This patch contains changes to how Lithopage missions spawn, especially when doing assignment missions, as well as a host of other fixes, tweaks to the Ripper and Leadburster grenades and forcibly programming Bosco to improve his cleaning AI - there is no I in team Bosco!
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Attempt to fix Hiveguard not activating - Fixed Dropping a Fuel cannister equips your 'previous weapon', not the one you had as you picked up the cannister - Fixed Electric SMG Magazines did not have skin applied in game - Fixed Scout flares has no gravity for clients - [Modding] Caching of mod dependencies is now a thing + a visual dependency loading guide on the modding menu - Fix/workaround for light function bug exposed by bullet grenade - Increased springloaded ripper light radius to make it easier to track - Fixed Immortal cave leech - Fix triggershere on contagion spike not triggering UI within the correct distance - Bosco will now seek out foam and clean it up automatically when he is in following mode - Fixed promotion campaigns having a very high rate of lithophage warning - Fixed Music from the DLC videos continues after you quit the ESC menu - Fixed Bosco tutorial hint appearing after player joined game - Fixed issues when telling Bosco to clean foam from far away - Leadburster: Can no longer get stuck and deployed on enemies - Aquarqs is now marked as an important location with 2m radius - should help with plague covering the aquarqs making them hard to find - Fixed Unable to shoot when holding Shift+W - Fixed Bosco's rocket upgrades not working - Fixed Bosco's rocket cooldown reduction upgrade making the recharge time longer instead of shorter - Fixed dwarves no longer saying a voice line when calling for Bosco to fire a rocket - Fixed Bosco not being able to carry plague hearts - Point extraction minehead now prioritizes positions that are not close to important locations - Fixed bullet hell ricochettes not getting the damage bonus from Variable chamber pressure - Fixed ricochettes sometimes choosing to ricochet towards the original target causing bullets to fly in not so helpful directions - Fixed bug causing leadburster to occasionally deploy when hitting enemies - Fixed that resupply can land on top of Fuel pod in Salvage missions - Fixed crash when joining game related to boomerang - A tad bigger collider on biotanks - Plague clean effect optimizations - Fixed the driller's primary weapons ( especially the Sludge Pump and Cryo Cannon ) doing too little damage to the Rival Caretaker - First person foamer muzzle effect tweaked - Bosco now starts cleaning close to where you pinged when ordering him to clean foam Greatly increased range and velocity for Voltaic stun sweeper - Lead burster: lines to catch far away enemies were not starting further away - [Modding] Making Bosco moddable for multiplayer - Fixed Flares expire when solo game is paused - Fixed some cases where "slim" armor was chosen when wearing headwear that hid most facial hair - Fixed caretaker being immune to explosive damage - Adjusted lithophage warning probability on mission map + ensured that all biomes in the infection zone has at least 1 Lithophage warning - Improved hack-c landing locations a bit reducing the chance of him landing too far away - Adjustments to meteor spawn - can no longer spawn during machine events Ripper Grenade friendly fire reduced to 70%
Leadburster: - Fixed shot origin bug, bullets now originate from closer to the grenade - Reduced extreme damage variance and unnecessary damage - Base damage reduced slightly - Shots at longer range now deal slightly less damage - Shot damage increased at short range - Friendly fire damage reduced
— Known Issues —
- Voltaic stun sweeper doesn't always prioritize looked at enemy - Bosco can be somewhat unreliable at cleaning rockpox
The Great Mineral Rush has ended on Hoxxes and mineral spawns are now back to normal! Below is a list of bug fixes, ranging from fixing Doretta’s “interesting” sightseeing routes, Plague bugs, weapons tweaks, adding glowing eyes to the DLC helmet, regardless of what paintjob you choose and much more!
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Added new Plague meteor warning effect - Extended the delay before player infection buildup begins to drop - Added a small amount of damage to the infected praetorian spit attack - Fix outlines not being correctly disabled on HoldTab functionality for Cleanup Pod, Minimules, Battery Crate, Broken Supply Pod, SupplyPods - Removed beer can from character selection screen - Added better collision to Meteor Top - Decreased priority of meteor "calldown rock cracker" usable, carriables can no longer get stuck inside the usable collision - Fixed maggots not animating - Made the simple version of the Industrial Sabotage mission even more compact and simple reducing mission time some more - Reduced max vertical spawning angle of Contagion Spike - Improved Meteor spawning in escort missions - Fixed code counting missing minerals spawned in veins always reporting 0 in shipping builds. Resulting in the game trying to spawn in way too much missing minerals - Shieldtank/oppressor sound turned down a bit - Burst pistol volume tweak+assault rifle volume tweaks - Bosco can now carry doretta's head again - Dwarf should no longer get stuck behind medbay biotank - Lowered Ripper friendly fire collider radius making it easier to dodge - Added fixed glowing light materials for dlc helmets - Minor bugfix for intersections on spacerig - Boomerang Grenade: Fixed up look of trail + movement when no target is found, clients targeting stuff in the ceiling is now better - Springloaded Ripper: Added aim reticle - Attempt to reduce lag when Contagion Spike is cleaned - Fixed Shellbacks killed while frozen will not play their death animation - Plague removal tools now also go away on terrain scanner when objective is complete - Fixed Friendly Shredders targets dread twins while they healing - When playing with gamepad, aim assist is no longer triggered by looking at Rock Pox, and a bug was fixed where aim assist was triggered by enemies behind walls - Fixed that Friendly shredder drones seem to fly to the host or existing shredder swarms, even when far away from them - Add support for headwear to use the "slim" armor version to prevent clipping - Make Full Plague DLC headwear use "slim" armors - Fixed weapon ammo displays not animating - Fixed Meteor landed next to the Drilldozer lander, preventing rockbreaker attachment - Fixed bug, where robot rebellion and roughnecks paintjobs didn't glow enough on the neonskin frameworks - Fixed Unlocking the Milspec framework for one weapon, shows a permanent red exclamation mark for all weapons in the equipment terminal - Fixed Status effects blocking Dreadnought health bar - Fixed Escort doretta going back and forth bug - Fixed debri lights on Plague areas
KNOWN ISSUES:
- There is a 25% chance that the Contagion Spike UI will not appear on subsequent Contagion Spikes after clearing the first Contagion Spike in a mission
We couldn’t leave you for the weekend, without a couple of fixes to people being stuck in assignments, crash fixes and a small change to make Point Extraction, less of a Constantly-Spawning-Enemies-Murder-Simulator3.0
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Reduced the possible max amount of Contagion spikes in missions with Lithophage Warning from 4 to 3. - Fixed a “bug” in the Point Extraction enemy spawning that resulted in constant waves - Fixed a bug that caused players who had started the assignment Breach the Core, before unlocking the Industrial Sabotage Mission to be locked in the assignment after changing to Season 03. - Fixed that Lithophage Warning and Description were not marked to be translatable - Fixed a crash related to cooking grenades - Fixed a crash related to late-joining Lithophage Warning missions - Fixed some misc crashes
KNOWN ISSUES: - Excessive amounts of mineral veins are spawned in caves (is fixed in next patch - until then, you're rich!)
The Rivals have been pushed back for the moment, but only just in time for a brand new threat to rear its ugly head. An insidious lithophage, a sickness of the very rock beneath our feet, has struck Hoxxes.
Nicknamed the ROCKPOX, this planetary pathogen is spreading through the caves, infecting the rock and even directly affecting the local fauna. Even the hardy Dwarves can feel its insidious grasp.
Prepare for PLAGUEFALL!
With Love, The Ghost Ship Crew
--- PATCH NOTES ---
NEW EVENT: METEOR IMPACT
---------------------------- A rogue comet is passing through the system, shedding hundreds of infected meteoroids as the gravitational forces tear it apart. So far, every single one has carried with it a dormant form of Rockpox, and each one represents a clear and present danger to the Hoxxian ecosystem.
Be on the alert for meteor strikes during your normal missions. If one happens during your mission, clear out the impact zone immediately, and get ready to get cracking. Powerful Rock Cracker modules will be sent in from the Space Rig to assist you. These must be hooked up to the meteorite and maintained while they crack it open so you can get at the Plague Hearts inside. But beware the noise is sure to attract the locals!
The hearts themselves are highly prized by the R&D department with a Scrip awarded at the Season Terminal for every 6 Plague Hearts you bring back.
NEW WARNING: LITHOPHAGE OUTBREAK
---------------------------- When you play a mission with a LITHOPHAGE OUTBREAK Warning you will encounter an area in which the Plague Hearts have grown into full Contagion Spikes, rapidly spreading across the cave.
All missions with this warning come with two main objectives:
LITHOPHAGE OUTBREAK OBJECTIVE: First, you will need to destroy the Rockpox Contagion Spikes and the spreading corruption with R&D’s brand-new anti-contaminant tools. Be extra mindful of the creeping tide of Plague Larvae erupting from the infected area as you work, and be prepared for swarms of Glyphids that have already been struck by the Rockpox and seek to disrupt your endeavours.
NORMAL MAIN OBJECTIVE: Second, you will still need to complete the normal mining objective. Fighting the Rockpox is critical, but it does not pay the bills! The order in which you tackle these tasks is entirely up to you.
ROCKPOX INFECTION
---------------------------- As if it’s not bad enough that the Lithophage is devouring the very rock beneath your feet, once a Contagion Spike matures it begins to grow pulsating pods, filled with Rockpox Larvae!
ROCKPOX LARVAE These squirmy little devils seek out victims en masse in an attempt to take them over. Shoot on sight and watch your backs. So far both Grunts and Praetorians having been sighted stumbling around covered in Rockpox growths.
ROCKPOX INFECTED GRUNTS AND PRAETORIANS If you happen to come across a Rockpox Glyphid do not bother attacking it directly as the affected creatures can take a tremendous amount of damage and still keep going, we are not even sure if they are still really alive. However, if you aim for the glowing Rockpox boils covering their bodies, you can even take a Praetorian down in just a few shots.
CLEANSING TOOLS
---------------------------- To help you deal with the Rockpox infection and neutralise the Contagion Spikes, R&D have whipped up some tools: the LithoFoamer and the LithoVac. Both will be needed to neutralise and cleanse an area affected by the Rockpox.
The process is quite simple:
Apply a generous coating of LithoFoam to Rockpox Blisters surrounding a Contagion Spike. The foam begins working on contact chemically bonding to the Rockpox while loosening the grip it has on the rock.
Use the LithoVac to suckup both the LithoFoam and any Rockpox it has bonded to.
Once enough of the surrounding Rockpox is cleared the Contagion Spike will collapse, taking any Rockpox remaining in the area with it.
NEW GRENADES
---------------------------- As has become par for the course, there will be plenty of incentive to do your part. First of those are another round of additions to your arsenal, this time in the shape of new throwables.
VOLTAIC STUN SWEEPER The Scout has gotten his hands on an Electric Boomerang that bounces from target to target, electrocuting anything hostile on the way. No mentions of shrimps or barbies, please.
SPRINGLOADED RIPPER The Driller has seen fit to repurpose one of his favorite power tools. He is now in possession of a motorised saw that powers along the ground and even up sheer walls, slicing and dicing anything it hits.
SHREDDER SWARM The Engineer has worked closely with R&D, and they have successfully made a portable robotic swarm from captured and reprogrammed Shredder Drones. Throw it on the ground to activate your very own posse of hacked drones that attack anything hostile on sight.
TACTICAL LEADBURSTER And the Gunner gets a grenade with a gun on it - because of course it is. Throw and attach this device to any surface, and it will saturate the surrounding area with a blistering hail of lead.
CAVE VARIATIONS
---------------------------- As we continue our exploration of Hoxxes, it only makes sense that we get some new sights on occasion. You can expect to see dozens of new cave shapes on missions now, with a special emphasis on Point Extraction missions that have been sorely lacking for a while. Don’t get lost, now.
NEW PERFORMANCE PASS
---------------------------- On top of all that, a brand new Performance Pass with another 100 levels of unlocks will be activated, alongside an all-new Cosmetic Tree loaded to the gills with Cosmetics.
This of course means Season 02 is coming to an end, but don’t fret. Anything you’ve yet to unlock will simply be added to the ordinary loot pools in the game - nothing goes away.
RIVAL CONTENT
---------------------------- With Season 3 focusing on the Lithophage we have modified the various Rival Events, Rival Presence Warning and Industrial Sabotage Mission.
The INDUSTRIAL SABOTAGE MISSION is now treated as any other mission, including a slightly more streamlined lower-complexity version now also available on the Mission Map and in Deep Dives. On top of this we have also tweaked the mission a bit:
Reduced minimum time to hack a generator
Increased Transmitter Node connection Range a bit
We have also tweaked the RIVAL PATROL BOTS based on what we’ve been hearing on the grapevine.
Reduced bot acceleration/deceleration a bit so the bots are now a little easier to track
Reduced damage of burst shots
Reduced damage of sniper shots
Reduced the speed and manoeuvrability of the homing missiles
While the patrol bots can't be frozen solid, "freezing" them will still make their metal brittle and impart the standard damage bonus applied to frozen enemies but with all those hot electronics inside they warm back up quite quickly
Increased the amount of heat damage required to set Patrol Bots on fire
The RIVAL PRESENCE WARNING is now also part of the standard warning rotation and is no longer guaranteed to be present on the mission map at all times.
Lastly, the 3 RIVAL EVENTS have been added to the general event pool with probabilities similar to the other events. The Data Cells which you can get from these events no longer will grant you scrip or bonus Performance Points but instead will give Credits and XP similar to the Korlok Tyrant Shards.
ASSIGNMENTS
---------------------------- ASSIGNMENT VARIETY We have added mission variety to all recurring assignments such as the promotion assignments. This way you no longer need to do the same missions every time you promote. Additionally the Industrial Sabotage mission will now also be available for selection in assignments.
PLAGUEFALL ASSIGNMENTS We are also doing something a little different for the season assignment this time around. Instead of one long assignment, we are breaking it up into two shorter parts. Also, we have added Performance Points as a reward from these new season assignments.
BIOHAZARD DLC
---------------------------- Get the new Biohazard DLC now and deal with the Rockpox in style!
This new DLC pack includes 4 new suits of armor (one for each class), a unique helmet with Full Face & Half Face variants, alongside the usual new paintjobs for other armors, weapons, Bosco, and your pickaxe.
WEAPON TWEAKS
---------------------------- As usual R&D have found a bit of time to tune and tweak some of the weapons.
Converted a large part of charged shot damage to fire damage
Increased the radius penalty slightly
Merged the T5 upgrade Hot Plasma into this upgrade
Renamed to Burning Nightmare
New T5 Plasma Splash upgrade
Normal shots have some of their damage changed from direct to area damage
DEEPCORE GK2
Increased the base weapon damage
Removed the base weakpoint damage bonus
Increased base weakpoint stun chance
Increased base magazine size
Adjusted base ammo to match new mag size
Added a new reload speed upgrade to T1
Moved some of the RoF bonus from the T1 Supercharged Feed Mechanism upgrade to the base weapon
Increased the T2 Ammo upgrade bonus
Increased the bonus of the T2 damage upgrade
Removed the T3 damage upgrade
Moved T4 RoF Upgrade to T5
-ncreased the bonus of the T5 Stun upgrade
Combined the T5 Battle Frenzy and Battle Cool upgrades into one and kept the Battle Frenzy name.
Electrifying Reload OC
Adjusted the magazine and ammo penalty to match the new base
Increased up the damage of the electrocution effect
Made it do a bit of extra electric damage for every bullet that is in the enemy when you trigger the effect
Bullets of Mercy OC
Increased the magazine size penalty
Increased the damage bonus
Fixed the damage bonus not triggering on: electric arcs, pheromones, corrosion, plasma fields, sticky flames and environmental radiation. The bonus will also trigger when shooting enemies infected with Rockpox, but you really should just aim at the blisters.
AI Stability Engine OC
Reduced damage penalty
Increased WP bonus slightly
M1000 CLASSIC Electrocuting Focus Shot OC
Increased the damage and duration of the electrocution effect
Supercooling Chamber OC
Increased focus damage bonus
Added a large focus weakpoint bonus multiplier
Added a magazine size penalty
Reduced the ammo penalty slightly
SUBATA 120
Tier 5 Mactera Toxin-Coating upgrade now adds corrosive damage. Changed name to Acid-Coated Bullets.
COLETTE WAVE COOKER
Convex Lense upgrade now works correctly actually increasing the microwave beam width significantly
ZHUKOV NUK17 Gas Recycling OC
Added a significant Armour Breaking bonus
HIGH EXPLOSIVE GRENADE
Added ability to “cook” the grenade before throwing it, just don’t hold on to it for too long
Increased fuse timer slightly
Increased radius at which the grenade deals full damage
COMMUNITY REQUESTS
----------------------------
New shouts on the Laserpointer
Added an extra Loadout Slot in the Equipment Terminal
Added a Miner’s Manual Terminal in each of the cabins on the Space Rig
Implemented Local Blacklists on Steam: We have now added the ability to block specific players from your games. If you encounter a player who for some reason you never want to play with again, you can go into the kick menu in-game and click the “Ban” button. This will kick the specific player from your game and also send you to their steam profile, from where you can choose to block all communication. Doing this will prevent that player from joining any games that you host.
MISC.
----------------------------
Made fixes to improve game performance
Implemented more game optimization
Vanity Items in the Wardrobe are now sorted, DLC first, then by name. Before the items would appear in the order loaded and could change between each run of the game. Pickaxe parts are also sorted in the same way.
Added a Balaclava that takes colour from the armour paintjob to the shop
BOSCO can now carry the Oil Extractor
Added description to GINGER hair color
Added proper messaging to clients in cases where the host disbands the team or exits to the desktop.
Improved cashing of certain particles that before would cause the game to stutter the first time you would encounter them.
Improved the subtitles to make them more readable.
Small visual tweaks on season challenges, milestone images and the miners manual menu background.
Increased pick up range on some carriables
Glyphids who are burned / corroded no longer block shots while playing the death animation
The orange border on the assignment description box is no longer in front of the mission indicator in cases where assignments have a lot of missions
The dwarves no longer think the Harvester is an enemy when pointing at it with the Lazerpointer.
Drilldozer Drop Cage will now kill any leeches in its way on the way down
Fixed issue with Minimule, Treasure Crate, Lost Pack and old Supply Pod, where they could end up in weird locations because of issues with logic of falling down when terrain is removed below them
Added Leaf Lovers special beers to the Trash Compactor
Fixed a crash related to beards
Fixed a crash related to the crossbow
Fixed a crash related to status effects on enemies
Fixed a crash related to the coilgun
Fixed a bug resulted in push to talk being ignored for Hosts in some cases
Fixed that clients could not see impact effects on terrain
Fixed letters not appearing correctly in the Mission Terminal and in the Bar if the game language was set to Ukrainian
Fixed the dwarf voice to match the class currently selected when buying upgrades for Bosco in the Drone Terminal
Fixed Lazerpointer shouts on Ommoran Beamers and Liquid Morkite Wells
Fixed a minor clipping issue in the Milestone Menu
Fixed a bug that caused Boscos Armor Breaking and Fear Factor upgrades to not apply to its Rockets
Fixed that fragile salt platforms in Salt Caves did not have a name when pinging them with the laser pointer
Fixed a bug that caused the temperature icon not to show for the host when hit by instant temperature change
Fixed a bug in the Promotion logic where players could enter a bad state that made them unable to promote and/or start the Promotion Assignment
Fixed a bug that made the crossbow fire without ammo in some cases
Fixed a bug that caused Refinery pipes and Fuel Pod Cords to be unbuildable for anyone if a client disconnected while they were building a segment
Fixed a bug that made reverting direction on a zipline impossible when multiple ziplines were close together
Fixed a bug that caused you to get softlocked if you entered a terminal before a pop up appeared
Fixed a bug that made a red outline and blinking lights on the dwarf in terminals if you spent extended time there while having a mission with Low O2 warning selected
Fixed a bug where clients crossbow bolts would not stick to terrain
Fixed a bug in the Shop where a purchase on the 'Do you want to equip this now' view, pressing space would repurchase that item again and again, deducting resources each time
Fixed an ancient bug with pickup on certain beers not being translatable
Fixed a visual bug where the wrong number of performance points would be displayed when completing more than one Season Challenge at the same time
Fixed a bug that caused burrowing enemies AI to break if they got stunned while burrowing
Added an event to the UGCRegistry that is broadcasted when modded blueprints are spawned
Fixed an issue with weapon paintjobs for DLC frameworks not being consistent when changing the framework.
Fixed a bug where Flares and Grenades did not collide with the Ommoran Heartstone
Actually fixed the bug where Pickaxing the Ommoran Heartstones outer layer made no sound
Fixed ricochet triggering incorrectly on revolver Magic Bullets OC
Fixed grameticle errur and spelld more bettr strings
Fixed the Volatile Guts Explosion being painfully bright
Dreadnoughts are no longer allowed to shoot fireballs at crazy angles
Fixed the incorrect Damage Resistance bonus of the Autocannon T5 Damage Resistance upgrade.
EXPERIMENTAL BRANCH - PATCH NOTES
---------------------------- A huge thanks to everyone who has been testing the new update on the Experimental branch. You can enjoy a much more stable update thanks to all the awesome community testers. Rock and Stone!
Just a little over a week before Season 03: Plaguefall reaches us! Many of you likely already tuned in to the premiere of the new Narrated Trailer, but for the rest of you, here it is.
We know that you can hardly wait, so let’s break down the new features you get to experience.
New Seasonal Event - Meteor Impact
Infected meteoroids carrying a dormant form of Rockpox are crashing into Hoxxes. This new disease literally infects the very rock where we work (and our livelihoods as a result). You will have the chance to come across one of these meteor strikes during your regular missions. Call down Rock Cracker modules from the Space Rig and hook them up to the meteoroid before the Plague Hearts inside react to the environment. Oh, and bring back the hearts if you can, R&D will be very grateful. Remember to handle it with care.
New Warning - Lithophage Outbreak
Some missions will now contain Rockpox infection. Besides your regular mission objective, you are also expected to clean out the infection. We expect a non-toxic workplace, Miners, and everyone has to do their part. Use the new anti-contamination tools whipped up by R&D to deal with the Contagion Spikes while avoiding (or eliminating, your choice) the Plague Larva drawn to this plague upon our workplace. Oh, and try not to get any of it on you. You’ll find out why…
4 New Grenades
The first two seasons brought with them new guns in the most imaginative forms and functions that would make any Head of R&D proud. Now, it is time to add some variety to your arsenal of grenades - though we do use the term “grenades” a bit loosely. The Scout gets the Voltaic Stun Sweeper, the Driller gets the Springloaded Ripper, the Engineer will be armed with a literal Shredder Swarm, and the Gunner gets the Tactical Leadburster.
New Performance Pass
Maybe not surprising, but still very exciting, a brand new Performance Pass is coming along with Season 03! With plenty of cosmetic items and resources to earn, this new Performance Pass comes with the usual 100 levels of rewards and a cosmetic tree with plenty of additional goodies unlocked with Scrip. You still have a week left of the Season 02 Performance Pass in case you haven’t completed your collection of Builder’s Choice frameworks. And remember, you can still obtain all the items from the Season 02 Performance Pass once Season 03 launches.
Infected Enemies
Turns out that Rockpox can mutate and spread to organic subjects as well. Be on the lookout for enemies infected with Rockpox, especially around places with high densities of infection.
You have done good, Miners. Your diligent effort and high productivity mean we are discovering more of Hoxxes we can mine. You will see dozens of new cave shapes on your future missions, especially during Point Extraction missions.
Season 03: Plaguefall lands on Steam on November 3rd, and on Consoles on November 17th. We have just launched a preview on the Experimental Branch, try it out if you want to help test it before the official launch.
Never has both Rock and Stone been under such a serious threat. Miners - let’s get to work!
This is also the time where Season 03: Plaguefall will be available on the Experimental Branch*, prior to its release next week on Thursday November 3rd.
And while you wait, here is a roundup for the rest of the teasers for Season 03:
Oh, and we hope you are enjoying the Halloween event! Given all the Mission Control impersonators we see on the Space Rig, it certainly looks like it.
See you all for the premiere on Wednesday! Bring your own popcorn.
Gasp! Shriek! Shiver! It is time for the spookiest of all DRG Seasonal Events. Halloween is haunting the Space Rig - and Management has approved a couple things for the occasion:
The new Halloween Party assignment is now available to all eligible employees*. And you know there will be a significant payout waiting for you upon completion.
Two new masks, awarded upon completion of the Halloween Party assignment. The Scary Rubber Mask will finally let you dress up as Mission Control. And the Hooded Monster will make you look like…a hooded monster. Scare your fellow employees in style, whichever option you choose!
The Space Rig has been decorated to fit the theme. Summon a beer from Lloyd’s pumpkin-infested bar or start a group chant while operating the altar of Deep Dives, whatever gets you in the spirit of Halloween. Also, some uninvited guests have made their way onto the Space Rig. Spoooooky…
Management hopes you will have an enjoyable, frightening, and profitable Halloween. And remember, there is nothing as scary as an unfinished assignment. Get to work, Miners.
Rock and Stone!
With Love, The Ghost Ship Crew
*Completing the onboarding assignment “Conquer Hoxxes” makes you eligible for picking new assignments
It’s only been a week since Oktoberfest ended, but Management is already planning the next event to hit the Space Rig. And many of you have already guessed it: Halloween will make its return to Deep Rock Galactic on Tuesday Oct 18th (1pm CEST). And while there are no double Season XP rewards this time around, there’ll still be plenty to experience.
New Event Assignment and Scary Masks
There will be a special Halloween Assignment for you to complete, as has become customary for a DRG event. But you are probably asking what compensation there will be for completing it. A hefty payout, trust us. And on top of that, these two new horrifying additions to your wardrobe:
The ‘Scary Rubber Mask’ is so terrifying that Management had to consult the company health insurance to ensure fright-induced cardiac arrest was covered. The lifeless, glowing eyes and the twisted grin are enough to make anyone jump with fright. It is the most hair-raising, blood-curdling cosmetic item ever made for Deep Rock Galactic and should be worn with consideration to your teammates.
The one behind that is called the ‘Hooded Monster’. It is also very scary.
Space Rig Decoration
You will, of course, also be treated to festive decorations alongside your fellow employees to get you in the proper Halloween spirit. Check back next week to see for yourself.
And just to be clear - there won’t be an equivalent Double Season XP bonus similar to the beer mug hunt during Oktoberfest. It was an experiment we did for Oktoberfest, and we know many of you loved that addition to the usual DRG events. We want to bring back this feature but did not have the production time for it with Halloween, the event being so close to Season 03. But you can expect us to bring that idea with us for future events.
The Halloween event starts Oct 18th (1pm CEST) and ends Nov 1st (1pm CEST), just in time for Season 03: Plaguefall to begin on Nov 3rd. Are you ready for a frighteningly good time? We are.
It has truly been a week with teasers aplenty. We have had more to show this week, on our way to Season 03.
First, the title for Season 03 is now official: PLAGUEFALL
In the video above, you can also see the new, exciting key art for the season. And as many of you have already surmised, what is coming to Hoxxes is a literal infection: The insidious lithophage Rockpox! How this plague upon our workplace will actually work and what you will be doing about it is yet to come. But it will be exciting, we promise you.
We also revealed the Season 03 cosmetic DLC, the Biohazard Pack, which you can read more about here.
And on top of that, you got a sneak peek of something in the Space Rig
Oh, but that is not all. You also got a glimpse of Voice Actor Javier O'Neill and One-Man Audio Production Team Troels in action, hard at work recording voice lines for Season 03. Great work team, Management commends your effort.
Less than one month to go before Season 03 plagues Steam on November 3rd (launching on consoles November 17th). Stay tuned for more, Miners. Season 03 will be well worth it.
Once Season 03 arrives, you will have the opportunity to deal with the Rockpox in the most appropriate attire possible, courtesy of the new cosmetic DLC: The Biohazard Pack.
With the Biohazard Pack, you will be dressed to impress in the finest hazmat suits R&D has ever produced, shielding you from even the nastiest of airborne contaminants. The pack will include the following:
4 unique suits of Armor, one for each Class
A unique helmet in two variants (Full Face & Half Face)
Biohazard Paintjob for other Armors
Biohazard Paintjob for your Weapons
Biohazard Paintjob for Bosco
Biohazard Paintjob for your Pickaxe
The store page is now live on Steam for you to wishlist if you so desire. Doing so will ensure you are notified once this beauty of a wardrobe addition lands on November 3rd, alongside Season 03.*