Geheimnisnacht is the most ill-omened night of the year, and it is marked as an important date in the Old World’s Calendar. The veil between the living and the dead is especially thin on this night, and the Winds of Magic grow stronger. Only the strong and brave dare venture out after the sun sets.
The beta uses your account - any progress you make on your characters, or rewards gained will be permanent. Any items salavaged, will be salvaged permanently. You are free to switch between the beta and the live game, by opting out of the beta branch. There will be a download each time you switch in and out of the beta.
To read some insight in to the following changes, please check the following thread in the Fatshark Forums - https://forums.fatsharkgames.com/t/pc-vermintide-2-the-big-balance-beta/28133/2#TalentBalance
We tweaked the Social Wheel a bit based on beta feedback so that it should be easier tagging targets using the default settings
Here's a technical note - the way we handle weapon illusions, by storing them as inventory items, meant they counted toward your item limit. Some of you have a lot of weapon illusions, and were unable to open new chests because of that. With this new system of unlocking weapon illusions, and applying them without consuming them - these have now been removed from your inventory, freeing up space.
To access the 2GB beta patch:
- Right-click Warhammer: Vermintide 2 in your game list.
- Select properties.
- Go to the 'Betas' tab and enter the password:
2GBBeta20181009- Select 1.2.1_beta from the dropdown.
Here's a technical note - the way we handle weapon illusions, by storing them as inventory items, meant they counted toward your item limit. Some of you have a lot of weapon illusions, and were unable to open new chests because of that. With this new system of unlocking weapon illusions, and applying them without consuming them - we will be removing them from your inventory, potentially removing a couple hundred items. This will be done after version 1.2.1 is out of beta, and live.
We are open to feedback on this issue. It's part of the reason we are releasing 1.2.1 as a beta. So please let us know how the new pacing feels to you, especially if you enjoy speedrunning the game.