Far Cry® 5

Gif from Reddit by adrianmignogna

Far Cry 5 puts people, weapons, wild animals, and physics in a sandbox, shakes up that sandbox, then puts that sandbox back down where it's immediately attacked by a cougar and run over by a speeding truck which then explodes. Things happen, in other words, as enemies, friends, and wildlife constantly overlap in the hectic, unpredictable game world.

Below (and above) we've collected the weirdest and wildest moments we've seen from Far Cry 5.

Far Cry 5 in a Nutshell

The above clip has it all. A gunfight. A friendly bear. Several rampaging moose on the highway. A car hitting a rampaging moose, then being possessed by Satan. A moose stuck in a tree. A van hitting another moose, and that moose being punched repeatedly in the ass before taking revenge on the player. The friendly bear killing the moose but then being trapped behind the moose corpse and therefore unable to save the player. That's Far Cry 5, and that kind of stuff happens every few minutes.

Hitch a ride

Seems like a simple enough task. There are cargo trucks with ramps in the back. There's enough space for an ATV. Why not drive the ATV into the truck and drive away with it? YouTuber Maxament had a bit of a hitch while trying to hitch a ride.

Helicopter Parkour

It's a talented chopper pilot that can dive into a barrel-rolling chopper—which hasn't even taken off yet—and somehow still manage to fly.

What the elk?

This clip from Dimitri Wu on YouTube shows an caribou teleporting, winking in and out of existence, and occasionally being sucked into a mini-black hole that seems to reside in its abdomen. I don't know, man. Maybe caribou are magic, maybe it's just something in the water.

Batter up

With so many weapons, it's easy to forget there's a second inventory screen where you can craft and use potions. Combine a speed boost with a melee boost, and turn a baseball bat into the perfect moose-hunting weapon.

Big ups

I'll say this for the death cult: some of their members have tremendous leg strength. They might be a bit tightly wound, though. They hear one little gunshot and they just jump.

Gettin' FarCry'd

MrOwnageQc posted a video to Reddit, in which he used the phrase 'You just got FarCry'd', which is a pretty good way to put it when you're attempting to do one thing, such as shoot the driver of an approaching truck, and something else happens, such as a cougar suddenly pouncing on you. In other words, the game can suddenly and unexpectedly screw you over, as it does here to MrOwnage.

It's hard to be mad at Far Cry 5, though, as the game screws everyone else equally. In the above video, TheStagGamer attempts to rescue a civilian from some cultists. Unfortunately, the civilian (and the cultists) get FarCry'd themselves.

Or in the clip above, taking down the final helicopter after a lengthy assault by cultists. Job's done, got the 'all clear' on the radio. But we're not all clear, not if Far Cry 5 has something to say about it.

As we can see above in a video from MKMTwists, even moose aren't immune from being FarCry'd. Granted, this moose was being a real dickweed.

Head wound

Ever get a nosebleed that takes forever to stop? This is a bit like that, only 1,000 times worse. 

Stealth surgery

Not everything in Far Cry 5 involves crazy animals and vehicles that won't behave. There's also the potential for some skilled stealth outpost liberation, and no one does it better than SteathGamerBR. Sit back and watch the master at work.

Rocket ain't in a rush

Look, just because it's a rocket doesn't mean it needs to be in a hurry about everything. This is Montana, not Los Angeles. Slow down and enjoy the scenery.

Turkey Terminator

In a game filled with rampaging bears, cougars, bison, and wolverines, you might not expect a turkey to be an unstoppable killing machine. You'd be wrong, naturally.

Shovel stuff

We've paid homage to Far Cry's shovel, the finest weapon in the game and one that even has a little happy face because it knows it's a good little shovel. I haven't gotten tired of throwing it at things yet, and above (also on YouTube) you can watch me fill a car with shovels as if its a pincushion. For some reason, the shovels all land on their handles, giving me a happy-faced passenger as I speed away. 

Then things get weird.

Apr 4, 2018
Far Cry® 5 - UbiDomZ


Are you looking for new side quests, Guns for Hire, or elusive collectibles? We have great news: you can access the complete Far Cry 5 game map using the Worldmap website by clicking here: farcrygame.com/worldmap

Apr 4, 2018
Far Cry® 5 - UbiDomZ


Are you looking for new side quests, Guns for Hire, or elusive collectibles? We have great news: you can access the complete Far Cry 5 game map using the Worldmap website by clicking here: farcrygame.com/worldmap

Far Cry® 5 - contact@rockpapershotgun.com (John Walker)

I have very much enjoyed the Far Cry series, most often despite itself. Far Cries 3, 4 and Primal (why is everyone forgetting poor old Primal?) have all occupied me for countless hours, provided enormous amounts of entertainment in their kleptomania-inducing maps, and always done so despite everything it thinks is so compelling about itself. Far Cry’s self-belief in its own abysmal stories is always so grossly apparent, like a strutting buffoon bursting into the bar and looking around, confused, when every man, woman and animal doesn’t immediately throw themselves at his feet. So then he starts loudly demanding people throw themselves at his feet. And when they don’t, runs around putting his feet as near to people as he can and declares to the room that this counts. Oh Far Cry.

Unfortunately, this time out things have gotten a lot worse. Far Cry 5 – to run with the previous analogy – barges up to you, grabs you by the collar, and throws you down onto the ground by its shoes, screaming “MY FEET! WORSHIP MY BLOODY FEET!” Which is to say, engaging with its godawful cutscenes has become less optional. Far Cry 5 has the most egregiously bad imposition of its story. (more…)

Far Cry® 5 - UbiDomZ








Hurk thinks you need flamethrowers and molotovs to light up the wildlife- can you prove him wrong? Finish the event by April 10th to claim your rewards for a job Well Done!
Far Cry® 5 - UbiDomZ








Hurk thinks you need flamethrowers and molotovs to light up the wildlife- can you prove him wrong? Finish the event by April 10th to claim your rewards for a job Well Done!
Counter-Strike 2 - contact@rockpapershotgun.com (John Walker)

Right, well, I’ve had a month off writing this it seems, so it’s time to check that Brendan and Alice have been looking after the Steam Charts properly. Obviously it requires regular watering, and perhaps most importantly, weeding, to prevent things getting out of contr… ALICE AND BRENDAN! COME HERE IMMEDIATELY!

(more…)

Far Cry® 5

Far Cry 5 has topped the UK chart with monster sales, earning the series its biggest ever launch in the UK.

Ubisoft shifted considerably more copies during its debut week than fellow recent releases Assassin's Creed Origins and Ghost Recon Wildlands - which themselves sold well.

It's especially impressive for Far Cry 5 as it launched in March - compared to the busier November launch windows of Far Cry 3 and 4.

Read more…

Far Cry® 5

Heading off the beaten path to track down Hope County’s many Prepper Stashes in Far Cry 5 is a profitable business. Each stash presents a short puzzle and a note hinting at how to get your hands on the goods, with the payoff lining your pockets with piles of cash and a set of perk magazines to unlock additional character bonuses. Three stashes in particular award a special vehicle for your efforts, and their custom looks easily complement any completionist’s garage. Make sure you stop by these three stashes as you search for silver bars or go after the Magnopulser, as they only take a few minutes to complete and are well worth the side trip.

Man Cave

Location: Holland Valley - Sunrise ThreshingReward: 2012 Kimberlite TCZ Custom Paint

The note for this Prepper Stash sits in plain sight at Sunrise Threshing southeast of Fall’s End. It’s a straightforward journey by car or foot, but keep aware of cult traffic on the road if you haven’t liberated the region yet. You’ll likely have to clear out a sniper and a couple gunmen around the farm. Read the note resting beside a stack of metal girders and a sleepy gentleman catching a lazy afternoon sun, nothing to see here.

Climb the red-roofed shed near the smoking pickup truck’s front. Hop across both adjacent silos so you can take the zip line across to the fenced garage. Make sure to drop into the enclosed yard from the roof you land on, otherwise you’ll have to clamber back to the zipline again if you take an early tumble.

Shoot the padlock off the yard’s wooden gate. Grab the weatherbeaten truck sitting just outside and reverse it into the yard so it connects to the small cart. Pull forward to uncover the hatch the cart was resting on. You don’t have to fully remove the cart to expose the hatch, so don’t worry if it doesn’t come cleanly out of the yard.

Descend into a small underground bunker. Climb the far ladder to at last reach the garage interior and your new steel warhorse. Be sure to grab the perk magazines and cash piles closeby before thundering away in the swank custom 2012 Kimberlite TCZ truck you’ve just unlocked. Watch the paint; that ‘Murican decal looks tough to stick on without ripping.

Hangar Pains

Location: Whitetail Mountains - Lansdowne AirstripReward: “Pack Hunter” Plane

You can find the Lansdowne Airstrip northeast of the F.A.N.G. Center in the Whitetail Mountains. 

The note sitting atop the blue tool cart near the hangar’s sealed door describes some embarrassing technical difficulties but also clues you in to a rooftop entrance. There’s no ladder for a quick solution, but luckily, getting airborne in Far Cry 5 is just as easy as taming a bear with fast food.

Pick your mode of aerial insertion. If you have the Airdrop perk unlocked, you can simply fast travel to the airstrip and parachute onto the roof. Or use the Grapple perk to climb the radar tower to the south and wingsuit onto the hangar like the majestic sugar glider you are. If you’re fat with cash, zip over to the helipad in the hills to the southeast (it’s near the Haskell Lookout Tower) and purchase some rotors to arrive on the hangar roof in comfortable style. 

Drop down the skylight, and you’ll likely thunk onto the wing of your crimson prize. Be sure to pick up the hunting magazine and Cheeseburger bobblehead from the nearby table and shelves. Check near the plane’s tail for perk magazines, ammo, and crafting materials. Head to the small office area at the hangar’s far end for a desk topped with bundles of cash. Finally, hit the switch in the hangar’s northwest corner to open the skies to your new wings. 

Bullets, bombs, rockets, and a sweet paint job. If you’re playing with a buddy or bringing along a two-legged companion, they can ride gunner in the backseat.

Getaway

Location: Henbane River - McCallough’s GarageReward: 1973 Pygmalion SSR

Find McCallough’s Garage in the southeast section of the Henbane River region, a short northeast drive up the road from the Nolan’s Fly Shop outpost. Be cautious, as some cultists might be hanging around the garage.

Head inside the garage’s office to spot the stash note beside a cash register. Tear your gaze away from the hot wheels taunting you beyond the barred windows and exit the office through the backdoor. Look left and shoot the planks to open up an access into the garage bay. Head inside and hit the garage door opener. The car will roll off its perch and free up enough space for you to squeeze inside.

Return outside and around to the garage’s front, where you can shoulder past the rack and boxes to a crate-filled room. Turn left, hop up on the crates, and turn right to crouch underneath a workbench. Fend off the wolverine assassin, and snag the key card from the toilet. You can backtrack through the crates, but look up for a quicker exit via the skylight. Hop onto the two stacked crates adjacent to the restroom and shoot the skylight’s padlock.

Drop down and return to the garage office, swiping your keycard on the locked double doors. Grab the cash, perk magazines, and other usual stash items before claiming the slick 1973 Pygmalion SSR. It’s an unspoken rule to first don the accompanying “Getaway” sunglasses in the customization menu before even turning the key on this baby.

Far Cry® 5

If you need a break from shooting cultists in the face in Hope County, consider shooting cultists in the face within the pages of custom maps hosted in Far Cry 5’s Arcade mode. In less than a week since launch, aspiring and experienced creators alike have taken to the Arcade’s editing tools and pumped out hundreds of maps stretched across dozens of themes such as a John Wick home invasion, a hole in the ground, or a Legend of Zelda adventure. Take a look at some of our favorite maps released so far collected here. You can access them by either clicking the download link (you’ll need to log in to your Ubisoft account first) or searching for them in the Arcade.

Welcome Home

Author: SilverishType: Assault

Download

“Less is more” is a typical tenet in horror, and Silverish’s take on a spooky Assault map satisfies that principle with little more than a shadowy forest, flickering lamplight, and one angry moose. It’s easy to get turned around among the trees, the stormy atmosphere and subdued lighting injecting the pressing paranoia of an axe murderer hiding behind the next trunk. It’s when you finally stumble upon your home that the map falters somewhat, diluting the experience into a zombie rush finale that has you orbit your cabin until the kill goal is met. Still, this is a great way to spend five minutes.

The Cabin in the Woods

Author: NikoWZRDType: Journey

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What begins as an unarmed escape from a madman’s isolated cabin eventually turns into a Dante-style journey through an underground stronghold. NikoWZRD smoothly connects each section with natural transitions hinting at a higher mastery of the map editing tools. The pressure builds from scarce ammo and disabled health regeneration, leading to intense dives behind cover and a faceoff against a heavy gunner who would normally be a trivial nuisance back in Hope County. For that fugitive effect, skip the car in the last section and flee on foot with shots ringing behind you.

The Facility

Author: Gypo1428Type: Bounty Hunt

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Homage maps were peppering the Arcade even before Far Cry 5 turned 24 hours old, and they picked up press for their attention to detail in faithfully recreating a piece of nostalgia. Gypo1428’s Facility hearkens to the second level of the Nintendo 64’s legendary GoldenEye 007, complete with correct enemy spawn locations and crappy wall textures we all fondly considered the future of graphics in 1997. It’s obviously missing the smaller touches of brilliance—there’s nothing like karate chopping Alec Trevelyan’s stupid face before blowing up the final gas tanks—but it’s a treat to walk around the bones of an FPS classic. 

The Drift

Author: UbisoftType: Journey

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Ubisoft kicked things off in the Arcade with a set of sample maps showcasing the capabilities of Far Cry 5’s map-making tools, and some of them are actually quite good. The Drift leans a little too heavily on the “intangible otherworld” style, but the low-grav movement and jumping sequences help break up the linearity between start and finish. I still can’t figure out The Drift’s theme—a dying astronaut’s last dream? The result of eating too many Warheads?—but hey, at least it’s anchored by plenty of exploding barrels.

Arena Master

Author: chacko123Type: Assault

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Ripped right out of a Mortal Kombat level select screen (or maybe Lara Croft’s walk-in closet), Arena Master is chacko123’s challenge to players who yawn at whatever Montana throws at them. The cluttered environment detail bestows plenty of natural cover, and I particularly enjoyed the extra touch of sunlight beaming from far above. Enemies come at you wave-style, eventually toughening up to a faceoff against a couple boss characters and a swarm of elite cultists. The setup is surprisingly effective at teaching shooter fundamentals of repositioning and finding targets quickly, especially if you grab a buddy and communicate.

LOL

Author: FreeClupacType: Assault

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Lazy. Dumb. Waste. Skip. FreeClupac’s barebones map of a pile of weapons, a hole in the floor, and a gaggle of goons would probably earn those words if it had a comments section, but I’m sticking it here because it very well might be the most symbolic map of the lot. Fledgling designers often start with little more than a basic structure and a set of enemies for testing, and a hole in the floor has by and large become the “hello world” of level design. But it’s perfect for a few cheap laughs and plenty minutes of fun tormenting the poor souls in the pit with whatever implement of destruction you choose.

Welcome to Elk Jaw Lodge

Author: Sundic_OuffType: Outpost

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The Arcade’s many outpost maps are hard-pressed to stand out from each other, largely because they ape the same base assault formula from the main game—get in, shoot enemies wandering outside buildings, and get out. Sundic_Ouff’s outpost earns bonus points for trying something different, attaching a Journey-style walk through an immolated town before throwing you up against Joseph Seed’s heavily guarded chapel. The ashy skies and ruddy colors shorten sightlines to prevent much sniping, and enemy placements make it tough to stay hidden without raising the alarm.

Outskirts Outpost 

Author: rat_trash.Type: Outpost

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A seemingly generic cluster of buildings belie this take on a challenging stealth run. Alarm panels festoon this outpost’s layout, and successfully ghosting all the enemies turns particularly tough due to the ease of calling in reinforcements and rat_trash.’s clever touch of setting everyone on heightened alert from the start to randomize walk patterns. The surrounding foliage isn’t safe either, as snipers and bowmen pop up from behind trees to punish flank attempts. Can you beat my failure record of less than a minute?

Upside Down

Author: UbisoftType: Journey

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Like most Journey maps, Upside Down’s objective is to press W until you win. That leaves your eyes free to roam around the starting house interior, and you’ll notice subtle but escalating changes as you plod ever forward. The map’s shifting orientations and steadily increasing creepiness reminds of sanity-bending sequences from Amnesia or Layers of Fear, including creepy faces in the walls and a strange fascination with goats.

Safe Haven

Author: UbisoftType: Journey

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As the most played map since Arcade’s launch, Safe Haven doesn’t wow with unconventional design or oddball direction. It’s simply solid. The post-apocalyptic vibe of dilapidated buildings and claustrophobic junk make for a diverse arena, setting up pockets of action for close-up takedowns and long-distance snipes, before ending in a stealthy shantytown evasion from hunters sporting a mounted technical gun. The vibe of urban decay and skyscrapers stretching far above your elevation gives off a great throwback to Gordon Freeman’s flight from City 17 in Half-Life 2, and it’s a good first pick for whetting your appetite on what the Arcade has to offer.

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