Far Cry® 5

Opinions might be divided on Far Cry 5, but there's little argument that its recreation of the lush Montana landscape is very pretty indeed. And the game's latest update on Xbox One, PS4, and PC takes full advantage of that fact, offering up a brand-new Photo Mode.

Photo Mode arrives as part of Far Cry 5's unambitiously monikered Title Update 8 and can be accessed while the game is paused during Solo gameplay modes - that's the main campaign, all DLC story campaigns, and on any Far Cry Arcade solo map.

It's a decently featured addition too, enabling budding photographers to adjust the time of day and field of view, and apply filters, frames, and logos directly onto images. It's even possible to adjust your character's facial expression - a feature that's already proved its amusement value in the likes of Nintendo's Wind Waker remaster, and, more recently, God of War.

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Far Cry® 5 - Ubi-CJ
Map Editor
  • New: Added a Damage and Kill region. They can be found under /Add new objects > /Gameplay > /Health.
  • New: Added FC5 Hours of Darkness Vehicles, Weapons, AI/Npc.
  • New: Added new effects in the ‘Lights and effects’ section.
  • AC Origins assets: Special corrections on stairs for better 3rd person animations when going up/down.
  • AC Origins assets: Various visual and collision corrections.
  • FC4 assets: added a new version of the static door bunker and renamed some doors.
  • FC4 assets: various visual, level of detail, navigation mesh, occlusion mesh, pivot, collision corrections.
  • FC5 assets: various visual corrections.
  • WD assets: various visual corrections.
  • Hours of Darkness assets: various collision, object placement corrections.
  • Nature assets: Various pivot corrections.
  • Fixed a camera issue with the lakes where they were not fully represented when the camera was near it’s surface.
  • Fixed an issue in ‘Bounty Hunt’ where the target icon was not seen on dogs.
  • Fixed an issue where the tagging icons would not be seen if Heralds were to use turrets.
  • Fixed an issue where the ‘invincible’ modifier was not reset when creating a new map if you were already in the editor.
  • Quick time events should now play properly with the Yeti in the editor and once the map exported.
  • Fixed an issue where some HUD elements would persist for a moment when returning to edit mode or replaying the map.
  • Fixed an issue on PC where the music theme failed to save properly.
  • Fixed an issue where the camera speed icon was not greyed out when the toolbox was opened.
  • Fixed an issue where some animals were no visible when first placed in the map.
  • Fixed an issue were some budget values as they would increase after saving your map.
  • Fixed the rope for the Hours of Darkness zip line.
  • Extraction zone will now report a warning vs a failure when placed under the terrain.
  • Fixed a folder issue where under ‘Nature’ where you would have found 2 ‘Rock’ folders.

Arcade
  • New: Multiplayer lobbies!
  • Fixed an issue where the whole screen would turn white if the host left a match in a map that had the ‘Storm’ setting active.
  • Fixed the missing audio on the SVD when a suppressor was attached.
  • Fixed an issue where players could spawn on the same spawn point.
  • Fixed an issue where players could spawn on a shared spawn point on the initial spawn.
  • Lowered invulnerably to 4 seconds and it is now removed as soon as you trigger your weapon.
  • Fixed the issue where the map you selected was replaced by a map made by Ubi.
  • Picking up the military med kit should now be truly added to your inventory.
  • Fixed an issue with the announcer where he stopped commenting.
  • Fixed an issue with the announcer where he mentioned team based comments while in Deathmatch.
  • Fixed the ‘Storm’ audio track in coop where it kept playing when your returned to the arcade menu.
  • Fixed an issue on PC where the expanded asset folders appeared to be collapsed back after switching from ‘Objects’ menu to another ‘Tool’ menu.
  • Fixed an issue on PC where if you unchecked the 'Show fog' it turned on again after toggling the 'Environment' tool window.
  • Fixed an issue where the hardness indicator did not mold on surfaces when using the square shaped brush.
Far Cry® 5 - Ubi-CJ


Hello everyone,
Here are the patch notes for Title Update 8, which goes live after tomorrow's maintenance

1. New Additions
  • Photo Mode has now been added and is available via the Main Menu in Solo gameplay modes
  • New Lobby Browser added in the Arcade for Multiplayer Lobbies
  • New Lost on Mars static assets and weapons added to the Arcade Editor
  • New Hours of Darkness vehicles and weapons added to the Arcade Editor
  • New Hours of Darkness enemy and animal AI added to the Arcade Editor
  • New Hours of Darkness vegetation and static assets added to the Arcade Editor
  • New damage region assets added to the Arcade Editor under Gameplay - Health objects

2. Stability & Performance
  • Fixed multiple low occurrence crashes
  • Fixed a lighting issue at the Bowshaw Manor in Faith' Region

3. Missions
  • Fixed a walkthrough break when playing coop during the mission "Descente Dans la Folie" where one player could trigger a checkpoint out of order
  • Fixed an issue in the mission "Furious" where the player would lose the Furious buff from the weapon wheel after dying during the mission in Coop
  • Fixed an issue where the player would be unable to complete the mission "The Widowmaker" after completing the game

4. Audio
  • Fixed a minor audio issue when joining a private lobby in the Arcade

5. Gameplay & UI
  • Fixed some minor clipping issues with the Aya Special Outfit and the Undercover Cultist
  • Fixed an issue where the vehicle color would change after fast travelling
  • Fixed an issue where the weapon wheel selection would change to Fists after performing a Ledge Takedown
  • Fixed an issue where the automatic weapon switch would not occur when using all of the fuel for the Flamethrower
  • Switch Weapons button added to the legend when entering vehicles
  • Updated the description text of the Shovel Rounds in the player inventory
  • Fixed an issue where the Caribou and Alpha Caribou skins would have the same icon in the Inventory and Shop
  • Fixed issues with the player animation while using the SVD in certain situations
  • Fixed an issue where the SVD scope would be unable to zoom after equipping the Enhanced Scope
  • Fixed an issue where the SVD was missing certain SFX if a silencer was attached to it in the Main Game
  • Fixed an issue where the icons for collectibles and Arcade posters wouldn't clamp when marked as a waypoint

6. Coop
  • Fixed an issue where the Shop 3D model of the 1956 Hierarch Force M.50 Cal would not always load for the client
  • Fixed an issue where the client could get stuck on a black screen after reloading under certain circumstances
  • Fixed an issue where the glass breaking SFX was missing for the Client when the Host throws a Molotov
  • Fixed an issue where a safe would appear closed for the client and opened for the host when exiting and returning to an area with an opened safe in Coop

7. PC Specific
  • For "Keyboard and mouse" buttons remapping screen now it's possible to see action mapped to each button by moving mouse cursor over keyboard image
  • Fixed issue with resetting settings for Tobii Eye Tracking device
  • Other minor UI fixes

8. Arcade
  • Fixed an issue in "Bounty Hunt" game mode where a dog set as a target did not have a target icon and could not be marked
  • Fixed an issue where Herald's tag icon would disappear when they use turrets
  • Fixed an issue where some HUD elements would be present during the loading screen when restarting maps or quitting back to Arcade
  • Fixed an issue where the buttons for "Change Map", "Loadouts", and "More Info" were being displayed for players who were not map pickers without functionality

9. Map Editor
  • Fixed various issues with assets
  • Fixed an issue where AI stuck in a rock would pass map validation
  • Fixed an issue where the first folder of a category is always selected when backing out of any folder in a list
  • Fixed an issue with the reinforcements bar appearing white when replaying an Outpost in the Arcade Editor
  • Fixed an issue where some animals were invisible when placing them in the Arcade Editor
  • Fixed an issue where animals were unable to trigger their interaction animations in Arcade Editor
  • Fixed an issue where the Yeti was missing VFX when un-spawning

10. Far Cry 5® Hours of Darkness DLC
  • Fixed an issue where the unlock notifications would appear when playing the DLC after it's already been displayed in the main game
  • Fixed an issue where the player could see the compass on the opening title screen
  • Fixed an issue where the health bar can appear for the players in spectator cam under certain situations
Jul 5, 2018
Far Cry® 5 - UbiDomZ


We’re always excited to see Far Cry community fanart, cosplay, Arcade maps, and gameplay videos!

Today we want to share some of your finest work in the first edition of Hope County Creations: http://ubi.li/zrsdx
Far Cry® 5

Far Cry 5's latest patch brings with it its much-anticipated Photo Mode. Title Update 8 will roll out following routine maintenance later today. 

Available via the main menu in all Solo gameplay modes—including DLC packs and solo Far Cry Arcade maps—Photo Mode lets players tinker with the time of day, field of view, frames, filters and even their character's facial expressions. PS4-exclusive God of War has shown what's possible on the latter front, and I'm now most interested to see what humorist snappers do in Hope County from hereon. 

Specific to PC, Far Cry 5's latest patch adjusts keyboard and mouse remaps. "It's now possible to see action mapped to each button by moving the mouse cursor over keyboard images," says Ubisoft in this update post. Likewise, a number of gameplay and UI fixes have been applied across the board. 

Besides that, Title Update 8 mostly targets bug fixes across audio, co-op and stability—and also adds a range of DLC weapons, animals, assets and vehicles to the Arcade Editor. 

Last month, Phil explored the the weird world of Far Cry 5 custom maps. Let us know how you'll re/discover Hope County with its new Photo Mode in the comments below.

Far Cry® 5 - contact@rockpapershotgun.com (Alice O'Connor)

Lay down your guns and pick up a lens. Stop shooting faces and start shooting landscapes. Look away from that sniper scope to peer down a telephoto zoom. Stop murdering, you chuffing rotters, I’m saying, or at least take better screenshots. A free update for Far Cry 5 today adds a ‘Photo Mode’, letting would-be war photographers pause the game and be whisked away to a movable camera view with options for staging details like the time of day and character expressions. Slip out that bandolier and into one of those vests with all the pockets like they wear on telly etc. (more…)

Far Cry® 5 - UbiDomZ


Cheeseburger and Peaches are on the hunt in this week's Heartbreaker live event! Collect animal hearts with your favorite Fangs for Hire to earn the new P08 "Pastel Power" weapon and Heartbreaker T-shirt for your avatar.

Personal Reward:

4 kills: 50 silver bars, 100 XP

8 kills: P08 "Pastel Power", 100 XP

See the full event details and track community progress towards the new Heartbreaker T-shirt here: farcrygame.com/liveevents
Far Cry® 5 - UbiDomZ


Friday Arcade Night features 9 new community maps and three weekly challenges! This week's featured maps include the following new additions:



PC:
  • SMALL ISLAND OUTPOST by SGT-MARVIN

  • OCTANE OASIS by ZZZYN

  • BLACK GOLD by JEEEEEEEBUS

  • HAWAII ISLANDS by UNEDITEDMOLD893


PS4:
  • VIETNAM WARFAREV2 by TAPPEDSPACE52

  • USS NEVADA by GROSPANDAGRAS

  • WESTERN BADLANDS by SKAMPZDOT

  • GRANDVIEW HOTEL by GUTZ_BERZERKER


Xbox One:
  • FAITHS COMPOUND by ALEXTHEANTEATER

  • CONVOY AMBUSH by JAMES42084

  • BORN OF FIRE DWXX by DEATH WEAPONXX

  • ASSIGNMENT by HD HELIX

Check out all of the featured maps here: https://far-cry-arcade.ubi.com/



You can join the community team on the Ubisoft Twitch channel as we play through Far Cry Arcade maps and complete this week's Arcade Nights Live Event at 12pm ET- we hope to see you there!









Far Cry® 5 - UbiDomZ


Polish off your brass knuckles for this week’s Punchline live event! Take out cultists with your fists to earn the 1973 Pygmalion SSR “Vroom and Boom” and an exclusive WHACK! T-shirt for your avatar.


Personal Reward:

4 kills: 50 silver bars, 100 XP

8 kills: 1973 PYGMALION SSR "VROOM AND BOOM", 100 XP


See the full event details and track community progress towards the new WHACK! T-shirt here: farcrygame.com/liveevents
Just Cause™ 3 - contact@rockpapershotgun.com (Gareth Monk)

far-cry-5

The power fantasy of exploring new worlds or meeting strange alien races (and then shooting at both of those things) is the kind of thing that big-budget games tend to focus on. As far as humour is concerned, they re at best plus comedy experiences that deliver on their key points but also have some funny quips along the way. You re never asked to participate in the humour, and if the jokes don t land then there s little you as the player can do about it. So why not equip the player with the systems to write their own jokes and tell their own stories? And how do you foster humour creation in games that don t already have a pun-based name for every item? I spoke to the developers of four such games to find out how they utilise this approach in order to enable players to create their own fun.

One thing that became evident through the interviews was that each and every system available to the player has to be airtight if they are to get the most out of the experience. A poorly-implemented system can cause you to lose investment in the same way that a poorly delivered punchline might. Each developer wanted to encourage experimentation through their game s systems in their own way. But which comes first; the design of the systems or the desire to create humour? (more…)

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