The last hotfix of update 33 is upon us, and it will change the Scale Brigade Assignment to now require Player Rank 100, as well as the completion of the earlier Prestige assignments you get at Rank 70 & 80. This path also includes a couple of fixes as well as some tweaks to the Scale Brigade armor and Improved Bosco digging.
With Love, Ghost Ship Games
--- PATCH NOTES --- - The Scale Brigade Assignment now requires Player Rank 100 and completion of all previous Prestige Assignments - Improved landing animation handling in first person when landing and shooting. - Added a pop-up that explains all currently available loot has been claimed from the Cargo Crate and Lost Pack if the player has collected everything - Tweaked the shininess of the Scale Brigade armor material - Tweaked the insignia on the Scale Brigade armor - Tweaked the icon of the Scale Brigade paint job - Squashed a bug that caused character turns to not be synced between client and host while seated in the Drop Pod - Squashed a bug that caused the Hoverclock overclock to often fail to activate when using Focus Mode in the air - Squashed a bug in the tutorial that caused the game to crash - Squashed a bug that enabled Glyphid Guards to attack while stunned - Squashed a bug with most shooting animations in first person resulting in less smooth transitions between moving and shooting - Squashed a bug in the head turn animations while seated in the Drop Pod - Squashed a bug that caused dwarves to grow when jumping in the Drop Pod after mission completion - Squashed a bug that caused the Employee of the Month Terminal to not work - Squashed a bug that sometimes enabled Bosco to refuse to pick up a gem after digging it out…. Management disapproved. - Squashed a bug that caused weird dirt digging behavior for Bosco
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners,
It’s now 3 years since Deep Rock Galactic was released into Early Access on Steam and Game Preview on Xbox. And it is almost 5 years since development started and Ghost Ship was founded by six hopeful game dev veterans. And now the Ghost Ship crew counts 25 heads and the Deep Rock community crossed 2 million. And it’s still growing.
When we started out, we decided to deliver constant updates to the game to make sure we could include the feedback from the community as swiftly as possible. Starting in Closed Alpha, going through Early Access and a 1.0 release, we have in total delivered 33 updates to the game and an innumerable amount of hotfixes to said updates. And when we announced the latest update to the living Roadmap the plan was to continue with a new major update roughly every quarter (or 3 months). This new Roadmap deviates from that plan in the sense that the next update, Update 34: Bits n’ Pieces, will be smaller than usual and the following update, Update 35, will be huge - maybe our biggest update ever.
UPDATE 34: BITS N' PIECES
First of all, the long-awaited Modding Support is shaping up nicely, and we aim to release this in Update 34 in April on Steam only. This started out as something rather basic, but we’ve ended up adding a whole bunch of features around Modding Support, including a Save Game Profile system, Mod categories, and a menu dedicated to Modding. The Save Game profiles can also be used to safely reset your progress to enjoy the game all over again without having to fiddle around with local save games and lose your highly Promoted dwarves in the process. We’ll release more info on the Modding Support as the release gets closer, though we will likely not have Steam Workshop integration in this first version.
Secondly, Update 34 will include a Controller Rebinding feature on all platforms. This has been sorely missing and should work like the Keyboard/Mouse rebind system.
Finally, we will be going through the Weapons and Overclocks currently in the game, and do a full balance pass, based on our internal data and the feedback we've gotten from you guys. That'll mean both buffs and nerfs, as always.
UPDATE 35: WE GOT A DOOZY OF AN UPDATE ON THE WAY!
With a smaller update for April, we can focus on creating a much bigger Update 35. It’s planned out for Q3 2021 - so at least 6 months from now. This lengthy timeframe will allow us to dig deeper into the game and add some new systems for the future. Deep Rock Galactic is here to stay for a long time - there are no signs of fading, quite the opposite - so we need to think further ahead. Normally, we don’t even plan that far, but we must also admit that getting a bit of breathing room and time to dream feels and sounds REALLY good. The last 4-5 years have gone by incredibly fast and even though we never crunch (as in never ever), it still feels like we are rushing things faster than we actually have to.
Update 35 has no title yet nor a theme. And since it’s so far away the content is obviously not finalized. But we know that it will very likely include a number of features that have been previously announced like a new mission, new weapons, new overclocks, and new cosmetic items. On top of this, we might add in some new mutators, more features to the space-rig, more cosmetic systems, and maybe some more things to happen during the missions.
As always, we will keep you updated and “leak” out details as we develop the new features and content.
ANNIVERSARY LIVE DEV STREAM IS ON!
One last thing: tune in to our live dev stream here on Twitch! It’s on right now, and we will, among other things, take Q&A on the new roadmap and the future of Deep Rock and Ghost Ship. Here is the full scehdule:
1 PM CET (UTC+1): Elite Deep Dive
3 PM CET (UTC+1): Roadmap Walkthrough and Q&A
4 PM CET (UTC+1): Art Showcase
5 PM CET (UTC+1): Act Like a Dwarf competition - selecting winners!
This patch contains several crash fixes, along with fixing some annoying bug habits, that should result in an increased work satisfaction of at least 6.37%. Also Doretta works better now.
With Love, Ghost Ship Games
--- PATCH NOTES --- - Fixed Mobula Angels shatter animation plays where it was frozen not where it landed (DRG-2755) - Removed physics causing the Drilldozer to freak-out when dying (it was fun while it lasted..) - Refactoring audio input device changing, to fix issues with it. - Fixed Mini-Mule Leg vanishes when dropped by Bosco (DRG-2495) - Trawler will no longer drag people through doretta, refinery, minehead (DRG-2104, DRG-2223) - Fix rare crash when quitting refinery mission - Fix for old savegames crashing on startup - Fix Insect Swarms in Hollow bough not dying when the nest is killed - Fixed so tipjar can't been used while holding a beer - Improvement to avoid the player getting stuck
We’re celebrating that Deep Rock Galactic has spent 3-Year-In-Orbit! So this list is not so much a Hotfix as it is a list of the new things added in connection to the event - Since a lot of the stuff will be around after the event is over - there is however one fix for a bug that made the tutorial a bit funky.
With Love, Ghost Ship Games
--- PATCH NOTES ---
-Squashed a bug that made you play as Scout in the Tutorial mission instead of Gunner.
-Added 3-Years-In-Orbit Party Hat! (Claimable during the 3-Year-In-Orbit Event)
-Added Free Beers (Claimable during the 3-Year-In-Orbit Event)
-Added Scale Brigade Frameworks to Cargo Crate Treasure pool.
-Added tip-machine to the bar.
-Added Armor Hunt Assignment that unlocks Scale Brigade Armor + Scale Brigade Armor Paintjob for all classes.Take note that this assignment can NOT be aborted once started.
During the 3-Year-In-Orbit Event ( Now to March 14th) the assignment will be available to all players who’ve completed the intro assignment “Conquer Hoxxes”.
After March 14 the assignment will, for those who didn’t complete it during the 3-Year-In-Orbit event, be available at Rank 100 and above.
Deep Rock Galactic - Soren - Captain of Ghost Ship
Hello Miners,
As we’ve mentioned, on Friday the 26th we will mark 3 years in orbit for Deep Rock Galactic and already starting this Thursday, we’ll be having a little anniversary fun.
Beginning Thursday 1:00 PM UTC+1, you can enjoy the 3-Year-In-Orbit Anniversary events including:
NEW ARMOR HUNT ASSIGNMENT: Unlock the new Scale Brigade Armor and Headwear by completing a special Prestige Assignment. After the event, which will last until March 14th, this assignment will only be available to players with Rank 100 and above.
UPDATE: It appears to be easy to misunderstand the rules about this Armor assignment. So let's try again: Until March 14th this assignment is available to EVERY miner that has completed the Conquer Hoxxes intro campaign. And after March 14th, it will be available as a Rank 100 assignment.
NEW WEAPON FRAMEWORKS: Treasure hunt for the matching Scale Brigade Weapon Frameworks located in Cargo Crates. These Weapon Frameworks will continue to be available even after the event ends.
Free 3-Years-In-Orbit Party Hat!
Free Beers!
And last but not least, don’t forget to tip Lloyd in the bar - he deserves it! (also a permanent addition)
The Anniversary event will end on March 14th at 7:00 PM UTC+1.
On Friday, at 3PM UTC+1 you’ll want to tune into our Anniversary Stream on Twitch, where we will reveal our new roadmap, do live Q&As, play a little game called Deep Rock Galactic and much more!
DON'T FORGET!
We’re nominated in two categories for the SXSW Gaming Awards. It would mean the world to us if you’d give us a little Rock & Stone, and put down a vote for us and other favorite games here before the voting ends at 11:59 PM CT tonight.
There’s also still time to throw in a submission for the Act Like A Dwarf competition, which will be closed for submissions Wednesday 11:59 PM UTC+1. Submit your video here.
This hotfix includes fixes for the Dreadnought twins constantly wanting to meet up to regenerate health, and resolves a bug that suddenly enabled the Hoverboots perk to permanently affect gravity in some missions. We have also improved the pathfinding of Doretta for a smoother ride all together!
With Love, Ghost Ship Games
--- PATCH NOTES ---
- Squashed a bug that caused the Dreadnought twins to heal each other almost all the time - Squashed a bug that enabled Hoverboots to affect gravity - Tweaked som armor physics behaviour - Squashed a bug that caused Dawn of the Dead armor to not animate correctly in the escape menu when playing solo - Squashed a bug that caused some beards to no longer collide with armor - Improved the pipelines in Refinery missions to reduce the risk of becoming stuck in them - Improved Doretta’s pathfinding - Coral structures should no longer cover up Cargo Crates in Dense Biozone
This hotfix includes fixes for the Mineral Trade Terminal (Stonks!) and additional fixes for Escort and more. We also added physics for the Dawn of the Dread DLC armor, enjoy!
With Love, Ghost Ship Games
--- PATCH NOTES ---
- Closed polygon holes in Azure Weald Big Egg - Fixed Beamer crystals not looking the same when destroyed for host and client (lights and particles, not the crystal terrain) - Fixed Beamer crystals getting stuck in an always on state where they wouldn't stop firing even if they are destroyed - Fix the collected amount of items in the store being higher than the max amount - Fixed issue where gunkseed could spawn on top of the drop pod causing issues when they meet - Fixed Gunner's Heavy Autocannon with Big Bertha OC + T2 Lighter Barrel Assembly (without T3 Supercharged Feed Mechanism) does not apply T5 Damage Resistance buff. - Fixed Spiderwebs to render more properly (they can still randomly disappear though, a bug for another day!) - Fix mineral trade in spacerig showing wrong deal - Grammar and wording improved on Memorial Hall information screens. - Fixed the remaining twin becoming temporarily invulnerable if you kill the other too fast - Attempt to fix Refinery Objectives UI not updating correctly for late joining clients - Fixed the bar being non interactable after closing the unlock new beer prompt with the escape key - Doretta pathfinding work, Smoothed out doretta path - Fix dwarf shouts mission fail shout would play even if all dwarves made it to the drop pod during an escort mission - Refactoring of audio output switching. Should fix issues with switching windows default device and audio device option not persisting rebooting of the game. (There are still some issues left) - Dawn of dread armor now has Physics (The character model when pausing in solo will be buggy, will be fixed later) - The Escort mission drill will now take less damage from high damage attacks
On February 26 we will celebrate our three-year anniversary since launching into Early Access. A lot of things have happened since then, and we feel it’s about time we gave you all an in-depth status report on how the Ghost Ship is sailing - so we’ll do exactly that during our Anniversary Event, Friday, February 26th, where we will reveal our updated roadmap and treat you to much more.
Leading up to the anniversary event we’re having a free-form Act Like A Dwarf competition, where you show us your absolute best dwarven behavior. How you’re doing it is up to you, but we’ll find some winners on the 26th. There’ll be prizes for the 20 best submissions and a little extra for those three placing in the top 3.
There’ll also be a nice in-game event with a little “Tipsy” surprise and more.
Last but not least, we’ll be streaming throughout the day on Friday the 26th, where we’ll play Deep Rock Galactic, maybe do a little live Q&A, and give you a sneaky behind-the-scenes look at some of Robert’s secret stuff, if he’ll let us.
BUT WAIT, there's one more thing. We're nominated in two categories for this year's SXSW Gaming Awards. The categories are Indie Game of the Year and Excellence in Multiplayer - it would mean a lot to us if you would go cast your vote for us here.
This hotfix includes a lot of fixes and a few tweaks. Highlights include goo splatter and dead, frozen Fester Fleas. Bon Appétit!
With Love, Ghost Ship Games
--- PATCH NOTES ---
- Fixed Glyphids Grunts not leaving goo splatter on the ground after killing them. - Fixed The Hawkeye mod. - Fixed health percentage on the Drilldozer being wrong for Client when latejoining. - Fixed wrong announcement in missions where Molly wasn’t part of the mission. - Fixed control sluggishness from standing on black ice that remained after leaving the ice. - Fixed the Zhukov so they mirror each other, like they do in the loadout. - Fixed the Zhukov 3rd person fire animation. - Fixed Unstable overclock for Zhukov transfering penalties while reloading. - Fixed the overclock 'Hoverclock' that wouldn't activate when used. - Fixed wrong dialog appearing when pinning a Mobula Cave Angel with Bosco - Fixed Gunk Seeds being slanted. - Fixed beard goatee flickering with certain armors. - Fixed issues in the wardrobe related to victory poses - Fixed Fester Flea animating while frozen.Fester Flea now dies after freezing. - Fixed kills not being awarded after something dies from freezing. - Squashed a bug where you could get stuck between the drill and the Drilldozer while it’s mining the heartstone - Squashed a bug where not all the biomes were getting a mission -Squashed a bug where you were able to destroy weakpoints on the Unknown Horror - Squashed a bug where you were able to damage the Unknown Horror after freezing it. - Squashed a bug where you could trigger fade from black on the loading screen, when a controller was connected. - Squashed a bug where the mineral grinders on the Escape Pod flickered when looking at them from extreme angles or when you carried items up to it.
Changes, tweaks and removals - Removed Vietnamese translation option due to the translation being incomplete. Will be re-applied when a more complete translation has been made. - Daily deals will now also show as SOLD OUT, after taking the deal, on the Mineral Trade Terminal. - Removed confusing text from ticker in the Mineral Trade Terminal. - Lowered enemy aggression towards Doretta a bit to compensate for the previous AI fix that made them more effective.
This hotfix is a good mix of miscellaneous fixes and tweaks. Highlights include Grabber stuff and that the jumpy bois are back.
With Love, Ghost Ship Games
--- PATCH NOTES ---
- Fixed crash related to particles. - Fixed random crash related to alt tabbing. - Attempt to fix crash related to Dreadnought broken back armor.
- Fixed the fade from black at mission start (and elsewhere). - Fixed the flare collision on Goo Sacks. - Fixed the material on Unknown Horror. - Fixed Mactera Tri-Jaw's Miner's Manual page - It now has the right colors. - Fixed the alphabetical ordering of biomes in the Miners Manual. - Fixed that players looked very jittery when riding on top of Doretta - Smooth rides from now on. - Fixed multiple spelling errors.
- Squashed a bug that made flares burn sounds not fade out for clients. - Squashed a bug that could cause the "thin" armors to show in the wardrobe when wearing full face-helmets and long beards. - Squashed a bug that made weapons appear in the wardrobe. - Squashed a bug that made the Mineral Trade terminal not update mineral amounts from Matrix cores until after making a trade. - Squashed a bug that made a diamond appear in all missions Esc Menu and not just Assignment missions. - Squashed a bug that caused the hologram to not disappear from Cargo Crate or Lost Packs if multiple players collected loot at the same time. - Squashed a bug that made Cave Angel drop clients instantly (200ms+ ping). - Squashed a bug where servers friends were playing in, would be displayed at the bottom of the server list instead of the top. - Squashed a bug that made the poor Mactera Grabbers’ AI break down if they grabbed a lure and the lure unspawned while being grabbed. Poor confused Grabber.
- Added a 3 second period after a Grabber spawns where they can't grab anything - they will still go into chase mode though. - Added a LoS check that needs to be passed to pick up the target (hopefully this will prevent Grabbers from grabbing dwarfs through thin walls). - Added new assault rifle bullet casing particles. - Added Stabber Vine kill-count to the Miners Manual + That you only unlock Stabber Vine entry after first kill. - Extended the time the Dreadnoughts stay frozen slightly to compensate for the lower frozen damage bonus. - Extended the time it takes for the Dreadnought to regrow its armor on lower hazards slightly.
- Made the Hiveguard take a slightly longer pause between its AoE rock attacks in solo games. - Made it so that dreadnought fights will not be interrupted by random enemy spawns. - Removed the huge distortion effect from when the player shield breaks
- Swarmers now jump out of the Glyphid Brood Nexus again.