Ranked, and Co-op
You can complete this combat mission only once.
Part 5
Over any number of battles, earn 1,990 ribbons.
Reward: 1x "Black, White, Red" camouflage
Ship restrictions: German, Tiers V–X
Battle type restrictions: Random, Ranked, and Co-op
You can complete this combat mission only once.
Final Reward: the Gothic permanent camouflage for VIII Bismarck
Twitch Rewards
Twitch Epic Drops
Rare — a chance to win a valuable gift, delivered straight to your Port when watching streams. Can be obtained only once per viewer. This month, you can get American battleship VI Arizona!
Twitch Drops
A special Twitch container delivered straight to your Port when watching streams—no strings attached! You can receive up to five of these during the Update. Includes:
100,000 credits
Assorted signal flags
Where and How
Twitch Drops, Challenges, and Epic Drops can be earned by watching the Official World of Warships channel's livestreams, or those of any other Twitch streamer who is playing World of Warships with Drops enabled. Take care to ensure that your Twitch account is linked to your Wargaming Account, else it won't work!
Find out how exactly to link your account via the link below:
Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below. Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.
If there are problems with downloading or launching the update—please perform files integrity check. Subtitles can be enabled in the video player separately.
U.S. Battleships: Part 1 ● The Dockyard and "Strong-Willed" Campaign ● Clan Battles: "Northern Waters" Season ● Mercenaries ● Research Bureau ● Changes to Game Mechanics ● Visual Improvements ● Technical Changes and Improvements ● Content additions and changes ● Other Changes
U.S. Battleships: Part 1
American battleships VIII Kansas and IX Minnesota have arrived in Early Access!
VIII Kansas can be obtained by completing all the Directives, while IX Minnesota can be obtained from random bundles that are available in the Armory in exchange for doubloons.
American Tokens: a new temporary resource that can be earned by progressing through Directives of the event and by completing special chains of combat missions. They will also be available for Recruitment Points in the Armory, and via random bundles that will be available in exchange for doubloons.
Rewards available in exchange for American Tokens: sequentially available bundles and other rewards that can be found in the Armory.
Rewards from the sequentially available bundles: signals; expendable camouflages; Gold Eagle permanent camouflages for VIII Kansas, IX Minnesota, and X Vermont; VII Florida with a Gold Eagle permanent camouflage and commemorative flag; days of Premium Account; and Coal.
Features of the New Branch
Numerous main battery guns with a solid salvo weight and firing range, which come at the expense of longer gun reloading times.
Great maneuverability for the ship type and good anti-torpedo protection, but they are rather slow.
Decent AA defenses, additionally reinforced by access to the Defensive AA Fire consumable.
When Update 0.9.11 goes live, VIII Kansas, IX Minnesota, and X Vermont will be available for all players to research.
Any remaining Dockyard Directives will be available for completion until October 26. Complete all the shipbuilding phases in time to get a brand-new U.S. cruiser—VIII Anchorage!
Update 0.9.9 brings an end to the "Strong-Willed" temporary Campaign, which kicked off with the release of Update 0.9.3. Hurry to obtain the unique historical Commander, Jerzy Świrski, and other rewards! End date and time: Sat. 10 Oct. 08:00 CEST (UTC+2)
Starts: Wed. 07 Oct. 13:30 CEST (UTC+2) Ends: Mon. 23 Nov. 06:30 CEST (UTC+2)
Format: 7 vs. 7 playing Tier X ships Restrictions: up to two battleships, or one battleship and one aircraft carrier per team Rewards: up to 11,000 Steel and many other rewards Maps: Islands of Ice, Sleeping Giant, Warrior's Path, North, Greece, and Northern Waters, in Domination mode Season features: in the new Season, all maps may feature a cyclone
The cyclone settles over the sea at the very start of a battle. Players should choose the most appropriate tactics in response to the conditions.
Cyclones reduce the viewing radius of aircraft to 8 km.
At the fourth minute of a battle, the viewing radius of ships starts to shrink, too. After 30 seconds, it gets reduced to 14 km.
After 15 and a half minutes of battle, the cyclone will start to fade away. Its effects will vanish completely after a further 30 seconds.
Essentially, the cyclone is designed to reduce the reconnaissance potential of aircraft carriers in Clan Battles. The option to add a maximum of two battleships or replace one of them with one carrier will make team lineups and battle tactics in the upcoming Season more diverse. For example, it's possible that destroyers might prove to be a popular choice.
Full details of the Season will be released in a dedicated article.
Mercenaries
Division Commanders now have the option to invite "mercenaries," i.e. players from outside their Clan or from other Clans, to join their Divisions for Clan Battles.
The new feature will allow Clan leaders to test candidates who want to join their Clans in real combat scenarios, or fill roster gaps without having to actually accept new players into the Clan.
Rules
To add a mercenary to the team, simply invite them to join your Division. You can search for players via the "Divisions" tab in the game client.
After a battle, the mercenary receives rewards based on the current league of the Clan they went into battle with.
The mercenary may also receive achievements and emblems for Clan Battles, based on the current league of the Clan they went into battle with.
However, the mercenary will not receive the associated economic bonuses of the Clan they fought for.
A mercenary from a different Clan will be able to enter battle during the Prime Time of the inviting Clan. The selected Prime Time of the Clan that the mercenary belongs to will not change.
During the "Northern Waters" Season of Clan Battles, only one mercenary can be invited to a Division.
Research Bureau
We've added a victory bonus of 200 Research Points for Tier V ships.
The following achievements have been added: Junior Shipbuilder, Senior Shipbuilder, Shipbuilding Inspector, and Chief Shipbuilding Inspector. The achievements will be issued for 10/50/100/150 ship branches that you have reset.
Only ship branches that you reset after Update 0.9.9 goes live will count towards your progress for the new achievements and the bonus for Tier V ships.
More details about the Research Bureau will appear in a dedicated article.
Changes to Game Mechanics
We've updated the mechanics behind the interactions between shells and main battery barbettes / turrets.
Previously, when a shell hit the main battery turret, damage was dealt only to the module itself, and the player received a "Penetration" ribbon without any actual damage having been dealt to the enemy ship. Now, hitting the main battery turret also entails a reduction in the ship's hit points.
The change will significantly reduce the number of no-damage penetrations.
Any damage dealt to a main battery turret also entails damage to the ship in the amount of 1/10 of the maximum damage of the shell.
The amount of damage dealt to the main battery turret modules in case of a penetration has been reduced 3.3 times.
The number of hit points for main battery turret modules has been reduced by half.
Damage affecting a ship's HP from a shell hitting any of the ship's main battery turrets can be restored completely using the Repair Party and Specialized Repair Teams consumables.
The barbette models have been updated.
Visual Improvements
We've improved the sea rendering quality for all graphics settings. Sun glare on the water's surface now looks more realistic; the horizon is now rendered at a higher quality; and water will now appear in a range of different shades, depending on the map. This change will improve game client performance. The changes will be most visible at low and medium graphics quality settings.
The Spaceport has been updated to accommodate the new lighting model and enhanced HDR technology.
We've changed the visual appearance of the aiming reticles for carrier squadrons, and also reworked the aircraft camera performance. This change will affect only the visual component of a squadron's interface, making it easier to aim with all types of armament without affecting gameplay.
Aircraft aiming reticles will no longer adjust to changes in the terrain of islands. A special indicator will notify you that your armament is about to hit terrain, and the reticle will become slightly more transparent. The new feature will also help prevent scenarios when a player is fully aimed at a target ship, but there are still terrain obstacles in the path of the payload release trajectory.
Aircraft operating as part of a squadron will now change positions in a smoother way; the trajectory of bombers moving in on a target will change slightly, and any damage taken by the aircraft in the process will cause it to shake.
The visibility of aircraft aiming reticles on sunlight-reflecting water has been improved.
Technical Changes and Improvements
With the release of Update 0.9.9, players will be able to play on all World of Warships servers within a single game client, without the need to install separate game instances for each region. The game server will be determined by the currently selected account in the Wargaming Game Center.
We recommend that you delete all additional game instances installed on your computer before the release of Update 0.9.9. Please note: you will still need a separate game client for Public Tests.
We've seen drops in game client performance and aiming reticle distortions on devices with graphics cards that don't support DirectX 11 features. For this reason, we are discontinuing support for graphics cards that don't meet the minimum system requirements.
List of unsupported graphics cards
NVIDIA: all graphics cards older than the GeForce 400 series.
AMD: all graphics cards older than the Radeon HD 5000 Series.
Intel: all graphics cards older than Intel HD 3000.
Support for the macOS operating system will cease with the release of Update 0.10.0. We made this decision due to the low popularity of this OS among our players. Supporting macOS restrains our ability to improve the visuals of the game and its overall performance.
The following ships will become available in the Armory with the release of the Update:
X Franklin D. Roosevelt—available in exchange for 33,000 Steel. A Midway-class aircraft carrier that can boast of having solid armor protection. The extensive HP pools of her aircraft and large squadron size allow her to carry out continuous powerful attacks, even when her aircraft, which lack the Repair consumable, fall under heavy AA enemy fire.
IX Paolo Emilio—available in exchange for 43,000 Research Points. This destroyer was initially designed as light cruiser intended for use in reconnaissance operations of the Italian Navy. She's fast, and equipped with good artillery that's capable of firing SAP and HE shells, all at the cost of a long reload time. The ship's powerful torpedo armament, coupled with access to the Emergency Engine Power and Exhaust Smoke Generator consumables, make her ideal for lightning-fast attacks at short ranges.
Other changes
We're continuing our work on enhancing the Daily Shipments: two new options will be added in Update 0.9.9. We'll test the new mechanics as the Update goes live. To ensure that we get credible test results, some players will collect their rewards via the "old" version of Daily Shipments, while others will receive the new ones. This research will also require a random reference group, which is why certain players will unfortunately not have access to Daily Shipments during this Update.
A "Gothic" permanent camouflage for VIII Bismarck has been added to the game. Details on how to get it will follow a bit later.
VIII Mainz has been added to the Tech Tree, and will be available for 11,000 doubloons.
VIII Tirpitz has temporarily been removed from the Tech Tree. However, she will still be available via the Armory.
The following ships have been added for testing by developers, supertesters, and community contributors: IX Hizen, IX Z-44, VII Strasbourg, X Plymouth, and VI Mysore.
Other Changes
Check under the spoiler for more information regarding balance-related changes, content changes and additions, and other improvements.
Improvements to the combat mission interface
We've re-enabled the option to jump to the Combat Missions section by clicking on the icon of a combat mission that drops from a container.
A list of combat missions that you've scrolled down will now automatically scroll back up when switching between tabs.
A combat mission hint that pops up on the post-battle results screen will now show the progress you've made towards the conditions of that mission in a battle.
When navigating to the Directives tab, the currently active Directive will be selected by default.
Game balance changes
In Update 0.9.9, we've made changes to the parameters of several ships based on our analysis of their combat efficiency and feedback from players. These changes were required in order to carefully adjust the balance of selected warships. Further changes may follow in future updates, should they be required.
Tier V British cruiser Hawkins
Main battery reload time reduced from 12.6 to 12.1 s
Tier VIII U.K. aircraft carrier Implacable
Changes to HE bomb characteristics:
Maximum damage increased from 4,700 to 4,900
Chance to cause fire on a target increased from 27% to 28%
Tier X Soviet cruiser Petropavlovsk
Detectability range by sea increased from 14.9 to 15.4 km. Other detectability values have been increased accordingly
Tier IX Soviet cruiser Riga
Main battery reload time reduced from 15.0 to 14.5 s
Detectability range by sea increased from 14.74 to 15.04 km. Other detectability values were increased accordingly
Engine Boost Modification 1 upgrade
Bonus to the action time of the Engine Boost and Emergency Engine Power consumables reduced from +40% to +30%
Other changes and improvements
Please note: running Overwolf application may cause World of Warships client collapse. To fix the issue, update Overwolf to the latest version. If the issue still persists, please contact the Customer Service Center.
Fixed a mistake in the description of Task 6 of Mission 4 in the "Five Epochs of the Navy" Campaign.
Fixed a bug in the autopilot voiceovers for the following Commanders: Kaguya, Chang'e, and Hou Yi.
The names of modules of attack aircraft now contain an HE or AP designation for their rockets.
Reduced the frequency of a situation that caused the game client to crash during authorization.
Reduced the frequency of a situation that caused a ship with autopilot enabled to leave her charted course.
Fixed an issue that caused the Expert Marksman skill to provide incorrect bonuses to the traverse speed of main battery guns.
Fixed an issue that caused the game client to crash after navigating to the Dockyard before the ship being built appeared.
Fixed an issue that, in certain cases, made it impossible to authorize in the game after minimizing the client window and then maximizing it again.
Other improvements and changes. For a complete list, please refer to Player Support.
U.S. Battleships: Part 1 ● Directives ● Random Bundles ● American Tokens
U.S. Battleships: Part 1
U.S. battleships VIII Kansas and IX Minnesota in Early Access!
Early Access: VIII Kansas can be obtained by completing all the Directives. IX Minnesota can be dropped in random bundles that are available in exchange for doubloons in the Armory.
American Tokens: a new temporary resource that can be earned by progressing through Directives of the event and by completing special chains of combat missions. They will also be available for Recruitment Points in the Armory, and via random bundles that will be available in exchange for doubloons. When Update 0.9.11 goes live, American Tokens will be converted into credits at a rate of 1:1,000.
Rewards in exchange for American Tokens: consecutive bundles and other rewards can be found in the Armory. Consecutive bundles will feature VII Florida with a Gold Eagle permanent camouflage and commemorative flag; Gold Eagle permanent camouflages for VIII Kansas, IX Minnesota, and X Vermont; days of Premium Account; Coal; expendable camouflages; and signals.
What distinctive features can the new U.S. battleships boast of having?
Numerous main battery guns with a solid salvo weight and firing range, which come at the expense of longer gun reload times.
The ships enjoy great maneuverability for their type, as well as good anti-torpedo protection, but are rather slow.
Their decent AA defenses are reinforced by access to the Defensive AA Fire consumable.
When Update 0.9.11 goes live, VIII Kansas, IX Minnesota, and X Vermont will be available for all players to research.
We've also updated the Naval Base Port.
Directives
The new game event tasks you with completing 32 missions spread across four Directives. The first Directive will become available with the release of Update 0.9.9, while those that follow will be unlocked on a weekly basis. Completing the missions and Directives will reward you with American Tokens.
The final reward for completing the last Directive: VIII Kansas with all her modules fully researched, a Commander with three skill points, and a Port slot.
Random Bundles
The "U.S. Battleships: Part 1" section of the Armory has been stocked with five variants of random bundles. Each can be obtained in exchange for 1,000 doubloons. They have a chance of dropping IX Minnesota plus a Commander with three skill points and a Port slot, American Tokens, and other rewards.
American Tokens
American Tokens can be obtained in the following ways:
By completing Directives and missions of the event—up to 12,900 Tokens.
From random bundles that are available in exchange for doubloons in the Armory—up to 96,000 Tokens.
In exchange for Recruitment Points in the Armory—up to 2,000 Tokens.
For more details about the Recruiting Station, follow this link.
You can get even more American Tokens for completing chains of combat missions that are available on the weekends of the second and third weeks after the release of the Update. The difficulty of the chains, as well as the number of Tokens that you can receive, depends on your activity during the previous updates.
Rewards
You can exchange American Tokens for consecutive bundles and other rewards in the Armory.
Which component of the game is most important to you? Global multiplayer gaming? The militaristic naval setting? Is it realistic ships? Tell us about your preferences, and we'll grant you one day of Warships Premium Account!
Find the "Popular user-defined tags for this product" section on the right-hand side of the main page of the game.
Click the "+" symbol.
Select a tag (or create your own) that’s applicable to World of Warships. To select an existing tag from the list, click the "+" symbol next to the tag of your choice.
Share your list of tags in the comments of this news item.
Within a matter of days, you'll be granted 1 day of Warships Premium Account (for your account associated to the Steam account)!
Attention! During this event, 1 day of Warships Premium Account will be granted only once, regardless of the number of tags issued.
Don't miss your chance to obtain unique Commanders Chang’e, Hou Yi, and Kaguya; themed permanent camouflages for VI Warspite, VI Dunkerque, VIII Kaga, and VIII Prinz Eugen; and many other valuable rewards in celebration of the Mid-Autumn Festival!
You can purchase random themed bundles in the Armory that hold unique Commanders, rare themed camouflages, and other desirable rewards. In total, you can purchase up to 50 random bundles. Bundles will be available for purchase until:Mon. 12 Oct. 07:00 CEST (UTC+2)
The event will provide you the opportunity to obtain new unique Commanders—a variety of heroes from Asian myths and legends.
Chang'e is the Chinese goddess of the Moon—the popular Mid-Autumn Festival is dedicated to her.
Hou Yi is a great bowman and Chang'e's husband, who was able to shoot nine suns down from the sky when they threatened to destroy all life on Earth.
Kaguya is the legendary Japanese Moon princess with miraculous shining hair.
Commander Hou Yi has a specialization for Pan-Asian ships, while Kaguya is specialized for Japanese ships. Commander Chang'e can be assigned to both Pan-Asian and Japanese ships.
Permanent Camouflages
In celebration of the Mid-Autumn Festival, we've prepared four themed camouflages for VI Warspite, VI Dunkerque, VIII Kaga, and VIII Prinz Eugen, which can be purchased in the Armory only during this event. Bundles will be available for purchase until:Mon. 12 Oct. 07:00 CEST (UTC+2)
Earn XP, deal damage, and gain achievements to complete the combat mission chain. You'll get a camouflage for completing each of the three stages—Spring Sky for the first, Asian Lantern for the second, and Mosaic for the third. As the final reward, you'll receive all three camouflages. You’ll find more details under the Combat Missions tab of the game client.
Camouflage Bonuses
Spring Sky
−3% to the ship's detectability range by sea
+4% to the dispersion of shells fired by enemies at your ship
+200% XP per battle
+777% Free XP per battle
Asian Lantern
−3% to the ship's detectability range by sea
+4% to the dispersion of shells fired by enemies at your ship
+555% to Commander XP per battle
+200% Free XP per battle
Mosaic
−3% to the ship's detectability range by sea
+4% to the dispersion of shells fired by enemies at your ship
It gives us great pleasure to present you a new episode of Waterline. It will inform you about what's coming in the near future: new Commander skills, changes to submarines, new ships, temporary modes, and much more!
What does the game have in store for us? What should you be prepared for? Learn the most up-to-date information from our new video!
Hungry for more? Join us on Twitch this Thursday at 16:00 UTC to discuss the details from the video!
Did you like the video? Subscribe to our channel to stay tuned for new episodes!