Holy Hoxxes, how the months fly by! It’s nearly time for the next maintenance update for Deep Rock Galactic.
When we published our roadmap update in October 2023, we scheduled this second maintenance update for March 2024. But it’s done early! So we’re launching it here in February instead. And in a stroke of unprecedented creative genius, we’re calling it the February Maintenance Update.
We’ve been monitoring the bug reports on our PleaseFix portal, and for this update we've prioritized the issues that had the most community upvotes in there. Just like last time, we’re looking to fix and improve some features in the game – but we also couldn’t resist throwing in a fun little something extra. :)
The February Maintenance Update goes live on Monday, February 19th at 13:00 CET.
In this post, we'll take a look at some of the update's highlights!
We're also doing a live preview of the update, including a read-through of the complete patch notes, on our official Twitch channel on Thursday, February 15th starting at 13:00 CET. The recording will be available after, in case you're not able to tune in. We'll also share the full patch notes here on Steam when the update lands on the 19th.
Please keep in mind: this is not an exhaustive list of everything that's coming. There will be plenty more smaller tweaks and fixes beyond what we're mentioning here. This is just some of the bigger stuff.
Revisiting Heavy Armor and armor breaking
One big focus for this update is enemy armor properties, and the armor breaking mechanic. Don’t tell anybody, but this hasn’t actually worked quite as we intended since the game launched. hehe
This is a fix in two parts:
We're making it so the strength of Heavy Armor (like that on Praetorians) now scales properly with Hazard level. It never used to do this -- so the Heavy Armor on a Haz 2 Praetorian would be just as strong as it is on a Haz 5 Praetorian, for example. Light Armor has always scaled properly, though. But now the same works for Heavy Armor, so the beefy boys are getting a bit of beef back.
We've taken a look at the 'Armor Breaking' modification, as it's been inconsistent on some weapons. This mostly affected projectile weapons like the Deepcore 40mm PGL, or the Hurricane Guided Rocket System (which fire an actual physical object, unlike most other weapons in DRG, which are just hitscan). Now, when those projectiles strike a piece of armor and deal enough damage to destroy it, they will do so -- and, they will also deal full damage to the squishy bug meat underneath. This wasn't the case previously, and projectile weapons without the 'Armor Breaking' mod won't get that same advantage.
TL;DR - This will make it so Heavy Armor is a little more difficult to break on higher Hazard levels, but it will also mean that it behaves more consistently across all difficulties, and in response to different weapons. Plus, it creates more of an incentive to pick 'Armor Breaking' modifications on your weapons.
No more teleporting Dreadnoughts
Another thing we've seen quite often on our PleaseFix portal is the issue with teleporting Dreadnoughts. Basically, a Dreadnought can sometimes zap to another location during a fight, making you miss your shots or teleporting the thing right in your face without warning. Either way, not ideal.
It basically only happens on the client end, and often depends on your latency with the host. So while this issue may have been rare for some of you, it's been aggravatingly frequent for others.
Anyway, we've spent a good chunk of time addressing this, so the days of the Surprise Dreadnought will soon be a thing of the past. Hopefully.
Improving how the Weapon Maintenance terminal tracks XP progress
When we added the Weapon Maintenance system in November, the XP tracker would only reset to the next unlock level once you went in and claimed the weapon skin reward that you earned.
Some miners pointed out that this creates some possibilities to "waste" or miss out on earned XP that should otherwise have counted toward further progress. Fair point! We're fixing it.
We're making it so that the Weapon Maintenance system will count XP up to the maximum of what it'd take to claim all paintjobs for all weapons. This means that in theory, you'll now be able to unlock every single paintjob for every weapon, without ever checking the terminal, then go in and claim them all in one go. If you earned enough XP for that, of course.
A note here - The terminal will only track XP up to what's needed to unlock all existing paintjobs. So if you unlock everything, you can't "bank" all the XP you earn after that. When Season 05 arrives and the new Weapon Maintenance paintjobs come with it, you'll still need to earn those like usual.
Fixing the Miner Community terminal
For some time now, the Miner Community terminal on the Space Rig hasn't really worked so well. This made it very difficult to join the a chapter of the Interplanetary Miner’s Union, organize with other unionized miners on Discord, and collect union benefits.
While Management was very pleased with this situation, the Interplanetary Miner’s Union has threatened to strike. To avoid this, we've rolled up our sleeves to get the machine working again. We actually did this a few weeks ago, but it seemed relevant to mention it here.
Now, the terminal should more reliably allow you to join a union chapter, receive the chapter tag on our Discord, and check in to collect rewards for completing community milestones. You’ll need to have Discord running while you’re playing, though.
The terminal may still run into a hiccup now and again, because when we set it up, we didn't expect several hundred thousand people joining our Discord. It's a good problem to have, though. If your terminal still isn't working, please reach out to your union chapter representative.
Better access to Steam voice settings from in-game
For those who want more communication options than the ‘V’ key (though we can’t imagine why), we’re making it easier to access Steam’s general settings from within DRG’s own settings menu. That'll make it easier to get to the voice options and tinker with them.
Nothing groundbreaking here, just some simple QoL stuff. We hope it’ll be helpful for those of you that like to use it.
An intriguing new beer
There’s a new beer coming to the Abyss Bar!
It’s called Hidden Dwarf Double IPA. We haven’t got the kegs shipped up to the Space Rig quite yet, so we haven’t had a chance to taste it. But we’re able to share a picture of the label, plus a description from the vendor:
Two Ghost Ship Publishing projects launching this week!
Side note: this week also marks the Early Access launch of Deep Rock Galactic: Survivor and SpellRogue!
These were developed by Funday Games and Guidelight Games respectively, and published via Ghost Ship Publishing. We’re very proud to help bring these games out into the world, and we’re super excited to hear what you think.
Both games' developers will be joining us live on Twitch this week! Funday Games will join us on Thursday the 15th, and Guidelight Games will be there on Friday the 16th. We'll go live at 13:00 CET on both days.
That’s all for now! Hope everybody’s doing well. We’ll be back real soon with the full patch notes, plus some more fun stuff to share. :)
We’re here with a quick cross-promotional spotlight: two new games are launching to Early Access this month via Ghost Ship Publishing!
Deep Rock Galactic: Survivor is coming out on February 14th, and SpellRogue is coming two days earlier on February 12th.
Granted, we’re a bit of a biased source here, but we think both games are super cool. We’ve got both trailers down below, plus links to each game’s Steam page. Check ‘em out!
Deep Rock Galactic: Survivor
Made by: Funday Games (Aarhus, Denmark) For fans of: Vampire Survivors, Brotato, Soulstone Survivors
Welcome to Deep Rock Galactic’s roguelike auto-shooter spinoff! Like always, you’re going down to Hoxxess to mine minerals and blast bugs. But this time, you’re going solo. Become a one-dwarf army, wield four guns at once and stack overclocks on top of each other, so you can survive the worst that Hoxxes throws at you.
Anders, founder & CCO of Funday Games, says: "We wanted to make a version of DRG without everyone's favorite part – the co-op multiplayer. It's risky business mining Hoxxes alone, but it's a risk we're willing to bet your life on." Deep Rock Galactic: Survivor launches to Early Access on February 14th.
Made by: Guidelight Games (Copenhagen, Denmark) For fans of: Slay the Spire, Dicey Dungeon, Monster Train
Fan of roguelikes? Have a gambler’s brain? Love casting spells? Meet SpellRogue. It’s a deck-building roguelike with turn-based combat, where you roll (and re-roll) your Mana Dice to power spells and take down the vicious Voidwalkers. Build up a beefy deck of spells and luck out with powerful Artifacts and Rituals, and you might just get strong enough to take out the big bad space squid at the end.
Here's from Tim, co-founder of Guidelight Games: "SpellRogue is for all the dice lovers out there, and anyone who loves a roguelike with a big focus on a variety of intricate builds. If your brain lights up when you string together crazy combos, or when you get lucky with an unstoppable class build, you'll like this one!"
The Lunar Festival is now live in Deep Rock Galactic! We're bringing it back for the Year of the Dragon. We look forward to a peaceful coexistence between dragons, dwarves, and caves full of gold.
You'll find some new assignments (and their fashionable rewards) now live in the Mission Terminal, and Management worked through the night to decorate the Space Rig for the occasion. Do you have any idea how expensive it is to get fresh persimmons in space?
All Deep Rock Galactic employees are encouraged to partake in this optional company event. Failure to attend will be noted in next year's salary negotiations.
Here's what's on the menu for the Festival:
Earn the new Enter the Dragon hat! It's both draconic and iconic.
Collect previous exclusive headgear with the Last Year's Blessings assignment!
Rescue the lost Lunar Festival Dragons! We'll give you an XP bonus for your troubles.
Throw fireworks at your friends! In the game. Please don't do this in real life
The Festival ends on Thursday, February 15th at 13:00 CET. So don't go dragon your feet on this one!
[HOLD FOR APPLAUSE]
Ah, another perfect joke. Thanks everyone. Have fun!
Sorry this post comes a few days late -- we got caught up rewatching our favorite movie, Crouching Miner, Hidden Dragon. Also I had influenza.
Anyway, the Lunar Festival is coming back for 2024! We've freshened up this seasonal event to ring in the Year of the Dragon, and we're bringing you a fresh crop of collectibles, delightful decorations and fun hats.
This year’s Lunar Festival begins on Thursday, February 1st at 13:00 CET, and it runs until Thursday, February 15th at 13:00 CET.
Here’s what’s in store!
Fresh ferocious finery
First thing’s first: the cool new hat. We’re welcoming the Year of the Dragon with this dashing new headgear, which features a movable jaw, wiggly whiskers and googly eyes to distract your foes. It’s called Enter the Dragon, because your head enters it when you put it on. Smart, right? Complete the hat’s seasonal assignment, and it’s yours to keep.
Collect vintage Festival styles
If you slept through 2023 and 2022 (Years of the Rabbit and Tiger, respectively), you’ve still got the chance to snag the hats from those previous Lunar Festivals. As always, we’re bringing them back as rewards for the Last Year’s Blessings assignment! Get it done, and you’ll be a couple hats richer.
Quest for the Golden Dragon
We’ve received word that a reckless Longbeard courier has lost countless Lunar Festival Dragons in the depths of Hoxxes. These golden statues are of tremendous symbolic value, so we’re contracting you to retrieve them. Dig up and deposit a dragon during a mission, and your whole team will earn a Double Mission Performance Point Bonus!
Free firecrackers on the Space Rig
Of course, it wouldn’t be a proper Lunar Festival if the Space Rig didn’t look the part. When the event starts, you’ll find the Rig dressed to the nines with festive banners, glowing paper lanterns, ripe persimmons and traditional charms galore. We’ve also stocked the Rig with a generous amount of firecrackers. Please don’t use them while other dwarves are sleeping.
The festival begins this Thursday at 13:00 CET. Hope to see you there!
We hope your new year is off to a delightful start. We also hope that one of your 2024 resolutions was "consume more infographics," because that's exactly what we're here to share!
2023 was a terrific year for Deep Rock Galactic, and for the crew at Ghost Ship Games too. We decided to recap the year (as usual) by digging deep in the data mines, and pulling up the most exciting, interesting, exciting, and silly statistics we could find, to understand Deep Rock Galactic by the numbers.
If you've ever wondered about:
The leading cause of death for dwarves on Hoxxes
Where Deep Rock Galactic sits on the list of best-reviewed games on Steam
How many times the average dwarf passes out drunk at the Abyss Bar per year
We've got all that below, plus bucketfuls of more fun facts and data! Give it a look.
Hope everybody's doing well, and thanks for such a fun year! We're looking forward to 2024, and the big bold horizon beyond. :)
To celebrate our nomination for the Steam Awards last month, we announced a sweet new hat: the Jagged Bugbasher! It was supposed to come out shortly after the initial blog post, but something about the hat made the whole game crash for anyone running older Ryzen CPUs.
After a bit of tinkering, we got the hat working now. We're not really sure why, or how, but it works. So now you can grab it!
Pictured: An ancient helmet imbued with a strange and powerful aura. Legends say it contains the power to tear apart the very fabric of the world. Or at least to overheat a few CPUs.
All you've got to do is log in to Deep Rock Galactic before January 29th at 13:00 CET to claim it. It's not available for consoles quite yet, but we expect to have it out with the next patch, likely in the coming week.
Great! That's all sorted. Now to take a biiiiig sip of coffee, and check to see who won the 'Labor of Love' award!
We have Identified our pre-xmas crash to be related to older gen Ryzen CPU’s. We have attempted some fixes, but adding additional logging, just in case the fixes do not work.
With Love, The Ghost Ship Crew
--- PATCH NOTES --- - Attempt at fixes crash for older gen Ryzen CPU’s - Added additional logging
Changes from S04.12: - Fixed a Steam Socket issue that caused networking not network in some rare cases.
We’ve officially been nominated for the 2023 Steam Awards in the ‘Labor of Love’ category.
We’d like to say a big huge thank you to everyone who nominated us. But whether you nominated or not, we’d just like to say thanks for playing Deep Rock Galactic, and for making it such a fun and welcoming experience to share together. Nobody here at Ghost Ship Games ever imagined our silly space dwarf game would grow to where it is today.
It’s your enthusiasm and support that pushes us to keep working on Deep Rock Galactic; both by developing this game and expanding the DRG universe with other projects. We’ve still got a big huge pile of ideas for this game, so you can trust we'll updating it for a long time to come.
A special hat celebration
To celebrate our nomination, we've decided to give everyone a fancy hat! We'll release it early next year (more on that below)
Some years back, we released an exclusive hat during the Steam Awards, a cool viking helmet called the Bolted Marauder. People often ask whether we'd ever bring it back, and we've always said no.
But we never said we wouldn't release an even cooler version of it.
So, to celebrated DRG being nominated for the 2023 Steam Awards, we present to you: the Jagged Bugbasher.
You don’t need to vote for us to get this hat. In fact, we'll release it once voting is over, early next year. Why not release it now, you ask? We tried, we really did, but our build machines caught the Holiday flu, so we decided to let them rest up. Once we're all back and rested, we'll release the hat and celebrate the nomination (and hopefully, the Award).
On that note, if you do vote for us, we’ll be super happy. We’ll smile so big it wraps around our entire head. We’ll get up and do a little dance. We’ll hoot and holler “hoowee!” and high-five. Stuff like that.
Hope everybody’s enjoying the Yuletide 2023 event! Here at Ghost Ship Games we’ll be taking a break for the holidays, but we’ll be back in January. We’ve got loads more to share in 2024 and beyond. :)
Happy voting, and Rock and Stone! With Love, -The Ghost Ship Crew
Note: The Jagged Bugbasher will be released on all platforms, not just Steam. We'll get back to all of you with precise timing early next year.
Edit: A previous version of this post went live, saying the hat was out the same time as voting begun. That was a mistake, for some reason the update to this post were not published. We have updated it now, detailing that the hat will be released after New Year.
This hotfix rolls the current version back to Patch: S04.11 - See patch notes here. We haven't been able to fix the crash we’ve been hunting for the last couple of days, so we decided to roll back to the last stable version. Once we're back from the Holidays early next year, we'll fix this pesky crash.FINAL! In the meantime, enjoy the Yuletide event! See you all in 2024, Miners.
Ok, so third time wasn’t a charm - but we really really reaaalllly hope the fourth will be! Thank you for your patience with our fix attempts - Y’all are pretty cool - hope you have an awesome holiday season! Here’s to you and Hotfix.DRG_patch.Final23.Final23forRealz.Plzwork.kfdjfsfd.Prettyplzwithredsugarontop
And just like with yesterday's ~fixes~ we really recommend you "Verify integrity of game files" with this update.
You verify game files by right-clicking DRG in your Steam Library > Click "Properties..." > Click "Installed Files" > Click the button that says "Verify integrity of game files"