Jan 4, 2022
Deep Rock Galactic - Bjorn - GSG
Just adding some logging and fixed button after season level 100 showing ? icon.

With love,
The Ghost Ship Crew

---PATCH NOTES---
- Fixed button after season level 100 showing ? icon
- Testing some additional logging
Deep Rock Galactic - Soren - Captain of Ghost Ship


Hello, Miners!

It’s time for an update to the Deep Rock Galactic - The Board Game project. We have received the first testing samples from the factory and we are getting closer to a date for the Kickstarter!

A couple of months ago we announced that a board game adaption of Deep Rock Galactic is in the works. And everything is progressing smoothly towards launching a Kickstarter for the project in the next year. Actually, we now know that this will happen already in Q1 (so sometimes between January and March), so if you haven’t already signed up you can still do it here.

When we announced the board game, we could see that some of you were concerned if the board game project impacted the development of Season 01 and Deep Rock Galactic in general. The short answer is: the board game project does not impact internal development on DRG. As we stated in the first blog post, most of the work on the board game project is done by our partners at MOOD Publishing and the board game designer, Ole Steiness. Ghost Ship’s role in this is primarily to give feedback on the project and participate in some playtesting. Our main goal is to make sure that the board game aligns with our vision for Deep Rock Galactic and what we believe will be the expectations from you, the fans.



Unpacking The Samples

As we showed you in the first blog post, the first many months of development on a board game is done using whatever components you can scavenge from other games and quick-and-dirty print-outs glued to some cardboard. But now where the design is more or less settled, we are moving into the next phase: the production of the first samples. MOOD Publishing has done a lot of work in finding the best partner for producing the board games and ended up with a factory that has produced many other quality board games. And in parallel with this MOOD Publishing has worked together with an experienced miniature sculpturer, David Arberas, to get the 3D files just right for factory production.

And last week we finally received the first samples from the factory and the quality is just through the roof! In the video below, you can get a quick overview of the sample and all the components. Take note that this is an early sample, so the final look and feel of the plastic miniatures will be slightly different. Also, note that some of these components might end up as stretch goals depending on how we end up pricing the game (btw, using a Kickstarter is quite normal for board games filled with expensive minis since it helps estimate the production cost and distribution for a product that would otherwise have a hard time coming to reality)



That video was recorded at the MOOD Publishing office, but a few days later we received our own samples at the Ghost Ship office and we had a lot of fun just unpacking them. And we got even more excited about the quality now that we could feel them in our own hands.

We took pictures and videos which you can all see here:





During the unpacking we got a little carried away and started playing with the miniatures :-)
(the video is best with sound on)



Unpacking the board game for the first time was a really special experience and we now look forward to getting the Kickstarter set in motion, so that we can get the game into the hands of the backers. We’ll return early next year with more news on this.

And don't forget to sign up for the Kickstarter here.

With love
The Ghost Ship Crew



Deep Rock Galactic - Soren - Captain of Ghost Ship

Happy Holidays, Miners!

Another year on Hoxxes IV is coming to an end, and that means it's time to go through a few checks and balances! Your performance has been deemed exemplary, and you have been selected to participate in this very lucrative Bonus Assignment.

Take note that the Yearly Performance Bonus CANNOT be aborted once started and must be completed before this event ends on the 2nd of January, 2022.

In case you've missed out, all previous X-MAS HEADWEAR have also been added to your Wardrobe.

Complete the Yearly Bonus Assignment and earn yourself a nice Xmas present!
  • 15000 Credits
  • 550 Crafting Minerals
  • 20 Brewing Ingredients
  • 1 Overclock Infused Matrix Core
  • 1 Cosmetic Infused Matrix Core
  • The magnificent TREEBEARD and BAUBLEHEAD Yuletide Hats!



With Love
The Ghost Ship Crew

Dec 13, 2021
Deep Rock Galactic - Bjorn - GSG
Hello Miners,

Remember when we said it was the last patch, two patches ago? Deep Rock Galactic remembers..


With love,
The Ghost Ship Crew

---PATCH NOTES---
- Fixed rare late join crash
- Fixed Rare crash
- Testing some additional logging
Dec 9, 2021
Deep Rock Galactic - GSG - Jesper


Hello Miners,

Here it is again, the final final patch of Season 1. Probably.

With love,
The Ghost Ship Crew

----PATCH NOTES:----
- Fixed a crash related to physics that sometimes happened to Hosts
- Fixed a crash related to particles
- Fixed a bug that for non-hosts caused the Grappling hook to sometimes not prevent fall damage even when you stopped momentum
- Fixed a bug that caused the armor breaking modification on the breach cutter to not break armor properly
Dec 7, 2021
Deep Rock Galactic - Bjorn - GSG
Hello Miners,

Here it is, the final patch for Season 1 (unless something goes horribly wrong of course...but it always never does…). We have fixed several crashes, weapon issues and attempted to make Hiveguards aggressively guard again. But most importantly, clients can pet Hack-C again for that moral support.

With Love,
The Ghost Ship Crew


----Patch Notes:----
- Attempted fix for cascade particles LOD crash
- Fixed crash when late joining
- Potential fix for voice chat related crash during seamless travel
- Attempted PhysX crash fix
- Attempt to fix crash involving Corrosive Sludge Cannon particles
- Fix to Hollow Bough sometimes crashing during level generation
- Fixed crash occurring in Deep Dive end screen
- Fixed Patrol Bot movement logic when going from flying to rolling so it does not snap up and down
- Fixed a weakpoint on the Bulk Detonator that did not glow when hit
- Attempt to fix Hiveguard not being hostile after spawning, breaking the mission since it cannot be killed
- Deposit text now hides correctly for clients while the M.U.L.E. is being deployed
- Fixed a bug that caused holding a Transmitter Node while a Power Station is getting connected has a chance to change weapon view and prevent tool use
- Fixed a bug that caused the Transmitter Nodes to be out of sync when clients threw them at walls
- Fixed clients being unable to pet Hack-C
- Scoring Spaceball in the barrel hoop now only awards 1 point to prevent exploits
- Fixed a bug causing platform carving to let players see through the map
- Fixed a bug causing the gun to be drawn on top of pickaxe when you start pickaxing in the middle of a grapple
- Fixed a bug that caused Scout's Grappling Hook range indicator has trouble gauging grappling range
- Fixed the grappling hooks cooldown sound was not setup correctly, making it not respect audio settings
- Fixed a bug that caused Grapple Hook exit velocity server/client be to inconsistent
- Fixed a bug that caused Grappling Hook auto-switch setting to be non-functional
- Fixed a bug that made it look like the Scout was sprinting mid-air while grappling
- Readjusted tracers for all weapons so they don't start behind the barrel
- Fixed a bug that prevented Armor Breaking from working on some weapons
- Fixed a bug that caused Armor Breaking to not work against light armor
- Fixed a bug that caused Persistent Plasma OC to not work in multiplayer
- Fixed the Sludge Blast overclock for the Corrosive Sludge Cannon triggering muzzle and sound particle for each sludge fired, causing unnecessary performance loss.
- Fixed a typo in the Volatile Impact Mixture OC for the Corrosive Sludge Pump
- Fixed Corrosive Sludge Puddles heating up enemies without actually being on fire themselves
- Fixed a typo in the Neuro-Lasso OC for the LOK-1 Smart Rifle
- Fixed a bug that caused pickaxe power attack cooldown to display green numbers in the Equipment Terminal as the cooldown gets longer
- Fixed that Bosco's T5B Fast Regeneration mod's benefit was highlighted as a downside
- Fixed Bosco Rocket cooldown showing wrong upgrade number color
- Fixed Pickaxe power attack cooldown upgrade showing wrong upgrade number color
- Fixed a mismatch in text and speech when Mission Control congratulates the player on a promotion
- Fixed a typo in the description of the Heat property
- Fixed a bug with text on the Hacking Tool not being localizable
- Players can now see underscores in usernames with underscores ( _ ) in the mission complete screen
- Removed default binding from raw input. So raw input only handles PS4 and PS5 controllers, while Xbox controllers are still handled by XInput.
- Added DLC menu tab, which will let players preview DLC videos and go to store pages
Dec 1, 2021
Deep Rock Galactic - Mekill (DRG Dev)


Hello Miners,

2021 is soon coming to an end and we promised you an updated roadmap, so let’s get started!

First, we will have our yearly celebration of Yuletide on the SpaceRig. It will deliver the usual festivities, including an assignment which will reward you with some new hats! The event starts on December 14 and we will post more details at that time.



In January 2022, we will finally launch Deep Rock Galactic for PlayStation - both PS4 & PS5! This will be the latest version of the game, including all the Season 01 features and the Performance Pass. So make sure to poke your friends and tell them there are no more excuses for not hitting the mines! Be aware, the console launch will not include cross-play between Playstation and Steam or Xbox, but will support cross generation play between PS4 and PS5. We are still looking into solutions on how to implement this, but at this point we won't make any promises - we are only a small team, after all.



In the last weekend of February 2022, we plan to once again celebrate the years gone by since Deep Rock Galactic launched into Early Access in 2018, February 28th. This will probably involve our usual live-streaming from the Ghost Ship office and festivities on the Space Rig - and most likely a funny hat! More on this when we get closer to the date.

We expect Season 02 to go live sometime between March and April 2022 - first on Steam, and then a few weeks later for both Xbox and Playstation. Season 01 exceeded all our expectations and catapulted the player numbers into space. But it was also a very big update, taking almost 7 months to produce and prepare. Season 02 will be a bit less ambitious and will come out faster. Not to say, that won’t still be an impressive update with all the bells and whistles, of course!



So, what’s coming? As always, we cannot reveal a full feature set just yet, but we can confirm at least two at this time:

Firstly, 4 new Secondary Weapons are coming, one for each Class! We’re already hard at work on them, and can’t wait to start showing teasers like we did for the new Primary Weapons introduced with Season 01. The new set of Secondary Weapons will come with the full usual package of Mods, Overclocks, Assignments, and unlockable Weapon Frames for all the existing Weapon Frame sets.

Secondly, Season 02 will of course also come with a brand new Performance Pass for you to toy with, and new Season Events that tie into it. The Performance Pass will obviously remain free, and will continue where the first one left off - as in, giving you a ton of new cosmetics to earn and unlock.

You won’t lose out on Cosmetics you don’t unlock during Season 01. We are still discussing options for the best way to integrate those back into the game, and will have more to say about that soon. Be advised, though - we’ve seen several posts bring up the option of keeping the Season 01 Performance Pass as an opt-in, but that solution brings a whole bunch of design problems we’re not keen to take on. That means it is unlikely we will go down that route.



On top of these new features and content, we will also deliver a new cosmetic DLC pack themed along with Season 02. What will it be? We ain’t saying yet - the theme for Season 02 will not be disclosed until we get much closer to release.

As for Season 03, here’s what we can say at this moment: Right now it looks like it will arrive in Q3 2022. And that fits fine with our current plan of 4-6 month gaps between new Seasons. And once again, it will come with a new theme, new events, a new Performance Pass, and the usual slew of new additions and improvements.



And on a final note: Sometime in 2022, sooner rather than later, we will launch a Kickstarter campaign for Deep Rock Galactic: The Board Game. We can’t wait to show this off in more detail - in our own ever-so-humble opinion, the board game has turned out :redbeard:SUPER FRIGGIN COOL:redbeard:


With love
Ghost Ship Games

Nov 25, 2021
Deep Rock Galactic - GSG - Jesper

Hello Miners,

A quick fix making the Corrosive Sludge Pump less broken in multiplayer, and fixing a crash for players with poor internet

Cheers,
The Ghost Ship Crew


- Fixed Goo puddles not spawning for clients
- Fixed goo bomber special projectile not stopping dropping puddles when it runs out of fuel.
- Fixed disabled for music playing on clients that are late joining (wasn't working and causing music not to play)
- Fixed a crash related to network issues during start menus
Nov 23, 2021
Deep Rock Galactic - GSG - Jesper


Hello Miners,

Here’s Patch 04 for you! A bunch of minor fixes and some exciting weapon tweaks! Also Bosco should be over his rebellious phase and once again behave like the good drone that he is <3

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---

- Fixed a crash related to late joining
- Fixed a bug that caused the Laserpointer crosshair to display prematurely
- Fixed a bug that caused BET-C to not attack anything
- Fixed a bug that caused Ejector Cacti plant projectiles to be wonky for clients
- Fixed a bug with mouse clicks not registering because of custom DPI scaling in Windows and running windowed fullscreen
- Fixed a bug that caused you not to be directed to the Miner’s Manual to read more, when clicking on a warning or anomaly if a Deep Dive was selected or active
- Fixed a bug that caused Elevator Plant death noises to only play for the host in a multiplayer session
- Fixed a bug that caused Nayaka Trawlers to play its vulnerable state sound from the start
- Fixed a bug that caused completed objectives to not give any XP on mission failure. Now they correctly give 25% XP
- Fixed a bug that caused weapon frameworks to not automatically get default paintjob after equipping Rival Tech Framework with default paint job
- Fixed a bug that caused the SelfDamage damage modifier to only work for hosts
- Fixed a bug that caused input icons to display as NONE when the primary slot is not bound in keybinding options
- Fixed a soft lock that could happen in Industrial Sabotage if a Glyphid Bulk Detonator died close to the Hacking Pod
- Fixed a bug that caused flammable gas to sometimes get destroyed by normal damage
- Fixed a bug that caused Oculus to take over the audio on the startup screen if connected
- Fixed outdated pictures in the Miners Manual
- Fixed several small bugs related to destroying enemy armor as a client.
- Fixed a bug that caused a weird clockwise moving line to show while holding a Data Cell
- Fixed a bug that caused the Caretaker’s Tentacles to be able to shoot through walls if their heads were submerged in the terrain
- Fixed a bug that caused the notification for new Bosco items to show on the Equipment Terminal instead of the Drone Modification Terminal
- Fixed a bug that caused the tunnel entrance to not always be connected to the cave
- Fixed a crash when player is not connected to internet related to HttpResponse being null and missing return statement in failure case
- Fixed a bug that caused level reward icons and preview for beards and hats to not always be correct
- Fixed a bug, where some mods would have an unknown status category, even though it was already enabled
- Fixed that modding your game, would remove the supporter or streamer badge from the chat
- Fixed a bug that caused beard and hair color on icons in the season menu levels to not update after changing colors at the wardrobe
- Fixed a bug that caused the Engineer’s Platforms to fail to expand on some surfaces (where they otherwise should’ve been able to expand)
- Fixed a bug that made Bosco attack Steeve :(
- Fixed a bug that made Bosco sometimes attack the player >:|
- Bosco now needs to be told to attack the huili hoarders :)
- Shock Trooper helmet now with neck guard underneath so skin isn't visible
- Fixed an edge case where use wouldn't unhide weapon
- Fixed a bug where Momentum modification for grappling hook would apply on weapon switch
- Fixed a crash related to the Scout’s Grappling Hook
- Fixed a bug that caused Grappling Hook to be inconsistent with hold-to-sprint vs toggle
- Fixed a bug that prevented the Grappling Hook from working from ziplines
- Fixed a bug that caused multiple Grappling Hook sounds playing on top of each other
- Added third person Grappling Animations
- Added a new shadow under DLC button on Season Terminal
- Attempt to fix issues with neck guard and beard colors
- Added Slovak localization files
- Tweaked the "New Dives In" time format to be more readable in the Deep Dive Terminal
- Tweaked power cable path in Industrial Sabotage missions
- The Prospector now ignores damage when very far away from players, as a failsafe to avoid it being killed by the environment without player involvement
- The Escape Menu no longer switches to the Status menu after the override key binding popup is shown
- Escape Menu now closes when pressing back in Miner’s Manual top level
- Removed collision from the Pumpjack antenna to prevent players from getting stuck on top of them
- Made the turret drones look a bit nicer when they spawn the sniper turrets in the caretaker fight
- Attempt to fix Glyphid Hiveguard getting stuck after its weak stage
- Enemy death low sound fix (now louder crunches)
- You can now also scroll season levels with the controllers right thumbsticks left and right movement
- Several ingame icons altered to no longer resemble the Red Cross symbol
- Removed mission music playing in the loadscreen for late joining players
- Updated the hacking progress bar ui to reflect the state of the hacking pod
- Improved the burrow logic for Glyphid Menace. It will now freeze / unfreeze correctly when burrowing.


- WEAPON FIXES AND TWEAKS-
- Fixed animations on the weapon not stopping when doing rock and stone
- Fixed a bug that caused turret Whip projectiles to not reliably hit/detonate and remain stuck in mid air!
- Fixed a bug that caused Embedded Detonators OC and other reload OCs triggering effects excessively
- Fixed a bug that caused the Zhukov's Embedded Detonators OC to be excessively loud
- Adjusted the weapon frame of the CRSPR Flamethrower
- Sticky flames from the CRSPR Flamethrower and the Incendiary Grenade now ignite gas clouds and - - Corrosive Sludge Pump puddles
- Reduced the amount of heat required to ignite gas clouds so that the Scout’s Boomstick can ignite them in one shot

Hurricane GRS
- Increased the rate at which the T5 Nitroglycerin Compound damage bonus grows. The max damage bonus remains the same as before.
- Fixed a bug that caused wrong stat info for the updated Napalm upgrade on the Hurricane Guided Rocket System
- Fixed a bug in the interaction between Plasma Burster OC and T5.C Nitroglycerin Compound upgrade (for real this time)
- Increased the heat conversion of the Napalm-Infused Rounds upgrade for the Hurricane Guided Rocket System

Plasma Burster OC
- Reduced the direct damage penalty to be the same as the area damage penalty

Minelayer OC
- Changed text to better explain how it works
- Increased the mine damage bonus
- Extended mine lifetime
- Reduced ammo penalty


LOK-1
- T5 Fear Frequency upgrade no longer requires a full lock and instead increases the fear strength and range based on the number of shots fired in a burst
- Fixed LOK-1 "scanning" UI gets stuck on screen if you sprint while trying to lock
- Fixed LOK-1 Tracer starting too far back.

Neuro Lasso OC
- Reduced the lock on time penalty


Corrosive Sludge Pump
- Fixed T5 Fluoroantimonic Acid upgrade bug that was increasing the puddle DoT DPS multiple times
- Reduced T5 Fluoroantimonic Acid upgrade direct hit DoT bonus
- Increased base DPS of the direct hit DoT
- Increase base DPS of the puddle DoT
- The Goo puddles of the Corrosive Sludge Pump now combust using the temperature system which means most heat sources can set them on fire and the fire can propagate through adjacent puddles and gas clouds
- Moved the Potent Goo Mix upgrade from T3 to T2 where it becomes a more interesting option
- Fixed bug where the puddle bonuses from upgrades would expire faster than the base DoT and slowdown effects (they now all expire at the longer base time)

- Hydrogen Ion Additive OC
- This was a very powerful Clean OC as it offered 2 upgrades worth of bonuses (another option would be to turn it into a balanced OC and add a downside, would love to hear opinions on that)
- Reduced direct hit DoT DPS bonus
- Reduced direct hit Slowdown bonus
- Changed the wording of the OC bonuses to clarify that it does not affect puddles


Drak-25 Plasma Carbine
- Fixed "hot" projectiles (Plasma Carbine Thermal Exhaust Feedback OC and EPC Plasma Burn upgrade) not igniting gas and puddles


Known issue:
- Kicking a player while they are pushing a button can cause all E actions to be inaccessible for the whole team - so please refrain from doing so atm.
Nov 17, 2021
Deep Rock Galactic - GSG - Jesper

Hello Miners,

We have fixed a couple of crashes, made a number of improvements to missions and bug-fixed weapons - and you can again Rock and Stone without fear of encountering non-Hoxxes bugs.

Cheers,
The Ghost Ship Crew

--- PATCH NOTES ---
- Fixed a crash related to the game booting up
- Fixed a crash related to the game shutting down
- Fixed a crash related to armor components
- Fixed a crash related to late joining
- Fixed a crash that sometimes happened for clients - if the host shut down the game while the client was joining
- Fixed a crash that sometimes happened for clients trying to join as the game was transitioning (from mission to space rig - end screen to space rig)
- Attempt to fix a crash related to enemies dying from goo
- Attempt to fix a rare crash related to weapons when joining a mission
- Attempt to fix a rare crash in music manager
- Fixed a bug that caused ammo to not transfer correctly between Deep Dive missions, getting reset instead for clients
- Fixed a bug that prevented players from seeing changes in Doretta's health bar if they moved too far away from her
- Fixed a bug that caused a massive FPS drop if mouse sensitivity mode was changed to manual
- Fixed a bug that caused Macteras to do nothing if they were in too small tunnels or other tight places and close to their target
- Fixed a bug that caused weird Mactera behavior when they were targeting pipelines in Refinery missions
- Fixed a bug that caused the Minehead in Point Extraction to not animate properly
- Fixed the description of the Elite Enemies mutator in the Miner's Manual
- Fixed a bug that made Bet-C target enemies through thin floors
- Fixed a bug that sometimes caused the Grappling Gun to act weird / get stuck for clients
- Fixed a clipping issue with the Weapon framework/paintjob selector
- Fixed a bug that caused a preview in the equipment terminal paintjob/framework after exiting to main equipment view
- Fixed a typo in the motivational quotes on the Space Rig
- Fixed a typo in the Promotion pop-up
- Fixed that the Hoop Game were not always in sync for host and clients
- Added little collar under Tech Trooper helmet so skin is no longer visible
- Fixed a bug that made it possible for Sandbox players to join non-modded games if they joined through invites without having the game open.
- Fixed a bug that caused the enabled mods/max mod count to be wonk
- Fixing a bug that made the game show install error on mods when changing steam branch (even if the install did not have errors)
- Fixed a visual bug that made it look like a weapon was left floating mid-air if you tried to change weapons while carrying an object (also happened if you took out the laser pointer while carrying an object)
- Fixed a bug that caused the dwarves to prioritize grinding pipes instead of reviving teammates downed on said pipe
- Fixed a bug that made all “E” interactions inaccessible, if the player Rock and Stone’ed while returning a full canister to Doretta
- Fixed a bug that caused weapons to fire if you did Rock and Stone while charging said weapon
- Fixed a bug that caused the weapon crosshairs to be visible while using the Terrain Scanner
- Fixed a bug that caused the dwarves to grind if they were standing on a pipe and tried to add a segment (often causing unintentional, albeit hilarious, death by gravity)
- Fixed a bug that made non-depositable carriables (such as mule legs and tethers) to be depositable if a throw was canceled
- Tweaked the “un-stick dwarves from pipes” code to hopefully better un-stick dwarves from pipes they managed to somehow get stuck to
- Fixed a bug that caused Deep Dive objectives to give 100% PP reward even if you fail the stage the objectives were in. Objectives in completed stages still give full rewards as before.
- Hacking Pod can no longer spawn directly on top of Generator/data deposit.
- Hacking Pod should no longer be able to spawn ceiling above the data deposit
- Fixed a bug that caused the range to connect transmitter nodes to be almost double of the intended range.
- Fixed that enemies and Molly were able to go through the Data Vault after it opened
- Patrol bots killed by Inferno BC and then hacked no longer have a persistent “on fire” icon
- The outline of the Patrol bot now lasts more than 2 sec
- Fixed a bug that caused Subata's "Explosive Reload" Overclock to not affect the Caretaker's health
- Fixed a bug that caused Tether beams to go in weird directions if a client walks far away from them and then comes back
- Resupply Pods no longer block the Tether beam
- Item dispensers no longer leave behind one invisible inactive object if the item dispenser gets despawned (Hacking Pod did this after leaving)
- Fixed a bug that made Mission Control continue talking about defending the Hacking Pod after the Hacking was done
- Fixed a bug that made the dwarf say “light it up” lines when telling Bosco to defend Hack-C
- Added tutorial hint about Bosco being able to defend the Hacking Pod
- The Prospector is now spawning chunks of dirt for clients
- Changed The Prospector’s immunity phase so it can at max stay in it for double the normal duration if the limit of Patrol Bots has been reached
- Fixed a bug that caused difficulty having an effect on how the rest of the level was generated
- Added new Pass in Procedural Generation to prevent things from floating after mission objectives have been carved
- Tweaked font for Grenade, Flare, and Flashlight HUD elements
- Fixed Rival Tech DLC not being announced by pop-up in-game when purchased
- Fixed a skinning issue on magazine-lever on the GK2 Rival Tech Framework
- Added The Rival Tech DLC to the rotating list of DLCs on the info screen
- Haz 4 now defaults to unselected in the server list filter until the intro assignment: Conquer Hoxxes IV has been completed. Players can still manually enable it
- You can no longer slap the Gnome while holding a beer
- Changed flammable gas combustion to work with the temperature system which means most sources of heat can now ignite flammable gas.

INDUSTRIAL SABOTAGE
- Fixed the Caretaker taking too little damage from the Corrosive Sludge Pump and other non-explosive AoE weapons
- Reduced the damage dealt by Patrol Bot explosive shot
- Reduced the damage dealt when a rolling Patrol Bot bumps into a player
- Reduced the damage dealt by the Caretaker phase bombs
- Updated the FX of the Caretaker Aoe electrocute attack

WEAPON FIXES AND TWEAKS
The first iteration of weapon tweaks is here. As always there will be more to come in the future as we collect more data and gather more of your feedback. So keep it coming!

- Minor LOK-1 inspection animation now works correctly when interrupted
- Autocannon T5 Fear upgrade is now properly affected by any damage radius increases
- Improved Plasma Carbine projectile handling for clients
- Reload-triggered overclocks can now affect weak points on boss-type enemies. (Explosive Reload now works on Caretaker)
- Fixed a bug that caused the Hurricane missiles to sometimes lose guidance when the rate of fire was high
- Fixed goo puddles sometimes visually glitching
- Fixed the torch on CRSPR flamethrower not animating after 1 sec in loadout
- Fixed the napalm upgrade on the hurricane not igniting gas clouds
- Fixed Subrata tracers not showing correctly
- Plastcrete MKII "bubbly" animation is now visible for clients
- Fixed case where LOK-1 rifle missed the target even though it indicated a hit.
- Fixed a typo in the Explosive Goodbye upgrade for the Breach Cutter
- Fixed a typo in the description of the Goo Bomber Special OC for the Corrosive Sludge Cannon
- Fixed a typo in the description of the Executioner OC for the LOK-1 Smart Rifle
- LOK-1 overclock Seeker Rounds now properly deal damage to the caretaker and get a damage bonus when hitting weak points
- Plasma Expansion Delay stat now displays correctly on the Breech Cutter
- Smart Targeting Software now works correctly on clients on higher hazards


Hurricane GRS
- Nitroglycerin Compound upgrade now increases explosion damage instead of impact damage
- Reduced the heat bonus of the Napalm-Infused Rounds upgrade
- Reduced the armor break bonus of the Anti-Tank Missiles upgrade
- Slightly reduced the area damage bonus of the Zip Fuel upgrade
- Changed the Napalm-Infused Rounds upgrade to convert the damage to heat just like the PGL and reduced how much damage is converted
- Increased the bonus of the Increased Blast Radius upgrade

Plasma Burster OC
- Increased the maximum number of projectiles that can be guided at once
- Fixed Plasma Burster OC not working properly with T5 upgrades

Corrosive Sludge Pump
- Reduced the DoT bonus of the Fluoroantimonic Acid upgrade
- Reduced the puddle size bonus of the Air Sensitive Compound upgrade
- Increased the damage bonus of the Potent Goo Mix upgrade

Volatile Impact Mixture OC
- Significantly reduced the puddle lifetime penalty and the DoT duration penalty

LOK-1 Smart Rifle
- Changed the Piercing Rounds upgrade to a Super Blow Through upgrade increasing the number of penetrations
- Moved some of the lock-on speed bonus from the Sutter Speed Sensor upgrade to the base weapon

Neuro-Lasso OC
- Reduced the lock-on speed penalty
- Extended the time before all locks reset

DRAK-25
- Extended the duration of the speed boost from the Hot Feet upgrade

Missing from initial patch notes:
- Extended the range of the Heat Radiance upgrade on the Flamethrower to match the Cold Radiance upgrade on the Cryo Cannon.
- Increased the pressure gain rate penalty on the Tuned Cooler OC for the Cryo Cannon
...