We are now less than a day from the launch of Season 04: Critical Corruption! And we also have a bit of exciting news on the Ghost Ship Publishing side of things - specifically, both Deep Rock Galactic: Survivor and Spellrogue will have playtests starting next week!
You can sign up for a chance to get invited to each playtest on their respective Steam pages.
We’ve been playing both games a lot in preparation for the playtests, and we are very excited to get the playtests rolling and start sharing them properly with you all out there. Sign up ASAP though, as there might not be room for everyone yet - It’s a playtest after all. There will be plenty of other opportunities to join other playtests if you’re not among those chosen this round, so do not despair if you do not make it - we will of course keep you all posted.
And by the way, since we can already hear you writing the posts on Reddit and Steam: No DRG development time is impacted by either Survivor, Spellrogue, or any other property Ghost Ship Publishing is delving into. Rest assured that what we do on the publishing side is in addition to what’s already happening at Ghost Ship Games - not at the expense of it. And also, these are passion projects for us. These are games we wish to publish, because we love them, believe in them, and wish to assist in helping them find their well-deserved playerbase.
Now, go get prepped for Season 04: Critical Corruption, and see you at the playtests! Rock and Stone, Miners!
Hi Miners, Today we gather to bid a heartfelt farewell to Troels Rodhe Jørgensen, the sound designer of Deep Rock Galactic, who has decided to embark on a new chapter in his career. Troels was one of the first hires for Ghost Ship Games more than 6 years ago and his mark on the game should not be underestimated!
From the moment you step foot into Deep Rock Galactic's cavernous depths, you're immediately engulfed in a rich tapestry of sound that transports you to an alien world. This immersive soundscape is the result of Troels’ meticulous craftsmanship as sound designer. Troels has truly breathed life into the game's vast underground environments, ingeniously combining natural cave acoustics with futuristic technology. The clinking of mining tools, echoing footsteps, and the distant sound of an approaching swarm of glyphids form a symphony of sound that adds a remarkable layer of immersion to the gameplay experience. Troels' ability to strike the perfect balance between atmospheric ambiance and intense action sequences is nothing short of genius.
Troels has furthermore masterfully produced the epic synth soundtrack that Sophus Alf has composed for DRG. The soundtrack carries an unmistakable signature, blending futuristic synths with soaring orchestral arrangements. Troels' keen understanding of the game's industrial sci-fi setting and the gameplay dynamics shines through in the production, as it seamlessly transitions from moments of tension and suspense to triumphant crescendos - making the gaming experience truly unforgettable.
As a final salute from Troels, I present you with JOURNEY OF THE PROSPECTOR. This track started as a simple idea, where I wanted to see if we could make a DRG song with Banjo! The idea was to get some classic gold miner vibe going in a synth track. The sketch for this was left unused for a long time, but after Troels announced his departure from Ghost Ship, Troels and I planned to turn it into a song worthy of the soundtrack of DRG. A swansong from Troels if you will. The track will be added to Vol. 2 of the soundtrack on Steam in the coming days (Spotify later) and in-game aswell with the release of Season 4.
Hope you like it!
Finally let us express our deepest gratitude for the passion, dedication, and artistry that Troels poured into Deep Rock Galactic. He has left an indelible impression on us at Ghost Ship Games, and the countless players who have ventured into the depths of Hoxxes.
Good luck in the future, Troels! I’m sure you will make other games sound as awesome as DRG! And finally, my fellow dwarves, let’s raise our pickaxes for Troels in a resounding: “Rock and Stone!”.
With Love Mikkel Martin Pedersen Game Director of DRG
As a final note I will kindly ask you all to help me out! There are simply too many sound effects that stand out for me to mention them all in this blogpost, so please help me out and let Troels know which sound effects you really like in the comments section below!
Season 04: Critical Corruption is only weeks away (two weeks, to be specific)! You may have already tuned in for the premiere of the brand new Narrated Trailer, but just in case you missed it, here it is:
Let’s break down this critically corrupted collection of new features, shall we?
New Seasonal Event - Rockpox Corruptor
Remember those plague hearts you collected during Season 03? Well, they have evolved into hulking, ravenous monstrosities that you and your team will have to take down. As opposed to most of the native wildlife on Hoxxes, these beasts do not respond to gunfire - you will have to use the Cleansing Equipment designed for fighting the Rockpox on this thing in order to bring down its bulletproof exterior and blast away at its vulnerable core. Take it down and bring back the plague hearts for Scrip to spend in the Performance Pass. Never let it be said that Deep Rock Galactic does not reward good work!
New Enemies
While the Lithophage is evolving and posing an even greater risk, Hoxxes itself seems to have released new hazards to our work environment in the form of two new horrors:
Glyphid Stingtail
The Stingtail will grasp potential prey with the claws of its long, prehensile tail, and yank the victim straight onto its frontal horns, goring it to death. This horrific beastie is a surly bastard, and packs a punch like a dump truck. Like most of Hoxxes’ wildlife, we recommend putting it down on sight.
Glyphid Septic Spreader
This toxic horror lobs globs of rancid biomatter, causing septic discharge to be spread in a wide area on impact. Much in the vein of the Glyphid Spitter, this thing can be a menace at a distance so take it down fast. And try not to think too hard about the source of the putrid matter it launches at you.
New Rockpox Enemy Variants
The Lithophage is spreading to more of the native wildlife on Hoxxes, causing newly infected versions of known enemies to appear. Get ready to fight Rockpox Breeders, Bombers, Spitters, and Exploders - A solid reminder that we need to rid Hoxxes of this alien disease once and for all.
Jet Boots
R&D is proud to announce that they have gotten testing-related injuries down to within acceptable tolerances, so are now declaring their newly-developed Jet Boots fit for service - Miners, it is time for liftoff! Locate the crate while on missions, unlock them, and watch your head after takeoff. However, we urge all miners to keep in mind that gravity is still the number one cause of employee injury on Hoxxes, so keep your wits about yourself when airborne.
Jetty Boot Arcade Challenge
To train employees in the unlock mechanism on the Jet Boots crate, you can find a simulation of the lock challenge on the Space Rig behind the bar - just look for the arcade cabinet. Try not to waste too much time on it, Miners - we’ve already had to pry it from R&D so they could actually finish those Jet Boots on time.
New Beer - Randoweisser
A new brew will be available with the launch of Season 04: The Randoweisser! This brave new concoction will, upon drinking it, randomize your equipment and cosmetics for the duration of a mission. Management noticed a trend of going on missions with randomized equipment and naturally assumed alcohol was involved. This new beer should now optimize the process.
Randomize Loadouts
A new option will be available in the Loadout terminal, allowing you to randomize your gear and upgrades. R&D tried several different AI algorithms to generate optimal loadouts, and came to the conclusion that a simple roll of the dice remained the best option. Time for a challenge, Miners!
Sleeveless Armors
The regular Mk1 - Mk5 armors, as well as the Scale Brigade set, now have sleeveless options. It may not be a Firing Range, but at least you can now have your very own “gun show” on the Space Rig.
New Performance Pass
Management has approved a new Performance Pass, to reward your efforts against the Lithophage. Earn Season XP to unlock rewards, and turn in Plague Hearts from Rockpox Corruptors and Meteor Events (yes, they still happen during this new Season) for Scrip to spend in the Cosmetic Tree. The conversion rate set by Management is 6 Plague Hearts will yield 1 Scrip, which can in turn be exchanged for the new Infected Weapon Framework and other exciting rewards.
New DLC: Decontaminator Pack
The Decontaminator Pack received some tweaks based on community feedback before being approved for release, and is now looking mighty spiffy, in our opinion. Stand out in the fight against the lithophage with this new set of Weapon Frameworks, alongside the Decontaminator Paintjob. Wishlist now and get notified when it goes live alongside this new Season.
Season 04: Critical Corruption arrives on Steam on June 15th, and on Consoles on June 22nd. If you cannot wait till then, the Experimental Branch has just gone live as well.
It’s time to clean up this plague that has corrupted Hoxxes for good. Suit up, Miners! Rock and Stone!
You have waited patiently for us to reveal what you will get to experience in Season 04, and you won't have to wait much more - the Narrated Trailer for Season 04: Critical Corruption drops tomorrow, Thursday June 1st at 1 PM CEST here:
Following the premiere of the Narrated Trailer, this new season will be available on the Experimental Branch before its release on Thursday, June 15th.
What is that mawed monstrosity the dwarves are fighting? What's that coming out of their boots? Tune in tomorrow and find out!
Also, thank you to everyone for your support and feedback on the update to the Decontaminator DLC Pack we posted yesterday. We have been reading them all. We are really happy with where the DLC Pack is now - a heartfelt thanks for being part of this journey with us.
Last week we announced our next upcoming DLC - the DECONTAMINATOR PACK - and as usual we’ve been following along on all your feedback in the wake of it. Turns out a good chunk of you didn’t feel it was up to our usual standards - in particular the titular Weapon Framework itself, and the accompanying Paintjob. We had a bit of a nagging feeling ourselves that this new pack wasn’t up to the standards required of a DLC pack, and reading your comments confirmed this.
Frameworks and Armors are peculiar entities, and what might look super cool to some, might read as boring to others - and especially in the case of DLC packs, we are learning that more bling tends to be received better. You’re putting down good money for these items, and you want them to stand out - we hear you!
So, in order to make this a DLC worth adding to your collection, we decided to tweak the Weapon Framework, and update the Paintjob. We’ve focused on making the guns stand out a lot more with some brand new attachments, adding vials and digital displays to lean more into the “Decontaminator” theme.
And don’t worry, those of you already cracking your knuckles to tell us you liked the old Paintjob: The Paintjob you saw in the first trailer will be added to the next Performance Pass, because dang it, we really liked it!
Anyway, here’s a first view of the reworked DLC pack:
As always, we are very grateful for all your candid comments. Community feedback and discussion remains a huge part of developing DRG, and we always want to hear from you. Whether it be praise or critique, it’s always a good indicator if we are on the right track or not.
Just so we are all on the same page in terms of what is in the pack, since we also noticed some confusion in the comments:
The Decontaminator Pack is a Weapon Framework Pack, not an Armor pack - when you buy it you will get the Decontaminator Weapon Framework, and the Decontaminator Paintjob that you can apply to all other Weapon Frameworks, Armors, your Pickaxe, and Bosco. Check the store page for details, and wishlist it if you want to be notified as soon as it launches on June 15th (June 22nd on Consoles).
In case you missed it, we just revealed the new Cosmetic DLC Pack we will release alongside Season 04 - the Decontaminator Pack!
This new DLC includes the new Decontaminator framework for all weapons in the game, alongside the Decontaminator paintjobs for all other weapon frameworks, armor, pickaxe, and Bosco. You’ll be well–fashioned to deal with the next set of horrors the Rockpox throws your way!
The DLC Pack is now available for wishlisting, so you can be among the first to show off the fancy new framework. Your fellow Miners will be green with envy!
We are still making our way through the more than one thousand (!) comments to last week’s Steam Post, containing our very cryptic image. It has been an absolute joy to share your excitement for Season 04, and many of you already found the message hidden within the artwork. To reward your effort and excitement, here is the full Key Art reveal for Season 04!
Why are the dwarves flying? What is that monstrosity they are fighting? What’s in the box? Patience, Miners. All things will be revealed in good time. And soon - you may count on it.
There is one thing we can reveal, though: The title of Season 04 is CRITICAL CORRUPTION.
Season 04: Critical Corruption will push the struggle against the Rockpox Lithophage beyond what you have experienced in Season 03. It’s time to put a stop to this plague, Miners - Deep Rock Galactic does not tolerate a toxic work environment!
And also, while not technically a reveal (wink-wink), Season 04 also has a release date: June 15th on Steam, and June 22nd on Consoles. So suit up, call down the cleansing pod, and get ready to decontaminate more than you’ve ever decontaminated. And stay tuned for more Season 04 reveals, the next of which you can watch on Friday on our Youtube channel, where we will premiere the Season 04 Cosmetic DLC Pack. You don’t want to miss it!
Clients should no longer get disconnected during elite deep dives, and the medbay has gotten a fancy green glow.
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Fixed a bug that caused that clients would get disconnected during elite deep dives - Fixed a bug where changing languages back and forth would cause some strings to not be changed. - Changed the medbay colors from red to green - Fixed the season countdown so that when it reaches 0, The new update will be available
THE GREAT EGG HUNT is back - so get ready to find some eggs and hunt some bunnies! In true DRG fashion, this Seasonal Event has a lot to offer. Details below:
A decked out Space Rig which should put some Spring in your step
Double Season XP Bonus when you find and deposit one of the Mechanical Bunnies that have been let loose in the caves of Hoxxess
Not just one, but TWO new assignments available during the event - The Great Egg Hunt and Last Year’s Spring Fashion
4 obtainable spring-themed hats- 2 brand new hats for this year’s event and 2 from last year
Enjoy, Miners. The Great Egg Hunt ends on April 20th, 1pm CET. So suit up, join your colleagues for some egg-stra work fun, and remember to be vewy vewy quiet when hunting that wabbit.