Warhammer: Vermintide 2 - [Fatshark] Hedge


Heroes

Welcome to Patch 1.0.4. This patch includes various fixes and tweaks, stability improvements and balance adjustments. The changelist is as follows:

Skittergate

One of our areas of focus have been the Skittergate level and the end fight. This patch solves many of the bugs we have been made aware of.
  • Players’ buffs and talents will not be removed when they move through the portal.
  • Fixed issues with the final boss’ HP bar showing negative values for clients.
  • Fixed issues with some of the animated props in the level, where their state would not be synchronized to joining clients.
  • The final boss will no longer get stuck in corners, or spawn outside the combat area.
  • Fixed a crash when the final boss would cast a spell on a player that left the game.
  • The final boss fight on Skittergate is divided into two stages. The duration of the fight should now be more equal between both parts.
  • The boss in the first stage of the final fight on Skittergate is now more resistant to burst attacks, but deal less damage with his guns. The boss in the second stage has had his health reduced by around a third.
  • Spawning of enemies during the final boss fight on Skittergate has been tweaked to reduce the frequency of certain enemy types, such as Berserkers and shielded units.
Burblespue Halescourge

Bubblespit Halleberry turned out a bit harder and more unforgiving compared to the other Lords, mainly because of unavoidable attacks and a high health pool.

We still want this fight to be challenging and different from the other lords, but we’re tuning the Burgersnot fight to make it more fair and balanced.
  • Max health reduced by 10% for all difficulties.
  • Plague Wave - the green illusions. The angle has been increased for the triple Plague Wave attack, allowing players more space when avoiding it.
  • Plague Wave can now be dodged more efficiently by lowering the impact radius when the player is dodging.
  • Lowered Number of Berserkers spawned on Legend difficulty from 5 to 3.
  • Lowered number of Marauders spawned on Champion and Legend when spawning with Berserkers and Chaos Warriors.
Balancing Spawns

We’re tweaking how we spawn roamers. There is now a smoother distribution of elites in general. We were a bit heavy on armored types on the higher difficulties.

We are also making tweaks to how we spawn specials, e.g. Gutter Runners, Warpfire Throwers, and Hook Rats. Each time you play a level, the Conflict Director divides the level into segments, which primarily spawn either Skaven or Chaos enemies, or a mix of both.

Recruit Difficulty
  • Removed double chance of disabler specials for Skaven segments.
Veteran Difficulty
  • Removed double chance of disabler specials for Skaven segments.
  • Increased time between specials spawn for Chaos segments, it was a bit lower than other segments.
Champion Difficulty
  • Removed the increased chance for spawning disabler specials.
  • Increased time between specials spawn slightly for Mixed and Skaven segments.
Legend Difficulty
  • Removed the increased chance for spawning disabler specials.
  • Increased time between specials spawn for Skaven segments.
  • Increased time between specials spawn for Chaos segments just a smidge, since they have a lower total special allowance anyways.
We also fixed an issue on Legend difficulty with the amount of horde waves using the default Recruit settings. We should now correctly spawn hordes across no fewer than three waves with timing tweaked specifically for the Legend experience. Enjoy.

Overall, the balance changes to Legend provide a more varied, fair, and fun experience on the higher difficulty setting, with three times the size of hordes for good coop fun.
The way we tweak Specials also improve the variations of enemies, but at the same time we’ve increased timings to make for less spammy playthroughs.

Stay tuned to a future dev-stream with all the details on the Conflict Director!

Fixes / Tweaks
  • Fixed an issue when the Bile Troll would get stuck in an animation loop while it was crouching, or when it was close to certain walls.
  • Tweaked some attacks of the Bile Troll to not trigger when the troll does not have line of sight to the player.
  • Fixed a bug that would cause the Rat Ogre to rapidly perform his shove attack.
  • Fixed an issue when the Chaos Spawn would get stuck while grabbing a player while all other players are knocked out or dead.
  • The Leech Sorcerer should no longer damage his target before grabbing it, i.e. teleporting onto a player will no longer damage them.
  • Beam staff now determine crits for each overcharge tick (each 0.45 seconds) instead of for the duration of the attack. This change was made in order to ensure a predictable crit rate that could not be manipulated.
  • Fixed Fencing sword pistol shot to not do less damage when critting.
  • When attack speed buffs ended during melee attacks it caused the attack to not count. This was more obvious with slow sweeping weapons. Attacks will now retain any attack speed buffs they had when starting the action.
  • Fixed an issue when crossbows sometimes fires twice, when under effects that remove ammo cost - such as the Bounty Hunters crit talent.
  • Fixed Kruber’s Huntsman Career Skill to correctly reset the FOV after deactivating.
  • Fixed an issue where shotguns with “critical strike effectiveness” were incorrectly getting an increase to power level when critting on top of the extra boost damage.
  • Added over 2000 new missing localized subtitles for voice over, in all languages.
Balance
  • Some of the Bile Troll’s attacks would still damage a player even if the attack was blocked. This was a bit too punishing. We removed this effect on some of the troll’s faster attacks, like the shove.
  • Decreased the amount of troll projectile-vomit to 20 liters.
Stability / Performance
  • Fixed a rare crash on startup that happened when the game process had restricted thread affinity,
  • Fixed a rare crash on startup on laptops with dedicated GPU.
  • Fixed a crash when Loot Rats were damaged on the end event explosions of Athel Yenlui and Righteous Stand, or when getting hit by a Plague Claw projectile on Fort Brachsenbrücke.
  • Fixed an issue where it would take a long time for the Halescourge end fight to trigger.
  • Fixed a rare crash when hitting the body part of an enemy that had been pulped by another player.
  • Fixed rare crash when removing the smoke cloud from Bardin’s Ranger Veteran Career Skill.
  • Fixed a crash when warpfire flames hit the summoning sorcerers in the end event in Convocation of Decay.
  • Fixed a crash that could happen if a player leaves while an enemy tries to play attack dialogue.
  • Fixed a crash when dead players drop a long way and try to spawn their equipped pickup items (tomes, first aid kits, potions, etc.)
  • Fixed a crash for other players when starting a flamethrower attack (Drakegun or Flamestorm Staff) and switching to a melee weapon immediately afterwards.
  • Fixed a crash when voting for a mission while a player vote kick is active.
  • Fixed rare crash when switching ranged weapons as Kerillian Waystalker and having the Vaul's Quiver talent selected.
  • Fixed a rare crash in the sound system.
  • Outlines that intersect with screen edges no longer create an outline on the left and right sides.
  • FXAA is now applied to outlines.
  • The game now applies the “Sharpness Filter” render settings directly without requiring a restart.
Warhammer: Vermintide 2 - [Fatshark] Hedge


Heroes

Welcome to Patch 1.0.4. This patch includes various fixes and tweaks, stability improvements and balance adjustments. The changelist is as follows:

Skittergate

One of our areas of focus have been the Skittergate level and the end fight. This patch solves many of the bugs we have been made aware of.
  • Players’ buffs and talents will not be removed when they move through the portal.
  • Fixed issues with the final boss’ HP bar showing negative values for clients.
  • Fixed issues with some of the animated props in the level, where their state would not be synchronized to joining clients.
  • The final boss will no longer get stuck in corners, or spawn outside the combat area.
  • Fixed a crash when the final boss would cast a spell on a player that left the game.
  • The final boss fight on Skittergate is divided into two stages. The duration of the fight should now be more equal between both parts.
  • The boss in the first stage of the final fight on Skittergate is now more resistant to burst attacks, but deal less damage with his guns. The boss in the second stage has had his health reduced by around a third.
  • Spawning of enemies during the final boss fight on Skittergate has been tweaked to reduce the frequency of certain enemy types, such as Berserkers and shielded units.
Burblespue Halescourge

Bubblespit Halleberry turned out a bit harder and more unforgiving compared to the other Lords, mainly because of unavoidable attacks and a high health pool.

We still want this fight to be challenging and different from the other lords, but we’re tuning the Burgersnot fight to make it more fair and balanced.
  • Max health reduced by 10% for all difficulties.
  • Plague Wave - the green illusions. The angle has been increased for the triple Plague Wave attack, allowing players more space when avoiding it.
  • Plague Wave can now be dodged more efficiently by lowering the impact radius when the player is dodging.
  • Lowered Number of Berserkers spawned on Legend difficulty from 5 to 3.
  • Lowered number of Marauders spawned on Champion and Legend when spawning with Berserkers and Chaos Warriors.
Balancing Spawns

We’re tweaking how we spawn roamers. There is now a smoother distribution of elites in general. We were a bit heavy on armored types on the higher difficulties.

We are also making tweaks to how we spawn specials, e.g. Gutter Runners, Warpfire Throwers, and Hook Rats. Each time you play a level, the Conflict Director divides the level into segments, which primarily spawn either Skaven or Chaos enemies, or a mix of both.

Recruit Difficulty
  • Removed double chance of disabler specials for Skaven segments.
Veteran Difficulty
  • Removed double chance of disabler specials for Skaven segments.
  • Increased time between specials spawn for Chaos segments, it was a bit lower than other segments.
Champion Difficulty
  • Removed the increased chance for spawning disabler specials.
  • Increased time between specials spawn slightly for Mixed and Skaven segments.
Legend Difficulty
  • Removed the increased chance for spawning disabler specials.
  • Increased time between specials spawn for Skaven segments.
  • Increased time between specials spawn for Chaos segments just a smidge, since they have a lower total special allowance anyways.
We also fixed an issue on Legend difficulty with the amount of horde waves using the default Recruit settings. We should now correctly spawn hordes across no fewer than three waves with timing tweaked specifically for the Legend experience. Enjoy.

Overall, the balance changes to Legend provide a more varied, fair, and fun experience on the higher difficulty setting, with three times the size of hordes for good coop fun.
The way we tweak Specials also improve the variations of enemies, but at the same time we’ve increased timings to make for less spammy playthroughs.

Stay tuned to a future dev-stream with all the details on the Conflict Director!

Fixes / Tweaks
  • Fixed an issue when the Bile Troll would get stuck in an animation loop while it was crouching, or when it was close to certain walls.
  • Tweaked some attacks of the Bile Troll to not trigger when the troll does not have line of sight to the player.
  • Fixed a bug that would cause the Rat Ogre to rapidly perform his shove attack.
  • Fixed an issue when the Chaos Spawn would get stuck while grabbing a player while all other players are knocked out or dead.
  • The Leech Sorcerer should no longer damage his target before grabbing it, i.e. teleporting onto a player will no longer damage them.
  • Beam staff now determine crits for each overcharge tick (each 0.45 seconds) instead of for the duration of the attack. This change was made in order to ensure a predictable crit rate that could not be manipulated.
  • Fixed Fencing sword pistol shot to not do less damage when critting.
  • When attack speed buffs ended during melee attacks it caused the attack to not count. This was more obvious with slow sweeping weapons. Attacks will now retain any attack speed buffs they had when starting the action.
  • Fixed an issue when crossbows sometimes fires twice, when under effects that remove ammo cost - such as the Bounty Hunters crit talent.
  • Fixed Kruber’s Huntsman Career Skill to correctly reset the FOV after deactivating.
  • Fixed an issue where shotguns with “critical strike effectiveness” were incorrectly getting an increase to power level when critting on top of the extra boost damage.
  • Added over 2000 new missing localized subtitles for voice over, in all languages.
Balance
  • Some of the Bile Troll’s attacks would still damage a player even if the attack was blocked. This was a bit too punishing. We removed this effect on some of the troll’s faster attacks, like the shove.
  • Decreased the amount of troll projectile-vomit to 20 liters.
Stability / Performance
  • Fixed a rare crash on startup that happened when the game process had restricted thread affinity,
  • Fixed a rare crash on startup on laptops with dedicated GPU.
  • Fixed a crash when Loot Rats were damaged on the end event explosions of Athel Yenlui and Righteous Stand, or when getting hit by a Plague Claw projectile on Fort Brachsenbrücke.
  • Fixed an issue where it would take a long time for the Halescourge end fight to trigger.
  • Fixed a rare crash when hitting the body part of an enemy that had been pulped by another player.
  • Fixed rare crash when removing the smoke cloud from Bardin’s Ranger Veteran Career Skill.
  • Fixed a crash when warpfire flames hit the summoning sorcerers in the end event in Convocation of Decay.
  • Fixed a crash that could happen if a player leaves while an enemy tries to play attack dialogue.
  • Fixed a crash when dead players drop a long way and try to spawn their equipped pickup items (tomes, first aid kits, potions, etc.)
  • Fixed a crash for other players when starting a flamethrower attack (Drakegun or Flamestorm Staff) and switching to a melee weapon immediately afterwards.
  • Fixed a crash when voting for a mission while a player vote kick is active.
  • Fixed rare crash when switching ranged weapons as Kerillian Waystalker and having the Vaul's Quiver talent selected.
  • Fixed a rare crash in the sound system.
  • Outlines that intersect with screen edges no longer create an outline on the left and right sides.
  • FXAA is now applied to outlines.
  • The game now applies the “Sharpness Filter” render settings directly without requiring a restart.
Warhammer: Vermintide 2 - [Fatshark] Hedge

Heroes!

Patch 1.0.3 (~115mb) is out now for Vermintide 2, with a healthy dose of fixes, tweaks and stability improvements.

Fixes / Tweaks
  • Fixed so ‘Deeds’ are able to change enemy types used in patrols as well
  • Fixed Flamestorm Staff and Drakefire Gun triggering headshot HUD sounds
  • The upgrade cost of an item now matches the listed requirements
  • Headgear can now be salvaged
  • Upgrading an item with an illusion will no longer result in salvaging the item
  • Fixed an issue where Gatekeeper Naglfahr could transform into multiple Chaos Spawns
  • Added more rain to The Screaming Bell level
  • Fixed hole where player could fall under the bell platform on The Screaming Bell
  • Fixed dinner bell interaction box on Hunger In The Dark being too small to use
  • Fixed backtrack points out of the cellar on Fort Brachsenbrücke
  • Fixed issue causing some players to not get their Collector’s Edition character frames
  • Fixed occasion where players would be incorrectly kicked for anticheat violation
  • Added anti cheat panel for untrusted states to help resolving issues
  • When state is not trusted - or when a player has been banned, we present them with detailed information
  • Removed visible lines in the top and bottom of the screen caused by the outline shader
  • Implemented additional functionality for vote kick system to combat griefing
Heroes & Balance

Kerillian - Waystalker
  • Rejuvenating Locus - Fixed an issue where party members would receive no healing from Rejuvenating Locus if Kerillian was above half health. Party members will heal up to half health regardless of Kerillian's current health value
  • Vaul's Quiver - Will now grant an amount of ammo based on your weapon’s maximum ammo. This means that a Swiftbow - with a larger ammo capacity, will receive more than a Hagbane Bow
  • Also fixed an issue where Vaul’s Quiver would cease to give ammo when Kerillian was above half health
Kerillian - Shade
  • Ereth Khial's Herald - Fixed an incorrect tooltip showing 100% bonus to Murderous Prowess instead of 75%. The talent remains unchanged, this was simply a tooltip inconsistency
Markus Kruber - Foot Knight
  • Protective Presence - Fixed to properly apply buffs when modified by talents
Markus Kruber - Huntsman
  • Outdoorsman - Fixed to properly grant a stamina shield
Sienna Fuegonasus - Unchained
  • Blood Magic - To avoid self-detonation, Sienna will no longer convert received damage to overcharge while being incapacitated
Stability / Performance
  • Improved CPU optimizations for enemy and bot AI decision making
  • Fixed crash occurring when the Chaos Spawn tried to throw away a grabbed player after the rest of the team had wiped
  • Fixed rare crash happening when a Chaos Spawn was finished smashing a player into the ground, but that player left the game the same moment
  • Fixed Burblespue Halescourge who would cause a crash if a Globadier followed the players into the arena, and accidentally hurt the boss sorcerer. Bunglesnatch Humbledink then tried to retaliate against the poison cloud... Silly Blunderstunt.
  • Fixed a crash where a Skaven enemy tried to walk to a disabled interest point. (The interest point system handles interactions of enemies out of combat.)
  • Increased stability when losing contact with Steam
  • Fixed infrequent crashes that could occur on The Screaming Bell
  • Fixed crash that could occur when firing the cannon on Fort Brachsenbrücke
  • Fixed crash that could occur when a Warpfire Thrower hit a channeling sorcerer during the end event of Convocation of Decay
  • Fixed crash that could occur when a player leaves the game
  • Fixed crash when voting for a mission while a player vote kick is active
  • Decreased number of access violations during start up caused by XAudio2
  • Added an error message box when trying to launch DX12 binaries on any other OS than Windows 10
  • Game no longer uninstalls itself after a particularly rare crash
Known Issues
  • Backend issues with ISP UPC in Poland is still unresolved. We are working on this continually
  • The host can crash during the Skarrik Spinemanglr boss fight if a player joins/leaves the game
  • Skittergate bosses are currently in an unstable state
  • Localisation work is still ongoing, and we apologise for that. We’ll continue to add and improve as we patch
  • A crash occurs when switching ranged weapons in the HUB (with very specific timing) while playing as Kerillian Waystalker with the “Vaul’s Quiver” talent which grants ammo over time with her passive ability. (It was changed in patch 1.0.3 so that the passive triggers even at full hp (it used to trigger only below 50% hp), so it triggers from time to time in the Keep, which can cause the crash if players are switching ranged weapons often (or have bad timing) while having that Waystalker talent equipped.
Notes
Some players who participated in the open beta test have reported issues where the Skittergate level is unavailable. Due to a change in the level unlock system, those players will have to re-play Act 3 in order to unlock Skittergate.
Warhammer: Vermintide 2 - [Fatshark] Hedge

Heroes!

Patch 1.0.3 (~115mb) is out now for Vermintide 2, with a healthy dose of fixes, tweaks and stability improvements.

Fixes / Tweaks
  • Fixed so ‘Deeds’ are able to change enemy types used in patrols as well
  • Fixed Flamestorm Staff and Drakefire Gun triggering headshot HUD sounds
  • The upgrade cost of an item now matches the listed requirements
  • Headgear can now be salvaged
  • Upgrading an item with an illusion will no longer result in salvaging the item
  • Fixed an issue where Gatekeeper Naglfahr could transform into multiple Chaos Spawns
  • Added more rain to The Screaming Bell level
  • Fixed hole where player could fall under the bell platform on The Screaming Bell
  • Fixed dinner bell interaction box on Hunger In The Dark being too small to use
  • Fixed backtrack points out of the cellar on Fort Brachsenbrücke
  • Fixed issue causing some players to not get their Collector’s Edition character frames
  • Fixed occasion where players would be incorrectly kicked for anticheat violation
  • Added anti cheat panel for untrusted states to help resolving issues
  • When state is not trusted - or when a player has been banned, we present them with detailed information
  • Removed visible lines in the top and bottom of the screen caused by the outline shader
  • Implemented additional functionality for vote kick system to combat griefing
Heroes & Balance

Kerillian - Waystalker
  • Rejuvenating Locus - Fixed an issue where party members would receive no healing from Rejuvenating Locus if Kerillian was above half health. Party members will heal up to half health regardless of Kerillian's current health value
  • Vaul's Quiver - Will now grant an amount of ammo based on your weapon’s maximum ammo. This means that a Swiftbow - with a larger ammo capacity, will receive more than a Hagbane Bow
  • Also fixed an issue where Vaul’s Quiver would cease to give ammo when Kerillian was above half health
Kerillian - Shade
  • Ereth Khial's Herald - Fixed an incorrect tooltip showing 100% bonus to Murderous Prowess instead of 75%. The talent remains unchanged, this was simply a tooltip inconsistency
Markus Kruber - Foot Knight
  • Protective Presence - Fixed to properly apply buffs when modified by talents
Markus Kruber - Huntsman
  • Outdoorsman - Fixed to properly grant a stamina shield
Sienna Fuegonasus - Unchained
  • Blood Magic - To avoid self-detonation, Sienna will no longer convert received damage to overcharge while being incapacitated
Stability / Performance
  • Improved CPU optimizations for enemy and bot AI decision making
  • Fixed crash occurring when the Chaos Spawn tried to throw away a grabbed player after the rest of the team had wiped
  • Fixed rare crash happening when a Chaos Spawn was finished smashing a player into the ground, but that player left the game the same moment
  • Fixed Burblespue Halescourge who would cause a crash if a Globadier followed the players into the arena, and accidentally hurt the boss sorcerer. Bunglesnatch Humbledink then tried to retaliate against the poison cloud... Silly Blunderstunt.
  • Fixed a crash where a Skaven enemy tried to walk to a disabled interest point. (The interest point system handles interactions of enemies out of combat.)
  • Increased stability when losing contact with Steam
  • Fixed infrequent crashes that could occur on The Screaming Bell
  • Fixed crash that could occur when firing the cannon on Fort Brachsenbrücke
  • Fixed crash that could occur when a Warpfire Thrower hit a channeling sorcerer during the end event of Convocation of Decay
  • Fixed crash that could occur when a player leaves the game
  • Fixed crash when voting for a mission while a player vote kick is active
  • Decreased number of access violations during start up caused by XAudio2
  • Added an error message box when trying to launch DX12 binaries on any other OS than Windows 10
  • Game no longer uninstalls itself after a particularly rare crash
Known Issues
  • Backend issues with ISP UPC in Poland is still unresolved. We are working on this continually
  • The host can crash during the Skarrik Spinemanglr boss fight if a player joins/leaves the game
  • Skittergate bosses are currently in an unstable state
  • Localisation work is still ongoing, and we apologise for that. We’ll continue to add and improve as we patch
  • A crash occurs when switching ranged weapons in the HUB (with very specific timing) while playing as Kerillian Waystalker with the “Vaul’s Quiver” talent which grants ammo over time with her passive ability. (It was changed in patch 1.0.3 so that the passive triggers even at full hp (it used to trigger only below 50% hp), so it triggers from time to time in the Keep, which can cause the crash if players are switching ranged weapons often (or have bad timing) while having that Waystalker talent equipped.
Notes
Some players who participated in the open beta test have reported issues where the Skittergate level is unavailable. Due to a change in the level unlock system, those players will have to re-play Act 3 in order to unlock Skittergate.
Warhammer: Vermintide 2 - [Fatshark] Hedge
We know people had problems with Heroic Deeds - that bug is now fixed - and we want to say sorry by giving everyone two commendation chests.

This patch has been a lot about getting the balancing right and fixing some common crashes and bugs.

Please keep us updated about any feedback and bugs that you may find. Thanks!

Balance
The troll ended up slightly harder than the other bosses, especially for new players. So we made some changes:
  • Troll pukes less amounts of vomit near itself (set to same amount, 30 liters as ranged puke).
  • Troll puke liquid area lifetime reduced (from 10s to 7s).
  • Troll passive regen while walking around changed from 1.5/s to 0.5/s only on Recruit difficulty.
  • Troll downed regen min health factor changed from 60% to 50% (you can murder half-a-troll per down now).
  • Various balancing adjustments.

Stability
  • Fixed crash when starting level after changing cosmetic skin in the Keep.
  • Fixed crash when buffs were removed.
  • Fixed DX12 crash when selecting hero or exiting hero selection menu.
  • Fixed rare crash occurring when switching characters.
  • Fixed crash when Sienna Unchained was set on fire by Warpfire Throwers or Stormfiends .
  • Fixed hotjoin crash when a player joins during Halescourge fight.

Fixes
  • Fixed a bug where clients would not receive any rewards when completing a deed, if the owner was not the host.
  • Fixed dual sword push-stab wield chain window.
  • Fixed Fort Brachsenbrücke pickup tome.
  • Fixed missing achievements for completing Skittergate.
  • Damage numbers on training dummies set as a multiple of 100.
  • Kill feed should now show the correct career portraits.
  • End screen scoreboard should now show the correct career portraits.
  • Give item UI should now show the correct career portraits.
  • Matchmaking panel should now show the correct career portraits.
  • Fix chaos raiders getting stuck after being in a vortex.
  • Fixed issue with bots missing during the Rasknitt fight.
  • Fixed a location where bots were not coming to rescue the player hanging to a wooden platform on Skittergate level.
  • Fixed the ramp on the Skittergate end event that was not hotjoin synced.
  • 12 descriptions updated and 4 talents renamed in Simplified Chinese.
  • Fixed various localization and subtitle-issues.

Known Issues
  • Attempting to upgrade an illusion weapon will instead salvage the illusion
  • Backend issues with ISP UPC in Poland is still unresolved
  • The host can crash during the Skarrik Spinemanglr boss fight if a player joins/leaves the game
  • Skittergate bosses are currently in an unstable state.
  • Localisation work is still ongoing, and we apologise for that. We'll continue to add and improve as we patch.

Next patch
We are aware of the issues regarding the Skittergate level, we are currently working on fixing these issues. Patches are worked on continuously, and will be pushed out on a daily basis if deemed stable.
Warhammer: Vermintide 2 - [Fatshark] Hedge
We know people had problems with Heroic Deeds - that bug is now fixed - and we want to say sorry by giving everyone two commendation chests.

This patch has been a lot about getting the balancing right and fixing some common crashes and bugs.

Please keep us updated about any feedback and bugs that you may find. Thanks!

Balance
The troll ended up slightly harder than the other bosses, especially for new players. So we made some changes:
  • Troll pukes less amounts of vomit near itself (set to same amount, 30 liters as ranged puke).
  • Troll puke liquid area lifetime reduced (from 10s to 7s).
  • Troll passive regen while walking around changed from 1.5/s to 0.5/s only on Recruit difficulty.
  • Troll downed regen min health factor changed from 60% to 50% (you can murder half-a-troll per down now).
  • Various balancing adjustments.

Stability
  • Fixed crash when starting level after changing cosmetic skin in the Keep.
  • Fixed crash when buffs were removed.
  • Fixed DX12 crash when selecting hero or exiting hero selection menu.
  • Fixed rare crash occurring when switching characters.
  • Fixed crash when Sienna Unchained was set on fire by Warpfire Throwers or Stormfiends .
  • Fixed hotjoin crash when a player joins during Halescourge fight.

Fixes
  • Fixed a bug where clients would not receive any rewards when completing a deed, if the owner was not the host.
  • Fixed dual sword push-stab wield chain window.
  • Fixed Fort Brachsenbrücke pickup tome.
  • Fixed missing achievements for completing Skittergate.
  • Damage numbers on training dummies set as a multiple of 100.
  • Kill feed should now show the correct career portraits.
  • End screen scoreboard should now show the correct career portraits.
  • Give item UI should now show the correct career portraits.
  • Matchmaking panel should now show the correct career portraits.
  • Fix chaos raiders getting stuck after being in a vortex.
  • Fixed issue with bots missing during the Rasknitt fight.
  • Fixed a location where bots were not coming to rescue the player hanging to a wooden platform on Skittergate level.
  • Fixed the ramp on the Skittergate end event that was not hotjoin synced.
  • 12 descriptions updated and 4 talents renamed in Simplified Chinese.
  • Fixed various localization and subtitle-issues.

Known Issues
  • Attempting to upgrade an illusion weapon will instead salvage the illusion
  • Backend issues with ISP UPC in Poland is still unresolved
  • The host can crash during the Skarrik Spinemanglr boss fight if a player joins/leaves the game
  • Skittergate bosses are currently in an unstable state.
  • Localisation work is still ongoing, and we apologise for that. We'll continue to add and improve as we patch.

Next patch
We are aware of the issues regarding the Skittergate level, we are currently working on fixing these issues. Patches are worked on continuously, and will be pushed out on a daily basis if deemed stable.
Mar 9, 2018
Warhammer: Vermintide 2 - fatshark_jow
Patch 1.0.1

Bug fixes:
  • Fixed issue with too many Grimoires on level Fort Brachsenbrücke.
  • Enabled Twitch game mode.
  • Fix for knockdown bleed persisting even after being revived, causing rapid health loss followed by death.
  • Fixed looping sound issue when presenting mission end experience summary.
  • Fixed issues with hat icons.
Trait balancing:
  • Resourceful Sharpshooter: Reduced cooldown reduction from 5% to 2%.
  • Resourceful Combatant: Reduced cooldown reduction from 5% to 2%.
  • Hand of Shallya: Reduced healing from healing ally with First Aid Kit from 80% to 35% of missing health.
  • Barrage: Fixed bug causing it to stack up to 10 times instead of intended 5.
Mar 9, 2018
Warhammer: Vermintide 2 - fatshark_jow
Patch 1.0.1

Bug fixes:
  • Fixed issue with too many Grimoires on level Fort Brachsenbrücke.
  • Enabled Twitch game mode.
  • Fix for knockdown bleed persisting even after being revived, causing rapid health loss followed by death.
  • Fixed looping sound issue when presenting mission end experience summary.
  • Fixed issues with hat icons.
Trait balancing:
  • Resourceful Sharpshooter: Reduced cooldown reduction from 5% to 2%.
  • Resourceful Combatant: Reduced cooldown reduction from 5% to 2%.
  • Hand of Shallya: Reduced healing from healing ally with First Aid Kit from 80% to 35% of missing health.
  • Barrage: Fixed bug causing it to stack up to 10 times instead of intended 5.
Warhammer: Vermintide 2 - [Fatshark] Hedge


There can be no victory. The darkness always returns.

Legends tell that these words were spoken by Sigmar, the first Emperor. Some believe he had a vision of what was to come, but Sigmar uttered truth not prophecy.

"The darkness always returns. Always."

When the Skaven conquered Ubsersreik, the flame of defiance guttered, the Reikland should have been lost. But heroes arose and the Vermintide was repelled.

Desperate for revenge the Rat Men struck a pact with the barbarians of the Chaos wastes; the worshippers of the dark gods.

Once again the Reikland stands upon the brink.

Once again heroes are needed.

Warhammer: Vermintide 2 is out now, and to celebrate we have created a new trailer using only game engine footage:
https://youtu.be/JTlpd3O6-gE
http://store.steampowered.com/app/552500
We are so thrilled by the positive reception from so many of you in the betas leading up to this critical point in development, and we cannot wait to continue development of Vermintide 2 in the months and years to come.

Without fans like you, we wouldn't be able to work on projects like this.

Enough waffle from us! Get to Helmgart, heroes. The Reikland needs heroes.

It needs you!

See you in the keep!
Warhammer: Vermintide 2 - [Fatshark] Hedge


There can be no victory. The darkness always returns.

Legends tell that these words were spoken by Sigmar, the first Emperor. Some believe he had a vision of what was to come, but Sigmar uttered truth not prophecy.

"The darkness always returns. Always."

When the Skaven conquered Ubsersreik, the flame of defiance guttered, the Reikland should have been lost. But heroes arose and the Vermintide was repelled.

Desperate for revenge the Rat Men struck a pact with the barbarians of the Chaos wastes; the worshippers of the dark gods.

Once again the Reikland stands upon the brink.

Once again heroes are needed.

Warhammer: Vermintide 2 is out now, and to celebrate we have created a new trailer using only game engine footage:
https://youtu.be/JTlpd3O6-gE
http://store.steampowered.com/app/552500
We are so thrilled by the positive reception from so many of you in the betas leading up to this critical point in development, and we cannot wait to continue development of Vermintide 2 in the months and years to come.

Without fans like you, we wouldn't be able to work on projects like this.

Enough waffle from us! Get to Helmgart, heroes. The Reikland needs heroes.

It needs you!

See you in the keep!
...