Jun 21, 2024
Deep Rock Galactic - GSG - Jesper_WWWWWWWWWWWWWWWWWWW

Hello Miners,

This patch contains fixes to everything from the Drillevator to overclocks and enemies. Remember to use Pleasefix to report your bugs and vote for the issues you would like to have fixed!

With Love,
The Ghost Ship Crew

--- PATCH NOTES —
- Added new sounds for center engine on drillevator
- Fixed that sometimes clients could join and not get the UI element.
- Fixed issue where Victory Poses could be found in Lost Packs, they are only supposed to be found in Crates
- Cluster bombs now spawn the correct amount of them
- [Scorching Tide OC] Damage is now back to normal after being cut in half after double damage bugfix.
- Fixed Acid cloud left by Preatorian and Oppressors dealing 4x damage to players.
- Fixed players being killed by cold damage freezing upon revival.
- [Cluster Charges OC] Reduced max ammo slightly. Reduced cluster fragments by 2.
- Fixed gear stats overlapping Paintjob selector, when too many stats
- Fixed status effect related crash
- Fixed issue with Status effects that gave damage not always rewarding kills to players correctly. E.g. a projectile sets an enemy on fire and dies from it later. The projectile would be gone and the kill instigator could not be resolved.
- Sentries are now placeable (again) on the floodlights of the minehead in Point Extraction
- Fixed case where collecting a Data Cell would also count as collecting a rift crystal.
- The rift crystal will now try finding places to spawn rifts at increasing distance in case not enough spawn points are found
- The rift crystal will now ignore the line of sight requirement if many attempts to find spots for rift spawning fails
- You can now do weapon inspection on the Leadstorm with Rotary Overdrive OC when heat is 0.
- Fixed dwarf not using the correct voice line for sending bosco to mine morkite seeds
- Fixed On-Site Refining missions where appearing to seldom and mostly in Salt Pits and Crystalline Caverns
- Fixed Drillevator freefall audio was playing while still cracking geode crystal
- Fixed issue with Lost Packs where if the pack contained a Bosco skin, but you already had all of them. You would not get an appropriate alternate reward. In addition you would also get the wrong message about having collected everything.
- Fixed Kursite event not playing deposit particles and sounds for clients
- [Scorching Tide OC] Sticky flames are now being dropped by the projectiles again.
- [Cluster Charges OC] Tweaked clip and ammo to make them fit nicely again.
- Fix for Crystal Nucleation OC to be much more performant and fixed some issues with the ice status effect staying indefinitely.
- Fixed that Oppressors could spawn in tutorial (Rip greenbeards)
- Fixed the sticky ice from Cryo Cannon: Crystal Nucleation OC could receive Status Effects causing weird effects like it being affected by the Dreadnoughts Pheromone effect that spawns swarmers.
- Fixed LOK-1 Sm?t Trigger OS™ overkilling with 1 extra bullet in some cases
- Fixed issue where upgrades that changed the effects on weapons, e.g. Materials, Impact Effects / sounds. Would not be applied.
- Fixed Order of the Deep First Person armor getting skin color assigned to glowy bits instead of glowy material.
- Deepscan mission Resonance Target Proximity scanner now indicates height even if you are far away, unless you are far enough away to lose signal
- Fixed visual effect for coil gun OC Necro-Thermal Catalyst not working on clients.
- Fixed Rival Sniper turret missing muzzle flash.
- Fixed Rival Sniper turret making continuous impact sounds after being destroyed.
- Added voice lines for the Korlok Tyrant-Weed


Deep Rock Galactic - GSG - Jesper_WWWWWWWWWWWWWWWWWWW

Hello Miners,

Sorry, it works now, our bad UwU

With Love,
The Ghost Ship Crew

— PATCH NOTES —
- Fixed that the game crashed most of the time you tried to join a game
Jun 18, 2024
Deep Rock Galactic - GSG - Jesper_WWWWWWWWWWWWWWWWWWW

Patch Notes: S05.02 (101624 - 18/06/2024)
Hello Miners,

This patch includes several crash fixes as well as a lot of fixes to everything from enemies & overclocks to UI.

With Love,
The Ghost Ship Crew

--- PATCH NOTES —

- Fixed that projectiles where shooting slightly lower than intended
- Fixed laser point description on latejoin pod beacon
- Fixed UV problem with scanning pod head
- Fixed screen on Liquid Morkite Refinery DD Objective
- Freefall tweak preventing audio to disappear completely
- Enabled collision on drillevator's jet boots dispensers
- Fixed Deep Scan missions appearing in the server browser after they are no longer joinable (After you start the drillevator)
- [Duck and Cover] Increased rarity of Mactera. Reduced amount multiplier of Acid Spitters and Web Shooters. Increased bonus of the warning to 30%.
- Fixed a bug that prevented matrix cores to not be refunded correctly
- Cooldown for drillevator shout slightly increased
- Status effect crash fix
- [Barrage Infector] Reduced attack cooldown range from 2-4 to 2-3 seconds.
- [Mortar Rounds OC] Decreased distance to explosion required for tinnitus sound to play. Should make it less common during use.
- [Barrage Infector] Increased projectile velocity slightly.
- Fixed the SMG OC - Conductor Bullets. You could get a Matrix core with it again. If you did and already owned it, you will be given another random Overclock.
- Fix crash related to terrain operations
- Fixed a crash where attached chemical arrows would be null during death
- Fixed Order of the Deep armors did not show selected paintjob in First Person view.
- Server list: Fixed scrollbar moving item ui to the left when visible
- Fixed tool tip for Haz 5 Plus not showing correct data
- Fixed Stalker having a collider after death. This made it possible to ping and block some bullets after death.
- Fix issues where some armors could show without sleeves in the icon, even though it was not supported for that armor.
- Fixed issue when previewing armors, the paintjob of the previous armor could transfer over to the next armor being previewed.
- Separated the upgrades for the Mortar Rounds OC that accidentally changed the AOE bonus for the Neurotoxin Payload from +0.3 to 1.25%.
- Fixed "magic hole" in Azure Weald not carving below floor height.
- Boltshark "Expanded Special Quiver" upgrade not applied
- Fixed issue with Hurricane and the new OC Cluster bombs. Reloading it and other weapons required multiple reload inputs
- Prevent Glyphid Warden from buffing after death if its killed by being unfrozen.
- Season 5 assignment 2 mission 4/5 has voicelines mixed up
- Tweaked the explosion carver so it doesn't go bananas in Magma Caves.
- Fixed Grabber kill cue voice and subtitle mismatches
- Make the main carver on drillevator carve much larger chunk at a time, improving performance.
- Drillevator Engine Optimizations
- Drillevator Engines material now gets dirty / ruined when they break down
- Added missing dwarf shout when one gets close to a resonance crystal
- Added an option to disable the Tinnitus effect on big explosions. Found in Audio Settings.
- Potential fix for: Turrets's ammo counter defaults to 515 rounds
- [Crawler] Increased damage from 8 to 9, increased freeze and fire temperature thresholds
- Further lowered freezing point for crawlers


Jun 14, 2024
Deep Rock Galactic - Bjorn - GSG

Hello Miners,

We hope you are enjoying season 5! We couldnt leave for the weekend without a small patch to handle some of the biggest issues we have had since yesterday

With Love,
The Ghost Ship Crew

--- PATCH NOTES —
- Fixed clients Deep Scan Crystal scanner sometimes pointing to the Droppod location if the crystal was very far away.
- Potential fix for a crash
- Potential fix for a Drillevator audio crash
- Fixed Normal Jetboots being able to spawn in Deep Scan mission, blocking improved jet bots, making it much harder to get out.
- Updated translations
Deep Rock Galactic - GSG_Aaron


Hello Miners,

Welcome to SEASON 05 - DRILLING DEEPER!

Management’s got their sights set on mineral riches deeper down toward Hoxxes’ core, which means we’re increasing your depth of operations. You’re venturing down deeper than ever before, claiming unprecedented treasures for the company, and confronting all the lethal horrors that stand in your way.

In other words, it’s another great day at work.

With love,
-The Ghost Ship Crew




Patch notes - S05: Drilling Deeper


NEW MISSION: DEEP SCAN

Management has identified a new mineral priority: Morkite Seeds. Rumor has it that these could optimize the Morkite refining process tenfold. The problem is, they’re located much deeper down in Hoxxes than we’re used to, hidden away in dazzling Morkite Geodes.

You’re going to have to locate several Resonance Crystals in the cave system using your Telemetric Rangefinder. Use the Crystals to perform Deep Scans and pinpoint the location of the Morkite Geode. Once you’ve got that, a Drillevator will be sent down to bring you to the Geode where you can collect the precious Morkite Seeds.

Management advises that you familiarize yourself with the mission details in the Miner's Manual prior to your first descent. Good luck!



SEASON EVENT: CORE STONE

Reports are coming in of a peculiar new mineral formation in the caves. R&D’s best guess is it’s something from deeper down near the core of Hoxxes. What we know for certain is that these formations contain a Core Stone – and Management wants to get their hands on them.

But beware: Once you disturb the Core Stone, you’re in for a fight. It’ll open up rifts in the cave walls, and summon a hideous new enemy, unlike anything we’ve seen in Hoxxes so far. They’re called Corespawn Crawlers, and they’re not to be underestimated. Fight them off as you neutralize the Core Stone, then deposit the Stone in a specialized extraction pod to complete the event.



NEW ENEMIES

Glyphid Stalker
A cunning new Glyphid variant. This enemy is capable of cloaking to near-invisibility, burrowing for rapid repositioning, and launching ambush attacks that temporarily disable your shields.

Vartok Scalebramble
An invasive, semi-sentient plant consisting of an impenetrable, acid-spitting core, and an array of sensory feeler nodules. Take out the nodules to open up the core.

Barrage Infector
A new variant of the Infector species -- this one’s bigger, tougher, and shoots a salvo of explosive bile. Aim for the sac, and watch out for splash damage.

Corespawn Crawler
Unlike any creature previously spotted in the caves of Hoxxes, these mysterious fiends should not be underestimated. You’ll need to dispatch them without hesitation if you want to make it home alive.



HAZARD 5+

We've added Hazard 5+ to offer experienced players an extra level of challenge.
With Hazard 5+, you can adjust four variables to add to the baseline Hazard 5 difficulty:
  • Aggressive Enemies
  • Player Vulnerability
  • More Enemies
  • Tough Enemies
Each of the four options can be adjusted to your tastes, and each offers two levels of increased intensity. This feature will only be available at the Hazard 5 difficulty.

All Haz 5+ games will be categorized together in the server list, and you’ll be able to see which specific modifier switches they have activated. This difficulty level must be unlocked via the “Beyond Lethal” assignment.

Just remember: "It’s like Haz 5 – but Plus!™"



NEW OVERCLOCKS

Added 12 new Overclocks (one for each primary weapon), plus one rework of an existing Overclock.
  • Rotary Overdrive (“Lead Storm” Minigun)
  • Mortar Rounds (“Thunderhead” Autocannon)
  • Cluster Charges (“Hurricane” Rocket System)
  • Burst Fire (Deepcore GK2)
  • Marked for Death (M1000 Classic)
  • Conductive Thermals (DRAK-25 Plasma Carbine)
  • Pump Action (“Warthog” Auto 210)
  • Hyperalloy Assembly (“Stubby” Voltaic SMG)
  • [Rework] Micro-Conductor Add-On (“Stubby” Voltaic SMG)
  • SmЯt Trigger OS™ (LOK-1 Smart Rifle)
  • Scorching Tide (CRSPR Flamethrower)
  • Crystal Nucleation (Cryo Cannon)
  • Combustive Goo Mix (Corrosive Sludge Pump)


NEW SECONDARY OBJECTIVES

Bha Barnacles
This pernicious and rather gross invasive species has taken up residence in some caves. They like to burrow in the ceilings. Look up, and shoot them out wherever you see them.

Swarmer Eggs
We’ve noticed new clutches of Glyphid eggs popping up. Like most eggs, they are completely defenseless. Track them down and smash them with any tools at your disposal.



NEW DEEP DIVE SECONDARY OBJECTIVES

In addition to the Deep Scan primary mission type going into the Deep Dive mission pool, we're adding two new secondary objectives.

Deep Scan
Use the Telemetric Rangefinder to locate Resonance Crystals, and unearth them so you can call down a Resonance Scanner and get it hooked up to the crystal to perform a Deep Scan. (As a secondary objective, this is the crystal-finding segment only, without the Drillevator sequence)

Liquid Morkite Extraction
Find a single well of liquid Morkite, call down a pumpjack, and build a pipeline to a Morkite Extraction Pod. The Morkite must flow!



NEW WARNINGS

Duck and Cover
Macteras, Infectors and Spitters, oh my! Jump into a cave packed with an extra helping of projectile-shooting enemies. This time, the bugs shoot back.

Ebonite Outbreak
The caves have an unusual concentration of stony-armored Ebonite Glyphids. Their only vulnerability is melee damage. Better keep those pickaxes close at hand.



NEW ANOMALIES

Secret Secondary
Management has tacked on another side objective for you. A second secondary, if you will. It's a secret. You’ll find out what it is once you’re down in the dig site.

Blood Sugar
Bad news: The caves are filled with airborne toxins that constantly drain your health. Good news: These toxins also make Glyphid blood crystallize into healing Red Sugar. You’ll need to kill to survive.



SEASON REACTIVATION ENABLED

We’ve added the ability to reactivate any season any time you want, and play through them at your own pace. There’s also an option to play DRG in a season-neutral (or 'unseasoned') mode. You can access all this in a new tab in the Season Terminal.

You can read more about how this feature works in our Q&A explainer.



NEW OMMORAN HEARTSTONE PHASE

This is something we've wanted to do for a long time. The Ommoran Heartstone now has a third attack phase in its repertoire, adding some unpredictability to each encounter. For this new attack the Ommoran targets a random player, attempting to trap the unfortunate dwarf in crystal growths bursting out of the ground. Stay mobile and be extra vigilant when in the vicinity of the Drilldozer, as the crystals bursting out of the ground will deal devastating damage to dear Doretta. Don't let the rock lay the smackdown on you!



NEW DANCE MOVES

We were able to teach the dwarves three new dance moves:
  1. Bully Maguire
  2. Spongebob Shuffle
  3. Twerking
Please use them responsibly.



COSMETIC FILTERING

We’ve implemented a few handy options to keep track of your growing wardrobes. You’ll now be able to filter your cosmetics by subtype, style and season, making it quicker to put the perfect look together. We’ve also introduced a ‘Novelty’ and ‘Company Approved’ toggle for the Randomize option, to give you a bit more control over your randomized outfits.



REWORKED STATUS EFFECT OVERLAYS

Added and reworked 20+ visual overlays for status effects, like getting webbed, set on fire, or breaking your shield. The ones that already existed look better now, and we've implemented new visuals for status effects that didn't used to have any POV overlay.



NEW ITEMS FOR LOST PACKS, CARGO CRATES & MATRIX CORES

As many seasonal cosmetics are being migrated over to the Performance Passes and Cosmetic Trees where they originally appeared, we're adding some fresh stuff into various loot pools:
  • Weapon framework: 'Danger Dice'
  • Pickaxe set: 'Diamond Cutter'
  • Pickaxe set: 'Spring Loaded'
  • Armor paint job: 'Harbinger'
  • Armor paint job: 'Ikari'
  • Armor paint job: 'Retro Galaxy'
  • Weapon paint job: 'Flaming Hot'
  • Weapon paint job: 'Buff'
  • Weapon paint job: 'Bubblegum'


NEW PROMOTION TIERS

Added an expanded promotion tracker to show the number of promotions past Legendary III (better known as Red III). Now you can really show off your work experience.



NEW WEAPON MAINTENANCE PAINT JOBS

We’re building out the Weapon Maintenance reward system with three new paint jobs to earn:
  • WM 5.1 ‘LIBERTY’
  • WM 5.2 ‘HEAVY METAL’
  • WM 5.3 ‘DRAGON SCALE’


NEW SKIN TONES

Automatically added to default inventory:
  • Almond
  • Cool Brown
  • Deep Brown
  • Olive
  • Porcelain
Skin tones added to The Shop:
  • Orcish
  • Cerulean Blue
  • Rager


NVIDIA DLSS3 INTEGRATION

Enabled integration of this neat tech that boosts your framerate (requires a GeForce RTX 40xx series GPU). You’ll find the toggle for this in the Graphics menu under ‘Frame Generation’.



GAME OPTIMIZATION

Added a bunch of small optimizations to things like enemies, UI and loading of objects. Mmm more frames yum



COMMUNITY REQUESTS
  • Added voiceline kill cries for Mactera Grabber, Glyphyd Acid Spitter and Web Spitter
  • Added a ‘select random mission’ option in the Mission Terminal (only available for hosts)
  • Glyphid Acid Spitter: Changed the Acid Spitter's projectile DoT damage type from Generic to Poison (the projectile impact damage remains Kinetic)
  • Q'ronar Shellback: Changed the Shellback projectile damage type from Explosive to a mix of Explosive and Poison
  • Infectors: Converted the Infector projectile area damage type from Explosive to a mix of Explosive and Poison (the direct impact damage remains Kinetic)
  • Glyphid Dreadnoughts: Converted various Dreadnought fireball projectile area damage type from Explosive to a mix of Explosive and Fire
  • Naedocyte Shocker: Changed the damage and STE to actually be Electric type damage and thereby get affected by the Elemental Insulation perk


TYPOS

Probably added more than we fixed lol



MISCELLANEOUS
  • Added new 'Rock and Stone' animation for dual wield weapons that doesn't move the left hand up
  • Added option to rejoin (only after crash) on Deep Dives up until the Drop Pod has been called
  • Significantly reduced the time Impact Axes embedded in a creature take to disappear after the target dies, to not confuse them for retrievable ones
  • Changed the Satchel Charge's blinking light to a less-blinding softer one (very soothing)
  • Increased the explosion damage of the Special Explosive Chemical Bolts on the Boltshark Crossbow and changed the damage type to Explosive, so now it hits Glyphid Slasher and Mactera Spawn breakpoints
  • Fixed Boltshark bolts sometimes triggering Fear without the T5 upgrade
  • Polished up the Driller's Scale Brigade and Scout's MK1 armor suits
  • Did some visual tweaks and fixes on MK1 + MK2 armor undersuits
  • Changed the placement of the ”Ragdoll Lifetime” option to distinguish it from other graphics options
  • Made the Overclock UI scale the Overclock's description text to better fit longer translations
  • Updated Space Rig dressing for Seasons 01 and 02
  • Added props from each season to Hidden Dwarf prop hunt beer (reflecting whichever season's Space Rig you have active)
  • Re-added Frameworks to Cargo Crates that were missing since the Maintenance Update: Neon Band, Glyphid Hunter, Scale Brigade, Mechanize, Custom Engineered & Fourth Relic
  • This one isn't part of the patch notes. Confuse my boss by leaving a comment with whatever you had for breakfast
  • Tweaked Stingtail's collision around its nose horn to make it better match the visuals
  • Fixed some of the Stingtail armor plates not breaking properly
  • Added a reaction to Data Cell being hooped
  • Added Milestones for the new Mission and new Warnings to the KPI Terminal
  • Added rich presence status descriptions on Steam and Discord for Prop Hunt
  • Fixed Jet Boots' first-person particles being offset
  • Fixed network stats getting clipped on players' HUD when set to the 'Detailed' option
  • Fixed late join/rejoin Pod beacon lingering too long after it lands
  • Fixed issue where holding left click to throw a carriable object can make you start pickaxing, even without you holding right click
  • Fixed the power attack activating when not intended, such as when performing a pickaxe cancel
  • Fixed Q'ronar not working correctly with the Volatile Guts Anomaly
  • Fixed the Rival Tech Router Nodes sometimes encroaching on other important objects and locations
  • Fixed a bug that allowed you to use some weapon abilities that were triggered by holding reload while grabbed, and thereby not supposed to be able to shoot
  • Fixed a crash triggered by picking up the glowing ball in the Space Rig (orb pondering is so back)
  • Fixed instances where weapon stat upgrade values got rounded to whole numbers when they should not
  • Added a 'Ragdoll Lifetime' option
  • Fixed issue where Scout's grappling hook would sometimes not respond if activated while starting to sprint






Deep Rock Galactic - GSG_Aaron


Hello Miners,

It’s almost time. Barely two weeks remain before Season 05: Drilling Deeper goes live in Deep Rock Galactic. We just premiered the brand-new Season 05 Narrated Trailer – were you there for the premiere?

You can watch the whole trailer right here:


Season 05 goes live on PC on June 13th.
It'll hit consoles up to two weeks after.

Down below, we'll take a closer look at some of the highlight features coming with the new season.
Let’s make like a dwarf and dig into it.



New mission: Deep Scan



Management has identified a new mineral priority: Morkite Seeds. Rumor has it that these could optimize the Morkite refining process tenfold. The problem is, they’re located much deeper down in Hoxxes than we’re used to.


To start, you’re going to have to locate several Resonance Crystals in the cave system – you’ll hook these up to a Resonance Scanner, and use that information to pinpoint the location of the Morkite Geode. Once you’ve got that, we’ll send in the Drillevator to bring you down there.


It’s on you to protect and maintain the Drillevator as it takes you down to the Geode. Once you’re there, snag the Morkite Seeds, deposit ‘em, strap on a pair of turbocharged Jet Boots, and blast back up for extraction. Then, go to the Abyss Bar, have a nice cold pint, and wait for all of this to blow over.


Should be no problem for a dwarf like you.


New season event: Core Stone


We’re noticing a peculiar new mineral formation in the caves. R&D’s best guess is it’s something from deeper down near the core of Hoxxes. What we know for certain is that these formations contain a Core Stone – and Management wants to get their hands on them.


But beware: Once you disturb the Core Stone, you’re in for a fight. It’ll open up rifts in the cave walls, and summon a hideous new enemy, unlike anything we’ve seen in Hoxxes so far. They’re called Corespawn Crawlers, and they’re not to be underestimated. Fight them off as you neutralize the Core Stone, then deposit in a specialized extraction pod to complete the event.


New enemies
The Crawler isn’t the only new threat lurking in the darkness.
With the arrival of Season 05, you’ll also need to contend with three other new foes:

Glyphid Stalker
A cunning new Glyphid variant. This enemy is capable of cloaking to near-invisibility, burrowing for rapid repositioning, and launching ambush attacks that temporarily disable your shields.


Vartok Scalebramble
An invasive, semi-sentient plant consisting of an impenetrable acid-spitting core, and an array of sensory feeler nodules. Take out the nodules to open up the core.


Barrage Infector
A new variant of the Infector species – this one’s bigger, tougher, and shoots a salvo of explosive bile. Aim for the sac, and watch out for splash damage.



New Overclocks

In light of these new threats, we’re expanding your arsenal. 12 new Overclocks are on the way, one for each primary weapon. Plus, we’re reworking one existing Overclock.

Here are the Overclock descriptions we got from R&D’s Munitions Division:


Gunner
  • Cluster Munitions (“Hurricane” Rocket System) - Supplies the weapon with innovative new munitions capable of bursting into a rain of explosive bomblets, triggered by holding reload while in the missiles are in flight. The weight of the bomblets reduces the missiles' flight speed, as well as magazine size and carrying capacity. On the bright side, these missiles hit like a truck if you choose not to release their bomblets before impact.
  • Rotary Overdrive (“Lead Storm” Minigun) - Supertunes the electric drive to push the fire rate to its limit! However, the increase in heat buildup makes it necessary to add a mechanism allowing injections of Quik-Chill coolant fluid by pushing reload. This coolant reduces built-up heat and can rapidly take the weapon out of an overheated state. Only a limited amount of coolant can be carried, however, and must be replenished via resupplies.
  • Mortar Rounds (“Thunderhead” Autocannon) - The weapon has been reworked to fire heavy mortar projectiles. These modifications slow down the rate of fire significantly -- but even if you can't carry as many, the high-explosive rounds more than make up for it in damage. Just remember to account for drop.

Scout
  • Burst Fire (Deepcore GK2) - R&D has fitted a cam mechanism into the GK2's fire control group, putting the rifle into a fixed 3-round burst fire mode. Additional modifications include a small increase to magazine size and reduced recoil.
  • Marked for Death (M1000 Classic) - Focus Shot now fires a dart loaded with an inflammatory catalyst which causes enemies to temporarily take more damage from all sources. While faster to focus, the direct impact of these darts does negligible damage, and requires an increased Focus Shot ammo cost as well as a smaller magazine.
  • Conductive Thermals (DRAK-25 Plasma Carbine) - ElectroCryoThermic™ technology makes the plasma projectiles increase enemies' sensitivity to temperature changes and shock. However, the volatile plasma reaction does less direct damage, and generates more heat per shot.

Engineer
  • Pump Action (“Warthog” Auto 210) - Converts the weapon into a whopping 6-gauge pump action capable of dealing massive damage and punching through multiple enemies. The intrusive old-school pump mechanism requires a smaller magazine, and you can't fit as many of these big ol' shells in your pockets.
  • Hyperalloy Assembly (“Stubby” Voltaic SMG) - Precision-tooled hyperalloy components drastically reduce bullet spread. However, the weapon frame no longer absorbs recoil, transferring all force directly to the user's wrist. This means increased recoil, as well as elevated risk of carpal tunnel syndrome.
  • SmЯt Trigger OS™ (LOK-1 Smart Rifle) - A sleek new operating system from the SmЯt Corporation gives the weapon near-instantaneous lock-on, and automatically fires shots at locked-on targets. This system is quite CPU-intensive, however, lowering the maximum number of lock-ons.
  • [REWORK] Conductor Bullets (“Stubby” Voltaic SMG) - A conductor has been added to your bullets, enabling them to add electrify to platforms and sentries on impact. Additionally, electrified Sentries work as nodes, creating an electric arc between them. Conductor Bullets are bigger and require a modified firing mechanism, reducing ammo capacity and fire rate.*
*Conductor Bullets is a rework of the 'Turret Arc' Overclock, and is effectively just a plain buff: It adds the ability to electrify your platforms, giving you more options for electric area control.


Driller
  • Scorching Tide (CRSPR Flamethrower) - A supercharged injection system and integrated duckbill choke allows the weapon to blast a blistering horizontal wave of flame by holding reload. Using this mechanism eats up additional fuel and makes the weapon unstable, reducing movement speed during charging.
  • Crystal Nucleation (Cryo Cannon) - A new cryoctane fuel blend creates razor-sharp formations of ice crystals on impact with terrain, which damage and slow enemies attempting to walk through them. These ice crystals melt over time, but can be maintained by cooling them. This modification results in a smaller overall fuel tank capacity in order to make room for a new fuel injector.
  • Volatile Compound (Corrosive Sludge Pump) - Adding ammonium nitrate to the sludge mixture makes it explode when exposed to high temperatures. This new sludge mix has a thinner consistency, increasing the ammo cost of the pump's charged shot. It also smells even worse.

New difficulty level: Hazard 5+


For the daring, the bold, the foolhardy and the sweaty: we’re upping the difficulty with Hazard 5+. This mode adds four adjustable options to boost the Hazard 5 challenge: Aggressive Enemies (affects speed and attack rate), Player Vulnerability (you take more damage), More Enemies (guess what this one does), and Tough Enemies (bugs are more bullet sponge-y).

Each of the four options can be adjusted individually between two levels of increased intensity. Regardless of which specific modifier switches are active, all Hazard 5+ games will be grouped together in the server list. This difficulty switch feature is only available for Hazard 5+, and it must first be unlocked via an assignment.

It’s like Haz 5 – but Plus!™


New Ommoran Heartstone phase


With Season 05, we’ll be introducing a new attack pattern to the Ommoran Heartstone in the existing Escort Duty mission.

Right now, the Ommoran sequence has four fixed phases: two bug swarms, and two “Heartstone special attack” phases. We’re adding a third special attack, where the Ommoran sends up rock spikes from below to encase you in a stony trap.


If you’re encased in the rock, you’ll have to spend precious time mining yourself free. And if you happen to be on top of Doretta while the rock spikes target you, you’ll end up causing tons of damage to our beloved Drilldozer.

This attack pattern will have an equal, random chance of being one of the Ommoran Heartstone's special attack phases, making each encounter more fresh and unpredictable.


New secondary objectives

Surprise! We’re adding two new secondary objectives to accomplish during your missions.
  • Bha Barnacles: This pernicious and rather gross invasive species has taken up residence in the caves, and they prefer to nest in the ceilings. Look up, and shoot them out wherever you see them.
  • Swarmer Eggs: We’ve noticed new clutches of Glyphid eggs popping up. Like most eggs, they are completely defenseless. Track them down and smash them with any tools at your disposal.
New warnings and anomalies


You’ll be seeing a couple ways to add a twist to your missions:
  • [Warning] Duck and Cover: Macteras, Infectors and Spitters, oh my! Jump into a cave packed with an extra helping of projectile-shooting enemies. This time, the bugs shoot back.
  • [Warning] Ebonite Outbreak: The caves have an unusual concentration of stony-armored Ebonite Glyphids. Their only vulnerability is melee damage. Better keep those pickaxes close at hand.
  • [Anomaly] Secret Secondary: Management has tacked on another side objective for you. A second secondary, if you will. You’ll find out what it is once you’re down in the dig site.
  • [Anomaly] Blood Sugar: Bad news: The caves are filled with airborne toxins that constantly drain your health. Good news: These toxins also make Glyphid blood crystallize into healing Red Sugar. You’ll need to kill to survive.
Reactivating seasons


We’re implementing the ability to reactivate any existing season of Deep Rock Galactic, and play through it whenever you like. We’ve done a deep dive on this feature in this Q&A explainer post – but here’s how it works in a nutshell:
  • In the Season Terminal, there will be a new tab called ‘Season Selection’. You’ll use this to pick any available DRG season and activate it.
  • When you select a season, it’ll reload your Space Rig with your selected season’s theme, and activate that season’s Performance Pass.
  • Party members don’t need to have the same season active in order to join you. You’ll progress on the season you have active, and they’ll progress on the one they have selected.
  • As part of this, we’re replacing the “Disable Season Content” option with a season simply called Vanilla. This option has no associated Performance Pass, and a balanced chance to spawn Events and Warnings from all seasons.
New Performance Pass


Here at the Deep Rock Galactic Corporation, we know that a motivated employee is a productive employee. That’s why, instead of health insurance or worksite safety measures, we’re introducing an all-new Performance Pass and Cosmetic Tree for Season 05! Deposit Core Stones, complete daily challenges and earn XP to be rewarded with Scrip, which you can use to purchase glimmering new cosmetics, such as the Neo-Tekya weapon framework.


New Weapon Maintenance paint jobs

When we introduced the Weapon Maintenance reward system, we said we’d only add one new paintjob per season. But we’re doing three this time! Pranked ya!

Three new tiers to complete, three new paintjobs to unlock:
  1. WM 5.1 'Liberty'
  2. WM 5.2 'Heavy Metal'
  3. WM 5.3 'Dragon Scale'


Unlimited promotion tiers

Graybeards rejoice: We’re adding an expanded promotion tracker that will indicate how many times you’ve promoted your dwarf past the (formerly maximum) Red III rank. This system will be retroactive, so it’ll count all promotions you’ve had up to this point.


New dance moves



It wasn’t easy to teach the dwarves to twerk. But it was worth it.
Also busting out on a dance floor near you: the Bully Maguire and the Spongebob Shuffle.


Cosmetic filtering


We’ve implemented a few handy options to keep track of your growing wardrobes. You’ll now be able to filter your cosmetics by subtype, style and season, making it quicker to put the perfect look together. We’ve also introduced a ‘Novelty’ and ‘Company Approved’ toggle for the Randomize option, to give you a bit more control over your randomized outfits.


Loads of new cosmetics

In addition to the cosmetics coming in the Season 05 Cosmetic Tree and Performance Pass, we’re also adding some shiny new unlockables into the Lost Pack and Cargo Crate loot pools, in order to make up for the seasonal cosmetics that are being migrated as part of the season reactivation feature. Oh, and we’re adding some fresh new skin tones, too! Those are going in The Shop.

We can’t wait to see all the fresh and funky new ways you style your dwarves.


Reworked effect overlays

We've reworked, animated and expanded the screen overlays that happen when you get a status effect – like getting webbed, or set on fire, injured, or your shield breaking.

Now all the visuals for different status effects look a bit cooler, and some got animations. Nice!


New DLC: Order of the Deep


Soon, you’ll be able to don the armor of the Order of the Deep, a venerated dwarven mining guild. It’s your turn to represent the Order as you brave the perilous depths – for Rock and Stone.

You can add the Order of the Deep DLC to your wishlist here:

https://store.steampowered.com/app/2934390/Deep_Rock_Galactic__Order_of_the_Deep_Pack/

Obligatory note: This armor is purely cosmetic, and doesn’t make you better at the game. It simply makes you look like a stone cold baller.



We’ve got some more smaller stuff coming too, but Management’s telling me to quit typing and get back to the mines. Stay tuned for the Season 05 patch notes for the full breakdown of every single thing we’re adding!

Season 05: Drilling Deeper arrives on Steam on June 13th, launching on consoles up to 2 weeks after.

If you absolutely can't wait to get your hands on it, you might want to check out our experimental branch, which goes live today. You can read more about getting set up with that right here.

Buckle up, miners. You’ll need all your rocks and stones for this one.

With Love,
-The Ghost Ship Crew


Deep Rock Galactic - GSG_Aaron
Hello Miners,

There's a distinct smell of Season 05 in the air. The wait is almost over.

On Tuesday, we'll be premiering the Season 05 Narrated Trailer, your most in-depth look yet at all the features (and still a few surprises) coming in Season 05: Drilling Deeper.

We hope you'll join us live on YouTube for the big reveal. The trailer goes live on:
Tuesday, June 4th at 13:00 CEST.

Here's the link.



Oh also, a lot of folks have been asking about a text-free version of the Season 05 key art to use as a wallpaper! Sure thing, here you go:



We hope you'll tune in on Tuesday for the premiere. It's our longest trailer yet, and we're psyched to share it with you. In the meantime, have a lovely weekend. And don't forget to tip Lloyd.

Rock and Stone to all you beautiful dwarves.

With love,
-The Ghost Ship Crew
Deep Rock Galactic - GSG_Aaron
Hello Miners,

It's a beautiful day to share some key art! We've spent all week clearing the dust away from the obscured teaser image we shared last week, so now we're ready for the big reveal.

Here's the full key art for Season 05: DRILLING DEEPER.

In 'Drilling Deeper,' Management is expanding your range of operations, sending you further toward Hoxxes' core in pursuit of precious Morkite Seeds. It's business as usual: four dwarves up against a planet full of hungry, hostile bugs. But as you can see in the art above, there are some new enemies joining the ranks. Keep the safety switched off, and brace yourself for deadly encounters with the Vartok Scalebramble, Barrage Infector, Glyphid Stalker, and... a mysterious new horror.

All that and loads more, coming on June 13th.

'Order of the Deep' S05 DLC
But wait -- what are those dashing new duds the dwarves are wearing? Why, it's none other than the new Order of the Deep DLC armor set, which will go live with Season 05!

Soon, you too can don the armor of this mighty dwarven mining guild, as generations of graybeards have done before you. Let your pickaxe pierce with the Order's might, and claim the depths -- for Rock and Stone.



https://store.steampowered.com/app/2934390/Deep_Rock_Galactic__Order_of_the_Deep_Pack/



That's it for now! More cool stuff on the way, stay tuned.

Sending a big ol' ROCK AND STONE to all you delightful dwarves all around the world.

With Love,
- The Ghost Ship Crew
Deep Rock Galactic - GSG_Aaron
Hello Miners,

When we released that cryptic teaser on Tuesday, many of you keen-eyed gamers were impressively quick to spot the numbers that we'd hidden in the image.

It wasn't long before you cracked the code: 06 13 24.
In other words, Deep Rock Galactic's Season 05: 'DRILLING DEEPER' is releasing on:
JUNE 13 2024
It'll hit Playstation and Xbox up to two weeks after that, following the usual console certification delay.

The dust still hasn't settled on the key art. We'll clear the dust away and publish the full artwork next week. We'll also be revealing the DLC for Season 05 -- you can catch the grand premiere right here.

Oh also, we've received a strange transmission. Something we haven't seen before.


With Love,
-The Ghost Ship Crew
May 14, 2024
Deep Rock Galactic - GSG_Aaron
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