In Update 0.8.10, the new “Resolute and Rapid” collection dedicated to the Italian Navy is set to appear.
This provides an excellent opportunity to refresh your memory about the available in-game collections and why it’s worthwhile to complete them.
Why Should I Complete Collections? ● How Can I Complete Collections? ● What Collections and Rewards are Available? ● The “Resolute and Rapid” Collection
Why Should I Complete Collections?
Collections are an excellent way to discover some interesting historical facts and obtain some desirable rewards along the way in the form of permanent camos, Commanders, and other valuable in-game items and abilities.
Collections are designed to inform players about the history of the naval forces, significant operations, and famous historical figures. Sometimes “unhistorical” collections appear in the game as well. They may be dedicated to collaborations with other brands (for example, the collection inspired by anime series High School Fleet), or focus on the World of Warships game itself.
Collections are made up of various elements: coats of arms of warships and combat units; items dedicated to renowned personalities; weapons, ships and aircraft; insignias; and much more. Each image is accompanied by a detailed description. For players’ convenience, elements are divided into thematic sections, and when each collection section is completed, an additional reward is unlocked. When all the elements of a collection or section are in place, a window informing the player about the associated reward is displayed. The collection is marked with an icon stating that it’s "Complete," which means you can return to it anytime to read the information about its elements.
How Can I Complete Collections?
Where can I find my collections?
In the Profile section of the Port. You gain access to each collection after obtaining its first element.
Please note: the Collections tab won't be displayed if you have no collection items.
Where can I get collection items?
In most cases, you'll find collection items in containers of the same name. Clicking on a collection item that was dropped from a container will transfer you to the screen of the corresponding collection. But there are exceptions—for example, the items from a collection dedicated to World of Warships Anniversary in 2017 were issued for special achievements earned in battle.
What is a subscription?
You can subscribe to some of the collections. This way you can choose which large collections you want to actively collect. You can obtain the first elements of these collections in special containers. By activating a subscription, you’ll be able to find the rest of the collectibles in the following containers: More Credits, More Signals and Camouflages, More Consumables, More Resources and Try Your Luck. You can only subscribe to one collection at a time under the Profile tab.
What is a duplicate?
When completing a collection, it’s possible to obtain an item you already have—this is called a “duplicate.” When you have a certain number of duplicates from the same collection, you can exchange them for any item you’re still missing. For that, you need to select a vacant slot in an album and confirm that you want to exchange your duplicates for this missing item in the window that appears. The cost of such an exchange depends on the collection, but it’s usually 2–5 duplicates per item. Once a collection is complete, any remaining duplicates of that collection are automatically exchanged for credits. The exact exchange rate depends on the collection. Thus, you can decide whether you want to obtain the main reward for collecting all the elements as soon as possible, or prefer to get more duplicates to earn more credits.
What Collections and Rewards are Available?
There are currently 11 collections available in the game. The items of these can be obtained from containers of the same name in the Armory in exchange for Coal. Exception: Yamamoto Isoroku.
Yamamoto Isoroku
This collection is dedicated to the biography of Yamamoto Isoroku, Commander-in-Chief of the Imperial Japanese Navy. It consists of 40 elements, such as the personal belongings of the Marshal Admiral; the uniforms of naval senior officers and sailors of the Japanese Navy; battle merit decorations; and a variety of military equipment related to Yamamoto Isoroku. You can obtain the first collectible in a container issued for accomplishing the final mission of the Yamamoto Isoroku Campaign, or from a specific container in the Premium Shop.
The reward for completing the sections is the ability to mount two flags and alternative camouflage patterns on Japanese ships.
The reward for completing the entire collection is a commemorative flag.
A subscription is available.
The Hunt for Bismarck
Dedicated to the famous naval operation of the same name, this collection includes the badges of warships and aviation units that participated in the operation.
The rewards for completing the entire collection are permanent camos for battleship VIII Bismarck: From the Bottom of the Ocean and The Last Conquest.
Dunkirk
This collection is dedicated to Operation Dynamo—the mission that took place in 1940 to rescue British and French soldiers from the city of Dunkirk, where they were surrounded by German troops. The collection tells the story of the ships that participated in the evacuation.
The rewards for completing the entire collection are the unique British Commander, Jack Dunkirk, with 10 skill points and the Dunkirk Evacuation commemorative flag.
2 Years of World of Warships
Dedicated to the game's second anniversary, the collection consists of various items related to different phases of the project’s development in 2016 and 2017.
The rewards for completing the sections are various permanent camos for researchable Tier VIII ships.
The rewards for completing the entire collection are the camouflage for British battleship VIII Monarch and a commemorative flag.
Vive la France
This collection is dedicated to the introduction of French battleships into the game. It consists of various items related to the French Navy.
The rewards for completing the entire collection are the unique French Commander, Jean-Jacques Honoré, with 10 skill points and a commemorative flag.
American Cruisers
This collection is dedicated to the introduction of American light cruisers into the game. It consists of various items related to the U.S. Navy—and cruisers in particular.
The reward for completing the sections is the ability to mount two flags and alternative camouflage patterns on American ships.
The reward for completing the entire collection are the Freedom permanent camouflage for VIII Cleveland and a commemorative flag.
A subscription is available.
Battle of the North Cape
This collection’s items are dedicated to the same-name battle of World War II, during which German battleship Scharnhorst clashed with a range of British ships.
The rewards for completing the entire collection are the Arctic permanent camouflage for VII Duke of York and North Cape commemorative flag.
3 Years of World of Warships
Dedicated to the game's third anniversary, this collection is presented in the form of Dasha Perova’s diary. It consists of various elements related to the development of the game in 2017 and 2018: the introduction of the Naval Base; Halloween and the New Year; insignia; the American cycle; the Armory (called the Arsenal back then); and other game events.
The rewards for completing the sections are expendable camos and special signals.
The rewards for completing the entire collection are a supercontainer and commemorative flag.
Royal Navy Destroyers
This collection is dedicated to the introduction of British destroyers into the game. It presents the history of the British Navy in the 20th century.
The reward for completing the sections is the ability to mount two flags and alternative camouflage patterns on British and Commonwealth ships.
The rewards for completing the entire collection are the permanent camos for VIII Lightning and VII Haida and a commemorative flag.
A subscription is available.
Naval Aviation
This collection comprises elements that include aircraft models, signals of landing signal officers, and the badges of U.K. carriers.
The rewards for completing the entire collection are the permanent camouflage for British aircraft carrier VIII Implacable, as well as the ability to choose alternative camouflage color patterns for Commonwealth ships and mount two flags on British aircraft carriers.
A subscription is available.
In the Service of the Motherland
This collection is dedicated to the introduction of Soviet battleships into the game. Renowned admirals, outstanding engineers, glorious naval victories, innovative projects, and battleships wielding powerful armament—the collection delves into the history of the Russian and Soviet Navies.
The rewards for completing the sections are Oktyabrskaya Revolutsiya containers and the ability to mount two flags and alternative camouflage patterns on Soviet destroyers and cruisers.
The reward for completing the entire collection is the ability to mount two flags and alternative camouflage patterns on Soviet battleships.
A subscription is available.
The “Resolute and Rapid” Collection
Update 0.8.10 welcomes a new collection to the game that’s dedicated to the Italian Navy. The words “Resolute and Rapid” refer to the motto of light cruiser Raimondo Montecuccoli—“Con risolutezza, con rapidità.” High speed was the hallmark of ships of the Regia Marina, while the Italian sailors' determination and devotion to duty was recognized even by their enemies. The collection consists of four sections, with four elements in each:
Ships
Tour of Duty
Service Medals I
Service Medals II
The reward for completing the sections is 1 day of Warships Premium Account.
The rewards for completing the entire collection are an achievement and the unique Italian Commander, Luigi Sansonetti, who possesses the following talents:
Scorched by Fury—activates when you score the Confederate achievement and reduces the reload time of the main battery guns by 15%.
Triumphant Haul—activates after you destroy an enemy ship and extends the main battery firing range by 8%. Can be activated once per battle.
Desperate Resistance—activates after you score 100 main battery shell hit ribbons and prolongs the action time for all consumables by 10%. Can be activated once per battle.
In addition, the Italian Commander boasts two enhanced skills:
Expert Loader, which accelerates shell type switching by 75% instead of 50%.
Torpedo Acceleration, which increases torpedo cruising speed by 7 knots instead of 5. At the same time, the reduction of their range remains the same—20%.
Like the other unique historical Commanders, Luigi Sansonetti has some special customizations: a broad pennant, colored shell tracers, and a signal flare that’s fired over the ship when a Commander's talent is activated.
Containers with the collection items can be obtained during Update 0.8.10:
From Daily Shipments
As a reward for completing Directives of the "Italian Cruisers: Part 2" event
In the Armory for Mediterranean Tokens—a new temporary resource
Mediterranean Tokens will be awarded for completing missions of the Directives and Daily Missions.
Elements of the collection can be obtained from the relevant event containers only. In Update 0.9.4, we're planning to make the Resolute and Rapid containers available in exchange for Coal in the Armory. This will allow you to complete the collection later in case you miss anything during Update 0.8.10 and want to have Commander Luigi Sansonetti in your Port. The cost of the containers will be announced later.
The exchange rate of duplicates for other elements is 4 : 1. After you complete the collection, all duplicates will be automatically exchanged for 15,000 credits.
Join the hunt for new collection items, complete the existing collections, and claim valuable rewards!
The coming week will provide you with the opportunity to complete a series of combat missions and receive valuable rewards for doing so.
For more information about the month-spanning missions, bonuses, and rewards available during Update 0.8.9, check out the Combat Mission Briefing here.
Midway Missions ● The War to End All Wars ● Nothing but Ones ● Italian Cruisers
With the epic story of the Battle of Midway hitting cinemas worldwide this week, and in light of the recent discovery of the wrecks of Japanese aircraft carriers Akagi and Kaga by the R/V Petrel research ship, we've put together a special pair of combat missions. These missions and their rewards will give you a chance to relive the momentous struggle for Midway Atoll and get a taste of U.S. and Japanese Navy carrier tactics for yourself.
Click the button below to participate and then play the new missions at your own pace. Or open the news inside the game and click there.
As the Battle of Midway took place between June 4–7, 1942, these missions call on you to earn 47,642 base XP playing both USN and IJN ships. Once you've reached the goal, you’ll get a full day's rental of a Tier VIII Premium aicraft carrier: VIII Saipan when you complete the American mission, and VIII Kaga when you finish the Japanese one. Alongside each of the 1-day carriers, you’ll also get a 6-skill point Commander who you can keep permanently.
Please note: if you already own either or both aircraft carriers, you will not receive the rental or any compensation for the ship. However, you will still receive the Commander.
Midway: Imperial Japanese Navy
Over any number of battles, earn 47,642 base XP
Reward:
VIII Kaga rental – 1 day
Commander with 6 skill points – permanent
Ship restrictions: Tier V–X Japanese ships
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
Midway: United States Navy
Over any number of battles, earn 47,642 base XP
Reward:
VIII Saipan rental – 1 day
Commander with 6 skill points – permanent
Ship restrictions: Tier V–X American ships
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
The War to End All Wars
Start:Fri. 08 Nov. 06:00 CET (UTC+1) End:Tue. 12 Nov. 06:00 CET (UTC+1)
On November 11, 1918, the armistice was signed that marked the end of World War I. In many countries Remembrance Day is observed on this date, with the poppy as its symbol. In the USA, Veterans Day is observed on November 11.
Remembrance Day
Part 1
In battles, deal 100,000 of fire damage to enemy ships.
Reward: 3x Restless Fire expendable camouflages
Ship restrictions: Tier V–X
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
Part 2
In battles, score 5 citadel hits on enemy ships.
Reward: 3x Restless Fire expendable camouflages
Ship restrictions: Tier V–X
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
Part 3
In battles, earn 7 "Incapacitations" ribbons.
Reward: 3x Restless Fire expendable camouflages
Ship restrictions: Tier V–X
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission only once.
The combat missions of the chain can be completed only in the specified sequence: you can start the next Stage only after all tasks of the previous Stage have been completed.
Final reward: 3x Restless Fire expendable camouflages
Restless Fire camo specifications:
−3% to the ship’s detectability range by sea
+4% to the dispersion of shells fired by the enemy at your ship
+250% Commander XP per battle
Nothing but Ones
Start:Mon. 11 Nov. 06:00 CET (UTC+1) End:Tue. 12 Nov. 06:00 CET (UTC+1)
In China and some other countries 11.11 is the day of ones, and this date has become an informal holiday for bachelors. Being single isn’t a good reason to be bored! Enter your favorite game, complete a chain of 11 combat missions, and receive lots of credits plus even some doubloons!
Please note: all 11 combat missions in the chain are the same. You need to complete them one after another in order to obtain the final reward.
Singles Day
In battles, earn 1111 base XP.
Reward: 111,111
Available ships: Tier V–X
Battle type restrictions: Operations, Random, Co-op, and Ranked Battles
You can complete this combat mission 11 times in a row.
The combat missions of the chain can be completed only in the specified sequence: you can start the next Stage only after all the tasks of the previous Stage have been completed.
Final reward: 111.
Italian Cruisers
The Italian Cruisers Directives are about to end! Hurry to complete the combat missions of all Directives and take your rightful place in the Hall of Fame! By doing so, you'll earn lots of Italian Tokens. You can exchange these for in-game items, including a bundle with Premium cruiser V Genova.
You'll find a detailed description of the "Italian Cruisers" event in a dedicated article.
By the summer of 1942, Japan had strongly consolidated its positions in the Pacific, and the Imperial Japanese Navy had been striving to accomplish two parallel missions: to push the protective barrier farther from their borders, and to obliterate the enemy's fleet in a decisive battle.
The Japanese command saw a chance to fulfill both these missions at once when their attention was caught by a small Midway Atoll. There was a hard-surface aerodrome on the atoll; if the Japanese captured it, they could establish a fine intermediate base on the Americans' doorstep, thus opening up a way to Pearl Harbor.
By the end of May, Admiral Yamamoto had thought over his plan several times, and ordered the start of an operation. Task forces were dispatched to sea one after another. The Japanese hoped for a sudden strike and superiority of forces. However, Commander in Chief of the Pacific Fleet, Nimitz, had his own ace in the hole: his code breakers had decoded the Japanese code, and so could decipher a part of Japanese transmissions. Moreover, the Navy HQ were receiving a lot of reports on the movements of Yamamoto's forces, thus adding to the overall picture.
The 1st Air Fleet, headed by Admiral Nagumo, was the primary strike force in the upcoming operation. The squadron’s aircraft carriers—Akagi, Kaga, Hiryū and Sōryū—had already caused a lot of trouble for the allied forces. The Japanese forces stood up to the 16th and 17th task forces with three aircraft carriers, USS Enterprise, USS Hornet, and USS Yorktown, commanded by Admirals Spruance and Fletcher.
The initial contact occurred on June 3, at 9:04 AM local time, when a patrol aircraft detected a Japanese transport squadron 500 miles southwest of Midway. Shortly after, another recon aircraft spotted the main Japanese forces 700 miles west of the island. At noon, 6 heavy B-17 bombers set off to intercept the main Japanese forces; around 4:40 PM the aircraft started to release bombs from high altitude, but scored no hits. At night, four Catalina bombers from the 44th Patrol Squadron used radar readings to strike at a Japanese transport squadron, and managed to damage tanker Akebono Maru with a torpedo.
At predawn dusk on June 4, the aircraft carriers commanded by Nagumo were buzzing with activity to prepare the first aircraft group, which was to destroy all US air forces on the island aerodrome as envisioned by the Japanese commanders. At 4:30 AM, the first aircraft got the green light to take off, and, in just 15 minutes, there were 108 machines in the air. After the first group had executed a combat formation and circled around the aircraft carriers, they set off in the direction of Midway.
At 5:45 AM, the following message was received from one of the flying boats: "A multitude of aircraft are heading towards Midway, bearing 320, range 150." Without a second thought, the Americans scrambled everything that could fly on Midway, thus protecting aircraft on the ground from danger. An attempt to repel the assault of the Japanese with 27 Marine Corps fighters failed—15 US fighters were shot down and 7 more were damaged. Nonetheless, when the Japanese group approached the aerodrome for a strike, they could barely damage the takeoff strip and destroyed only a part of the structures. The Japanese mission was almost in vain, and they lost 10 deck aircraft.
All that time, the Americans had been waiting for a main message regarding the detection of the Imperial Japanese Navy strike force. At 5:52 AM, the following message was received from one of the patrol aircraft: "Two aircraft carriers and main force ships detected, heading 135, speed 25." In a short while, deck-borne aircraft launched multiple strikes on Nagumo's aircraft carrier formation, but none of them turned out to be successful. In turn, the Americans lost 14 airplanes during the raid because they were attacking without fighter support. Around 7:28 AM, a Japanese recon airplane from cruiser Tone established the contact with the American task force. A duel of the aircraft carriers started.
The moment Nagumo discovered the location of the American forces, US aircraft had already been approaching his forces. At the same time, sailors on the Japanese aircraft carriers were preparing the second aircraft group willing to finish off the American air forces on the island aerodrome. Additional fighters took to the air to repel a probable attack. Nagumo had a tough choice to make after receiving the recon reports: either scramble the on-deck bombers prepared for striking Midway, and send them to attack the American forces, or let the first aircraft group land, since they had little fuel left, and then hit the enemy with everything the Japanese has. Nagumo decided not to take any chances and chose the latter, the more reliable option.
The first US torpedo bombers and fighters to take off lost contact with each other, making the start of the attack on the Japanese forces uncoordinated. Fifteen TBD-1 torpedo bombers from USS Hornet were the first to attack the Japanese aircraft carriers, and a little later, 14 torpedo bombers from USS Enterprise joined the offensive. Without a single support aircraft, they recklessly rushed into their final attack, and only four torpedo bombers survived. The next to come were 12 torpedo bombers from USS Yorktown accompanied by 10 F4F-4 fighters, but their strike turned out to be unsuccessful as well—only two aircraft managed to return to the aircraft carrier. Meanwhile, the Japanese were trying to prepare their task force to attack the American forces, while landing their returning aircraft at the same time. By the time the attacks of the American torpedo bombers had been repelled, 50 dive bombers from USS Enterprise and USS Yorktown came roaring down from the clouds on the Japanese aircraft carriers, totally unaware of their simultaneous strike. The Japanese fighters didn't manage to gain enough altitude to counter the attack, and could only helplessly observe the attack. In five minutes, Dauntless bombers scored hits on Kaga, Sōryū, and Akagi. All three aircraft carriers were doomed: filled fuel lines, fueled airplanes and the arsenal stockpiled on the decks did their job—devastating fires started that led to detonation of ammunition. By the next morning, all three ships were lying on the sea floor.
After the flagship Akagi had disengaged from action, Rear Admiral Yamaguchi, the commander of the 2nd Carrier Division, took command of the deck aviation. The only sound ship at his disposal was Hiryū, which had withdrawn from the group to the north to avoid the torpedo attacks. At 10:40 AM, Yamaguchi started to scramble a strike force comprising 18 D3A dive bombers and 6 A6M fighters. Despite the obvious preponderance of forces against the Japanese, he had no other choice. An hour later, a fierce dog fight broke out at the approach to USS Yorktown. Without fear of losses, the Japanese dive bombers scored three hits on the ship. For a while, the aircraft carrier was unable to move, but, by 1:50 PM, repair parties had quickly managed to isolate the fires. The ship started moving at a speed of 19 knots, and continued to accept and launch aircraft. After Yamaguchi had received inconclusive reports from the eight airplanes that returned from the mission, he sent in a second group comprising 10 B5N torpedo bombers and 6 A6M fighters. At 2:26 PM, the air group commanded by Navy Lieutenant Tomonaga engaged enemy support fighters in combat and started to attack USS Yorktown from different directions, resulting in two torpedo hits. The ship's machines stopped, its list started to increase, and by 3:00 PM, the crew had withdrawn from the aircraft carrier to escort ships. Despite the damage received, USS Yorktown remained afloat, and the repair parties returned the next day and tried to save the ship. But fate interfered there one more time: Japanese submarine I-168 attacked the immobilized the aircraft carrier on June 6. USS Yorktown received additional damage and remained afloat for almost 24 hours, before sinking the next morning.
At the same time, recon aircraft from USS Yorktown detected Hiryū, accompanied by a dozen ships including battleships Haruna and Kirishima, 72 miles northwest. Yamaguchi planned to attack the remaining US aircraft carriers at dusk, so the crew had a short break to eat and prepare the aircraft. At 5:03 PM, a shout of a Hiryū's flagman broke the silence: "Enemy dive bombers are right above us!" While the Japanese were preparing for another attack, USS Enterprise and USS Hornet sent in their dive bombers, which had managed to refuel and rearm by that time. The air group from USS Enterprise dropped four bombs onto the fore end of the Japanese aircraft carrier; very powerful explosions followed causing a third of the flight deck to collapse inside the hangars, setting the ship ablaze.
By night, all attempts to extinguish the doomed ship failed. Around 2:50 AM, the remaining members of the crew gathered on the flight deck, where Kaku, the commander of the ship, and then Yamaguchi delivered their farewell speech. Both officers decided to go down with the ship. Escort destroyers approached the aircraft carrier and took the rest of the crew on-board. They then executed the final order of the Admiral—to launch a torpedo salvo at Hiryū at 5:10 AM. Explosions sounded, and the ship began to sink. The carrier remained afloat until 8:20 AM, when she finally sank.
That was a catastrophic defeat for Japan in the Battle of Midway. Japan lost their main strike force—their aircraft carriers—and they had nothing to replace them with. At that time, the Americans were constructing 3 squadron and 9 light aircraft carriers in their shipyards, while the Japanese were constructing just 1 squadron, 1 light, and 1 aircraft carrier, rebuilt from a passenger liner. The Japanese "tsunami" was stopped, the war of attrition started, and the Empire had no chance to win that particular war due to the overwhelming supremacy of the USA, both in terms of resources and industrial power.
World of Warships is the largest virtual shipyard in the world.
The quality of the work done by our artists improves each year, and the requirements for the accuracy of the models they create grow respectively. Unfortunately, the in-game camera doesn't allow you to see all their details and beauty. In the Dry Dock show, you'll be able to see the refined beauty of our in-game models and duly appreciate the immaculate details of the various objects on their decks.
Today, we're focusing on a special Premium Tier X ship from the branch of British battleships—Thunderer. The project of the Royal Navy battleship with reinforced firepower was designed taking into account the experience British shipbuilders gained during World War II. The ship is armed with 457 mm main battery guns that were developed in the early 1920s and were the most powerful British naval artillery systems.
Take a look at the British battleship from an unusual angle in the latest episode of Dry Dock!
Are you enjoying the show? Subscribe to our channel to stay informed about the next instalments!
Destroyer Z-39 was one of the last ships of her type to be built for the Kriegsmarine.
She served in the navies of three countries: Germany, the U.S.A., and France. Now you have the chance to take command of her in World of Warships!
History
In early 1939, Germany adopted the so-called "Plan Z" that provided for building a large surface fleet. Under this plan, 68 destroyers were to be constructed, eight of which were ordered to be built as per the 1936A design. These were large ships with a full water displacement of almost 3,700 tons, and their main feature was artillery armament with a caliber of 150 mm—usually typical of cruisers. There were no other countries in the world where shipbuilders mounted guns of such a large caliber on destroyers.
By the time World War II broke out, the execution of Plan Z had only just commenced. It was in September 1939 that Krupp's Germaniawerft shipyards in Kiel received the order for four destroyers, including Z-39. The new ships had to be built within the limitations of wartime budgets and utilize simplified technology, which is why the project was codenamed 1936A (Mob) meaning "mobilization."
Construction progressed slowly. The shipbuilders experienced shortages of materials, the shipyards were busy repairing ships damaged in battle, and their qualified personnel were sent to naval bases in France and Norway. This resulted in Z-39’s construction schedule being set back by almost a year. The destroyer was launched in December 1941, but she was commissioned only in August 1943.
By that time it had become apparent that project 1936A needed to be significantly elaborated. Her five 150 mm main guns turned out to be too heavy and adversely affected the ship's seagoing performance. Apart from that, her AA armament was too weak. Prior to the beginning of 1944, the ship hadn’t even put out to sea, and yet she underwent the necessary overhaul to fix these issues. In the process, she was stripped of her No.3 main battery gun, which allowed her AA armament to be further reinforced.
In 1944, the ship took part in minelaying operations in the Baltic Sea while attached to the 4th destroyer flotilla, and shelled Soviet positions from time to time. In June 1944, off the coast of Paldiski, the ship was damaged during a Soviet air raid. After being transported to Kiel for repairs, the ship again suffered damage during an attack by British bombers. Due to a lack of the necessary personnel and materials for repairs, as well as a critical shortage of fuel, the ship was only able to return to active service in late March, 1945.
During the final months of the war, Z-39 continued to provide fire support for the retreating German forces, and escorted transport ships carrying garrisons and refugees being evacuated from the Baltic coast. On May 10, 1945, the destroyer was decommissioned from the navy in Kiel.
After that, the ship became a prize of war for the Allies. She was transferred to Plymouth in the U.K., and then later in August 1945, to Boston in the U.S.A. The former German destroyer was inducted into the U.S. Navy under the name “DD-939.” The Americans studied their trophy for two years, and were particularly interested in her propulsion. However, the U.S. Navy wasn’t in heavy need of another destroyer, especially one that couldn’t boast of being a particularly successful design. That’s why, in early 1948, the ship returned to Europe and was inducted into the French Navy.
Under the French flag, the ex-Z-39 was renamed “Q-128,” and she served almost until the mid-1960s. But the French decided not to commission her as a warship. The ship was initially used as a donor of spare parts for the nation’s other prize destroyers, and later she served as a pontoon boat. In 1964, the decommissioned ship was finally scrapped for metal in Lorient, France.
Modeling the Ship
In the game the ship will be featured as she was in 1945.
Main Battery: One twin 150 mm L/48 LDrh LC/38 mount, and two 150 mm L/48 Tbts LC/36 guns placed in single mounts.
Torpedo Armament: Two 533 mm quadruple-torpedo tubes.
Anti-Aircraft Armament: Fourteen 37 mm Flak LM/42 AA automatic guns placed in six twin mounts and two single mounts; twelve 20 mm Flak 38 AA automatic guns placed in two quadruple Flakvierling 38 mounts and two twin Flakzwilling 38 mounts.
Commanding Z-39
Commander with 10 skill points
Priority Target
Last Stand
Superintendent
Concealment Expert
Commander with 19 skill points
Priority Target
Last Stand
Superintendent
Concealment Expert
Torpedo Armament Expertise
Survivability Expert
Expert Marksman
Preventive Maintenance
The ship has five slots for upgrades. We consider the following combinations to be most effective:
Main Armaments Modification 1
Steering Gears Modification 1 or Hydroacoustic Search Modification 1
Aiming Systems Modification 1
Propulsion Modification 2
Concealment System Modification 1
Z-39 in Combat
VII Z-39 is a destroyer equipped with cruiser-like 150 mm artillery guns that successfully employ both types of shells. That, coupled with her fast torpedoes, makes Z-39 a formidable ship—lethal within a 10 km range, especially for other destroyers and battleships. Her large amount of HP, decent speed, and camouflage, as well as the handy Hydroacoustic Search consumable, make her a true force to be reckoned with. Z-39 is built to duel and hunt, but she's also a valuable team player.
Key Features
Her pool of 19,600 HP is impressive, even for higher-tier destroyers.
Four 150 mm guns. Their impressively fast shells with flat-trajectory ballistics deliver significant damage and have high penetration capabilities. Her HE shells also have good chances of causing fires on any targets they strike.
She’s equipped with some of the tier’s fastest mid-range torpedoes. Range—8.5 km; speed—65 knots.
The Hydroacoustic Search consumable increases her detection capabilities, rendering Z-39 effective against other destroyers.
Access to Upgrade Slot 5, which is unusual for Tier VII ships.
She earns more credits, and her permanent camouflage provides a 50% XP bonus per battle and reduces the cost of your ship's post-battle service by 10%.
Welcome to a new game mode called Raid for the Filth!
A Portal to another dimension has opened up inside our game. Dare you step through the gate into another world to engage in a brutal fight against the forces of darkness? How will you fare against other treasure hunters, and will you stand up to dangerous enemies, the destruction of which could grant you treasures beyond belief? Will you employ the dark magic of the other world, or stick to conventional technologies? The choice is yours!
Learn the backstory of the new Halloween phase and get ready to raid!
Time to scare 'em all!
On the scariest night of the year, your opponents should be afraid to even cast a glance at your ship! New Infernal camouflages are available in the Premium Shop. They can be mounted on any battleship, cruiser, or destroyer of a certain Tier, and the camo will remain assigned to the selected ship! Permanent camouflages and Commanders from the new Raid for the Filth mode are also at your service. If you want it all, and you want it now, a bundle with all the new Halloween camos and Commanders is available for you at a humongous discount!
Bundles are available for purchase until Wed. 20 Nov. 06:00 CET (UTC+1)
The Most Gruesome Bundle of the Year –40%
Permanent Infernal camouflage for Tier VIII ships
Permanent Infernal camouflage for Tier IX ships
Permanent Infernal camouflage for Tier X ships
Permanent Mutantovsk camouflage for X Khabarovsk
Commander Dr. van Shuboff with 10 skill points
Permanent Scorpioid camouflage for X Yamato
Commander Chernomor the Terrible with 10 skill points
Permanent Сrocosaur camouflage for X Montana
Commander Skull Teufel with 10 skill points
Permanent Angler camouflage for X Shimakaze
Commander Boris Angler with 10 skill points
Permanent Fossil camouflage for X Henri IV
Commander David "Vortex" Jones with 10 skill points
Permanent Octodroid camouflage for IX Alaska
Commander Rick Diesel with 10 skill points
Details
All the most gruesome and frightening camouflages and Commanders!
Permanent Infernal camouflage for Tier VIII ships can be mounted on any Tier VIII battleship, cruiser, or destroyer, except for VIII Cossack, VIII ARP Takao, VIII HSF Harekaze, VIII AL Yukikaze, and VIII AL Montpelier. Once mounted, it acquires the properties of a typical permanent camouflage and is assigned to that ship.
Pumpkins are back!
The viciously grinning pumpkin containers are back in the Premium Shop for a short while. If you open one of these, you’ll find the Halloween permanent camouflage for a Tier VIII or III ship, doubloons, expendable camos, or Free XP. Hurry to grab one for yourself whilst they are still quiet—after all, you never know what to expect from a pumpkin on Halloween! Bundles are available for purchase until Fri. 08 Nov. 06:00 CET (UTC+1)
Details
It's "awfully" interesting to discover what lurks within!
A Halloween 2018 Premium container holds one of the following items:
A permanent Halloween camouflage for one of the following Tier VIII ships: Tirpitz, Z-23, Shōkaku, Mogami, Kiev, Kagerō, Chapayev, Charles Martel, Lexington, Benson, North Carolina, or Bismarck
A permanent Halloween camouflage for one of the following Tier III ships: Wakatake, Nassau, St. Louis
Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below. Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.
The second phase of our Halloween celebrations begins. Get ready to enjoy the new Raid for the Filth game mode, which will see three teams scrambling for a very precious resource; new permanent camouflages for Tier VIII–X ships; and an array of other rewards.
A Portal to another dimension has opened up inside our game. Dare you step through the gate into another world to engage into a brutal fight against the forces of darkness and compete with other treasure hunters? Welcome to a new game mode called Raid for the Filth!
In this article, we'll tell you about the rules of the new mode, features of the new event ships, and rewards available in the Armory.
Overview ● Rewards ● New type of permanent camouflage ● Rules of the Mode ● Collecting Filth ● Event Ships
Overview
In the new mode, three teams of three players each fight against each other and a horde of dark forces controlled by AI. It’s possible to participate in the Raid for the Filth as part of a Division.
Enter battle on the unique ships of a new temporary nation! Players will have three branches available: destroyers, cruisers, and battleships, with three ships in each branch. All the ships have their own special features and consumables.
The main task is to collect the new resource—Filth—from special zones on the map and from the wreckage of sunk ships. Filth can be exchanged for rewards in the Armory.
There are no winners or losers in the new mode: a battle’s success is defined by the amount of Filth collected by the entire team.
Exit through the Portal at the center of the map when it opens to finish the battle. Bring a haul of Filth back to your world and add it to the team's spoils.
If you perish or fail to escape through the Portal before the end of the battle, you'll score only a part of the Filth you collected for your team.
Rewards
A new tab—Halloween—has been added to the Armory.
Exchange Filth for credits or one of three types of random bundles.
All the rewards are visible in advance: the bundles’ contents and their amounts are displayed when viewing the currently available bundle.
After each exchange, you’ll be able to see the contents of a new random bundle.
Having collected all the bundles, you're guaranteed to have obtained all the available rewards.
Types of random bundles
Halloween Ghost: 18 bundles are available, with one of them including the Infernal permanent camouflage for Tier VIII ships. Cost: 500 Filth.
Halloween Demon: 21 bundles are available, with one of them including the Infernal permanent camouflage for Tier IX ships. Cost: 2,000 Filth.
Halloween Monster: 24 bundles are available, with one of them including the Infernal permanent camouflage for Tier X ships. Cost: 8,000 Filth.
Thus, if you extract at least 1,000 Filth per battle from your excursions through the Portal, you'll only need to play 8–10 battles in order to collect all the Halloween Ghost bundles, or 40–50 battles to obtain all the Halloween Demon bundles.
However, it’s going to take some effort to get all the Halloween Monster bundles. If your team exits through the Portal with full cargo holds, carrying at least 2,500 Filth from each battle, you'll need to play about 100 battles to obtain all the most valuable bundles.
Permanent camouflages designed in the style of the new mode’s monster ships are available in the game for X Yamato, X Montana, IX Alaska, X Shimakaze, X Khabarovsk, and X Henri IV. When obtaining these camouflages from the Armory, you'll also get a Commander with 10 skill points. If you already have any of them, you'll receive full compensation equal to their cost in doubloons when making the exchange in the Armory.
New type of permanent camouflage
A new type of permanent camouflage has appeared in the game, and the Infernal permanent camouflages are the first to represent it. The main difference with conventional permanent camouflages is that these new ones aren’t tied to specific ships by default; but instead you get to decide which ship to tie them to.
Features of the new camouflages
They can only be mounted on certain ships. For example, the different Infernal permanent camouflages are specifically intended for Tier VIII, IX, and X ships.
An unlimited number of the camouflages can be stored in the Inventory.
Once mounted on a ship, such a camouflage acquires the properties of a typical permanent camouflage and is assigned to the ship.
Example: the Infernal permanent camouflage for Tier VIII ships can be mounted on VIII Bismarck, VIII Lightning, VIII Cleveland, or other Tier VIII ships. Once mounted on any of these ships, it will become their permanent camouflage and you won't be able to mount it on another ship.
The Infernal permanent camouflages can't be mounted on the following ships: aircraft carriers, Azur Lane ships, High School Fleet ships, Arpeggio, or VIII Cossack.
Rules of the Mode
The mode will be available:
FromWed. 30 Oct. 06:00 CET (UTC+1) UntilWed. 27 Nov. 06:00 CET (UTC+1)
Battles in the new mode are only played on the unique event ships and on a special map.
At the beginning of each battle, the Portal is always sealed. The time that passes before it opens is selected randomly and can be 3, 7, or 11 minutes.
Participants begin each battle without any consumables. A random charge for any one of the consumables available for a ship can be earned upon destroying an enemy, and two charges can be obtained when an ally is lost.
The forces of darkness will do everything in their power to prevent you from escaping their world: as the battle unfolds, the enemy's power will grow, but so will the amount of Filth you can collect from them. The longer you fight in battle, the higher the risk of encountering their dangerous overlord—Rasputin.
Friendly damage and the risk of magazine detonation are disabled.
Will you take a risk and engage the powerful enemies that await you in battle for the most valuable loot, or will you be satisfied with a smaller portion of the available resources but a safe escape through the Portal? The choice is yours!
Please note: to gain access to the Raid for the Filth, players must have fought 70 battles in any accessible battle mode.
Collecting Filth
To collect Filth, a ship has to enter a special zone on the map. Some of these zones are available from the very beginning of a battle, others will appear at spots where bot opponents and players carrying collected Filth were destroyed.
The amount of Filth available in the zones which appear in battle gradually reduces over time, so be quick to collect it!
Cargo hold capacity and the speed of Filth collection depend on the type of your ship:
Destroyers: cargo hold—up to 500 Filth; collection speed—5 Filth per second.
Cruisers: cargo hold—up to 700 Filth; collection speed—10 Filth per second.
Battleships: cargo hold—up to 1,000 Filth; collection speed—30 Filth per second.
Have you successfully returned through the Portal with your haul of Filth? Then all the resources you've collected will be added to your team's spoils. If you perish or fail to escape through the Portal before the end of the battle, you'll score only 20% of the Filth you collected.
Each participant will receive an amount of Filth equal to the total amount of Filth that their team earned.
You won't receive Filth for inactivity in battle.
Filth can be collected until November 27. With the release of Update 0.8.11, it will be converted into credits at the rate of 1 : 50.
Event Ships
Enter battle on unique ships of a new temporary nation!
Three branches will be available to players: destroyers, cruisers, and battleships, with three ships in each branch.
Progressing through a branch will cost 30,000 XP and 1 credit.
The first 15 battles played on each of the initial ships with at least 100 base XP earned will bring you an additional 1,000 XP per battle.
Each ship comes with a Commander with 19 skill points.
Halloween Commanders earn Elite XP that can be spent on training Commanders of the in-game nations.
Please note: some Commander skills are disabled due to the specific features of the mode and peculiarities of the ships. Only signals and flags can be mounted on the event ships.
As you progress through the branches, the ships within them will gradually transform from man-made machines into gigantic sea monsters. These changes will impact the ships’ consumables as well—magic will replace the usual technologies bit-by-bit. The second and third ships of each branch are equal choices in respect of their battle performance and are different not in terms of their features but in the unique gameplay they offer. The second ship is designed to support the team, while the purpose of the third ship is to destroy enemies.
Destroyers
Steel Lancet
IX Steel Lancet is a typical representative of the dying world, based on X Gearing.
A fast ship with standard armament for a destroyer. Her main guns function in a similar way to those of the secondary battery and are operated by artificial intelligence.
She carries a set of consumables that have similar effects to Repair Party, Torpedo Reload Booster, and Engine Boost.
Stay close to your allies, conduct reconnaissance, and attack large enemy ships with torpedoes.
Angler
X Angler is destroyer X Shimakaze, enhanced with the help of Twilight technologies.
She’s equipped with long-range torpedoes, while her main guns are operated by artificial intelligence.
Her unique set of consumables provides the team with continuous bonuses to HP recovery, maneuverability, or armament reload time.
She’s best-suited to team work. At the beginning of a battle, you should focus on destroying bot enemies and collecting consumables, as the ship is inferior to other ships in terms of her battle performance in the initial stages of combat. Activate any collected consumables close to your allies and improve the combat characteristics of your team.
Mutantovsk
X Mutantovsk is an ideal hunter. Destroyer X Khabarovsk served as a prototype for this ship.
Unbelievable speed, good artillery, and effective torpedo armament.
She’s able to reduce her detectability range and restore HP when the ship hasn’t been spotted by the enemy. The consumable in slot 2 allows her to make an instant turn and accelerates her torpedo reload time. Engine Boost with special mechanics can be found in slot 3, and when activated, the ship can only be destroyed by ramming.
This is a destroyer for players who appreciate speed, concealment, and surprise attacks! Close in on your enemies using her high speed and carry out crushing torpedo attacks. After an attack, you can always hide due to her reduced detectability and restore some of her HP that might have been lost in battle.
Cruisers
Rust Nightfall
IX Rust Nightfall is a cruiser for which X Hindenburg served as a prototype.
Typical armament for a cruiser: good artillery and torpedoes.
She carries a set of consumables that have similar effects to Repair Party; Main Battery Reload Booster; and Hydroacoustic Search with an unlimited number of charges and torpedo acquisition range of 12 km.
For players who like to rely on the versatility of cruisers. Due to her good speed characteristics, you can quickly collect Filth. Her main battery guns will easily cope with any destroyers or cruisers, and torpedoes will allow you to confront battleships in close quarters combat. We don’t recommend getting separated from your team, as the ship doesn't have the biggest HP pool or the best armor.
Octodroid
X Octodroid is the best support ship on this side of the Portal. Engineers of the Twilight World built her from the wreckage of cruiser IX Alaska.
Although she’s a support ship, her main battery guns are no less powerful than those of other cruisers.
The ship’s consumables are designed to function in support of her allies, and her HP restoration charges are particularly outstanding. Apart from this, the ship has a consumable which instantly restores a large amount of HP for all her allies. She also enjoys the Surveillance Radar consumable with an unlimited number of charges and an action range of 15 km.
A great choice for those who love to work in a pack. Assist your allies with her impressive artillery and save them from being destroyed with the help of her consumables.
Fossil
X Fossil is a terrifying monster in which one can recognize the features of X Henri IV.
Powerful artillery and good torpedo armament.
Spot your enemies using Hydroacoustic Search with an acquisition range of 12 km, and destroy them with inversion charges that reduce the main battery reload time and absorb your target's HP. To protect yourself from enemy attacks, use the consumable that reduces the damage received and restores your HP.
A fast and well-armed ship that can cope with almost any situation in battle. Use her protection from damage in case of torpedo attacks or when surrounded by enemies. Restore your HP and increase the amount of damage caused with the help of inversion charges. Spot hiding enemies with her effective Hydroacoustic Search.
Battleships
Maverick
IX Maverick is a battleship assembled from X République on the remnants of the destroyed world.
Deadly main battery guns and a large HP pool.
She carries a consumable that has similar effects to Repair Party, as well as the ability to reduce the amount of damage she receives.
Her large HP pool and defensive consumables make this ship perfect for carrying a large amount of Filth.
Scorpioid
X Scorpioid is designed to protect her allies. Battleship X Yamato was taken as the prototype for this ship.
Even alone, she's capable of collecting a huge amount of Filth due to her powerful main battery guns and strong armor. She’s almost invincible when deployed with well-coordinated team work.
Restores the HP of all allies around her and temporarily provides them with invulnerability.
Lead your team, destroy any enemies, and move from one Filth source to another while protecting the team with her consumables.
Crocosaur
X Crocosaur is X Montana, turned into a gigantic sea monster with the help of dark magic.
Her guns can destroy an unwary enemy with a single salvo, but sinking the battleship herself is an almost impossible task.
The ship can enjoy temporary invulnerability and restore her HP. The more enemies that are nearby, the more effective her regeneration abilities are.
It's in the cargo hold of this monster where the collected Filth will have the greatest protection. If you’re ready to sacrifice speed for incredible firepower and survivability, Crocosaur is the right choice for you.
You can play the event ships only in the Raid for the Filth mode. With the release of Update 0.8.11, all special ships and Commanders will be removed from player accounts and their XP will be transferred to cruiser I Orlan.
Fight against the forces of darkness, collect Filth, and exchange it for rewards!
Today, she’s permanently berthed in Laboe Naval Memorial, where she serves as a museum U-boat.
VII-class submarines alarmed even Winston Churchill himself, and presented a substantial threat to Allied vessels in the Atlantic Ocean in the early 1940s. This is perhaps one of the world's most numerous classes of boats in terms of units built.
What military history can the U-995 submarine boast of? Watch our video to find out!
Did you like the video? Subscribe to our channel to stay tuned for new episodes!
Use the Recruiting Station – Get Valuable Rewards!
Did you know that you can earn 15 Premium Ships, along with mountains of Doubloons and other resources without spending a dime? All you need to do is invite friends with a Recruiting Station link, stock up on the in-game currency – Recruitment Points – and play. It's easier than you think!
Rewards
The two main Rewards for participating in the Recruiting Station are:
Recruitment Points
How to Earn: Earned mostly by playing battles with your Recruits, and every time your Recruits play a battle.
Where to use: Can be spent in-game, much like any Armory currency: on your Port Screen, go to 'Your Account', then click on the 'Recruiting Station' tab.
Rewards: Can be exchanged for Recruiting Station Containers, which can hold anything from Premium Ships, to Doubloons and Coal!
Doubloon Cashback
Requirements: Recruit at least 2 players into World of Warships. through the Recruiting Station.
Rewards: Each time any one of your recruits makes a purchase in the Premium Shop, you will receive 10% of the value of that purchase in the form of Doubloons.
How to get: If one of your Recruits makes a purchase in the Premium Shop, you will be able to claim your Doubloons at the start of the month, at least 30 days after the purchase was made.
Claim your Rewards!
Did you also know that since the launch of the Recruiting Station in June 2019, a large amount of Doubloons and Recruitment Points have been left unclaimed by the Recruiters that earned them?
+ 1,830,000 Unclaimed Doubloons
How to Claim your Rewards
1. Log in to the Recruiting Station
Open through the World of Warships Client
Or log in on our website
2. At the start of each month, you will get a pop-up prompting you to claim your Doubloons as soon as you log in.
3. To claim your Recruitment Points, click on the 'Rewards' on the left of your screen.
Easy Pickings
The main way to earn Recruitment Points, like all resources in World of Warships, is through battle! But before you rev up your engines, be sure to grab youself some freebies!
1. Send 3 invitations
x1FREEJunior Recruiting Station Container
If you haven't engaged with the Recruiting Station yet, be sure to claim your free first container simply by logging in to the Recruiting Station and then creating 3 invitations and sending them out. They don't even need to be accepted – Just send and you will receive!
2. First accepted invitation
The very first time one of your invitations is accepted by somebody, you will get 400 Recruitment Points.
Log in to World of Warships on Steam at least once.
Click an invitation link. It should be from a player of the same region you've selected.
Select "Log in".
On the right-hand side select "Log in with your social profile: Steam."
Sign in to the Steam website.
If you accessed the invitation link via Steam's overlay browser, you will already be signed in.
Cruiser Diana Lima should appear in your Port after playing one battle. If she doesn't, please restart the game and repeat the aforementioned steps, being sure to check that you haven't mixed up your accounts. Be wary that after playing 15 battles you can no longer use an invitation link.