It is cold in space. Luckily, Management has a plan for dealing with that.
Space Beach Party
The first Beach Party in Space starts now and ends on July 11th.
Enjoy the (imaginary) sun and a couple of cold ones in this new event which includes:
The Hoxxes Summer Cruise assignment. Take a trip to some of Hoxxes’ scenic spots and enjoy the sights.
2 new hats, awarded from the assignment. Complete your beach party look with these new additions to your wardrobe.
The Space Rig Bar has received a vacation-themed overhaul during this event. Kick back with a cold one and enjoy Summer in space in-between missions.
Management hopes you will enjoy the party together with your fellow colleagues, and reminds you that this does not constitute actual vacation. Happy Mining.
Management has considered its past mistakes and added more gold to the tutorial for our greenbeards. Several balance tweaks have been made to difficulty and to weapons, but most importantly, Dreadnought twins should now be 43% less buggy and 31% more killable (Note: Based on projection. Loss of life attempting to engage Dreadnoughts are not covered under company insurance)
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Fixed inconsistencies in Nemesis difficulty scaling - Fixed fire and booster module audio on release for HPC and Microwave - Rival Signal Event: Extended the event time limit and the time available to hack an antenna node. - Rival Signal Event: Fixed the timer not showing consistently for clients and host, reduced the rate at which waves spawn towards the end of the event to reduce the pressure a bit on players who are having a hard time, and slowed down the wire-cutting minigame a little as some players have been having a lot of difficulty with it. - Rival Incursion Warning: Increased the payout bonus for missions with the warning, extended the time between Rival waves, and further spread out the turrets surrounding the Turret Controller so they are less clumped up - Wave Cooker: Fixed Gamma Contamination OC incorrectly interacting with the T1 Shot Width upgrade - Fixed electric bolt arcs not interacting with all-electric damage bonus upgrades and OCs - Fixed shark grabber collision being very inconsistent - Hacking tool no longer receives decals - Added more obvious gold in the tutorial mission - Fixed Boscos missing blinking lights on little guns - Fixed a case where one of the dreadnought twins could stay invisible forever.
Modding: - Fixed modding behaving weirdly when the mod.io user has been deleted or closed. - Fixed mods not automatically updating to the latest version when new versions of the mod were available
We have some exciting news for you. On June 20th you can enjoy the first ever Space Beach Party. In usual DRG fashion you will find a brand new assignment available with new hats to collect. And festive decorations as well. Time for some serious workcation, miners!
Roadmap Update
Now that Season 02 has been out for a bit, it is time for a Roadmap Update. We are already hard at work making Season 03, and although it is still very early in development, we can mention a couple of things to expect.
There will be a new Performance Pass, but you can expect that for any new season, so not much of a surprise there. We are also making a whole new theme for Season 03. More updates to follow.
We are also planning to add new grenades to your arsenal. We are still testing out ideas, and some of them have blown us away. Expect these new additions to your arsenal to be a blast to use. Try not to explode with excitement before you get your hands on them.
There will of course also be a DLC to go along with the new season. And you can probably expect one or two more things to sneak into Season 03. We try to stick to scope, but we just can’t help ourselves from getting more cool features into the game. You probably know by now.
We can’t wait to tell you more. But we will have to wait a bit. Expect us to be a bit quiet over Summer as July is usually a vacation period here at Ghost Ship. In the meantime, enjoy Season 02 and the Space Beach Party. You have earned it, Miners.
Mods, Bismor and Dwarfs should be back to normal now, whoops
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Fixed low res textured materials such as Bismor and Croppa - Fixed characters blinking in and out of existence when wearing some headwear that hides most of the head. - Fixed exothermic reactor triggering inconsistency for clients, now works same as host - Making initialization of mods already on the system independent from the modio system.
- Fixed Shard Diffractor T5 Dazzler Module upgrade not working - Fixed press any key screen sometimes opening twice. - Fixed the Shard Diffractor Plastcrete Catalyst OC carving 5m radius spheres in Ice - too hot yo! - Reverted barrels to pre-nerf state - Fixed Beastmaster, Steeves are tamable again - Added information in the modding menu, shows if the mod.io servers are down
The patch pod has arrived! We fixed the issue that got a lot of people stuck in black screen after the logos (and a bunch of other stuff). Thank you for your patience while we were figuring it out. You're pretty Rock and Stone, Miners.
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Fixed some cases where the modding support integration caused the game to not load past the videos in the beginning - Fixed some cases where certain saves caused the game to not load past the videos in beginning
Weapon changes
Drak-25 Plasma Carbine - Reduced the base ammo a bit - Reduced the ammo bonus from the T2 Larger Battery upgrade - Increased the ammo bonus of the Shield Battery Booster OC - Reduced the overheat duration penalty of the Thermal Exhaust Feedback OC
X-80 - Moved some of the reload speed bonus and ammo switch speed bonus from the T3 Stabilizing Arm Brace upgrade to the base weapon - Increased the base special Taser ammo - Increased the base special Chemical Explosion ammo - Increased the base duration of the Taser bolt - Significantly increased the base duration of the Chemical Explosion bolt effect, giving a longer window in which to kill the affected enemy - Significantly increased the explosion damage from an enemy killed while affected by the Chemical Explosion bolt and changed the damage type to Explosive
Coil Gun - Moved some trail DoT from the T5 Electric Trail upgrade to the base weapon - Reduced the base charge speed slightly and increased the bonus of the T1 Optimized Magnetic Circuit upgrade - Significantly increased the effect strength and radius of the T3 Fear Trajectory upgrade - Increased the explosion damage from the T5 Necro-Thermal Catalyst upgrade - Removed the reload penalty from the Re-atomizer OC and changed it from Balanced to Clean - Significantly reduced the damage penalty of the Backfeeding Module OC and reduced it's ammo bonus slightly
Zhukov NUK17 - Slightly increased the damage bonus of the T5 Conductive Bullets upgrade - Increased the damage bonus of the Gas Recycling OC
Voltaic SMG - Moved some of the electrocution chance bonus of the T1 Upgraded Capacitors upgrade to the base weapon - Moved some of the recoil reduction of the T2 Recoil Dampener upgrade to the base weapon
Shard Diffractor Endothermic Explosion OC - Renamed the Endothermic Explosion OC to Plastcrete Catalyst and tweaked the description to better clarify it's mechanics - Made the visual effects better reflect the AoE range increase when shooting at platforms - Fixed the explosion effect not matching the size of the explosion - Explosion now fully consumes all plastcrete within its effect radius - Reduced the time it takes to trigger the explosion and made the weapon auto-cycle after an explosion is triggered
Colette Wave Cooker - Moved some shot width from the base weapon to the T1 Concave Lens upgrade - Reduced the effect of the T3 Temperature Amplifier upgrade on both the target and surrounding enemies - Reduced the ammo bonus of the Mega Powersupply OC
Blistering Necrosis OC - Weakpoint bonuses now apply when shooting blistering necrosis blisters. - If a boil from blistering necrosis is on a weak point that gives a higher damage multiplier than 1.5x the boil will copy the weak points multiplier. - Damage transferred from shooting blisters is no longer dependent on how much health the blisters have left. - Removed the cap for how much damage the blisters can transfer to the enemy at once.
HURRICANE Guided Rocket System - Increased the bonus of the T1 Increased Blast Radius upgrade - Increases the projectile velocity and turn rate bonuses of the T2 Bigger Jet Engine upgrade
Weapon Bug Fixes - Fixed taser arrows electric arc not damaging the enemy which the arrow is stuck in - Fixed issue where arrows and other projectiles would start floating - Fixed Crossbow also switching to special arrows when picking up stuck arrows. - Fixed The Nishanka Boltshark X resupplies special bolts incorrectly - Fixed Nishanka Boltshark X-80 bolts are doing less damage for clients. - Banshee module for crossbow now takes fear resistance into consideration - Fixed Bolts are consumed when hitting Pipes in refining mission instead of bouncing off - Fixed an issue where electric bolts would cause the game to freeze - Fixed coilgun not being able to damage the caretaker
Tweaks - Fixed season challenge timer - season challenges now have 21 hours timer cooldown, down from 24 hour, for more flexibility - Barrels now have a short cooldown before you can kick it again - Increased the amount of holomite required to complete the secondary objective - Updated grappling gun to disallow use through walls, and correctly correspond with UI
New Features - Implemented NVidia Reflex
Enemies - Fixed Bulks not exploding as you would expect in missions with Volatile Guts anomaly - Fixed grabbers not releasing the victim properly if they were released too fast on a spotty connection - Fixed that Dead dreadnoughts would collide with the players - Attempt to fix the case where Arbalest twin dreadnought would become invisible when killing its twin while it was burrowing - Added more scaling to how lethal the Nemesis is based on hazard and number of players
Missions - Fixed that Salvage would sometime not spawn enough mule legs’ - Fixed that some tunnels would be too narrow - Fixed cave generation scaling issue - where cave features like slanted crystals in salt caves would become larger than intended
Cosmetics - Fixed that Ears would pop through the flight commander hat - Set Hex helmet head visibility set from neck to none
Mods - Mods will now not be marked as causing a crash if you quit the game normally.
Misc - Fix attempt for escape pod sometimes not dropping down - Fixed exploding barrel event lasers not animating - Fixed the icon over the lost pack being upside down... whoops! - Fixed barrier turret not spinning when the host wasn't looking at it - Fix for Barbaric Bosco Paintjob using the wrong material - Added async loading of season briefing - Client interaction system fixes for high ping - Updated spaceball physics - Attempt to fix case where hearthstone progress bar was not showing
Our scanners have picked up a massive amount of fixes coming your way. Stand clear!
With Love, The Ghost Ship Crew
--- PATCH NOTES —
- Fixed the X-80s Chemical Explosion sometimes doing double damage. - Fixed bolts colliding with each other - Fixed bolt hits not registering on Higher Pings (Possibly only for Bodkin) - Reduced the amount of Pheromone Special Bolts. - Goo and gas clouds are now easier to set on fire with nishanka's fire bolt - Made trail effects linger a bit for enemies leaving the Coilgun trail. - Removed the Coilguns Re-Atomizer Overclocks ability to push Steve and elite enemy STEs. - Reduced the duration that the Coilguns Re-Atomizer overclock gives to STEs with no set duration. - Stopped rival enemy STEs from spreading with the Re-Atomizer OC - Fixed re-atomizer being able to "store" temperature of last enemy shot on clients. Also made it copy at minimum the freezing/burning temperature rather than just the current temperature of the target hit. This should make it so that the spreading of freeze and fire is more consistent with expectations. - Coilgun Defense Resistance bug fixed where it wouldn't give the correct defense resistance bonus - Coilgun Hellfire OC ammo penalty reduced. Introduced Trail Duration penalty. - Removed friendly fire from the shockwave upgrade and aoe around the shot - Fixed coilgun doing multiple unnecessary traces for each enemy it hit. Affects the mole OC doing unintended extra damage per enemy hit -Tweaked the Weapon Framework: Builders Choice for the Cryo Cannon - Fixed Dazzler Module for the Shard Diffractor affecting other players - Fixed the animation on X-80 when born ready reloads the arrows swap - Fixed a bug that resulted in other players getting stuck seeing (and hearing) clients Colette Wave Cooker as if it was firing - Fixed Colette Wave Cooker freezes a burning Glyphid Brood Nexus back and forth - Reduced the chance of multiple Nemeses spawning in a row and scaled it based on team size - Fixed the spawn effects and sound for the Nemesis - Extended the delay between when a Nemesis spawns and when it can attack giving players more time to relocate - The Nemesis should now consistently die when set on fire - Made the Nemesis a little less aggressive on low hazards - Hovering Rival Presence warning at the mission map now correctly shows the biomes with the challenge - Reduced the number of turrets spawning in the immediate vicinity of the Turret Controller to correlate to team size - Reduced amount of rival warnings needed to complete a scrip challenge Added red outline to the Turret Controller - Fixed "E" not working correctly for reviving, building, or repairing during high ping. - Fixed Picking up an item that goes to inventory while mining toggles to previous weapon - Fixed that Arkenstout blizzard Sound FX continues to loop after breaking free of the ice. - Fixed enemies who were supposed to die when on fire / frozen, not doing so if the last source was not from damage but from a heat source. - Trying to fix dreadnoughts being inactive - Fixed typo in Situation Briefing (Season Terminal) - Fixed typo in Bestiary (Nemesis) - Fixed typos in Trifork OC. - Fixed a typo in Upgrade "eletric" - Fixed two typos in the string "Hurry up! Droppod isn't hanging around for ever!" - Adjusted the max distance that Refinery and Point Extraction platform can be adjusted down into terrain. It has been significantly reduced to fix edge cases where they could end up 10m+ underground. - [Point extraction] Events that should stop scripted waves from spawning now also prevents waves in point extraction - Fixed a bug that caused the Data Deposit map marker to be in the wrong place - Added pathfinder collision to the explosive barrels event - Corrected the initial delay of point extractions drill spawning. - Fixed issue where the lost pack can spawn inside non-destructible objects, making it unusable. - Fixed a bug that caused the cursor icon to not grow/shrink correctly when hovering over UI buttons etc. - When using a controller - Fixed a bug that caused a softlock when interacting with the Promotion Terminal - When using a controller - Fixed a bug that made it so viewing more than one item in the cosmetics shop displays the wrong model for subsequent viewings - Fixed text that didn’t fit into credits and some broken characters in Polish - Made it so the in-game chat no longer can overflow into the HUD elements - Updated credits list - Fixed the chat text that was misaligned for players with the "Supporters" icon - The class icons that appear when a teammate is marked with the Laser pointer now has color - Fixed a crash that happened when loading saves - Disabled collision of O2 canisters on drop pod when the warning isn't active - Fixed a bug that caused you to lose speed in Rich Atmosphere after getting slowed - Fixed a bug that caused the Drop Pod drill to continue drilling after returning from a mission - Fixed native modded blueprint spawning being inconsistent - Tweaked the modding settings menu, to be able to open it correctly - Fixed that the rival warning season challenge text - was showing the incorrect number of wins to complete - Fixed the Spitball Infectors stiff neck that caused them to only turn their head to one side and not the other - Fix for the players who completed the Heavy Duty assignment and were not awarded the Heavy Duty Fixer mining helmet - You should have it now - sorry for the wait <3 - Attempted fix for flickering textures on enemies - Some small performance optimizations - Some Audio optimization
Contact! We've got 4, wait 6, no, 12... A lot of fixes headed your way! This patch includes new tweaks to the Rival Nemesis and fixes several bugs that snuck into Season 02, including an issue where the Dreadnoughts would suddenly stop attacking. Read on for all the juicy details. And then get back to work, miners.
With Love, The Ghost Ship Crew
— PATCH NOTES —
- Increased the time it takes for a Rival Nemesis tentacle to see you until it starts grabbing - Decreased the size of the area you have to get outside to escape the grab of the Nemesis slightly - Reduced how quickly the Nemesis sheds heat to improve direct heat weapon viability - Tweaked the range at which the Nemesis will try to grab you to be more consistent - Fixed bug with the Nemesis igniting too quickly from Incendiary Grenades, Sticky Flames, and other heat sources. - Fixed a bug where damage penalties were being applied to Special Bolt, and related gear stat text in the Equipment Terminal not showing up - Fixed a bug where Bodkin OC for the Nishanka Boltshark X-80 will infinitely ricochet in O.M.E.N. Module weakpoints - Fixed a bug where Rival Bot sniper shot laser becomes stuck while it's in a hackable state from a client's perspective - Fixed pickaxe power attack damage upgrade description - Fixed Bulldog’s revolver clip having stock material when reloading - Fixed a bug in the Equipment Terminal where the reduction of Sentry Turret construction time is shown as red (penalty) and not green (buff). - Fixed a bug where Taser Bolt wouldn’t deal consistent damage when stuck inside of a moving enemy - Fixed a bug where the Mactera Goo Bomber's corpse doesn't disappear and remains "active" after killing it - Fixed a bug where the Mactera Goo Bomber wouldn’t play its death animation - Fixed a bug where Automated Beam Controller OC causes funky interaction when switching weapons mid-fire - Fixed a bug where empty slots on the team show up as the Driller’s class icon on the Server List - Fixed a bug where the Dreadnought Twins could get stuck in their behavior - Fixed a bug where the Dreadnoughts could get stuck doing nothing - Adjusted the Dreadnought Twin weak points to pop a bit more compared to their armor - Fixed a bug where the final node of a Rival Signal event wouldn’t activate, making it impossible to complete - Fixed a bug where latejoining clients would not see the Ommoran Heartstone health bar - Fixed a broken hitbox for unstable ice and unstable crystal - Fixed a bug where Bosco would drop the gem he is holding if you’ve previously grabbed a gem from his grasp - Fixed a bug where Bosco would dig where you tell him to pick up a Gunk Seed - Fixed broken Kursite Machine Event collision - Fixed a bug where long Point Extraction missions would have 10 or less Aquarqs spawning - Added sound to the Pickaxe Throw Victory Move - Fixed a bug where audio output source would sometimes show up as “Hazard Level” - Fixed a typo in the Cryo Bolt OC for the Nishanka Boltshark X-80 - Changed the DLC banner in the Seasons Terminal to the new Robot Rebellion DLC - Fixed a bug where Matrix Cores for Season 01 items had the wrong category in the Forge - Updated the Hellfire OC description for the Armskore Coilgun - Fixed a bug where Volatile Guts mutator wasn’t working - Updated the Rival Incursion Assignment to no longer select missions with double Warning Mutators - Fixed a bug where the charge defense bonus for the Armskore Coilgun wasn’t applying to clients - Fixed a bug where you were able to pickup bolts while they are returning to you, giving you double ammo each time with the Radio Transmitter Module upgrade for the Nishanka Boltshark X-80 - Contagion Transmitter’s Neurotoxin for the Colette Wave Cooker now also affect original target and not just enemies within AoE range. - Fixed a bug where Laserpointer couldn’t detect Croppa correctly - [COMMUNITY REQUEST] Toggle of debug language now also works on the info screen - Reduced the number of turrets spawned around the turret controller in missions with the Rival Presence warning at high hazards, and spread out the turrets a bit more in general. - Reduced the number of wires you need to cut to disable the turret controller in missions with the Rival Presence warning. - Damage Resistance at Full RoF Mod (Autocannon) and Defense Enhancement Mod (Coil Gun) damage resistance bonus has been significantly increased. - Exothermic Reactor (Wave Cooker) no longer applies heat/cold to target on temperature shock.
The armor paint jobs went a bit wild in the Lost Packs - Here’s a hotfix for it, so you won’t waste time claiming buggy loot.
With Love, The Ghost Ship Crew
--- PATCH NOTES —
- Fixed a bug that rewarded class-specific paint jobs to the wrong class when found in a Lost Pack - Fixed a bug where you could not buy Equipment Upgrades for classes you did not currently have selected if your selected class was lower lvl / had not unlocked a similar upgrade tier.