Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes,

When we first launched Vermintide 2, we knew we had something special, but the truth is, it has surpassed any of our expectations with us now eclipsing over 5 million players across all platforms. Simply put. We are humbled, and eternally grateful. For you, the community is what has continued to push us by providing feedback and helping us make the game better than it ever has been. Thank you for being a part of the journey, and for playing and loving Vermintide & Vermintide 2.

With the announcement of Darktide, we understand that you might have a lot of questions - mostly surrounding our commitment to Vermintide 2. The answer is simple:

We remain committed to Vermintide 2.

We are looking forward to the continuous development of Vermintide 2, and the next major DLC update coming is Warhammer: Vermintide 2 - Chaos Wastes. We are also already working on the next career following the positive reception of the Grail Knight… and of course, so much more that we are not ready to announce.

We could not be more excited about the future - both for Darktide, and Vermintide 2. We are Warhammer fans at heart, and the ability to grow the studio, learn, and deepen our efforts in the Warhammer universe - well, that is our passion.

For Sigmar.

Martin & The Vermintide 2 team.

Warhammer: Vermintide 2 - [Fatshark] Hedge
https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide

https://youtu.be/Zp44GNRzvCc

My Lord Inquisitor.

I’ve reached Atoma Prime and begun our investigations. A recon squad has been sent in to sub-level 6 of the hive to determine the full extent of the unrest. I’ll know more when they make it back.

If they make it back.

Ever since we developed and published both Warhammer: End Times - Vermintide, and Vermintide 2, fans have written us emails, sent us messages, tweeted us, made forum threads and even sent us postcards asking us to create a 40K game in the same vein as Vermintide.

Who were we to say no?

Introducing Warhammer 40,000: Darktide.

We’re sticking with what we know. A co-op game first and foremost, with the same tight melee combat that not only are we proud of but also that we’re known for. However, we’ll be giving ranged combat more complexity of its own to really bring it up to par with the hands on stuff. Our hope is that we can really deliver on some truly hybrid combat that’s both accessible yet boasts a high skill ceiling, offering the same opportunity for mastery regardless of whether you’ve got a lasgun or a chainsword in your hands.

When it comes to the co-op, expect a similar four-player experience that encourages you to work with your friends, or maybe even with new friends you just haven’t met yet.

Much like Vermintide, we want Darktide to be full of detail and respectful of the rich and spectacular world(s) that Games Workshop has crafted over the decades. We’re madly in love with all things Warhammer here at Fatshark (if you didn’t already figure that out!). It will be our mission objective to craft a truly unique take on the Warhammer 40,000 universe and we do believe that we have the experience to bring you a ‘boots on the ground’ 40K adventure that’s unrivalled.

There will be plenty of opportunities to get hands on with Darktide before release so be sure to sign up to our newsletter and add the game to your Wishlist for all the news, reveals and testing opportunities to come.

With all that said, and with heaps more details to come as we move through development, all that’s left is to welcome you to Atoma Prime, convict. The Emperor protects.

Warhammer 40,000: Darktide is set to release in 2021. Learn more and subscribe to our newsletter on http://www.playdarktide.com.

https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide
Warhammer: Vermintide 2 - [Fatshark] Hedge
For this beta we are aiming to shake up the meta that has settled in the game. The primairy goal is to focus on bringing up weapons that are struggling with a low pickrate where they have a hard time to perform their role compared to existing competition. Some of the weapons with an overwhelming pickrate (>25%) has seen a slight reduction in their performance. We have taken the same approach with the talent trees of a selection of careers. Looking at data and investigating community discussion indicates that these careers struggle compared to the options and needs to find a better niche. Specific low pickrate and problematic talents have been targeted and reworked throughly to allow for new interesting build options. The goal is to be able to give each career a similar treatment in due time. We made an evaluation regarding with careers needed the change most immediately and started out focusing on them.

The core of the Weapon changes for this Beta comes from a really cool mod created by a group of highly dedicated players in the community. Thank you to Pershing, Sleezyrats, Core, Incandescent and RwAoNrDdOsM for their work on this.

Please be aware that this is a highly experimental Beta and everything subject to change - particularly with talents! Nothing here is set in stone, and we really look forward to seeing your feedback over in the Fatshark Forums!

Access Details
  • Right Click Vermintide 2 from your Steam Library
  • Select 'Properties'
  • Select the 'BETAS' tab
  • In the dropdown, select:
    balance_beta_summer_2020
You may need to restart Steam if the download does not automatically trigger.

PROGRESSION WILL PERSIST BETWEEN THE BETA AND LIVE GAME
The patch notes and commentary are too long for a Steam Announcement, so you can find those over on the Official Fatshark Forums, along with dedicated feedback and bug categories:

Patch Notes:
https://forums.fatsharkgames.com/t/pc-big-balance-beta/40115/2

BBB Bugs:
https://forums.fatsharkgames.com/c/bbb/BBB-Bugs/64

BBB Feedback:
https://forums.fatsharkgames.com/c/bbb/BBB-Feedback/65
Warhammer: Vermintide 2 - [Fatshark] Hedge
Good morning heroes!
Today is a smaller fix patch, and also activates a summery themed keep for the U5 to hang out in.

Patch 3.0.0.3
  • Into the Nest: Fixed an awkward Globadier spawn point.
  • Into the Nest: Fixed a location after the boss fight where bots can get stuck.
  • Into the Nest: Fixed a spot where players might drop dead without aparent cause.
  • Grail Knight Activated Ability: Dimmed the brightness of the effect by about 50% based on community feedback.
  • Horn of Magnus: Adjusted some player respawn points to mitigate funky/illogical respawns.
  • Fixed a crash that could manifest in rare cases at the end of a match.
  • Added some logic to try and prevent a crash caused by trying to open a box for Grail Knight when you are playing as another character (this was only possible when using the UI Improvements mod).
  • Grail Knight bots should now use their activated ability on Chaos Warriors.
  • Fixed Grail Knights passive texts overflowing in DE/IT locales in the talent window.
  • Fixed some cases where Grail Knight subtitles did not match audible VO.
  • Okri’s challenges should now show which DLC is required to activate DLC limited challenges.
  • Kruber’s (Foot Knight) Talent ‘Bull of Ostland’ should now work as host or client.
Warhammer: Vermintide 2 - [Fatshark] Hedge
We have released four hotfixes recently for the Season 3 Release! Details to follow:

Hotfix Patch 3.0.0.4
This fixes a bunch of the broken spawn points in a selection of maps widely reported to have issues since 3.0.0.x.

Hotfix Patch 3.0.0.3
  • Into the Nest: Fixed an awkward Globadier spawn point.
  • Into the Nest: Fixed a location after the boss fight where bots can get stuck.
  • Into the Nest: Fixed a spot where players might drop dead without aparent cause.
  • Grail Knight Activated Ability: Dimmed the brightness of the effect by about 50% based on
  • community feedback.
    Horn of Magnus: Adjusted some player respawn points to mitigate funky/illogical respawns.
  • Fixed a crash that could manifest in rare cases at the end of a match.
  • Added some logic to try and prevent a crash caused by trying to open a box for Grail Knight when you are playing as another character (this was only possible when using the UI Improvements mod).
  • Grail Knight bots should now use their activated ability on Chaos Warriors.
  • Fixed Grail Knights passive texts overflowing in DE/IT locales in the talent window.
  • Fixed some cases where Grail Knight subtitles did not match audible VO.
  • Okri’s challenges should now show which DLC is required to activate DLC limited challenges.
  • Kruber’s (Foot Knight) Talent ‘Bull of Ostland’ should now work as host or client.

Hotfix Patch 3.0.0.2
  • Fixed an issue where Grail Knights were switched to Mercs if hosts they were quickplaying in to did not own the DLC.
  • Fixed the broken "1000 Kill" Okri's Challenges.
  • Fixed a crash when buying the DLC through ingame store.
  • Fixed a crash when trying to upgrade through the Athanor without owning the Grail Knight.
  • Fixed a crash related to the Grail Knight's Virtue of the Penitent talent.

Hotfix Patch 3.0.0.1
  • Improved Grail Knight 'Duty' UI, now showing tracking of Duty progression in missions.
  • Fixed a crash when launching game on Windows 7 (Xinput)
  • Fixed a shutdown crash
  • Fixed a crash when hitting training dummy as Grail Knight with a specific talent
  • Fixes a crash for players having "Grandmaster of Illusions" equipped, aka frame for completing
  • FoW on Legend
  • Updated some talent descriptions for Grail Knight
  • Fixed the EAC popup appearing in the modded realm
  • Fix players experiencing backend errors when ending missions on the modded realm.

Heroes,

Welcome to update 3.0 and Season 3 on PC. This update contains the new Weather Variations, more shilling and new premium cosmetics to Lohner’s Emporium of Wonder, and of course, the new career for Markus Kruber (or should we sway, Markus de Mandelot), the Grail Knight. The Weaves have been reshuffled and Season 2 rewards are no longer available. Oh, and we also added three Wind’s Mutators to Twitch Mode!

Weather Variations
Rain, snow, or maybe fog? All missions with outdoor settings now have a chance of changing weather. Venture into the great outdoors in Vermintide 2 and see Helmgart in a new light.

Shilling & Premium Cosmetics
Lohner’s Emporium of Wonders will through Season 3 be updated frequently with more Shilling Cosmetics and new Premium Cosmetics. The first shipment of Shilling Cosmetics will arrive at launch and the next is said to arrive early July together with new Premium Cosmetics.

The Grail Knight
The Grail Knight is a new Premium Career for Markus Kruber. It contains the new playable career complete with a new talent tree, new weapon types, new abilities, a whole new Bretonnian Knight skin, and more.

The Grail Knight is available on Steam and in Lohner’s Emporium of Wonders.

https://store.steampowered.com/bundle/15358/Warhammer_Vermintide_2__Grail_Knight_Bundle/

You can read more about the abilities of the Grail Knight, and his history, here in our release post over on https://www.vermintide.com/news/season-3-out-now.

https://www.youtube.com/watch?v=Ia1YMZbOzxo

Patch 3.0
Features
  • The Grail Knight career for Markus Kruber (de Mandelot) is available now!
  • Weather Variations added.
  • A new Seasonal Weave order is in place for Season 3 - Season 2 rewards are no longer available.
  • Added three Wind Mutators to Twitch Mode (Heavens, Death & Fire).
  • New items have been added to the Emporium that were not available there prior. New items, both premium and shilling items, will be added throughout the Season at a regular cadence.

Weapon & Hero Tweaks
  • Scrounger and Conservative Shooter Traits could result in non mag-fed ranged weapons being left with no ammo if their last bit of ammo scored a headshot. Weapon switching would solve, but this fix should force a 'reload' next frame so QQ shouldn't be needed to restock.
  • Fixed broken block animation loop with dual daggers & adjust blendtime between push attack and block.
  • Fixed some cases of Phantom hits with Kruber's 'Tuskgor Spear'.
  • Repeating Pistols - Tweaked repeating pistols fire time to avoid an issue where the shot would become inaccurate.
  • Kerillian's Rejuvenating Lotus caused issues within Wind of Fire Weaves and lots of Friendly Fire issues. This has been solved.
  • Made bolt staff light attack trigger while holding the action key before the player switches to that weapon.
  • Fixed an issue where Bardin would secretly have a throwing axe hidden, even though the interface said he didn't. This hidden axe could be viewable if you just pressed R quickly or took damage from an enemy whilst having no ammo left. Also polished up the animation when catching more than one axe.
  • Quickly doing Kruber’s Push attack into Heavy attack with the Sword and Shield causes the animation to go wild for a fraction of a second. This has been resolved now.
General Fixes & Tweaks
  • The sounds of the flies during either Nurgloth encounters are no longer heard inconsistently between host and client(s).
  • You now 'Talk' with Lohner instead of "Opening" him :|
  • Fixed a crash caused when AI attempted to push a dead enemy.
  • Fixed a plethora of other various, uncommon crashes.
  • Fixed an issue in the Russian localisation where text would overlap in Twitch Mode.
  • Fixed an issue that caused UI Improvements mod to render some item backgrounds in Okri's Challenges outside the window.
  • Fixed an issue were graphics quality were not correctly being set to "Custom" when customised.
  • Fixed an issue where Bunghole Herniaface's plague wave damage did not scale properly on Cataclysm.
  • Fixed an issue where the Bardin Great Axe illusion "Skruffsmakaz" used the icon for the Uzkulaz illusion.
  • Fixed an issue where the billhook would play the wrong animations in 3p during heavy attack charge.
  • Fixed an issue where Volley Crossbow Bolts became visible if you climb a ladder while holding right mouse button to aim.
  • Fixed an issue where you could see through Kruber's arms during his first heavy with the spear.
  • Fixed an operator precedence bug found by modders. Thanks folks!
  • Fixed incorrect VO order in a Kruber/Sienna hub conversation.
  • Fixed some cases where the revive highlighting on a downed player persisted after the downed player was captured/KOd.
  • Packmasters should no longer slide in to action after being hurled by a Blightstormer.
  • Quickplay weaves now count for progression in the WoM challenges to Complete Weaves.
  • Reduced speed of Swarm of Flies used by Bunglezippy Hornrimmedglasses and Nurgloth.
  • Removing Headbob now removes idle head movement as well.
  • Kerillian's Aspect of Adhanu headpiece should no longer clip in to her face.
  • Kills in Weaves now contribute towards 1000 kills Challenge progression
  • Made some improvements to situations where players could appear in chat to have left a lobby, despite not leaving the lobby. This could cause end of round issues where players were then fully disconnected (but still obtained any rewards). This whole situation should be more graceful now.
  • Made some minor adjustments to the Anvil of Doom hat so it sits better on our boy Bardin's head.
  • Gas Clouds on elevated terrain should no longer allow enemies to pass through objects. Weird one this. But it's solved!
  • Bardin (Ranger Veteran) bot should no longer get stuck in his Activated Ability animation.
  • < full_server > errors should now only be displayed if a players is truly trying to join a full server, or when the last spot was taken at the same time the player tries to enter a lobby. Previously this error could be shown to all players trying to join, without either succeeding to occupy the remaining slot.
  • Bots can now revive players while on elevators.
Level Fixes and Tweaks
  • Against the Grain: Bots should no longer be able to get stuck in the Barn.
  • Against the Grain: Bots should no longer get stuck inside the Sawmill.
  • Athel Yenlui: Reduced faction mixing.
  • Athel Yenlui: Fixed bots struggling with the third tome.
  • Athel Yenlui: Specials should no longer spawn in the Bridge of Shadows at the end.
  • The Blightreaper: Fixed a spot on the escape route where Sienna could get stuck if using her activated ability to navigate.
  • The Blightreaper: Fixed a spot where Blightstormers could cast through walls.
  • The Blightreaper: Fixed a spot where bots could get stuck.
  • Blood in the Darkness: Fixed a spot where bots could get stuck if told to pick up the first tome, or items in that general area.
  • Blood in the Darkness: Fixed an illogical and highly inconvenient respawn location that players could be moved to if captured.
  • Blood in the Darkness: Fixed some sticky spots.
  • Convocation of Decay: Fixed a spot where the packmaster could hook and drag you through a wall causing map progress to softlock.
  • Convocation of Decay: Fixed an exploit where players could cheese the end event by sacrificing one of their own whilst the remaining players stay safely outside of the event.
  • Convocation of Decay: Made sure there are no Beastmen and no zones with a mix of Skaven and Chaos.
  • Dark Omens: Fixed a spot where players could fall to their death without entering a ledge hanging state first.
  • Dark Omens: Fixed an Out of Bounds exploit spot.
  • Empire in Flames: Reduced amount of mixed roamer factions.
  • Empire in Flames: Fixed various spots where bots and players could get stuck.
  • Empire in Flames: Tweaked enemy spawning during the cart event to be more randomized (and to not end before the event is over!).
  • Enchanter's Lair: Fixed some spots where players could yeet themselves off the map without hanging from a ledge first.
  • Festering Ground: Fixed a pile of wood that didn't destroy visibly when intended (it could still be passed through, so didn't soft-lock the mission).
  • Festering Ground: Fixed a spot where players could spawn behind the boss wall.
  • Festering Ground: Fixed an issue with bots pathing to the first tome.
  • Festering Ground: Fixed some out of bounds bits.
  • Festering Ground: Players should no longer be able to fall through the bridge across the river when charging/dashing.
  • Festering Ground: Randomized the waves during the end event and minimized mixed roamer factions.
  • Fort Basingstoke: Fixed a spot where players could fall to their death without entering a ledge hanging state first.
  • Fort Brusslesprouts: Reduced mixing of roamer factions.
  • Fort Blunderbuss: Stopped some chaos roamers from chilling out on roof tops. Wasn't very practical for them to be there.
  • Fort Bradleycooper: Fixed a spot where bots couldn't path to a player who was hanging from a ledge.
  • Fort Brannigansbeefcrisps: Tweaked end event spawning - added possible Chaos wave and tweaked the first waves when entering the Fort.
  • Fort Branstonpickle: Fixed up some illogical respawn points.
  • Fort Breadbaton: Fixed an issue with a stuck patrol.
  • Fortunes of War: Fixed an out of bounds bit.
  • Garden of Morr: Fixed some out of boundsy bits.
  • Garden of Morr: Fixed some sticky spots.
  • Garden of Morr: Fixed some terrain and spawning issues, as well as made some small optimisation tweaks.
  • Garden of Morr: Made some adjustments to help bots and enemies from getting stuck in terrain.
  • Halescourge: Fixed various art issues, sticky spots and funky ledges that the heroes just fell off of without any opportunity for rescue.
  • Halescourge: Reduced mixing of roamer factions.
  • Horn of Magnus: Fixed a location where players could get stuck.
  • Horn of Magnus: Fixed issues in the end event where stuck Plague Monks could halt event progress.
  • Horn of Magnus: Fixed some cases where players could get beat up during the intro cinematic.
  • Horn of Magnus: Moved a bunch of misaligned manhole covers.
  • Hunger in the Dark: Fixed a spot where bots couldn't path to a player who was hanging from a ledge.
  • Hunger in the Dark: Fixed a spot where very sudden light transitions could be seen.
  • Hunger in the Dark: Fixed barrels in the cart appearing ghosted for clients.
  • Hunger in the Dark: Fixed some holes in geometry.
  • Hunger in the Dark: Fixed some sticky locations where players/bots could get stuck.
  • Hunger in the Dark: Reduced mixing of roamer factions.
  • Old Haunts: Fixed a frustrating respawn point.
  • Old Haunts: Fixed a ladder where bots could get perma-stuck.
  • Old Haunts: Fixed a spot where bots just yeeted themselves into the abyss.
  • Old Haunts: Fixed an issue where bots would sometimes struggle to exit the church area.
  • The Pit: Fixed a spot where bots could get stuck.
  • The Pit: Fixed an area where enemies would unecessarily bunch up, instead of swarming at and around the players.
  • Righteous Stand: Fixed a spot where players can become stuck atop an Ammunition Crate.
  • Righteous Stand: Fixed some holes in geometry and a spot where bots would just jump at a wall.
  • Righteous Stand: Removed Beastmen and reduced mixed Skaven and Chaos factions.
  • Screaming Bell: The end event has beeen fettled. Skaven should flow more evenly, from more locations, with a wider variety of special spawns. Limiting Plague Monks to Cataclysm.
  • Screaming Bell: Fixed a spot where bots couldn't path to a player in order to pick them up from a downed state.
  • Screaming Bell: Fixed some sticky spots.
  • Screaming Bell: Fixed Gunners spawning outside the play area and opening fire on players during the event.
  • Screaming Bell: Made sure there are no Beastmen and no zones with a mix of Skaven and Chaos.
  • Skittergate: Reduced roamer faction mixing (and tweaked navmesh around Helmgart gate to fix special issues).
  • Skittergate: Fixed a floating torch that could be seen when the environment around it was destroyed.
  • Skittergate: Fixed up some inconvenient and illogical re-spawn/rescue points.
  • Skittergate: Fixed various AI pathing issues in the cave in Norsca.
  • Skittergate: The Bridge of Shadows should no longer open up until players have defeated Rasknitt.
  • Taal's Horn Keep: Fixed situations where the timer was getting stuck on screen if someone joins while players are in the Bridge of Shadows.
  • War Camp: Fixed cases where the 2nd Grimoire does not always spawn
  • War Camp: Fixed a location where patrols could get stuck.
  • War Camp: Fixed a spot where players could get stuck.
  • War Camp: Fixed miss-aligned hanging corpse, in battering-ram area.
  • War Camp: Fixed poles penetrating rocks, in battering-ram area.
  • War Camp: Fixed some out of bounds bits.
Warhammer: Vermintide 2 - [Fatshark] Hedge
THE IDEA THAT MARKUS KRUBER (ALL-WEATHER MERCENARY, POACHER AND OCCASIONAL KNIGHT) HAS LINKS TO BRETONNIA HAS TAKEN PLENTY OF FOLK BY SURPRISE. NOT LEAST KRUBER HIMSELF, WHO KEEPS MUTTERING INTO HIS TANKARD SOMETHING FIERCE. FORTUNATELY, LOHNER’S DONE A BIT OF DIGGING, AND RECKONS HE’S GOT A HANDLE ON THE MATTER.



"So Kruber’s a Grail Knight, is he now? Can’t say I’m surprised. Well, a little bit surprised, but you don’t last long in my trade if you go around raising eyebrows at the slightest thing. Don’t worry. Let Uncle Franz set you straight.

Truth is, there’s a lot more trading of bloodlines back and forth across the border than you might think. Sure, those frog-courtin’ fancypants might hold pretty strange notions about warfare and religion, but when it comes down to it we’re all human. When your back’s against the wall, it’s a lot easier to go looking for help from your own kind – even if they do talk funny – than the likes of elves. No offence, Kerillian.

…well, maybe a little offence. You’ve earned it…

Anyway, same’s true of what you might call ‘local trouble’. Plenty of our scoundrels slip through Axe Bite Pass and make a new live for ‘emselves in Bretonnia when the law comes a-knockin’. And there’s plenty come the other way, too. There was a village up by Eilhart where every other family had a Bretonnian name – better than average bone structure too, come to think of it – descendants of some outcast baron’s servants, or so I heard.

Not that our Kruber’s descended from peasantry, or even disgraced nobility. I’ve been asking around. I’ve got one or two mates across the border – never you mind who – and they reckon he’s the only living heir of one Foricarl de Mandelot."



"Big old hero in his day, was old Foricarl. Saved Parravon from a dragon in righteous style. There were tapestries, and everything. Something of a hit with the damsels, so I hear. When he rode to tourney, you could barely see his lance for the weight of the ribbons of favour. Problem was, some of Foricarl’s knightly brethren didn’t hold quite the same esteem. Jealousy, you know.

Worst afflicted by the green-eyed daemon was the Duke of Parravon’s son, Willibald. He wasn’t exactly a coward… but who wants to cheer on a killer of beastmen when there’s a genuine dragon-slayer holding court in Parravon’s best tavern? There was even talk of the king insisting the duchy of Parravon pass not to Willibald, but to Foricarl. That king hated dragons something fierce, on account of having lost a daughter, an arm and a good mess of pride to one some years before.

And then the old duke ups and dies in mysterious circumstances, and all evidence points to Foricarl, doesn’t it? Poor sod’s forced to flee the city or lose ‘is head. Willibald was found out in the end – that Fay Enchantress of theirs got herself involved. Turned ‘im into a frog. She likes doing that.

…what do you mean, who’s the Fay Enchantress? I thought you’d travelled. I suppose you could say she’s the Lady of the Lake’s herald. Does all her dirty work. Bretonnians revere her, at least to her face. Don’t want to end up as frogs, I suppose…

Anyway… When the truth comes out, everyone’s looking for Forical, only he’s nowhere to be found. And now we know why, don’t we? Despairing of ever proving his innocence, he came tripping across the border and continued the monster slaying business as a hermit in the Ubersreik Hills… though I guess he must have come out of hiding occasionally, seeing as he’s got a descendent shacked up in the keep with the rest of us.

Time passes. Name dies out, and along comes our Markus.

See? Simple. But that’s only half the story."



"‘Grail Knight’ ain’t just a rank. It’s a holy station, earned in battle with some ghastly monstrosity, or a whole mess of ‘em. Supposedly the Lady of the Lake – assuming she’s real, I ain’t exactly a believer – sends visions to worthy candidates, guiding them on a righteous path of carnage. If they survive, she lets ‘em sup from the grail and blesses them with holy strength.

That’s what happened to Kruber. He’s got the bloodline. He’s thrown down with plenty of ghastly monstrosities, sure as pumpkins is pumpkins. So more power to his elbow, says I. Especially if it gives us a bit more oomph when it comes to dealing with the Pactsworn. Like I said, when backs are against the wall, and all that.

So yeah, I reckon we keep an eye on Kruber and see what develops. That means no accusations of heresy and witchcraft, Victor. He’s still our Markus, even if he does keep attempting that dreadful accent. The Lady of the Lake might not be our goddess, but a goddess she remains… and she hates Chaos something rotten, so the stories go. We’d be mad to put her pretty nose out of joint, don’t you think?

Then again, if she’s putting the ‘fluence on old Kruber, then I’ll be looking to the rest of you to make sure it doesn’t lead him into harm’s way. Risking your lives is my job, and I won’t have any sodden spirit muscling in on my territory, d’you hear?

Good. Glad we had this chat. Best you keep it from Kruber. No sense ‘im getting upset, is there?"
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes,
Today we are happy to share with you that Season 3 is coming to PC on June 23. This update brings exciting and new things for Vermintide 2 aside from your typical fixes and tweaks, and Weave reshuffling

Weather Variations
Rain, snow, or maybe fog? All missions with outdoor settings now have a chance of changing weather and light. Venture into the great outdoors in Vermintide 2 and see Helmgart in a new light.



Shilling & Premium Cosmetics
Lohner’s Emporium of Wonders will through Season 3 be updated frequently with Shilling Cosmetics and new Premium Cosmetics. The first shipment of Shilling Cosmetics will arrive at Season 3 launch, and the next is said to arrive early July together with new Premium Cosmetics.



The Grail Knight
The Grail Knight is a new Premium Career for Markus Kruber. It contains the new playable career complete with a new talent tree, new weapon types, new abilities, a whole new Bretonnian Knight skin, and more. The Grail Knight will be available on Steam and in Lohner’s Emporium of Wonders.



The Grail Knight is the pride of Bretonnia – a blessed warrior granted supernatural might by the mysterious Lady of the Lake. As all Bretonnian Knights, he never engages in ranged combat, instead favoring foes with the gift of close-quarters battle. Whether armed with his longsword or a trusty sword and shield, the Grail Knight is death to foul creatures wherever he encounters them.

Fatshark Stream
Join us as we will discuss the new Grail Knight, Weather Variations and the new cosmetics coming to Lohner’s Emporium of Wonders. On June 18 at 5.30pm CEST you can ask us your questions live on Twitch as we discuss Season 3.

Season 3 & Beyond
We have mentioned earlier that Warhammer: Vermintide 2 will continue to be supported for years to come, and we still hold to that. We will continue to expand on the existing Vermintide 2 universe and bring you new co-op challenges, experiences and exciting new adventures for the Ubersreik 5.
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes,
Welcome to another Developer Update!

Skulls for the Skull Throne went live yesterday for owners of Warhammer: Vermintide 2 on PC and will run until the 11th of June. Blood for the Blood God!

https://steamcommunity.com/games/552500/announcements/detail/2219658305417527209

This week we wanted to show you another concept art of a Premium Cosmetic that we are working on. One of many! Our in-house lore expert has spent a lot of time researching, investigating and brainstorming different hat concepts. While we had his attention we also took the opportunity to ask him a couple of questions regarding hats. You can read the interview further down.

If you have any questions related to cosmetics, lore, or tips about any specific hats you want us to look at, hit us up below!


This hat concept is for Slayer Bardin. One of the most important aspects of being a Slayer is showing off your mohawk, and this tricorn hat makes sure that the mohawk can peak through. This particular concept* is based on a Slayer known as Long Drong, and specifically a model from Long Drong’s Slayer Pirates. Long Drong is the Pirate Captain of a band of Slayer Pirates.

*This concept is a work in progress and can change during development, as well as sometimes work in progress items can be pulled from production for various reasons.

SHORT INTERVIEW WITH IN-HOUSE LORE MASTER: MÅRTEN!
1. Where do you take your inspiration from?
Old and new Warhammer books, (army books, art books, roleplay books), other Warhammer fantasy artwork and miniatures.
2. What do you enjoy the most with working with hats?
Looking through the reference material and finding the perfect fit for each hero.
3. Your favorite hat in-game, so far?
I’m sorry to be so predictable but has to be Pigmar. It ticks all the boxes for me, sourced with a backstory from a book, seriously ludicrous. Worn with dignity and pride by the wearer.

Second pick would be the Anvil of Doom.
4. If you could pick a hat to own and wear at the office, which one would it be?
I could see myself wearing the Marienburg Bicorne.
Warhammer: Vermintide 2 - [Fatshark] Hedge

Heroes,
The Skulls for the Skull Throne event is here on PC. The blood lust runs deep and Khorne seeks offerings through violence, destruction, and bloodshed.
  • By sacrificing for the Blood God you can earn time-limited loot, such as a new paintings.
  • An endless amount of skulls have found their way into Taal’s Horn Keep, and Lohner does not seem to mind.
  • The event will be playable on PC between May 28- June 11.
Together with the Skulls for the Skull Throne event we are also freezing the Winds of Magic Leaderboards in preparation for Season 3 on PC.

FAQ
WHEN CAN I PLAY THE IN-GAME EVENT?
Between May 28 - June 11

HOW DO I GET THE NEW COSMETICS?
The new cosmetics (paintings) can be earned by completing the new event quests found in Okri’s Challenges. You can only receive these cosmetics during the Skulls for the Skulls Throne event.

Patch 2.5.0.1
  • Players on your block list in Steam should no longer be able to matchmake in to your lobby, and conversely you should not be matchmade in to theirs
HOTFIX: Fixed an issue where career level restrictions were inadvertantly lifted. Restrictions are back in place.
Warhammer: Vermintide 2 - [Fatshark] Hedge

Heroes!
From now until 23:59 CEST tonight we're tripling all experience gains for all heroes! That's 24 hours of TRIPLE XP! You earned it.

You might have put to rest half a billion pactswarn this past two weeks, but the tide never relents.

Have fun, and see you in the lobbies!
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