World of Warships - WoWs Admiral

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
02.07.2019 05:00—7:00 UTC+8
2019-07-01 21:00—23:00 UTC
02.07.2019 06:00—08:00 MSK (UTC+3)
2019-07-02 03:00—05:00 UTC
02.07.2019 06:00—07:00 CEST (UTC+2)
2019-07-02 04:00—05:00 UTC
01.07.2019 02:00 AM—04:00 AM PT (UTC—7)
2019-07-02 09:00—11:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Ranked Sprint
The fifth season of the Ranked Sprint will start on July 3rd and will run for a week until July 10th. Due to the decrease in the number of days, the complexity of the season is reduced - by 5, 4 and 3 ranks you need to get one star less to reach the next rank. The rewards of the season remain unchanged.

The sixth season will pass without changes. It begins on July 11 and will go 12 days, till July 23.

Due to the error with the start of Sprint, the display of badges for achievements in the 12th Rank season will be reset. In the future, rank badges from the main Ranked Battles season will not be reset with the start of the Ranked Sprints but will remain available until at least one Ranked Battle has been played.

Balance Edits
Improved parameters of commander skill Survivability Expert: now increased aircraft HP for each ship tier is +25 instead of +15 (+30 instead of +20 unique commanders). At X level, this will give an increase of 250 points to aircraft HP, which will strengthen the aircraft by more than 10% and will allow the squadron to live longer under AA, taking into account the latest changes in mechanics in the update 0.8.5. Please note that other adjustments would be made in the future when necessary.

Fixed the following bugs:
  • Fixed a bug that prevented user music from playing when setting "Listen to your own music" was turned on;
  • Display of the names of the ships and the values range on the mini map no longer depends on the settings of alternative interface mode. They are now displayed on the Alt button or when the corresponding setting is enabled;
  • Content of the standard container "Rogue Wave" is aligned with the description on the portal. Containers that were received and not opened prior to update 0.8.5.1 will also adjust their contents to the correct ones;
  • Fixed a bug that would show the wrong clan tag on the patch when selecting a player in the team lists before, during, and after a battle.

ːcozywowsshipː Discuss on the forum
ːwowsheheː Recruiting Station
ːwowsyesː Recommend the game
World of Warships - contact@rockpapershotgun.com (Alice O'Connor)

Today, a day which is not April 1st, multiplayer naval rumble World Of Warships launched a battle royale mode. With a kooky post-apocalyptic setting. In a game about historical warships. Unless someone has gone to great lengths to replace my calendar so I think it’s June and not April, this is happening. Alrighty then. As an observer, I am delighted by this wild tonal shift. The same game which recreated the battleship Yamato now has a ship with buzzsaws and a giant metal skull on the front. And why shouldn’t it?

(more…)

Jun 25, 2019
World of Warships - WoWs Admiral

Captains!

There's no way that you haven't heard about the Summer Sales, so let's skip the long introductions. If you've been looking to purchase DLC for World of Warships at a discounted price, now is the time!

What's more, we're taking part in the Summer Event on the Steam platform. Unlock in-game achievements or Grand Prix Quests and make your contribution in the name of victory!

Please note that after July 9, some DLC will become unavailable for purchase as they will be discontinued. New bundles will take their place, but we'll tell you more about those at a later date.

The following DLCs are made visible for one last time for this event: the Haida Pack, Monaghan Pack, and Indianapolis Pack. Don't miss your chance to get them!

Pleasant purchases!

In case of problems please contact Player Support.

Please note that DLC packs can be added only to Steam accounts. If your gaming account was created outside of the Steam platform, you will not be able to receive these DLC packs.
https://store.steampowered.com/dlc/552990/World_of_Warships/
World of Warships - WoWs Admiral

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
27.06.2019 05:00—8:00 UTC+8
2019-05-26 21:00—23:59 UTC
26.06.2019 05:00—10:00 MSK (UTC+3)
2019-06-26 02:00—07:00 UTC
27.06.2019 07:00—10:00 CEST (UTC+2)
2019-06-27 05:00—08:00 UTC
26.06.2019 03:00 AM—06:00 AM PT (UTC—7)
2019-06-26 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.

Subtitles can be enabled in the video player separately.
https://youtu.be/i92-KpO3T_Y
With Update 0.8.5, World of Warships takes you into a post-apocalyptic future. What's coming your way? Nine modified destroyers, four-team battles for Fuel Tokens, a new Clan Battle format, the return of the Ranked Battle Sprint, improved matchmaking, and much more!

Rogue Wave Event ● Matchmaking Improvements ● Clan Brawl ● Ranked Battle Sprint ● Improvements to the Game Mechanics ● Game Balance Changes ● Interface Changes ● Armory ● Battle Economics ● Content Additions and Changes ● Other Changes and Improvements


Rogue Wave Event
The reasons why this once thriving civilization crumbled into ruins have faded from most survivors’ memories, but what remains makes a perfect arena for ruthless battles.

In the desolation-themed port you’ll find modified destroyers that have been created specifically for the new unusual four-team battle format.

The objective in this game mode is very simple—a team of three players needs to destroy three opposing teams. You can fight either in a Division or solo.

The Additional Content filter, which can be found in the lower-right corner of the Port, has been updated. If for any reason the Rogue Wave event and the whole post-apocalypse theme is not your cup of radioactive tea, you can disable the display of camouflages and unique Commanders in the ship carousel's filter. To do this, you need to uncheck the Rogue Wave item in the Special Ships section.


Rewards and Armory
The rules of the Rogue Wave event are similar to those of previous in-game events: you can earn Fuel Tokens, various in-game items, and a new expendable camouflage for completing special combat missions and Directives in the new game mode. Rogue Wave includes four Directives, with each containing up to eleven missions. The reward for completing all four Directives is U.S. destroyer V Hill.


Fuel Tokens are a new temporary resource as part of the Rogue Wave event. You can exchange your Fuel Tokens in the Armory for Post-Apocalyptic camouflages, credits, Premium Account, and a special reward—Premium destroyer IX Benham.

Details of the new mode


Matchmaking Improvements
Update 0.8.5 introduces a soft limit on the number of Tier VIII carriers in Tier VIII–IX battles. Now, during the first minute of waiting, no more than one aircraft carrier can be placed in each team. When the second minute of waiting starts, teams will be limited to two aircraft carriers; with the third minute of waiting, the limit raises to three carriers that can join each team.
The change will reduce the number of battles with two or more aircraft carriers per team, and mostly affect Tier VI ships: now they won't have to face two Tier VIII aircraft carriers as often as before.


Clan Brawl
A new battle format for Clans—Clan Brawl—is on its way! In contrast to Clan Battles, Clan Brawls take place throughout a single day, with only victories being counted. Like in Clan Battles, players will compete to obtain Steel and other valuable items.

Update 0.8.5 will have two Clan Brawls:
  • July 6—for Tier VIII ships
  • July 20—for Tier X ships
Each Clan will be able to select its preferred prime time:
  • CIS 14:00 — 20:00 UTC
  • EU 15:00 — 21:00 UTC
  • NA 22:00 — 04:00 UTC
  • ASIA 10:00 — 16:00 UTC
Further details on Clan Brawl will be available in the separate article next week.


Ranked Battle Sprint
Get ready for two new seasons of Ranked Battle Sprint, played in a 6 vs. 6 format with Tier VII ships. As before, ten ranks are divided into two leagues: the Second League includes Ranks 10 to 6, the First League—Ranks 5 to 1. Divisions consisting of two players are allowed in the Ranked Sprint. Prepare your Tier VII ships!

Detailed description of Ranked Battle Sprints


Improvements to the Game Mechanics
Update 0.8.5 brings updated mechanics for damage infliction to ships’ bulges, secondary battery and torpedo tube modules, and to the completely destroyed parts of a ship.

Now, when a shell penetrates a secondary battery module, a torpedo tube module, or a completely destroyed part of a ship, the dealt damage will be 10% of the maximum shell damage value. 100% of this damage can be restored using the Repair Party consumable. However, shells don't affect AA modules, and these can only be destroyed by explosions of HE shells, as before.

Have you ever received a "Penetration" ribbon for hitting an enemy ship's bulge, but the hit caused no damage to the enemy's HP? We are now introducing a new ribbon in order to avoid misleading our players. For penetrating a torpedo bulge without hitting the next layer of armor, a special ribbon will be given to a player—for shells, bombs, and rockets.

We've also renamed the torpedo protection armor elements which used to be called "Ship Plating." These are now called "Torpedo Protection."


Game Balance Changes
Previously, in Update 0.8.4, AA defense mounts inflicted permanent damage to a randomly selected aircraft in a squadron per a set frequency. This concept allowed ships to cause damage to the entire squadron. So, if the aircraft hovered over a ship too long, her AA defenses could shoot down most of them. However, if a squadron was flying over a ship for a short amount of time, there were situations when all the aircraft were damaged, but not a single plane was brought down.

To make the destruction of aircraft more consistent, AA defense mounts now inflict damage only to the last aircraft in the squadron. Thus, a player can be confident that their AA defenses are focused on a single target, shooting it down much quicker as a result. At the same time, most of a squadron’s aircraft will remain untouched during the attack, especially those in the attacking flight. The first planes in the squadron will receive damage only if a player is unable to avoid the shell explosions of AA defenses.

The minimum speed when using the Engine Boost for all Tier IV to X aircraft has been changed. Now the aircraft decelerate by 26.25 knots instead of 17.5. Attack aircraft, as well as Japanese and German aircraft, decelerate by 30 knots instead of 20.
The new Engine Boost parameters will help ensure the survivability of aircraft at the proper level, considering the changes to AA defenses introduced in the current and previous updates.

German Tier VIII aircraft carrier Graf Zeppelin
  • Torpedo damage has increased from 4,533 to 5,333 HP.
  • Chance to cause flooding has increased from 25% to 29%.
  • Bomb normalization has improved by 5 degrees.
Analysis of statistics showed that the enhancement of VIII Graf Zeppelin's bombers in 0.8.4 wasn't enough to balance her against other Tier VIII aircraft carriers. Reinforcing the torpedoes has increased the overall damage that can be caused, while the improved normalization has increased the effectiveness of armor penetration and slightly reduced the number of bombs being armed when they hit superstructures.


Interface Changes
In Update 0.8.5, the Minimap will utilize new technology which will allow us to introduce improvements into the game faster and in a more efficient way. The following changes have already been introduced:
  • Coordinates of the squares are now located along the upper and left borders of the Minimap.
  • The Minimap rotation option has been moved to the in-battle Minimap settings.
  • Last-known position markers of the enemy are now automatically enabled for all players.
  • Only the long-range AA defense action radius is displayed on the Minimap.
  • Display of hotkeys + and has been removed.

The Minimap now displays only the most essential information, which prevent the player from getting lost in the large number of indicators.
The layout of notifications about new content and news articles has been revised (you are reading our news in the game client, aren't you?). Now, for new collection items, insignias, campaigns, and news—a new icon with a counter is used. We’ve also updated the look of notifications on the banners in the Port.


Three sequences of tips for newcomers have been added. They will show how to change battle type, where to find Commander skills, and how to research and purchase ship modules. The sequence about researching and purchasing a ship has new additional tips.

The display of collections has been changed. Now they are sorted by completion date, while completed collections have been moved to the left side of the screen.


Armory
Please welcome a new ship in the Armory—Tier X Japanese cruiser X Yoshino, available for 248,000 Coal.

Yoshino is a Tier X Japanese cruiser with long-range artillery, heavy salvoes, and explosive damage—a set of advantages that are generally characteristic of high-tier heavy cruisers. Yoshino has all of it, but she also has an ace up her sleeve: over a dozen long-range torpedoes. The variety of her armament will allow you to keep enemy ships on their toes at any distance. However, long-range combat is the preferable option for Yoshino, due to her large size and typical cruiser armor protection.

Main characteristics of Yoshino
  • Nine 310 mm guns mounted in triple turrets that boast enjoyable ballistics and a smaller dispersion ellipse when compared with cruisers Kronshtadt and Alaska.
  • Two types of torpedoes to choose from: long range (20 km) and medium range (12 km). The latter have greater speed and damage, and they are harder to spot, too. You're also likely to grow fond of the cruiser’s torpedo aiming angles.
  • In addition to the Damage Control Party and Repair Party consumables, the ship can also use Defensive AA Fire or Hydroacoustic Search in slot 2, and the Spotting Aircraft or Fighter consumables in slot 3.

Copper and Molybdenum have been renamed to Ranked Tokens and Clan Tokens, with updated icons. Now players won't be confused by the names of the resources they are entitled to for their grand achievements in Ranked and Clan Battles.
We continue to offer new camouflage patterns, obtainable in exchange for Ranked Tokens and Clan Tokens. In 0.8.5, battleship X Bourgogne has the option to try on the War Paint camo, which can be acquired for Ranked Tokens.

War Paint camouflage bonuses:
  • −3% to the ship’s detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • −50% to the cost of the ship's post-battle service
  • +20% credits earned per battle
  • +100% XP per battle.


The number of containers has been changed from five to one in the Vive la France, Dunkirk, The Hunt for Bismarck, 2 Years of World of Warships, and Battle of the North Cape sets. The cost has been reduced accordingly from 5,000 to 1,000 Coal.

With the release of Update 0.8.5, Allowance Tokens will be exchanged for credits at a rate of 1:8,000, and the Victory: Part 1 section of the Armory will become unavailable.

Provision Tokens will remain in the game until Update 0.8.6. After the release of the Update, all received tokens will be exchanged for credits at a rate of 1:22,500.
Please note: the “Victory” competition is over. You can claim your Provision Tokens for a rank on the Wall of Valor only until the release of Update 0.8.5. With the release of Update 0.8.5, rewards for a rank on the Wall of Valor will not be credited.

Battle Economics
Based on economy-related data analysis performed on the latest versions of the game, the battle rewards for the following ships have been revised:
  • +5% to the average amount of credits earned per battle— III Nassau, IV Kaiser, V König, VI Bayern, VII Gneisenau, VIII Bismarck, IX Friedrich der Große, X Großer Kurfürst, V Emerald, VII Shchors, IX Dmitri Donskoi, X Moskva, VIII Admiral Hipper, IX Roon, X Hindenburg, II Umikaze, III Wakatake, IV Isokaze, VII Mahan, VIII Benson, III G-101, IV V-170, V T-22, VIII Z-23, X Z-52, II Longjiang, III Phra Ruang, and X Yueyang.
  • +10% to the average amount of credits earned per battle— I Orlan, I Black Swan, and I Chengan.
  • −5% to the average amount of credits earned per battle— VI Normandie, VII Lyon, VIII Richelieu, IX Alsace, X République, IV Orion, IX Lion, X Conqueror, III Tenryū, IV Kuma, VI Leander, VII Fiji, IV Duguay-Trouin, V Émile Bertin, VIII Charles Martel, IX Saint-Louis, X Henri IV , II Sampson, V Nicholas, X Grozovoi, III Valkyrie, and IV Shenyang.
  • −10% to the average amount of credits earned per battle— I Erie and I Hashidate.
  • +5% to the average amount of XP earned per battle— VI Bayern, VII Gneisenau, VIII Bismarck, IX Friedrich der Große, X Großer Kurfürst, I Orlan, I Black Swan, I Chengan, VII Shchors, II Longjiang, X Yueyang, III G-101, X Z-52, and IV Isokaze.
  • −5% to the average amount of XP earned per battle— VI Normandie, VII Lyon, VIII Richelieu, IX Alsace, X République, IV Orion, IX Lion, X Conqueror, I Bougainville, III Tenryū, IV Kuma, II Sampson, V Nicholas, V Podvoisky, and VI Gnevny.
  • −10% to the average amount of XP earned per battle— I Erie and I Hashidate.
Content Additions and Changes
Special permanent camouflage patterns for III Dreadnought, II Emden, II Albany, III Charleston, III Aurora, II Diana, III Oleg, II Tachibana, and III Katori have been added.
  • −3% to the ship’s detectability range by sea
  • +4% to the dispersion of shells fired by enemies at your ship
  • −10% to the cost of the ship's post-battle service
  • +50% XP per battle.

Stay tuned for further news on the website and don't miss our forthcoming announcements about the methods of obtaining these camouflages.

The following ships have been added for testing by developers, supertesters, and community contributors: X Thunderer, X Hayate, IX Siegfried, IX Friesland, and VI Ark Royal.

Now, for the players participating in the Recruiting Station program, a special banner leading to the program's website is displayed in the Port. The banner changes color if you can get new Recruitment Points.

A new group of contacts—Recruiting Station—has been added to the chat.


Other Changes and Improvements
We are continuing to optimize the game, so in version 0.8.5 we’ve updated the Scaleform® library that renders game interface elements. Utilization of up-to-date and more efficient technology has enabled us to use the hardware resources better and make the game more enjoyable for players.

Due to the Scaleform library update, you might also need to update your graphics card drivers to ensure the correct operation of World of Warships. You can find out how to update these drivers here.

  • Cities have been added to the Greece map.
  • Ship spawning positions on the Islands of Ice and Sleeping Giant maps have been changed for Random Battles: the spawn points have been harmonized, making ships spawn in three groups facing the key areas.
  • In the Training Room, Spectators' ships are now destroyed five seconds after the battle begins, without affecting the score.
  • The “Tournament. Epicenter" scenario has been added to the Two Brothers map in the Training Room.
  • Minor improvements have been made to the geometry and textures of the following ships: VIII Kagerō, VIII AL Yukikaze, V Jianwei, IX Georgia, IX Alaska, X Stalingrad, and VIII Tirpitz.
  • Campaign tasks saying "Hit enemy ships with any weapons" now take rocket hits into account.
  • Fixed the incorrect display of the modules tab.
  • Fixed the silhouettes of destroyed ships for III Valkyrie, VIII Lightning, and IX Jutland.
  • Fixed the contour highlighting of the "Ready!" button when the mouse cursor hovers over it.
  • Fixed the display of the "Duplicate" sign, when a duplicate collection item is found in a container.
  • Removed the inscription indicating the time remaining until the end of the Ranked Battles season when the season has already finished.
  • Removed the display of the "Camouflage" tab for ships on which camos cannot be mounted.
  • Fixed an error causing a wrong currency icon to be displayed for ships in the Tech Tree.
  • Added sounds when you click the buttons on the top panel and a sound alert when the "Select Port" button appears.
  • In the tooltips for Ranked Battles, we’ve added information about the impossibility of playing in a Division if it's not a Ranked Battle Sprint.
  • During the pre-battle countdown, info about the sight distance and visibility is no longer displayed.
  • Fixed an incorrectly specified number of ships in the series in the description of aircraft carrier VIII Enterprise.
  • Fixed the incorrect naming of the guns on battleship VIII Roma.
  • Fixed a bug sometimes preventing the reward for the first achievement of a game day from being credited.
  • Fixed a bug that prevented players from leaving the game when changing the settings of the Training Room.
  • Changed the names of the gamescom and gamescom 2018 camouflage patterns to gamescom Black and gamescom Blue.
  • Fixed a bug where the squadron aiming reticule stayed visible on the water at the last point of a bombing run.
  • Fixed a bug that caused the banner displaying received awards to disappear after obtaining the final reward for completing a mission in a campaign.
  • Fixed a bug that prevented any actions from being performed after the player’s aircraft carrier had been destroyed and their last squadron had completed its attack run.
ːcozywowsshipː Discuss on the forum
ːwowsyesː Recommend the game
World of Warships - WoWs Admiral

This week we were left with no other choice but to believe in magic numbers. Allow us to tell you about those who made us believe. The heroes of this episode will demonstrate how to use all your ship’s abilities to your advantage!

Let’s watch and learn how to fatally surprise the enemy team!
https://youtu.be/uyAZ1BBzWPw
Did you like the video? Subscribe to our channel so as not to miss out on other cool stuff!
Subscribe to the Channel

How does one send a replay to our show?
To appear in our new series, it takes more than just showing phenomenal results. You have to share them with us!

If you have a great battle replay where you carried the game, simply log in to https://replayswows.com using your Wargaming account credentials, press the "Upload replay" button—and share your combat experiences!

Any player can send us an unlimited number of replays. Players will receive a reward for each replay that we pick for an episode!
World of Warships - WoWs Admiral

Captains!

Having launched two new series—the WoWS Show and Best of 3—we're now ready to bring back Sea Smackdown! We've revamped the idea and you can expect to be entertained while also learning some neat tricks in the game.

In each episode of Sea Smackdown, our resident expert, dreameater_, will thoroughly analyze selected replays and attempt to answer the question—"Was it pure luck or skillful playing?"

The hero of our first episode is player Pandoraz_127, who set a record in Base XP earned by their X Minotaur. Let's find out how they did it!
https://youtu.be/eRJj7_xA0DA
Did you like the video? Subscribe to our channel so as not to miss out on other cool stuff!
Subscribe to the Channel

How does one send a replay to our show?
To appear in our new series, it takes more than just showing phenomenal results. You have to share them with us!

If you have a great battle replay where you carried the game, simply log in to https://replayswows.com using your Wargaming account credentials, press the "Upload replay" button—and share your combat experiences!

Any player can send us an unlimited number of replays. Players will receive a reward for each replay that we pick for an episode!
World of Warships - WoWs Admiral

  • Concealment lessons from VIII Shōkaku.
  • Maneuvering workshop from X Moskva and IX Jean Bart.
  • Hands-on session on the use of torpedoes from X Minotaur.
Would you like to discover the story behind this? Then watch the new WoWS Show episode!
https://youtu.be/IQn06HBUYXU
Did you enjoy this episode? Subscribe to our channel to stay informed about the next instalments!
Subscribe to the Channel

How does one send a replay to our show?
You need to log in to the website https://replayswows.com using your Wargaming account credentials. Then click the "Upload Replay" button and share your in-game stories! Don't forget to write the names of the show and your ship in the "Title" section, to ensure that we don't miss your replay. Example: #WOWSHOW (Tirpitz).

How do we select replays for our show?
To be approved for our show, a replay should correspond to the following criteria:
  • Duration of an episode or a pack of mini episodes shouldn't exceed one minute.
  • Episodes should be funny, interesting, or just plain epic. The more entertaining; the better!
Any player can send us an unlimited number of replays. Players will receive a reward for every replay chosen for the show!
Jun 14, 2019
World of Warships - WoWs Admiral

Welcome aboard U.S.S. Georgia.

This American battleship represents how far the U.S. Navy was willing to go to remain competitive against the ever-larger and more deadly Japanese warships in the prelude to the Second World War. Now you can experience the unmistakable power of a Yamato-sized 457 mm main battery, situated on a hull that can match Iowa’s lofty speeds.
https://youtu.be/hP-vVAuwitg
History
In 1937, the upper echelons of the United States Navy began receiving unsettling reports of Japan’s plans to construct the Yamato-class super-battleship. American, British, and French intelligence gathered that the new Japanese capital ships were set to displace more than the limit of 35,000 tons, and wield a caliber larger than the 356 mm imposed by the 1936 Second London Naval Treaty, of which Japan was not a signatory. In response, the three future Allied nations invoked the so-called Escalator Clause of the treaty: a contingency measure for just such an occasion which pushed the self-imposed limits up to 45,000 tons and 406 mm, respectively.


However, after discovering the Japanese plans, but before officially invoking the Escalator Clause, the top American ship designers had already been put to the task of creating what would eventually become the very successful Iowa-class fast battleships. First and foremost, the Navy wanted a battleship capable of a top speed that surpassed 30 knots—a clear deviation from the U.S. Navy’s standard policy up until that point that favored armor and firepower over speed. Setting 45,000 tons as the weight cap, some of the proposed designs called for the use of an 18-inch (457 mm) main battery loadout, and an armor scheme capable of defending against shells of the same caliber. Naturally, with the aforementioned weight limits, the additional machinery required to achieve such speeds, and the proposed massive guns, some corners would have to be cut. Preliminary studies concluded that such a ship should carry only six of these guns to retain a healthy weight distribution.

After the Escalator Clause was officially put into effect, the final design that was accepted for the modern American fast battleship was the Iowa class with nine 406 mm guns that we know today. When the war started, the limits of the treaty were promptly thrown aside, but plans to develop the 457 mm naval guns were eventually scrapped anyway in the wake of the tactical revolution that aircraft carriers brought to naval warfare.


Modeling the Ship
U.S.S. Georgia as represented in World of Warships, is an interpretation of how the Iowa-class battleship could have ended up looking if the Second World War had broken out in 1938. With the sudden absence of naval treaty restrictions during the design phase, the U.S. Navy may well have favored the design with 457 mm guns.

Main battery: six 457 mm/47 Mk 1 guns distributed between three twin turrets: two forward and one aft.

Even though guns of this caliber were never adopted on American warships in reality, 457 mm gun models were still developed and used in the testing of new munitions in parallel to the construction of the final Iowa-class battleships. Only one of these guns survives today, and is preserved at the Dahlgren naval base in Virginia.


Secondary battery: twenty 127 mm/38 Mk38 mod. 20 guns in ten twin turrets placed on either side of the superstructure, in a typical fashion for the more modern U.S. battleships.


Anti-aircraft armament: forty single-mount 20 mm Oerlikon machine guns and sixteen quad 40 mm Bofors auto-cannons.



Commanding Georgia
Versatile Build
Commander with 10 skill points

  • Priority Target
  • Adrenaline Rush
  • Superintendent
  • Fire Prevention
Commander with 19 skill points

  • Priority Target
  • Expert Marksman
  • Adrenaline Rush
  • Superintendent
  • Basics of Survivability
  • Concealment Expert
  • Fire Prevention
The ship has six slots for upgrades. We consider the following combination to be most effective:

  • Main Armaments Modification 1
  • Damage Control System Modification 1
  • AA Guns Modification 1
  • Damage Control System Modification 2
  • Concealment System Modification 1
  • Main Battery Modification 3
Secondary-Battery Build
Commander with 10 skill points

  • Priority Target
  • Adrenaline Rush
  • Basics of Survivability
  • Advanced Firing Training
Commander with 19 skill points

  • Priority Target
  • Adrenaline Rush
  • Basics of Survivability
  • Advanced Firing Training
  • Manual Fire Control for Secondary Armament
  • Fire Prevention
  • Expert Loader
The ship has six slots for upgrades. We consider the following combination to be most effective:

  • Damage Control Party Modification 1 or Auxiliary Armaments Modification 1
  • Damage Control System Modification 1
  • Secondary Battery Modification 1
  • Damage Control System Modification 2
  • Concealment System Modification 1
  • Main Battery Modification 3
Consumables
U.S.S. Georgia is equipped with an impressive set of consumables. Besides the standard Damage Control Party, you can choose between superior AA defenses provided by the Fighter consumable, or use Spotting Aircraft to improve your firing range. But the real power of this ship lies in the Engine Boost consumable, which adds +15% to her maximum speed, as well as the enhanced Repair Party with its fast reload time. These features, combined with a good secondary battery and the high accuracy of her main battery, allow Georgia to excel at medium distances. Expect her to fight in the aggressive and effective manner that should be expected of any true American battleship.

Georgia in Combat
IX Georgia is a U.S. "fast-steaming" battleship created on the basis of her 1938 design, and an extremely aggressive fighter representing Tier IX. This ship is equipped with an unusual set of consumables that includes Engine Boost, and Repair Party with a cooldown period of 40 seconds. The battleship's artillery can pose a very serious threat to any enemy in medium- and close-range shootouts. The key to that is not only the 457 mm caliber of her main guns, but also the high accuracy of both her main and secondary batteries.
Key Features
  • Six 457 mm main guns. Reload time—26 seconds, firing range—20 km. The guns are notable for their high accuracy compared to other battleships.
  • Highly accurate secondary battery guns that are capable of delivering fire over long ranges. This can be further extended to 11.3 km through installing appropriate upgrades and signals, as well as mastering the respective Commander skills.
  • Repair Party consumable with a reduced cooldown period of only 40 seconds.
  • Engine Boost consumable that temporarily increases the ship's maximum speed by 15%.
  • Extra credits per battle and 100% more XP provided by the camouflage.


Premium Shop in June: Georgia
https://youtu.be/9FkqumPNu6s
Bundles are available for purchase until Mon. 01 Jul. 07:00 CEST (UTC+2)
Please note: until August 31, owners of this bundle will have access to a special combat mission. The first 25 battles played with this ship in any battle type will bring you three times more XP than usual. You can receive this combat mission only once per account.
You can also purchase the battleship with a Commander with 3 skill points in the Armory for 228,000

For a detailed look at the ship's technical specifications, follow this link.



Georgia. Admiral Pack
-20%
  • IX Georgia
  • Commander with 10 skill points
  • Port Slot
  • Combat mission: x3 XP for 25 battles
  • 120×Damage Control Party II
  • 120×Repair Party II
  • 120×Spotting Aircraft II
  • 120×Fighter II
  • 120×Engine Boost II
  • 150×Equal Speed Charlie London
  • 150×India Bravo Terrathree
  • 150×Zulu Hotel
  • 150×Zulu
  • 150×Papa Papa
  • 5,500
  • 6,000,000
  • Unique flag
World of Warships - WoWS Admiral

Captain!

While you've been gone, a new branch of German carriers has been released. There's an easy way to get your hands on them!






Our virtual seas await you with a personal chain of combat missions that will provide 14 German Carriers containers which have a chance of dropping access to the new ships. You'll also receive 6 days of Premium Account—3 now, 3 after completing one of the missions. In addition, you'll receive a set of special signals and a daily bonus on XP and credits earned until the next Update is released.

Bonus for Entering the Game

  • 3 days of Premium Account
  • "Welcome Back!" daily missions
  • "Welcome Back!" chain of combat missions
Daily Missions
Part 1
Fight one battle.

Reward: +150% XP
Part 2
Fight one battle.

Reward: +150% XP
Part 3
Fight one battle.

Reward: +150% XP
Part 4
Fight one battle.

Reward: +150% XP
    Final reward: 100,000 credits
    The Daily Missions will be available every day until Update 0.9.8 is released, and can be completed in Random, Ranked, and Co-op Battles, as well as Operations, playing Tier V–X ships.

Chain of Combat Missions
Part 1
Win four battles.

Reward: 1x German Carriers container
Part 2
Earn seven "Destroyed" ribbons.

Reward: 1x German Carriers container
Part 3
Deal 350,000 damage.

Reward: 1x German Carriers container
Part 4
Earn 20 "Set on fire" ribbons.

Reward: 1x German Carriers container
Part 5
Earn 15 "Hits to citadel" ribbons.

Reward: 1x German Carriers container
Part 6
Earn 16,000 base XP.

Reward: 3 days of Premium Account; 1x of each of the following signals: Basilisk, Wyvern, Hydra, Dragon, Red Dragon, Leviathan, Scylla, and Ouroboros
Part 7
Earn 80,000 Commander XP.

Reward: 2x German Carriers containers
Part 8
Earn 50,000 XP with all modifiers applied.

Reward: 2x German Carriers containers
Part 9
Earn 4,000,000 credits.

Reward: 2x German Carriers containers
    Final reward: 3x German Carriers containers
    Combat missions of the chain will be available until Update 0.9.8 is released, and can be completed in Random, Ranked, and Co-op Battles, as well as Operations, playing Tier V–X ships.

A German Carriers container includes:
  • One of the following items: 1,000 Coal; or 1 day of Premium Account; or 2x "Black, White, Red" expendable camouflages; or 2x special signals of the same type (Dragon, Wyvern, Red Dragon, Ouroboros, Hydra, Leviathan, Basilisk, or Scylla); or 15x signals of the same type (Zulu, Papa Papa, India Yankee, Juliet Charlie, November Foxtrot, or November Echo Setteseven).
  • •    A chance to get a special combat mission that will reward you with a German aircraft carrier.
World of Warships - Ryuu

In the previous episodes, we've discussed how to earn XP and credits and also covered the ways in which you can spend these resources. In the new episode of How it Works, we'll tell you all about the modifiers that can increase your in-game income.

What kinds of modifiers exist? How does the resulting XP that your ship earns in battle get calculated? To learn the answers to these and other questions, watch the new episode of the most useful series on our channel!
https://youtu.be/WwWRGjz8SVA
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