Warhammer: Vermintide 2 - [Fatshark]hsa
==== Update 17:43 CEST ====

The issue is now resolved, our apologies for the trouble caused to those impacted by it.

=========================

We are currently experiencing some issues with Steam. The issue is that people can't buy Vermintide 2 without owning Vermintide 1.

The problem has been identified and we are working with Steam to get it resolved as soon as possible.

We thank you for your patience.

Warhammer: Vermintide 2 - [Fatshark]hsa
==== Update 17:43 CEST ====

The issue is now resolved, our apologies for the trouble caused to those impacted by it.

=========================

We are currently experiencing some issues with Steam. The issue is that people can't buy Vermintide 2 without owning Vermintide 1.

The problem has been identified and we are working with Steam to get it resolved as soon as possible.

We thank you for your patience.

Warhammer: Vermintide 2 - [Fatshark] Hedge


Heroes!

We noticed an increase in certain crashes with 1.0.4.1 - specifically at the end of the Prologue. This version will fix that. We also found a crash which could occur when applying video settings (the settings were applied but the crash was clearly not intended). 1.0.4.2 fixes that as well. There are no additional changes.

Have a lovely weekend!
Warhammer: Vermintide 2 - [Fatshark] Hedge


Heroes!

We noticed an increase in certain crashes with 1.0.4.1 - specifically at the end of the Prologue. This version will fix that. We also found a crash which could occur when applying video settings (the settings were applied but the crash was clearly not intended). 1.0.4.2 fixes that as well. There are no additional changes.

Have a lovely weekend!
Warhammer: Vermintide 2 - [Fatshark] Hedge


Heroes!

This version addresses some of the issues that arose from our balance changes, that we introduced in version 1.0.4 earlier this week.

We realized that we've made a few mistakes in balancing the spawns on Legend. One of the issues that we wanted to target was the lack of variety in our spawned roamers. That is, we usually ended up with large groups of Elites (Stormvermin, Maulers, Berzerkers, Plague Monks and Chaos Warriors) with too little variety.

However, the changes we introduced in our previous patch, weighting the spawns to smaller groups of roamers and capping number of Elites, left the levels feeling a bit deserted. Our eagerness to polish and balance your experience resulted in a rushed patch with too little internal testing. We are sorry. We will strive to do better in the future.

The fixes in this version should solve this - Legend should now be a fair and balanced challenge and enemy population should be sufficiently numerous. We want to provide a solid challenge that nicely scales as you progress through the difficulties with a high degree of mutability. For those that want to further tweak the resistance you are facing we hope that deeds, tomes and grims does the trick.

The hotfix also includes a fix where Champion difficulty used the same peak clamp as Legendary difficulty resulting in a tad high peaks when everything wants to spawn at the same time. This has been fine-tuned to remove the most extreme of peaks for our Champion players. Legendary has also received a suitably high clamp to keep things “fair”.

Fixes / Tweaks
  • Fixed a crash for Sienna Unchained, when converting damage to Overcharge while standing in any kind of damaging liquid, most commonly Bile Troll vomit.
  • Fixed a crash for when Kerillian’s Waystalker Career Skill had just been used, and she then jumped onto a ladder.
  • Fixed a crash that could occur when switching cosmetics in the inventory.
  • Garglechomp Hobblegob remains unchanged since 1.0.4.
Known Issues

Certain graphics options will prompt you to restart the game to apply them. Doing so will crash. The next time you start the game, the settings are applied.

We are aware of this issue and will fix this in the next version.
Warhammer: Vermintide 2 - [Fatshark] Hedge


Heroes!

This version addresses some of the issues that arose from our balance changes, that we introduced in version 1.0.4 earlier this week.

We realized that we've made a few mistakes in balancing the spawns on Legend. One of the issues that we wanted to target was the lack of variety in our spawned roamers. That is, we usually ended up with large groups of Elites (Stormvermin, Maulers, Berzerkers, Plague Monks and Chaos Warriors) with too little variety.

However, the changes we introduced in our previous patch, weighting the spawns to smaller groups of roamers and capping number of Elites, left the levels feeling a bit deserted. Our eagerness to polish and balance your experience resulted in a rushed patch with too little internal testing. We are sorry. We will strive to do better in the future.

The fixes in this version should solve this - Legend should now be a fair and balanced challenge and enemy population should be sufficiently numerous. We want to provide a solid challenge that nicely scales as you progress through the difficulties with a high degree of mutability. For those that want to further tweak the resistance you are facing we hope that deeds, tomes and grims does the trick.

The hotfix also includes a fix where Champion difficulty used the same peak clamp as Legendary difficulty resulting in a tad high peaks when everything wants to spawn at the same time. This has been fine-tuned to remove the most extreme of peaks for our Champion players. Legendary has also received a suitably high clamp to keep things “fair”.

Fixes / Tweaks
  • Fixed a crash for Sienna Unchained, when converting damage to Overcharge while standing in any kind of damaging liquid, most commonly Bile Troll vomit.
  • Fixed a crash for when Kerillian’s Waystalker Career Skill had just been used, and she then jumped onto a ladder.
  • Fixed a crash that could occur when switching cosmetics in the inventory.
  • Garglechomp Hobblegob remains unchanged since 1.0.4.
Known Issues

Certain graphics options will prompt you to restart the game to apply them. Doing so will crash. The next time you start the game, the settings are applied.

We are aware of this issue and will fix this in the next version.
Warhammer: Vermintide 2 - [Fatshark] Hedge


Heroes

Welcome to Patch 1.0.4. This patch includes various fixes and tweaks, stability improvements and balance adjustments. The changelist is as follows:

Skittergate

One of our areas of focus have been the Skittergate level and the end fight. This patch solves many of the bugs we have been made aware of.
  • Players’ buffs and talents will not be removed when they move through the portal.
  • Fixed issues with the final boss’ HP bar showing negative values for clients.
  • Fixed issues with some of the animated props in the level, where their state would not be synchronized to joining clients.
  • The final boss will no longer get stuck in corners, or spawn outside the combat area.
  • Fixed a crash when the final boss would cast a spell on a player that left the game.
  • The final boss fight on Skittergate is divided into two stages. The duration of the fight should now be more equal between both parts.
  • The boss in the first stage of the final fight on Skittergate is now more resistant to burst attacks, but deal less damage with his guns. The boss in the second stage has had his health reduced by around a third.
  • Spawning of enemies during the final boss fight on Skittergate has been tweaked to reduce the frequency of certain enemy types, such as Berserkers and shielded units.
Burblespue Halescourge

Bubblespit Halleberry turned out a bit harder and more unforgiving compared to the other Lords, mainly because of unavoidable attacks and a high health pool.

We still want this fight to be challenging and different from the other lords, but we’re tuning the Burgersnot fight to make it more fair and balanced.
  • Max health reduced by 10% for all difficulties.
  • Plague Wave - the green illusions. The angle has been increased for the triple Plague Wave attack, allowing players more space when avoiding it.
  • Plague Wave can now be dodged more efficiently by lowering the impact radius when the player is dodging.
  • Lowered Number of Berserkers spawned on Legend difficulty from 5 to 3.
  • Lowered number of Marauders spawned on Champion and Legend when spawning with Berserkers and Chaos Warriors.
Balancing Spawns

We’re tweaking how we spawn roamers. There is now a smoother distribution of elites in general. We were a bit heavy on armored types on the higher difficulties.

We are also making tweaks to how we spawn specials, e.g. Gutter Runners, Warpfire Throwers, and Hook Rats. Each time you play a level, the Conflict Director divides the level into segments, which primarily spawn either Skaven or Chaos enemies, or a mix of both.

Recruit Difficulty
  • Removed double chance of disabler specials for Skaven segments.
Veteran Difficulty
  • Removed double chance of disabler specials for Skaven segments.
  • Increased time between specials spawn for Chaos segments, it was a bit lower than other segments.
Champion Difficulty
  • Removed the increased chance for spawning disabler specials.
  • Increased time between specials spawn slightly for Mixed and Skaven segments.
Legend Difficulty
  • Removed the increased chance for spawning disabler specials.
  • Increased time between specials spawn for Skaven segments.
  • Increased time between specials spawn for Chaos segments just a smidge, since they have a lower total special allowance anyways.
We also fixed an issue on Legend difficulty with the amount of horde waves using the default Recruit settings. We should now correctly spawn hordes across no fewer than three waves with timing tweaked specifically for the Legend experience. Enjoy.

Overall, the balance changes to Legend provide a more varied, fair, and fun experience on the higher difficulty setting, with three times the size of hordes for good coop fun.
The way we tweak Specials also improve the variations of enemies, but at the same time we’ve increased timings to make for less spammy playthroughs.

Stay tuned to a future dev-stream with all the details on the Conflict Director!

Fixes / Tweaks
  • Fixed an issue when the Bile Troll would get stuck in an animation loop while it was crouching, or when it was close to certain walls.
  • Tweaked some attacks of the Bile Troll to not trigger when the troll does not have line of sight to the player.
  • Fixed a bug that would cause the Rat Ogre to rapidly perform his shove attack.
  • Fixed an issue when the Chaos Spawn would get stuck while grabbing a player while all other players are knocked out or dead.
  • The Leech Sorcerer should no longer damage his target before grabbing it, i.e. teleporting onto a player will no longer damage them.
  • Beam staff now determine crits for each overcharge tick (each 0.45 seconds) instead of for the duration of the attack. This change was made in order to ensure a predictable crit rate that could not be manipulated.
  • Fixed Fencing sword pistol shot to not do less damage when critting.
  • When attack speed buffs ended during melee attacks it caused the attack to not count. This was more obvious with slow sweeping weapons. Attacks will now retain any attack speed buffs they had when starting the action.
  • Fixed an issue when crossbows sometimes fires twice, when under effects that remove ammo cost - such as the Bounty Hunters crit talent.
  • Fixed Kruber’s Huntsman Career Skill to correctly reset the FOV after deactivating.
  • Fixed an issue where shotguns with “critical strike effectiveness” were incorrectly getting an increase to power level when critting on top of the extra boost damage.
  • Added over 2000 new missing localized subtitles for voice over, in all languages.
Balance
  • Some of the Bile Troll’s attacks would still damage a player even if the attack was blocked. This was a bit too punishing. We removed this effect on some of the troll’s faster attacks, like the shove.
  • Decreased the amount of troll projectile-vomit to 20 liters.
Stability / Performance
  • Fixed a rare crash on startup that happened when the game process had restricted thread affinity,
  • Fixed a rare crash on startup on laptops with dedicated GPU.
  • Fixed a crash when Loot Rats were damaged on the end event explosions of Athel Yenlui and Righteous Stand, or when getting hit by a Plague Claw projectile on Fort Brachsenbrücke.
  • Fixed an issue where it would take a long time for the Halescourge end fight to trigger.
  • Fixed a rare crash when hitting the body part of an enemy that had been pulped by another player.
  • Fixed rare crash when removing the smoke cloud from Bardin’s Ranger Veteran Career Skill.
  • Fixed a crash when warpfire flames hit the summoning sorcerers in the end event in Convocation of Decay.
  • Fixed a crash that could happen if a player leaves while an enemy tries to play attack dialogue.
  • Fixed a crash when dead players drop a long way and try to spawn their equipped pickup items (tomes, first aid kits, potions, etc.)
  • Fixed a crash for other players when starting a flamethrower attack (Drakegun or Flamestorm Staff) and switching to a melee weapon immediately afterwards.
  • Fixed a crash when voting for a mission while a player vote kick is active.
  • Fixed rare crash when switching ranged weapons as Kerillian Waystalker and having the Vaul's Quiver talent selected.
  • Fixed a rare crash in the sound system.
  • Outlines that intersect with screen edges no longer create an outline on the left and right sides.
  • FXAA is now applied to outlines.
  • The game now applies the “Sharpness Filter” render settings directly without requiring a restart.
Warhammer: Vermintide 2 - [Fatshark] Hedge


Heroes

Welcome to Patch 1.0.4. This patch includes various fixes and tweaks, stability improvements and balance adjustments. The changelist is as follows:

Skittergate

One of our areas of focus have been the Skittergate level and the end fight. This patch solves many of the bugs we have been made aware of.
  • Players’ buffs and talents will not be removed when they move through the portal.
  • Fixed issues with the final boss’ HP bar showing negative values for clients.
  • Fixed issues with some of the animated props in the level, where their state would not be synchronized to joining clients.
  • The final boss will no longer get stuck in corners, or spawn outside the combat area.
  • Fixed a crash when the final boss would cast a spell on a player that left the game.
  • The final boss fight on Skittergate is divided into two stages. The duration of the fight should now be more equal between both parts.
  • The boss in the first stage of the final fight on Skittergate is now more resistant to burst attacks, but deal less damage with his guns. The boss in the second stage has had his health reduced by around a third.
  • Spawning of enemies during the final boss fight on Skittergate has been tweaked to reduce the frequency of certain enemy types, such as Berserkers and shielded units.
Burblespue Halescourge

Bubblespit Halleberry turned out a bit harder and more unforgiving compared to the other Lords, mainly because of unavoidable attacks and a high health pool.

We still want this fight to be challenging and different from the other lords, but we’re tuning the Burgersnot fight to make it more fair and balanced.
  • Max health reduced by 10% for all difficulties.
  • Plague Wave - the green illusions. The angle has been increased for the triple Plague Wave attack, allowing players more space when avoiding it.
  • Plague Wave can now be dodged more efficiently by lowering the impact radius when the player is dodging.
  • Lowered Number of Berserkers spawned on Legend difficulty from 5 to 3.
  • Lowered number of Marauders spawned on Champion and Legend when spawning with Berserkers and Chaos Warriors.
Balancing Spawns

We’re tweaking how we spawn roamers. There is now a smoother distribution of elites in general. We were a bit heavy on armored types on the higher difficulties.

We are also making tweaks to how we spawn specials, e.g. Gutter Runners, Warpfire Throwers, and Hook Rats. Each time you play a level, the Conflict Director divides the level into segments, which primarily spawn either Skaven or Chaos enemies, or a mix of both.

Recruit Difficulty
  • Removed double chance of disabler specials for Skaven segments.
Veteran Difficulty
  • Removed double chance of disabler specials for Skaven segments.
  • Increased time between specials spawn for Chaos segments, it was a bit lower than other segments.
Champion Difficulty
  • Removed the increased chance for spawning disabler specials.
  • Increased time between specials spawn slightly for Mixed and Skaven segments.
Legend Difficulty
  • Removed the increased chance for spawning disabler specials.
  • Increased time between specials spawn for Skaven segments.
  • Increased time between specials spawn for Chaos segments just a smidge, since they have a lower total special allowance anyways.
We also fixed an issue on Legend difficulty with the amount of horde waves using the default Recruit settings. We should now correctly spawn hordes across no fewer than three waves with timing tweaked specifically for the Legend experience. Enjoy.

Overall, the balance changes to Legend provide a more varied, fair, and fun experience on the higher difficulty setting, with three times the size of hordes for good coop fun.
The way we tweak Specials also improve the variations of enemies, but at the same time we’ve increased timings to make for less spammy playthroughs.

Stay tuned to a future dev-stream with all the details on the Conflict Director!

Fixes / Tweaks
  • Fixed an issue when the Bile Troll would get stuck in an animation loop while it was crouching, or when it was close to certain walls.
  • Tweaked some attacks of the Bile Troll to not trigger when the troll does not have line of sight to the player.
  • Fixed a bug that would cause the Rat Ogre to rapidly perform his shove attack.
  • Fixed an issue when the Chaos Spawn would get stuck while grabbing a player while all other players are knocked out or dead.
  • The Leech Sorcerer should no longer damage his target before grabbing it, i.e. teleporting onto a player will no longer damage them.
  • Beam staff now determine crits for each overcharge tick (each 0.45 seconds) instead of for the duration of the attack. This change was made in order to ensure a predictable crit rate that could not be manipulated.
  • Fixed Fencing sword pistol shot to not do less damage when critting.
  • When attack speed buffs ended during melee attacks it caused the attack to not count. This was more obvious with slow sweeping weapons. Attacks will now retain any attack speed buffs they had when starting the action.
  • Fixed an issue when crossbows sometimes fires twice, when under effects that remove ammo cost - such as the Bounty Hunters crit talent.
  • Fixed Kruber’s Huntsman Career Skill to correctly reset the FOV after deactivating.
  • Fixed an issue where shotguns with “critical strike effectiveness” were incorrectly getting an increase to power level when critting on top of the extra boost damage.
  • Added over 2000 new missing localized subtitles for voice over, in all languages.
Balance
  • Some of the Bile Troll’s attacks would still damage a player even if the attack was blocked. This was a bit too punishing. We removed this effect on some of the troll’s faster attacks, like the shove.
  • Decreased the amount of troll projectile-vomit to 20 liters.
Stability / Performance
  • Fixed a rare crash on startup that happened when the game process had restricted thread affinity,
  • Fixed a rare crash on startup on laptops with dedicated GPU.
  • Fixed a crash when Loot Rats were damaged on the end event explosions of Athel Yenlui and Righteous Stand, or when getting hit by a Plague Claw projectile on Fort Brachsenbrücke.
  • Fixed an issue where it would take a long time for the Halescourge end fight to trigger.
  • Fixed a rare crash when hitting the body part of an enemy that had been pulped by another player.
  • Fixed rare crash when removing the smoke cloud from Bardin’s Ranger Veteran Career Skill.
  • Fixed a crash when warpfire flames hit the summoning sorcerers in the end event in Convocation of Decay.
  • Fixed a crash that could happen if a player leaves while an enemy tries to play attack dialogue.
  • Fixed a crash when dead players drop a long way and try to spawn their equipped pickup items (tomes, first aid kits, potions, etc.)
  • Fixed a crash for other players when starting a flamethrower attack (Drakegun or Flamestorm Staff) and switching to a melee weapon immediately afterwards.
  • Fixed a crash when voting for a mission while a player vote kick is active.
  • Fixed rare crash when switching ranged weapons as Kerillian Waystalker and having the Vaul's Quiver talent selected.
  • Fixed a rare crash in the sound system.
  • Outlines that intersect with screen edges no longer create an outline on the left and right sides.
  • FXAA is now applied to outlines.
  • The game now applies the “Sharpness Filter” render settings directly without requiring a restart.
Warhammer: Vermintide 2 - [Fatshark] Hedge

Heroes!

Patch 1.0.3 (~115mb) is out now for Vermintide 2, with a healthy dose of fixes, tweaks and stability improvements.

Fixes / Tweaks
  • Fixed so ‘Deeds’ are able to change enemy types used in patrols as well
  • Fixed Flamestorm Staff and Drakefire Gun triggering headshot HUD sounds
  • The upgrade cost of an item now matches the listed requirements
  • Headgear can now be salvaged
  • Upgrading an item with an illusion will no longer result in salvaging the item
  • Fixed an issue where Gatekeeper Naglfahr could transform into multiple Chaos Spawns
  • Added more rain to The Screaming Bell level
  • Fixed hole where player could fall under the bell platform on The Screaming Bell
  • Fixed dinner bell interaction box on Hunger In The Dark being too small to use
  • Fixed backtrack points out of the cellar on Fort Brachsenbrücke
  • Fixed issue causing some players to not get their Collector’s Edition character frames
  • Fixed occasion where players would be incorrectly kicked for anticheat violation
  • Added anti cheat panel for untrusted states to help resolving issues
  • When state is not trusted - or when a player has been banned, we present them with detailed information
  • Removed visible lines in the top and bottom of the screen caused by the outline shader
  • Implemented additional functionality for vote kick system to combat griefing
Heroes & Balance

Kerillian - Waystalker
  • Rejuvenating Locus - Fixed an issue where party members would receive no healing from Rejuvenating Locus if Kerillian was above half health. Party members will heal up to half health regardless of Kerillian's current health value
  • Vaul's Quiver - Will now grant an amount of ammo based on your weapon’s maximum ammo. This means that a Swiftbow - with a larger ammo capacity, will receive more than a Hagbane Bow
  • Also fixed an issue where Vaul’s Quiver would cease to give ammo when Kerillian was above half health
Kerillian - Shade
  • Ereth Khial's Herald - Fixed an incorrect tooltip showing 100% bonus to Murderous Prowess instead of 75%. The talent remains unchanged, this was simply a tooltip inconsistency
Markus Kruber - Foot Knight
  • Protective Presence - Fixed to properly apply buffs when modified by talents
Markus Kruber - Huntsman
  • Outdoorsman - Fixed to properly grant a stamina shield
Sienna Fuegonasus - Unchained
  • Blood Magic - To avoid self-detonation, Sienna will no longer convert received damage to overcharge while being incapacitated
Stability / Performance
  • Improved CPU optimizations for enemy and bot AI decision making
  • Fixed crash occurring when the Chaos Spawn tried to throw away a grabbed player after the rest of the team had wiped
  • Fixed rare crash happening when a Chaos Spawn was finished smashing a player into the ground, but that player left the game the same moment
  • Fixed Burblespue Halescourge who would cause a crash if a Globadier followed the players into the arena, and accidentally hurt the boss sorcerer. Bunglesnatch Humbledink then tried to retaliate against the poison cloud... Silly Blunderstunt.
  • Fixed a crash where a Skaven enemy tried to walk to a disabled interest point. (The interest point system handles interactions of enemies out of combat.)
  • Increased stability when losing contact with Steam
  • Fixed infrequent crashes that could occur on The Screaming Bell
  • Fixed crash that could occur when firing the cannon on Fort Brachsenbrücke
  • Fixed crash that could occur when a Warpfire Thrower hit a channeling sorcerer during the end event of Convocation of Decay
  • Fixed crash that could occur when a player leaves the game
  • Fixed crash when voting for a mission while a player vote kick is active
  • Decreased number of access violations during start up caused by XAudio2
  • Added an error message box when trying to launch DX12 binaries on any other OS than Windows 10
  • Game no longer uninstalls itself after a particularly rare crash
Known Issues
  • Backend issues with ISP UPC in Poland is still unresolved. We are working on this continually
  • The host can crash during the Skarrik Spinemanglr boss fight if a player joins/leaves the game
  • Skittergate bosses are currently in an unstable state
  • Localisation work is still ongoing, and we apologise for that. We’ll continue to add and improve as we patch
  • A crash occurs when switching ranged weapons in the HUB (with very specific timing) while playing as Kerillian Waystalker with the “Vaul’s Quiver” talent which grants ammo over time with her passive ability. (It was changed in patch 1.0.3 so that the passive triggers even at full hp (it used to trigger only below 50% hp), so it triggers from time to time in the Keep, which can cause the crash if players are switching ranged weapons often (or have bad timing) while having that Waystalker talent equipped.
Notes
Some players who participated in the open beta test have reported issues where the Skittergate level is unavailable. Due to a change in the level unlock system, those players will have to re-play Act 3 in order to unlock Skittergate.
Warhammer: Vermintide 2 - [Fatshark] Hedge

Heroes!

Patch 1.0.3 (~115mb) is out now for Vermintide 2, with a healthy dose of fixes, tweaks and stability improvements.

Fixes / Tweaks
  • Fixed so ‘Deeds’ are able to change enemy types used in patrols as well
  • Fixed Flamestorm Staff and Drakefire Gun triggering headshot HUD sounds
  • The upgrade cost of an item now matches the listed requirements
  • Headgear can now be salvaged
  • Upgrading an item with an illusion will no longer result in salvaging the item
  • Fixed an issue where Gatekeeper Naglfahr could transform into multiple Chaos Spawns
  • Added more rain to The Screaming Bell level
  • Fixed hole where player could fall under the bell platform on The Screaming Bell
  • Fixed dinner bell interaction box on Hunger In The Dark being too small to use
  • Fixed backtrack points out of the cellar on Fort Brachsenbrücke
  • Fixed issue causing some players to not get their Collector’s Edition character frames
  • Fixed occasion where players would be incorrectly kicked for anticheat violation
  • Added anti cheat panel for untrusted states to help resolving issues
  • When state is not trusted - or when a player has been banned, we present them with detailed information
  • Removed visible lines in the top and bottom of the screen caused by the outline shader
  • Implemented additional functionality for vote kick system to combat griefing
Heroes & Balance

Kerillian - Waystalker
  • Rejuvenating Locus - Fixed an issue where party members would receive no healing from Rejuvenating Locus if Kerillian was above half health. Party members will heal up to half health regardless of Kerillian's current health value
  • Vaul's Quiver - Will now grant an amount of ammo based on your weapon’s maximum ammo. This means that a Swiftbow - with a larger ammo capacity, will receive more than a Hagbane Bow
  • Also fixed an issue where Vaul’s Quiver would cease to give ammo when Kerillian was above half health
Kerillian - Shade
  • Ereth Khial's Herald - Fixed an incorrect tooltip showing 100% bonus to Murderous Prowess instead of 75%. The talent remains unchanged, this was simply a tooltip inconsistency
Markus Kruber - Foot Knight
  • Protective Presence - Fixed to properly apply buffs when modified by talents
Markus Kruber - Huntsman
  • Outdoorsman - Fixed to properly grant a stamina shield
Sienna Fuegonasus - Unchained
  • Blood Magic - To avoid self-detonation, Sienna will no longer convert received damage to overcharge while being incapacitated
Stability / Performance
  • Improved CPU optimizations for enemy and bot AI decision making
  • Fixed crash occurring when the Chaos Spawn tried to throw away a grabbed player after the rest of the team had wiped
  • Fixed rare crash happening when a Chaos Spawn was finished smashing a player into the ground, but that player left the game the same moment
  • Fixed Burblespue Halescourge who would cause a crash if a Globadier followed the players into the arena, and accidentally hurt the boss sorcerer. Bunglesnatch Humbledink then tried to retaliate against the poison cloud... Silly Blunderstunt.
  • Fixed a crash where a Skaven enemy tried to walk to a disabled interest point. (The interest point system handles interactions of enemies out of combat.)
  • Increased stability when losing contact with Steam
  • Fixed infrequent crashes that could occur on The Screaming Bell
  • Fixed crash that could occur when firing the cannon on Fort Brachsenbrücke
  • Fixed crash that could occur when a Warpfire Thrower hit a channeling sorcerer during the end event of Convocation of Decay
  • Fixed crash that could occur when a player leaves the game
  • Fixed crash when voting for a mission while a player vote kick is active
  • Decreased number of access violations during start up caused by XAudio2
  • Added an error message box when trying to launch DX12 binaries on any other OS than Windows 10
  • Game no longer uninstalls itself after a particularly rare crash
Known Issues
  • Backend issues with ISP UPC in Poland is still unresolved. We are working on this continually
  • The host can crash during the Skarrik Spinemanglr boss fight if a player joins/leaves the game
  • Skittergate bosses are currently in an unstable state
  • Localisation work is still ongoing, and we apologise for that. We’ll continue to add and improve as we patch
  • A crash occurs when switching ranged weapons in the HUB (with very specific timing) while playing as Kerillian Waystalker with the “Vaul’s Quiver” talent which grants ammo over time with her passive ability. (It was changed in patch 1.0.3 so that the passive triggers even at full hp (it used to trigger only below 50% hp), so it triggers from time to time in the Keep, which can cause the crash if players are switching ranged weapons often (or have bad timing) while having that Waystalker talent equipped.
Notes
Some players who participated in the open beta test have reported issues where the Skittergate level is unavailable. Due to a change in the level unlock system, those players will have to re-play Act 3 in order to unlock Skittergate.
...