Your prayers have been heard, you can stop running now.
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Tweaked sounds for enemies out of sight - Fixed Sludge Pump not destroying blisters on rockpox infected bugs - Fixed plague bladder burst ducking - Fixed See You in Hell perk UI bug - Fixed "Ski Mask" wrong headwear name - Fixed crash that could happen when a meteor landed in a refinery mission - Fixed sentry gun “use” text not being localized - Fixed player characters locked in running animation - Fixed damage bonus on contagion transmitter not being triggered by goo cannon corrosive dot - Fixed a bug that caused the Caretaker not to spawn in Industrial Sabotage Mission.
- Fixed a crash that happened quite often related to meteors (both big and smol) - Fixed some particles that caused the game to freeze first time you (or anyone on your team) encountered them - Fixed a bug that caused plaguehearts to be invisible for hosts and non-interactable for clients in cases where two S.M.O.L.s have plaguehearts in them.
We have another feature incoming for Season 03! So brace for impact.
METEOR SHOWER
---------------------------- During any mission you play, there will be a chance for a meteor shower to perforate the caves of Hoxxes. Smaller Lithophage Meteorites will come hurtling down on you and your team, so make sure to stand clear of the impact zones. This new danger also provides a lucrative opportunity, as the meteors can contain Plaguehearts. Their size and density make it possible to break them down with your regular pickaxe. No need for special equipment.
Meteor showers will start raining down on Hoxxes with today’s patch - so get cracking, miners!
And thanks to everyone who has nominated DRG for ‘Labor of Love’ in this year's Steam Awards so far. Your support and encouragement make this labor easy to love - which is part of the reason we can't stop ourselves from letting new features creep into the game, like this meteor shower. Now, let’s all get back to work.
- Meteor Showers are being observed all over Hoxxes, even in Lithopage areas! Make sure not to stand in their path when they drop and crack them to collect Plaguehearts to progress your Season Performance and keep Mission Control happy - Fixed the impact axe giving damage when passing through triggers such as those of the Poison Spores Fungus (You can still kill multiple of these with one axe throw, but the axe will need to come reasonably close to the fungus) - Fixed electric crystals not electrocuting you when pickaxed - Adjusted electric crystal resistances so that they can be destroyed with one powerattack - Made the Impact Axes deal similar damage to electric crystals as a normal pickaxe hit - Reverted spawn space reduction on electric crystals from last patch - Fixed Contagious being misspelled in the MC line
Nominations for the 2022 Steam Awards are open, and we would love it if you would vote for DRG in the ‘Labor of Love’ category.
Because DRG really is a labor of love for all of us here at Ghost Ship. We hope that all of you playing DRG feel that, and that definitely seems to be the case judging by the response from Season 03.
It’s been a little over two weeks since we launched Season 03, and it’s surpassed all our expectations. More of you have joined the ranks of DRG than ever before, with Season 03 setting the record for the highest number of concurrent players ever in the game. More than 46.000 of you were playing at the same time following the release of Season 03, with many hundreds of thousands of new miners joining since the Rockpox first arrived. Whether your beard is green, grey, or any color in between, we salute you. Thank you, Miners!
While all of you have been dealing with the Rockpox, we have been hard at work releasing patches and figuring out what comes next. And while we are not quite ready to talk about what the far future brings for DRG (The Rockpox is still fresh on arrival in the caves of Hoxxes), we will soon reveal the next Seasonal Event.
What will the next Seasonal Event be? Yule have to wait a bit to find out...
Patch containing various minor fixes and a fix for B.O.S.C.O. Egg/Arquaq Stealing tendencies - He should be safe to bring on missions again.
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Fixed the Subata 120 overclock “Explosive Reload” not affecting one of the hiveguard’s weak spots - Fixed Huuli Hoarder not reacting to dwarves being nearby or attacking it - Fixed Lithofoamer and Lithovac breaking hacking pod connection - Fixed cosmetic tree not showing the name of the weapon for all skins - Fixed unused strings for crowdin - Added missing objective description for Industrial Sabotage - Fixed Naedocyte Breeder scaling in size when shot with arrow - Added tweaks on shouts, meteor timer and misc audio - Added a longer indication for when a Caretaker Appendage will burrow and pop out of the ground - Added collider on top of Cleansing Pod for pipelines - Made sure that the player count is reset on reload of worlds - Fixed the "Weapon Licence Assignments Completed" tab not counting correctly - Fixed a bug that caused Worm pod remains to not be destroyed after 10 seconds - Added missing names for Rival Tech and Lithophage enemies in the Bestiary - Removed unnecessary comma from earned currency for the secondary objective - Fixed meteor latejoin sound and drop issues - Adjusted movement settings of Fester Fleas - Reduced the space electric crystals take when trying to spawn other things in the cave - Plagueheart now looks like a plagueheart on the terrain scanner - Fixed Bosco consuming carryables in some cases
Scrip incoming! This patch brings the missing Plague Warning Challenges that only the most prestigious of miners may have noticed. Additionally, the Omen tower is now mortal once again and the keybinding changes from last patch have been reversed.
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Fixed pickaxe making noise and particles as if you had hit an enemy when outside of the melee attack range but inside of the mining range - Added the 3 Plague Warning Challenges that were missing from the season - Fixed Infinite Flamethrower ammo case - Fixed banshee pulse effect not being shown for fire arrow, fixed banshee pulse on arrows in air - Fixed S.S.G spelling and grammatical errors - Fixed missing text in mission control speech in regards to fixed rock crackers - Reverted changes to DefaultInput.Ini, hopefully fixing issues with Tab/Esc - Fixed Loading Tips not showing - Fixed Caretaker tentacles not always respecting objects and stabbing through things like supply pods - Caretaker Tentacles will no longer stab into the gunner's shield but will shoot at it instead - Fixed Omen Modular Exterminator not dying
Management hopes you enjoyed our smol 1 day event, everything is back to normal now… whatever normal is for the Hoxxes miners.
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Removed some unintended meteors
— KNOWN ISSUES —
- There are too few Lithopage warning challenges to get the intended amount of scrips to complete the cosmetic tree - more will be added soon! - Some bugs have appeared with keybindings being changed, this will be reverted next Patch
The guys at R&D have been cracking away at solving important issues, such as how many pieces can be cut from one extra large chocolate space cake. The answer is 42.
Also they have spent some time fixing bugs and issues. Most notably the Voltaic Stun Sweeper now have improved targeting. The APD-B317 unit has been reprogrammed to do a better job at cleaning and Plague Hearts now give the right amount of XP as concluded by the official agreement between the miners unions and DRG management.
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Fixed Bosco/APD-B317 not automatically cleaning plague - Fixed targeting for boomerang - Fixed season overview string. "250 PP" to "300 PP" - Fixed Contagion indestructible terrain blocking the button in point extraction and causing softlock - Meteor will now be destroyed if it lands on unfinished refinery pipes - preventing softlock of the mission - Fixed missing neck with light configuration helmet from Biohazard DLC - Decreased Naedocyte Breeder freeze point temperature - Reduced amount of plague clean "scream" audios, but placed them better - [Gamepad] Assignments can now be accepted with Y/Triangle - [Gamepad] Perk Window: Remapped Buy Perk to Y/Triangle - [Gamepad] Assignments can now be aborted with X/Square - [Gamepad] Assignment terminal added shortcuts to popup window - [Gamepad] Added missing gamepad shortcuts to Forge menu - [GamePad] Season Challenge Info box can now be opened with B/Square - [Gamepad] Removed Y/Triangle open Season Challenges, Y/Triangle/Enter now Confirms mission selection - Fixed that the scrollbar on the pickaxe paintjob sidebar could not be dragged with the mouse, but only with the scroll wheel - [Modding] Fixed that sometimes modded games could not be joined - Fixed Boltshark Crossbow infinite ammo with Bodkin Points overclock - Fixed Plague Hearts not giving XP for each individual heart - Fixed visual bug on mission complete screen already counting assignment PP, even though it is visually being counted at the space rig - The full Biohazard DLC helmet will no longer use the slim version of the Biohazard DLC armor
---KNOWN ISSUES---
- There are too few Lithopage warning challenges to get the intended amount of scrips to complete cosmetic tree - more will be added soon!
This patch contains changes to how Lithopage missions spawn, especially when doing assignment missions, as well as a host of other fixes, tweaks to the Ripper and Leadburster grenades and forcibly programming Bosco to improve his cleaning AI - there is no I in team Bosco!
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Attempt to fix Hiveguard not activating - Fixed Dropping a Fuel cannister equips your 'previous weapon', not the one you had as you picked up the cannister - Fixed Electric SMG Magazines did not have skin applied in game - Fixed Scout flares has no gravity for clients - [Modding] Caching of mod dependencies is now a thing + a visual dependency loading guide on the modding menu - Fix/workaround for light function bug exposed by bullet grenade - Increased springloaded ripper light radius to make it easier to track - Fixed Immortal cave leech - Fix triggershere on contagion spike not triggering UI within the correct distance - Bosco will now seek out foam and clean it up automatically when he is in following mode - Fixed promotion campaigns having a very high rate of lithophage warning - Fixed Music from the DLC videos continues after you quit the ESC menu - Fixed Bosco tutorial hint appearing after player joined game - Fixed issues when telling Bosco to clean foam from far away - Leadburster: Can no longer get stuck and deployed on enemies - Aquarqs is now marked as an important location with 2m radius - should help with plague covering the aquarqs making them hard to find - Fixed Unable to shoot when holding Shift+W - Fixed Bosco's rocket upgrades not working - Fixed Bosco's rocket cooldown reduction upgrade making the recharge time longer instead of shorter - Fixed dwarves no longer saying a voice line when calling for Bosco to fire a rocket - Fixed Bosco not being able to carry plague hearts - Point extraction minehead now prioritizes positions that are not close to important locations - Fixed bullet hell ricochettes not getting the damage bonus from Variable chamber pressure - Fixed ricochettes sometimes choosing to ricochet towards the original target causing bullets to fly in not so helpful directions - Fixed bug causing leadburster to occasionally deploy when hitting enemies - Fixed that resupply can land on top of Fuel pod in Salvage missions - Fixed crash when joining game related to boomerang - A tad bigger collider on biotanks - Plague clean effect optimizations - Fixed the driller's primary weapons ( especially the Sludge Pump and Cryo Cannon ) doing too little damage to the Rival Caretaker - First person foamer muzzle effect tweaked - Bosco now starts cleaning close to where you pinged when ordering him to clean foam Greatly increased range and velocity for Voltaic stun sweeper - Lead burster: lines to catch far away enemies were not starting further away - [Modding] Making Bosco moddable for multiplayer - Fixed Flares expire when solo game is paused - Fixed some cases where "slim" armor was chosen when wearing headwear that hid most facial hair - Fixed caretaker being immune to explosive damage - Adjusted lithophage warning probability on mission map + ensured that all biomes in the infection zone has at least 1 Lithophage warning - Improved hack-c landing locations a bit reducing the chance of him landing too far away - Adjustments to meteor spawn - can no longer spawn during machine events Ripper Grenade friendly fire reduced to 70%
Leadburster: - Fixed shot origin bug, bullets now originate from closer to the grenade - Reduced extreme damage variance and unnecessary damage - Base damage reduced slightly - Shots at longer range now deal slightly less damage - Shot damage increased at short range - Friendly fire damage reduced
— Known Issues —
- Voltaic stun sweeper doesn't always prioritize looked at enemy - Bosco can be somewhat unreliable at cleaning rockpox