Feb 28, 2018
ATOM RPG: Post-apocalyptic indie game - AtomTeam


Hey guys! Like promised - here's the fresh update! Thank you very much for the long wait. We hope the amount of work we done this time won't disappoint. Now, without further delays, the change log:

We'll start off with the changes to gameplay everyone will notice just by spending time in game (some of the changes, sadly enough will be visible if you start a new game):

- 10 new quests;
- 26 new characters;
- 10 character traits, that can be picked upon creating your character (more to come later);
- New modes: from Easy to Iron Man;
- New weapons, including the legendary AS VAL and a crossbow;
- New ammo types;
- Two new companions for your character. Finding one of them, though, won't be a walk in the park...
- New items - from perfumes to helmets;
- New crafting recipes - you can also make firearms now, no need to start your tinkering career with knives and hand to hand combat...

Huge amounts of work were also done in the background. You might not notice these changes quickly, but it is thanks to them you can really immerse yourself into our game world:

- Updated most models;
- Added new sounds;
- Added new cinematic video;
- Added new animations for friends and foes;
- New AI - the NPCs now use team work, to find the best way for an attack. Now if an NPC is blocking another NPC's shooting path - it will seriously change the aiming formula, so they will try to avoid such situations;
- Global map improved, fog of war added;
- Mini-map corrected;
- Save-load menu improved;
- Game balance fully improved: from items and rewards to weapons and random encounters;
- New icons added for characters, followers, new items, etc.
- Many, many, many, many, many bugs fixed.
Feb 28, 2018
ATOM RPG: Post-apocalyptic indie game - AtomTeam


Hey guys! Like promised - here's the fresh update! Thank you very much for the long wait. We hope the amount of work we done this time won't disappoint. Now, without further delays, the change log:

We'll start off with the changes to gameplay everyone will notice just by spending time in game (some of the changes, sadly enough will be visible if you start a new game):

- 10 new quests;
- 26 new characters;
- 10 character traits, that can be picked upon creating your character (more to come later);
- New modes: from Easy to Iron Man;
- New weapons, including the legendary AS VAL and a crossbow;
- New ammo types;
- Two new companions for your character. Finding one of them, though, won't be a walk in the park...
- New items - from perfumes to helmets;
- New crafting recipes - you can also make firearms now, no need to start your tinkering career with knives and hand to hand combat...

Huge amounts of work were also done in the background. You might not notice these changes quickly, but it is thanks to them you can really immerse yourself into our game world:

- Updated most models;
- Added new sounds;
- Added new cinematic video;
- Added new animations for friends and foes;
- New AI - the NPCs now use team work, to find the best way for an attack. Now if an NPC is blocking another NPC's shooting path - it will seriously change the aiming formula, so they will try to avoid such situations;
- Global map improved, fog of war added;
- Mini-map corrected;
- Save-load menu improved;
- Game balance fully improved: from items and rewards to weapons and random encounters;
- New icons added for characters, followers, new items, etc.
- Many, many, many, many, many bugs fixed.
ATOM RPG: Post-apocalyptic indie game - AtomTeam
Hey, guys!

With great regret, we have to state, that as January comes to a close, we are sensing that we won't be able to deliver the new planned update on time more and more. For this, we would really like to apologize. There is no need to worry about the future of the game, though. We're late not because of some problems, or because of lack of dedication. We simply miscalculated when we predicted the work will be over in January. Something that looks easily done "on paper" needs a lot of trial and error to actually implement. Therefore, to avoid accidentally misleading you again, and to get some breathing room for testing and tweaking the changes we made for the game, we shift the release date of the major update to February 28th. We're really sorry for this, and we promise to be less idealistic in future release date calculations.

To at least start making it up to you, we finally compiled a full, comprehensible list of changes ahead. It going to be a long one, since despite this date mix-up, January was actually one of the most productive months for the project.

Let's start with one of the larger and complex additions, which actually made us lag for a bit: a new NPC follower! He really turned out to be one of these "easy on paper hard in real life" kinds of things, but we still mostly made him! He's an infiltration agent named Fidel, and he will join you, boasting a better AI system, which now should recognize that it's a part of a larger team and act accordingly. Fidel will also know when to shoot and when to use melee. There are also thoughts of a second, four--legged companion we might just make to make it up to you for the late update.

You should also prepare for:

* More than 20 new NPCs, each one, as tradition goes, with a unique portrait, skill set, and dialogue.
* New quests - because how can you go without them? We'll have everything - from talk-quests localized to one individual, to a huge b-movie plot epic, that will make you run around the global map, adding grizzled mercenaries to your team for a last battle for what is right!..
* The factory quest line will finally see it's end. Ever wondered what will happen, once the bandits use your services enough times? Well wonder no more!

Also, just to prove that ATOM has the best audience, we're adding a ton of little objects and features, that were first thought of by our Steam commenters, or inspired by the ideas some of the backers shared on the forums.

Some of the minor tweaks are:

* Weapons will now have perks. For example, knives get a chance to go between chinks in armor, dealing raw damage, sniper rifles get a long range bonus, but lose most usability in CQC, etc.
* Crippling blows! Aimed shots now get to have special effects like blinding, slowing down, disarming and otherwise incapacitating opponents.
* New ammo types that will use the new damage/penetration formulas.
* New kinds of armors and clothes
* New usable items, most of them inspired by the players, like the "Krasnaya Moskva" deodorant.
* New maps and map variants for random encounters.
* Balance improved for: items, weapons, consumables, random encounters, crafting.
* New craft recipes inspired by the forums.
* New animations for the NPCs. The little fellows will not just react to new traumatic experiences that the aimed shot overhaul brings forth. They will also do more daily activities, and not just mope around. Remember The Fall? We really want to make daily cycles for the NPCs just like it was in that good old game.
* A much larger sound library! More sounds for everything!

Thank you for waiting, we really hope the result won't disappoint.
Best regards, ATOM TEAM.



ATOM RPG: Post-apocalyptic indie game - AtomTeam
Hey, guys!

With great regret, we have to state, that as January comes to a close, we are sensing that we won't be able to deliver the new planned update on time more and more. For this, we would really like to apologize. There is no need to worry about the future of the game, though. We're late not because of some problems, or because of lack of dedication. We simply miscalculated when we predicted the work will be over in January. Something that looks easily done "on paper" needs a lot of trial and error to actually implement. Therefore, to avoid accidentally misleading you again, and to get some breathing room for testing and tweaking the changes we made for the game, we shift the release date of the major update to February 28th. We're really sorry for this, and we promise to be less idealistic in future release date calculations.

To at least start making it up to you, we finally compiled a full, comprehensible list of changes ahead. It going to be a long one, since despite this date mix-up, January was actually one of the most productive months for the project.

Let's start with one of the larger and complex additions, which actually made us lag for a bit: a new NPC follower! He really turned out to be one of these "easy on paper hard in real life" kinds of things, but we still mostly made him! He's an infiltration agent named Fidel, and he will join you, boasting a better AI system, which now should recognize that it's a part of a larger team and act accordingly. Fidel will also know when to shoot and when to use melee. There are also thoughts of a second, four--legged companion we might just make to make it up to you for the late update.

You should also prepare for:

* More than 20 new NPCs, each one, as tradition goes, with a unique portrait, skill set, and dialogue.
* New quests - because how can you go without them? We'll have everything - from talk-quests localized to one individual, to a huge b-movie plot epic, that will make you run around the global map, adding grizzled mercenaries to your team for a last battle for what is right!..
* The factory quest line will finally see it's end. Ever wondered what will happen, once the bandits use your services enough times? Well wonder no more!

Also, just to prove that ATOM has the best audience, we're adding a ton of little objects and features, that were first thought of by our Steam commenters, or inspired by the ideas some of the backers shared on the forums.

Some of the minor tweaks are:

* Weapons will now have perks. For example, knives get a chance to go between chinks in armor, dealing raw damage, sniper rifles get a long range bonus, but lose most usability in CQC, etc.
* Crippling blows! Aimed shots now get to have special effects like blinding, slowing down, disarming and otherwise incapacitating opponents.
* New ammo types that will use the new damage/penetration formulas.
* New kinds of armors and clothes
* New usable items, most of them inspired by the players, like the "Krasnaya Moskva" deodorant.
* New maps and map variants for random encounters.
* Balance improved for: items, weapons, consumables, random encounters, crafting.
* New craft recipes inspired by the forums.
* New animations for the NPCs. The little fellows will not just react to new traumatic experiences that the aimed shot overhaul brings forth. They will also do more daily activities, and not just mope around. Remember The Fall? We really want to make daily cycles for the NPCs just like it was in that good old game.
* A much larger sound library! More sounds for everything!

Thank you for waiting, we really hope the result won't disappoint.
Best regards, ATOM TEAM.



Dec 31, 2017
ATOM RPG: Post-apocalyptic indie game - AtomTeam


Dear friends! 
ATOM Team would like to use this occasion to wish you all a Happy New Year! 2017 was a hard and yet generous year for our game - many milestones were passed, many hardships conquered, many goals achieved. And for most of that success we are indebted to you - the players - whether by your support, your feedback, or your ideas, you helped to push ATOM beyond a simple, mostly imaginary project some RPG enthusiasts created a long time ago.
You helped make ATOM a real game. We hope the New Year brings you joy, happiness, and the fulfillment of personal goals.

Happy New Year!
Dec 31, 2017
ATOM RPG: Post-apocalyptic indie game - AtomTeam


Dear friends! 
ATOM Team would like to use this occasion to wish you all a Happy New Year! 2017 was a hard and yet generous year for our game - many milestones were passed, many hardships conquered, many goals achieved. And for most of that success we are indebted to you - the players - whether by your support, your feedback, or your ideas, you helped to push ATOM beyond a simple, mostly imaginary project some RPG enthusiasts created a long time ago.
You helped make ATOM a real game. We hope the New Year brings you joy, happiness, and the fulfillment of personal goals.

Happy New Year!
Dec 29, 2017
ATOM RPG: Post-apocalyptic indie game - AtomTeam


- New movement system (now the hero picks the fastest way to reach the destination).
- All bodies in the same cell now have joint inventory.
- Otradnoye now has a couple of new little features.
- Now items like weapons and armour will stay on the body if you don't take them.
- Fixed the 'knock over' mechanic.
- Fixed the balance of the hand to hand combat.
- Added min. requirements for the weapons.
- Fixed animation for the knife fight.
- AP is now shown in the weapon descriptions.
- Added a new recipe and a subsequential item.
- Added a new alternative to catch a 'gold fish'.
- Fixed many bugs with the bullets.
- A 'Continue' buton is added to the main menu.
- Fixed the wares balance.
- Now you can use a shovel as a weapon!
- Fixed the effect of Aprophenum.
- Fixed a bug with a reward from the bandit leader.
- Fixed bugs in the caves beneath the Roaring forest.
- Fixed the bug with hero sometimes getting stuck in the scenery.
- New sounds for the ciggy.
- Added exp for a successful crafting.
- Added new weapon (SKS).
- Show the weight of the items in inventory during Barter and looting.
- Fixed the bug with lockpicking.
- Added new animations.
- All new items now go first in the inventory.
- You can see the chance of a krit. attack when you create your character.
- Fixed the army knife balance.
- Left Shift now makes the map skroll faster.

The new patch will come out with the new update in the next year.
Thank you all so much for your support, bug tracking and suggestions!


Atom Team
Dec 29, 2017
ATOM RPG: Post-apocalyptic indie game - AtomTeam


- New movement system (now the hero picks the fastest way to reach the destination).
- All bodies in the same cell now have joint inventory.
- Otradnoye now has a couple of new little features.
- Now items like weapons and armour will stay on the body if you don't take them.
- Fixed the 'knock over' mechanic.
- Fixed the balance of the hand to hand combat.
- Added min. requirements for the weapons.
- Fixed animation for the knife fight.
- AP is now shown in the weapon descriptions.
- Added a new recipe and a subsequential item.
- Added a new alternative to catch a 'gold fish'.
- Fixed many bugs with the bullets.
- A 'Continue' buton is added to the main menu.
- Fixed the wares balance.
- Now you can use a shovel as a weapon!
- Fixed the effect of Aprophenum.
- Fixed a bug with a reward from the bandit leader.
- Fixed bugs in the caves beneath the Roaring forest.
- Fixed the bug with hero sometimes getting stuck in the scenery.
- New sounds for the ciggy.
- Added exp for a successful crafting.
- Added new weapon (SKS).
- Show the weight of the items in inventory during Barter and looting.
- Fixed the bug with lockpicking.
- Added new animations.
- All new items now go first in the inventory.
- You can see the chance of a krit. attack when you create your character.
- Fixed the army knife balance.
- Left Shift now makes the map skroll faster.

The new patch will come out with the new update in the next year.
Thank you all so much for your support, bug tracking and suggestions!


Atom Team
Dec 12, 2017
ATOM RPG: Post-apocalyptic indie game - AtomTeam
- Fixed the bug with some items disappearing in the inventory.
- Fixed enemy balance (animals and mutants).
- Fixed the bug with a gas mask.
- Added new recipe.
- Fixed the bug with some items disappearing during crafting.
- Added Hunger, Poisoning and Radiation indication.
- Added music and sound options.
- Fixed the bug with the overload in the inventory.
- Standardized shooting distance for the guns.
- Now you can meet the mysterious couple in the "Roaring forest" only during the night.
- Fixed the bug with battles in the caves (no more shooting through walls).
- Fixed the bug on the global map when you leave the forest.
- New alternative animation for the 'kick'.
- Two new items (tobacco and hand-rolled cigarette).
- Fixed the bug with the pump in Otrandoye.
- Now the Crafting won't close when you sort your inventory.
- Fixed the bug with stats stacking if you have two same items in your hands.
- Fixed bugs with heroes statistics.
- Fixed aggression radius for the enemies.
- Fixed the bug when enemies could stand in the same square as the protagonist.
- Fixed the panic for enemies.
- Fixed a lot of minor mistakes.

P.S Guys, we're already working on a big update to the game! It should come out somewhere after the New Year. That doesn't mean that we won't release new patches. And we will still pay the closest attention to your suggestions and bug reports! You help us make the game better, after all!
Thank you!
Dec 12, 2017
ATOM RPG: Post-apocalyptic indie game - AtomTeam
- Fixed the bug with some items disappearing in the inventory.
- Fixed enemy balance (animals and mutants).
- Fixed the bug with a gas mask.
- Added new recipe.
- Fixed the bug with some items disappearing during crafting.
- Added Hunger, Poisoning and Radiation indication.
- Added music and sound options.
- Fixed the bug with the overload in the inventory.
- Standardized shooting distance for the guns.
- Now you can meet the mysterious couple in the "Roaring forest" only during the night.
- Fixed the bug with battles in the caves (no more shooting through walls).
- Fixed the bug on the global map when you leave the forest.
- New alternative animation for the 'kick'.
- Two new items (tobacco and hand-rolled cigarette).
- Fixed the bug with the pump in Otrandoye.
- Now the Crafting won't close when you sort your inventory.
- Fixed the bug with stats stacking if you have two same items in your hands.
- Fixed bugs with heroes statistics.
- Fixed aggression radius for the enemies.
- Fixed the bug when enemies could stand in the same square as the protagonist.
- Fixed the panic for enemies.
- Fixed a lot of minor mistakes.

P.S Guys, we're already working on a big update to the game! It should come out somewhere after the New Year. That doesn't mean that we won't release new patches. And we will still pay the closest attention to your suggestions and bug reports! You help us make the game better, after all!
Thank you!
...