Detailed exclusively in the next issue of PC Gamer magazine, Winds of Magic is the first expansion for Vermintide 2, planned for release this summer. The expansion will bring a new enemy faction, a new endgame mode, new difficulty options, new talents and a new weapon type for each character.
In Winds of Magic, Beastmen will join the existing alliance of Skaven and the Rotblood Tribe. Rather than simply being fresh meat to carve through, the Beastmen have been designed to introduce new types of problems for players to tackle. In the prototype build I was shown, Fatshark was testing packs of bow-wielding Ungors, and augmenting standard melee fighters with spear units—providing different ranges of attack.
The Beastmen's elite unit is the Bestigor, a giant, armoured hulk who charges players—also knocking over any other enemies that get between him and his target. Their special, rather than ambushing players like the Gutter Runner or Packmaster, plays more of a support role. The Standardbearer will place totems that will buff nearby enemies with effects like invulnerability, forcing players to deal with the problem before clearing out the hordes.
While Winds of Magic will likely offer a new introductory mission, Fatshark aren't planning to create a new campaign of adventure maps. Instead, the focus of the expansion will be a new mode: an ongoing gauntlet of exponentially more difficult challenges, each with a special modifier related to one of Warhammer's eight winds of magic.
The Winds of Magic is made up of what Fatshark is currently calling "Weaves". Each Weave will be a combination of the following elements:
Gold Wind levels have veins of ore bursting through the map.
Fatshark's hope is that Weaves will act more like puzzles—requiring the community to figure out the best careers and weapons to progress. By not randomising them, players can share their tips, and also compete in individual leaderboards for each Weave. Beyond that, a global leaderboard is being discussed, showcasing the players who have made it the furthest through the mode. Ultimately, by continuing to escalate the challenge, Fatshark hopes to create an endgame with no upper limit on the number of Weaves—that ends simply when players are unable to progress any further.
That's the general overview. You'll find more details, including an explanation of the new weapon types (here's a hint for one character: throwable axes) and a more thorough explanation of the new faction and mode, in the new issue of PC Gamer magazine, out March 7 in the UK, and March 26 in the US. Here's a look at the exclusive subscriber cover, which will start arriving at subscribers' doors from tomorrow.
Warhammer: Vermintide 2 has sprung a leak, with the name of its next DLC appearing on SteamDB. It's called Winds of Magic, the fancy name given to the magical energy that causes so much mischief in the Warhammer universe.
To find out exactly what it is, come back to PC Gamer at 7.30am ET/12.30 pm GMT tomorrow, when we'll have a lot more details for you.
Vermintide 2 was our best co-op game of 2018, and I think Tom managed to get to the heart of its appeal: "There is some seriously excellent hitting in this game. When you whack a rat in the head with a hammer it blows up and the poor creature stumbles around a bit before falling over dead. Top hitting."
It's OK, they're bad rats.

We want to smooth out the progression curve for players across the board. If a player doesn't feel comfortable playing on a higher difficulty their level progression would be severely stifled, further increasing the time it takes for their character to reach a Hero Power that would make it easier to bridge the gap.
Next week, a new update will bring two major new features to our 2018 Co-op Game of the Year. The update will not only overhaul the deeds system by adding a new weekly challenge, but also finally provide a purpose for the empty picture frames that have been hanging on the walls of players' keeps for nearly a year.
First, the weekly challenge. Each week, a new special challenge will be temporarily available in-game. "Every week is a new type of challenge – we call them mutators in-house,” Fatshark CEO Martin Wahlund tells me. “It's basically a different way to play an existing level.” In the first, whenever you kill a special enemy, it will split into two of a lower tier – based on the Warhammer concept of Pink Horrors splitting into Blue Horrors.
“It lets us play around a lot,” explains Wahlund. “We have built a lot of different things, and some of them are just crazy. We could potentially do things like drop a lot of Sack Rats in the start of the farm level, so you can't see them, just hear them running around, and you try and catch ten in one minute. A lot of them are probably going to be [set across] full levels, because that's what people expect to play, but we could be more crazy if we wanted, which is nice.
For now, weekly challenges will offer regular loot, but the eventual aim is to tie the challenges to a system that lets players earn specific cosmetic rewards through play.
The second part of the update is collectible paintings to hang in your keep – a cosmetic feature that will let you show off your in-game achievements to the people in your lobby. “The core thing is to give the player something new to do,” says Wahlund. “So you can collect painting scraps, and also there's some challenges you can do to get new paintings.”
"If it's in a book, we can use it and we are using it"
M rten Stormdal
“Since we're working with the license, we have access to all the published Warhammer art since forever,” says Mårten Stormdal, Vermintide II's executive producer. “If it's in a book, we can use it—and we are using it because we love a lot of it. It's so much great art.” One example Mårten gives is completing all of the Shadows Over Bögenhafen weekly quests. Doing so will give you the front cover for the Shadows Over Bögenhafen roleplaying book from 1987. “That's how far it stretches in all directions," says Stormdal. "We can use everything and we do, and we find different kinds of art so you can get the keep you want with the style you want.”
Talking to Fatshark, it seems much of Vermintide II's first year was spent improving the underlying tech and infrastructure, and learning how best to run a live-service game. Now that work has been done, next week's update is just the beginning. You'll find more details about Vermintide 2's major 2019 plans in the next issue of PC Gamer magazine, out in early March.
The latest Humble Monthly Bundle has three excellent early unlocks if you stump up $12: narrative card game Cultist Simulator (one of our favourite games of last year), co-op monster slayer Warhammer: Vermintide 2 (one of the 100 best games on PC) and giant ant killing sim Earth Defense Force 4.1, described by Phil in his review as "very videogames".
Pay $12 now and you'll be able to play them all straight away, plus you'll get a handful of mystery games in March. Technically, you're subscribing to the bundle on a rolling basis when you sign up, but you can cancel (or pause) after one month.
I'm tempted to buy it for Cultist Simulator alone—according to deal site IsThereAnyDeal, the lowest it's been on sale for is $14. As Chris wrote in his review, it's a deep and challenging card game with excellent writing, and half the fun of it is figuring out how it all works.
Vermintide 2 is another that you should add to your library if you haven't yet, especially if you have friends who can play it with you. You can check out Stephen's review here: it's basically Left 4 Dead meets apocalyptic fantasy Warhammer, but with loot.
Think of Earth Defense Force 4.1 as the extra stocking stuffer. "No polish or refinement, just lots of giant ants and plenty of ways to kill them. Ridiculously fun at its best, which it frequently is," said Phil in his review.
The doors have been opened, the games inside have been devoured, and now it’s time to recycle the cardboard. Below you’ll find all of our picks for the best PC games of 2018, gathered together in a single post for easy reading.
Among what seems like a million Games Workshop licensed games, Fatshark's Vermintide series is an obvious standout. See our GOTY hub for the rest of the awards and personal picks.
Tom: There is some seriously excellent hitting in this game. When you whack a rat in the head with a hammer it blows up and the poor creature stumbles around a bit before falling over dead. Top hitting.
Vermintide 2 is also a great example of how sequels can realise the intentions of the original game. With a fan base and more resources, Fatshark added a more engaging loot system, new environments and loads more enemies to clonk with hammers. I’ve always thought that more games should copy Left 4 Dead, but Vermintide carves out its own niche with a strong melee focus and a surprisingly good realisation of the old world of Warhammer. I love it for that, but even if you’re not a fan, anyone can enjoy mashing up hordes with some mates.
Samuel: I found Vermintide 2 too hard at launch, and I still don't quite get the loot system, but it's a much better version of what the first game was going for. Like Tom says, the combat is such an improvement over the original, to the point where I switched characters just so I had the opportunity to batter things more frequently. The environments are lovely, too—with the first game I felt like I was wandering around the same village or cave over and over again. Here I feel like I get a grander look at the Warhammer fantasy universe.
Wes: I had fun with the first Vermintide, but it didn't have quite the variety to keep me coming back. Vermintide 2 does not have that problem. Sometimes I'm chopping giant rat men in half, and sometimes I'm decapitating raving Chaos lunatics. That's all the variety I need!
But really, there's way more variety than that. Vermintide 2's best addition by far is its leveling system with subclasses for each character. I mainly played as grumbly dwarf Bardin Goreksson, and early in the game (especially before some balance changes made everything mercifully easier) I was all about tankiness, walking around with an axe and a shield that could soak up the damage and send a dozen enemies flying backwards with a nice shield bash. At level 7 I unlocked the ironbreaker class and naturally gravitated to that, since it made me even tougher and gave me a taunt skill, which made my tanky, defensive play more useful for the team.
By the time I hit level 12 and unlocked the Slayer class, I was ready for a change. And playing Bardin as a Slayer is about as dramatic a change as you can get. He strips off his armor and goes full crazy dwarf, with a rad leap attack that sends him into a fast-swinging frenzy. He's all offense. Talent trees also give you a few skills to choose from all the way up to level 25, which is a satisfying progression arc for playing many hours of Vermintide 2, and also lets you further tailor each subclass to how you want to play. Vermintide 2 manages to be the rare game you can go into just to mindlessly smack around some bad guys with great melee combat, or get really into how you build your character and fit in with a highly functional team. That's a great co-op game.
Phil: It's been said already, but damn, Vermintide 2 is some good hitting. I exclusively play Kerillian, meaning the majority of my time each mission is spent manically clicking the mouse, watching her spinning daggers slice through an actual horde of rats. There's a weighty presence for your foes that makes slicing, dicing and bludgeoning them feel incredibly satisfying. It might offer some of the most enjoyable melee combat in PC gaming. That it's also a great way to spend time with friends just makes it all the better.
See Steven's original review here.

"It is a time of darkness and despair.
When flakes of snow tumble through the air.
The wolves' howls will give you no rest.
As you show off your sweet rewards from these Mondstille quests."
We are also running a Double XP Weekend, from Friday, Dec 21 19:00 CET to Tuesday, Dec 25 19:00 CET.


Snow and flurry, rush and hurry--The Fatshark Team
Don't get eaten by the wolf.
We hope you all,
like this rhyme.
Festive wishes,
in Mondstille time.
"We have again taken the highest rated applied mods from the workshop and reviewed them for Sanctioned status. This time we have the largest wave yet with a grand total of 14 new mods for use in the Official Realm! Among them the long-awaited ‘Bot Improvements – Combat’ mod that finally has made all necessary adjustments to be viable for Sanctioning.
Enough with the blathering, time to let the new mods do the talking…"