Hotfix 5.4.2 - 17th of AprilAs a heads up, the patch size for this hotfix is unfortunately 25GB. We're still investigating what's causing some of our patches to have this issue to be able to avoid this in the future.
Features & Tweaks
- Added new sound effects for when the Chaos Warrior with Shield blocks a ranged attack.
Slightly increased the likelihood of hero conversations starting in A Parting of the Waves.
Tweaked some objective markers in A Parting of the Waves to avoid confusion.
Added an idle animation for the 5th Hero in A Parting of the Waves.Fixes
- Fixed the missing dialogue for Saltzpyre when he's the last man standing and when someone wastes healing. Ohhh he's gonna let 'em have it now...!
- Fixed a visual bug in the first person view of a particular fireball staff illusion, which was missing its proper glow.
- Fixed the text in the search bar of the crafting menu sometimes spilling out of the search bar.
- Fixed a bug with the Chaos Warrior with Shield when facing a hero that went invisible.
- Fixed missing stagger values for Chaos Warrior with Shield in certain difficulties.
- Fixed an issue with the Chaos Warrior with Shield playing a stagger animation twice when recovering from being lifted by a Sister of the Thorn.
- Fixed a visual bug with Saltzpyre's volley crossbow having floating ammo when switching from 3rd person to 1st person.
- Fixed a crash caused by having too many buffs active at once. Y'all are crazy.
- Fixed a host crash when a client joins on a hero that is not currently present near the end of A Parting of the Waves.
- Replaced a door in A Parting of the Waves to prevent a rare crash.
- Fixed an issue where Necromancer has their skull overridden by their potion if ending a Chaos Wastes level with a skull in potion slot and a potion in their extra slot.
- Fixed an issue with the Chaos Warrior with Shield not splitting into two enemies when certain tzeentchian modifiers were active.
- (A Parting of the Waves) Fixed the big barrel model disappearing at certain distances.
- (A Parting of the Waves) Moved ammo box on wagon before end event so its reachable by bots.
- (A Parting of the Waves) Taught bots how to navigate a sunken ship at the harbor.
- (A Parting of the Waves) Improved bot navigation at the pier.
- (A Parting of the Waves) Fixed some respawn points being set underneath the ground level.
- (A Parting of the Waves) Fixed a house disappearing at certain distances.
- (A Parting of the Waves) Fixed several locations where players could get out of bounds or into unintended areas.
- (A Parting of the Waves) Fixed a typo in the counter message for destroyed buboes Okri challenge.
- (A Parting of the Waves) Fixed a spot where enemy blood would turn into moss. Very nurgle-y, really.
- (A Parting of the Waves) Added a fix to prevent the challenge fish from being killable more than once. Like, how dead can a fish be?
- (A Parting of the Waves) Removed a 'hanging from ledge' spot on a broken ship that was vestigious from previous designs of the map.
- (A Parting of the Waves) Climb spawners on the first island were broken and made the spawned unit die on spawn. Not any more, so make sure you look up and behind you!
- (A Parting of the Waves) Added missing idle animations for the 5th Hero, waiting by the escape boat.*
- (Mission of Mercy) Fixed some spots where you could go out of bounds.
- (Athel Yenlui) Fixed players being able to walk along the outer edge in the finale.
- Fixed a crash when quitting the game after getting a backend error.
Hotfix 5.4.1 - 11th of April
This patch fixes a common crash and adds various fixes to the new map, A Parting of the Waves.
Fixes
- Fixed a common crash related to the Chaos Warrior with Shield's animations.
- A Parting of the Waves Fixes:
- Fixed so you cannot slap in the barrels at the rock wall or in the factory until you have been at the blighthouse.
- Fixed the light from the lighthouse not disappearing after you guys blow it up.
- Fixed some lighting issues where certain objects were darker than they should be.
- Fixed some areas where parts of the map could visually disappear.
- Fixed a spot where players could get stuck near a tome.
- Fixed instances where the intro cutscene would not play.
- Fixed a spot where players could get stuck on a tarp.
- Fixed some issues with fire particles throughout the level.
- Added a fence to block off an inaccessible spot that looked accessible.
- Changed the water depth at the end area, near the exit.
- Fixed a couple of LoD issues with some objects throughout the level.
- Shrunk a misbehaving wall a bit.
- Fixed an issue that caused there to be multiple copies of the same lantern running about.
- Fixed a levitating pickup item.
- Added some planks near the ship players can enter in the harbor.
- Added some materials to make the escape a bit clearer.
Hotfix 5.3.5 - 15th of March
Fixes
- Fixed a consistent crash when completing an Essence Weave objective.
Hotfix 5.3.4 - 14th of March
Fixes
- Fixed players being booted to the main menu upon being disconnected, they're now booted to the Keep.
- Fixed various crashes related to the chat window.
- Fixed a crash when starting a Back to Basics deed while having an Outcast Engineer with the Gromril Plated Shots talent.
- (Versus) Fixed the last sub-objectives being counted twice when completed
- (Versus) Fixed a softlock when using controllers in Versus.
- (Versus) Fixed a bug that allowed firing while in ghost mode as Warpfire Thrower and Ratling Gunner.
- (Versus) Fixed a bug that allowed Pactsworn to spawn from ghost mode on top of Heroes when using the Catch Up feature.
- (Versus) Fixed players crashing when trying to use the emote wheel (default: U) as Pactsworn.
Hotfix 5.3.3 - 11th of MarchFeatures & Tweaks
- (Versus) Added an 'exit ghost mode' button as a rebindable keybind, instead of only being bound to M2.
- (Versus) Increased the Warpfire Thrower's health, close range damage and overall damage.
- Added some extra support for certain legacy sanctioned mods.
Fixes
- Fixed the recent 'Access Violation' crash that's been the most prevalent in patch 5.3.X
- Fixed a crash when hotjoining and an object was in the middle of being despawned.
- (Versus) Fixed rare crash when using "Catch up to heroes" more than once and using it once again the moment between a player leaves and a bot replaces them (or vice versa).
- (Versus) Fixed a crash when pinging near a pactsworn right as it dies.
- (Versus) Fixed a crash when a player hotjoins inbetween round transitions.
- (Versus) Fixed crash when brining up the social wheel while switching teams in versus
- (Versus) Fixed a potential crash when players attempt to play Pactsworn.
- (Versus) Fixed an exploit where the hookrat could grab Heroes while in Ghost mode. Cheeky buggers.
- (Versus) Fixed Necromancer Sienna being able to send her skeletons after invisible or ghost mode Pactsworn.
- Fixed player talents and equipments sometimes being reset when switching between game modes.
- Fixed various crashes
- Fixed an issue with enemies not becoming visible properly in Shadow/Ulgu Weaves.
- Fixed an issue where the illusions for the Soulstealer Staff would still be locked even for owners of the Necromancer Cosmetic Upgrade
Re-Sanctioned modsUnfortunately, the Numeric UI mod was still causing crashes after this fix and has been unsanctioned again. We'll keep tinkering to fix these issues.
- Numeric UI
Hotfix 5.3.2 - 8th of MarchFixes
- Fixed a number of miscellaneous crashes
- Fixed an issue where the chat message target did not switch back correctly when changing between Adventure and Versus modes
Mods temporarily de-sanctionedAs of this hotfix, we've also temporarily de-sanctioned the following mods:These mods were disabled because they were causing crashes and some exploits, but these are only temporary measures while we indeed work on fixing the issues and work with the modders to fix the mods. They'll be back as soon as possible!
- Numeric UI
- UI Tweaks
- Loadout Manager
Hotfix 5.3.1 - 7th of MarchTweaks
- Disabled quickplay play button for modded realm.
Fixes
- Fix crash when hotjoining while another pact sworn is very close to spawn
- Fixed crash when starting the game and getting a backend disconnect
- Fixed client crash when being hoisted at the same time as picking up a barrel
- Fixed music crash when joining a game
- Fixing crash when shooting with crossbows, javelins, or steam pistol while having a buff that makes it not consume ammo.
- Fixed crash when blocking with Kruber's Spear & Shield variant "Talabecland Waldguarder"
- Fixed shutdown crash from leaving a lobby as host
- Fixed various other crashes
- Fixed bug where player is awarded talent related steam achievements when they enter versus, even though they haven't met the requirements yet.
- Fixed bug where first person weapon animations were triggered on third person characters
- Fixed some cases of the logs and/or chat window being spammed with messages.
- Fixed wrong round number showing in the Tab screen and end of round
- Fixed an issue changing keybinds in the options menu in the main menu
Patch notes for the hotfixes after this patch can be found in our Hotfix 5.3.X Megathread