Today we have another update, this time around with a new map!
Added: - New "Canyon" map (work in progress) - New input actions to customize controls for guns, couplings etc. - Remote control brick, allows bricks disconnected from the driver seat to be controlled - Detonator brick, can cause explosions with the click of a button - New small machine gun - 2 new redirectors - 5 new ramps - Large half zylinder brick
Improvements: - Added ramps, shredders etc. to grid map - Train wheels now have greatly more stability on train tracks - Canyon and grid map have garages that allow to directly spawn on a train track - Couplings slide together slowly instead of snapping
Today we have another update, this time around with a new map!
Added: - New "Canyon" map (work in progress) - New input actions to customize controls for guns, couplings etc. - Remote control brick, allows bricks disconnected from the driver seat to be controlled - Detonator brick, can cause explosions with the click of a button - New small machine gun - 2 new redirectors - 5 new ramps - Large half zylinder brick
Improvements: - Added ramps, shredders etc. to grid map - Train wheels now have greatly more stability on train tracks - Canyon and grid map have garages that allow to directly spawn on a train track - Couplings slide together slowly instead of snapping
It is obvious that the editor wasn't big enough yet, so it has been drastically scaled up. A box in the editor shows you the approximate size of the spawn area, but does not restrict you from anything.
But wait, there is more!
Improvements: - Bigger editor, the size of the spawn area is indicated but does not restrict the size of the vehicle - Option to invert the steering direction for tank drive on the wheels - Added tool tips to enum properties (input mode, actuator mode and light type) - Translated enum, flash sequence and material names - Performance improvement when moving many bricks in the editor
Bugfixes: - Fixed slow motion speed reverting to 1 after unpausing - Fixed wheels with bricks attached glitching out
Multiplayer: - Fixed Workshop vehicles not driveable for clients - Fixed game crashing shortly after starting a server - Private servers are no longer listed in the server browser - Fixed clients falling through the ground when entering a passenger seat from the driver seat - Fixed passengers floating when a vehicle is removed
It is obvious that the editor wasn't big enough yet, so it has been drastically scaled up. A box in the editor shows you the approximate size of the spawn area, but does not restrict you from anything.
But wait, there is more!
Improvements: - Bigger editor, the size of the spawn area is indicated but does not restrict the size of the vehicle - Option to invert the steering direction for tank drive on the wheels - Added tool tips to enum properties (input mode, actuator mode and light type) - Translated enum, flash sequence and material names - Performance improvement when moving many bricks in the editor
Bugfixes: - Fixed slow motion speed reverting to 1 after unpausing - Fixed wheels with bricks attached glitching out
Multiplayer: - Fixed Workshop vehicles not driveable for clients - Fixed game crashing shortly after starting a server - Private servers are no longer listed in the server browser - Fixed clients falling through the ground when entering a passenger seat from the driver seat - Fixed passengers floating when a vehicle is removed
This update packs a lot of content again, and this time there is something for everyone to be excited about, guaranteed!
Major changes: - Huge performance improvements for large vehicles - New aeordynamic simulation - Over 20 new bricks, including the new dedicated plane flaps - German translation
More: - Third person vehicle camera can be toggled between different behavior modes - Actuators can be toggled between different modes (accumulate, seek, cycle, physics driven or static) - Captured vehicle thumbnails are displayed on the screen, both in the editor and in game - Fixed thumbnails being too dark - Winch fixed - Many more small bug fixes and improvements
This update packs a lot of content again, and this time there is something for everyone to be excited about, guaranteed!
Major changes: - Huge performance improvements for large vehicles - New aeordynamic simulation - Over 20 new bricks, including the new dedicated plane flaps - German translation
More: - Third person vehicle camera can be toggled between different behavior modes - Actuators can be toggled between different modes (accumulate, seek, cycle, physics driven or static) - Captured vehicle thumbnails are displayed on the screen, both in the editor and in game - Fixed thumbnails being too dark - Winch fixed - Many more small bug fixes and improvements
As expected the UI update introduced some new problems that should hopefully mostly be solved with this patch.
This is what was changed: - Fixed not being able to join servers - Fixed all server names defaulting to "Brick Rigs Server", can now be customized - Invites through the Steam overlay should now work - Sliding has been reduced by lowering the mass of all bricks - Wheels glitching through the floor has been reduced - Fixed lighting being too dark with low quality settings and too bright with high settings - Fixed winch hook not working after attaching it once - Fixed material not applying for newly added bricks in the editor - Fixed Depth of Field option not fully disabling the effect
As always please report any new bugs you encounter in the community discussions!
As expected the UI update introduced some new problems that should hopefully mostly be solved with this patch.
This is what was changed: - Fixed not being able to join servers - Fixed all server names defaulting to "Brick Rigs Server", can now be customized - Invites through the Steam overlay should now work - Sliding has been reduced by lowering the mass of all bricks - Wheels glitching through the floor has been reduced - Fixed lighting being too dark with low quality settings and too bright with high settings - Fixed winch hook not working after attaching it once - Fixed material not applying for newly added bricks in the editor - Fixed Depth of Field option not fully disabling the effect
As always please report any new bugs you encounter in the community discussions!
Finally, the biggest Brick Rigs update so far is done! The first thing that you will immediately notice is that the entire UI has been reworked, on a surface level and also in the background implementation. This is also the foundation for translating the game into different languages later down the road. Besides that, many bugs were fixed and features where improved, more new content like bricks and maps will come with future updates.
Changelist: - Complete UI overhaul - New dashboard with optional altimeter and RPM gauge - Actuator interaction UI displays the input axis assigned to it - All brick properties and functions in the editor have tool tips (hover over them to see what they do) - New Workshop upload window that displays existing creations - Performance improvements - Mass distribution of vehicles is now correctly calculated (some vehicles might need readjustment for the suspension) - Greatly improved actuator wobble - Helicopter rotors accelerate mass independently - Increased editor height by 400% - Improved lighting - Added weather sounds - Converted a few menu buttons to key bindings - Fixed silo breaking on the desert map - Drastically lowered the curbs on the city map
Fixes: - Fixed cursor disappearing after closing the Steam overlay - Fixed lag when moving many bricks in the editor - Fixed freeze when selecting connected bricks
Finally, the biggest Brick Rigs update so far is done! The first thing that you will immediately notice is that the entire UI has been reworked, on a surface level and also in the background implementation. This is also the foundation for translating the game into different languages later down the road. Besides that, many bugs were fixed and features where improved, more new content like bricks and maps will come with future updates.
Changelist: - Complete UI overhaul - New dashboard with optional altimeter and RPM gauge - Actuator interaction UI displays the input axis assigned to it - All brick properties and functions in the editor have tool tips (hover over them to see what they do) - New Workshop upload window that displays existing creations - Performance improvements - Mass distribution of vehicles is now correctly calculated (some vehicles might need readjustment for the suspension) - Greatly improved actuator wobble - Helicopter rotors accelerate mass independently - Increased editor height by 400% - Improved lighting - Added weather sounds - Converted a few menu buttons to key bindings - Fixed silo breaking on the desert map - Drastically lowered the curbs on the city map
Fixes: - Fixed cursor disappearing after closing the Steam overlay - Fixed lag when moving many bricks in the editor - Fixed freeze when selecting connected bricks