Warhammer: Vermintide 2 - [Fatshark] Hedge


It's proving to be quite the weekend, with hordes of you logging in and checking out what's to come in Vermintide 2 on March 8th.

With that in mind, we want to just update you on localisation. The following localisations will be available on March the 8th when we launch:

Interface, full audio & subtitles
  • English
Interface & subtitles
  • French
  • Italian
  • German
  • Spanish
  • Polish
  • Portuguese-Brazil
  • Russian
  • Simplified Chinese

Thank you so much for taking part in this adventure with us, and we look forward to March 8th when the invasion starts for realsies. ːskavenː
Warhammer: Vermintide 2 - [Fatshark] Hedge


It's proving to be quite the weekend, with hordes of you logging in and checking out what's to come in Vermintide 2 on March 8th.

With that in mind, we want to just update you on localisation. The following localisations will be available on March the 8th when we launch:

Interface, full audio & subtitles
  • English
Interface & subtitles
  • French
  • Italian
  • German
  • Spanish
  • Polish
  • Portuguese-Brazil
  • Russian
  • Simplified Chinese

Thank you so much for taking part in this adventure with us, and we look forward to March 8th when the invasion starts for realsies. :skaven:
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes

Please find the latest patch notes for the Vermintide 2 Pre-Order beta.

The following localisations will be available on March the 8th when we launch:

Interface, full audio & subtitles
English

Interface & subtitles
French
Italian
German
Spanish
Polish
Portuguese-Brazil
Russian
Simplified Chinese

We have made various further adjustments to Recruit difficulty in order to be more forgiving to players new to the game.

Balance
  • Increased the height before a player takes fall damage from 5 - 7
  • Horde timings: start hordes earlier, longer between hordes.
  • Increase sniper range dropoff
  • Minor Lifeleech attack distance tweaks
  • Nerfed grenades against bosses
  • Troll health regen lowered for recruit by 20% (Recruit only)
  • Truflight: should keep target while aiming away from painted target and fire faster.
  • Vomit-in-face debuff duration down from 7 to 5 seconds
  • 'Recruit' involves less elites in general and more restrictive AI director checks to avoid insane difficulty spikes.
  • Vomit/Vortex slowdown nerfed (set to 0.75 speed multiplier)
Stability
  • Fix for UI fatigue crash
  • Fixed a client crash for Zealot caused by invulnerability
  • Fixed various other crashes
Fixes
  • Clients should now properly display Zealot Invulnerability
  • Fixed flamethrowers stuttering after finished charged shot
  • Fixed a bug where players were considered inside an end zone forever if they were standing in it when it got deactivated.
  • Fixed the timing and position of the charged fireball
  • Fixed trait related crash when removing overheat on crit
  • Made sure we discard lobbies that are playing levels the player have not unlocked
  • Reduced the max amount of stamina awarded from properties from 2-4 to 1-2 to prevent crashes
  • Removed camera movement on certain weapon aiming animation
UI/UX
  • added an option to allow occupied hero lobbies
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes

Please find the latest patch notes for the Vermintide 2 Pre-Order beta.

The following localisations will be available on March the 8th when we launch:

Interface, full audio & subtitles
English

Interface & subtitles
French
Italian
German
Spanish
Polish
Portuguese-Brazil
Russian
Simplified Chinese

We have made various further adjustments to Recruit difficulty in order to be more forgiving to players new to the game.

Balance
  • Increased the height before a player takes fall damage from 5 - 7
  • Horde timings: start hordes earlier, longer between hordes.
  • Increase sniper range dropoff
  • Minor Lifeleech attack distance tweaks
  • Nerfed grenades against bosses
  • Troll health regen lowered for recruit by 20% (Recruit only)
  • Truflight: should keep target while aiming away from painted target and fire faster.
  • Vomit-in-face debuff duration down from 7 to 5 seconds
  • 'Recruit' involves less elites in general and more restrictive AI director checks to avoid insane difficulty spikes.
  • Vomit/Vortex slowdown nerfed (set to 0.75 speed multiplier)
Stability
  • Fix for UI fatigue crash
  • Fixed a client crash for Zealot caused by invulnerability
  • Fixed various other crashes
Fixes
  • Clients should now properly display Zealot Invulnerability
  • Fixed flamethrowers stuttering after finished charged shot
  • Fixed a bug where players were considered inside an end zone forever if they were standing in it when it got deactivated.
  • Fixed the timing and position of the charged fireball
  • Fixed trait related crash when removing overheat on crit
  • Made sure we discard lobbies that are playing levels the player have not unlocked
  • Reduced the max amount of stamina awarded from properties from 2-4 to 1-2 to prevent crashes
  • Removed camera movement on certain weapon aiming animation
UI/UX
  • added an option to allow occupied hero lobbies
Warhammer: Vermintide 2 - [Fatshark] Hedge
Welcome to the Pre-Order Beta for Warhamme: Vermintide 2!

Don't miss out on our latest Gameplay Trailer for Vermintide 2 if you missed it during our live stream just before we went live:

https://youtu.be/GfYBSWAOcZs
It is our goal to maintain progress through to launch and beyond. However, this is a beta and it may be subject to progression resets should the need arise.

As a note, we have made the Recruit difficulty a little more suitable to new Recruits, so players who experienced a brutal introduction to the franchise in the closed beta - we heard your feedback.

Now on to the patch notes and the latest changes for this beta.

Note, the patch notes are not a complete list of revisions due to the volume of revisions being made.

Known Issues
  • INVALID DEPOT CONFIGURATION during download/installation - Restart Steam, this should solve it.
  • Trouble launching the game/launcher? Please reinstall the installers found in the following location: C:\Program Files (x86)\Steam\steamapps\common\Steamworks Shared\_CommonRedist
  • You have played for a while but crashed, now the game but now get stuck in a crash loop? Please delete the following folder (your settings will be lost):
    C:\Users\YOURNAME\AppData\Roaming\Fatshark\Vermintide 2
FEATURE
  • Added new intro movie!
BALANCE
  • Axes should now feel 'wider' and as such feel more effective
  • Dots now require damage to apply
  • Lessened the amount of shield vermin in patrols on recruit
  • Reduced the effectiveness of damage boost potion
  • Reduced the range of berzerker/raider attacks
  • Reduced the range of Knight Kruber's charge
  • Sienna's mace now reaches further
  • Small staggers should not make downed Chaos Warriors stand back up
  • special spawning, patrols and horde timing tweaks
  • Switch beam staff left/right
  • Tweaked crossbow spread speed up
  • Various other balance changes (just try things out, we made a lot of adjustments!)
BOTS
  • Bots can now use talents, huzzah!
  • Bots should no longer freak out in shallow water
  • Fixed a case where bots would stop reviving a player whenever a ranged attacker performed an attack (regardless of the distance between them)
STABILITY
  • Fix crash caused by Chaos Spawn chew attack
  • Fix rare crash that could happen after a chaos warrior launch attack
  • Fixed a crash caused when hitting a ragdolled enemy
  • Fixed a crash that could occur if you got disconnected from the game just as the win/lose screen was finished
  • Fixed crash caused by paintings
  • Fixed crash issue when joining game
  • Fixed crash when setting overcharge values on a weapon that was unequipped
  • Fixed issues with crashing when opening a loot chest or crafting when the host leaves the game
  • Fixed opening charm tab in inventory or clicking currently equipped charm occasionally leading to a crash
  • Fixed various other tougher to describe crashes
FIXES
  • Added camera animations to Sienna's flamethrower staff along with a new start animation for the charged attack
  • Added hero selection hotkey to keybindings menu
  • Against the Grain Fix for unlocalized objectives
  • Bounty Hunter talent "Extremely Impatient" should now properly reset cooldown of "Impatient" on melee kills
  • Changed Zealot passive damage increase calculation to allow high buff stack amounts even when grimoires are picked up
  • Fix wizards sword light chain and push
  • Fixed all kruber shoulders and thumb poses for the 2h hammer set
  • Fixed bug with loot chest reward backgrounds were drawn during opening presentation
  • Fixed certain activated abilities not being able to be used during a weapon action
  • Fixed Gutter Runner having issues while jumping on Bardin
  • Fixed Lifeleech perception, can no longer change target mid-attack
  • Fixed not being able to deal damage to explosive barrels with certain weapons
  • Fixed some locations in the Keep where you could get stuck
  • Force ragdoll on death when an enemy is in a vortex
  • Ironbreaker: Critical beard fixes
  • Kerillian's 1h sword should no longer ignore heavy attack input
  • Keybinding added for Weapon Special
  • Maiden Guard: Fixed missing material assignment
  • Polished staff animations
  • Removed overly explosive impact effects from Flamestorm Staff.
  • Shortened the game end timer from 10 to 4 seconds when last standing player is dead. Game end timer is still 10 seconds if last standing player is only disabled
  • Sienna Pyromancer activated ability no longer bounces on training dummies
  • Swapped stat improved by talent for Zealot
  • The amount of crafting materials you gained are now correctly shown after completing a Salvage
  • Unchained no longer vents overcharge by pushing enemies
  • Venting no longer triggers Gromril Armour cooldown
  • Waystalker: Added arrow in quiver
SOUND
  • Added missing sound triggers to heavy attacks with Sienna's mace
  • Fixed character foley and voice over not always loading correctly
  • Fixed charge sound on Flamestorm Staff
  • Fixed missing light attack sounds on Kerillian's Wardancer Blade
  • Horde music should no longer get stuck in a loop
UI/UX
  • Added enemy shield armor indicators
  • Added fade in delay for item compare tooltips
  • Added keywords on weapon tooltips
  • Added missing enemy portrait textures
  • Added new images for trinkets and charms when presenting them in chest opening screen
  • Added new item icons for Sienna's Beam Staffs
  • Added new necklace icons
  • Added new shading environment for weapon presentation in chest opening screen
  • Added new trinket icons
  • Added tooltip in inventory screen to explain Hero Power
  • All items should now have working tooltips (WIP)
  • Changed mission voting ui to reflect the new additional options
  • Fixed double item tooltip compare for Slayer Bardin
  • Fixed issue with item sorting not being applied
  • Fixed so skin name and descriptions are presented on weapons with skins applied
  • Fixed updated weapon skins with the correct icons
  • HUD weapon icons are now showing correct item type icon when playing Bardin Slayer.
  • Level presentation in mission voting popup are now using the correct frame
  • Now properly displays inventory tabs for slayer bardin
  • Only salvagable items will now be presented in the the Crafting page for Salvage
  • Rarities on items are now being presented in the background
  • Reskin for friends view
  • Updated some talent icons
Warhammer: Vermintide 2 - [Fatshark] Hedge
Welcome to the Pre-Order Beta for Warhamme: Vermintide 2!

Don't miss out on our latest Gameplay Trailer for Vermintide 2 if you missed it during our live stream just before we went live:

https://youtu.be/GfYBSWAOcZs
It is our goal to maintain progress through to launch and beyond. However, this is a beta and it may be subject to progression resets should the need arise.

As a note, we have made the Recruit difficulty a little more suitable to new Recruits, so players who experienced a brutal introduction to the franchise in the closed beta - we heard your feedback.

Now on to the patch notes and the latest changes for this beta.

Note, the patch notes are not a complete list of revisions due to the volume of revisions being made.

Known Issues
  • INVALID DEPOT CONFIGURATION during download/installation - Restart Steam, this should solve it.
  • Trouble launching the game/launcher? Please reinstall the installers found in the following location: C:\Program Files (x86)\Steam\steamapps\common\Steamworks Shared\_CommonRedist
  • You have played for a while but crashed, now the game but now get stuck in a crash loop? Please delete the following folder (your settings will be lost):
    C:\Users\YOURNAME\AppData\Roaming\Fatshark\Vermintide 2
FEATURE
  • Added new intro movie!
BALANCE
  • Axes should now feel 'wider' and as such feel more effective
  • Dots now require damage to apply
  • Lessened the amount of shield vermin in patrols on recruit
  • Reduced the effectiveness of damage boost potion
  • Reduced the range of berzerker/raider attacks
  • Reduced the range of Knight Kruber's charge
  • Sienna's mace now reaches further
  • Small staggers should not make downed Chaos Warriors stand back up
  • special spawning, patrols and horde timing tweaks
  • Switch beam staff left/right
  • Tweaked crossbow spread speed up
  • Various other balance changes (just try things out, we made a lot of adjustments!)
BOTS
  • Bots can now use talents, huzzah!
  • Bots should no longer freak out in shallow water
  • Fixed a case where bots would stop reviving a player whenever a ranged attacker performed an attack (regardless of the distance between them)
STABILITY
  • Fix crash caused by Chaos Spawn chew attack
  • Fix rare crash that could happen after a chaos warrior launch attack
  • Fixed a crash caused when hitting a ragdolled enemy
  • Fixed a crash that could occur if you got disconnected from the game just as the win/lose screen was finished
  • Fixed crash caused by paintings
  • Fixed crash issue when joining game
  • Fixed crash when setting overcharge values on a weapon that was unequipped
  • Fixed issues with crashing when opening a loot chest or crafting when the host leaves the game
  • Fixed opening charm tab in inventory or clicking currently equipped charm occasionally leading to a crash
  • Fixed various other tougher to describe crashes
FIXES
  • Added camera animations to Sienna's flamethrower staff along with a new start animation for the charged attack
  • Added hero selection hotkey to keybindings menu
  • Against the Grain Fix for unlocalized objectives
  • Bounty Hunter talent "Extremely Impatient" should now properly reset cooldown of "Impatient" on melee kills
  • Changed Zealot passive damage increase calculation to allow high buff stack amounts even when grimoires are picked up
  • Fix wizards sword light chain and push
  • Fixed all kruber shoulders and thumb poses for the 2h hammer set
  • Fixed bug with loot chest reward backgrounds were drawn during opening presentation
  • Fixed certain activated abilities not being able to be used during a weapon action
  • Fixed Gutter Runner having issues while jumping on Bardin
  • Fixed Lifeleech perception, can no longer change target mid-attack
  • Fixed not being able to deal damage to explosive barrels with certain weapons
  • Fixed some locations in the Keep where you could get stuck
  • Force ragdoll on death when an enemy is in a vortex
  • Ironbreaker: Critical beard fixes
  • Kerillian's 1h sword should no longer ignore heavy attack input
  • Keybinding added for Weapon Special
  • Maiden Guard: Fixed missing material assignment
  • Polished staff animations
  • Removed overly explosive impact effects from Flamestorm Staff.
  • Shortened the game end timer from 10 to 4 seconds when last standing player is dead. Game end timer is still 10 seconds if last standing player is only disabled
  • Sienna Pyromancer activated ability no longer bounces on training dummies
  • Swapped stat improved by talent for Zealot
  • The amount of crafting materials you gained are now correctly shown after completing a Salvage
  • Unchained no longer vents overcharge by pushing enemies
  • Venting no longer triggers Gromril Armour cooldown
  • Waystalker: Added arrow in quiver
SOUND
  • Added missing sound triggers to heavy attacks with Sienna's mace
  • Fixed character foley and voice over not always loading correctly
  • Fixed charge sound on Flamestorm Staff
  • Fixed missing light attack sounds on Kerillian's Wardancer Blade
  • Horde music should no longer get stuck in a loop
UI/UX
  • Added enemy shield armor indicators
  • Added fade in delay for item compare tooltips
  • Added keywords on weapon tooltips
  • Added missing enemy portrait textures
  • Added new images for trinkets and charms when presenting them in chest opening screen
  • Added new item icons for Sienna's Beam Staffs
  • Added new necklace icons
  • Added new shading environment for weapon presentation in chest opening screen
  • Added new trinket icons
  • Added tooltip in inventory screen to explain Hero Power
  • All items should now have working tooltips (WIP)
  • Changed mission voting ui to reflect the new additional options
  • Fixed double item tooltip compare for Slayer Bardin
  • Fixed issue with item sorting not being applied
  • Fixed so skin name and descriptions are presented on weapons with skins applied
  • Fixed updated weapon skins with the correct icons
  • HUD weapon icons are now showing correct item type icon when playing Bardin Slayer.
  • Level presentation in mission voting popup are now using the correct frame
  • Now properly displays inventory tabs for slayer bardin
  • Only salvagable items will now be presented in the the Crafting page for Salvage
  • Rarities on items are now being presented in the background
  • Reskin for friends view
  • Updated some talent icons
Warhammer: Vermintide 2 - Valve
Warhammer: Vermintide 2 is Now Available for Pre-Purchase on Steam and is 10% off!*

Pre-Purchase Warhammer: Vermintide 2 now and receive immediate access to the beta.

Warhammer: Vermintide 2 is the sequel to the critically acclaimed Vermintide. The time has arrived to revisit the fierce first-person co-op slaughter-fest featuring visceral and ground breaking melee action, set in the apocalyptic End Times of the war-ravaged Warhammer Fantasy Battles world .

*Offer ends March 8th at 10AM Pacific Time
Warhammer: Vermintide 2 - [Fatshark] Hedge


We will go live at Twitch 18:00 CET today (in just under 2 hours) talking about the Pre-order beta and also showing off a new trailer! Ask your questions here and we'll try to answer them!

twitch.tv/fatsharkgames/
Warhammer: Vermintide 2 - [Fatshark] Hedge


We will go live at Twitch 18:00 CET today (in just under 2 hours) talking about the Pre-order beta and also showing off a new trailer! Ask your questions here and we'll try to answer them!

twitch.tv/fatsharkgames/
Warhammer: Vermintide 2 - [Fatshark] Hedge
Wow, it’s been an amazing weekend. We cannot thank you enough for your participation and activity during closed beta, and to celebrate we’d like to keep it rolling for another 24 hours!

The extended beta period will run for 24 hours from 6PM CET / 9AM PST. Anyone that has keys can continue playing, and those who haven’t had a chance to play the game yet will find BETA keys at www.vermintide.com as long as they last.

Don’t forget, the Vermintide 2 Pre-Order exclusive beta starts on Wednesday! Pre-order now for 10% off on Steam:

http://store.steampowered.com/app/552500/Warhammer_Vermintide_2
...