I've finished Far Cry 5's story missions—you can read my review here—but naturally there's still plenty to do in the open world of Hope County, Montana. While checking out a prepper stash in the northern region today, I found a cabin with a locked door and a note on it. A note mentioning a Sasquatch.
It wouldn't be a stretch for Ubisoft to have hidden Bigfoot in Far Cry 5: there was DLC for Far Cry 4 called Valley of the Yetis. And while I haven't found Far Cry 5's Bigfoot yet, I'll detail below what I have found. If you want to discover it all for yourself, consider this a spoiler warning.
The cabin I found is located in the Whitetail Mountains, directly west of Clagett Bay. If you can find Stone Ridge Chalet, and move west from there across the road, you'll find the cabin. Pinned to the locked door is a note that mentions finding 'proof of that squatch' and kicks off a prepper mission called 'Gone Squatchin.'
You're directed to follow the trail to the north to find Dicky, the owner of the cabin, and along the way there's blood. Lots of blood. Pools of blood. There's also some grappling points to scale up to the peak Dicky is on—I could have just taken my chopper but I was in a climbing mood. At the top, you'll find Dicky, sadly dead, the key to the cabin just inches from his outstretched hand, a dead deer that may have been dragged up the trail, and a small cave containing a few human skeletons.
There are a couple things here telling me this isn't the squatch's cave. First, it's tiny. I could barely squeeze in while crouching, and I guess I sort of always imagined that if Bigfoot did live in a cave it would be one with more headroom. And also, more stuff. Sasquatch stuff.
The other thing is a dead wolf is lying at the entrance to the cave. Now, possibly Bigfoot killed a deer, dragged it to the cave, killed a wolf, and killed Dicky. But I'm more likely to think that a wolf killed the deer and then attacked Dicky, and Dicky and the wolf were both mortally wounded. If there is a 'squatch in Far Cry 5, I don't think this cave is his home.
Returning to Dicky's cabin with his key, I found both his stash and his research on Bigfoot sightings in Hope County in the form of a giant map.
There's also a plaster cast of a Sasquatch footprint on the table:
The map does line up with your personal Hope County map, and you can see Dicky's map has a lot of notes on it: locations of Bigfoot sightings, news clippings, photos with red string leading to spots on the map, marks that seem to track Bigfoot's movements, locations of activity, question marks, and lots of Xs.
There are a number of spots to investigate, so I got in my chopper and flew to one marked with an asterisk, which also has a red string leading to it from a photo and a newsclipping about a sighting. I got to the spot, and while Bigfoot didn't rush out and greet me, it was hard to not notice it's the site of a small crop circle:
I landed nearby, got out, walked over, and was immediately attacked by a wolverine. Of course. Unsure of how one summons a Bigfoot to a crop circle, I threw some bait into the center of it, but that only summoned a bear. I tried a few more times in various spots, but only attracted more bears and wolverines. At one point I heard an explosion, but it was just a couple of angry bison who had apparently rammed my parked helicopter. Ah, Far Cry 5.
I visited another spot on the map (with a fresh chopper) where some Bigfoot footprints were supposedly once found, but didn't find anything of interest there.
That's the extent of my investigation so far, but I plan to keep looking for Bigfoot, and we're sure some of you will too. Reddit is on the case, naturally, so we can assume it won't be long until he's found. We'll update this post with any further clues or progress we come across.
While exploring the big, chaotic world of Far Cry 5, you should keep your eyes peeled for more than just murderous cultists and bloodthirsty turkeys. Scattered around the map there are a number of hidden little references to other games, including earlier entries in the Far Cry series, as well as a few nods to movies and books.
Below we've collected what we and others have found so far. There's sure to be more out there. Here are the Far Cry 5 Easter eggs we're aware of.
There's a fire tower on the starting island you'll likely run into. Listen to the answering machine at the top and you'll hear the panicked monologue of someone talking to a "Henry". It doesn't get any more detailed than that, but because the player-protagonist of Campo Santo's Firewatch is named Henry, and his job is all about watching for fires in a lookout tower much like this one, it's hard not to read it as an overt reference. I just hope those two made out OK in Montana.
Guy Marvel is a director desperate to make his next hit film, Blood Dragon 3. You'll find him in the Herbane River region just east of the Hope County Jail on the ramshackle set of his film, cursing at his two underpaid employees. Help him out and you'll run through a series of missions that pays homage to the beloved Far Cry spin-off Blood Dragon—and at the end you get to hear him poke fun at critics of the series (like ourselves). While we'd much rather have another playful standalone game like Blood Dragon, the missions are a fun way to remember what once was. Oh, and you get a rad outfit out of the deal.
VIDEO: Far Cry 5's secret ending, also available on YouTube
You can avoid the primary conflict of Far Cry 5 entirely, just by refusing to cuff Joseph Seed in the opening moments of the game. Wait long enough, and the scene above plays out. It's nothing special, but the blunt, unceremonious ending is a funny way to deny the Seeds' prophecy altogether.
There's a callout to late author and screenwriter Ray Bradbury, best known for his dystopian novel Fahrenheit 451 and science-fiction classic The Martian Chronicles. Aptly enough, near Bradbury Farm is a crop circle, which in the real world are thought to be made by alien visitors with nothing better to do or by pranksters with boards tied to their feet with nothing better to do. Either way, a side-mission found in Holland Valley will shed some light on what's going on.
Reddit user Siilkkiapina93 found this lonely red balloon hanging out next to a drainage pipe, a subtle (and very spooky) reference to the clown monster from IT, who hangs out in sewers and haunts the local kids. He'd have to change his motto from "We all float down here," for Far Cry 5 though. Commenter EclecticDarkness knows what we want with their suggestion: "Infinite shovels are down here."
Shovels are the best. I'd leap into that pipe without a second thought.
I'll never forget the first time a bad guy gave an impassioned speech directly in my first-person camera face. Now, I can carry that memory with me wherever I drive in Far Cry 5 with my little Vaas bobblehead. You might remember him from Far Cry 3 as the dude that went on big rants about insanity and such. Everyone should have access to the guy by default, too. When selecting a car to drive from your garage, right click to customize it and equip the "Hawaiian Bobblehead." Oh Ubisoft, so coy. We'd recognize that hairdo anywhere.
Screenshot by ProfessionalBox on Reddit
Oros, the location of Far Cry Primal, wasn't some jaunt into alt-history, and this Far Cry 5 Easter egg proves it, as much as a fake book found in a fake place can prove another fake place is real. On bookshelves in a number of locations, you'll find a book titled Oros: A Mesolithic Paradise. In the fiction of Far Cry, at least, Oros and Primal are canon.
Another book, found on the floor of the prison in the Henbane River region, notes something that everyone who played Far Cry 2 has been thinking since 2004: malaria sucks. The disease, which you're stricken with for the duration of the Far Cry 2, was annoying, so much so that a book has been written about it. (Malaria is of course much worse than just annoying in the real world, responsible for about a half-million deaths every year.) Also, it made it hard to shoot bad guys.
Ah, good old Hurk. A character in Far Cry 3, a playable co-op character in Far Cry 4, he's now a companion in Far Cry 5. He lives with his cranky right-wing dad while attempting to be a bit more progressive himself, and behind Hurk's home in the Whitetail Mountains you'll find some boxes where he's packed up the things he's collected on his travels through the Far Cry-erverse, everything from 'Rook Island shit' to 'Kyrat shit' to, somehow, 'Oros shit.' He does get around. I kicked all the boxes but there was nothing inside, sadly.
While monkeying around near Raptor Peak with James in co-op, we came across what appears to be a reference to PUBG's famous bullet-proof frying pan. It didn't appear to save this NPC, however. We suppose it could also be a reference to Left 4 Dead 2, which also featured a frying pan weapon, but PUBG seems a bit more likely. Or, who knows, maybe this unlucky guy just got fragged while making some eggs. He didn't leave a note.
VIDEO: James gets owned by Ubisoft
James here. Far Cry 5 and I have a strange history, all starting with a fun letter I wrote to Ubisoft asking them to put my dad in the game. Nothing really came of it, but a few months later I got to play a new slice of Far Cry 5, in which I stumbled upon Davenport Farm, a possible homage to the piece (it's my last name). It's still intact in the final release and you can go investigate for yourself, but the video above should get you up to speed.
At a cabin near the southern edge of the map, you can find this note complaining that the bliss in the water is making all the animals gay. While it sounds like the ramblings of an isolated redneck, a reasonable guess, it's actually a reference to the wacky, out-of-touch host of Infowars' talk show, Alex Jones. The guy rants about all sorts of nonsense, but one of his most infamous monologues was about how chemicals in tap water are turning "the frickin' frogs gay."
It's definitely difficult to make out, considering the darkened room you wake up in early in the game, but down in Dutch's bunker (and in a few other locations) there's a Post-It Note reading "It's dangerous to go alone. Take this." We can only assume it's in reference to shovels, which as we noted above, are awesome.
Far Cry 5’s microtransactions aren’t a huge pain in the ass, a major relief after the year of the lootbox. Silver bars are its premium currency, used to purchase prestige items like guns, vehicles, skins, and outfits. Two bits of good news: those items are almost all available for purchase using the in-game money you earn, and there are hidden stashes of silver bars all over Hope County.
We’re still looking for them all and will update this post as we do, but here’s all the silver bar locations we’ve found so far. (The trend seems to put them at outposts, so be sure you're prepped to fight before making a dash for the cash.) You should be able to nab a prestige item or two with the total earnings from the locations below. Just don't be like me and blow most of them on the fanciest slingshot skin. (Do it.)
Before heading out make sure to have remote explosives handy, though we recommend saving your supplies by using the repair tool or the lock-picking perk to open the safes.
Just head to the gift shop and look in the corner. The safe is right there.
Head to the side of the hotel where the scaffolding leads to the roof. Instead of heading directly through the open window, sidle along the roof awning to get to the door on the small balcony. You'll find the safe with silver bars inside.
Not all silver bars are locked away in safes. At Nolan's Fly Shop, head to the shed behind the store and bash in the boarded up door. You'll find the silver bars sitting on a table inside.
The safe is located in the hangar behind a chainlink fence and some stacked boxes. Just climb over to find the safe and some other goodies.
Head to the garage on the main road through town and enter the lobby. The safe is right next to the vending machine.
Finding this safe first requires finding the keys to the PIN-KO armory. They're in plain view on one of the upper floors of the tallest building on site. Take those keys to the armory, a closet in the back of the smallest building near the site entrance.
Keep heading straight past the weapon vendor then turn left to face the Arcade. The safe is on the right wall of the same room.
After a perfect liberation, head into the cabin behind the sign at the entrance to the station. The safe containing the silver bars is inside.
I made my first Far Cry 5 map in the game’s Arcade Mode this morning, in collaboration with my 4-year-old daughter. It took me about an hour, it stars 20 cougars, two enormous yetis, half a dozen windmills and a tasteful pink pillow. It even has a puzzle, of sorts, involving a rocket launcher and a very high ladder. It was remarkably easy to create – you should give it a go yourself (you don’t have to include quite so many cougars, though).
When you go to San Fraaaanciscooo, be sure to wear a lanyard with Media inscribed on it round youuur nnnneck That s what Adam, John and Brendan sang to each other as they gleefully skipped through the streets of California s tram-infested hill city. The crew were in town for the yearly Game Developer’s Conference where they spoke to developers, played games, and gambled on the results of the annual awards show. Now they re back and ready to tell you all about their Stateside adventures on the latest RPS podcast, the Electronic Wireless Show. (more…)
In a break from the regular format, Samuel and Phil have both played new, recently released PC games. Sam goes head to head with an unspecified cult in Far Cry 5, Phil chunders on a friend in Sea of Thieves, and both have a rant about why, yes, Warhammer: Vermintide 2 is very difficult thank you very much.
Download: Episode 62: Honkin’ On Watermelon. You can also subscribe on iTunes or keep up with new releases using our RSS feed.
Discussed: Far Cry 5, Sea of Thieves, Warhammer: Vermintide 2
Starring: Samuel Roberts, Phil Savage
The PC Gamer UK Podcast is a weekly podcast about PC gaming. Thoughts? Feedback? Requests? Tweet us @PCGamerPod, or email letters@pcgamer.com. This week’s music is from Far Cry 3.
Ah, a new Far Cry has appeared! Having torn up the Himalayas, Polynesia, Central Africa and The Past, in Far Cry 5 Ubisoft s lidlessly searing eye for endless open-world violence has turned to the USA. Specifically, we’re in Montana, where Ubisoft have conjured a new set of colourfully monologuing nemeses who toy with you as they enact their Bad Plans while you try to ignore them so you can get on with the important business of hanging out with animal pals. Which particular brand of environment and Kurtz-like do we get this time? Let s find out.
While you're mulling over gun purchases in Far Cry 5, standing at one of the many retail counters and scrolling through racks of pistols and shotguns, take a moment to consider that you don't really need a rocket launcher or SMG to get things done. The humble shovel, once assumed to be a tool just for digging or clonking people over the head, is far more useful than it appears.
In fact, it's more like a javelin. Besides giving people exciting new hood ornaments (you're welcome) you can also nail enemies to trees with a throw of your trusty shovel.
Over on reddit, the shovel has garnered a bit of a fan club—one could perhaps call it a cult—with players comparing their STPM (shovels thrown per minute) and making Who Would Win memes featuring the smiling and ever-so-useful gardening tool:
via Redditor Melbourne_Australia.
One Steam user has even condensed the game down into a review strictly based around shovel-related pros and cons, which are all pros, because there are simply no drawbacks to using Far Cry 5's shovel:
Via 'Chris' on Steam
As for me, I've mostly been hunting with it. Well, maybe it's not technically hunting. Toss a hunk of meat on the ground in Far Cry 5 and some hungry creature will appear as if by magic from the nearest bush and make a beeline for the food, which isn't really how nature works.
Of course, this isn't really how shovels work, either.
You can carry nine shovels with you at all times, and retrieve them after you've thrown them, so you'll never be without a bunch of shovels to sling at man and beast alike.
There are a few animals that aren't quite so easy to hunt as the easily bamboozled dumbwolf seen above. Below, I take on the symbol of America, a bald eagle, with a shovel. Several shovels, actually. Like America itself, it doesn't give up, but like a guy with a shovel, I keep digging in. Make sure you have your sound on you can hear the final, patriotic clonk.
It claws at me after my first miss, then dodges the second throw, smartly retreating when it realizes I mean business. On it's third pass, it screeches down at me right out of the sun. Clever bastard.
I love the shovel so much that I get a bit concerned when I see someone else using one. Shovels are my trademark, lady, not yours, and why are you using it to dig, anyway? Shovels can do so much more than that. Don't you want a killer STPM? Won't you consider accepting the power of shovels into your heart?
Okay, that made me feel a bit bad, so I help her up and leave what she was doing, which I think might have been burying a loved one. Sorry, Miss. I see now that my actions may have been a bit callous in this challenging time. May the shovel guide you.
It's possible I may have gone a bit shovel crazy, but in a game with religious cults, dive-bombing eagles, and guys who don't seem to mind having a handful of shovels embedded in the grill of their cars, who's really going to notice?
Whenever I talk to anyone I know about Far Cry 5, all I hear is frustration. Frustration at the embarrassing and cowardly storytelling (I agree). Frustration at the weirdly functional crafting, shopping and perk unlock systems (I agree). Frustration that there aren’t many mountains to basejump off (I agree). Frustration at how the near-constant arrival of roadside enemies, sometimes in all-seeing helicopters, is deleterious to playing it as a stealth game (I agree). Hell, I agree with every single criticism I’ve heard or read.
But I’m having a fantastic> time. I don’t mean this in a straightforward “lol but the guns are fun” way – fundamentally, Far Cry’s setting and pace clicks with me in a way the even more outlandish 3 & 4 never did.