It’s Warhammer: Vermintide 2’s first birthday, and to mark the occasion, there’s a special Event Level that has the Ubersreik Five (or Four? Doesn’t matter) head out on the town on good, old fashioned bender.
The new Event Level, called A Quiet Drink, is available now in the Keep. It begins with our rat-smashing heroes on the prowl for some ale. There’s plenty of that scattered throughout the streets, but this being the End Times, there are also plenty of clanrats, zombies, and Chaos Warriors catching the evening air as well. As these things so often do, it culminates with an all-out tavern brawl at a charming little pub called the Obese Megalodon, followed by a mad dash out through some subterranean tunnels.
Fatshark has also produced a spiffy new One Year Anniversary trailer for Vermintide 2, and it’s worth a watch for any Warhammer fan. The whole thing is a gorgeous still-life shot through Vermintide’s rat-infested world depicted in lovingly-painted miniatures and dioramas, as you can see below.
It’s as good a time as any to get into Vermintide 2, which incidentally was PC Gamer’s Co-op Game of the Year in 2018. A new expansion, which is called The Winds of Magic and adds the fearsome Beastmen, is due out this summer. Vermintide 2 is also free to play this weekend, and you can pick it up for 60 percent off the usual price.
Thank you SO much for joining us in this adventure over the past 12 months. We hope you enjoy the anniversary celebrations in the form of this special event level and portrait frames. We can't wait to continue the journey with you all with Winds of Magic coming this summer and everything we have in store there and beyond.
Big love from the Fatshark Tank
https://youtu.be/DPU-PZQHEKY
There's magic in the air in Warhammer: Vermintide 2, but it's unfortunately accompanied by the musky smell of an army of beastmen. Winds of Magic is the co-op misadventure's upcoming endgame expansion and this month's cover star. We sent Phil to visit developer Fatshark to learn how to be a rancher. Or may just to kill some beastmen. Read our exclusive preview to find out!
Everquest is 20 years old, and impressively it's still kicking and even continues to receive updates. Steven grilled the venerable MMO's developers, digging through its origins and the massive impact it had on the fledgling genre. And if you want to keep finding out how the sausage is made, Xalavier Nelson Jr. spoke with Battlefield 5's developers about the creation of its campaign.
Elsewhere, we take a trip back to Final Fantasy 14, exploring the new expansion; Dota Auto Chess gets put in the spotlight; we help you improve your shooting skills, or at least your FPS aiming skills; and Rick continues his Dishonored 2 diary.
Previews this month include Warhammer: Vermintide 2 - Winds of Magic, Final Fantasy 14: Shadowbringers, Outward, Heaven's Vault and more. And we've got loads of reviews for you, including Apex Legends, Metro Exodus, Far Cry: New Dawn and Slay the Spire. This month's free gifts are Vermintide 2 DLC and a Crossout item pack.
Issue 329 is on shelves now and available on all your digital devices from Google Play, the App Store and Zinio. You can also order direct from My Favourite Magazines or purchase a subscription to save yourself some cash, receive monthly deliveries and marvel at our exclusive subscriber covers. This month's is fierce:
To access the 5GB beta patch:
- Right-click Warhammer: Vermintide 2 in your game list.
- Select properties.
- Go to the 'Betas' tab and enter the password:
5GBdownloadBETA- Select 1.6_BETA from the dropdown.
I unexpectedly starting jonesing just the other day for a bout of delightfully grimdark rat-splatting in Warhammery Left 4 Deadlike Vermintide 2. It’s coming up to a year since its release, but I never got around to the various DLC to date.
Perhaps now I’ll wait until the summer, when the hairy crew known as the Beastmen are set to join the fray in what’s being billed as the first actual ‘expansion’ for V2.
As a meteor crashes down in the Reikland, the Beastmen emerge from the depths of the Reikwald forest and rush to the epicenter to claim it as a Herdstone. It is up to the 5 heroes to stop them before a dreadful disaster strikes the Empire.
Detailed exclusively in the next issue of PC Gamer magazine, Winds of Magic is the first expansion for Vermintide 2, planned for release this summer. The expansion will bring a new enemy faction, a new endgame mode, new difficulty options, new talents and a new weapon type for each character.
In Winds of Magic, Beastmen will join the existing alliance of Skaven and the Rotblood Tribe. Rather than simply being fresh meat to carve through, the Beastmen have been designed to introduce new types of problems for players to tackle. In the prototype build I was shown, Fatshark was testing packs of bow-wielding Ungors, and augmenting standard melee fighters with spear units—providing different ranges of attack.
The Beastmen's elite unit is the Bestigor, a giant, armoured hulk who charges players—also knocking over any other enemies that get between him and his target. Their special, rather than ambushing players like the Gutter Runner or Packmaster, plays more of a support role. The Standardbearer will place totems that will buff nearby enemies with effects like invulnerability, forcing players to deal with the problem before clearing out the hordes.
While Winds of Magic will likely offer a new introductory mission, Fatshark aren't planning to create a new campaign of adventure maps. Instead, the focus of the expansion will be a new mode: an ongoing gauntlet of exponentially more difficult challenges, each with a special modifier related to one of Warhammer's eight winds of magic.
The Winds of Magic is made up of what Fatshark is currently calling "Weaves". Each Weave will be a combination of the following elements:
Gold Wind levels have veins of ore bursting through the map.
Fatshark's hope is that Weaves will act more like puzzles—requiring the community to figure out the best careers and weapons to progress. By not randomising them, players can share their tips, and also compete in individual leaderboards for each Weave. Beyond that, a global leaderboard is being discussed, showcasing the players who have made it the furthest through the mode. Ultimately, by continuing to escalate the challenge, Fatshark hopes to create an endgame with no upper limit on the number of Weaves—that ends simply when players are unable to progress any further.
That's the general overview. You'll find more details, including an explanation of the new weapon types (here's a hint for one character: throwable axes) and a more thorough explanation of the new faction and mode, in the new issue of PC Gamer magazine, out March 7 in the UK, and March 26 in the US. Here's a look at the exclusive subscriber cover, which will start arriving at subscribers' doors from tomorrow.