Jun 15, 2018
Far Cry® 5 - UbiDomZ


Friday Arcade Night features 9 new community maps, two additional developer maps, and three weekly challenges! This week's featured maps include the following new additions on PC:

  • CLIFFSIDE NIGHT by FREDZEP20 (Assault)

  • JUNGLE EXTRACTION by JANART19 (Bounty Hunt)

  • BEACH BASE by STATHIS_91 (Outpost)

  • OASIS by UBISOFT (Deathmatch)

  • ACEOPOLIS by UBISOFT (Team Deathmatch)

Check out all of the featured maps here: http://ubi.li/tmycm

You can join the community team on the Ubisoft Twitch channel as they play through Far Cry Arcade maps at 12pm ET- we hope to see you there!

Far Cry® 5 - UbiDomZ


Assassin’s Creed Origins assets are available now in the Far Cry Arcade map editor! Full patch notes below:

PATCH NOTES - TITLE UPDATE 7

New Additions
  • New Avatar Items added in the Character Customization
  • New assets added in the Arcade Editor
  • New loading screens added

Stability & Performance
  • Fixed multiple low occurrence crashes
  • Fixed an issue where the FPS could drop below 30 at certain locations in the world
  • Fixed an issue where the player could become stuck in a death loop after crashing the plane into Joseph's statue, or by falling off of the radio tower on Dutch's Island

Missions
  • Fixed multiple low occurrence walkthrough breaks
  • Fixed an issue where the player would be spawned outside of the vehicle when failing and respawning during the mission "Special Delivery"
  • Fixed an issue where the Death Wish vehicle would not spawn during the mission "Death Wish"
  • Fixed an issue where the bleeding timer is not synchronized in Coop during the mission "Where it all Began"
  • Fixed an issue where the objective was missing during the mission "Ignorance is Bliss" after a cinematic
  • Fixed an issue where the game could become stuck while opening the map after completing the mission "Man's Best Friend"
  • Fixed an issue where the Nick Rye's plane would become stuck if one coop player took the plane while the other liberated John Seed's Ranch

Audio
  • Fixed an audio issue where certain vehicles and weapon/attachment combinations were missing sound
  • Fixed an issue where certain SFX were not always playing in caves
  • Fixed an issue with missing SFX when reloading the P08 in certain situations
  • Fixed an issue with missing SFX when the player is hit by a baseball bat
  • Fixed an issue with missing engine SFX when piloting the Far Cry 5® Hours of Darkness, Kaumbat OH-04B Foxfly "Viet Cong" helicopter in the main game
  • Fixed an issue where the impact SFX of the Shovel Launcher would not play the proper SFX in some situations

Companion, Enemy & Animal AI
  • Fixed some minor issues with bear and cougar attack animations
  • Fixed an issue with improper animations playing for NPC's under certain circumstances
  • Fixed an issue where GFH would not react to bullet impact while swimming

Gameplay & UI
  • Fixed an issue where kills made with the SVD were being counted as Assault Rifle kills
  • Fixed an issue where the special fishing lures were available before purchasing the "Fisher King" perk
  • Fixed an issue where the buff visual effects could stay on screen under certain circumstances
  • Fixed an issue where the helicopters rockets could explode immediately when firing them after firing flares
  • Fixed some clipping issues with various clothing items
  • Fixed an issue where the 1970 Kimberlite ZZT could not be repaired after it was damaged with fire
  • Fixed an issue where the weapon tracking would still occur after setting "Aiming Assists" to "Off" in the Gameplay options
  • Fixed an issue where equipped attachments to the MP34 would disappear when switching with another weapon, then picking up the MP34 back up
  • Fixed an issue where the health regeneration stops working when returning the main game after playing an Arcade map using the "No Health Regen" modifier
  • Fixed an issue where blood stains would appear on allied players when performing a melee attack with a baseball bat in Main Game Coop or Arcade Coop and PVP
  • Fixed an issue where helicopters could become unusable after taking explosion damage
  • Fixed an issue where player was able to carry a third melee weapon type
  • Fixed an issue where the player's health is fully restored when changing game difficulty from the Gameplay menu while in game
  • Fixed an issue where the propeller blades of helicopters would spin unnaturally when a passenger exits the vehicle
  • Fixed an issue where the icons for the M-16, SVD, M60-V and MP5SD could become missing from the weapon wheel
  • Fixed an issue where the currency icon appears blurry if the player does not have enough money to purchase something
  • Fixed an issue where some icons on the world map would move when scrolling through the map
  • Fixed an issue with the "Sell Loot" button not refreshing after selling loot in a Shop
  • Fixed an issue where the subtitle background setting would reset after rebooting the game

Coop
  • Fixed an issue where client was unable to sell a location map after looting it
  • Fixed an issue where GFH were being replicated above the water while swimming during a coop session
  • Fixed an issue where the fog of war would reappear for the client after re-joining a previous session
  • Fixed an issue where the client could lose his ability to craft when joining a player during the mission "Enemies at the Gate"
  • Fixed an issue where the partner's animation would become offset when spawning in a mounted gun after the coop leash is broken
  • Fixed an issue where both players would become invulnerable after dying and respawning in a helicopter together so long as the host remained in the helicopter
  • Fixed an issue where the time of day would change very fast for the client when opening the map while in the passenger seat of a vehicle
  • Fixed an issue where the client could become stuck in the shop menu if set on fire by the host before accessing the menu
  • Fixed an issue where a player in downstate cannot be revived when a GFH is interrupted while attempting to revive the player

Arcade
  • Fixed an issue where the money and perk point values would disappear from the Arcade menu after interacting with the Silver Bars menu
  • Fixed an issue where the timer and score indicators would sometimes disappear
  • Fixed an issue where picking up ammo, throwables or medkits would not display a notification
  • Fixed an issue where the Ultimate Hunter icon was appearing incorrectly in the Arcade
  • Fixed an issue where weapons would sometimes be missing for players after a host migration occurred
  • Fixed an issue where the game could become unresponsive if the host is on fire when completing a map
  • Fixed an issue where an incorrect loading screen icon could sometimes appear in the snapshot of the map
  • Fixed an issue where the firing a mortar round will close all other clients aim view if they are also on a mortar
  • Fixed an issue where the weapons would sometimes disappear from a player's hand after a host migration
More details here: https://forums.ubi.com/showthread.php/1894940-PATCH-NOTES-ARCADE-EDITOR-TITLE-UPDATE-7-JUNE-14th

Map Editor
  • Fixed an issue with shaders on lakes in the In-Game Editor
  • Fixed an issue where lakes would cover a larger surface area depending on how it was rotated
  • Fixed some minor issues related to various assets from the Far Cry 5® Hours of Darkness DLC
  • Fixed some minor issues with overlapping text in the asset selection menus
  • Fixed an issue where the top layer of lakes would not display the correct shaders on consoles
  • Fixed an issue with the draw distance of shadows in the Arcade Editor
  • Fixed an issue where ammo clips would become stuck in an NPC's hand after they were killed
More details here: https://forums.ubi.com/showthread.php/1894940-PATCH-NOTES-ARCADE-EDITOR-TITLE-UPDATE-7-JUNE-14th

Far Cry 5® Hours of Darkness DLC
  • Fixed an issue where some sounds would become muted for a client joining a session during the opening cinematic
  • Fixed an issue where the client could spawn with no weapons if the host dies while the client is on a loading screen
  • Fixed an issue on XB1 where the game would lose all sound and freeze under certain circumstances


PC SPECIFIC
  • New mouse+keyboard controls scheme for planes, available in options menu
  • Added Dynamic Resolution support
  • Added Freesync 2 support
  • Fixed coop Fog of War issue
  • Fixed an issue with buying items in Arcade Shop
  • Fixed various minor UI issues

Audio
  • Fixed an issue where the gas hissing SFX would continuously play when holstering the flamethrower after equipping it from the shop

Far Cry 5® Hours of Darkness DLC
  • Fixed an issue with missing SFX while hovering the mouse cursor over "Accept" and "Cancel" buttons after taking documents at extraction point
  • Fixed an issue where "Leave no one behind" and "Make them count" Classic Challenges do not unlock after completing Far Cry 5® Hours of Darkness
  • Fixed a couple issues with collecting the documents at the extraction point

Known Issues
Far Cry® 5 - UbiDomZ


During the Ubisoft E3 show, Hurk sent CEO “Yes Gwillemotte” his idea for the next location of the Discovery Tour – Hope County Montana!

https://www.youtube.com/watch?v=J5X5eyOny_A
Far Cry® 5 - UbiDomZ


Hello Far Cry Map builders,

For the next three weeks, we'll be holding a new Map Jam! Using the FC5 Map Editor, we want you to create an Outpost map using the new Hours of Darkness assets to recreate a Vietnam atmosphere.

How to Participate?

  • Publish your FC5 map between June 13th and June 28th.
  • The name of your map should start with “MJ5 - nameofmap”.
  • Only maps with the OUTPOST game mode will be accepted.
  • Third-party Mods are not allowed.
  • You are free to create on any platform. Note that PC builders and Console builders will be split into 2x separate categories.
  • Your map should highlight your vision of a Vietnam setting. Using the new Hours of Darkness assets will help you, but you can also use all the assets available in the Editor.
  • You can publish additional screenshots and videos to further promote your map.
  • If you wish to pro-actively send us links to your images or videos, use Twitter (hashtag #FCMapJam) or email us (farcrycommunity@ubisoft.com).


Rules

  • Only ONE map creation can be submitted per person. This includes all platforms (so choose wisely).
  • Only ONE map creator per map will be taken into consideration. If you choose to collaborate on creating a map, understand that only the player that submits the map will be acknowledge as the creator.
  • HAVE FUN! – We cannot stress this one enough. This is what Map Jams are about.


See the full details here: http://ubi.li/u8ay5
Far Cry® 5 - UbiDomZ






Turn bears into hambeargers in this week’s live event! Take down Hope County’s biggest predators with handguns to earn the D50 ‘Sovereign’ and exclusive community outfit.


See the full event details and track community progress towards the community Zip or Tracey outfits here: farcrygame.com/liveevents
Far Cry® 5 - UbiDomZ


Find the locations of enemy outposts, discover collectibles, add your own screenshots and more with the new Hours of Darkness interactive worldmap: http://ubi.li/ygq8y
Far Cry® 5 - contact@rockpapershotgun.com (Brock Wilbur)

Screen Shot 2018-06-09 at 10.36.57 AM

I was not the biggest fan of Far Cry 5. I found it fun-ish if deeply to completely flawed and if I ever have to do a Pilotwings mission in a sandbox murdersim again I’ll lose my mind. Also, I’m pretty tired of killing dogs and I’m equally tired of drug addiction as a trope to motivate bad guys in games. I have thoughts and they are legion. I was still somewhat kinder in my evaluation than my RPS colleagues who (rightly) lambasted it for a terrible story and perhaps the worst ending in video game history. That said, from the moment I loaded up the user maps and map editor on day one, I claimed that this was going to be the most interesting part of Far Cry 5 moving forward. And that’s most of what I’ve been playing ever since. This Jurassic Park map should show you why.

(more…)

Far Cry® 5 - Ubi-CJ
Friday Arcade Night features 12 new community maps and three weekly challenges! Check out the new featured maps- including "Wasteland Ranger" and "Edge of Africa": {LINK REMOVED}

Far Cry® 5

I regret to inform you that I am back on the barrels. I’ll get around to playing Far Cry 5 properly one day, but right now I’m placing explosive barrel on top of explosive barrel, creating a giant, improbable stack on a flat, untextured environment. The original plan was to fill a pit full of explosives and bears, but I quickly hit the limit of how many unsuspecting ursine victims I could stuff into a single grid and things have just escalated since then. 

I’ve been a big fan of doing dumb shit in map editors ever since Crysis, and the niche trend of detonating thousands of explosive barrels until your PC crashed. Unfortunately for me, Far Cry 5 is newer and wiser, and seems to have hard limits on the amount of raw explosion that can happen at a given time—almost like it has been designed to not let you set your computer on fire. 

Barrels (and grizzly bears) are about as far as my map-editing skills extend. Instead, I relocate to Far Cry 5’s library of custom-made maps. Let’s see what people with actual talent can do.

Custom built

The first one I download is Terminal, a bounty hunt map created by Ubisoft. Specifically, created by someone at Ubisoft who really loves shipping containers. It’s a pretty cool map—the first part reminiscent of every Call of Duty game that requires you to kill people who are standing around the absurd number of shipping containers. But it’s the second half, as you close in on the map’s sole target, that demonstrates the flexibility of the Far Cry Arcade’s handful of modes.

I find a hatch and crawl through, and emerge into a room full of floating clocks. Things get weirder from there.

I can see my target. I know they’re in a small room in the middle of the map. But the door is locked and I can see no way to get in. It takes a few minutes, but I eventually notice the zipline that extends from a building across the map to the roof of the target’s location. I realise this is more a puzzle than a combat challenge: the real trick was finding how to get to the target. I make my way around, and zipline to the roof, opening a hatch and shooting my quarry. 

That was neat, but I was expecting something more inventive from one of the editor’s highest-rated maps. Luckily, the next one I try delivers. Upside Down is a ‘Journey’ map, also created by Ubisoft. The aim is to get to the marked waypoint—ostensibly by fighting your way through a map full of heavily armed cultists. Except this map is empty—it’s just a house, full of regular house stuff. I find a hatch and crawl through, and emerge into a room full of floating clocks. Things get weirder from there—as I make my way through a set of surrealist environments that play with direction and orientation in fun ways.

I leave the Ubisoft-dominated featured picks and search for all top-rated Journey maps. Top of the list is Trial of Pyre by Ekizius. It’s a platforming challenge, and so frequently infuriating that it’s probably a good one. The endpoint is the top of a tower not far from your spawn, but getting to it requires parachuting from the top point of a precarious series of ledges and grapple points built into a nearby canyon. I climb a precariously constructed tower, before a mistimed jump dumps me back to the floor. I ragequit immediately. 

I could take out my frustration on some bears in Far Cry 5’s actual campaign. But, what’s this? A P.T. inspired map featuring a looping series of spooky corridors? Yeah, go on then. That’ll be an experience.

Far Cry® 5 - UbiDomZ










Take out cultists and local predators with indirect explosions in this week’s live event to earn the Senator helicopter and Hurk or Adelaide avatar outfit!

Personal Reward: 3 kills: 50 Silver Bars, 6 kills: Kaumbat H-158 “Senator” Helicopter

See the full event details and track community progress towards the exclusive Dentist avatar outfit here: farcrygame.com/liveevents

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