We did it! The last patch of 2023! Yay us - and yay you! Thanks for being awesome all year! See you in the next one.
With Love, The Ghost Ship Crew
--- PATCH NOTES --- - Fixed that mission control was talking about summer when finishing ‘The fashion of yuletide past’ assignment. - Added an extra present, but don’t open it yet. - Fixed an issue that caused networking not network in some rare cases.
‘Twas the night before Yuletide, and on the Rig on that eve, Not a creature was stirring, not even a Steeve.
The Oily Oafs were poured at the bar with care, In hopes that Karl soon would be there.
The dwarves were nestled all snug in their beds; While visions of Bittergems danced in their heads.
I put down my headset, reclined at my desk, Grateful – at last! – for a moment of rest.
When out near the Drop Pod arose such a clatter, I switched on the cameras, to see what was the matter.
What I saw made my warmhearted mood disappear: The dwarves were awake, and they’d drunk all the beers.
Those inebriate miners were wild and at play, They cheered and kicked foreign objects in the launch bay.
The jukebox blared while they smashed decorations, The whole place topsy-turvy from gravity recalibration.
My heart sank as they ran in the Memorial Hall, Guzzling Underhill Deluxe, trying to clip through the walls.
I sighed, donned my headset, and unscrewed my flask. Managing these dwarves is an unenviable task.
Hello Miners,
Yuletide 2023 is now live! The festivities run until Thursday, January 4th at 13:00 CET.
There are seasonal cosmetics to be won, elves to be shot, and snowballs to be left alone and not thrown at other dwarves under any circumstances. Check out the preview post or boot up the game for the full overview of what's inside.
Have fun out there, and happy Yuletide! And no running in the Memorial Hall.
With Love, The Ghost Ship Crew
Fan art by the talented @Genn_pacc. Used with permission.
Management would like to clarify that the use of the word “holiday” here does not imply any paid time off. Instead, this holiday season, Deep Rock Galactic will be celebrating with some holly-jolly hard labor!
This time of year is about cherishing those you hold dear, and there’s nothing dearer to the Deep Rock Galactic corporation than the quarterly revenue report. If you feel that close colleagues, family members, or a general sense of holiday merriment are distracting you from sharing this priority, please report to the Medical Bay for a painless chemical readjustment.
The Yuletide 2023 event begins on Thursday, December 14th at 13:00 CET.
Here’s your first look at what’s coming:
Yearly performance bonus
In recognition of the significant contributions of the DRG workforce, Management has approved a significant end-of-year bonus for all employees! Provided you’re willing to work for it, of course.
Complete the Yearly Performance Bonus assignment, and we’ll transfer extra Performance Points, crafting resources, credits, and infused Matrix Cores to your account. But even better than that, we’ll grant you the shiny new Snowglobe hat!
It is the employee’s individual responsibility to figure out how you’re supposed to breathe while wearing the Snowglobe hat.
Wanted dead: Yuletide Elves
Bad news: The nitwits at Longbeard Freight have fumbled a live load of Yuletide Elves, and these festive little imps have taken up residence in the caves of Hoxxes. These pointy-eared rascals pose a threat to DRG’s mining operations, so you’re cleared to dispatch them with extreme prejudice.
Shoot the Elves on sight, bring back the bodies as proof, and Management will grant you (and your team) a Double Mission Performance Point Bonus as a reward for your troubles.
The hats of Christmas past
We found a big stash of old holiday hats in an orbital storage facility! And instead of shoveling them into the incinerator, we’ve decided to hand them out to DRG employees. This extraordinary act of seasonal generosity means no pay raises next year, but we’re confident everyone will be satisfied with this agreement.
Complete the Fashion of Yuletide Past assignment, and you’ll earn all the headgear from previous Yuletide events, in case you didn’t scoop them up before.
Extra seasonal stocking stuffers
We’ve got a few more Yuletide goodies to give out, too! Finish the Yuletide Elf Hunt assignment, and you’ll unlock the following:
Pickaxe set: ‘Chillaxe’
Bosco framework: ‘Yuletide Special’
Elf suit armor + headwear*
*Management bears no liability for friendly fire incidents caused by this elf costume. The elf suit is not bulletproof.
Work-appropriate space rig decorations
The halls? We’ve decked them. Once the Yuletide event starts, you’ll find the Space Rig looking properly festive. Expect holiday lights, mistletoe, and lots of other cute decorations, like priceless glass ornaments! The ornaments belonged to Mission Control’s dear grandmother, and they’re very fragile, so please don’t break them.
Also, a coolant leak in the ventilation system has resulted in piles of snow forming around the Rig. We trust all employees will act responsibly with these snowdrifts, and not resort to juvenile distractions like last year’s snowball fights.
Yuletide 2023 begins on Thursday, December 14th at 13:00 CET and it’ll run until Thursday, January 4th at 13:00 CET.
Stay warm out there, and happy Yuletide. Rock and Stone!
For those of you new to the Steam Awards, it’s basically like the Oscars, but 10 million times more important. Most of the award categories are focused on games that came out this year, but there’s one category where you can nominate Deep Rock Galactic: the “Labor of Love” category.
Here’s how Steam describes the award:
“This game has been out for a while. The team is well past the debut of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years.”
We’d love to be nominated! Steam says we get a shiny trophy if we win, and we think that’d be neat.
It’s now been three and a half years since Deep Rock Galactic launched as Version 1.0. As we said back then, the game was complete, but we weren’t done with it. Everything we’ve added since then, from the tiniest tweaks to full seasons, have been motivated by all the love we’ve gotten from the community.
After all, it’s not just us making Deep Rock Galactic. You’re part of it, too! We're only part of the picture. It’s also the content creators, the meme-makers, the testers and translators, the comic con cosplayers, the bug-hunters, bug-shooters, forum moderators, greenbeards, greybeards, and every other beautiful dwarf who shapes this community, and breathes life and love into the game.
After all, what does Rock and Stone mean if there’s nobody to say it back?
With the November Maintenance Update hot off the press, and new full seasons and events coming later down the line, we can say from our end that we’re nowhere near done updating Deep Rock Galactic.
If you feel like it, we’d be honored to get your nomination for the “Labor of Love” category in this year’s Steam Awards. :)
That’s all! Rock and Stone early, Rock and Stone often.
This patch fixes or attempts to fix a number of significant issues such as a render crash that happened to alot of players, a crash after drinking beers, and several gameplay issues like Machine events not spawning and Wardens not wardin’
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Potential fix for Unreal render crash that happened to many miners - Fixed Machine Events not spawning - Fix for a crash when using the Stubby - Fix for Wardens are no longer warding as well as korlokk healing pod - Potential crash fix for drinking certain beers and interacting with the spacerig (Management apologizes for the temporary lapse in morale) - Fixed Burning Hell OC having the wrong heat-up rate bonus - Fixed that Turret Arc has no effect on Shard Diffractor T5A upgrade
Sentry Gun tweaks: - Ammo Counter - Fixed ammo counters clipping through sentry guns when firing. - Emp Overclock - Fixed potential crash and emp range indicator not turning on in specific cases. - Arc Overclock - Fixed potential crash and issue where the arc range indicator is not turned on, on first equip of sentry gun item.
Fixing 2 new crashes related to the corruptor and drinking beers, as well a fix for the Hurricane OC.
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Fix for Corruptor crashing the game with it’s spike attack - Possible fix for a crash when drinking beers and doing various mysterious things - Fixed Hurricane Rocket Barrage OC not deactivating missile guidance
The November Maintenance Update is here! If you haven’t already seen the trailer, it’ll give you a good overview of everything that’s coming in this update (formally known as Patch S04.10). We’ll post that here, and you’ll find the full patch notes and all the details down below.
Toggle option for seasonal content
We’ve added the ability to opt out of Season content, for those of you that want to put your game into a ‘season neutral’ state.
To unlock this ability, you need to reach level 100 in the Performance Pass, and claim the level 100 reward. After you do that, a check box option will become available in the Season Terminal interface.
If you uncheck that box, here’s what happens:
The Lithophage Corruption Zone will disappear from the map in your Mission Terminal.
The chance of encountering Lithophage Outbreak Warnings on the map will become equal to other mission Warnings (like Rival Presence or Elite Threat, for example)
Rockpox enemy waves will not spawn outside of Lithophage Warnings and Events
The chance of Meteor Strike & Lithophage Corruptor events will become equal to previous season events (like the Rival Prospector)
Put simply, this option makes all Lithophage-related content as common as the Rival content currently is in the game. Doing this will also make it harder to obtain Plague Hearts and complete some Season Challenges, as these depend on Lithophage enemies and infestations. Keep in mind that when joining a lobby, it’s the host’s own season toggle setting that will apply to the session.
This function is completely optional, and you can always turn it on or off whenever you like. We plan on keeping this feature for all future seasons.
Weapon Maintenance reward system
You’ll find a new tab in your Season Terminal: the Weapon Maintenance section. This is a bit of new content, meant to track and reward proficiency with the weapons in the DRG arsenal.
The Weapon Maintenance screen tracks your experience with each gun in the game. Once you earn enough XP with a specific weapon equipped (counting toward both your primary and secondary in any mission), you’ll unlock exclusive paint jobs for that gun!
We’re starting with four paintjobs to unlock, one for each season we’ve done so far. These new Weapon Mastery color schemes are:
WM1 'Yellowjacket'
WM2 'Cobalt Crackle'
WM3 'Heroic'
WM4 'Grasshopper
This is going to be a seasonal feature, so with every new season in the future, there’ll be a special paintjob you can earn for every weapon. And these are never going to be season-locked – so you can always earn them for every gun, even if you don’t manage it before the next season rolls around.
Reductions of Rockpox effects
Rockpox boils: - Reduced the infection range when popping a boil - Fixed the infection not stacking properly when popping multiple boils at once - Reduced the amount of infection from popping a single boil
Rockpox infection buildup: - Shortened the delay before infection levels begin to drop - Increased the infection reduction rate - Reduced the time it takes to break out when being held by Rockpox - Fixed the post-breakout infection immunity window not working properly - Made the player infection buildup stop faster when players leave the source - Fixed a bug that caused Rockpox buildup to never end - Fixed a bug that caused Rockpox Exploders to not be feared by Litho-Foam - Fixed players taking an extra tick of damage from the Rockpox immediately after breaking out
Rockpox Corruptor: - Improved the visibility of the stomp attack ‘tell’ particles - Made it so that the spike attack 'tell' now shows the direction of attack - Reduced the max movement speed - Improved health bar damage feedback when hitting the vulnerable parts
Tweaks to enemy stats / behavior
General: - Improved the Septic Spreader's shot prediction, so it hits ceilings and other obstructions less often - You can now shoot the Septic Spreader's projectiles out of the air - Converted some of the Mactera Frost Bomber’s snowball projectile damage to ice damage - Made the Glyphid Frost Praetorian do a little bit of damage with its ice breath attack
Stingtail: - Increased the cooldown of the grab attack slightly - Added a significant cooldown after a successful grab attack - Reduced the range of the grab attack - Tweaked the base HP and added multiple damage weaknesses and resistances to improve breakpoints - Removed health scaling by player count - Fixed its horns not blocking damage - Improved the collision on the "mouth" weak point, making it easier to hit - Made the glowy armor bits glow more to improve visibility - Tweaked the spawn values to prevent too many of them at once
New electrocution mechanics:We updated the electrocution system to use the newer slowdown method, which allows enemies like the Dreadnoughts or Oppressor (who previously resisted electrocution completely) to instead partially resist and reduce the slowdown effect of electrocution while still taking damage from the DoT effect. In short, you can now electrocute these enemies. Zap!
Weapon tweaks
As always, any removed upgrades will have their cost automatically refunded. This also applies to the Necro-Thermal Catalyst upgrade for the Coil Gun, as we had to completely rebuild it.
Breach Cutter High Voltage Crossover OC: - Extended the duration of the electrocution effect from 4s to 5s
Breach Cutter Roll Control OC: - Significantly increased the spin rate - Added a lifetime bonus - Projectile can now be steered while holding down the trigger - Releasing the trigger no longer stops rotation, just releases steering control
Boomstick Shaped Shells OC: - Further tightened up the horizontal spread so now the grouping is symmetrical - The crosshair now changes with this OC to reflect the spread change
LOK-1 Smart Rifle (base weapon traits): - Fixed the input buffer not working properly when shooting manually - Reduced the manual rate of fire of the LOK-1 now that it has a functioning input buffer, as the original value was high to compensate for the inconsistent firing.
ArmsKore Coil Gun (base weapon traits): - Removed all randomness from the trail damage to get more consistency - Increased the bonus radius of the T5 Dilated Injector upgrade from +0.5 to +1 - Made it so the base trail DoT effect can now stack - Increased the maximum damage bonus from Overcharger from 32 to 100 - Added a damage bonus vs. burning targets on the T5 Necro Thermal Catalyst upgrade - Increased the explosion radius of the T5 Necro Thermal Catalyst upgrade from 400 to 600 while reducing the damage from 140 to 80, and changed it to pure fire damage to better set enemies on fire and chain the effect - Replaced the T2 reload speed upgrade with the T1 recharge speed upgrade, and moved some of the reload speed bonus to the base weapon - Replaced the T1 charge speed upgrade with a new trail duration upgrade
Coil Gun Hellfire OC:- Removed the trail width bonus
Coil Gun Triple Tech OC:- Increased the damage dealt by the secondary shots from 0.5 to 0.75 (did not increase shot cost)
Coil Gun Backfeeding Module OC:- Replaced the damage penalty with a trail duration penalty
"Stubby" Voltaic SMG (base weapon traits):- Reduced the base recoil slightly - Reduced the bonus of the T2 recoil upgrade - Increased the bonuses of the two damage upgrades - Slightly reduced the bonus of the Hollow-Point Bullets upgrade - Slightly reduced the bonus of the Conductive Bullets upgrade - Added an armor breaking upgrade to T4 - Added an accuracy upgrade to T5 - Slightly reduced the accuracy penalty when walking and sprinting
SMG Turret EM Discharge OC:- Removed friendly damage entirely - Removed damage falloff - Added a range indicator (visible only to player with the OC) that appears around every turret when the SMG is equipped
SMG Turret Arc OC:- Significantly reduced the rate of friendly fire damage - Completely removed the friendly fire from the AoE electrocution effect around any turret affected by Turret Arc - Updated Turret Arc particles to better match the actual AoE radius - Slightly increased the trigger size for the electric arc - Added a short tail to the DoT to do a bit more damage to enemies that manage to quickly go through the arc - Added a visual arc range indicator when placing turrets (only if you have the OC equipped)
Miscellaneous / QoL changes:
- Added equipment loadout slot icons, so you can now use the mission type icons as a loadout icon - Added more light reflection to the walls of Azure Weald and Hollow Bough to make it a little easier to see what’s going on - Merch menu: New URL to the board game expansion entry (now links to the backer kit instead of the now-inactive Kickstarter page) - Info landing screen: removed link to board game merch - You can no longer activate the Jetty Boots Arcade in the Space Rig while holding an item - Added Bloom and Lens Flare settings in the graphics options (you're welcome, J.J. Abrams) - Added a Weapon Sway slider in the accessibility options - Added a “Hold to Breakout” toggle in the accessibility options, for simpler Rockpox escapes - Changed the trigger shape of all enemy-produced "puddles" (such as from Goo Bombers and Septic Spreaders) to better match the graphics and to make it easier to cover them with Engineer's platforms.
Bug fixes
- Fixed not being able to grab Gunk Seeds while in the air (this was 98% of the whole update) - Made it so the Full Fluffy beard no longer erases your sideburns - Fixed a bug that caused Proximity Mines to put the player into a different character state when they pick them up - Fixed that the +1 Satchel Charge upgrades did not work - Sentry Gun ammo count now rounds up when resupplied - Fixed issue with Driller not getting full Satchel Charges with resupplies - Fixed beers getting a refill if you enter 3rd person (company policy is no free refills) - Fixed a bug that caused Rockpox immunity after being knocked out - Fixed a bug that caused a fizz sound to linger in empty beer mugs - Fixed a bug that caused clients to get the promotion voice line when the host reached level 25 - Fixed incorrect Mission Control voicelines on Salvage Operations - Fixed throwable items on the Space Rig (like snowballs) getting stuck in the carry animation if you threw them right before you entered 3rd person - Fixed M1000 focus shot status effects not being applied to certain targets (e.g. Loot Bugs) - Fixed Gamma Contamination (Wave Cooker OC) not working if you hit armor - Fixed Mission Control shouting the wrong voice line when all pipelines are constructed - Fixed a visual bug that made it look like the Dreadnought Twins could twin-heal with the Unknown Horror - Fixed Q'ronar Shellback + Younglings briefly going into their reference pose (T-pose) when killed by fire, corrosive, Wave Cooker, or chemical explosion (from the Boltshark) before dying - Fixed Hiveguard continuing its behavior after death - Added a failsafe so that Fuel Cells dropping on top of the Uplink won't softlock the game - Fixed a bug that made it so Salvage Mission fuel lines and Rock Cracker cables could be “split” or broken, which caused a softlock of the mission - Fixed that the dwarves’ thick, magnificent necks were clipping through the Shock Trooper and Tech Trooper helmets - Added a safety timer that will force the Hiveguard to spawn the Sentinels after a certain time has passed - Fixed 5th Anniversary hat getting the color of the last hat you equipped - Potential fix for Boltshark's ammo being weird in Deep Dives (hopefully not weird now) - Potential fix for ammo not transferring between levels in Deep Dive (for turrets, shield, Satchel Charge and Boltshark bolts) - Also tried to fix the Boltshark getting stuck in a state where it can't reload on 2nd level of Deep Dives - Fixed Lederhosen first-person hands/gloves not looking right (now they’re Betterhosen) - Reduced the range a Rock Cracker pod needs from another one, and improved fail-safe if the pods can't spawn - Fixed Wave Cooker not properly gaining heat when spam-clicking - Flare Gun’s flare sound now properly fades away when the flare burns out - Clients now always see the same Mission Map as the host - Fixed lingering ambient audio after leaving Deep Dive Terminal - Fixed a bug where the Terrain Scanner would not get unequipped when the player stopped holding the button - Fixed an equivalent bug for the Laser Pointer - Fixed an issue for both the Laser Pointer and the Terrain Scanner when trying to use these items while holding something else - Fixed bug where Boltshark bolts would stick to player when having the Bodkin Points OC equipped - Added entry to Miner’s Manual for the Jetty Boot arcade game - Slightly reduced the chance of the smol meteor event - Fixed a bug where the Terrain Scanner would slide off the screen without the player releasing the button on high latency clients - Changed the Terrain Scanner slide-on-screen animation so it no longer resets every time the player releases and holds the button - Fixed an animation bug that caused the dwarf to move the weapon towards the center of the screen while walking, and view bobbing was not at maximum setting - Improved EMP discharge indicator flow - Fixed Cave Leeches’ hissing being too low quiet - Fixed issue where Boltshark bolts that are shot at other projectiles get stuck in midair - Sentry Turrets now turn off range indicators when dismantling themselves - Tweaked escape menu to better fit non-English languages - Fixed issue with perk equipper layout being weird in the Equipment Terminal - Fixed issue where accuracy penalties when moving and sprinting were not always being applied
Typos
- Fixed some typos
Phew, that's everything! Hope you like it. :) Have fun out there, be safe, and Rock and Stone!
The witching hour is upon us. Hoxxes Halloween 2023 is officially here! It's the spooky season of thrills, chills and drills. Management warns all employees to ignore any superstitious rumors floating about the Space Rig -- we don't want this ghost malarkey getting in the way of a hard day's work.
Here are the horrors that await you:
Earn the new Mad Cap Clown mask, and transport your dwarf to the carnival of carnage
Snag all the masks and hats from previous Halloweens through the Last Year's Horrors assignment
Blast the shrieking skulls haunting the caves of Hoxxes, and deposit these cursed craniums for a double mission performance point bonus
Kick some pumpkins, get bit by bats and catch a fright from the spooky Space Rig decorations
Fan artwork by the talented @Genn_pacc -- used with permission <3
The this haunted holiday runs until Thursday, November 9th (13:00 CET), so make sure you get your ghoulish goodies before then.
Have fun! And remember, don't ever feed Steeve after midnight.
November’s just around the corner, which means it’s almost time for the first maintenance update that we mentioned in our recent roadmap. We wanted to give you a quick overview of what we’re focusing on, just so you know what to expect.
Among smaller tweaks and fixes, we’ll be using this to introduce two bigger features: the first being a toggle option for seasonal content like Rockpox, and the second being a new Weapon Maintenance reward system.
Let’s take those two big ones first, and we’ll cover the rest down below.
Introducing a toggle option for seasonal content
We heard your concerns about this season’s Lithophage events getting stale, so addressing that is our main focus for this update. We’ll be adding an optional check box at the end of the Performance Pass, for those of you that want to put your game into a ‘season-neutral’ state until Season 5 arrives.
Once you complete the Season 4 Performance Pass, you’ll have the option to disable seasonal content in Deep Rock Galactic. You can always switch it back on, of course.
If you uncheck that box, here’s what happens:
The Lithophage Corruption Zone will disappear from the mission map.
The chance of encountering Lithophage Outbreak Warnings will become equal to other warning conditions (like Rival Presence).
Rockpox enemies will not spawn outside of Lithophage Warnings and Events.
Of course, doing this will make it harder to obtain Plague Hearts (as these come from Meteorite and Corruptor events), and it’ll also be harder to complete Lithophage Outbreak Season Challenges (as these require the Lithophage Outbreak Warning).
Again, all of this is completely optional, and you can always turn it back on.
The 'seasonal opt-out' check box becomes available once you complete the Season 4 Performance Pass.
The new Weapon Maintenance reward system
Okay, we said these Maintenance Updates wouldn’t add any new content, but we've got a surprise for you. We’re introducing the Weapon Maintenance System to reward proficiency with different weapons, and give some extra shine to your favorite firearms. No tricky gameplay-specific gimmicks here, just a straightforward reward for playing with the guns you like best.
Once you earn enough XP with a specific weapon equipped, you’ll unlock a sweet new paintjob for that gun, so you can show your friends how much you love shooting.
The new Weapon Maintenance page, for tracking progress and cashing in on rewards. This is going to be a seasonal feature, so with every new season in the future, there’ll be a special paintjob you can earn for every weapon.
We’re also making this retroactive – so when it launches in November, you’ll have four paintjobs to earn for each weapon (one for every season up to now).
The new Weapon Mastery color schemes are:
WM1 'Yellowjacket'
WM2 'Cobalt Crackle'
WM3 'Heroic'
WM4 'Grasshopper'
Weapons free, miners!
How the new paintjobs look on a couple different weapons and frameworks.
What's in the rest of the update
On top of these two features, we’ve got a number of other things we’re working on for this update. Here’s the rest of our to-do list:
Nerfing the Stingtail. We’re increasing the cooldown on its grab attack, especially after a successful grab, so you won’t be getting yoinked all over the place as much. We’ll also be tweaking its health and elemental resistances so it’s less of a pain to take down solo.
Making the Septic Spreader projectiles shoot-downable. I can't think of the right word for that so we're running with shoot-downable. You know what I mean.
Rockpox mitigation. We’ve been looking at simple ways to make Rockpox effects less harsh, like making it easier to break out of when you’re stuck. Final tweaks still TBD here.
Weapon & overclock balance tweaks. Just a bit of routine balancing for different weapons and overclocks. These are shaping up to be mostly buffs, so don’t worry about your favorite gun getting nerfed to bits.
Bug fixes. There’s a sizable queue of bugs to address, but we’re still working out which ones are the highest priority for this update.
Typo corrections. Nothing too special here, but figured we’d mention it anyway.
We’re still working on implementing all this, and we’re aiming to have everything finished for a mid-November release. When the update drops, we’ll share more about the specific balance tweaks, Rockpox reductions and bug fixes.
Thanks to everyone who’s shared their opinion on our plans for Deep Rock Galactic lately. We understand that all those feelings, from frustration to excitement, come from a place of passion. We’re glad you care enough about the game to weigh in. <3
There’s a cruel wind howling in the depths below. The moon gives off a sinister glow, casting shadows that seem to reach for you, clawing at you. Steeve is barking into the darkness, like he senses something you don't.
This can only mean one thing: Halloween is coming to Hoxxes.
The seasonal spook-tacular will return on Thursday, October 26th (13:00 CET), and it runs until Thursday, November 9th (13:00 CET). Management would like to emphasize that mining operations aren’t ramping down because of any alleged hauntings, and that company insurance policies do not cover exorcisms.
What do this event and a bad chiropractor have in common? They’re both gonna send a tingle down your spine! [HOLD FOR LAUGHTER + APPLAUSE] Scroll down to see all the event details.
Get down with the clown (mask)
Do you hear that strange music? Show some wicked clown love with the new Mad Cap Clown mask, coming to you straight from the depths of the dark carnival. All you’ve got to do is complete the Halloween Party Special Assignment, and this frightening bit of fashion is yours forever. Nothing scares a Glyphid (or the FBI) more than an insane clown. Whoop whoop!
Scoop up last year’s horrors
In case you were trapped in a coffin last Halloween, you can still earn those seasonal cosmetics from the past. Complete the Last Year’s Horrors Assignment and we’ll dump a bundle of old masks in your locker. Mission Control isn’t too happy about his likeness being used for a mask, but it’s not our fault he’s got that ghastly scowl.
Open season on flying skulls
We’re hearing reports of shrieking skulls flying through the caves of Hoxxes. Management doesn’t believe in ghosts, but we might be able to sell the processed bone meal -- so if you see any skulls, bag ‘em and bring ‘em home. Doing so will earn you (and your team) a double mission performance point bonus.
The Space Rig is haunted
It’s hard for trick-or-treaters to make it to outer orbit, but if they get up here, the Space Rig is ready. You can expect loads of spooky decor, including frightful ghosts, loads of candles (the scary kind) and pumpkins aplenty. The Abyss Bar dance floor is also being converted into a haunted swamp, complete with fog and live bats! Management spent so much on candles that there wasn’t any budget left for rabies vaccines, so don’t startle the bats.
The haunt begins on October 26th at 13:00 CET. Hold onto your butts.