World of Warships - Ryuu

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
28.02.2019 05:00—8:00 UTC+8
2019-02-27 21:00—23:59 UTC
27.02.2019 05:00—10:00 MSK (UTC+3)
2019-02-27 02:00—07:00 UTC
28.02.2019 06:00—09:00 CET (UTC+1)
2019-02-28 05:00—08:00 UTC
27.02.2019 02:00 AM—05:00 AM PT (UTC—8)
2019-02-27 10:00—13:00 UTC

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If there are problems with downloading or launching the update—please perform files integrity check.
https://youtu.be/R31bASNKuLA Subtitles can be enabled in the video player separately.

Commanders!
The game is nearing the second in a series of updates dedicated to aircraft carriers, with plenty of fascinating things coming your way. A new tech tree of British carriers, changes to certain in-game mechanics, and much more!

British Aircraft Carriers Are Coming Soon
Update 0.8.1 provides early access to the line of British aircraft carriers.

British aircraft have a large amount of HP. Their attack aircraft are armed with high-velocity rockets, while their torpedo bombers carry torpedoes characterized by a short firing range but a fast arming system, and also boast a very good aiming time. The peculiarity of the other British bombers is that they can carry an extensive payload of bombs, and also have the ability to drop bombs while maintaining a horizontal flight path. If you manage to approach your target in the correct manner, your bombers will deal much more damage than dive bombers of other nations. However, if your target starts maneuvering, this will definitely diminish the effect of your strike.

You can gain access to the new ship branch using Crowns and Florins, temporary resources that can be used in the Arsenal. Exchange them to get the following British aircraft carriers: IV HermesVI Furious, and VIII Implacable.

Crowns can be earned for completing the Directives of the "Fly! Strike! Win!" event, while Florins come from new British "Air Supply" containers. These particular containers may also drop a combat mission that can reward those who complete it with one of the following British ships: Edinburgh (Tier VIII), Hood (Tier VII), Duke of York (Tier VII), and Vanguard (Tier VIII).

Naval Aviation Collection
A new collection named "Naval Aviation" comprises 16 collectible items: aircraft models, signals of landing signal officers, and badges of U.K. carriers. The first item of the collection can be obtained from the Air Supply containers; the rest will appear in daily containers. Access to the collection is granted once you've acquired at least one of its collectibles, and subsequently activated the subscription on the Collection screen by enabling the "Collect" option.

You will be able to choose between various color schemes for the camouflage patterns of U.K. and Commonwealth ships, as well as mount two flags on British carriers as a reward for completing the thematic lists. Additionally, you will receive a permanent camo for the U.K. Tier VIII carrier Implacable as a reward for completing the entire collection.


Improved In-Game Mechanics
Surveillance Radar
At higher tiers, few battles are fought without a cruiser carrying the Surveillance Radar consumable. Still, we can hardly say it's a must-have for this type of ship; French and Japanese cruisers perform more than adequately without radar capability. For certain ships, however, this equipment seems requisite, as it contributes heavily to their stance as destroyer-hunters.

That said, ships geared towards relying on their concealment and smoke are finding it increasingly difficult to survive in battles filled with radar-carrying ships. When fighting for key areas, there is a risk of being confronted by a ship that can detect them from a relatively safe distance despite their concealment. If that's a single threat, the target ship has a chance to disengage and pull away, or fight on equal ground. But it more often happens that a spotted ship immediately finds itself under massive fire from all of the opponents fighting on that flank. As a result, a fragile ship has neither time to react, nor the chance to make an evasive maneuver, and is likely to lose a significant amount of hit points in the ensuing assault.

On the other hand, cases have occurred where the mere presence of a cruiser equipped with Surveillance Radar has forced destroyers to abandon the flank, move to the opposite side of the map, and leave their teammates unsupported.

Bearing these factors and your feedback in mind, we decided to change the mechanics behind the Surveillance Radar consumable.

Starting from Update 0.8.1, Surveillance Radar will operate on the following principle: Any ship being targeted by the radar will be rendered and visible to allies only after a 6-second period, provided that the targeted ship remains in the radar zone the entire time. All detected targets will immediately show up on the Minimap. Hence, the interaction of the ship using the Surveillance Radar and the detected target remains unchanged with no delay added.


Now, if a destroyer capturing a key area is suddenly spotted by radar, it will have some time to make evasive maneuvers and escape from the fire of most enemy ships. The same refers to cruisers hiding in smoke: they will be able to pick up speed and can even manage to assume a better position with their fore or aft towards the enemy.

These changes will affect the basic mechanics and the parameters of Surveillance Radar, i.e. its range and operation time.
  • The operating time of this consumable will be made more consistent across the many ships that come equipped with Surveillance Radar. It will also now be easier to remember the exact distance to maintain in order to avoid detection. In fact, this change will improve these ships' characteristics, as the operating range of Surveillance Radar will grow a little.
  • Soviet cruisers, Pan-Asian destroyers, and various other ships carry a radar with a relatively short operating time. To avoid a reduction in the effective time in which teammates can take advantage of the consumable, we’ve increased its duration.
Interface
Great teamwork is the sum of more than just the duration of a consumable or concentrating fire on a target. It also implies that a consumable will be used at an appropriate time. Instances when two cruisers fighting side by side simultaneously fire up their Surveillance Radars are not rare. Having done so, they could later get a nasty surprise from enemy torpedoes hitting them while blind.

Starting from Update 0.8.1, every time an ally activates either Surveillance Radar or Hydroacoustic Search, a special sign will appear above the ship, visible to allies only. A message will also pop up in the allied chat, signaling that a particular consumable has been activated. We've also added a visual effect that will be displayed every time the Surveillance Radar is activated. This should contribute towards enhancing cooperation within a team.

Apart from that, with the release of Update 0.8.1, Surveillance Radar, Hydroacoustic Search and Assured Acquisition will have distinctive indicators to inform you by which means your ship was detected.

Flooding
Flooding poses a serious threat. Just a single case of flooding can deal damage comparable with three fires. Out of the fear of torpedoes, most players prefer to wait through several fires and save the Damage Control Party consumable charge, otherwise if their ship is afflicted by flooding while the consumable is in cooldown, the chances of the ship sinking are high.

Starting from Update 0.8.1 the flooding mechanics become similar to those of fires. On one hand, the duration of flooding and the damage it causes decreases, but on the other hand the ship can be afflicted by up to two floods at a time in total, at the aft- and fore-ends of a ship. However, a ship can’t have more than one flood simultaneously at a single end of the ship. Skillful commanders will be able to benefit from this by effectively using one end of the ship (either aft or bow) to mitigate the damage they take from torpedoes. However, inattentive Commanders risk losing a significant chunk of HP. At the same time, we have also increased the penalty for the efficiency of ship propulsion. Though flooding will deal less damage to cruisers and destroyers, it will still be a threat to these ships due to the resulting reduction in propulsion power capacity. This in turn affects maneuverability, significantly affecting a ship’s survivability.


If you have no fear of flooding, but on the contrary are the one with a propensity towards annihilating your opponents with torpedoes, it’s worth noting that the overall damage you are accustomed to dealing your enemy will remain the same. Now, players will be less cautious about flooding and won't reserve use of the Damage Control Party consumable until they receive a torpedo hit. This will result in more damage being dealt by flooding overall, as opposed to reducing it.

Port Optimization
The Port is a place that accommodates all of a player’s ships. Here you can see flags and signals fluttering, and the steel sides of ships reflecting in the sunlight. This central point of the game accommodates numerous windows and tabs such as Exterior, Modules, Campaigns, the Arsenal among others. We are constantly working on optimizing the Port, and as a result Update 0.8.1 introduces a number of interface improvements. Port items should now render in a smoother manner and without freezing. Of course, our ongoing work to create further improvements will continue in future iterations of the game.

Other Changes
One small, but long-awaited change, is the ability to open all collected containers with a single click. Now, opening containers will be quick and painless, with any received rewards shown in a separate window.


A winter fair has come to the Port of London: amusement rides and stands with festive goods now stretch along the sunlit snowy promenade.


  • The music and sound environment in the Port and in battle has been improved: fresh audio design, sounds, and their synchronization with the visual effects in the Ports has been added.
  • Optimized visual effects of torpedo trails and the sea foam that occurs when a ship is destroyed.
  • It’s now possible to exchange credits for combat signal bundles in the Arsenal.
  • With the Update 0.8.1, we will officially and permanently discontinue support of compatibility with 32-bit (x86) operating systems. All details on the subject are available in a separate article.
Learn more about these new features and balance changes on our official website or in the in-game browser!
https://worldofwarships.eu/news/game-updates/update-081-british-squadrons/

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Feb 20, 2019
World of Warships - Ryuu

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.
Maintenance times are tentative and subject to change. Please accept our apologies for any inconveniences.
22.02.2019 05:00—6:00 UTC+8
2019-02-21 21:00—22:00 UTC
21.02.2019 06:00—10:00 MSK (UTC+3)
2019-02-21 03:00—07:00 UTC
21.02.2019 05:00—06:00 CET (UTC+1)
2019-02-21 04:00—05:00 UTC
21.02.2019 02:00 AM—03:00 AM PT (UTC–08)
2019-02-21 10:00—11:00 UTC

Changelog:
Update 0.8.0.3 will affect the interaction of carriers with destroyers, the "Fighter" consumable, and the individual balance of some ships.
  • Due to the good maneuverability and precise aiming even when changing direction of attack, Attack Aircraft are excessively effective against destroyers. The latter have almost no opportunities for counterplay, even with active maneuvering. Given the high speed, Attack Aircraft successfully repel destroyers from control points and, in the early stages of battle, force them to keep close to allies, so as not to suffer from airborne attack. Taking into account the above factors, we have reduced the effectiveness of attack aircraft against maneuvering destroyers, but at the same time preserved the main features of the planes. These changes will apply to Attack Aircraft of all CVs:
    • Increased preparation time for the attack, which will not allow instant attacks on destroyers.
    • Changed the parameters of aiming: now planes get a large aim penalty when changing their direction during an attack and will not be able to accurately shoot rockets when maneuvering.
    • Maneuverability during the preparation for the attack and during the attack run is reduced, which will not allow Attack Aircraft to easily aim at a maneuvering destroyer if the approach of the attack was originally on the wrong vector.
    • Thus, the destroyer, which actively maneuvers and takes into account in advance the attack vector of the squadron, will be able to successfully dodge the attack. The interaction of attack aircraft with ships that do not change their course or, due to their  characteristics, cannot do it quickly enough, will remain at the same level.
  • Visibility of all ships from the air is reduced by 20%. This will reduce the reconnaissance potential of СVs at the start of the battle and will help destroyers to remain undetected for a longer period, provided that their AA is turned off with the help of the P key.
  • To improve the efficiency of the "Fighter" consumable, we changed its settings. Now, fighters quickly begin pursuing enemy squadrons in their area of influence.
    • Also increased cruising speed, increased the number of aircraft called by consumable on the squadron from 2-3-4 to 3-5-7, respectively.
    • We have also significantly reduced the hit points of fighters, which will emphasize their weakness against ships and low efficiency as an intelligence tool. In addition, the radius of patrolling fighters for squadrons has changed with tier progression: at tier VI it has been reduced to 2.5 km, tier VIII is unchanged, and at the X tier it is now 3.5 km.
  • Due to the excessive efficiency on account to the large number of torpedoes in the attack flight, the attacking potential of X Midway’s torpedo bombers is reduced: their torpedoes have been replaced with weaker ones (the maximum damage is now 4233 instead of 5367) and the chance of flooding is reduced. Other parameters remain unchanged.
Changes that have affected VIII Enterprise:
  • Bombers in all respects have become similar to the SB2C Helldiver bombers found on aircraft carrier Lexington, but they still carry AP bombs. This change will increase the survivability of the squadron.
  • Reduced torpedo arming time. The torpedo aiming is now similar to the TBF Avenger torpedo bombers of the aircraft carrier Lexington. Previously, the torpedo aiming reticle was tightened slowly, but the penalty for maneuvering was lower. Now, the aiming will be faster, but the penalty for maneuvering will be higher. Thus, when it’s the right time to attack, the torpedo bombers will be able to drop their torpedoes more quickly and accurately.
  • Replenishment of Attack Aircraft on the deck has been accelerated, allowing for faster compensation for the loss of aircraft in battle.
Other changes:
  • Fixed an incorrect cooldown for consumable "Defensive AA Fire II" on destroyers. Now it is lower than the "Defensive AA Fire I".
  • Reduced the size of bomber squadrons for British aircraft carriers, and increased fall time of the bombs. Due to the specifics of dropping bombs, British aircraft were too effective compared to other bombers. These changes will allow them to retain their features but will lead to a more balanced damage output.
  • Changed number of attack aircraft in the attack flight for the base plane module of VI Furious, and for the attack aircraft on VIII Indomitable. Now there are two planes instead of three in the attack flight, which will make three attacks possible in one squadron instead of two.
  • Fixed a bug that caused the guns of the ship VI Huanghe to be displayed as floating in the air when a special Lunar New Year camouflage was equipped.
  • February 23, the port of St. Petersburg will be decorated to celebrate the Defender of the Fatherland Day. Its appearance will remain festive until the release of update 0.8.1.
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World of Warships - Ryuu

Captains, 

On the 16th December 1907, a fleet of ships painted a dazzling white, sailed out of the harbour of Hampton Roads, Virginia, on what would become an epic 43,000-mile glorified naval parade around the world. It involved 14,000 sailors, 20 port calls and lasted a total of 15 months - wowing the locals wherever it stopped. The fleet was made of 16 USN Battleships and because of the white paint used (instead of the traditional navy grey), it became known as the 'Great White Fleet'. 


To mark the 110th anniversary of the fleets return on 22 February 1909, we are running a special set of missions

The top 22 captains with the most top-2 places in Random or Ranked battles during the Event will earn themselves1-year Warships Premium account!

Log in and click on the "Participate" button below to join the competition!

You can click the "Participate" button right now or at any other time before the competition ends. By joining the contest, you agree to the terms of the competition and grant us permission to publish your results.
After clicking the “Participate” button you will immediately receive a Sierra Mike signal flag as confirmation that you are taking part. You will also receive the "Great White Fleet" combat missions, but they will only be visible in-game after the start of the event.

Combat Missions
Event Starts: Wed. 20 Feb. 06:00 CET (UTC+1)
Event Ends: Wed. 27 Feb. 06:00 CET (UTC+1)
Winners Announced: Fri. 01 Mar. 19:00 CET (UTC+1)
Prizes Credited By: Fri. 01 Mar. 19:00 CET (UTC+1)

The top 22 captains with the most top-2 places in Random or Ranked battles during the Event will earn themselves1-year Warships Premium account!

x2 XP for your first win of the day on each ship in port. Can be repeated once a day for the duration of the event. 

Great White Fleet
Over any amount of battles during earn 15,000 Base XP
Reward: 3x Wargaming containers

Ship restrictions: Tier V-X ships.
Battle type restrictions:  Random, Operations, Co-op, and Ranked Battles.
You can complete this combat mission only once.

Following missions are not a chain, so can be completed in any order and in parallel. But you need to click "Participate" button to receive them.

Great White Fleet: Part 1
Over any amount of battles during Great White Fleet score 3x Top-2 places in your team standings by Base XP (loses are counted).
Reward: 1x random daily container

Ship restrictions: Tier V-X ships. 
Battle type restrictions:  Random, Co-op, and Ranked Battles.
You can complete this combat mission only once.

Great White Fleet: Part 2
Over any amount of Coop battles during Great White Fleet score 40x Top-2 places in your team standings by Base XP (loses are counted). 
Reward: 1x Wargaming container

Ship restrictions: Tier I-X ships.
Battle type restrictions: Co-op Battles.
You can complete this combat mission only once.

Great White Fleet: Part 3
Over any amount of battles during Great White Fleet score 25x Top-2 places in your team standings by Base XP (loses are counted).
Reward: 1x Wargaming container

Ship restrictions: Tier V-X ships.
Battle type restrictions: Random and Ranked Battles.
You can complete this combat mission only once.

WHAT'S IN THE BOX!?!
Each Wargaming Container has a guaranteed Warships Premium Day, plus a random signal flag assortment.
World of Warships - Ryuu

We welcome a new event for Clans to come together and earn valuable resources every week!

If you and your clanmates get past the qualifying Preparation mission during the week, you will be able to pit yourselves against other Clans in Random, Co-op, and Ranked Battles at the weekend. Win these Engagements and earn stars by completing special missions to take home the biggest possible haul of resources!

What’s in it for my Clan? ● Duration ● Clan Registration ● Preparation ● Engagement ● Rewards ● Details


What’s in it for my Clan?
Oil is a valuable Clan resource in World of Warships, being necessary to build structures in the Clan Base. Every structure provides Clan members with a permanent bonus that can include: reduced costs of researchable ships, bonuses to various types of XP per battle, and even a bonus to the amount of earned resources for the use in Arsenal – Steel and Coal. You can learn more about the benefits of the Naval Base in a separate dedicated article.

Up until now it has been possible to earn Oil as a reward for completing combat missions, challenges, and events, or to obtain it from containers. But with Update 0.8.0 comes another way – the Naval Battle competition.

Duration
The Naval Battle competition will be held every week without interruption starting on Monday, February 18, 2019.
  • Monday-Thursday: Clans complete a mission to qualify for the week’s Engagement.
  • Friday-Sunday: Eligible clans compete against each other.


Clan Registration
In Update 0.8.0, a new section titled Naval Battle will appear in the Clan tab within the game client, where you can find a calendar with the event’s schedule. A Commander, or their Deputy Commanders will be able to register the Clan for participation in the competition for each coming week.

Preparation
from Monday till Thursday
To earn the right to compete against other Clans in the event, your Clan has to complete a special Clan mission with a set objective of earning a certain amount of base XP.

  • The mission conditions depend on the total size of the Clan.
  • It can be completed from Monday till Thursday in battles of any type, except for Training Battles.
  • The maximum Contribution of each player is limited. Thus, the more active players you have, the easier it will be to achieve the common goal.
  • You can check the progress of the common mission completion, as well as your Contribution towards it, in the Preparation tab in the Naval Battle section. There you can see the date and time until which it’s possible to complete the combat mission.
  • The common combat mission is divided into several parts, the completion of which will bring you Oil.
Once your Clan has completed the mission, a message will be displayed confirming its successful completion. If the Clan doesn't fully complete the mission, it will not receive access to the next stage. However, it will still earn Oil for the progress that's been made.

Engagement
from Friday till Sunday
On Friday the Preparation stage ends and the Engagement begins! Clans from all servers which have completed the combat mission will compete in Random, Co-op, and Ranked Battles from Friday till Sunday.
  • Clan members will receive access to a special table at the beginning of the Engagement. The table will display ships by type and nation, with 19 categories in total.
  • A chain of combat missions is available for each category. The requirement is the same for all missions: earn the specified amount of base XP per battle.
The missions can be completed on ships of any tier in Random, Co-op, and Ranked Battles.

UPD: Exception: Premium ships of Italy, Poland, Pan-America and the Commonwealth, as well as French destroyers, pan-Asian cruisers and USSR battleships, as these branches don't have tier X researchable ships.

The Clan objective is to surpass its opponent by the number of stars earned for completing the missions on the table.
To start completing the missions, players need to enter the Naval Battles section in the Clan tab, and confirm their participation in the competition by pressing the “Count Attempts” button. From that moment, their attempts will be counted as part of the common result of the Clan.

Note that the series of battles counted in the Engagement can be interrupted at any time. If you quit an unfinished battle and interrupt the series of battles by pressing the 'Count Attempt's button, the result of this battle will still be counted as an attempt.
If a player completes a mission, they acquire a star for their Clan, which gains the Clan access to a more complicated mission. An attempt is spent on each battle regardless of its result. Each player has ten attempts only for an Engagement.

An Engagement can end with a victory, draw, or defeat. The result determines the amount of Oil and number of special rating points the Clan receives. These points affect the selection of opponents for the Engagement. The Clan’s rating can be checked out in the relevant tab of the Naval Battle section. This is a non-decreasing rating, the increase of which depends on the success of the Clan in the competition during the Engagement stage.


Rewards
Oil is the main reward for the Naval Battle competition. It is earned by all participating Clans according to the activity of their participation.
Preparation
Up to 800 Oil
Engagement
50 Oil for every 10 stars
Victory
700 Oil
Draw
400 Oil
Defeat
300 Oil

Oil earned during the Preparation stage and obtained for stars will be added immediately, while Oil earned for the Engagement results will be added when the stage ends.

Details
  • Those players who join a Clan after the Preparation stage is over will not be able to participate in the current week's Engagement. However, participation will be possible again in the following week.
  • If a player leaves a Clan after pressing the "Count Attempts" button, the stars earned by them will remain in the Clan.
  • If members of the same Clan enter a battle in a Division on ships of the same category, the results will be counted in ascending order. In other words, if both ships of the same type earn enough base XP for either mission in a chain in a battle, both missions will be considered completed in the same battle.
    • For example, the following missions are set for the category of Soviet destroyers: earn 1,000 base XP; and earn 1,100 base XP.
    • Two players participate in a Division consisting of Soviet destroyers Udaloi and Tashkent. The player on Udaloi earns 1,000 base XP for the battle, while their comrade earns 1,050. The player on Udaloi earns a star for the Clan, opening access to a more complicated mission. However, Tashkent scored lower than required for the second mission. Thus, the attempt has been spent in vain. If Tashkent had earned 1,100 base XP or more, both players would have brought stars to their Clan for completing both missions.
Good luck in earning Oil for your Clan and raking in stars!

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World of Warships - Ryuu

Wichita is a unique tier VIII heavy cruiser that inherited her architecture from Brooklyn-type cruisers. This was the last cruiser to be built according to the London Naval Treaty limitations. Due to her efficient 203-mm artillery, high speed, excellent maneuverability, and AA defenses, the cruiser has a multipurpose function in battle.
https://youtu.be/gBnqbh6soyE
An American classic and a real gift for the old New Orleans gameplay aficionados. A heavy cruiser with effective 203 mm artillery, able to boast high speeds, excellent maneuverability, a good AA defense system, and standard "American" set of consumables that can be applied to all occasions, she is a versatile and comfortable-to-play ship, built with credit-earning in mind.

Key features:
  • Nine 203 mm guns, placed across three main turrets. Her mediocre firing range (15.8 km) is compensated by flat-trajectory ballistics and effective ricochet angles of her AP shells. Good at sinking destroyers and inflicting serious damage to cruisers at medium range.
  • Fine AA defense system consisting of the famous Bofors, Oerlikon, Mk24, and Mk30 guns.
  • High maximum speed of 33.6 knots in comparison with other American cruisers and a fast rudder shift time of just 6 seconds.
  • More credits earned for each battle and 50% more XP earned by the camouflage.

The Premium Shop will offer several bundles featuring this Premium ship.
The first 25 battles played with this warship in any type of battles will bring you three times more XP than usual. Available once per account, and only until June 30, 2019.
If you already have this ship in your Port, you will receive 11,500 doubloons as compensation.

For a detailed look at the ship's technical specifications, follow this link.

History of Wichita

World of Warships - Ryuu

We continue our series of video tutorials dedicated to the new aircraft carrier game play.

In the previous episode of “How It Works” we covered the types of aircraft that the new carriers have on their flight decks, namely: attack aircraft, dive bombers, and torpedo bombers. Today we will discuss AA defenses, fighters, and aircraft HP. Watch the new video and use the knowledge you gain to your advantage in battle!
https://www.youtube.com/watch?v=Dvrwz-1XhnM&list=PLVmXzlhZvJVSo3LA0O0ccjHRxxv-Qzchb
Subtitles can be enabled in the video player separately.

Enjoy watching!

Feb 6, 2019
World of Warships - Ryuu

Commanders! Due to the installation of the Update, the servers will be unavailable
Asia
08.02.2019 05:00—6:00 UTC+8
2019-02-07 21:00—22:00 UTC
CIS(Ru)
07.02.2019 06:00—10:00 MSK (UTC+3)
2019-02-07 03:00—07:00 UTC
EU
07.02.2019 05:00—06:00 CET (UTC+1)
2019-02-07 04:00—05:00 UTC
NA
07.02.2019 02:00 AM—03:00 AM PT (UTC–08)
2019-02-07 10:00—11:00 UTC

To allow you to adapt your Commanders and ships to the new carrier gameplay as comfortably as possible, from February 8 to February 11, you’ll be able to retrain your Commanders, redistribute their skill points and demount modernizations for free. This event includes all Commanders and ships, regardless of specialization or class.


Changelog:
In Update 0.8.0.1 we will carry out balance changes and improvements of aircraft carriers and AA stats.
  • To reduce the attacking and spotting potential of Attack Aircraft against destroyers in high-tier battles, the number of aircraft in the squadron was changed to 9, and in the attack group to 3. The changes affected the aircraft carriers VIII Lexington, VIII Shokaku, X Midway, X Hakuryu.
  • Increased the height which returning aircraft need to reach in order to become invulnerable to AA fire. This will allow ships to fire longer on returning aircraft and will help to counter the tactic in which the player gives the order to the squadron to return immediately after the first attack group’s run (“F” key by default).
  • Maneuvering among the AA explosions allows you to reduce the damage received from air defense, even while in the AA range of ships with powerful air defense. We redistributed the efficiency of air defense between the constant damage taken and the puffs of damage from explosions - the efficiency was increased for the former and decreased for the latter. This will keep the tactics of dodging explosions still effective, but it will not allow planes to stay too long in the range of air defense without taking significant losses, especially when attacking a formation of ships.
  • Changed several features of the Japanese torpedo bombers. Now, if during the preparation for the attack, the attack group maneuvers, your aim will not stabilize (aiming cone stops narrowing). And when maneuvering during an attack run - begins to widen. In order to carry out an effective attack, you need to preemptively choose the line of attack and try not to make last-minute maneuvers.
  • Reduced the chance of flooding by approximately a third for the Japanese aerial torpedoes in tiers IV-VIII, and by half for German (tier VIII) and Japanese (tier X) aerial torpedoes.
  • Significant changes have affected the alternative plane torpedo module for X Hakuryu. The attack run preparation is now longer, and more difficult - the parameters of the aiming were changed and the angles of the torpedo spread were increased even when aiming is at its most accurate. In addition, the speed of aircraft when returning to the aircraft carrier is reduced and the delay before the start of a new attack is increased. We have significantly changed the characteristics of torpedoes: reduced speed, increased detection radius and arming time.
  • To increase the effectiveness of attacks, we added resistance to AA damage for bombers at the time of readiness to attack (when the aiming indicator turns green). In this phase of the attack, all bombers will receive 30% less damage.
  • Bug fixes: the aiming for the stock attack aircraft on the carrier VI Ranger is now similar to the aiming for all American attack aircraft. The characteristics of the basic 'Fighter' consumable for V Emerald are brought to the same value as 'Fighter II' and the minimum speed of the stock Japanese bombers of all tiers does not exceed the minimum speed on the researchable bombers.
  • If the ship has no 25 mm AA guns, medium-range AA defenses start at 1 km. These ships' AA configuration will now be emphasized if you can't shoot planes inside of a 1km range.
Changes to test ships
British torpedo bombers showed excessive efficiency in combat. To balance them, the following changes have been made:
  • Changed the parameters of the approach to the attack of British torpedo bombers: the duration of the attack preparation has been increased and the angles of the torpedo spread at optimal aiming have been increased.
  • Changed settings on all the British aerial torpedoes: increased time of arming, increased range, and their speed is now equal to 35 knots.
  • On British aircraft carriers at tiers VIII and X there is now only one type of torpedo: Mark XII (basic tier VIII aerial torpedo).
In addition, some bugs have been fixed in the update:
  • Fixed a bug where the flag of the eleventh Ranked Season was displayed incorrectly in the player's profile in the section with season statistics.
  • Fixed a bug that caused the game to freeze when switching to the port in some cases on weak PC configurations.
  • Fixed a bug that caused the sound of shots in combat to be played incorrectly in some cases.
  • Finally, in honour of the Lunar New Year celebrations, all players that switched over to the Dragon Port will see a new loading screen with a thematic image.
While you're here, you may be interested in the most recent Dev Blog post featuring 0.8.0 AA — how it works, how it interacts with commander skills and upgrades, and everything else.

Prefer to put your feet up and watch Youtube video? We have you covered - this Friday, 8th February we'll tell you all about the mechanics of anti-aircraft defense, new consumables, and fighter planes in our 'How It Works' video series.
World of Warships - Ryuu

Commanders!

The game is nearing the second in a series of updates dedicated to aircraft carriers, with plenty of fascinating things coming your way. A new tech tree of British carriers, changes to certain in-game mechanics, and much more!
https://youtu.be/ArFx4RHA1nI
Subtitles can be enabled in the video player separately.

Enjoy watching!

First Tweaks and Changes to 0.8.0 CV Rework
It's been less than a week since the release of Update 0.8.0 - a major, and probably the biggest change in the game yet, CV rework. We want to share the first list of fixes, changes and tweaks that are to be implemented to improve the new CV and counter-CV gameplay. But first of all, we sincerely thank you for your feedback and game activity, as well as apologize for any stress and inconvenience that you may have experienced due to massive game changes.
Please note that all information in this article is preliminary.
Critical changes and fixes that we're working on right now (to be implemented within 0.8.0 in "hotfix" update ASAP):
  • Reduce the excessive efficiency of X Hakuryu;
  • Reduce the excessive efficiency of IJN Torpedo Bombers (reduce flooding chance, introduce spread debuff when manoeuvring);
  • Resolve the "F-spam" issue, when a CV can just recall its squadron at any time without considerable penalties (increase the vulnerability time for the squadron after recall so that players can shoot down some planes before it completely disengages);
  • Overall AA balancing: shift a part of the damage from flak bursts to constant DPS. Flak bursts proved to be an interesting aspect of AA. However, on the one hand, they deal disproportional amount of damage, and on the other hand, avoiding them often results in completely insufficient damage to the planes;
  • Overall Attack Planes vs. Destroyers balancing. While this is an important thing to do, we would like to indicate that most players seem to underestimate the power of manual AA activation (

    by default). Due to great destroyer concealment, if often makes sense to turn AA off until spotted. A destroyer spotted at minimal range is a lot harder to hit with the first attack run even with rockets. Although, this trick does not remove the need for further balancing;

  • Additional Premium CV and UK CV (unreleased) balancing;
  • Remove the inconsistency between X Des Moines and X Salem in close/mid-range AA;
Changes and improvements that we work on now in the timeframe of next updates (0.8.1 and beyond).
  • Improve plane reserves UI (information should be better presented);
  • Improve AA sector UI (better usability);
  • Do additional balancing for individual ships, armament, skills and upgrades, as the statistical data is being accumulated;
  • Clear the minimap for non-CV ships (remove the unnecessary info about returning planes, etc);
  • Finish the development for CV bots (Cooperative Battles);
Open questions and concerns to be researched in more detail and addressed if needed (no specific update planned yet, but it may change).
  • The amount and quality of CV spotting in the new meta;
  • MM limits (our ideal limit is 1 CV per team, very few cases of 2 CV (and always 1 at tier X, but right now the limit is 3 across the board): we would like to change the limits where/when possible.
As indicated before, these are the first plans following several days of release. We will keep monitoring your feedback and update you about any further changes.
Thank you, good luck, and fair seas!
World of Warships - Ryuu

Let's talk about the main changes and what they mean.

All details are available in a series of articles where we describe the new system of aircraft controls and attacking, special consumables, changes in the Tech Tree and in other aspects of the game. Wanna be heralded a true flying ace? Read on, the information in this article will come in handy. First, let's take a look at some highlights.
https://www.youtube.com/watch?v=qjyQVM2sGAo&list=PLVmXzlhZvJVSo3LA0O0ccjHRxxv-Qzchb
Subtitles can be enabled in the video player separately.

Enjoy watching!

Next episode will cover anti-aircraft defences mechanics.

World of Warships - Ryuu

Reunite with your friends and comrades in arms for a brand new update that brings with it a set of thrilling adventures to celebrate Lunar New Year in World of Warships! Don’t miss the Anshan discount, special lootboxes, unique Commanders, combat missions and the highlight of all the deals – the Huanghe DLC!
https://youtu.be/TANAzybZrC8
Eastern Port
In the Dragon Port, you can hear new sounds, enjoy the night sky which has replaced the daylight, and take in the view of the changed landscape and water’s surface.


Commanders
We have added two unique Pan-Asian Commanders—Dà Róng and Quán Róng—each with enhanced skills. Commander Dà Róng is earned for completing a chain of combat missions, and you can get Commander Quán Róng after obtaining all three bundles of the Lunar New Year collection in sequence.


Combat Missions
Complete a chain of combat missions and earn holiday-themed containers, camouflage patterns, and the unique Commander Dà Róng as the final reward.

Play one battle and get three days of Warships Premium Account time!


Containers
The Premium Shop is set to offer a special Premium container holding a large number of prizes. Most significantly, it carries a chance of dropping one of the following ships: Tier VI Premium destroyer Anshan, Tier VIII Premium destroyer Loyang, Tier VI Premium cruiser Huanghe, or Tier VIII Premium cruiser Irian. In addition to other desirable items, the container also includes a special permanent camouflage pattern for one of the following ships: Anshan, Loyang, Huanghe, or Irian.

The Steam Lunar New Year Sale has started: enjoy fresh discounts on the Huanghe and Anshan DLC!

Huanghe is a Pan-Asian cruiser that preserves many traits of her British origins. Little wonder, as in the reality this ship began her combat life in the Royal Navy. Like most British cruisers, Huanghe carries a rich array of consumables. In addition to the standard Damage Control Party and Smoke Generator consumables, players can install Hydroacoustic Search, or the Torpedo Reload Booster consumable, unusual for cruisers. The latter enables the ship to fire several torpedo attacks very quickly.
https://store.steampowered.com/app/1005550/World_of_Warships__Huanghe_Pack/
https://store.steampowered.com/app/845020/World_of_Warships__Anshan_Pack/

Until February 8, get your Commanders into shape for free!

  • 100% Discount on Commander Skill Redistribution
  • 100% Discount on Commander Retraining
  • 100% Discount on Upgrade Demounting

That means that if you respec a 19-point commander now, you'll be saving 475 Doubloons or 190,000 Elite Commander XP!

Not Enough Respec Time?
There'll be another 1-week period of free reset in approximately 2 months, around the release of Update 0.8.2.

Try out our Commander Skill Builder tool, with which you will be able to experiment with different configurations that suit your playstyle. Once you've found the build that works for you, you can use the integrated URL generator to share your creation in the forum topic!
https://worldofwarships.eu/content/commanders-skills/

And find out more through the in-game browser!
https://worldofwarships.eu/news/game-updates/lunar-new-year-2019/
https://worldofwarships.eu/news/game-guides/re-spec-my-authoritah/

Happiness and prosperity!
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