Jul 10, 2018
ATOM RPG: Post-apocalyptic indie game - AtomTeam

Hello friends!

Finally, it's time for another huge update. We're keeping up with the tempo we set early this year, to give you more content, and this version is actually the biggest one we ever made. We livened up Peregon, we added new quests that can change the Wastes forever, we added new unique NPCs, new weapons, new items, new hard choices, new interface and game play mechanics, and follow-ups for some quests you could not complete before, and it's all here, in this one update, all for your enjoyment.

One problem that will be fixed in a couple of days is the incomplete translation, but our team is working on it as fast as possible.

Hope the new content is to your liking!



Now, the total change list:
  • Locations populated with new NPCs;
  • 10+ large new quests;
  • A secret way to get into the bunker if you're male;
  • An ability to meet old friends from the Factory;
  • Dog fights in Peregon call out to all spectators;
  • 35+ new NPCs, like always, with unique dialogues and portraits;
  • Additions to the music and sound library;
  • New items, from a bra to some nice BBQ;
  • New plot elements for the Myselium;
  • 5 new guns to craft, from flinthlock to a pneumatic!
  • As well as new bullets for one of those guns;
  • Game re-balanced to meet your requests;
  • Changes to the inventory; the items are now in two stacks;
  • Addition of Ragdoll Physics (WIP)
  • Weather effects completely overhauled, now everything is much more moody;
  • The exit spots on maps are now better looking;
  • Added another kind of enemies. Beware!
  • Another machine gun - an old FM Minimi (trophy weapon)
  • Armor is now separated into two categories - helmets and body protection. Wearing a vest and no helmet won't save you from headshot damage!
  • Five new issues of a self-help survivalist journal "The Red October".
  • And last but not least, amazing quantity of bugs got fixed;


Thank you for beeing with us, guys! We appreciate it very
much. And... let there be ATOM!
Jun 20, 2018
ATOM RPG: Post-apocalyptic indie game - AtomTeam


Hey, guys! It's almost the end of the month, so we decided to share our plans with you all!
This time, a lot of new content awaits you. For example:

- New encounters
- New NPCs (30+)
- 3 New locations
- New craftable weapons
- New balance modifications
- New cutscene features will be implemented
- New cinematics introducing new locations

We'll finally populate Peregon. We will also continue the main quest line.



Also, after listening to your suggestions, we modified the interface. Items will now be in two rows. We also made changes in the visual depiction of items - they now correctly light up when on the ground. A new secret ability was also added for the player. You now get to interact with animals more! In other words, we're working close to our limits!



Since this update is going to be one of the biggest in our game's history, it will take a little more time than average. New content will come out on July 10th.

Thanks for sticking with us!
ATOM RPG: Post-apocalyptic indie game - AtomTeam

Hello, friends!

It’s May 31st, which means we need to commemorate the last day of Spring by unleashing a new update of our game world for all of you to enjoy! This time around, we livened up KRZ, by putting in some new NPCs and quests. For example, you can now visit the city hospital, which offers cure-alls to fix your radiation poisoning and help you get rid of nasty addictions. Each cure has it’s price, though…

Also, as we promised on Kickstarter, the player character will finally get his own piece of the Wasteland in the form of a private house and bunker. But even though it’s there, don’t think you won’t have to fight for it!.. The bunker’s functions will broaden with each version. It will have many new features each time you update the game.



  • Added two new locations filled with quests;
  • Updated already existing locations;
  • Continued the Mushroom society main quest line;
  • Re-balanced random encounters;
  • Added two new weapons - AKMS and the HK33;
  • Added new icons of armor and headgear;
  • Another companion for the player! Be careful with that guy… He has an explosive temper!
  • Minimaps for new locations;
  • You can now test your luck at the Lottery Shack!
  • New enemies;
  • Did you forget about Gulchatay? She didn’t forget you!..
  • New (not final) battle mechanics;
  • New NPC portraits;
  • No more crashing during video playback!
  • Added save file deletion option;
  • Death in Survival is now permanent;
  • Fixed pathfinding while following the player character;
  • New weapon perks for SVD, SKS-S, R-700, PTRD;
  • A huge new dungeon, the Death Tunnel, crawling with new monsters and lined with intricate puzzles and memos;
  • New weather effects (Fog, rain);
  • A chance to launch a real live nuke… Into a place we all know from childhood!
  • New minimap zoom;
  • Endurance now helps you endure staggering attacks;
  • New sounds;
  • New music;
  • New books in the KRZ library!
  • Many, many bugs fixed;

+ Hotfix 0.7.1b
  • Fixed the bug with the Yegor quest;
  • Fixed the bug with the game crushing in the players bunker;
  • Fixed the balance of knock downs (now Endurance and Dexterity both have an effect);
  • The assortment of wares of the armourer in Krasnoznamenny now updates faster;
  • Fixed the balance of the enemies in the random encounters;
  • Fixed the radio at the players bunker;
  • Fixed many smaller bugs in the players bunker;
  • Added the empty packaging (botles, tins) in the "pocket" slots after it was used;
  • Fixed the bug with videos for the Linux users.

+ Hotfix 0.7.1c



  • Full English localization;
  • The lottery is fixed;
  • The slave hunters are back to their original strength;
  • Fixed the companions lagging in the Tunnel of Death;
  • Fixed a lot of bugs with Hexogen.
  • Fixed the wares balance in Otradnoye;
  • Fixed the visuals when you are firing the machine gun;
  • Fixed the bug with companions pathfinding;
  • Fixed the bug with Nikolay, the cartridge maker.

Let there be Atom!

Apr 26, 2018
ATOM RPG: Post-apocalyptic indie game - AtomTeam

Hello, guys!
After our return from Chernobyl we are doubling down on work! Soon we are planing to release all of the patches for the previous update and start working on the next major update! Stay tuned.

- Fixed item doubling bug;
- Fixed the "Ghostly Armor" distinction bug;
- Fixed the infinite exp bug in several dialogues;
- Fixed Artemyev's bodyguard bug;
- Fixed the reasons the game crashed during intro movie;
- Fixed the companion health indicator bug;
- Rebalanced the APS;
- Added new armor;
- A health indicator was added for the companion pictures;
- Loot generation fixed with some traders;
- Log optimizations (fixed game lagging when playing for too long);
- Fixed dissapearing quest log.

The continuation of the Mushroom cult quest line will appear very soon, in the next patch!

P.S A little photo report from our trip to Chernobyl. Most of the photos we took are quite technical (for our use during the development), but a couple of them are still interesting to look at :) We hope that you will like it!
Link
Apr 18, 2018
ATOM RPG: Post-apocalyptic indie game - AtomTeam


Dear friends!

It is time for another update of ATOM RPG! And we're not talking about bugfixes... Our April update is quite huge as it touches most aspects of the game. As soon as you update ATOM, you will be getting new quests, new characters, new stories, and new gameplay mechanics from all around. According to your wishes - part of Krasnoznamenny is now open, and many other locations are now filled with interactive content. You will also get to play the first of many backer quests we promised during our Kickstarter campaign. This time we made our good friend Rojson's ( youtube.com/user/ROJOV13 ) creation come to life in a long and arduous journey through the Wastes.
Working on this update took most of the last two months and we really hope that you guys will like it. Please, share your opinions and caught bugs on our Steam page. But speaking of bugs - this time we won't be able to fix them before next week, since on April 21st, our whole team (plus a very special Backer) is moving out to Chernobyl! As you can remember, this was one of the top-tier rewards on our Kickstarter page. We're also doing it to catch some glimpses of a true post-nuclear landscape. This will surely help us make the game better in the long run, and once we're back those bugs won't stand a chance! As for the time while we're gone - check on the progress of our adventure using the social media of your choice:

Instagram: https://www.instagram.com/atomrpg
Twitter: https://twitter.com/atomrpg
Facebook: https://www.facebook.com/atomrpg




- 15+ new characters with unique dialogue;
- 28 new and renewed portraits;
- 15+ quests;
- up to 2000+ lines of new dialogue and system text;
- new weapons, such as the APS pistol;
- new headgear;
- new clothes;
- new loot;
- new books;
- new maps for both quests and random encounters;
- new use for the Amanita mushrooms...
- some empty maps are now settled;
- new crafting recipes;
- new traders;
- new Easter eggs;
- new interaction with an in-game fraction;
- previously incomplete quest is now finishable!
- new companion screen, to help manage your fellowship better;
- advanced tactics for the Follower NPCs
- updated combat and AI;
- a possibility of becoming a slaver;
- many long-term problems, including the one with the intro movie are now solved;

...and many, many more new things await!









ATOM RPG: Post-apocalyptic indie game - AtomTeam


Hello, friends!
Another day, another patch :) We added submachine guns and we want to know your opinion about them while we work on the next big update. And now for the patch changes:

  • New skill: "Automatic firearms" for assault rifles and machine gun;
  • Added a separate slot for gas masks in your inventory. Now you can combine them with helmets;
  • Better visuals for books and notes;
  • New additions to the Factory quest line (now you can finish it);
  • Better pathfinding for companions (for example, they don't block you in doorways);
  • AI now can use legs to strike during battle;
  • Better visuals for options menu and dialogues;
  • New weapons and items;
  • Human characters now can open doors;
  • New battle mechanics: kick weapon from hands, blind...
  • New animations;
  • Fixed the distances on which you can start the conversation;
  • Now there are changes in Otradnoye after the elections (after some time);
  • Better quality for the cinematic "Trip to Otradnoye" (60 fps);
  • Added the ability to scroll the journal;
  • Added the ability to switch between Global map and Local map;
  • Fixed the bug when hero could walk even while being over encumbered;
  • Fixed the bug where the game could have freeze during the dialogue with Dan;
  • Fixed the auto picking of resources during crafting;
  • Fixed the "laging" of companions during battles;
  • Fixed the spawn of enemies in random encounters;
  • The random caravans now have 33% more goods for sale;
  • The characters with higher Endurance and level now have higher health;
  • Many-many minor bugs are fixed!
ATOM RPG: Post-apocalyptic indie game - AtomTeam


Hello, friends!
Another day, another patch :) We added submachine guns and we want to know your opinion about them while we work on the next big update. And now for the patch changes:

  • New skill: "Automatic firearms" for assault rifles and machine gun;
  • Added a separate slot for gas masks in your inventory. Now you can combine them with helmets;
  • Better visuals for books and notes;
  • New additions to the Factory quest line (now you can finish it);
  • Better pathfinding for companions (for example, they don't block you in doorways);
  • AI now can use legs to strike during battle;
  • Better visuals for options menu and dialogues;
  • New weapons and items;
  • Human characters now can open doors;
  • New battle mechanics: kick weapon from hands, blind...
  • New animations;
  • Fixed the distances on which you can start the conversation;
  • Now there are changes in Otradnoye after the elections (after some time);
  • Better quality for the cinematic "Trip to Otradnoye" (60 fps);
  • Added the ability to scroll the journal;
  • Added the ability to switch between Global map and Local map;
  • Fixed the bug when hero could walk even while being over encumbered;
  • Fixed the bug where the game could have freeze during the dialogue with Dan;
  • Fixed the auto picking of resources during crafting;
  • Fixed the "laging" of companions during battles;
  • Fixed the spawn of enemies in random encounters;
  • The random caravans now have 33% more goods for sale;
  • The characters with higher Endurance and level now have higher health;
  • Many-many minor bugs are fixed!
Feb 28, 2018
ATOM RPG: Post-apocalyptic indie game - AtomTeam


Hey guys! Like promised - here's the fresh update! Thank you very much for the long wait. We hope the amount of work we done this time won't disappoint. Now, without further delays, the change log:

We'll start off with the changes to gameplay everyone will notice just by spending time in game (some of the changes, sadly enough will be visible if you start a new game):

- 10 new quests;
- 26 new characters;
- 10 character traits, that can be picked upon creating your character (more to come later);
- New modes: from Easy to Iron Man;
- New weapons, including the legendary AS VAL and a crossbow;
- New ammo types;
- Two new companions for your character. Finding one of them, though, won't be a walk in the park...
- New items - from perfumes to helmets;
- New crafting recipes - you can also make firearms now, no need to start your tinkering career with knives and hand to hand combat...

Huge amounts of work were also done in the background. You might not notice these changes quickly, but it is thanks to them you can really immerse yourself into our game world:

- Updated most models;
- Added new sounds;
- Added new cinematic video;
- Added new animations for friends and foes;
- New AI - the NPCs now use team work, to find the best way for an attack. Now if an NPC is blocking another NPC's shooting path - it will seriously change the aiming formula, so they will try to avoid such situations;
- Global map improved, fog of war added;
- Mini-map corrected;
- Save-load menu improved;
- Game balance fully improved: from items and rewards to weapons and random encounters;
- New icons added for characters, followers, new items, etc.
- Many, many, many, many, many bugs fixed.
Feb 28, 2018
ATOM RPG: Post-apocalyptic indie game - AtomTeam


Hey guys! Like promised - here's the fresh update! Thank you very much for the long wait. We hope the amount of work we done this time won't disappoint. Now, without further delays, the change log:

We'll start off with the changes to gameplay everyone will notice just by spending time in game (some of the changes, sadly enough will be visible if you start a new game):

- 10 new quests;
- 26 new characters;
- 10 character traits, that can be picked upon creating your character (more to come later);
- New modes: from Easy to Iron Man;
- New weapons, including the legendary AS VAL and a crossbow;
- New ammo types;
- Two new companions for your character. Finding one of them, though, won't be a walk in the park...
- New items - from perfumes to helmets;
- New crafting recipes - you can also make firearms now, no need to start your tinkering career with knives and hand to hand combat...

Huge amounts of work were also done in the background. You might not notice these changes quickly, but it is thanks to them you can really immerse yourself into our game world:

- Updated most models;
- Added new sounds;
- Added new cinematic video;
- Added new animations for friends and foes;
- New AI - the NPCs now use team work, to find the best way for an attack. Now if an NPC is blocking another NPC's shooting path - it will seriously change the aiming formula, so they will try to avoid such situations;
- Global map improved, fog of war added;
- Mini-map corrected;
- Save-load menu improved;
- Game balance fully improved: from items and rewards to weapons and random encounters;
- New icons added for characters, followers, new items, etc.
- Many, many, many, many, many bugs fixed.
ATOM RPG: Post-apocalyptic indie game - AtomTeam
Hey, guys!

With great regret, we have to state, that as January comes to a close, we are sensing that we won't be able to deliver the new planned update on time more and more. For this, we would really like to apologize. There is no need to worry about the future of the game, though. We're late not because of some problems, or because of lack of dedication. We simply miscalculated when we predicted the work will be over in January. Something that looks easily done "on paper" needs a lot of trial and error to actually implement. Therefore, to avoid accidentally misleading you again, and to get some breathing room for testing and tweaking the changes we made for the game, we shift the release date of the major update to February 28th. We're really sorry for this, and we promise to be less idealistic in future release date calculations.

To at least start making it up to you, we finally compiled a full, comprehensible list of changes ahead. It going to be a long one, since despite this date mix-up, January was actually one of the most productive months for the project.

Let's start with one of the larger and complex additions, which actually made us lag for a bit: a new NPC follower! He really turned out to be one of these "easy on paper hard in real life" kinds of things, but we still mostly made him! He's an infiltration agent named Fidel, and he will join you, boasting a better AI system, which now should recognize that it's a part of a larger team and act accordingly. Fidel will also know when to shoot and when to use melee. There are also thoughts of a second, four--legged companion we might just make to make it up to you for the late update.

You should also prepare for:

* More than 20 new NPCs, each one, as tradition goes, with a unique portrait, skill set, and dialogue.
* New quests - because how can you go without them? We'll have everything - from talk-quests localized to one individual, to a huge b-movie plot epic, that will make you run around the global map, adding grizzled mercenaries to your team for a last battle for what is right!..
* The factory quest line will finally see it's end. Ever wondered what will happen, once the bandits use your services enough times? Well wonder no more!

Also, just to prove that ATOM has the best audience, we're adding a ton of little objects and features, that were first thought of by our Steam commenters, or inspired by the ideas some of the backers shared on the forums.

Some of the minor tweaks are:

* Weapons will now have perks. For example, knives get a chance to go between chinks in armor, dealing raw damage, sniper rifles get a long range bonus, but lose most usability in CQC, etc.
* Crippling blows! Aimed shots now get to have special effects like blinding, slowing down, disarming and otherwise incapacitating opponents.
* New ammo types that will use the new damage/penetration formulas.
* New kinds of armors and clothes
* New usable items, most of them inspired by the players, like the "Krasnaya Moskva" deodorant.
* New maps and map variants for random encounters.
* Balance improved for: items, weapons, consumables, random encounters, crafting.
* New craft recipes inspired by the forums.
* New animations for the NPCs. The little fellows will not just react to new traumatic experiences that the aimed shot overhaul brings forth. They will also do more daily activities, and not just mope around. Remember The Fall? We really want to make daily cycles for the NPCs just like it was in that good old game.
* A much larger sound library! More sounds for everything!

Thank you for waiting, we really hope the result won't disappoint.
Best regards, ATOM TEAM.



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