Deep Rock Galactic - alex_gsg

Hello Miners,
It’s time for the 2023 SPACE BEACH PARTY - so grab your sunglasses and get ready for some company-sanctioned workcation activities:

  • Summer-themed decoration for the Space Rig, along with a playable steel drum and water balloons
  • Double Season XP Bonus when you deposit one of the pool floats that have been lost in the caves of Hoxxes
  • Two new assignments for the event: The Hoxxes Summer Cruise and Last Year’s Summer Fashion
  • The Great White Delight hat, obtainable upon completion of the Hoxxes Summer Cruise assignment. And of course, last year’s hats are obtainable by completing Last Year’s Summer Fashion
Enjoy, Miners. This year’s Space Beach Party ends on August 17th, 1pm CEST.
See you for some late summer activities in the mines of Hoxxes!

Rock and Stone!

With Love,
The Ghost Ship Crew

Deep Rock Galactic - alex_gsg

Hello Miners,
Great news! Management has signed off on an increase in the celebratory budget, and is happy to announce that the Space Beach Party will make its way to the Space Rig on August 3rd, 1 PM CEST (Ending August 17th, 1 PM CEST).

Get ready for some late summer shenanigans, and put on your most festive garments for this sunniest of celebrations. Here is what you can expect:


The Hoxxes Summer Cruise
It is cold out here in space, so Management has provided you with work-related activities sure to get you sweating. Complete this special assignment for some warming rewards, including a special hat - The Great White Delight! Don’t miss this jaws-ome addition to your wardrobe, Miners. So remember to fin-ish this assignment before the event ends.


More Hats
Management also found some extra stock of last year’s hats, and have decided to award them through completion of the Last Year’s Fashion assignment. In case you forgot those exquisite designs, check last year’s post.


Pool Floats
While an actual pool was WAY outside of budget, Management ordered a shipment of pool floats so you can get the feeling of being by the poolside - without an actual pool, of course. The shipment is currently en route, being delivered by…

Longbeard Freight…

New plan, Miners! Once Longbeard Freight inevitably crashes the shipment into Hoxxes, Management will pay out double Performance Points upon retrieval of pool floats during a mission. Let’s turn those lemons into lemonade!


Space Rig Dressing
Enjoy the breezy, coastline feel provided by the Space Rig ambient sound system while throwing back a cold brew at the bar. And follow it up with a jam session on the company-provided steel drum or a water balloon fight. Why, it’s almost like a day at the beach.


Enjoy your workcation, Miners. You have earned it.

Rock and Stone!


With Love,
The Ghost Ship Crew

Jul 4, 2023
Deep Rock Galactic - GSG - Jesper


Hello Miners,

Another important patch, this time fixing sleeves in caves and beards clipping into armors.

With Love,
The Ghost Ship Crew

--- PATCH NOTES —
- Optimized septic spreader puddles
- Fixed a bug that caused Subata 120 neuro-corrosive toxic catalyst exploders and lootbugs to briefly disappear before their own explosion
- Fixed beard and armor clipping that was introduced in last patch
- Fixed a bug that caused Corrupter boss music to keep playing
- Attempted fix for the triple bedazzled beard to clip less with armor
- Fixed a bug that caused Weapon stats to not update in Equipment Terminal when changing a non-selected class
- Fixed MC voice line in refinery mission after the liquid morkite extraction is done, if there are contagion spikes in the level
- Fixed a bug that caused shield sound to only play for host
- Fixed randomization of pickaxe when previewing classes
- Fixed that Corruptor worm pods did not spawn any worms
- Fixed a bug that caused the version number UI to be enabled on restart if it was previously turned off
- Fixed an issue where crossbow bolts would behave weirdly when shot at an elevator plant
- Fixed incorrect voice line playing when laser pointing maggots while Bosco is there
- Added 2 missing scrip by increasing plague challenges from 13 to 15
- Added a prompt to follow the Ghost Ship Games steam page when exiting the game
- Lowered the chances of MC, Bosco and others getting a highscore on the JettyBoot Arcade
- Fixed that plasma burster missiles were not working properly as client
- Fixed sleeveless using only hosts options in caves, should now handle local users settings

Known bugs:
- Endscreen sometimes has shows the wrong sleeveless version



Deep Rock Galactic - alex_gsg


Hello, Miners!
Just before the launch of Season 04, you may remember that we added a new track to the game: Journey Of The Prospector. Now, for those of you who have bought the Soundtrack on Steam, we have great news for you - it has now now been added to your soundtrack!



This new piece of DRG music was one of the last contributions of DRG Sound Designer Troels, as he is embarking on a new chapter of his career. You can read all about that in our previous post/tribute to Troels.

Enjoy this sonic addition to the game, as you get back to fighting the Rockpox, Miners! And a hearty Rock and Stone to Troels for the extra 6 minutes and 45 seconds of awesome music to DRG.

Rock and Stone!


With Love,
The Ghost Ship Crew


https://store.steampowered.com/app/802640/Deep_Rock_Galactic__Original_Soundtrack_Volume_I__II/
Jun 28, 2023
Deep Rock Galactic - GSG - Jesper

Hello Miners,

Fixed several beer bugs and the barrel hoop game will now correctly murder you if you fall into it with jetboots - very important stuff…We also fixed the broken dreadnought armour, so no more easy Elimination missions!

With Love,
The Ghost Ship Crew

--- PATCH NOTES ---
- Fixed an issue that would make the lobber walk up to the player and boop them without trying to shoot at them
- Attempt at fixing Randoweisser beer has problem with certain Overclocks
- Fixed Players can pick up two beers at once from the bar
- Fixed that you could Lose your beer when equipping Jetty Boots in Space Rig
- The barrel hoop will now kill you when jet booting up through it
- Fixed Glyphid Dreadnought (standard Dreadnought) armor broken
- Fixed Retrievable crossbow bolts don't emit ANY light as client
- Fixed Glyphid animation that raises forelegs overhead creates errant dirt particles mid-air
- Fixed bubbles in small bio tank
- Fixed Macteras missing dissolve animation on their corpse
this fix fixes the grabbers
- Fixed crash when copy-pasting boscos loadout
- SMG now correctly tagged as Primary weapon in the weapon id
- Typo fixes


Jun 26, 2023
Deep Rock Galactic - Bjorn - GSG

Hello Miners,

Just a couple of bug fixes to get your week started miners… Now get back to work!

With Love,
The Ghost Ship Crew

— PATCH NOTES —
- Typo fixes
- Fixed Incorrect mission control voiceline on salvage with lithophage warning
- Fixed Driller Platinum paintjob inconsistent with other classes
- Fixed sandshark teleporting to mission start when it turns vulnerable
- Fixed Septic Spreader not having arched line of sight checks
- Fixed cases where double boss healthbar could appear
- Fixed pickaxe copy/paste changed weapon loadout
- Fixed issue with small beard and armours
- Fixed mission control repeating the progress shouts for the meteor multiple times
- Fixed Incorrect displaying rate of fire of minigun
- Reverted some changes to wave manager that was causing problems
- Fixed subata explosive rounds only working on caretaker vents when more than one of them were alive
- Randoweisser will now correctly randomize pickaxe again

Jun 21, 2023
Deep Rock Galactic - Bjorn - GSG

Hello Miners,

You can now build without progress being reset if you take a little break, just as Karl intended

With Love,
The Ghost Ship Crew

— PATCH NOTES —
- Fixed issue that caused all building progress to reset when the player stopped building

Jun 20, 2023
Deep Rock Galactic - gsg_amanda

Hello Miners,

We hope you are enjoying the sticky gooey missions of Season 4! Patch 1 has a number of fixes, including a fix for a frequent crash and some fixes to loadouts and enemies.

With Love,
The Ghost Ship Crew

— PATCH NOTES —
  • Added sound to randomize buttons
  • Flaregun flares will now fall to the ground when hitting the corrupter
  • Fixed usable bar sticking around after someone cancels reviving you
  • Menace and acid spitter now plays their stun animation
  • Septic spreader now plays strafe and stun animations correctly
  • Septic spreader now checks line of sight from its center
  • Fixed client-side butt animation issue for the Septic Spreader
  • The septic spreader can no longer shoot behind itself
  • Septic spreader added attack tell scream+misc attenuation tweaks
  • Fixed crash related to foaming the Corruptor
  • Reverted some changes to wave manager that were causing problems
  • Adjusted engineer cable color on the DLC09 paintjob to red
  • Stingtail now only does its sting attack if its within 10m vertical distance of its target
  • Updated the icons of the Healthy armor upgrade so that they are not the same as the Shield upgrade
  • Corruptor no longer despawns if you move too far away from it
  • Fixed a bug that caused copying loadout changes loadout of other classes
  • Fixed Randoweisser picks from already existing player's loadouts
  • Fixed that Bet-C was targeting untargetable enemies
  • Steeve now has a white outline when pinged instead of the usual red
  • Fixed wave cooker not working for the remainder of a mission if you canceled firing right as you start firing it

DRAK-25
Thermal Exhaust Feedback OC
  • Increased the damage and heat bonus to compensate for the now properly working scaling

Deep Rock Galactic - alex_gsg


Hello Miners,
Welcome to SEASON 04 - CRITICAL CORRUPTION! Though we have gained great ground against the rampaging Lithophage in the past months, it remains a constant threat - and to make matters worse, reports of alarming new mutations are starting to come in.

Let’s get right into it!

With Love,
The Ghost Ship Crew




--- PATCH NOTES ---

SEASON EVENT: ROCKPOX CORRUPTOR
----------------------------
The Plague Hearts you have encountered previously have evolved. They will now turn into Lithophage Corruptors - ravenous, fully mobile abominations that spread Rockpox wherever they go. They appear impervious to normal gunfire, so you will need to use the Cleansing Equipment to get through their exterior shells and expose their soft, inner core.


NEW ROCKPOX ENEMIES
----------------------------
ROCKPOX BREEDER
A result of increased Rockpox infection of airborne fauna. The infection has changed the internal workings of its host to allow for Rockpox Larvae to sprout and thrive within its body.

ROCKPOX BOMBER
As if the Goo Bomber wasn’t bad enough already: The lithophage has spread to the volatile excretion this critter is so loved for, expanding the reach of the disease at a high rate.

ROCKPOX SPITTER
The Rockpox Acid Spitter has turned its already impressive bio-projectiles into a highly infectious Rockpox vector, and with a suppressed pain response and high dose of combat pheromones the Rockpox Spitter poses a far greater threat than before!

ROCKPOX EXPLODER
The Rockpox Exploder has had profound mutations to its body, thickening its skin and reducing its volatility in turn of being filled to the brim with highly contagious Lithophage spores. Being caught in the blast zone will instantly infect any dwarves nearby, so stay clear of them at all costs!


NEW ENEMIES
----------------------------

GLYPHID STINGTAIL
A powerful, heavily armored beast with a grasping tail, capable of pulling in any enemy and goring them against its massive horns. Take care around this one!


GLYPHID SEPTIC SPREADER
The malicious cousin of our old friend, the Glyphid Spitter. This one fires heavy globules of rancid biomatter, which spread out in a wide area around impact. Mind your step and try to ignore the smell!


JET BOOTS
----------------------------
You will now be able to recover crates of high powered jet modules in the caves. Attach these to your boots and turn them into fully functional jet boots, giving you a much-needed leg-up during any hardships you may encounter!


SPACE RIG ADDITION: JETTY BOOT
----------------------------
Back home, a bit of redundant machinery has been cleared out, opening up the Space Rig a bit more - which handily allows plenty of space to install a training terminal for the coded locks you will encounter on the Jet Boot crates. It would appear some smart-aleck has even seen fit to build an arcade cabinet to fit it into. Bring lots of credits!


NEW BEER: RANDOWEISSER
----------------------------
This potent ale reportedly instills a sense of adventure and lust for challenge in whoever drinks it, randomizing all equipment and cosmetics for the duration of a mission. Drink it at your own leisure!


EQUIPMENT TERMINAL: RANDOMIZE LOADOUTS
----------------------------
At the Loadout Terminal, a new option to randomize all your gear and upgrades has also become available, enabling you to quickly set up challenges for yourself. Why would anyone do this? Well, never let it be said we do not wish to enable our employees!


COMMUNITY REQUEST: COPY/PASTE LOADOUTS
----------------------------
Additionally, you can now copy and paste loadouts for a smoother experience when experimenting with new weapon and mod combinations, without the hassle of redoing everything from scratch!


WARDROBE: SLEEVELESS ARMORS
----------------------------
Some of your armors now come with a new option: Toggle between sleeveless versions of most of your owned sets! This does not count for DLC Armors or armors that are already sleeveless.


NEW MUSIC
----------------------------
A new track called “Journey of the Prospector” has been added to the game as mission background music. We hope you enjoy it while prospecting the depths of Hoxxes.


WEAPON INPUT BUFFER
----------------------------
Thanks to the hard work of the folks at R&D, all semi-automatic weapons now come with fancy input buffering. This will make it easier to consistently maintain a high rate of fire, especially on weapons like the Subata, M1000, and EPC.


WEAPON BALANCE
----------------------------
SUBATA 120
The Subata has long been in need of an update. As always if you unlocked any of the removed upgrades their cost will be refunded.
  • Increased base weakpoint damage bonus (from 1.2 to 1.25)
  • Reduced base ammo (from 160 to 144)

Modification Tweaks
  • Reduced the bonus of the T1 High Capacity Magazine upgrade
  • Moved the T1 Reload Speed upgrade to T3
  • Increased the bonus of the T2 Ammo upgrade
  • Increased the bonus of the T2 Damage upgrade
  • Removed the T3 Damage upgrade
  • Added a new 2-Round Burst upgrade on T3
  • Moved the T3 Ammo upgrade to T4 and increased it's bonus
  • Increased the bonus of the T4 Hollow-Point Bullets upgrade
  • Removed T5 Acid Coated Bullets upgrade
  • Added the Neuro-Corrosive Catalyst upgrade to T5
  • Added a Blowthrough Rounds upgrade to T5

Tranquilizer Rounds OC
  • Added a "slow" effect to help with enemies that are immune to stun
  • Changed the rate of fire penalty from a flat value to a percentage

M1000 CLASSIC
Hipster OC
  • Reduced the RoF bonus to compensate for the RoF boost from the input buffer.

BOOMSTICK
Double Barrel OC
  • Replaced the small pellet damage bonus with a large bonus to Blast Wave damage
  • Added a shot spread penalty
  • Made both shots fire simultaneously and updated the weapon stats and ammo display to clarify this
  • Changed OC type from Clean to Unstable

BREACH CUTTER
Spinning Death OC
  • Reduced the ammo penalty

CRYO CANNON
Snowball OC
  • Reduced ammo cost
  • Affected targets cannot warm-up for a short time after getting hit

DRAK-25
Shield Battery Booster OC
  • Removed overheat recovery time penalty
  • Added a significant shield regeneration bonus

HURRICANE GRS
  • Replaced the clean Manual Guidance Cutoff OC with the new unstable Rocket Barrage OC

Plasma Burster Missiles OC
  • Guidance system update prevents missiles from hitting the ground while swarming around a target
  • Increased the number of hits a single missile can deliver before expiring

THUNDERHEAD AUTOCANNON
Carpet Bomber OC
  • Changed the explosion radius bonus from a flat to a percentage to significantly expand it when taken together with the AoE Range upgrade
  • Changed the damage bonus from a flat to a percentage for an increased maximum when taken together with the AoE Damage upgrade

Neurotoxin Payload OC
  • Reduced the AoE size bonus
  • Added an ammo penalty
  • Removed the direct damage penalty
  • Increased the AoE damage penalty slightly


MISC.
----------------------------
  • Fixed E priorities to prioritize reviving a down dwarf over shield boosting him
  • Fixed an issue where the dwarf would talk about getting more canisters when inserting the 2nd fuel canister in the Drilldozer
  • Made Patrolbots stand still while you hack them
  • Centered a Rockpox particle that was unaligned in a M.U.L.E on the Spacerig
  • Made it so Exploders only explode once in missions with Volatile Guts, instead of twice
  • Fixed a bug with changing languages that made it so not everything changed when it should change
  • Fixed the wrong mission control progress shouts playing during the Lithophage Meteorite event.
  • Fixed a bug that caused scouts flare gun to not damage small enemies such as shredders, maggots and rockpox blisters
  • Fixed a bug that caused Breeders to become invisible when frozen
  • Fixed a bug that caused cave leeches to sometimes be silent for clients
  • Fixed a bug that caused leeches to not look frozen when frozen
  • Put the red light on the leeches back where it should be (not floating like a weird orb outside its mouth)
  • Mactera corpses now dissolve like other enemies instead of just popping out of existence
  • Fixed a terrain bug that caused swarmer hole debris to show up in rooms without any actual swarmer holes.
  • Tweaked the terrain generation around the caretaker to improve variety and allow biomes and cave generation to have a greater impact on the area
  • Made it so Rock Cracker pods can’t land inside each other
  • Fixed that drop pod would sometimes land inside the walls
  • Fixed that the grappling hook would sometimes cancel its shot and have to recharge when you shoot and sprint or land while sprinting.
  • Fixed a bug that caused rejoining clients to not be able to see the blast sphere on previously active and still active C4
  • Removed the little IFG label from the IFG that could be seen by other players but not the person throwing it
  • Fixed a bug that caused the Nishanka Boltshark X-80 Broadhead bolts to not apply the correct amount of radial damage
  • Fixed a crash caused by host getting grabbed while holding a grenade
  • Fixed a bug that caused sounds to loop when triggering ‘Today's special’ beer effect
  • Fixed a bug that caused the ‘Show network stats’ option to reset
  • Fixed some incorrect visual stats for the Warthog Auto 210: Magnetic Pellet Alignment OC
  • Fixed a small skinning issue with the mk5 armor
  • Fixed a skinning issue with the Waster weapon framework
  • Fixed a bunch of typos
  • Bosco now makes a sound, and has improved visuals when vacuuming
  • Rockpox waves now have a small chance to spawn during normal missions
  • Increased the difficulty for spawned enemies near plague towers and during cleaning
  • Everyone can now be dead for 0.5 seconds longer before a mission fails
  • Mission control should no longer mention sending down drop pods on salvage missions
  • Sabotage missions can now have mutators - like they were supposed to
  • The core infuser now carves the terrain around it when you complete the machine event
  • The LithoVac and the LithoFoam now have a shiny hologram above them when dropped
  • Thrown objects will now carry some of the player's momentum
  • Changed the cleaning pod placement, now they can only be placed on terrain
  • Added some extra breach effects to Heartstone after the final break
  • Fixed Flying rocks appearing in phase 3 of the Heartstone fight
  • Improved streamer mode, and made ambient space rig music controlled by each client instead of the host
  • Barrels that do not go through the Hoop now explode instead of just popping out of existence
  • Added game version and mission seed numbers to cave HUD
  • Loadout UI in the escape menu now also shows armor and pickaxe modifications
  • Fixed an issue where the pop-up for Color Vision Deficiency options in the options menu would appear beneath other option UI bits
  • Fixed a bug that caused perk tooltips to sometimes not show in the equipment terminal
  • Updated the credit list to include new community translators
  • Changed driller monochrome armor paint job to yellow tones instead of blue
  • Changed the ordering of DLCs in the DLC menu. Now newest is first on the list.
  • Optimized the drop pod dice
  • Improved shadows on the space rig
  • Optimised weapons and devices when not in use
  • Added more newsticker messages on the trade terminal
  • Added a new fire sound for the Subata 120 when using the 2-round burst modification
  • Changed Armskore Coil Gun OC Hellfire description to make it reflect the fact that it increases charge time, not reduces it
  • Fixed the Boomstick T2 Rate of Fire upgrade also reducing the reload speed
  • Hexawing now dies instantly when frozen.
  • Fixed goo cannon only consuming 1 ammo every other full charged shots if done consecutively
  • Fix for bug where breaking one armor plate on some enemies, would make some other armor plate unbreakable
  • Fixed enemy armor sometimes still being breakable when it shouldn't be (ex. when frozen)
  • Made the praetorian(normal, ice, rockpox) spit particles better match the attack hitbox
  • Fixed Thermal exhaust feedback overclock for plasma carbine not staging damage upgrades correctly

Deep Rock Galactic - alex_gsg
Hello Miners,
We are now less than a day from the launch of Season 04: Critical Corruption! And we also have a bit of exciting news on the Ghost Ship Publishing side of things - specifically, both Deep Rock Galactic: Survivor and Spellrogue will have playtests starting next week!

You can sign up for a chance to get invited to each playtest on their respective Steam pages.

https://store.steampowered.com/app/1990110/SpellRogue/
Playtest details here

https://store.steampowered.com/app/2321470/Deep_Rock_Galactic_Survivor/
Playtest details here


We’ve been playing both games a lot in preparation for the playtests, and we are very excited to get the playtests rolling and start sharing them properly with you all out there. Sign up ASAP though, as there might not be room for everyone yet - It’s a playtest after all. There will be plenty of other opportunities to join other playtests if you’re not among those chosen this round, so do not despair if you do not make it - we will of course keep you all posted.

And by the way, since we can already hear you writing the posts on Reddit and Steam: No DRG development time is impacted by either Survivor, Spellrogue, or any other property Ghost Ship Publishing is delving into. Rest assured that what we do on the publishing side is in addition to what’s already happening at Ghost Ship Games - not at the expense of it. And also, these are passion projects for us. These are games we wish to publish, because we love them, believe in them, and wish to assist in helping them find their well-deserved playerbase.

Now, go get prepped for Season 04: Critical Corruption, and see you at the playtests! Rock and Stone, Miners!


With Love,
The Ghost Ship Crew




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