World of Warships - WoWS


A man without a dream is like a bird without wings!
E Mare Libertas!


It's no secret that our team loves to recreate historical ports in World of Warships. We already have the practical London, the organized Hamburg, the romantic Marseille, and festive Saint-Petersburg and New York in our game. This time we decided to raise the bar and recreate an entire country! We're going to the Principality of Sealand—a state that can't be found on official maps, but it exists nevertheless.
Very soon you'll have a chance to enjoy the new Port and study this unique place from every angle. For the time being, we would like to show you our groundwork and historical materials, and tell you about our creative process in the new episode of Developer Dairies.



Cruiser Mikhail Kutuzov extinguishes fire on the Roughs Tower platform; this photo was provided by a reliable source

The History of the Principality of Sealand

In 1942, the British Navy built the so-called Maunsell Forts, named after their designer Guy Maunsell, to protect the port of Harwich. A string of these platforms became a base for antiaircraft guns and armed garrisons, but in 1950 they were decommissioned and later occupied by "pirate radio stations" for broadcasting. The Roughs Tower platform was used for different purposes until 1956, when it was abandoned and gradually fell into decay. It continued until 1966, when Roy Bates set foot on it. This retired British Army Major saw the commercial potential of the platform and wanted to build an amusement park there. He had to fight against his business partners to gain control of the 4,500-ton structure using rifles, shotguns, and flamethrowers. As a result, Roy became the sole proprietor of the island in 1967; he proclaimed sovereignty and accepted the title of Prince—granted by himself, of course.

The Story of the Sealand Port Creation

Each Port in our game starts with an idea followed by the gathering of detailed factual data. The Principality of Sealand still exists, but that didn't make our task any easier. Gathering references was quite challenging, because outsiders are not allowed on the platform and it's protected by an armed guard at all times. It's very dangerous to cross the borders of another state without permission and we didn't want to cause an international incident, that's why we took all the photos of the platform that we needed from a safe distance using unmanned drones.



The platform looks very compact and minimalistic compared to a warship. We wish we could say that it's bigger in reality than it seems, but it's just not true. Sealand is really very small, but this fact doesn't diminish in any way its grandeur and symbolic value.

Roy Bates

To liven up the platform a little, we added an animated model of the retired Major Roy Bates, the founder and Prince of the Principality of Sealand. He will inspire players to show their best in battle.
We wanted to express our admiration for him—the fire burning in his heart, his adventurous spirit, courage, imagination, and skill are the qualities that every naval enthusiast should have. The Prince of Sealand is hereby proclaimed an honorary sea dog and we hope that players will enjoy the new Port and draw inspiration for new achievements from it.
World of Warships - WG_mngmnt


A man without a dream is like a bird without wings!
E Mare Libertas!


It's no secret that our team loves to recreate historical ports in World of Warships. We already have the practical London, the organized Hamburg, the romantic Marseille, and festive Saint-Petersburg and New York in our game. This time we decided to raise the bar and recreate an entire country! We're going to the Principality of Sealand—a state that can't be found on official maps, but it exists nevertheless.
Very soon you'll have a chance to enjoy the new Port and study this unique place from every angle. For the time being, we would like to show you our groundwork and historical materials, and tell you about our creative process in the new episode of Developer Dairies.



Cruiser Mikhail Kutuzov extinguishes fire on the Roughs Tower platform; this photo was provided by a reliable source

The History of the Principality of Sealand

In 1942, the British Navy built the so-called Maunsell Forts, named after their designer Guy Maunsell, to protect the port of Harwich. A string of these platforms became a base for antiaircraft guns and armed garrisons, but in 1950 they were decommissioned and later occupied by "pirate radio stations" for broadcasting. The Roughs Tower platform was used for different purposes until 1956, when it was abandoned and gradually fell into decay. It continued until 1966, when Roy Bates set foot on it. This retired British Army Major saw the commercial potential of the platform and wanted to build an amusement park there. He had to fight against his business partners to gain control of the 4,500-ton structure using rifles, shotguns, and flamethrowers. As a result, Roy became the sole proprietor of the island in 1967; he proclaimed sovereignty and accepted the title of Prince—granted by himself, of course.

The Story of the Sealand Port Creation

Each Port in our game starts with an idea followed by the gathering of detailed factual data. The Principality of Sealand still exists, but that didn't make our task any easier. Gathering references was quite challenging, because outsiders are not allowed on the platform and it's protected by an armed guard at all times. It's very dangerous to cross the borders of another state without permission and we didn't want to cause an international incident, that's why we took all the photos of the platform that we needed from a safe distance using unmanned drones.



The platform looks very compact and minimalistic compared to a warship. We wish we could say that it's bigger in reality than it seems, but it's just not true. Sealand is really very small, but this fact doesn't diminish in any way its grandeur and symbolic value.

Roy Bates

To liven up the platform a little, we added an animated model of the retired Major Roy Bates, the founder and Prince of the Principality of Sealand. He will inspire players to show their best in battle.
We wanted to express our admiration for him—the fire burning in his heart, his adventurous spirit, courage, imagination, and skill are the qualities that every naval enthusiast should have. The Prince of Sealand is hereby proclaimed an honorary sea dog and we hope that players will enjoy the new Port and draw inspiration for new achievements from it.
World of Warships - WoWS


Good news, Captains! Our team regularly prepares new ships and gameplay elements and, today, we have decided to surprise our players with a new ship type—combat dolphin!

History of Combat Dolphins

The use of combat dolphins is a historically confirmed fact, but few people know that simultaneous attempts to create small autonomous underwater vehicles in the form of dolphins were made.

It is a known fact that, during World War II, Italy succeeded in employing a group of underwater carriers for transporting combat swimmers with an explosive charge. It was reported that a small autonomous vehicle, known as "Delfino Delphis" in the documents of the main naval headquarters, was designed on a secret base of the Italian naval special forces in the estuary of the Serchio river, not far from Pisa, starting from 1940. The design of the vehicle was based on the results of research conducted in the 1920s–1930s by Guglielmo Marconi, a famous inventor and president of the Royal Academy of Italy, on his own yacht that served as a laboratory. After Italy capitulated in 1943, all project documents and the group of engineers were captured by a German special forces unit SS-Sonderverband z. b. V. "Friedenthal" and moved to the north of the country. There, on Lake Garda, in the area that remained under Mussolini's control, the work on the vehicle continued until the end of the war.

In-Game Model

When developing the dolphin model, we approached the task as we would any normal ship. We gathered a large number of photos and blueprints and took full-scale measurements in dolphinariums. Our "dolphins" are equipped with the most advanced technologies, allowing for high speed and maneuverability. A dolphin with an armament of two torpedoes can even compete with a destroyer.



Dolphin Carrier

Dolphin carriers were designed on the basis of small landing craft. Dolphin vehicles were to be launched into the water through an airlock in the upgraded ship's ramp. The powerful Marconi radio equipment provided long-range remote control over the combat vehicles and required an extensive antenna system on board. In World of Warships, "dolphins" will launch from the fore end of a dolphin carrier.
Players will be able to choose a dolphin carrier and send their "dolphins" to different parts of the map on a wide range of missions, be it reconnaissance, sabotage, or friendly ship protection by deflecting enemy torpedoes.

Sound

We tried to put as much life as possible into our "dolphins" using sounds. What is a dolphin without its typical "laughter"?!
The sound that dolphins make to communicate is a unique phenomenon built on a combination of sound impulses and ultrasound. We consulted lead cetologists and spent a long time with real dolphins. As a result, we managed to record more than a hundred hours of their speech for an authentic atmosphere in the game.

Action stations! Dolphins take to the sea.
World of Warships - WG_mngmnt


Good news, Captains! Our team regularly prepares new ships and gameplay elements and, today, we have decided to surprise our players with a new ship type—combat dolphin!

History of Combat Dolphins

The use of combat dolphins is a historically confirmed fact, but few people know that simultaneous attempts to create small autonomous underwater vehicles in the form of dolphins were made.

It is a known fact that, during World War II, Italy succeeded in employing a group of underwater carriers for transporting combat swimmers with an explosive charge. It was reported that a small autonomous vehicle, known as "Delfino Delphis" in the documents of the main naval headquarters, was designed on a secret base of the Italian naval special forces in the estuary of the Serchio river, not far from Pisa, starting from 1940. The design of the vehicle was based on the results of research conducted in the 1920s–1930s by Guglielmo Marconi, a famous inventor and president of the Royal Academy of Italy, on his own yacht that served as a laboratory. After Italy capitulated in 1943, all project documents and the group of engineers were captured by a German special forces unit SS-Sonderverband z. b. V. "Friedenthal" and moved to the north of the country. There, on Lake Garda, in the area that remained under Mussolini's control, the work on the vehicle continued until the end of the war.

In-Game Model

When developing the dolphin model, we approached the task as we would any normal ship. We gathered a large number of photos and blueprints and took full-scale measurements in dolphinariums. Our "dolphins" are equipped with the most advanced technologies, allowing for high speed and maneuverability. A dolphin with an armament of two torpedoes can even compete with a destroyer.



Dolphin Carrier

Dolphin carriers were designed on the basis of small landing craft. Dolphin vehicles were to be launched into the water through an airlock in the upgraded ship's ramp. The powerful Marconi radio equipment provided long-range remote control over the combat vehicles and required an extensive antenna system on board. In World of Warships, "dolphins" will launch from the fore end of a dolphin carrier.
Players will be able to choose a dolphin carrier and send their "dolphins" to different parts of the map on a wide range of missions, be it reconnaissance, sabotage, or friendly ship protection by deflecting enemy torpedoes.

Sound

We tried to put as much life as possible into our "dolphins" using sounds. What is a dolphin without its typical "laughter"?!
The sound that dolphins make to communicate is a unique phenomenon built on a combination of sound impulses and ultrasound. We consulted lead cetologists and spent a long time with real dolphins. As a result, we managed to record more than a hundred hours of their speech for an authentic atmosphere in the game.

Action stations! Dolphins take to the sea.
World of Warships - WoWS


Greetings, Commanders!

We are happy to announce that we are launching a global YouTube channel for you!

https://www.youtube.com/user/worldofwarshipsCOM/

We want to communicate with our players more, run various activities, Q&A sessions, contests for players, etc. This is why we have decided to launch one united global channel for World of Warships. We hope you will support this decision!

In this video, you will be able to see the workflow of our video team and meet a familiar face you probably remember from our artwork and comics.

We want to create more for you, so don’t forget to click “subscribe” and the bell icon, so you don’t miss our videos!
World of Warships - WG_mngmnt


Greetings, Commanders!

We are happy to announce that we are launching a global YouTube channel for you!

https://www.youtube.com/user/worldofwarshipsCOM/

We want to communicate with our players more, run various activities, Q&A sessions, contests for players, etc. This is why we have decided to launch one united global channel for World of Warships. We hope you will support this decision!

In this video, you will be able to see the workflow of our video team and meet a familiar face you probably remember from our artwork and comics.

We want to create more for you, so don’t forget to click “subscribe” and the bell icon, so you don’t miss our videos!
Mar 6, 2018
World of Warships - WoWS
Commanders!

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.

RU – 6:00 - 7:30 MSK 06.03.2018
EU – 05:00 - 06:30 CET 06.03.2018
NA – 02:00 PT/ 05:00 ET - 03:30 PT/ 06:30 ET 06.03.2018
ASIA – 05:00 - 06:30 UTC +8 07.03.2018

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If an update fails to download, set up automatic updates in the game settings in the Steam application or launch the download manually.

Maintenance times are tentative and subject to change.

Please accept our apologies for any inconveniences.
Mar 6, 2018
World of Warships - WG_mngmnt
Commanders!

Please note that the servers will be temporarily unavailable due to the release of an update. The schedule is available below.

RU – 6:00 - 7:30 MSK 06.03.2018
EU – 05:00 - 06:30 CET 06.03.2018
NA – 02:00 PT/ 05:00 ET - 03:30 PT/ 06:30 ET 06.03.2018
ASIA – 05:00 - 06:30 UTC +8 07.03.2018

The new update will go live some time after it's been downloaded because the client and server sides are updated separately. While the client begins to update immediately, it takes time for the servers to be updated across all regions.

If an update fails to download, set up automatic updates in the game settings in the Steam application or launch the download manually.

Maintenance times are tentative and subject to change.

Please accept our apologies for any inconveniences.
World of Warships - WoWS


Commanders!
Meet a new premium battleship in World of Warships - Gascogne, one of the most unusual representatives of her type at Tier VIII.
What's her secret? Powerful French guns arranged in an unusual layout, multilayer steel armor, a unique consumable for a battleship, and of course, the spirit of a true musketeer.
Don't miss out on Gascogne and other special offers in our premium shop: https://worldofwarships.com/en/news/common/roughly-the-size-of-a-barge/.


World of Warships - WG_mngmnt


Commanders!
Meet a new premium battleship in World of Warships - Gascogne, one of the most unusual representatives of her type at Tier VIII.
What's her secret? Powerful French guns arranged in an unusual layout, multilayer steel armor, a unique consumable for a battleship, and of course, the spirit of a true musketeer.
Don't miss out on Gascogne and other special offers in our premium shop: https://worldofwarships.com/en/news/common/roughly-the-size-of-a-barge/.


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