World of Warships - WoWs Admiral

Join the fight on your "nines" and win valuable prizes: credits, camouflage patterns, signals, and doubloons, as well as over 5,000 Steel, which can be exchanged for unique ships in the Armory.

Key Rules of the Season ● Game Maps and Modes ● Bonus Stars for the Previous Season ● Rewards


Key Rules of the Season
Dates
Starts: Thu. 08 Aug. 08:00 CEST (UTC+2)
Ends: Tue. 03 Sep. 07:30 CEST (UTC+2)

  • All players who have access to Ranked Battles in their Service Record can participate in the new season. Newcomers to World of Warships will need to play 130 battles in any game mode to unlock this possibility.
  • Only Tier IX ships are allowed.
  • Battles are held in a 6 vs. 6 format, and team line-ups will be completely equivalent in terms of ship types.
  • The new season has 18 ranks. For simplicity, they have been combined into Leagues: Second, First, and Premier.
  • Those who are new to Ranked Battles will start the season from Rank 18. Participants of the twelfth Ranked Season will receive bonus stars: one for each rank reached.
  • By winning battles, players earn the stars needed to climb the ranking ladder. At the majority of ranks, a defeat means a lost star.
  • Ranks 18–15, and 12, are irrevocable. You cannot lose a star for a defeat at Ranks 18–17. Be the first on your team in terms of XP earned, and you get to keep your hard-earned star, even for a lost game.
  • A bonus star is granted for reaching a new rank at Ranks 18–11.
  • Only stars obtained for the first time are counted towards progress for the Ranked Battles emblem. Bonus stars for the previous season are included in this count if you play at least one battle in this season.
  • Flags awarded for reaching Leagues will be removed from player accounts once the season ends.
  • You’ll receive a commemorative achievement for reaching the Rank 1 in the Thirteenth Season.
  • All those who reach Rank 15 will receive a commemorative flag, which will remain in their collection.
Game Maps and Modes
Battles will be held in Domination mode on Sleeping Giant, Shards, Northern Lights maps and the new Crash Zone Alpha map, as well as in Epicenter mode on the Trident map.

Bonus Stars for the Previous Season
According to established tradition, all of your achievements from the previous season will be accounted for, so you won't have to start from scratch. Depending on the Rank at which you finished the previous season, you’ll be granted a certain number of bonus stars. The maximum possible number is 17 stars. If you earned the maximum number of stars in the previous season, you’ll start the new season at Rank 10. Rewards issued for the preceding ranks will be added to your account automatically.

Rewards
The overall reward remains the same—a total of 5,500 Steel and 1 Ranked Token. Ranked Tokens replace Copper and can be exchanged for stylish permanent camouflages in the Armory.

Additionally, you'll receive a commemorative flag, sets of signals, expendable camouflages, and doubloons. Apart from that, you'll get temporary league flags when you reach Rank 10 and Rank 5, which reduce the cost of servicing your ships by 10% and 20% accordingly. They'll remain on your account until the end of the season.

In this season, the Second League flag, which reduces the servicing cost by 5%, will be replaced with a one-time reward of 500,000 credits.

Full List of Rewards
Rank
League
Reward
17
Second
500,000 credits
16
Second
10х each of the following signals: Sierra Mike, November Echo Setteseven, Victor Lima, India X-Ray, Juliet Whiskey Unaone, and Mike Yankee Soxisix; 200 Steel.
15
Second
10х each of the following signals: India Delta, India Yankee, Juliet Yankee Bissotwo, Juliet Charlie, November Foxtrot, and Hotel Yankee; 200 Steel.
14
Second
10х each of the following signals: Sierra Mike, November Echo Setteseven, Victor Lima, India X-Ray, Juliet Whiskey Unaone, and Mike Yankee Soxisix; 200 Steel.
13
Second
10х each of the following signals: Zulu, India Bravo Terrathree, Papa Papa, Equal Speed Charlie London, and Zulu Hotel; 200 Steel.
12
Second
10х each of the following signals: Sierra Mike, November Echo Setteseven, Victor Lima, India X-Ray, Juliet Whiskey Unaone, India Delta, India Yankee, Juliet Yankee Bissotwo, Juliet Charlie, and November Foxtrot; 200 Steel.
11
Second
300 Steel; 250 doubloons.
10
First
Flag of the First League (bonus: −10% to the cost of a ship's post-battle service).
9
First
10x "This is your day, Commander!" camouflage patterns; 400 Steel.
8
First
10x "Hunter" camouflage patterns; 400 Steel.
7
First
10x "Victory Salute" camouflage patterns; 400 Steel.
6
First
5x Dragon signals; 500 Steel.
5
Premier
Flag of the Premier League (Bonus: –20% to the cost of a ship's post-battle service)
4
Premier
5x Red Dragon signals; 500 Steel.
3
Premier
5x Ouroboros signals; 500 Steel.
2
Premier
5x Wyvern signals; 500 Steel.
1
Premier
50x "Type 3 – Ranked" camouflage patterns; 2,500 doubloons; 5x Hydra signals; 1,000 Steel; and 1x Ranked Token.
See you on the battlefield, Captains!

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Aug 5, 2019
World of Warships - WoWs Admiral

The French destroyer leader, Mogador, was one of the largest and most powerful ships of her type in history.

In terms of her armament and dimensions, she was comparable to a light cruiser, and very few ships in the world could rival her speed. In World of Warships you have an opportunity to see how Mogador performs in battle!
https://youtu.be/302HR0reAnk
History
Work on a new generation of French destroyer leaders first began in 1931: engineers had been working on an improved version of Le Fantasque, armed with three 138.6 mm coaxial twin mounts, to replace the obsolete destroyer Amiral Sénès. The new ship was to be named Mogador. However, due to ongoing talks between France and Italy regarding a reduction in naval armament, the construction of new ships was put on hold until 1934. At that time, French naval engineers developed a larger ship variant with four twin mounts, but a caliber of 130 mm—universal for destroyers and leaders. In 1933, the role of the ships being designed was changed: now, they were to escort Dunkerque-class battlecruisers in their hunt for German "pocket battleships." The 130 mm caliber was obviously not enough to oppose any Kriegsmarine raiders, which is why the final variant received four 138.6 mm twin mounts at the cost of slightly larger dimensions. Two destroyer leaders—Mogador and Volta—were built according to this project at the Lorient and Nantes shipyards: one for each battlecruiser. They were commissioned in the spring of 1939, becoming the newest ships of this type in the French Navy when World War II began. Neither of the leaders survived the war, as they were scuttled in Toulon in November 1942.


Mogador was laid down according to the 1932 program at the Lorient shipyards on December 28, 1934. She was launched on June 9, 1937, and commissioned on April 6, 1939, as a flagship of the 2nd Light Squadron. With the outbreak of World War II, the ship joined the "Force de Raid" at Brest, and participated in convoy and search operations as part of it. When France capitulated, the destroyer was at Mers-el-Kébir. On July 3, 1940, when the British attacked the French fleet moored at Mers-el-Kébir, Mogador was hit by a 381 mm shell and sustained severe damage. Later, the ship was towed to Toulon, where she remained until November 1942, when she was scuttled by her crew as the German Army was moving in to capture her. The Italians managed to refloat the destroyer, but never restored it.

Modeling the Ship
In our game, the ship is presented in the form of her hypothetical post-war modernization of the 1950s.


Main Battery
Eight 139 mm Modèle 1934 guns in four partially enclosed turrets. The guns were similar to those installed on Le Fantasque-class destroyer leaders and possessed quite good ballistic characteristics. Mogador outmatched all counterparts of her type by the number of her main guns.


Torpedo armament
One Modèle 1928T triple-torpedo launcher and one Modèle 1928D twin launcher on each side of the ship. The launchers used 550 mm Modèle 1923DT torpedoes carrying 308 kg warheads.


Anti-aircraft armament
Eight United States-produced 20 mm Oerlikon automatic cannons in four twin mounts; four Swedish 57 mm/60 (2.25") Model 1951 automatic cannons in two twin mounts.



Commanding Mogador
Commander with 10 skill points

  • Priority Target
  • Last Stand
  • Basic Firing Training
  • Concealment Expert
Commander with 19 skill points

  • Priority Target
  • Last Stand
  • Basic Firing Training
  • Concealment Expert
  • Survivability Expert
  • Adrenaline Rush
  • Advanced Firing Training
The ship has six slots for upgrades. We consider the following combinations to be the most effective:

  • Main Armaments Modification 1
  • Engine Boost Modification 1 or Steering Gears Modification 1
  • AA Guns Modification 1
  • Propulsion Modification 2
  • Concealment System Modification 1
  • Main Battery Modification 3

Mogador in Battle
Tier IX destroyer Mogador is one of the most powerful ships of her type, and was built for the French Navy before World War II. Thanks to the four twin mounts of her main battery, with 139 mm guns installed in them, Mogador was superior to the majority of her contemporary destroyers in terms of firepower.

Key features:
  • Effective main battery artillery: eight 139 mm guns with a firing range of 12.8 km, good ballistics and armor penetration, and a decent base chance of causing fire for her high-explosive shells.
  • A consumable that’s unusual for a destroyer—Main Battery Reload Booster. It will help you by increasing your main guns’ rate of fire when the need arises.
  • Torpedo tubes arranged in four launchers on her sides allow this destroyer to launch ten torpedoes with a speed of 75 knots and range of 8 km.
  • Her very high speed of 43.5 knots can be further increased by using the improved Engine Boost consumable, making her an additional 20% faster.
  • The unusual properties of her hull: its HP can be reduced to zero, just like the HP of ships’ ends. The result is that this part of the ship receives just half the typical damage after being hit several times.

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Aug 4, 2019
World of Warships - WoWs Admiral

World of Warships is the largest virtual shipyard in the world.

The quality of the work done by our artists improves each year, and the requirements for the accuracy of the models they create improve respectively. Unfortunately, the in-game camera doesn't allow you to see all the details and beauty. In the Dry Dock show, you'll be able to see some of the remarkable in-game models they have created, and duly appreciate their detailed appearance, even down to the objects on their decks.

Today, we focus on a Tier VIII ship from the branch of German battleships, and one of the most famous warships in the world—Bismarck. Take a look at the legendary Bismarck from a unique perspective in Dry Dock!
https://youtu.be/IE4oLRiRgWY
Did you like the new series? Subscribe to our channel to stay tuned for new episodes!
Subscribe to the Channel

https://youtu.be/oVWEb-At8yc https://youtu.be/grtfiIIeS5o

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Aug 3, 2019
World of Warships - WoWs Admiral

Welcome aboard Bayard, Captain!

To create an alternate history, you must know the real historical events very well and be able to draw logical conclusions from them. This is how we created cruiser Bayard based on the drawings of La Galissonnière-class cruisers. So, let's imagine another path that history might have taken had the French shipbuilding industry made a different decision. Let’s imagine that it continued to develop the ideas behind the original De Grasse project…
https://youtu.be/ImLFTaRuP2o
An alternate history
After the signing of the Rome Naval Treaty of 1931 with Italy, the French Navy was obliged to cease the development of heavy cruisers and was forced to focus on building only light ones—with a battery of 155 mm or smaller. Between 1931 and 1933, six rather successful La Galissonnière-class cruisers with main batteries consisting of nine 152 mm/55 Mle 1930 guns in three triple turrets were ordered. However, in 1934, Japan launched its first of four new and powerful Mogami-class light cruisers, with fifteen 155 mm main caliber guns in five triple turrets. To protect the French domains in the Pacific—Indochina, Polynesia, and New Caledonia—an urgent and adequate response was required.

New 152 mm guns, later mounted on De Grasse-class light cruisers and known under the name of Mle 1936, were still under development at the time. It was decided to augment the salvo and firepower of the main battery by simply increasing the number of guns. Between 1934–1935, without waiting for the approval of the next shipbuilding program, noticeably larger ships with the same 152 mm Mle 1930 guns in four triple turrets were designed on the basis of the drawings of La Galissonnière-class cruisers. It was originally intended to arm the ships with six turrets with twin 100 mm/50 Mle 1926 HA guns as their dual-purpose battery. But since the National Assembly of France had resolved not to fund the creation of additional cruisers, construction was delayed. The dual-purpose battery was subsequently replaced with four twin 100 mm/45 CAD Mle 1937 mounts. The ships also had rather powerful torpedo armament, consisting of two triple 550 mm tubes.


Eventually, this new series of cruisers was confined to just one ship, because in 1937, the new shipbuilding program diverted resources to the De Grasse project instead. Despite having a smaller displacement, the approved alternative design carried newer and more effective main battery guns.

The lone Bayard wasn't ready for operation at the start of World War II, and with the defeat of France, the cruiser fled overseas. She finally found herself in the U.S.A., where she waited out the war. Upon her return to the French Navy, the ship was redesigned to confront Soviet light cruisers of the 68K and 68bis projects, as she had a displacement suitable for such refurbishment. Bayard was fitted with a modern fire control system and radar equipment, which became possible only with the complete redevelopment of the ship's superstructures. Her AA armament was significantly reinforced in the process. It consisted of four twin dual-purpose 100 mm/55 Mle 1945 mounts, supplemented by six coaxial 57 mm/60 Mle 1951 guns.

Modeling the Ship
In the game, the ship will be featured as she would have looked in 1953, after all the refurbishments.


Main Battery: twelve 152 mm/55 Mle 1930 guns.


Dual-purpose battery: four twin dual-purpose 100 mm/55 CAD Mle 1945 mounts.


Torpedo armament: two triple 550 mm torpedo tubes.


Anti-aircraft armament: six twin-gun 57 mm/60 ACAD Mle 1951 mounts.

"
"

Commanding Bayard
Commander with 10 skill points

  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Inertia Fuse for HE Shells

Commander with 19 skill points

  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Inertia Fuse for HE Shells
  • Concealment Expert
  • Demolition Expert
  • Last Stand

The ship has five slots for upgrades. We consider the following combination to be the most effective:

  • Main Armaments Modification 1
  • Propulsion Modification 1 or Engine Boost Modification 1
  • AA Guns Modification 1
  • Propulsion Modification 2
  • Concealment System Modification 1

Consumables
Cruiser Bayard carries a fine array of consumables. In addition to the Damage Control Party, you can choose between improving your anti-aircraft defenses by mounting the Defensive AA Fire consumable, or increasing your acquisition range by installing the Hydroacoustic Search consumable. But the main features of the ship are the Engine Boost consumable that increases her maximum speed by 20% for three minutes, and the Main Battery Reload Booster that significantly enhances her rate of fire.


Bayard in Combat
VIII Bayard is a French light cruiser, a further development of the ideas from the initial De Grasse project. She can reach high speeds and has a decent firing range, as well as the ability to rain down a slew of shells on the enemy at the right moment thanks to her Main Battery Reload Booster consumable.

Key features
  • Twelve 152 mm main battery guns in four turrets. Similar to other light cruisers, the ballistics allow for attacking the enemy from behind cover. The firing range of these guns is 16.4 km, which is decent for a Tier VIII light cruiser. In addition, the ship carries a triple-tube torpedo launcher on each of her sides.
  • The Main Battery Reload Booster consumable is able to improve the firing rate of the artillery at any given moment that it’s ready.
  • The ship’s top speed can reach as much as 43 knots with the use of the Engine Boost consumable and the respective signal.
  • Extra credits per battle and 50% more XP provided by the camouflage.
For a detailed look at the ship's technical specifications, follow this link.


Bundles are available for purchase until Fri. 23 Aug. 07:00 CEST (UTC+2)

A special combat mission will be available from July 24 until August 26, 2019, for those who have Tier VIII Bayard in their Ports. For the first 15,000 XP earned with this ship, you'll receive 250 Republic Tokens.

Bayard: Admiral Pack -20%
  • VIII Bayard
  • Commander with 10 skill points
  • Permanent French Navy camouflage
  • Port slot
  • 2,500
  • 4,500,000
  • 100×French Riviera camouflages
  • Combat mission: x3 XP for 25 battles
  • Commemorative flag
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World of Warships - WoWs Admiral

Commanders, the Sixth Season of Clan Battles—codenamed "Neighbors"—is knocking on your doors!

We've changed the rules of this Season to allow a larger number of players to participate in Clan Battles, with teams of six players invited to the fight. All Tier VIII ships are eligible, except for aircraft carriers. Apart from this, each team is restricted to having just one battleship.

Between July 31 – August 14, you’ll have an opportunity to redistribute your Commanders’ skills for free. Get ready for Clan Battles!

Dates ● Leagues ● Clan Rating ● Achievements ● Rewards ● Clan Treasury ● Combat Missions in Leagues ● Other Combat Missions ● Maps


Dates
The new Season of Clan Battles starts on July 31 and ends on September 16, 2019.
Gaming sessions are available on: Wednesday, Thursday, Saturday, and Sunday.

On the days of any update releases, no Clan Battles will be held.

Prime times by realm:
  • ASIA 13:30 – 17:30 CEST
  • CIS 18:00 – 22:00 CEST
  • EU 19:00 – 23:00 CEST
  • NA 01:30 – 05:30 CEST
As in the Fifth Season, players will enjoy the advantages of cross-server matchmaking.

Clan Commanders can select their preferred prime time for any of the four servers: EU, NA, Asia, or CIS.

If the "standard" prime time of your region happens to be inconvenient for your Clan on a given day, you can find opponents on another server at a more convenient time. The Clan will still receive any rewards due and your accounts will remain on your "native" server.


Please note: You can select your preferred prime time only once per day. The selected prime time settings will be reset once the prime time of the NA server ends, and you'll be able to select the most convenient time for you once again. The settings reset time can be found in the game client.

Remember that when you take part in battles in another region, the ping might turn out to be higher. This can be due to the server of the battle potentially being located in another region.

Leagues
As you might remember, there are five main Leagues in the Clan Rating system. Each of these are divided into three Groups as follows:
  • Squall League (the starting League)
  • Gale League
  • Storm League
  • Typhoon League
  • Hurricane League (for the most battle-hardened Clans)
The Hurricane League doesn't have any interim Groups, hence there are no limits on the Rating points you can earn there. To progress to the next League, players need to win three out of five Progression Battles. When a Clan’s number of Rating points is 0, they will need to win three Relegation Battles to stay in the Hurricane League.

Clan Rating
The Rating of all Clans will be reset to standard values, but Clans will get 50 bonus points (up to a maximum of 200 points) for the first battle played in each of the Leagues (except for the Squall League) during the "Land of Fire" Season. All battles count towards a unified global Rating, which enables you to compare your results with those of other Clans from all over the world, as well as from your server.

Achievements
The new Season of Clan Battles brings a new set of special achievements for players. To claim them all, you’ll need to play at least one battle in each of the following Leagues:
League
Condition
Squall
Reach the Squall League or higher in the "Neighbors" Season
Gale
Reach the Gale League or higher in the "Neighbors" Season
Storm
Reach the Storm League or higher in the "Neighbors" Season
Typhoon
Reach the Typhoon League or higher in the "Neighbors" Season
Hurricane
Reach the Hurricane League in the "Neighbors" Season
Neighbors
Rank first in the "Neighbors" Season

Rewards
During the "Neighbors" Season, players can earn up to 8,750 Steel!
This change has been implemented due to the updated format of the Season. It will be easier to gather a team of six people, while Tier VIII ships will allow for the participation of Clan members without high-tier ships. Both of these factors will contribute to an influx of new players for this Clan Season, making it easier for veterans of Clan Battles to reach the Hurricane League. Accordingly, the amount of Steel that can be earned for completing combat missions in the Leagues has been reduced to correspond to the easier format of the competition.

Clan Treasury
When the Clan Battles of the "Neighbors" Season cease to rage, those Clans with Ranks 1–50 in the global Rating will receive 4,000 to 20,000 Steel.

Even if your Clan doesn't make it into the Top 50, but achieves particular successes in Clan Battles, your Steel and Coal stocks in the Treasury will grow anyway.

The amount of resources earned depends on the Clan's best results in the Season:
Place in the Global Rating
Steel
1
20,000
2
18,000
3
16,000
4
14,000
5–50*
13,000–4,000
* Each following step brings 200 less Steel.

League, Group
Steel
Coal
Hurricane, 1
2,000
20,000
Typhoon, 1
1,200
20,000
Typhoon, 2
800
16,000
Typhoon, 3
0
12,000
Storm, 1
0
10,000
Storm, 2
0
8,000
Storm, 3
0
6,000
Gale, 1
0
4,000

Combat Missions in Leagues
You can earn valuable rewards in each League. Winning battles is all that’s required to do so.

Squall League
Squall League: Supply
Win seven battles in the Squall League or any of the higher leagues.

Reward: 20x each of the following signals: Sierra Mike, India Delta, India Yankee, November Foxtrot, Victor Lima, and Juliet Whiskey Unaone

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission only once.
Squall League: Steel
Win a battle in the Squall League or any of the higher leagues.

Reward: 50 Steel

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission 15 times.

Gale League
Gale League: Supply
Win seven battles in the Gale League or any of the higher leagues.

Reward: 30x each of the following signals: Sierra Mike, India Delta, India Yankee, November Foxtrot, Victor Lima, and Juliet Whiskey Unaone

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission only once.
Gale League: Steel
Win a battle in the Gale League or any of the higher leagues.

Reward: 75 Steel

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission 20 times.

Storm League
Storm League: Supply
Part 1
Win seven battles in the Storm League or any of the higher leagues.

Reward: 20x each of the following signals: Ouroboros and Dragon

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission only once.
Part 2
Win eight battles in the Storm League or any of the higher leagues.

Reward: 20x "Type 59" camouflage patterns

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission only once, after completing the "Storm League: Supply — Part 1" combat mission.
Part 3
Win 15 battles in the Storm League or any of the higher leagues.

Reward: 10x Spring Sky camouflages

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission only once, after completing the "Storm League: Supply — Part 2" combat mission.
You can complete this combat mission chain only once and only in the specified sequence. The reward for completing the chain is 30 days of Warships Premium Account.
Storm League: Steel
Win a battle in the Storm League.

Reward: 100 Steel

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission 25 times.

Typhoon League
Typhoon League: Supply
Part 1
Win seven battles in the Typhoon League.

Reward: 10x Asian Lantern camouflages

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission only once.
Part 2
Win eight battles in the Typhoon League.

Reward: 150,000 Elite XP; 100,000 Free XP

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission only once.
Part 3
Win 15 battles in the Typhoon League.

Reward: 10x Mosaic camouflages

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission only once.
You can complete this combat mission chain only once and only in the specified sequence. The final reward is 1 Clan Token.
Typhoon League: Steel
Win a battle in the Typhoon League.

Reward: 100 Steel

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission 30 times.

Hurricane League
Hurricane League: Steel
Win a battle in the Hurricane League.

Reward: 100 Steel

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission 10 times.

Other Combat Missions
You can complete other combat missions in Clan Battles, too. Completing the following combat missions will bring you extra Free XP per battle and Oil for your Clan. You’ll also be able to replenish your supplies of signals and other valuable in-game goodies.

Other Combat Missions
On First Try!
Play a Clan Battle.

Reward: 3x each of the following signals: Ouroboros, Wyvern, Dragon, Red Dragon, Hydra, Scylla, Basilisk, and Leviathan

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission only once.
Free XP Train
Play a Clan Battle.

Reward: +200% Free XP

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this combat mission multiple times.
Supply Time
Win two Clan Battles.

Reward: 30 Oil; 2x each of the following signals: Victor Lima, Juliet Whiskey Unaone, India Delta, India Yankee, Sierra Mike, and Juliet Charlie

Ship restrictions: Tier VIII

Battle type restrictions: Clan Battles

You can complete this Combat Mission three times per day.

Maps
Battles will rage on the following six maps in the new Season: Trident, Greece, Neighbors, Mountain Range, Sea of Fortune, and Hotspot. All battles will use Domination mode.

The following rules apply on all maps:
  • Number of key areas: 3
  • Capture time: 40 seconds
  • Points from a captured key area: 3 points per 4 seconds

Hotspot
Ship spawning points are now located opposite key area C. This will allow players to reduce the travel time to the contested key area and engage the enemy quicker.

We wish you the best of luck in Clan Battles, and new records for your Clan's Rating!

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Jul 30, 2019
World of Warships - WoWs Admiral

Welcome aboard Gascogne, Captain!

This French battleship was set to become the fourth modern battleship of the Marine Nationale by the mid-1940s—intended as an adequate response to the new Italian Littorio-class battleships. However, the disastrous beginning of World War II for France, and the German occupation of the nation’s shipyards prevented the ship from even being laid down. Nevertheless, the project for this battleship has been brought to life in all of its glory in World of Warships, meaning that you can now assume command of one of the most powerful ships under the French flag.
https://youtu.be/0PN6WKaD-uo
History
In the second half of the 1930s, the political situation in Europe was quickly deteriorating. Germany and Italy were building modern battleships: Bismarck and Littorio, respectively. In these circumstances, the French Navy was soon to be at a disadvantage, having only two Richelieu-class battleships. They required additional modern ships.

Work on the project for two new battleships began in December 1937, and was planned to be part of the 1938 program—they set out to improve the Richelieu class. Two main variants of the design were developed. In June 1938, a decision was made to lay down one ship according to variant A, and another according to variant B. That second ship was to be named Gascogne.


In the second half of the 1930s, naming three battleships after prominent historical figures contradicted the tradition of the 20th century French Navy. Battleships were typically named after provinces and cities, and cruisers—after famous people. One theory suggests that this battleship was named Gascogne because of that being the home province of François Darlan, the Chief of Staff of the French Navy.

The construction of Gascogne was planned to start in August 1939. However, France didn't have the available shipbuilding capacity to construct a ship of her size. Richelieu was launched in January 1939, and Clemenceau (variant A of the new battleships) was laid down on the vacant stocks the very same day.

Project B had been in development since December 1937. Clemenceau was to be built according to the project as well, but a one-year delay would be required in laying down the first of the new battleships, so as to finish the design documentation. Admiral Darlan ordered several layout variants to be prepared with different arrangements of their primary and secondary armament turrets. Eventually, Project B3 ter was selected, with two quadruple main battery turrets—one on the bow and one on the aft end; and two superfiring turrets with dual-purpose 152 mm guns on the bow, and an additional one aft of the main superstructure. The engineers working on the project had to sacrifice one of the two aircraft catapults, and move the remaining one to the stern as it didn't allow for the installation of anti-aircraft armament amidships.

The Gascogne project was very well received by the Navy's General Staff and in June 1939, the guns and armor for the new ship were ordered. The schedule for her construction was originally as follows: she was to be laid down in summer 1940, launched in spring 1942, and commissioned in June 1944.

However, in June 1940, the French shipyards were occupied by German troops. By that time, only 6% of all construction materials had been prepared. Germans declared them spoils of war, and the question of building Gascogne was never raised again.


Modeling the Ship
In World of Warships, battleship Gascogne is presented the way she might have been built early in the war.


Main Battery: eight 380 mm/45 Modèle 1935 guns in two quadruple turrets. Gascogne's main battery turrets are the same as those on Richelieu, only located differently.


Secondary Battery: nine 152 mm/55 Modèle 1930 dual-purpose guns in three triple mounts; and sixteen 100 mm/45 Modèle 1933 dual-purpose guns in eight twin mounts.


Anti-aircraft armament: sixteen 37 mm Modèle 1933 semi-automatic cannons in eight twin mounts; sixteen 37 mm ACAD Modèle 1935 automatic cannons in eight twin mounts; and eighteen 25 mm Hotchkiss Modèle 1939 cannons. The ACAD Modèle 1935 automatic cannons were supposed to completely replace the outdated Modèle 1933 in the French Navy. However, by the time France capitulated in 1940, the development of this gun hadn’t been completed yet, and only several test units existed. That's why the ship in our game carries same-caliber cannons of different types.


Commanding Gascogne
Commander with 10 skill points

  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Fire Prevention
Commander with 19 skill points

  • Priority Target
  • Expert Marksman
  • Adrenaline Rush
  • Superintendent
  • Basics of Survivability
  • Concealment Expert
  • Fire Prevention
The ship has five slots for upgrades. We consider the following combination to be the most effective:

  • Main Armaments Modification 1
  • Damage Control System Modification 1
  • AA Guns Modification 1
  • Damage Control System Modification 2
  • Concealment System Modification 1
Consumables
Battleship Gascogne carries an impressive array of consumables. In addition to the standard Damage Control Party, you can choose between improving your anti-aircraft defenses by mounting the Fighter consumable, or increasing your firing range by installing the Spotting Aircraft consumable. But the main zest of this ship lies in the Engine Boost consumable that increases her maximum speed by 8% for three minutes, and in the improved version of Repair Party with a shorter cooldown time.


Gascogne in Combat
VIII Gascogne can be called a battleship with the makings of a cruiser: she combines powerful armor and a protected citadel with Engine Boost. When used, this consumable provides the French ship good acceleration dynamics and allows her to speed up to 34.7 knots. Gascogne has secondary guns with a long firing range, and enthusiasts of close quarters brawls can further improve this feature with the help of upgrades and Commander skills.

The battleship comes with 380 mm main guns that have a firing range of up to 23.8 km. With armor protection such as hers, Gascogne can boldly counter hostiles and is able to confidently withstand enemy fire. AA defenses, however, are not the strongest point of this ship. When facing airborne threats, you need to be cautious and act in coordination with allies equipped with powerful AA artillery.

Key features
  • Eight 380 mm guns in two turrets mounted fore and aft. Gascogne's range of fire without Spotting Aircraft is 23.8 km—very impressive for Tier VIII.
  • The reload time of the Repair Party consumable is half that of the majority of battleships. For Repair Party II, it's only 40 seconds.
  • Quite reliable armor protection on her sides and a protected citadel compensate for her modest HP pool.
  • The ability to use the Engine Boost consumable.
  • Extra credits per battle and 50% more XP provided by the camouflage.


Gascogne
  • VIII Gascogne  
  • 1x Port slot

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Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
25.07.2019 05:00—8:00 UTC+8
2019-07-25 21:00—23:59 UTC
24.07.2019 05:00—10:00 MSK (UTC+3)
2019-07-24 02:00—07:00 UTC
25.07.2019 07:00—10:00 CEST (UTC+2)
2019-07-25 05:00—08:00 UTC
24.07.2019 03:00 AM—06:00 AM PT (UTC—7)
2019-07-24 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.
https://youtu.be/nagcWQsAfGU
The beginning of the French cycle of updates, the new Crash Zone Alpha map, and the thirteenth season of Ranked Battles!

The French Arc

The upcoming updates are dedicated to France. The French arc presents a branch of French destroyers, a new game event, the updated Port of Marseille, and other innovations.

Features of French destroyers
  • The specific distribution of their Hit Points allows them to survive longer under intense enemy fire. After significant damage has been caused to the central part of the hull, it receives only 1/6 damage instead of the typical 1/3.
  • Lack of the Smoke Generator consumable that’s usually present on destroyers is compensated for by their high speeds and enhanced Engine Boost consumable.
  • Starting at Tier VI, these ships are equipped with the Main Battery Reload Booster consumable.
  • Starting at Tier VIII, the destroyers of the French branch can boast comfortable ballistics and AP shells with good armor penetration for this ship type. This enables players to inflict considerable damage to enemy cruisers’ citadels from medium ranges.


Symbols of France
Many ships in the carousel will be marked with the Symbol of France. These symbols function in a similar way to "stars," offering a bonus for the first victory of each day. In 0.8.6, a victory in any battle mode, except for Clan or Training Battles, on ships marked with the Symbol of France will reward you with valuable resources:
  • For Tier VI or lower ships—Coal
  • For Tier VII to X ships—Republic Tokens, a new temporary resource


Please note: you can get a bonus for each ship only once during Update 0.8.6.

Armory

You can exchange Republic Tokens for thematic bundles in a special tab in the Armory. Once you've acquired the final bundle, special random bundles will become available in exchange for doubloons. These are the new award-receiving mechanics, and they function in a similar way to containers. However, unlike the latter, you can always see the contents and number of bundles available.


Maps

The legendary white facade of the cliffs of Dover has looked over the final resting place of many a ship in the annals of history. In Update 0.8.6, a new map called Crash Zone Alpha is set to appear in the game for Tier VIII–X battles in Domination mode. The map has two versions: with three and four key areas, respectively. The map will also be interesting for aficionados of Clan Battles: the “home” key areas of the teams are located quite close to each other, which will force the teams to reconsider their usual combat tactics.

The Greece map has undergone further improvements: at the request of players, sunny weather has been added. Besides this, the islands located rear of the teams have been updated and will now act as more reliable cover.
0.8.5
0.8.6

Ranked Battles

Update 0.8.6 features a new season of Ranked Battles! Battles will involve only Tier IX ships and will be held in a "6 vs. 6" format. A considerable reward of 5,500 Steel is at stake, and if you reach Rank 1, you'll be awarded the Jolly Roger achievement.

Game Balance Changes

AA defense guns now deal permanent damage several times per second. Previously, the frequency of damage depended on the type of weapon. Taking your requests into consideration and to make the operation of AA defenses more stable, we've standardized damage infliction. The damage value will also be recalculated, in consideration of the increased frequency. This is a merely technical change aimed at preventing some inconsistencies, with the total damage per second remaining nearly the same.

X Henri IV is one of the most powerful Tier X cruisers in the game. This fast-moving ship is capable of inflicting considerable damage with her HE shells, and the Main Battery Reload Booster consumable only makes her more formidable. To balance the strength of the cruiser, the reload speed of her main battery guns has been increased from 12.3 to 13 seconds.

German cruisers IX Roon and X Hindenburg used to be inferior to other ships of the same type in terms of their overall battle efficiency, but now their guns have a faster reload time of 10.5 seconds instead of 11.

German battleships stand out for their secondary armament, but the style of gameplay utilizing this weaponry often cedes to a more survival-oriented way of playing. To make the use of secondary armament more appealing to players, the armor-penetration capability of the 105 mm guns mounted on VIII Bismarck, VIII Tirpitz, VIII Graf Zeppelin, and Tier VIII–X German cruisers has been increased from 17 to 25 mm. This change will enable shells fired by these guns to penetrate the plating of destroyers, cruisers, and Tier VI–VII battleships.

X Yueyang's torpedo armament has been enhanced: the reload time of her torpedo tubes has been reduced from 156 to 146 seconds.

A handsome set of consumables and powerful guns allow X Grozovoi to be one of the most effective destroyers at Tier X. But in order to better balance her, the main battery reload time has been increased from 4 to 4.2 seconds.

The reload time of X Gearing's researchable torpedo tubes has been reduced from 136 to 122 seconds. This will increase the overall damage that she can cause, and draw more players' attention to the potential of her torpedo tubes.

Balancing changes have also affected V Emerald, VIII Z-23, IX Jutland, VIII Kii, and IX Chung Mu. Please see more details in the full article.

British Battleships
Exposing their broadsides to an enemy’s salvo is the worst mistake most ships can make. However, due to their low-lying citadels and long-distance combat tactics, the consequences of such an error for Royal Navy battleships were much less tangible. In the new version, the citadel of battleships VII King George V, IX Lion, VII Duke of York, VIII Monarch, and X Conqueror has been enlarged, and now occupies part of the ships' casemates. On the other hand:
  • The amount of damage caused to any part of a ship (except for the citadel) that can be restored by the Repair Party consumable will increase from 60% to 75%.
  • Duke of York will have an additional Repair Party charge.
  • Repair Party will recover 0.6% of the maximum HP pool per second instead of 0.5%, for King George V, Duke of York, and Monarch.
  • Repair Party will reload within 90 seconds instead of 120 for King George V, Monarch, and Duke of York. The consumable will recharge within 120 seconds instead of 180 for Lion and Conqueror.
These changes will enable enemy ships to teach British battleships a good lesson about the results of carelessly exposing their broadsides by causing them some considerable damage. However, if players manage to avoid such mistakes and skillfully use the improved Repair Party consumable, the survivability of these Steel Monsters will only be strengthened.

Other Changes
The water visual processing system has been improved: the annoying ripples at the horizon will no longer distract the attention of Captains. Moreover, the in-game lighting model has been updated. This is an important change that opens the doors for a graphics update for the game in the future.

The automatic collision alert system will divert ships from islands more reliably, with manual control always being a priority.

Aircraft carrier bots have returned to Co-op Battles. Now, a player on an aircraft carrier will face not a battleship, but an aircraft carrier.

The updated Raptor Rescue operation is back: AI opponents have had all their skills, upgrades, and enhanced consumables reset, and the composition of enemy groups has changed.

Learn more about these new features and balance changes on our official website or in the in-game browser!
https://worldofwarships.eu/news/game-updates/update-086-french-destroyers/

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  • VIII Vladivostok scores a hat trick!
  • Demonstrations of true strength from IX Iowa and X Conqueror!
  • Witness the power of X Yamato and X Großer Kurfürst in action!

Would you like to discover what’s behind these stories? Then watch the new WoWS Show episode!
https://youtu.be/HeG1yhyFyVA
Did you enjoy this episode? Subscribe to our channel to stay informed about the next instalments!
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How does one send a replay to our show?
You need to log in to the website https://replayswows.com using your Wargaming account credentials. Then click the "Upload Replay" button and share your in-game stories! Don't forget to write the names of the show and your ship in the "Title" section, to ensure that we don't miss your replay. Example: #WOWSHOW (Tirpitz).

How do we select replays for our show?
To be approved for our show, a replay should correspond to the following criteria:
  • Duration of an episode or a pack of mini episodes shouldn't exceed one minute.
  • Episodes should be funny, interesting, or just plain epic. The more entertaining; the better!
Any player can send us an unlimited number of replays. Players will receive a reward for every replay chosen for the show!

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Captains!

Update 0.8.6 opens up the French arc, which is set to span two updates. Players will enjoy a new game event, gain early access to the French destroyer branch, explore the new Crash Zone Alpha map, and experience many other features.

But how did we select the ships for the new branch and what are its peculiarities? How did we create the new map? How did the last Clan season go?

Watch the fresh episode of Developer Diaries to find answers to these and many other questions!
https://youtu.be/PGhukxeXlaU
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Captains!

A new arc centered around French destroyers is starting very soon. For the occasion, let's refresh ourselves on the combat history of French destroyer Maillé-Brézé, which was unique due to the technical equipment she carried.
https://youtu.be/47Ez71-qVIE


https://youtu.be/UoVJllDh6rg
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