The Grudge Mark Update will be released this week on October 28, and today we are taking you on a deep dive into the update to look at the different attributes and more.
"With the End Times approaching, Okri's grown concerned that a number of long-held grudges might go unfulfilled. Accordingly, he's taken the unusual step of asking the Ubersreik Five to settle accounts (as drengbarazi, they're as near to being honourary dwarfs as makes no difference) for families wiped out by war."
Want to know more about the message from Okri to Lohner? You can read the Lohner’s Chronicle by clicking here.
A New Challenge
Encountering a monster with two spears poking out through its back will provide an extra challenge in the Chaos Wastes. A Grudge Marked monster spawns at the end of an expedition in an arena, or from a Chest of Trials.
Attributes
“Remember your training, mates.” - Kruber
Attributes change the flow of battle. Learn the attributes and learn them well (by heart is our advice). You will rarely encounter a monster with the same attributes twice.
Depending on the difficulty and progress in an expedition, the number of attributes a Grudge Marked monster can spawn with varies. The minimum amount is 0, and the maximum is 3. Even a monster with no attributes is a little tougher than its unmarked counterpart.
ATTRIBUTES PER DIFFICULTY:
Difficulty
# of Attributes
Recruit
0-1
Veteran
0-2
Champion
0-3
Legend
0-3
Cataclysm
1-3
LIST OF ATTRIBUTES
Shadow-Step Mark has a chance to warp to random locations near the player when hit.
Illusionist Mark periodically summons 3 mirror images of itself.
Relentless Mark cannot be staggered.
Mighty Mark periodically deals more damage.
Vampiric Mark heals from the damage it deals to players (and bots!).
Rampart Mark is immune to ranged damage.
Invincible Mark periodically becomes immune to damage.
Crippling Mark severely cripples players it deals damage to.
Shield-Shatter Mark breaks blocks and briefly prevents stamina regeneration.
Regenerating Mark regenerates health over time.
Now It’s Personal
Another feature that helps distinguish a Grudge Marked monster from a run-of-the-mill boss is their names. Each Grudge Marked enemy will have a name to set it apart from the others.
Challenges & New rewards
Okri is providing more challenges to complete in the Grudge Marks update. In total 60 new challenges will be added together with new rewards: 15 new character skin color variations. You can track the progress of these challenges in Okri’s Book from within the Keep.
*Owners of a Premium Career(s) will receive 4 extra challenges per career to unlock an extra skin color variation per owned career.
An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.
Franz Lohner’s Chronicle – Old Acquaintances
It’s turning into a bit of a crossroads, hereabouts. No mean feat when you’re halfway up a mountain and shrouded in seething shadow magic. And that’s before you get into the fact that my lads are watching the roads and Kerillian’s … well, trees, I guess … are watching the rest.
Blessed Sigmar, but you wouldn’t catch me straying through the nearby woods at night. Then again, I’ve seen what happens to those what do. Parts and pieces everywhere and some very pleased-looking ash-trees lining a suspiciously welcoming-looking path. The trees are bloodstained too, of course, but folk do still try. They probably don’t stop to think that the trees ain’t the worst of it.
Case in point, I saw one of the spites kicking an eyeball around the cellar yesterday. Pretty little thing she was, at least at first blush. No bigger than my hand, with gossamer wings, moth antennae and a sugar-sweet smile. Then she took a big old bite out of the eyeball with a mouthful of jagged teeth. Part of me wants to lock my bedchamber door at night. Most of me knows that’ll not stop the spites getting in, if they’ve the mind. Still, I’ve not seen a rat about the place since the spites moved in, and it’s a poor heart that never rejoices.
Anyway, arboreal accidents notwithstanding, we’ve had a fair few guests of late.
First there was my old vampire acquaintance – still can’t remember her blessed name, and I didn’t dare ask – who had a few choice things to say about old Balthasar Gelt. Seems our esteemed patriarch of the colleges is venturing into new horizons. I’m sure it’ll end well.
No sooner had she cleared off into the night than Gorin Baldor shows up with a few more bits and bobs for my old Emporium and a promise of aid in my – as yet fruitless – search for Hedda Bardinsdottir. He drives a hard bargain, does that dwarf, but he’s a terrible card player, so I managed to finagle him down with a bit of careful dealing, if you take my meaning. Not strictly ethical, but Gorin had it coming. You don’t get to amass his sort of wealth without pulling the odd swindle of the unsuspecting. In fact, now I think on it he hasn’t been welcome in Nuln for some years now. Then again, that countess they have down there knows how to hold a grudge.
Last up was a fellow claiming to be an old mate of Kruber’s – one Grullman Grosz, onetime mercenary captain. Had a fearful look in his eye, he did, and a tall tale about how some old debt was coming due on those who held the line at Grossebad. No idea what he meant by that, and I didn’t have chance to ask. Went haring off into the night, he did, rags, unkempt beard and all.
Probably ought to tell Kruber about it, when he gets back. Might do a bit of digging on my lonesome as well, just in case he’s not forthcoming.
On October 28th there will be new Premium Cosmetics available in Lohner’s Emporium of Wonders on all platforms. There will be one all-new character skin and hat for each hero, totaling up to 10 new premium cosmetics.
Each of the cosmetics will be available in bundles and as separate items on Steam.
Previews of the items follow below, but for a closer look at each piece, check out the Dev Blog over on the Official Vermintide Website
TAAL’S HUNTSMAN
Embrace your inner beast and roam the Stirland wilderness as a champion of King Taal.
Career: Huntsman
ELLYRIAN HANDMAIDEN
Don the garb of a temple handmaiden of Ellyrian; stern, austere and unflinching before those who would threaten Ulthuan.
Career: Handmaiden
LONG DRONG'S LANDLUBBER
It's time to set sail for plunder with the famed slayer pirates. Or it would be, if there was any sign of their ship.
Career: Slayer
MOLTEN MOTLEY
Garb fit for the most magmatic of magicians. Unleash the fury of Aqshy in inimitable style.
Career: Battle Wizard
ACOLYTE OF SEA & STORM
Though the shipwreck drowned your companions, Sigmar has saved you for a higher purpose - one steeped in skaven blood.
An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.
Franz Lohner’s Chronicle – A Message from Okri
Well, this is one of them red letter days. Literally, I mean, because I’ve had another missive from Okri in its usual natty red envelope. At least, I think I have. It’s hard to be certain of a letter’s provenance when you’ve never seen its author. Harder still when said letter shows up in a variety of unusual ways.
Okri - and let’s assume it is Okri, for the sake of sanity and wotnot - is an inventive soul. I’ve had letters sent down the chimney. Delivered by couriers of all shapes and sizes. Although that ogre had eaten half the envelope before I wrangled it off him, price of dying it in blood, I suppose. Carrier pigeon, that was another one. Bardin ate it, as I recall. The book of challenges was dropped off by airship, or so I understand. It was a cloudy day. Endless ingenuity at work. I admire a fellow who puts in the effort, if I’m honest.
Anyhow, everyone’s totally real dwarf has a new task for our delightful Ubersreik Five. Seems that a few grudges have gone past the point of aging gracefully, and have now become urgent business. Specifically, there’s a bunch of monstrous individuals lolloping around, and Okri has marked them for death. A Grudge Mark, if you will - and I would, if I could.
Alas, the hunting of ferocious beasties is long behind this grizzled grey head of mine, but it sounds like a splendid way for the Five to keep themselves limber, doesn’t it? Everyone wins. Okri gets his grudges settled. The Ubersreik Five get a bit of much needed exercise. And me? Well, never you mind. It’s win-win. Well, not for the monsters, but I think we can count them as being acceptable casualties, all things considered. Not that they’ll be easy targets - these are the worst of the worst, with a bevy of cruel characteristics that’ll keep our heroes on their toes.
Should be fun. Worthy of song, even. Might even have another crack at poetry, if I’m stirred to it. Five Go Slaughtering Monsters. Not sure about that as a title, but you’ve got to start somewhere.
Of course, I’ll have to be a bit more circumspect about the particulars this time. I don’t want to set Kerillian off, as she’s not one to respect the bounds of poetic licence. We’ll keep it all anonymous this time around. Yes! That’s the stuff of folk tales: desperate danger, slavering monsters, plucky heroes - an unspoken whiff of romance between Cerrilian the archer and Kroober the proud knight. All carefully separated from reality, and thus old Franz safe from the doghouse.
And if it all goes wrong, I’ll just blame Okri. It’s not like anyone’s to know better, is it?
On October 28th the free update Grudge Marks will be available on all platforms together with Geheimnisnacht. Besides the new content, we have also added some Quality of Life changes, and in this dev blog you can read all about the upcoming changes.
ENHANCED TAB MENU
The TAB menu has gotten a make-over. The new features will show the equipped equipment of all the players and a new, more condensed layout, makes it easier to see any incoming enemies even when viewing the TAB overlay. The new overlay also shows active modifiers for the mission in progress and maintains the original functionality you’re accustomed to, such as muting players or being able to click through to their community profile on Steam.
STEAM RICH PRESENCE
Steam Rich Presence has been added to Vermintide 2! You can now easily spot if your fellow ratsmashers need another hero to fight alongside them, what difficulty they are playing, and which mission.
OPENING MULTIPLE CHESTS AT ONCE
This hardly requires much of an introduction: in the next update players will be able to open multiple chests at once! It’s possible to see the quality of the items in opened chests which aren’t the current focus, so for those just grinding out reds, a cursory scan of the dots atop the screen will let you know if a red item was pulled from an opened chest.
The border on the [OPEN 5] button indicates the last action done, so you can repeat it by just pressing spacebar.
BATCH REWARD POPUPS
Whilst not the most common of problems, it’s certainly an egregious one when it raises its head. Previously, when a player was awarded a bunch of items whilst not in the game (say through the purchase of a DLC), each item would be awarded one a time when they next logged in. Now, when the player logs in, they will be presented with an interface showing them all the items obtained that they can browse at their leisure or simply close off and get back to the game. No more waiting to cycle through a train of pop-ups. Nice.
MORE INFO IN THE MISSION SELECT SCREEN
The Mission select screen has seen some love, now showing players information about completion statistics, such as which heroes have bested the mission and how many of the total collectibles have been found within each mission.
OKRI'S CHALLENGES QOL FEAT. A SEARCH BAR
Gone are the days where you have to flick through pages and pages of challenges to find the status of a specific ask from Okri. A search bar has been added allowing you to easily find a specific challenge and see its completion state. You’re also able to use text-based queries, such as reward:art or completed:true in order to bring up a list of specific challenges that meet the query.
These are the currently available filters:
Keyword
Filters on...
claimed
whether you’ve completed AND claimed the reward.
completed
whether you completed the objective of the challenge.
locked
whether the challenge is available for claiming, eg. own the required DLC.
The Chaos Wastes was released right before the summer, and you have been exploring these unpredictable lands ever since. In this dev blog, you can find out more about the next addition to Chaos Wastes: the Grudge Mark Update.
The Grudge Mark Update is free to all players and will be released on October 28th on all platforms together with Geheimnisnacht.
Let’s begin
In Chaos Wastes you start out with a low power level and as you move through the expeditions you become increasingly powerful. With this update, we want to give you something to hit that is more resistant to the heroes’ ever-increasing power in the Wastes.
GRUDGE MARKS THE SPOT
"With the End Times approaching, Okri's grown concerned that a number of long-held grudges might go unfulfilled. Accordingly, he's taken the unusual step of asking the Ubersreik Five to settle accounts (as drengbarazi, they're as near to being honourary dwarfs as makes no difference) for families wiped out by war."
The Grudge Marked enemies are not your everyday Chaos Spawn, Bile Troll, or Rat Ogre. Recognizable by the spears poking through their backs, a grudge-marked monster provides an extra challenge in the Wastes.
ATTRIBUTES CHANGE THE BATTLE
The Grudge Marked monster receives a random set of attributes modifying their offensive and defensive behavior. Any hero wishing to survive should pay special attention to these attributes. There are 10 attributes total coming in this update, and we will reveal more about them leading up to the release.
The number of attributes applied depends on difficulty. A Grudge Marked monster can have a minimum amount of 0 attributes and a maximum of 3.
Within Chaos Wastes you will face a Grudge Marked monster at the end of an expedition in the arenas, and they also have a chance to spawn from Cursed Shrines.
NEW OKRI’S CHALLENGES & REWARDS
Together with the Grudge Marked monsters, Okri is providing you with more challenges to complete with new rewards to be earned.
Each career will have a new set of challenges rewarding a new character skin color variation at completion. We are adding 60 new challenges and 15 new character skin color variations to unlock*. You can track the progress of these challenges in Okri’s Book from within the Keep.
*Owners of a Premium Career(s) will receive 4 extra challenges per career to unlock an extra skin color variation per owned career.
NEW PREMIUM COSMETICS
New Premium Hats and Skins will be available for purchase in Lohner’s Emporium of Wonders.
This time we are adding new premium cosmetics to the following careers:
An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.
Franz Lohner’s Chronicle – Wizardly Woes
Well, they do say no good deed goes unpunished.
You remember my mate Rosalinde, who helped me get the keep a bit more handy for the purposes of everything we do around here? Used her mastery of Light Magic to shuffle the stones around a bit? Ringing any bells?
Well, part of the agreement for her doing that was that once we’d actually nailed down something approaching a safe route up to the Citadel of Eternity, she’d be welcome to take a look for herself. Not out of any spiritual necessity, I hasten to add. Rosalinde’s always been of the view that she’ll leave the gods alone if they’ll do the same to her, and so far it seems to have worked out quite nicely. Probably works out better for the gods, truth be told. Rosalinde’s the sort of person who redefines the word ‘clumsy’ and I’d imagine granting her any kind of divine protection is a larger job of work than most of our slacker gods are interested in taking on.
And wouldn’t you know it? The Rosalinde factor has struck once more. Happily, it wasn’t up in the Citadel itself. No, the Five managed to keep the Pactsworn off her back while she took her notes and made her sketches – Rosalinde does love her sketching – and everyone came back in one piece.
(Interestingly enough, Rosalinde didn’t hear a peep out of the gods at the pilgrimage’s end. Not sure what that means. Might just be that they’re not interested in speaking to anyone who isn’t prepared to listen, but I might give it a ponder.)
No, the trouble started upon Rosalinde’s return. Decided to try out some of the Citadel of Eternity’s architectural tricks in her own little mansions. I mean, I say “little” but it’s a good sight larger than this here tower. The advantages of reduced labour costs, I suppose. Anyway, things got a bit out of hand. I did warn her that techniques from the magic-suffused wastes might not work out quite how she expected in the considerably more mundane municipalities. And so it proved.
No sooner was the first spell completed than the whole manor twisted in on itself like Bretonnian knotbread. Corridors and rooms look alright from the inside, but somehow loop back around on themselves when you try to make any progress out. She’s now got a kitchen that somehow manages to fill seven rooms and one room all at the same time. And as for getting out? Well, I was the lucky one. Rosalinde gave me a big old magical shove out of the door just as she realised things were going wrong. Haven’t seen her since.
I only know what I know because her and Olesya have been nattering over the Winds of Magic. Olesya, of course, is about as sympathetic as usual – which is to say not at all – but I suppose we’d better add “help Rosalinde escape the prison of her own hubris” to our list of things to do. Morality aside, a good architect is hard to find, and a good architect who owes you a significant favour is a very good person to know indeed.
An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.
Franz Lohner’s Chronicle – The Pale Queen
It’s fair to say that Kerillian hasn’t been that chatty of late, even by her low standards, so it was something of a surprise when she stole into the main hall last night and made a play of warming herself by the fire. A clear invitation for a bit of a natter, if ever there was one.
I’m not saying she opened up all at once. No. Like always, she had an array of back-handed compliments and not-quite-threats ready and levelled, but you don’t last long in a life like mine without nurturing a thick skin, oh no. And humanitarian that I am (Olesya calls it ‘prying’, but she’s one to talk) I wasn’t about to leave Kerillian to whatever was eating her up. Last time I did that…? Well, let’s just say Saltzpyre nearly lost his eye the next day, following his own attempt at enquiry. He’s half-blind in more ways than one, which ain’t handy when it comes to reading the signs. Not sure who landed the first blow, but Sienna and Kruber had to separate them sharpish.
Anyway, after a while, Kerillian stopped her ‘leave me to be morose in peace’ act, and started talking.
Seems one of the goddesses she upped and dedicated herself to in the summer was one Ereth Khial. The Pale Queen, she’s called, and with good reason, what with her taking up residence in a black pit full of stolen elf-souls. Stolen by her, in fact, which ain’t exactly putting rosy complexion on this particular goddess’ character. Seems the elves think so too, because only the mad or desperate even consider acknowledging the Pale Queen, much less offer her worship. That Kerillian’s done what she has makes her mad, desperate, or both.
The way Kerillian tells it, she could live with that. Her fear comes from the possibility she might well have damned herself into the bargain. You see, Ereth Khial doesn’t intend to keep lurking in the darkness forever. She had herself a bit of a lover’s tiff with Asuryan - the elven creator god - back beyond the dawn of time. Well, I say ‘tiff’. Sounds much more like a determined refusal to heed the word ‘no’ on her part, but the end result’s much the same.
Whoever’s at fault, the Pale Queen’s nurturing something of a grudge, and means to drown the world in death - assuming the Chaos Gods don’t get there first. As for Kerillian? She’s been dreaming of herself at the head of a dark host, bat-winged spirits rushing around her like the wind. Seems firelight’s the only thing that keeps those dreams at bay, which makes me wonder if they’re not so much prophecy, as a message from the Pale Queen, warning of a debt coming due.
I left Kerillian to it after that. She’d clammed up, and me? Well… I slept with a lantern burning in the corner of the room last night and started awake at every rattle of the window.
Think I’ll make sure we’ve got plenty of firewood in the stores.
An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.
Franz Lohner's Chronicle - Meterological Maunderings
Dear me, it’s got a bit funny outside. Weather just doesn’t know what it’s doing. Blazing hot one moment, pouring with rain the next. Olesya reckons it’s something to do with our little forays into the north - that we’ve upset the natural order of things. Well, insofar as there is any kind of natural order to be had wherever the Dark Gods’ beady little eyes latch onto the landscape. Natural ain’t exactly what they’re known for, if you catch my drift? But much as I hate to admit it, perhaps the old baggage has got a point. Everything was just fine and dandy until Bardin tried to bring back some of those weapons from the Pilgrim’s Trail. Didn’t work, of course. No, the blessed things evaporated into memory as soon as they were out of the Bridge of Shadows. Another reminder that these pilgrimages are enchanted right up the wazoo. Whatever a wazoo is. I asked Catrinne, and she gave me a funnier look than normal.
Anyway, point is that all this meteorological disturbance kicked in just after. Could be coincidence, I’ll grant you, but if there’s one thing I’ve learned in my long life it’s that there’s no such thing as coincidence, just a series of jokes where you haven’t yet got the punchline. Bardin broke the rules of the pilgrimage, and now we’re all paying the price.
I just hope whatever power Bardin’s offended gets bored and sets things right before too much longer. The torrential rain’s made the mountain passes damn near unnavigable, and that’s not good for the supply situation. Worse than that, when the weather brightens, Markus has taken to sunbathing in the nuddy atop the tower. That’s not doing a lot for morale, for one reason or another. Some sights should not be seen by man or beast.
Bah. Why am I wittering on so? Never used to complain like back when I was sellswording. You took your lumps during the day, and were grateful to see the fall of night. Could be I’m getting soft, but I can’t shake the feeling that there’s something wicked coming this way - something that’ll make a spot of rain and Kruber’s unbridled glory seem like a pleasant interlude.
One thing’s for certain: I need to have a word with that sticky-fingered dwarf. We don’t need to go borrowing more trouble.
I don’t suppose we can borrow some peace and quiet? That’d be nice.
An absent-minded man of mysteries, Franz Lohner relies on his bulging journal to keep track of occurrences, intrigues and arguments around Taal's Horn Keep. Sometimes his notes are even useful, believe it or not. The Franz Lohner Chronicles are extracts from that journal.
Franz Lohner's Chronicle - Contraptions
Bardin’s been back in the workshop again. How can I tell? Well, apart from all manner of clanking and hammering at all hours – not exactly conducive to me getting some much-needed beauty sleep – the mountainside’s increasingly strewn with all manner of failed experiments.
Of course, Bardin being Bardin, must of them are weapons, refinements on various designs he’s accumulated over the years. There are handguns, pistols, cog hammers – you know, the usual stuff – but there are also plenty of oddities and all. A self-loading longbow he whipped up for Kerillian. Went down like a lead airship, it did. An axe with some kind of whirring, mechanical teeth, which I think Saltzpyre would have taken to, were it not for the face it kept breaking down and was easily twice the weight of a normal one.
What gets me is when the designs get a little more, shall we say “unusual”? That mechanical pigeon, for example. No idea how Bardin cobbled the thing together, or why, much less how he trained it to drop those bombs while on the wing. Says he was inspired by something the Imperial engineering school whipped up, and that much is true enough. Only the Altdorf engineers use flesh and blood pigeons, rather than cog and steam. Unnatural, is what it is. And for what it’s worth, the flesh and blood ones are rather brighter than whatever horror Bardin hammered together. His just flies in circles, and unerringly drops payloads of rotten fruit on Kruber, regardless of the target it’s been given.
Hang on. Maybe Kruber’s the real target, and everything else is just an excuse? Yeah, I can see that being the case. Funny sense of humour, that dwarf.
Anyway, I can see I’m going to have to have a word. The rest of us need a bit of shuteye every now and then. More than that, Bardin’s been muttering about a much larger project. Won’t say what, of course, secrecy’s like breathing to a dwarf, but I think I’d like to put a stop to it before he cobbles together some cog-driven dragon, or tries to staple bloody great legs to the keep. I mean, it’ll be a spectacle for sure, but it’s one I’d rather watch from a distance and with a solid forty winks behind me, if you know what I mean?